
Huh?
Neglecting the inequality of hurt until the very end is truly legendary.
I have a strong feeling that they shouldn’t release it with that terrible UI to begin with.
I’m not defending Wiles, but he was a handful regarding adjustments since the world era.
>>4
That’s awesome!
Those who are upvoting this post seem to be looking at the bulletin board despite not being able to understand Japanese.
It can be said that the adjustment of the lance and the one-handed weapon was unusual.
I have the impression that I’ve started to hear about it a bit since the end of IB.
>>6
If we had reached the final stage of IB sooner…
Well, that’s the first time a world will be adjusted through updates.
CAPCOM is actually taking criticism seriously…!?
World – Iceborne Initial is Yeah.
I thought I would be left with the pain gap forever, but…
When it was version 3, they didn’t acknowledge bugs, so they have become very user-friendly now.
Attribute-less collaboration great sword… I wanted to fight with you more…
It’s fun to fight, but I think the UI person should be fired.
>>13
Also, let the person who adjusted the great sword adjust all the weapons.
I hope they can do something about the fact that this is all there is for the next update.
I can’t help but feel that monsters like Mitsune will be hunted to extinction in no time.
>>14
Without a doubt, Zosia is a toy.
>>14
I have to make an expansion DLC too, and it seems difficult because I need to release it little by little over about a year.
I think the addition of the legendary battles with Nushi and Goa will be ready in time for Friday…
>>17
If this is just a strengthened individual without any new motions, I would be utterly astonished.
>>19
Isn’t it just a strengthened individual rather than a veteran king?
>>30
Then just tweak the stats and release it already!!!
I feel like if they had delayed the release by a month and included the gathering hub, arena, and tempered elder dragons, there wouldn’t have been as many complaints aside from the UI.
The UI is really completely terrible.
I didn’t think you would actually send the director’s letter.
I thought they would just update it quietly and be done.
>>21
But isn’t this letter a waste to send?
>>35
The update’s content is kind of sparse, so of course, the letter only contains vague things.
>>35
I can only say, at least release it after the first major update…
It seems that it reached 10 million at the fastest, so I’m looking forward to the expansion of the content.
☆I think it should be increased even more.
Overall, it’s a good game, so I hope they work hard on the adjustments.
Why don’t I think something is wrong at the point of the test play? My heart is divided into two.
It seems they have been working on it for six years, and you can feel the effort put into it throughout.
But the main battle content is too half-hearted.
>>25
The main focus for development isn’t the battle part.
This is the deep gap between users and development.
>>37
I really think this is a bottleneck.
It’s fine to specialize Rise: Sunbreak in action and focus the Wile series on ecological simulation…
>>79
There are people who want the Rise series to also include World/Wilds, so it’s probably difficult for companies to make a clear decision on that.
Maybe what I want to do seems like an ecological simulation, and I’m looking forward to that as a separate category, but there are also people who can’t differentiate between them.
>>98
If it’s an ecological simulation, let the hunters blend into the ecosystem as well.
How long will we continue to have our camp destroyed without reflection or improvement?
>>98
I like collecting environmental organisms, so I can enjoy the ecosystem simulation part, but there are also those who just want the action…
Isn’t it enough for the Sunbreak system to just fight monsters endlessly on a single arena map?
>>134
Action anti, or should I say, I’ve seen this kind of ridiculous extreme argument from action anti so many times.
>>134
I understand that it’s fun with just the action and other various elements, and it’s interesting, but still, please adjust with the action as the main focus.
What are those maps that seem to prioritize appearance and realism, but are all wobbly and oddly cramped?
>>181
Because it’s said to be too wide…
Whoa, the ice cliff is too narrow…
>>98
When looking at sales, the World series is selling better, so while there may be conversations about going with the World series, I don’t think there will be discussions about going with the Rise series.
Seeing people say that the support is worse than past works makes me chuckle.
Make the proper cancellation of bug sticks easier to do!!!!
If you focus on one thing, something else tends to get overlooked…
It seems that in terms of sales, it has had a pretty good start compared to other titles in the series, so I expect they’ll provide various updates and adjustments.
If you mess up here, the reputation will be incredible.
It’s very easy to see the difference between being well-made and not having time.
It’s a little bit better, but the flow is still the usual Monster Hunter, so I don’t have any particular thoughts about it.
Recently, lowering the difficulty is connected to user acquisition, so it’s understandable.
If you’re struggling too much and have nothing to do, pro players can just play in the nude!
…Maybe if they set a trophy for achieving a playthrough with restrictions without raising the difficulty of the work, they wouldn’t be called easy.
>>34
I heard that the clear rate and the percentage of players who continue to play after clearing have increased compared to when it was in the World.
>>41
After all, everyone is playing while complaining about it.
Savages…
>>50
I think it’s more about the low difficulty and the impact of reducing traces…
Didn’t they listen to the users’ opinions that much back in World?
It seems like they quickly addressed both the slicing ammo online and the unfortunate issues with the horn.
The balance is unavoidable, but I really want the UI to be fixed as soon as possible.
Why is there an even higher ★8 quest when there are already the current Magara and the apex monsters with their historical battles?
It’s just a regular veteran, not a veteran king, so that doesn’t mean I can make new equipment.
>>39
It’s a response to the complaint that there’s no value in hunting anything other than Albedo since only Albedo has reached star 8.
No, that’s way too late. You should have done it at the beginning of April, at least.
>>42
This guy doesn’t seem to have ever worked.
Only the weakening of efficient things has been fast since ancient times.
When I see so many people hunting Albedo, I think it might have been better if the enhancement of the Artya weapons involved using monster materials.
It feels like starting at ☆4 and being required to reach ☆8 for the final upgrade.
Feedback on dissatisfaction is the fastest ever seen in the series, or rather, one of the faster ones in the gaming industry.
It’s amazing that you can be so cheerful even though you don’t know how the adjustments will turn out.
Listening only to the opinions of veterans won’t make any money.
The non-display of the outfit probably won’t be implemented until the end.
Well, even though it’s a flagship monster, I want it to be more popular than just being ignored, at least in the early stages…
That’s not it! I’m doing it properly! It sounded like I haven’t done anything more than that.
Once I’ve said it, I guess I’ll do something about it.
It feels like the parts that I thought would improve the UI since the world era didn’t quite fit together.
That’s why letters are important.
>>55
Even if you say that deleting everything was for the best…
>>57
You’re getting way too upset over something I just mentioned as a prediction…
>>63
Where are you getting angry? Calm down…
>>77
At the moment you’re saying it like I did, you need to calm down…
They are really taking the failure of the previous game’s world seriously… I get the impression that they are being extremely careful with the story aspect.
>>58
If I were to pick up all the criticism, it would certainly be a problem of degree, but I felt that it would ultimately become a weird space where only saints exist.
Capcom can’t be that stupid, can they?
It’s been over a month since the release, but I still can’t understand why the HP bar has become so gross.
Why really?
>>59
I wanted to be able to assert myself in dangerous situations, so isn’t it about time to incorporate a bit of animation on a regular basis?
Since we have to keep it going for a year after the update, we probably can’t release everything all at once.
This point is a part that is incompatible between the development circumstances and the users.
>>60
It feels more like a group with a loud voice than actual users.
For those who still haven’t gathered a full set of armor spheres, I want the veterans to hold off a little longer.
Please tell me again after the adjustment is complete.
It’s not guaranteed that what comes will be “this is good for hammer enhancement!”
I’m still HR4, but if I call for help, even for hunting this weak Chatakabra…
It’s strange how people with over HR200 occasionally come in and take us down easily.
>>62
That’s usually for the purpose of filling in the gold crown.
If someone suddenly comes in and leaves, they are definitely that.
>>62
Sometimes when I’m just beating up history, I feel like ganging up and lynching some weaklings in multiplayer.
>>62
It happens when you have nothing to do and you’re bored.
>>62
After clearing the gold crown hunt and gathering lower-tier materials this time, there are only free quests left, so it’s easy to collect them while helping out.
I really think it’s disrespectful that the nerf for the devourer comes out first, even though other adjustments are almost two months away.
>>65
It’s frustrating that content is consumed so easily with this.
I think the map’s UI is terrible, even though no one is talking about it.
>>66
Well, it’s been said quite a lot.
>>66
First, please stop using the same button to open the map and display messages.
>>66
I won’t say everything, but the UI overall, not just the map, is terrible.
From the perspective of someone who has been working on the UI for a long time, it feels like it’s already complete, so I wonder if there’s really anything left to tweak. But did new players starting with World or Rise provide feedback saying it was hard to understand?
The nerf to the devouring attack can’t be helped, but what kind of judgment was it to give the green light for that?
There were quite a few people who quit without even doing the first hunt during the World era, right?
>>71
I think that’s a bit too quick to give up.
It would be totally understandable if it were the time when Mamsutaro was implemented.
Since I started to feel that the adjustments have improved with Sunbreak, I still have a lingering feeling of anxiety that I can’t shake off.
>>74
It seems that the know-how is not being shared with that team.
By the time you can play properly, most of them will have moved on to different games.
Since I was killed in one shot by Albedo after using the attack, I’ve been sealing it away.
Shall we use it and have fun before it gets nerfed?
The UI for the profile editing section is really incomprehensible.
No, the NPCs in the world are all saints, right?
From the player’s perspective, it just doesn’t work properly.
Overall, it’s really fun.
There are many small complaints.
Has there ever been a time when the Monster Hunter series made adjustments that reached the itchy spots?
>>89
The item box was evolving smoothly until a certain point.
>>89
At the very least, in order to sell the world overseas, we have been developing it by eliminating the complaints that have been said domestically.
>>111
Since it sold well, shall we make it inconvenient again…?
>>111
Even though it was finally accepted in the world, they added unnecessary elements and messed things up in Iceborne…
Tiring world of gathering traces
It seems that other armor enhancements will come along with the eclipse attack nerf.
>>91
If the evasion gear becomes stronger, everyone will just change to that; and if it doesn’t, it will ultimately be an obvious choice of opting for the power increase from the Eclipse Attack. I really can’t predict how they will adjust things.
There’s no way they’d apply a damage buff to Fudou, right?
Since Eric Werner has few appearances, he didn’t make any mistakes, but I think if he were to participate more frequently in the world, he would definitely slip up, especially Werner.
Since the enemy is a monster, it feels pointless for humans to fight among themselves…
Since there are kids coming in who aren’t at the age to properly enjoy games back in the World days.
This time it feels overall gentle, so there might be many new players who feel it’s unreasonable due to Jinda Had’s overall attack.
Well, even experienced people feel it’s unreasonable…
>>96
If you die instantly, don’t announce it after shooting, or I’ll kill you (1 death).
The UI and adjustments are below world level… It’s hard to say this due to the adjustments, but there are just too many aspects that make you wonder why, even with the IB and the time put into it, it ends up like this.
Why did they even release Shikko with that level of strength to begin with?
There have been many awful harassment updates since the days of World.
While the flash resistance is the most notable, I still wonder if it could have been adjusted a bit more gently even now.
It seems that the timing for displaying the message for the first big move of Dahad will likely be fixed in an update.
>>104
If you do that in multiplayer, there are times when you’ll get knocked out three times by a big move and finish before the message even shows up, so I really want that to happen.
Listening to those guys who say there’s nothing to do in a week just ruins the game.
>>106
I think it has elements of online games, separating this from that.
In Monster Hunter development, remove the option of nerfing as a form of adjustment and focus on strengthening first.
It’s a mystery that the gap was created through the common action clutch since the IB days.
I would like you to add random rescue participation for Rise of the Sunbreakers, even if it’s from now on.
It’s a hassle to choose which quest I want to go on every time, and there are often times when I can’t participate in the rescue I chose.
>>109
Please bring back the option to select quests from the menu instead of through Alma.
Sometimes when I’m playing with a friend who carries a crossbow, I hear them say they’ve forgotten to refill their ammo… and I think that must be tough.
While I’m fishing, I can’t deal with the secret coming up behind me.
It’s that easy, right?
I want the monk’s robe to be shorter.
I can’t adopt tactics that are based on avoidance or similar assumptions.
(A bug where the Escanite gold crown cannot be touched at all in any location)
>>116
I hate to say it, but for most people, it’s something that doesn’t matter, so it’s no surprise that it can’t be touched upon.
>>116
Only a small number of enthusiasts do things like fishing for golden crowns…
>>116
Even if I aim for it now, I’ve already added a late-game gold crown to all environment creatures in MR, so there’s no hurry.
>>116
I think there are only a very few people who aim for brass instruments even in environmental biology.
I’m worried that while the eclipse attack is one thing, nerfing the weapons too much will cause a big uproar. Are you sure it’ll be okay?
>>117
One-handed guard slashing is broken, so well…
Even a guard slash like Rise’s can still be used perfectly.
>>123
Still, nobody used it, so that’s why it turned out like this, right? What an idiot…
If there’s no GP, I’ll go back to dying motions again.
>>129
You normally have a GP, but you’ve never used it, right?
>>137
Sorry, it’s not GP, it’s a Just Guard.
The guard slice from Sunbreak wasn’t used because it leaves you wide open after taking an attack without flinching.
Of course, if you can quickly unleash a counterattack with a judgment, you’ll become stronger.
>>150
This is something I’ve definitely never used.
>>159
Is it a disease where you can only say that?
If everyone was satisfied with that performance, then why do you think they specially chose to make an upper for Wilds?
>>175
No matter what the girl who is really not using it and is going crazy says…
What happened to my custom template disappearing?
Instead of comparing it to World Rise
The criticism points from World Rise have somehow resurfaced or have not been improved.
It’s peculiar, isn’t it?
I find it kind of lonely and unpleasant that everyone except for me disappears after finishing a multiplayer quest that I activated on site.
I thought I didn’t really need a hot cooler after all.
It feels like there is no point in existing unless it’s to the extreme of being unkind, to the point where local procurement is impossible.
It’s too easy to arrive at the point where there’s only ◯◯ to do.
I wonder if the guy who played while suffering in the past has entered the development side.
I wonder if Alberu has gone extinct again.
They might have introduced the hot cooler for the world view, but there are too many bugs and it’s breaking the atmosphere~
>>135
Is it necessary to have the motion for collecting extract after getting the bugs?
It’s slow when I want to move on to the next action immediately.
I understand that everyone wants to align and add content together.
I wish you would pick up the pace a little more.
Increase the firepower of the large barrel G.
It’s become a useless child, so it should be fine if it flies about 500 while I’m asleep.
>>138
It’s still producing 450, so you can wish for more.
An example of the Japanese attitude that responds sincerely to complaints from non-Japanese.
>>140
Were there any complaint points unique to Japanese people?
>>158
Make her a big-breasted beauty.
>>172
Take off your glasses.
>>180
🐙shoo
>>158
Put sliders on the breasts and butt.
For some reason, there are instances where things that were well-received in World Rise have been mysteriously worsened, even though there weren’t many complaints about them.
I think the time for the heater and cooler is short.
I don’t understand why the armor continues to be maintained.
>>143
I think there are no benefits because it eliminates the advantages of layering and tends to lead to just one strong choice.
I wonder if it’s an element pushed by someone in the staff who holds power.
It doesn’t have much impact, but I wish the frequency of simple camps being destroyed outside safe zones would be reduced a bit.
Honestly, I feel like I usually don’t know the specifications of anything other than my main weapon…
I’ve been using guns and hammers for a long time, so I know that guns are strong in this game and hammers are weak.
That said, I don’t think you should just drop the gun and raise the hammer.
I’ve heard that great swords are strong, but that doesn’t mean we should make great swords useless and buff hammers to the extreme. I don’t think great swords should just die either.
I want them to add counters for other moves besides the hammer’s uppercut.
I’m very dissatisfied that Rise-type actions can’t be used from the start.
The guard-type one-handed weapon is normally available from the Rise series.
You probably don’t know this, but I’m only interested in TA.
I only needed the stealth outfit.
The armor should only be for concealment.
Don’t let them use it for combat.
As a result of listening to user feedback, the neglected bug stick.
The outfit itself isn’t bad, but the rework has deteriorated.
>>157
I think it would have been okay if it could be reused after the quest is finished.
In a great sword multiplayer, it’s stress-free because the target doesn’t overlap!
If it were causing trouble like the W’s slash, that would be a different story, but even if other weapons are strong, this game basically has no annoyance.
I feel like the combat-type gear was unnecessary.
In the end, it will come down to that one option.
>>163
Even if you remove the factors of being uncool or inconvenient, I still think that this is unnecessary because of this.
It seems that the behavior of the secret will also be fixed.
I want them to fix the kind of movement like an old Showa-era car navigation system.
High difficulty in online games reduces the number of users, you know.
If you raise it suddenly, people will seriously decrease.
To be honest, I think it’s natural to have complaints about WILDs the more people play it…
I think I’ve forgotten that I pushed myself into difficult adjustments due to the monk’s robes.
Hiding equipment and becoming a suspicious group is unnecessary.
Since it’s a blockbuster title, there are probably many people who want to clear it quickly to avoid spoilers and reach the end content.
If the end content is bland, it’s understandable that people would say there’s nothing to do.
In other games or mobile games, there are people who complain that it’s a downgrade just because a character is slightly nerfed.
The UI of Wyles has really been degraded in a true sense…
The costume makers seem to be strangling themselves with their own adjustments.
You don’t need that anymore, right?
I think it’s possible that it’s aimed at beginners.
If that’s the case, the lengthy subordinate movie and the forced walk were probably bad moves.
>>176
It’s too hasty to complain about that.
I think it was just implemented without much thought, just following the flow from W.
Give feedback on Rise of the Sunbreaker!
It would be fine to have just the toy frame like gliding and stealth armor.
I want one more set of clothing.
I want it to make me want to use them differently.
>>182
I think it’s already impossible by the time I implemented the shortcut for L1R2.
The flow of the story isn’t bad, but I think there could have been a little more delay in leveling up HR.
Before wandering around the base, the next place to go has too good a tempo.
All I can say about Wiles’ map is to learn from Rise.
There were also fortress heights and crappy maps over there, but they don’t have such a low win rate as this game.
It’s totally fine that the ecological simulation is fun, but the foundational action part is shaky, which is not good.
The sandy plain was sooo wide! But the cliff is way too narrow!!