
Compared to the muscle-bound eldest son and the NEET second son, this child is quite reliable…
>>1
My second son isn’t being a NEET because he wants to be; he’s just following what his father told him, which is to not interfere in domestic affairs…
However, what is with this father who equally raises children conceived with a demon, a human, and a woman from the moon?
>>9
I thought Masaharu was capable, but he’s being handled by Karura.
>>177
The one who kidnapped the human princess and the moon princess and presented them was Karura.
It’s pretty erotic, isn’t it?
Don’t start over from the first step.
Yashahime is also a brain muscle who follows Momotaro because she lost in a strength competition, believing that strength is justice.
Because it’s cute.
As long as they have power, demons don’t discriminate based on their origin.
Why wasn’t the performance of the shooting star made the same as the antlers?
>>7
The boss version of the shooting star has the same specifications as the deer antlers…
>>8
You seem to be meticulously weak, as if to say, “You’ll use it anyway,” don’t you, new Yashahime?
>>7
Huh? Is that not it?
>>118
The deer antlers ignore defense, but shooting stars do not ignore.
>>118
Antlers: Ignore the opponent’s defense when calculating your attack power.
Shooting star (against weak enemies): Your attack power – opponent’s defense power / 4
Shooting Star (vs Boss): Your attack power – Opponent’s defense power × 3/8
>>124
Is it that weak…?
>>142
Moreover, the difference in base attack power is quite tough.
I wish at least Mahoroba was with me instead of Ashura.
“Even in the new one, let me use the technique of creating clones.”
It’s nice to have a heroine with the same type of special move as the protagonist…
The main heroine is Kaguya-hime, but
I want to eat the rice ball held by Yashahime.
If only Enma could learn multiplication…
Although they are one of the final member candidates, they hold a somewhat weak position among the candidates.
I’ve never known another former enemy who has come this close to dying after becoming a comrade.
As expected, the body is stiffer than Urashima’s.
The comparison is with the weak-bodied Urashima, at that point.
It’s Enma’s fault for being too strong even without bug behavior.
Kintaro and Urashima are generally inseparable.
>>18
I think there are many people who get demoted to the second team because of the problem of being out for too long.
It’s definitely a mistake to say it’s easier without Yasha-hime in the father battle, right?
I heard that shooting stars are even weaker than regular critical hits, so I was quite surprised.
>>21
For some reason, the critical hit resistance is set heavier than usual.
Kintaro and Urashima both have weak attack skills.
Compared to Momotaro, it’s just subtle, but shooting stars are normally strong.
The reason for making Momotaro a complete degradation is unclear.
>>22
Kintaro has an important job of applying debuffs with a slap.
Yasha-hime should take on the role of Ashura, right?
It’s too strong.
Well, it’s true that King Enma is stronger than a half-breed girl, but…
The technique of rice balls…
Enma’s vitality is really terrible.
If it weren’t for that, there would have been an ordinary seat available.
The strongest enemies in the story are the God of Wind and the God of Thunder.
I really didn’t know any way to defeat them other than by brute force.
Kintaro is strong just by using a slap…
If I make it into the starting lineup, it’s quite a blow because my dad will go into full-on angry mode.
It’s not that the performance justifies it.
I think I am strong enough compared to those who are not mentioned at all here.
I feel like there are more friends I haven’t used it with even once.
>>31
It’s because it’s stronger than a clear set piece.
>>31
It’s not good that completely ridiculous factors are being used for comparison…
Why does taking him along make Baramon stronger?
The side that is in the lower position where proper fighting can be established.
Yama has performance suitable for the final boss of the previous game.
Even if one’s skills are low, doping can somehow make it work…
>>36
Enma is lowering the technique to maintain balance.
The essential technique is that doping is the easiest, which is a terrible design…
>>36
I think they lowered the skill due to being too strong, but in reality, you can pretty much do anything with money…
There are also strong haradashi that make you think they’re just for laughs…
With the new update, it feels like the wind is blowing in favor of being able to equip the Four Gods’ swords.
There’s a problem with Enma-sama acting twice naturally.
The specifications are weak for shooting stars…
When it comes to tsunamis, they are strong as an attacker, but it’s puzzling that there’s no gap between small waves and tsunamis, which makes Urashima think.
>>44
Urashima’s delayed mastery of all techniques is also a problem.
Ashura is normally strong.
If you don’t understand haradashi and kamashira, you won’t use them…
It’s disappointing that the Wind God and Thunder God aren’t as impressive as I thought.
>>45
It’s not weak because it has high physical strength and a unique skill, but there is a bit of a half-hearted feeling to it.
Despite being a complete success, Hanzai is not even being talked about.
I clearly feel weak.
If the properly strong Ashura Mashira doesn’t understand the specifications, it won’t be strong.
Until Yama comes, if I have to think about who to put in as a substitute, I often find myself using someone without having any particular candidates in mind.
I didn’t understand the specifications of the mashira.
Conversely, maybe it’s something like the contrary Yukidaruma Netaro among the three weak ones.
>>50
The God of Poverty
>>50
It’s weak around here, or rather, the interference is quite noticeable.
Urashima is too weak to the weather, but he doesn’t become unable to act, right?
If it’s just losing physical strength, I understand because I’m like that too…
>>51
Rain, thunder, rain, and drought only drain my energy.
For now, it’s still the same game of just ramming antlers into the opponent until they die, just like in the original.
Ashura is strong, but lacks stability as a healer.
>>54
I’ll stabilize from the temporary W Mahoroba.
>>62
Even so, when it’s low, it’s low, so someone tends to die at crucial moments.
I didn’t think of it because Haradashikabau was a kid.
>>55
Well, in hell, it’s common to have people like Haradashi…
When watching RTA, I’m surprised that after joining Urashima, picking up a harpoon suddenly makes the attacks stronger.
I wanted to know that back then…
>>56
Things like the mori and sword are just perks for kids who bought the strategy guide…
>>56
First, I will teach the dog to dig here.
I had zero knowledge of music, so I didn’t understand anything.
What is up with that overly enhanced performance?
Mashira Enma was an elementary school student who used haradashi.
Urashima was strong, but he was just a kid enjoying leveling up.
It’s troublesome when the ones who advance quickly are too slow in mastering techniques.
It tends to have fairly inconsistent evaluations, doesn’t it?
My memory is a bit hazy, but in the beginning, if you don’t steal the demon’s flute from the hell guards, you can’t earn invincibility, right?
>>67
There are some weak enemies that drop items now and then.
>>67
The fastest and most reliable way to obtain it is that, and it can also be obtained from the Demon of Commands or the Wolf.
Regarding weakness, due to the high intent to obstruct from allies, it’s a snowball effect of evil.
Mashira is too lawless, but it is essential to confirm tactics, and the downside is that each battle takes a long time.
>>69
Just let them defend in weak battles!
In terms of game balance, I feel that something like Kan’ura Yashahime is just about right.
It would be tough if I were carried away by the wind god just like that.
I feel like I’ve been seeing threads often lately.
Did something happen?
I just want a remake that is simply a Reiwa version of the design; I wonder if a new Momotaro Legend will come out.
The most dangerous thing is the snowman.
Next, what we really can’t do anything about is that Taro, who does absolutely nothing, is one of the two of us.
There is some interference to a certain degree, but there are also useful actions; which is better, the contrarian or the luck deity with low status and no skills?
>>75
Isn’t it a Bonbee that becomes unable to use techniques when it reaches level 99 (stays the same even after becoming a king)?
>>85
Unless you’re really into it, you wouldn’t raise it to 99 levels…
If it’s TAS, can you aim for a one-shot instant kill with a snowman?
It’s terrible that the multiplier overlaps with Enma, but the fact that the slap’s defense down is guaranteed is even worse.
It’s terrible that the funyara is being repeatedly blocked.
I’ve never used Kurogappa or Dekataro.
>>78
It’s definitely better than a mischievous person or a snowman that just gets in the way.
All the demons, except for Karura, are muscle-headed, so if the top tells them to be treated equally, they will properly obey.
If the slap can be blocked due to a level difference, then the existential value of Kintaro will seriously disappear.
That’s how much I depend on slaps.
>>80
A slap is for Kintaro.
Did I forget to include the dadadididi re-acquisition event?
>>81
It feels like if we just make it reminiscent of the battle with Prince Daida, it would tighten up significantly.
Kintaro has a high status purely, so even if he doesn’t realize the value of a slap, he can still secure a certain level of value.
Dadadiji has no more space to fit in…
Kintaro has a high critical hit rate, so just hitting is enough, if you can say that.
The behavior is decent, but the level is completely lacking; it’s the kappa that feels the most out of place.
>>90
That guy learns moves easily and has a spot to comfortably enter the final party.
Air is like that, but it’s not useless.
Because it’s the most vacant position between trash and the first team…
Basically, the save disappears at Oeyama.
When the specs of a slap are explained, I think, “Isn’t this just an overpowered skill?”
I should be mashing this, but it’s tough.
I wish the black kappa could at least equip something…
Since you’re just blowing the demon’s whistle in an invincible state, leveling up is easy, but new peach.
They sell special equipment, but since you can generally equip swords, wouldn’t it be better to just buy a sword?
Even considering the flute’s invincibility, 99 is just too endless…
And yet it’s buggy, which is sinful.
Isn’t the enemy’s defense power not that high on average…?
Are you trying to keep your HP down to not diminish the value of the skill?
I thought the background music was good, but it seems that someone from Southern All Stars composed it for some reason.
I think it’s a rather airy wind god.
The thunder god can be operated alone, but
I only remember that I didn’t start over from 1 for the second image, but what was the strength like?
>>102
It’s strong because it has clones and a technique that recovers every turn.
>>102
It’s also on the PS version, but it’s at level 30.
Main firepower until just after Mashira and Ashura.
Kappa’s strength training is quick to learn.
It can be used as a reason for employment as a connection, after all.
The enemy’s firepower is too fierce from the beginning.
If anything, even the flames of both rails have a power that makes you think, “What is this guy?”
Fujin doesn’t learn anything that would make him a good healer, which has a negative impact!
>>105
You can use it until the final boss, but it’s tough that Senkin Tan becomes the main character.
The eldest son is a pure demon child.
The second son is a child of the people of the moon.
The youngest child becomes one of the people.
If you look closely, it feels like they were seriously planning world domination.
Even if you continuously lower your defenses with a slap, the enemy’s firepower is mostly from area skills or techniques.
The firepower over here is the doomsday balance of the antlers.
>>110
In other words, in the final stages, even if you’re not careful, you only deal about 1 damage to the boss.
It’s not just that antlers are a premise, but rather that the slapping hand is a major premise…
What’s terrible is that “Yashahime” has a solid original source.
In the boss battle, it becomes a situation where we support each other so that our allies don’t die, while seeing how many times we can shoot the deer antlers.
If you play around with the same naive sense as buying Ginji’s knives without question,
It feels quite balanced.
The PS version also seems to have a balance similar to that of the first Etrian Odyssey.
I can’t suppress the enemy encounters at all, and the stage adjustments are too strong.
The height of the encounter is like a traditional art of Hudson RPG…
Isn’t Haradashi just the guy who peeks into the women’s bath!?
>>117
Ultimately, it’s a late-blooming type that is hard and quick, capable of launching debuff attacks against all enemies while also healing allies.
>>120
The defense is too well-matched, and the lack of equipment can be compensated by the physical nullification and the Four Divine Beasts’ swords.
I was surprised that Ashura looks completely different depending on the medium.
Flying enemies of the Hiri type are annoying.
Can’t we do something about it?
>>122
Hit him with Dekataro.
I have never raised anything even after knowing it was strong.
I think it’s a bit questionable to become an overpowered party just by seeking strength!
But all of the demons’ friends are really good guys.
>>127
Because of the racial trait that prevents lying.
>>127
The lines are well-prepared for the event.
It’s not bad, but…
Most demons repent when they lose a fight to a child.
Zekkouchou!
Since a top-ranking demon is part of the team, it’s no surprise that the demon party is strong…
>>133
In that world
Is it just the likes of the Three Thousand Worlds, Rashomon, and Shōtengōji that remain?
There are times when I want to say, “Are you an idiot?”
But because they are fools, they still think that hitting will make them understand and solve the problem.
>>134
Because there are those who are taking a step back, understanding things broadly like the three thousand worlds…
I wanted to make Prince Daida my ally.
The hidden money is also strong and is a hero of the village.
It’s tough that the Yasha Hime, who has secured her position to some extent through blood relations, has a strength that matches it, not just her sheer power.
>>137
It’s a lie to say that I don’t feel a sense of “they were so strong when they were the enemy…”
What does Karura think about demons becoming human companions?
>>139
Kekekekeke
Save it!
There are so many techniques confiscated from you, and I think it would have been good to learn snowstorm-type techniques, Yashahime.
Considering that this character is the first to become a companion among the demons, it makes sense that they are not very strong.
>>144
Name the characters that will join next and the one after that.
Well, I’ll end up using it anyway…
If only I could make kibi dango, I could have become an extremely convenient character that could operate companions in boss fights without worrying about the limits of the tool bag on the way.
I heard that Ashura has such a strong appearance and performance that its adoption rate is high, and I thought, “Is that a lie?”
>>149
What were the recovery personnel doing after Urashima was thrown away?
>>150
Ashura has the same weight as Urashima, so there is a way to skip Ashura and leave Urashima.
I don’t think first-time players will notice at first, but…
>>149
If you proceed with the template party at Incheon during the night, Urashima gets blown away by the wind god, and his return is too slow, so I have no choice but to use Ashura as a healer.
You can’t normally tell that there are multiple patterns for the combinations when you’re being knocked away, especially at first sight.
I only remember clearing it without using anything, but I can’t recall how I did it.
>>153
Were you using your guts to the max?
If the Yashahime made kibi-dango instead of onigiri, I think the purpose of the journey would change quite a bit.
I saw a combination in a strategy guide or something, and after seeing that I thought this guy was unnecessary, so I skipped the Asura course, right?
If collecting is a hassle, then I’ll just skip it.
I couldn’t heal in time with the God of Wind and Thunder, so I boosted my health with a powerful potion and pushed through.
The new Super Famicom version of Momotaro was kind of strange, wasn’t it?
It feels like another program is always running in the background, and just opening the status screen makes it super slow.
>>160
I think it makes sense when you realize it was developed in four months…
>>163
The ideas were packed in like a super-sized serving, so the programmers must have had a really tough time…
>>160
I think it’s clearly due to the system where allies can move freely in the field and towns, since the dungeons were better.
At night in Gimpo, it’s quite tough because the two people behind are weak.
There isn’t a recovery role at the level of Urashima, so even if I use it…
It would be easier to replace Yashahime with another attacker.
But you can clear it as it is, so feel free to do as you like.
It’s fine even if I have to play the worst role.
Using Mahoroba normally is too tough for recovery.
In the end, Momotaro will do his best and manage to figure things out.
Well, even in the pattern of Ashura and Urashima, that’s fine.
It’s amazing how Ashura, dressed like that and with a narcissistic tone while wielding a rose as a weapon, manages to pull it off with good looks and capability that match it.
To begin with, there are many strange UIs in Hudson.
The addition of a more straightforward attacker stronger than Yashahime is delayed.
If it’s something I will use for a long time, then I guess it’s fine as it is…
>>167
It feels like I’m managing for now because the equipment is a bit strong.
Enma-sama is in a separate class, but she is in a position just after Kintaro, Urashima, and Ashura in terms of usability.
I think it’s better than Ginji.
When raised, the black kappa became fun with abilities like full recovery or instant death skills for weaklings, which it started using randomly.
The encounter sound effect “GOGGOPPA!” has stuck in my head since I was a kid.
I’m really scared that lowering the lower limit of random recovery is going to be risky.
I wished the thunder god at least had some kind of weapon.
I want to import the GB version of Yashahime that can use Mankintan and Ryusei.
When it comes to whether Dekatarou is stronger in a fistfight than Yashahime, I really don’t feel that way at all…
>>175
For now, at level 99, the attack power of Yasha is 351, while Deka is 391, so the basic attack wins!
Huh, you don’t have any equipment?
>>185
I have a helmet!
Ashura’s Kagenui has a surprisingly broken performance.
If I had reduced the tech consumption of shooting stars to 20% of its maximum value, maybe it could have at least been differentiated.
>>178
Rather than awkwardly differentiating, it was good that it had the same performance as a stag horn.
Why is there a difference in performance for shooting stars in such a short production period?
>>183
That took the uniqueness of Momotaro, right?
>>183
If the main character has a comparable finishing move, there’s no doubt that the main heroine would be Haratarou.
I need to go as far as the Wind God and Thunder God; otherwise, I don’t have the luxury to play around to form a party, so I’ve always included Yashahime as an event character, and she should have developed reasonably well.
In that case, there would be no reason to stand out as much in terms of performance with the level difference included.
If we could improve the slow acquisition of Level 36 in Bairiki…
The antlers are a technique, so they simply ignore defense power.
…Please ask Sakuma why shooting stars are not a technique.
Well, there might be a difference like that between techniques and demon arts.
Sword of Courage: Attack Power 130
Axe of Hope: Attack Power 100
Spear of Justice: Attack Power 85
Staff of Love: Attack Power 98
While aligning roles at Peach Gimpo, the fourth member can be a position where it’s okay to play around and switch things up a bit.
>>191
With those three, there’s no enemy we can’t defeat, so it’s fine to use your favorite character.