
There’s no one with more presence than this guy after him, so it can’t be helped.
The original source must be Xiang Yu, so it’s way too strong.
If I weaken him this much, I might occasionally die even in a one-on-one battle.
>>3
No matter how you look at it, that’s…
>>4
It seems there are people who misread and got beaten up through defense or something.
I wish there were more bosses that fought with multiple parties like this guy.
At least a final boss or something.
To be honest, there isn’t much point in fighting after defeating this guy…
>>6
Joey is just being led to fight almost entirely due to the effects of the emblem…
>>6
The reasons for that are explained by Joie and Shu in the work, so it’s a lack of reading.
If we ceasefire here, it will just repeat the cycle of starting another war… so there is a trend towards unification.
The Necrold and other enemies from the previous game appear, but after Luka, their strength and impression…
>>7
That guy prioritizes attacking female characters, so if you exploit that, he’s truly weak.
>>10
The only woman in our party was Ouran-san, so they really targeted her and beat her up… You’re a lolicon, aren’t you? Get a grip!!
>>122
Isn’t it the case that at least Nanami or Sierra should be included in the Necro Lord battle?
>>125
Nanami was removed, and Sierra was also included in the companion slot… because the combination of my party was optimal…
>>129
What about Kahn…?
>>135
Khan definitely put it in.
All the lines that include “pig” in the defensive lines are all all-out.
When I did it after a long time, I suddenly felt like I was dying…
I wanted to fight two more times.
The low level of the kingdom’s soldiers might be because everyone who opposed the thread image has been eliminated.
>>11
For hundreds of years, the city-states have been at odds with each other, and above all, the war of the second is…
The public reason for this is that the Urban Alliance started it by ignoring the ceasefire agreement and slaughtering the young soldiers of Highland.
Luca also had a sneaky strategy of placing just one protagonist in the center of the backline for a one-on-one.
Recknaut explains the shortcomings of the emblem.
It’s a good BGM, but Necroed is a bad guy who dies in the intro.
>>17
Was it really this weak? It was surprisingly easy.
In other words, it was a one-turn kill.
Highland imposed a strict class system following its suzerain nation, Harmonia.
I think there was a setting where the protagonist recruited excellent individuals regardless of their status, so all of his direct subordinates had strong loyalty.
>>18
That said, there are quite a few Agarest supporters too.
“Women should be violated! It is absolutely untrustworthy to say such things.”
>>20
If there’s someone among my subordinates who’s slacking off, I feel like I’d just cut their head off on the spot.
>>20
I won’t violate, but I will kill without mercy!
The charm to ward off evil is too effective…
I will never forgive the urban alliance.
Also, the ultimate goal of the thread image is the destruction of the world.
>>24
The previous generation of the city alliance is terrible.
When it comes to direct combat, Necrold is almost checkmate…
If you say that someone has a military power comparable to that of a country by themselves, it sounds ridiculous.
It’s certainly true that the alliance above the parent generation is terrible…
>>27
Annabelle’s dad, Therese’s dad, and Goldo are seriously the distortion of the world.
>>127
Therese’s father doesn’t appear even in the side stories, so it’s completely unclear what kind of person he is.
I have the impression that I somehow got involved with Goldo and was complicit in the poisoning of the Karayakuran tribe leader.
Even after the remaster was released, it’s quite empty to hear people still say things like “After defeating this guy, it’s just a formality (I don’t remember the content).”
>>28
Isn’t it just that there are people who only know that place?
The city alliance that was provoking war with Highland and fighting over territory with the Red Moon Empire was a bit too berserk until just recently…
>>30
It’s just a loosely organized group, so there might have been circumstances that required them to create an external enemy in order to unite.
I can do this much too.
I will! Exactly as I imagine!!! Just as I desire!!!!!!!
It was evil!!!!
“I’m saying that, but I want to die.”
A big dog was taken away by a flying squirrel.
>>32
I saw a video where someone defeated the opponent with a flying squirrel attack.
It was surreal.
The scale of the mess caused by the parents’ generation is just too big to clean up…
I like the tint section, but it has a refreshing break quality to it.
It can get heavy depending on the choice.
This guy might even have the potential to be impotent.
>>35
You must have seen your mother being tormented by the urban alliance’s bandits right in front of you.
Looking back, Leon is really scary.
Only one person can see too far ahead.
>>37
Someone like that is just one of the members of the group, isn’t it?
Even though there are various settings at the point of 1.
>>41
It will probably be the second after growing from the first.
The boss’s rank as a combat difficulty is the highest, so it’s somewhat inevitable.
The impact as an enemy is too strong, or rather.
Using this many preliminary steps, this many strategies, and this many people.
It seems like I ended up having a battle that was like I finally managed to kill something, well…
Joey, it’s also your story that you started, so you need to stop it before it goes too far.
I don’t not remember, but it’s surprising that it’s been that long since I last visited Green Hill and Rock Axes.
Also, Greg Minster.
>>46
In other words, it won’t be until the latter part that Nanami will really force her way into the party…
The war mode is still boring as usual, but…
I like it when I see the defense and offense in the thread and think, “There’s no way we can win…”
Maybe because the thread image was so impressive, the subsequent numbered titles always have scenes where multiple parties gather.
It’s a series with a lot of friends, so it’s fun when the situations to use it increase.
There might be some deeper exploration of Luka in Star Leap.
They’re going to hold an event depicting the incident of the attack.
>>49
Wasn’t that done in a side story or a light novel?
>>51
It was featured in an episode of a short story collection from a novel that was published a long time ago.
By the way, if you’re going to do various sequels and prequels in mobile games, there’s no problem with drawing them multiple times.
>>49
For now, I just wish the officials wouldn’t mess up by making him seem like a poor guy like some certain Pizarro out there.
>>153
I think it’s a common understanding that he is officially a pitiful guy, but aside from that, he is still a real jerk.
>>153
I feel like I’ve already been doing it quite a bit.
Lord Luka talks a lot about his sad past, saying that being evil is good for certain types of people.
At the point of assassinating Annabelle, they must have thought that there was no way to resolve things other than a full-scale war.
In the second half of 1, it was Southwind and Gustav of Tint who started the war, after being beheaded in the early stages.
Wouldn’t it have been better to do a tint and cut the neck as well?
Listen, nameless!!!
You all del’d me with a thousand people.
I single-handedly caused much more chaos in that thread!!!!
>>54
Too evil…
>>57
It’s troublesome when they show up often.
>>54
It’s too unavoidable to be killed…
I felt sad to learn that the first two battles in the remaster are almost meaningless in the Luka battle.
>>56
Wasn’t the reduction in HP supposed to be reflected?
Thanks to that, I was able to defeat them easily, but in the end.
Surprisingly, many games have a higher difficulty level at the mid-point than at the final boss.
>>58
Not everything is ready, is it?
In the past, Nanami was annoying.
Joey is too resolute from the start, while the protagonist is just swept along by Shu.
Nanami has the most sensible sensibility.
Take that, with a combo of anger retaliation and double revenge!
I wondered how they would handle the fireflies in the remastered version with wide screen.
I thought it was good to have the archers emerge from the darkness just as the fireflies came out.
>>64
Is the production different there before the remaster!?
>>67
In the PS version, the screen moves sideways to show the archer and Shu.
The PSP version didn’t have any adjustments, so from the beginning, the archers and Shu were fully visible.
>>67
In the PS version, it was in a place not visible in 4:3 and the screen slid.
The PSP version was visible from the beginning.
>>67
In the PS version, it wasn’t a problem because it was displayed outside due to the aspect ratio.
The PSP port was released without considering the widescreen aspect ratio, so it was immediately obvious that the archer was waiting from the start, resulting in a very silly presentation.
Only Nanami genuinely worries about the protagonist, without any concern for the country or the outcome of the war.
It’s not that the others are cold-hearted, but rather that they don’t change their position as an older sister = family until the end.
Isn’t Luca set as the strongest among ordinary humans without any true emblems?
>>66
I think it may have seriously been able to take on the world, and that’s how it’s evaluated from Harmonia.
For now, since this person’s special attack has a fire attribute, if you take the fire seal orb and make it possible to buy the fire emblem in the town along the highway, it will be much easier.
I can also get flowing water from Seira-san.
Ruka, who transformed into a monster fueled by a desire for revenge, is amazing… it’s so ghostly it’s scary…
So in the end, the one who decides the choice is you.
Whether to take the position of representative as is, or to go settle things for real.
>>73
Even if you become the new ruler of the country, you must duel with Joie and return to the beginning; otherwise, this evil emblem will soon lead to your weakening and death.
>>77
Well, that’s why at the very least, we have to go and settle things for real.
>>77
Is there a true emblem that is not evil?
>>81
Wobble wobble, I’m not a bad emblem.
>>96
Aren’t you top-class evil?
>>98
It’s not a worse emblem than the sun.
If we compare on a scale of sacrifice,
>>77
The sword and shield from the original creation myth are basically crap…
When I see the production of war events, it really seems like it could be more than just a thousand versus one; it feels like it could be ten thousand.
I just found out for the first time in the remaster that there’s a scene in the opening with a severed head…
I remembered struggling a lot in the past, so attribute reduction? Shut up!! I don’t know!! Thunder emblem!! I was surprised that I managed to get by even on hard mode.
I think it would have been easier if I had focused more on physics.
>>78
I think buying the emblem of rage with Muse and smashing it with our own hands is the quickest way.
In the forging stage before the Fist-type Luca line, the attack power exceeds 100.
It’s mostly just basic crap emblems.
If you set the survival flag for Nanami but choose not to fight Joei, Nanami will be waiting for the two of them all alone in the town of Carro…
>>82
I think it’s different to wait because I realized that my weaknesses have made me the protagonist with a rock axe, so it would be better to stay away at least during the war.
The owner of the gate’s emblem disturbs my peace.
>>83
1 and 2 have appeared in front of others besides the protagonist, but 3 has not appeared, possibly because Luke is the mastermind.
4 and 5 almost only appear in front of the protagonist, huh, Recknart?
>>88
A cloudy shota-loving old lady, huh…
It’s still easier because all you have to do is go back to the beginning…
Just fixing the worst firefly in the PSP version alone makes this remaster worthwhile.
>>86
In the first place, it’s at a level that can be noticed during playtesting.
Maybe it’s the work of those who have no attachment to the main game.
Since they’re losing to the look, 3 is probably just in recovery.
The voiced Reccnaut had a remarkably mechanical feel to it.
It was a way of speaking that seemed devoid of emotion.
I heard in another Suikoden thread that in the card story, there is a Lord Luca with the Beast Rune.
Wendy, my sister, and Look, my disciple, are both very bold in strange ways, just like Lord Recknart.
Look, you should have lived more messily.
I did something bad, I’m sorry! I’ll live with the spirit of atonement.
>>97
I suppose that the look was only about the liberation of the soul through death.
I hope you find happiness with Sera in the next life.
In the end, Shinmon’s current host turns out to be the correct choice.
If I don’t gather all 108 members by the time of the sister’s survival event, it’s bad, right?
>>101
If you take off your gear just because you’re about to disengage, you’ll die even if you meet the conditions.
>>102
If you hesitate and don’t make a choice quickly, you’ll die.
>>101
Hmm.
So if you didn’t meet Clive and Elza when you went to Muse on Pirika’s errand, you die.
I messed up on my first play.
The mid-level boss is the most memorable and deeply impressive.
That sounds like a pattern similar to DQ6.
If you misread the first move of this one-on-one battle, the second warning lines turn into nothing but insults, making it impossible to read the content. It’s really tough, and if you mess up, you have to redo the three consecutive matches.
I’ve lost in a one-on-one match before…
The sun is a nuclear bomb, isn’t it?
I mean, if you make a mistake in predicting from the dialogue in the first match, you would just die normally, right?
The most challenging part of gathering companions is in 1, while 3, with no time limit, is the easiest.
>>111
1 is difficult in the sense of being mean.
When trying to complete all events in 2, the difficulty suddenly spikes.
>>111
When I tried it again after a long time, I realized that gathering all 108 characters without looking up a guide was impossible.
Conversations with the mob and newspapers are key elements.
Even though I have some familiarity with the flow since I’ve done it before, I fell into a burnout syndrome for a while after defeating the final boss.
I think it’s quite amazing that even after all these years, there are still charismatic villains.
Even when it gets to the end and you fight the thread picture, it won’t be interesting.
Everyone is not a person who can change from “die”, and it will only lead to more boring wars with losses.
Old games used to fill their volume with spiteful design.
When fighting the thread image, it becomes like total war with multiple parties battling.
Does the damage dealt along the way have any meaning?
Or is it just a performance and the only meaningful part is the final battle?
>>119
The damage inflicted is properly deducted.
It was impossible to recruit 4 before escaping with Cedric or Ovel.
There is a time limit related to the detective work as well.
To be honest, Luka is aggressive, so there are many cases where if I only focused on defense, I could have won a one-on-one duel.
Should I have set the one-on-one battle to a difficulty level like Theophan?
>>124
Please stop, I’m going to die.
>>132
That’s seriously one of those things where if you don’t properly raise your character, you’ll get stuck because of the level difference…
Well, since Ouran is tough, I don’t really mind if they target me…
Sierra couldn’t be included in the party either, right?
Is it just Khan?
In the Necrood battle, Nanami is forcibly included.
In other words, the recovery after leaving is difficult for Nanami because the mandatory enrollment period is too long.
>>130
But if Nanami doesn’t really like it, the mandatory joining period is too long and it’s annoying…
>>162
I was thinking that Gremio is also too forceful and bothersome… and then during the event, it turned into something unexpected… like, it didn’t have to go that far…
It became.
Isn’t it unavoidable for the climax in the middle of a war story to feel like a peak?
FFT gives that impression as well.
When Theopan only attacks with Theo, there’s no chance of winning.
Is Gilbert perhaps beyond redemption? I don’t really understand the war event, and I ended up with 1 damage that didn’t hit at all, and the battle finished.
That said, the one-on-one battle before the Luca fight feels almost like a tutorial with the flick and Amada, so it seems like the difficulty spikes too suddenly.
>>141
At an appropriate level (around 40), even with two hits from attack to defense, the HP would be enough to die…
If it was fixed to Hugo, 3 would have probably come out.
It’s impossible now that I’m wiped out by Vicky, please take care of the next guys! I laughed when it happened.
The highest difficulty one-on-one battle was challenging Thomas-sama with a level 3 transformation.
That guy lies even in his lines.
The revival of Grêmio is thanks to Recknart…
I was wondering if there would be a special event for survivors after the Theophan War, but I was surprised by the lines from Paan who returned.
>>149
Everyone has a few texts, so…
>>149
1 is pretty simple around there.
Even after Gremio’s death, everything is as usual.
After all, my favorite ending is to keep waiting at the gate of Muse.
Wee
Is the meal ready yet?
I thought the remaster would increase the HP for one-on-one battles, but it seems that’s not the case, which was a bit disappointing.
>>156
I think one-on-one battles will become a bit troublesome if HP is simply increased.
Wasn’t it somewhat explored in the side story…?
In terms of the difficulty of a one-on-one match in 2, isn’t the flick the hardest?
>>160
It feels like I’ve grown to some extent during the process of gathering friends, right? There’s no need to defeat anyone either.
Is it the Parn vs Theo match?
>>160
No need to defeat them, just landing one or two hits is enough…
Isn’t the animation quality of the spin-off too high?
There is a sad past, but as long as the stance of being recognized as evil by oneself and others does not collapse, there is no problem.
Nanami is quite useful because she frees up emblem slots quickly in terms of combat strength…
>>166
I was in charge of Shiden until the stallion arrived.
Unlike Grêmio, Nanami is still better off because she has incredibly fast legs and can perform cooperative attacks with the protagonist.
I wonder if they regretted relying too much on Grêmio as a burden.
>>167
Gremio, unlike Nanami, becomes usable in the final battle, but his abilities were so terrible that you really couldn’t continue to use him without a lot of love…
As an individual, it is the greatest entity in many ways, but in the context of a war, I quite like the way it serves as a peak in the midst of the flow.
It doesn’t mean that the greatest and worst entity is always at the end of the story.
Gremio’s power is so useless that I can’t help but suspect it’s a bug.
>>171
Are you dipping that axe in copper plating like a toy…?
>>171
In fact, Gremio is a late bloomer who suddenly increases in power when he reaches 99.
…it’s good, but in the end, the previous parts are too weak, so compared to 99, the physical attacker’s stats are unremarkable, leading to a really frustrating outcome. The speed remains slow as well.
The fact that Luka’s mother is pregnant due to the attack from the city alliance is enough.
I don’t think it’s necessary to dig into this too much…
I was just happy that Gremio was revived, so I had him leisurely stay at the castle afterwards…
The cross-shaped scar on the cheek is also an ornament, Gremio.
Above all, because you are a mother, be strong.
>>177
It seems that in the novel, it was created when the boy was kidnapped.
I wonder if there were any other official settings.
I feel like actual wars tend to have a climax around the middle.
I was wondering why I couldn’t get the stew recipe in 2… but it turns out it was after progressing a certain amount in the cooking contest.
>>181
Because the showdown with Leicester is a condition.
Kahn is somewhat strong, isn’t he…
Even if it’s set to reach 99 in this game, it’s such a struggle to get there unless you aim for it…
You can’t complete the recipe unless you follow the Gremio survival route.
Defeating Luca isn’t the end; that’s part of the main story in the second installment.
It can’t be helped that the impression fades.