
Follow Silver Castle @gin_jo999 I’m throwing it away Silver Castle @gin_jo999 · 17 hours Received it!!!! Now I won’t lose to anyone!!!!!!!!!!
How do you use this?
Are you supposed to hold the left like a pad and press the buttons on the right like a lever or a stick?
I suppose you need some kind of device to float it.
Why is it the D-pad?
Is this a left-hand device?
>>4
This is the first time I’ve seen a design that operates the directional keys with the little finger.
>>4
This is a revelation for myself.
That’s right, the D-pad version has come out.
You can use it as a left-hand device with JTK, and it also has durability.
>>164
In reality, the ASCII grip type can be used as an incredibly durable left-hand device.
These days there are various options, and it seems that the ones specifically made for a purpose are more user-friendly.
>>171
In my case, I don’t really need a shortcut that much, but I was thinking if there’s a big button because I’m a bit of an idiot.
If the arcade stick doesn’t work, I’ll look for something else because I’m a silly kid!
It feels like using the right side as a thigh rest and holding it with the left hand.
It only looks inconvenient.
I’ve seen those where only the left side of a GameCube controller is sticking out from an arcade stick at EVO.
Both the creators and the buyers are amazing.
Mongolian-like?
I wonder if it’s floating on a stand or something.
It’s certainly lever-less, but…
I think a separated type like the Wii’s nunchuck would have been better.
I lost, huh…
What did you buy…?
I wonder why I thought this would work…
Isn’t it good with a pad?
It looks more expensive than a regular leverless.
It looks too difficult to operate the D-pad in this shape.
Left-handed one-handed device and heel…
Don’t blame the tools.
The D-pad makes my fingers hurt right away…
It looks like the burden on the left hand is heavy.
Whether to float it in the air or place it on top.
Isn’t it a product aimed at those unique people who prefer directional pad input but want to use buttons on an arcade controller?
I wonder where the amazing confidence of not losing to anyone comes from.
Even if this isn’t garbage, what can you really understand in just 17 hours?
That’s why it’s no good to blame the tools.
>>26
I can tell just by looking.
As expected, I didn’t throw it away.
“`
Yu @yu4abc · 16h It looks really difficult to do ♡ 1 🔁 12K Ginjo @gin_jo999 · 15h It’s tough, but since I bought it, I’ll face it a bit longer… ♡ 1 🔁 10K Pavulon @pavulonsgold · 17h What the heck is going on!? ♡ 2 🔁 14K Ginjo @gin_jo999 · 16h With this D-pad, I can’t do SA at all, and it’s bad… I can do it normally with other pads (´・ω・`) ♡ 8 🔁 13K Meikyo @(His Highness likes… @meikyos… Quick judgment!! ♡ 1 🔁 3.9K Ginjo @gin_jo999 · 2h I avoided the punishing slap from Briming!! ♡ 8 🔁 3.3K
“`
Isn’t this something like a lever?
Is it not the design, but the D-pad that is too bad…?
>>29
If it’s just the D-pad, there are plenty of attachments, so it might work as a cover.
I think it would be fine to use the OCTA knee rest in the chikurin style, but this controller is amazing…! That admiration just can’t be stopped.
You should just honestly buy a hitbox.
It’s not that they hate the lever, but rather that they prefer the D-pad.
They used to have pads with 6 buttons on the front, which were released by Hori a long time ago.
I’m sure this is the one you use by resting it on your knee.
As expected, it’s the Sega Saturn controller…
It’s clear at a glance that this cross key isn’t suitable for fighting games…
>>38
I want roundness.
I wonder if he will do it in Mario.
If it’s a cross key like on the Saturn or the box…
It seems like something could be done with Kirby or something like that.
>>42
On the contrary, aren’t you struggling with your right?
Is this a product for people who want to use arcade stick buttons but don’t want to use a joystick and also dislike hitbox-type movement input?
It’s a design that completely disregards where it will be supported.
>>44
It’s fine to put it on my knee, but since I have to put my left hand in, it doesn’t seem to feel quite right.
Well, I understand that there is a demand for just the buttons from an arcade stick!
That D-pad is unacceptable…
On the left, it requires a grip with the pad, but on the right, it’s set up with an arcade stick, so it seems really hard to operate.
If I can hold it with just my left wrist, it might be quite strong.
If you’ve ever touched a controller, you should know that this D-pad is bad!
Looks like a 64.
I wonder who created this and for what purpose…
A separate cross key device is definitely better.
If you’re going to do Mongolian, you need to have a proper grip and so on…
>>53
Mongolian uses the left controller and the right mouse, right…?
There are many leverless arcade sticks these days, but this is the first time I’ve seen one with a cross key.
Ah, it’s a Mongolian arcade stick…
>>55
A keyboard that you can leave behind is better!
If the D-pad was a grip type like a flight stick and had a cross on the top, there might still have been potential.
It’s easy to embed buttons in the grip part.
I thought it was a type of D-pad that wouldn’t be used during the match…
I think it’s okay if the D-pad is a separate device.
It’s pretty tough having the right thumb on the pad responsible for multiple buttons.
There are occasionally people who say that the PS cross key is the easiest to use.
I think I’ve gotten too used to it and can’t use anything else.
>>60
The original PS controller was actually very easy to play with.
It would be tough to use it now, to be sure.
>>60
I’ve been trying various things like Satapa and others, but the one I’m most comfortable with when playing fighting games right now is the D-pad on the DS4.
Is it for people who have mastered fighting games on SFC and the original PS?
>>62
…Isn’t it better to just use a regular gamepad?
Did Gafuro-san also have the right 8 buttons on the left hand pad?
It’s really big because it’s a scaffolding, but it might be good to have something that size to stabilize it.
The feel of the PS cross button varies depending on the series, right?
It’s really similar to the one that doesn’t work…
I think there are people who find this suitable, even if it just didn’t match the thread image.
There are rarely users of unbelievable devices.
>>66
I quite like it when unconventional device users are picked up at EVO.
Buttonless man or something
Why did you give birth?
The pad sacrifices the accuracy of the lever in exchange for ease of use, availability, and the convenience of bumper operations. If we’re going to make buttons on the control panel, maybe we should have just gone all the way and made it leverless instead…
I wonder how much it was.
https://arkodd.com/product/padbox-2/
This is it.
>>70
Expensive!!
I understand that it is produced by a manufacturer I have never heard of.
These days, big D-pads are quite appealing from the perspective of fighting games, like on the PS controller.
The thread image is small, but…
There is nothing wrong with playing the piano with the right hand on the pad, but the crucial D-pad is too hard to press…
At the point where Resha is a top pro, everything is about whether it suits me rather than rationality…
If I had to say, it’s that one-of-a-kind items that can’t be replaced are a big deal if they break.
During the Super Famicom era, there was something called the Capcom Pad Soldier.
It was quite convenient for its time, though.
I can feel that soul…
If you get really into Street Fighter 2 with the official Super Famicom controller…
The skin on my left thumb has gotten as thick as that of an elephant.
>>79
This is hilarious!
Can’t you at least make it like the Saturn Pad’s directional keys…?
Why is the D-pad still so small even though the body is this large?
Isn’t it better to use a keyboard?
The cross key looks really inconvenient to use.
Speaking of Lesher, the right-hand command isn’t really widespread, is it?
There are probably people who have played Street Fighter II on the SFC until their fingers become numb, completely adapting to the D-pad…
I chose it because I like the regular controller’s D-pad!
Just being placed like that on a square block is a problem!
>https://arkodd.com/product/padbox-2/
26000 yen, huh…
>>90
It looks like it will cost about 30,000 with shipping and customs fees.
>>90
It is 37,500 yen.
>>106
It’s Canadian dollars.
If the arcade stick is placed at a slight angle on the right side, and I could use the D-pad like a pad, I feel like it would be different.
I chuckled.
From the perspective of an old man who played fighting games until around the year 2000, the current arcade controllers are too expensive.
Even back then, I was able to use a cheap 6000 yen Neo Geo compatible Hori controller without any issues.
>>99
Well, there’s probably not much demand there now compared to back then, so it’s unavoidable.
>>100
The Mongolian from Hori had a band attached for easy one-handed handling.
The angle of the grip part of the PS button is what makes it good to be in that position.
It seems unlikely that I can grip it, and I would just get tired normally.
Oh, money down the drain.
This lump reaction might be unexpectedly fast.
It was impossible to input a full rotation with the Super Famicom pad…
Even if we’re going to use a Mongolian finger placement on the right, wouldn’t it be easier to use a decent imitation of a Satapa?
There was also a customizable left hand pad for the Gafrocon, right?
Not just arcade sticks, but everything has gotten more expensive.
If I attach a famicoin, I can manage somehow…
If you place this lever on your right knee and your left knee, it will be perfect.
I want to use the pad only on the right side because I’m not good at finger placement.
There are pros who use a regular pad with their left hand in a normal grip and their right hand free, using it like an arcade controller.
Aren’t there still people who are really into fighting game controllers?
I often see people who hate the Xbox layout like it’s a venomous snake.
>>117
I don’t think selecting a box controller is an option if you’re using the D-pad.
>>130
Here it comes.
The lid arrangement is nice, isn’t it?
I want to easily press multiple buttons at the same time on the gamepad! That’s the demand, Orca.
Interface devices are nothing but personal preferences.
It’s weird to direct hatred towards that.
The DSi type directional keys are the most suitable for fighting games on a gamepad, so the judgment isn’t wrong.
The quality itself is the only problem.
If you train to master this, you won’t lose to anyone.
>>123
Are you talking about a real fight?
>>123
Mastering the controller is a prerequisite, but it’s definitely not the ultimate goal.
Isn’t a USB Saturn pad good?
Do you place your left hand next to it?
It seems really tiring.
Are you going to play an eroge?
Buy a hot-swappable keyboard and pull out the keys.
It seems like it would be easier to go with my preferred level…
The D-pad is one area where the price makes a noticeable difference.
I feel uncomfortable calling the type of the thread image a D-pad.
It’s the directional key.
It looks incredibly difficult to carry, but what is the right way to use this…
If you’ve been using the controller for 17 hours and it feels terrible to operate, then it’s undoubtedly garbage.
I feel like I’ve seen this cross slot machine before.
I understand that a new tool looks appealing.
And in the end, it goes back to the usual.
>>137
I guess being drawn to unusual devices is just my nature…
In short, I want to use the D-pad, but I prefer buttons that are designed for arcade sticks.
What kind of demand?
If you don’t consider portability.
>>141
It’s a bodacon.
There were people using the original PS controller, right?
Who was it that uses OCTA in Tekken and places their knee?
>>146
Chikurin
>>149
Thank you, Chikurin!
I’ve never seen someone who believes that the D-pad is the fastest make an arcade stick before.
Even when talking about the PS directional pad, there are various types, from the smaller separation of the up, down, left, and right on the original and DS3 to the squishy type on the DS4 and DS, so it really comes down to personal preference.
Some people like the type where a dish is placed over the up, down, left, and right buttons, like the D-pad on a Switch’s Joy-Con.
This seems to be for people who are fond of the four-direction Seimitsu lever.
>>150
All D-pads are the same!
Snake Eyes is a box controller with a stick pulled out, right?
When it comes to the devices being used, the world is really wide…
The style of resting your knee on a pad and not gripping with your right hand is quite common, isn’t it?
Some people use the bump on the right side of the keyboard.
>>156
In the old days of PC fighting games, I used to input commands with the arrow keys on the right hand…
Looking back now, it would have been fine to just switch the key input to enter commands normally with my left hand.
I feel that the Bodacon Stick is quite useful for fighting games.
It’s also nice that you can press the trigger right away.
>>157
I saw a standalone Bodacon for 5,000 yen as junk, and I was a bit tempted to buy it because it’s quite useful for various games.
I’m a little dissatisfied that the shape options for the PS controller are fewer than those for the box controller.
>>158
The main target of multifunction controllers is FPS, so controllers with a main D-pad layout are quite rare.
In the end, there are only three fingers that can be accurately operated, so it doesn’t dramatically change even if you make it flat.
The thread image seems to be using parts from the DS4’s D-pad based on the looks of the photo, so it seems good.
Even a slight difference in height or contact can change the operability, so it’s scary to buy without actually trying it out.
As expected, a custom keyboard.
>>161
In fact, there is a method where you can cover key switches that are of the same standard as mechanical keyboards with button tops like those on arcade sticks.
I understand that it is a directional key designed to be held with the left hand and pressed with the thumb.
But it’s hard to work with this type, so it’s tough unless it’s an easy-to-press diagonal piece!
The DS4 series membrane type changes entirely with rubber replacement, so you can’t judge just by appearance, and it could lead to a misstep.
>>166
Hori, please check the rubber quality of OCTA.
Let’s place the D-pad, analog stick, and the up, down, left, and right buttons all on the left side.
I feel like I saw an anonymous person buying a thick handmade pad from Canada; I wonder if it’s trending.
I could already sense a bad atmosphere just from its appearance.
Using the D-pad doesn’t allow for the fastest input for charge characters, so this is no good.
Moving with the arrow keys is good.
However, since there are many buttons used for attacks, a fighting stick that can use five fingers is preferable.
There is definitely a demand for that.
The rare controller that made that possible is this garbage.
There are places where you can have something custom-made, so I should have consulted about it first.
Sometimes after trying something out, it turns out that it doesn’t suit me, so that’s probably what the thread image is about.