
Unit Ability Unit Capability Pilot Ability Weapon Performance
Yarudabaoto
Unit Traits Melee
HP 5900 | 5900
Terrain Special Ability
EN 351 | 396
Air A HP Recovery (Small)
Mobility 182 Repair Cost 8000
Land S EN Recovery (Large)
Armor Value 1600 Size M
Sea B Movement Speed 9
Type Air-Land Space S
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The Demon King and Dark Brain are stronger than this, so it’s fine.
The EN consumption of the strongest technique is definitely a setting mistake.
>>2
Terada actually said that he made a mistake in entering the parameters.
How strong is it?
>>3
Super high power, super low fuel consumption.
Both aircraft performance and pilot performance are at a high level.
>>5
So it’s just like the original.
Oh no, I forgot to change the EN consumption setting back from when I was debugging… Well, whatever!
Original work…?
>>7
They might be talking about C3.
Birefall isn’t actually weak, but when paired with a twin, it becomes a hindrance and it’s unfortunate.
>>8
Divine transformation… is the divine transformation not yet done…?
Even if the ultimate move in OG had a mistake in the English version, it was still like a lie with its incredibly low fuel consumption and super firepower since C3.
Even with this guy around, Dark Brain is still a drag, so it’s correct to leave the settings as they are.
It was crazy c3.
This is a setting mistake.
The absurd strength is also a reproduction of the original work.
If you use the strongest technique twice in one turn, once during your turn and once during a counterattack, at the highest rate (with E-save), the consumption is less than what recovers each turn, so you can keep using the strongest technique endlessly.
If anything, I can shoot three shots with recovery.
It seems that Fernando will never properly evolve in OG anymore…
The reason why the energy consumption of the strongest technique is surprisingly low is that it was said to be incredibly strong during C3 until it was explicitly stated to be a mistake, so it’s considered a recreation of that.
Dark Brain is really more annoying than strong, you know…
Even on EX hard, there’s no way to get stuck, but it takes too much time and I get bored of the music.
If I were a conspiracy theorist, I would spread the idea that “the staff is just saying it was a setting mistake to avoid being blamed for balance, when in reality they made it the strongest weapon with ultra-low fuel consumption to replicate the strength of C3.”
The only bosses that could be too tough to escape automatic recovery are probably Dark Brain and Donzauser.
Well, there weren’t many people who have played C3.
By the time the side story was released, the talk that “Yardaba was apparently an incredibly strong protagonist machine” was already well-known.
The front-row chorus is also being affected by the difficult terrain…
C3 is too strong, but more importantly, the Demon King is too weak.
Well, all the bosses are fragile.
The Shura King of the OG, who did not bring the mental command deactivation instead of becoming hardened.
Hey, this Sordians Guard is Raide…
>>24
The original can’t be that hard!
This is a God Boy…
>>24
It can’t be helped because that’s how the setting was!
>>31
Did you really not need to change the design?
The demon king heals, but is strong enough…
>>26
It’s easier to build up energy and recover, but thanks to the two forms and determination, it feels like Shurao is stronger than Neogra.
>>45
Those who haven’t played C3 are probably surprised by the scene that still has the potential for god transformation.
It’s not just the special moves; this guy can handle long-range attacks normally, which really makes it feel okay to charge in alone.
If Fernando was going to end up being treated like that, it would have been better to let him die…
It’s just a side story, but I enjoyed the OG side story.
The Sordians Guard was developed based on Raideen from the original work, so that’s the setting…
Putting aside the copyright issues, the Sordians from Skokoma and the OG have different model numbers, so they should be different ships.
OG Sordian shouldn’t know about the Mu Empire or Raideen.
To put it simply, it would be strange if the design didn’t change even after considering the settings… but that’s fine, isn’t it?
C3 has a situation where obtaining PP is too difficult, so if you want to raise it properly, it seems you have no choice but to defeat everything solo.
It must have been pretty dull without the thread picture in the final stage.
In the end, will we finish without another heavenly-grade demon god appearing…?
It feels like the final part of the OG side story is designed with the premise of being able to trap and kill with Stun Shock.
I love the weakest weapons that let me walk along and beat things up.
Well, there was a level of enemy sluggishness that made me want at least this much refreshment.
Matsumoto’s voice adds to it, making Yaludabaoto incredibly powerful, right?
It was because Dark Brain and his followers were in a state of annoyance.
It’s pretty harsh that the player feels that the next Neo Granzon and Valsion Legion are not a big deal.
The Neo Granzon is only hard.
For better or worse, it feels like Neo-Gra was taken down just as a setup for the next.
>>46
There is also a reproduction of the α side story.
The Sodeans Guard is certainly that, but it’s a faction that is indeed like a battle between forces, so it’s a trivial matter.
I was thinking that one day we would meet again in OG, and maybe by then the Belphegor would also be transcended and do a combined attack or something, but then OG stopped coming out at all…
Such a…
Is it like the Bilbine from EX?
C3 can seriously be cleared with just one unit.
>>52
I mean, everyone other than Yardabaoto is just too unreliable.
>>54
The rude PP conversion bug is also bad.
Why is it that I have limits at a time like this?!
I love the combat animations of God Fist both before and after its divine transformation.
A feeling of overwhelming strength.
C3 is not particularly difficult, but in order to raise multiple units to rely on, there aren’t enough resources… I have to focus on choices.
Since you’re doing something like a real Getter, it’s like a joke, C3.
I had a really good vibe with Shouko-chan.
Come back, Shura King.
>>58
Those two are nice, aren’t they…
>>58
If there’s a continuation, I would probably end up losing and scattering. I want to appear with that BGM playing during Shoko’s crisis on our side.
I like the hit stop that happens when you do a backhand punch.
It feels rare in OG that something is simply strong and strong in terms of setting, even though it has no relation to giants or psychodrivers.
>>60
It might be related to the true transformation of the Z world.
>>96
It’s true that the aircraft seems to have its own will and is integrated with the pilot in that sense…
It’s almost a one-off exit, so there’s no drawn-out foreshadowing and the balance is good.
If this is out, then V’s Yamato and the battleship 30 are at the same level.
>>64
Is Yamato out at the same level…?
The hit counter of Agareth was influenced by Onmyou Daisenshi, wasn’t it?
Well, Yaldabaoth’s kick is more blatantly like Fist of the North Star…
>>65
Before that, the Shura is completely Hokuto, right?
Tose is terrible at balance adjustments…!
>>66
Once you get used to GBA2, it’s not too bad, but the balance is still way off.
>>69
From the middle onward, it’s relatively easy.
The mid-game climax of Plantaginette is really tough, and I’m troubled by the difficulty.
I was astonished by the hit rate of Daizengar’s Inspector on the Bioroid right after the join.
Shoko has a leader, right?
Like a heart!
Someone like Jūza!
I thought it was definitely the Sordian that left with the sudden return of the Excellion position of Sulfa…
Hey, why is the gate destroyed…?
>>71
Don’t worry, there’s still one left according to the setting…
This guy in the side story isn’t that much of a cheat.
The enemy’s numbers are even more insane.
There should be a gate for the direct route to Balmarr’s Gun Eden besides the one around Ruina.
It’s a pretty tedious dark brain stage with this guy around.
>>76
The jet phantom from the side story is the coolest, isn’t it?
GBAOG2 makes it clear from the start that it’s a terrain adaptation game, showing Alt with a weird tank that the revolving stake doesn’t hit at all and gets half of its health taken away in the counterattack.
Even though it’s unified under “Shinpa,” something about “Shin-Hakouken” feels off.
It’s strong, but since the pilot has awakening, it ended up being around part 3 of SRX against a dark brain.
>>84
Since I keep firing one-hit kill cannons multiple times during awakening, it becomes unclear where the unique clash actually is.
Once you get used to it, the GBAOG2EX hard mode is probably the most fun.
Among the four heavenly kings, the coolness of the ice person stands out.
The side story had a lot of S adaptability for the terrain in Geshu II Remake, making it quite strong.
>>88
When it comes to the protagonist of the side story, there’s Major Kai, who has plenty of screen time, moments to shine, and strength…
Is it like HP recovery (large) was tested!? It recovers so much.
>>89
Even though short-term battles are the basics, it’s crazy that a Dark Blade can recover over 180,000 in one turn.
After that, did you not think it was strange to use Neo Gra with 390,000 HP recovery as a trap?
The OG models from around that time had generally good fuel efficiency, so even if there were no mistakes in the input, the numbers probably wouldn’t have been that different… right?
Stern is indeed tough… but aside from that, it doesn’t get sluggish at all in terms of killing or being killed, so you can enjoy it like the second half of Maosou Kishin on EX Hard in OG2.
The issue of mechanical load during the SRX combination was solved with parts manufactured by Marion, but the burden of maintaining the combination was taken entirely by Aya.
>>92
Well, the burden can also be passed on to Ryusei.
Only Ayaka can perform that level of precise telekinesis during fusion.
>>97
It seems that even with psychokinesis, there are different areas of expertise.
Ryusei seems to be good at attacking.
I can’t do infinite Balthor hunting anymore, damn it!
I wonder if it was in the side story where Exce-san dropped the support attack and instead had support defense; I don’t understand that adjustment at all.
>>99
Are you going to catch it with the aerodynamic cowl?
There are quite a few unusual entries in the new C3 works, huh?
Mechanical Dare, Escaflowne, Gingaizer, Betaman, and Acrobunch.
>>100
Is it true that Terada casted pretty freely?
>>94
In other words, the motions after the second clearly feel like motions conceived by Kachina.
>>102
In the side story, Kai said that punching and kicking puts a strain on the joints.
If it’s a motion I devised myself, the burden is too great, so Katyna’s flailing might be less taxing… maybe.
>>106
Well, Jet Magnum is still doing the Seoi Nage, as usual…
Except for social games, there are still mostly ones that haven’t been released other than C3…
Acrobat was really strong.
It’s sometimes said that we can’t maintain our fusion without Aya, but I don’t think that’s the case since we don’t fall apart even if Aya faints.
Oh, it wasn’t Kai, it was Alberto who said to be careful because the strain on the joints doesn’t change even with Hugo’s transformation.
At the point of Arutis, it’s stronger than the thread picture, right?
C3 has Escaflowne and Dunbine as the main enemies.
The weaklings of Escaflowne have a stealth mantle that provides a 50% evasion effect for ranged attacks as a clone effect.
The Aura Barrier of Dunbine was a hellish world where you couldn’t survive unless you fought in close combat, as it reduced shooting damage.
How strong is it?
This guy is strong enough to defeat the final boss by himself.
In other words, no one can survive the last stage except for Yaldabaoth.
>>112
No, even Hayato with the PP bug is doable.
>>115
“God” Hayato
Even if it’s a line, it’s not that sturdy…
I never want to do the OG side story again.
It really feels like C3 was made just in the nick of time.
In other words, it’s the Shura King who’s at fault for waiting for the mental command to become null; until the number of times runs out, it’s an all-out attack.