Home » Game » Retro Game » [Retro Game] It’s a case like “a half demon and half human,” but the Yashahime is properly adored as a princess by the demons, isn’t she?

[Retro Game] It’s a case like “a half demon and half human,” but the Yashahime is properly adored as a princess by the demons, isn’t she?

1: Japan Otaku Reviews

Compared to the muscle-bound eldest son and the NEET second son, this child is quite reliable…

9: Japan Otaku Reviews

>>1

My second son isn’t being a NEET because he wants to be; he’s just following what his father told him, which is to not interfere in domestic affairs…

However, what is with this father who equally raises children conceived with a demon, a human, and a woman from the moon?

177: Japan Otaku Reviews

>>9

I thought Masaharu was capable, but he’s being handled by Karura.

179: Japan Otaku ReviewsYeahx1

>>177

The one who kidnapped the human princess and the moon princess and presented them was Karura.

2: Japan Otaku ReviewsYeahx16

It’s pretty erotic, isn’t it?

3: Japan Otaku ReviewsYeahx21

Don’t start over from the first step.

4: Japan Otaku Reviews

Yashahime is also a brain muscle who follows Momotaro because she lost in a strength competition, believing that strength is justice.

5: Japan Otaku Reviews

Because it’s cute.

6: Japan Otaku ReviewsYeahx9

As long as they have power, demons don’t discriminate based on their origin.

7: Japan Otaku ReviewsYeahx1

Why wasn’t the performance of the shooting star made the same as the antlers?

8: Japan Otaku ReviewsYeahx6

>>7

The boss version of the shooting star has the same specifications as the deer antlers…

15: Japan Otaku ReviewsYeahx1

>>8

You seem to be meticulously weak, as if to say, “You’ll use it anyway,” don’t you, new Yashahime?

118: Japan Otaku Reviews

>>7

Huh? Is that not it?

121: Japan Otaku ReviewsYeahx1

>>118

The deer antlers ignore defense, but shooting stars do not ignore.

124: Japan Otaku Reviews

>>118

Antlers: Ignore the opponent’s defense when calculating your attack power.

Shooting star (against weak enemies): Your attack power – opponent’s defense power / 4

Shooting Star (vs Boss): Your attack power – Opponent’s defense power × 3/8

142: Japan Otaku Reviews

>>124

Is it that weak…?

147: Japan Otaku Reviews

>>142

Moreover, the difference in base attack power is quite tough.

10: Japan Otaku Reviews

I wish at least Mahoroba was with me instead of Ashura.

11: Japan Otaku Reviews

“Even in the new one, let me use the technique of creating clones.”

12: Japan Otaku Reviews

It’s nice to have a heroine with the same type of special move as the protagonist…

The main heroine is Kaguya-hime, but

13: Japan Otaku ReviewsYeahx1

I want to eat the rice ball held by Yashahime.

14: Japan Otaku Reviews

If only Enma could learn multiplication…

Although they are one of the final member candidates, they hold a somewhat weak position among the candidates.

16: Japan Otaku Reviews

I’ve never known another former enemy who has come this close to dying after becoming a comrade.

17: Japan Otaku Reviews

As expected, the body is stiffer than Urashima’s.

The comparison is with the weak-bodied Urashima, at that point.

18: Japan Otaku Reviews

It’s Enma’s fault for being too strong even without bug behavior.

Kintaro and Urashima are generally inseparable.

19: Japan Otaku ReviewsYeahx2

>>18

I think there are many people who get demoted to the second team because of the problem of being out for too long.

20: Japan Otaku Reviews

It’s definitely a mistake to say it’s easier without Yasha-hime in the father battle, right?

21: Japan Otaku Reviews

I heard that shooting stars are even weaker than regular critical hits, so I was quite surprised.

24: Japan Otaku Reviews

>>21

For some reason, the critical hit resistance is set heavier than usual.

22: Japan Otaku Reviews

Kintaro and Urashima both have weak attack skills.

Compared to Momotaro, it’s just subtle, but shooting stars are normally strong.

The reason for making Momotaro a complete degradation is unclear.

37: Japan Otaku Reviews

>>22

Kintaro has an important job of applying debuffs with a slap.

23: Japan Otaku Reviews

Yasha-hime should take on the role of Ashura, right?

It’s too strong.

25: Japan Otaku ReviewsYeahx12

Well, it’s true that King Enma is stronger than a half-breed girl, but…

26: Japan Otaku Reviews

The technique of rice balls…

27: Japan Otaku Reviews

Enma’s vitality is really terrible.

If it weren’t for that, there would have been an ordinary seat available.

28: Japan Otaku Reviews

The strongest enemies in the story are the God of Wind and the God of Thunder.

I really didn’t know any way to defeat them other than by brute force.

29: Japan Otaku Reviews

Kintaro is strong just by using a slap…

30: Japan Otaku Reviews

If I make it into the starting lineup, it’s quite a blow because my dad will go into full-on angry mode.

It’s not that the performance justifies it.

31: Japan Otaku Reviews

I think I am strong enough compared to those who are not mentioned at all here.

I feel like there are more friends I haven’t used it with even once.

33: Japan Otaku ReviewsYeahx2

>>31

It’s because it’s stronger than a clear set piece.

34: Japan Otaku Reviews

>>31

It’s not good that completely ridiculous factors are being used for comparison…

32: Japan Otaku Reviews

Why does taking him along make Baramon stronger?

35: Japan Otaku Reviews

The side that is in the lower position where proper fighting can be established.

36: Japan Otaku Reviews

Yama has performance suitable for the final boss of the previous game.

Even if one’s skills are low, doping can somehow make it work…

39: Japan Otaku ReviewsYeahx3

>>36

Enma is lowering the technique to maintain balance.

The essential technique is that doping is the easiest, which is a terrible design…

41: Japan Otaku Reviews

>>36

I think they lowered the skill due to being too strong, but in reality, you can pretty much do anything with money…

38: Japan Otaku Reviews

There are also strong haradashi that make you think they’re just for laughs…

With the new update, it feels like the wind is blowing in favor of being able to equip the Four Gods’ swords.

42: Japan Otaku Reviews

There’s a problem with Enma-sama acting twice naturally.

43: Japan Otaku Reviews

The specifications are weak for shooting stars…

44: Japan Otaku Reviews

When it comes to tsunamis, they are strong as an attacker, but it’s puzzling that there’s no gap between small waves and tsunamis, which makes Urashima think.

46: Japan Otaku Reviews

>>44

Urashima’s delayed mastery of all techniques is also a problem.

45: Japan Otaku Reviews

Ashura is normally strong.

If you don’t understand haradashi and kamashira, you won’t use them…

It’s disappointing that the Wind God and Thunder God aren’t as impressive as I thought.

129: Japan Otaku Reviews

>>45

It’s not weak because it has high physical strength and a unique skill, but there is a bit of a half-hearted feeling to it.

47: Japan Otaku Reviews

Despite being a complete success, Hanzai is not even being talked about.

48: Japan Otaku Reviews

I clearly feel weak.

If the properly strong Ashura Mashira doesn’t understand the specifications, it won’t be strong.

Until Yama comes, if I have to think about who to put in as a substitute, I often find myself using someone without having any particular candidates in mind.

49: Japan Otaku Reviews

I didn’t understand the specifications of the mashira.

50: Japan Otaku Reviews

Conversely, maybe it’s something like the contrary Yukidaruma Netaro among the three weak ones.

53: Japan Otaku Reviews

>>50

The God of Poverty

57: Japan Otaku ReviewsYeahx1

>>50

It’s weak around here, or rather, the interference is quite noticeable.

51: Japan Otaku Reviews

Urashima is too weak to the weather, but he doesn’t become unable to act, right?

If it’s just losing physical strength, I understand because I’m like that too…

58: Japan Otaku Reviews

>>51

Rain, thunder, rain, and drought only drain my energy.

52: Japan Otaku Reviews

For now, it’s still the same game of just ramming antlers into the opponent until they die, just like in the original.

54: Japan Otaku Reviews

Ashura is strong, but lacks stability as a healer.

62: Japan Otaku Reviews

>>54

I’ll stabilize from the temporary W Mahoroba.

66: Japan Otaku Reviews

>>62

Even so, when it’s low, it’s low, so someone tends to die at crucial moments.

55: Japan Otaku Reviews

I didn’t think of it because Haradashikabau was a kid.

65: Japan Otaku Reviews

>>55

Well, in hell, it’s common to have people like Haradashi…

56: Japan Otaku ReviewsYeahx1

When watching RTA, I’m surprised that after joining Urashima, picking up a harpoon suddenly makes the attacks stronger.

I wanted to know that back then…

59: Japan Otaku ReviewsYeahx2

>>56

Things like the mori and sword are just perks for kids who bought the strategy guide…

64: Japan Otaku Reviews

>>56

First, I will teach the dog to dig here.

60: Japan Otaku Reviews

I had zero knowledge of music, so I didn’t understand anything.

What is up with that overly enhanced performance?

61: Japan Otaku Reviews

Mashira Enma was an elementary school student who used haradashi.

63: Japan Otaku Reviews

Urashima was strong, but he was just a kid enjoying leveling up.

It’s troublesome when the ones who advance quickly are too slow in mastering techniques.

It tends to have fairly inconsistent evaluations, doesn’t it?

67: Japan Otaku ReviewsYeahx2

My memory is a bit hazy, but in the beginning, if you don’t steal the demon’s flute from the hell guards, you can’t earn invincibility, right?

70: Japan Otaku Reviews

>>67

There are some weak enemies that drop items now and then.

88: Japan Otaku Reviews

>>67

The fastest and most reliable way to obtain it is that, and it can also be obtained from the Demon of Commands or the Wolf.

68: Japan Otaku Reviews

Regarding weakness, due to the high intent to obstruct from allies, it’s a snowball effect of evil.

69: Japan Otaku Reviews

Mashira is too lawless, but it is essential to confirm tactics, and the downside is that each battle takes a long time.

71: Japan Otaku ReviewsYeahx1

>>69

Just let them defend in weak battles!

72: Japan Otaku ReviewsYeahx1

In terms of game balance, I feel that something like Kan’ura Yashahime is just about right.

It would be tough if I were carried away by the wind god just like that.

73: Japan Otaku Reviews

I feel like I’ve been seeing threads often lately.

Did something happen?

74: Japan Otaku Reviews

I just want a remake that is simply a Reiwa version of the design; I wonder if a new Momotaro Legend will come out.

75: Japan Otaku Reviews

The most dangerous thing is the snowman.

Next, what we really can’t do anything about is that Taro, who does absolutely nothing, is one of the two of us.

There is some interference to a certain degree, but there are also useful actions; which is better, the contrarian or the luck deity with low status and no skills?

85: Japan Otaku Reviews

>>75

Isn’t it a Bonbee that becomes unable to use techniques when it reaches level 99 (stays the same even after becoming a king)?

92: Japan Otaku ReviewsYeahx1

>>85

Unless you’re really into it, you wouldn’t raise it to 99 levels…

76: Japan Otaku Reviews

If it’s TAS, can you aim for a one-shot instant kill with a snowman?

77: Japan Otaku Reviews

It’s terrible that the multiplier overlaps with Enma, but the fact that the slap’s defense down is guaranteed is even worse.

It’s terrible that the funyara is being repeatedly blocked.

78: Japan Otaku Reviews

I’ve never used Kurogappa or Dekataro.

83: Japan Otaku Reviews

>>78

It’s definitely better than a mischievous person or a snowman that just gets in the way.

79: Japan Otaku Reviews

All the demons, except for Karura, are muscle-headed, so if the top tells them to be treated equally, they will properly obey.

80: Japan Otaku Reviews

If the slap can be blocked due to a level difference, then the existential value of Kintaro will seriously disappear.

That’s how much I depend on slaps.

82: Japan Otaku Reviews

>>80

A slap is for Kintaro.

81: Japan Otaku Reviews

Did I forget to include the dadadididi re-acquisition event?

84: Japan Otaku Reviews

>>81

It feels like if we just make it reminiscent of the battle with Prince Daida, it would tighten up significantly.

86: Japan Otaku ReviewsYeahx1

Kintaro has a high status purely, so even if he doesn’t realize the value of a slap, he can still secure a certain level of value.

87: Japan Otaku Reviews

Dadadiji has no more space to fit in…

89: Japan Otaku Reviews

Kintaro has a high critical hit rate, so just hitting is enough, if you can say that.

90: Japan Otaku Reviews

The behavior is decent, but the level is completely lacking; it’s the kappa that feels the most out of place.

98: Japan Otaku Reviews

>>90

That guy learns moves easily and has a spot to comfortably enter the final party.

Air is like that, but it’s not useless.

Because it’s the most vacant position between trash and the first team…

91: Japan Otaku Reviews

Basically, the save disappears at Oeyama.

93: Japan Otaku ReviewsYeahx2

When the specs of a slap are explained, I think, “Isn’t this just an overpowered skill?”

I should be mashing this, but it’s tough.

94: Japan Otaku Reviews

I wish the black kappa could at least equip something…

95: Japan Otaku Reviews

Since you’re just blowing the demon’s whistle in an invincible state, leveling up is easy, but new peach.

96: Japan Otaku Reviews

They sell special equipment, but since you can generally equip swords, wouldn’t it be better to just buy a sword?

97: Japan Otaku Reviews

Even considering the flute’s invincibility, 99 is just too endless…

And yet it’s buggy, which is sinful.

99: Japan Otaku Reviews

Isn’t the enemy’s defense power not that high on average…?

Are you trying to keep your HP down to not diminish the value of the skill?

100: Japan Otaku Reviews

I thought the background music was good, but it seems that someone from Southern All Stars composed it for some reason.

101: Japan Otaku Reviews

I think it’s a rather airy wind god.

The thunder god can be operated alone, but

102: Japan Otaku Reviews

I only remember that I didn’t start over from 1 for the second image, but what was the strength like?

107: Japan Otaku Reviews

>>102

It’s strong because it has clones and a technique that recovers every turn.

109: Japan Otaku Reviews

>>102

It’s also on the PS version, but it’s at level 30.

Main firepower until just after Mashira and Ashura.

103: Japan Otaku Reviews

Kappa’s strength training is quick to learn.

It can be used as a reason for employment as a connection, after all.

104: Japan Otaku Reviews

The enemy’s firepower is too fierce from the beginning.

If anything, even the flames of both rails have a power that makes you think, “What is this guy?”

105: Japan Otaku Reviews

Fujin doesn’t learn anything that would make him a good healer, which has a negative impact!

108: Japan Otaku Reviews

>>105

You can use it until the final boss, but it’s tough that Senkin Tan becomes the main character.

106: Japan Otaku ReviewsYeahx4

The eldest son is a pure demon child.

The second son is a child of the people of the moon.

The youngest child becomes one of the people.

If you look closely, it feels like they were seriously planning world domination.

110: Japan Otaku Reviews

Even if you continuously lower your defenses with a slap, the enemy’s firepower is mostly from area skills or techniques.

The firepower over here is the doomsday balance of the antlers.

111: Japan Otaku Reviews

>>110

In other words, in the final stages, even if you’re not careful, you only deal about 1 damage to the boss.

It’s not just that antlers are a premise, but rather that the slapping hand is a major premise…

112: Japan Otaku Reviews

What’s terrible is that “Yashahime” has a solid original source.

113: Japan Otaku Reviews

In the boss battle, it becomes a situation where we support each other so that our allies don’t die, while seeing how many times we can shoot the deer antlers.

114: Japan Otaku Reviews

If you play around with the same naive sense as buying Ginji’s knives without question,

It feels quite balanced.

115: Japan Otaku Reviews

The PS version also seems to have a balance similar to that of the first Etrian Odyssey.

I can’t suppress the enemy encounters at all, and the stage adjustments are too strong.

116: Japan Otaku Reviews

The height of the encounter is like a traditional art of Hudson RPG…

117: Japan Otaku ReviewsYeahx1

Isn’t Haradashi just the guy who peeks into the women’s bath!?

120: Japan Otaku Reviews

>>117

Ultimately, it’s a late-blooming type that is hard and quick, capable of launching debuff attacks against all enemies while also healing allies.

125: Japan Otaku Reviews

>>120

The defense is too well-matched, and the lack of equipment can be compensated by the physical nullification and the Four Divine Beasts’ swords.

119: Japan Otaku Reviews

I was surprised that Ashura looks completely different depending on the medium.

122: Japan Otaku Reviews

Flying enemies of the Hiri type are annoying.

Can’t we do something about it?

123: Japan Otaku Reviews

>>122

Hit him with Dekataro.

126: Japan Otaku Reviews

I have never raised anything even after knowing it was strong.

127: Japan Otaku Reviews

I think it’s a bit questionable to become an overpowered party just by seeking strength!

But all of the demons’ friends are really good guys.

130: Japan Otaku Reviews

>>127

Because of the racial trait that prevents lying.

131: Japan Otaku Reviews

>>127

The lines are well-prepared for the event.

It’s not bad, but…

128: Japan Otaku Reviews

Most demons repent when they lose a fight to a child.

132: Japan Otaku Reviews

Zekkouchou!

133: Japan Otaku Reviews

Since a top-ranking demon is part of the team, it’s no surprise that the demon party is strong…

135: Japan Otaku Reviews

>>133

In that world

Is it just the likes of the Three Thousand Worlds, Rashomon, and Shōtengōji that remain?

134: Japan Otaku Reviews

There are times when I want to say, “Are you an idiot?”

But because they are fools, they still think that hitting will make them understand and solve the problem.

138: Japan Otaku Reviews

>>134

Because there are those who are taking a step back, understanding things broadly like the three thousand worlds…

136: Japan Otaku Reviews

I wanted to make Prince Daida my ally.

137: Japan Otaku Reviews

The hidden money is also strong and is a hero of the village.

It’s tough that the Yasha Hime, who has secured her position to some extent through blood relations, has a strength that matches it, not just her sheer power.

140: Japan Otaku Reviews

>>137

It’s a lie to say that I don’t feel a sense of “they were so strong when they were the enemy…”

139: Japan Otaku Reviews

What does Karura think about demons becoming human companions?

141: Japan Otaku Reviews

>>139

Kekekekeke

Save it!

143: Japan Otaku Reviews

There are so many techniques confiscated from you, and I think it would have been good to learn snowstorm-type techniques, Yashahime.

144: Japan Otaku Reviews

Considering that this character is the first to become a companion among the demons, it makes sense that they are not very strong.

146: Japan Otaku Reviews

>>144

Name the characters that will join next and the one after that.

145: Japan Otaku ReviewsYeahx2

Well, I’ll end up using it anyway…

148: Japan Otaku Reviews

If only I could make kibi dango, I could have become an extremely convenient character that could operate companions in boss fights without worrying about the limits of the tool bag on the way.

149: Japan Otaku Reviews

I heard that Ashura has such a strong appearance and performance that its adoption rate is high, and I thought, “Is that a lie?”

150: Japan Otaku Reviews

>>149

What were the recovery personnel doing after Urashima was thrown away?

154: Japan Otaku Reviews

>>150

Ashura has the same weight as Urashima, so there is a way to skip Ashura and leave Urashima.

I don’t think first-time players will notice at first, but…

151: Japan Otaku Reviews

>>149

If you proceed with the template party at Incheon during the night, Urashima gets blown away by the wind god, and his return is too slow, so I have no choice but to use Ashura as a healer.

152: Japan Otaku Reviews

You can’t normally tell that there are multiple patterns for the combinations when you’re being knocked away, especially at first sight.

153: Japan Otaku Reviews

I only remember clearing it without using anything, but I can’t recall how I did it.

156: Japan Otaku Reviews

>>153

Were you using your guts to the max?

155: Japan Otaku Reviews

If the Yashahime made kibi-dango instead of onigiri, I think the purpose of the journey would change quite a bit.

157: Japan Otaku Reviews

I saw a combination in a strategy guide or something, and after seeing that I thought this guy was unnecessary, so I skipped the Asura course, right?

158: Japan Otaku Reviews

If collecting is a hassle, then I’ll just skip it.

159: Japan Otaku Reviews

I couldn’t heal in time with the God of Wind and Thunder, so I boosted my health with a powerful potion and pushed through.

160: Japan Otaku Reviews

The new Super Famicom version of Momotaro was kind of strange, wasn’t it?

It feels like another program is always running in the background, and just opening the status screen makes it super slow.

163: Japan Otaku Reviews

>>160

I think it makes sense when you realize it was developed in four months…

182: Japan Otaku Reviews

>>163

The ideas were packed in like a super-sized serving, so the programmers must have had a really tough time…

165: Japan Otaku Reviews

>>160

I think it’s clearly due to the system where allies can move freely in the field and towns, since the dungeons were better.

161: Japan Otaku Reviews

At night in Gimpo, it’s quite tough because the two people behind are weak.

There isn’t a recovery role at the level of Urashima, so even if I use it…

It would be easier to replace Yashahime with another attacker.

But you can clear it as it is, so feel free to do as you like.

It’s fine even if I have to play the worst role.

162: Japan Otaku Reviews

Using Mahoroba normally is too tough for recovery.

In the end, Momotaro will do his best and manage to figure things out.

Well, even in the pattern of Ashura and Urashima, that’s fine.

164: Japan Otaku Reviews

It’s amazing how Ashura, dressed like that and with a narcissistic tone while wielding a rose as a weapon, manages to pull it off with good looks and capability that match it.

166: Japan Otaku Reviews

To begin with, there are many strange UIs in Hudson.

167: Japan Otaku Reviews

The addition of a more straightforward attacker stronger than Yashahime is delayed.

If it’s something I will use for a long time, then I guess it’s fine as it is…

170: Japan Otaku Reviews

>>167

It feels like I’m managing for now because the equipment is a bit strong.

168: Japan Otaku Reviews

Enma-sama is in a separate class, but she is in a position just after Kintaro, Urashima, and Ashura in terms of usability.

I think it’s better than Ginji.

169: Japan Otaku Reviews

When raised, the black kappa became fun with abilities like full recovery or instant death skills for weaklings, which it started using randomly.

171: Japan Otaku Reviews

The encounter sound effect “GOGGOPPA!” has stuck in my head since I was a kid.

172: Japan Otaku Reviews

I’m really scared that lowering the lower limit of random recovery is going to be risky.

173: Japan Otaku Reviews

I wished the thunder god at least had some kind of weapon.

174: Japan Otaku Reviews

I want to import the GB version of Yashahime that can use Mankintan and Ryusei.

175: Japan Otaku Reviews

When it comes to whether Dekatarou is stronger in a fistfight than Yashahime, I really don’t feel that way at all…

185: Japan Otaku Reviews

>>175

For now, at level 99, the attack power of Yasha is 351, while Deka is 391, so the basic attack wins!

Huh, you don’t have any equipment?

186: Japan Otaku Reviews

>>185

I have a helmet!

176: Japan Otaku Reviews

Ashura’s Kagenui has a surprisingly broken performance.

178: Japan Otaku Reviews

If I had reduced the tech consumption of shooting stars to 20% of its maximum value, maybe it could have at least been differentiated.

183: Japan Otaku Reviews

>>178

Rather than awkwardly differentiating, it was good that it had the same performance as a stag horn.

Why is there a difference in performance for shooting stars in such a short production period?

184: Japan Otaku ReviewsYeahx1

>>183

That took the uniqueness of Momotaro, right?

188: Japan Otaku Reviews

>>183

If the main character has a comparable finishing move, there’s no doubt that the main heroine would be Haratarou.

180: Japan Otaku Reviews

I need to go as far as the Wind God and Thunder God; otherwise, I don’t have the luxury to play around to form a party, so I’ve always included Yashahime as an event character, and she should have developed reasonably well.

In that case, there would be no reason to stand out as much in terms of performance with the level difference included.

181: Japan Otaku Reviews

If we could improve the slow acquisition of Level 36 in Bairiki…

187: Japan Otaku Reviews

The antlers are a technique, so they simply ignore defense power.

…Please ask Sakuma why shooting stars are not a technique.

189: Japan Otaku Reviews

Well, there might be a difference like that between techniques and demon arts.

190: Japan Otaku Reviews

Sword of Courage: Attack Power 130

Axe of Hope: Attack Power 100

Spear of Justice: Attack Power 85

Staff of Love: Attack Power 98

191: Japan Otaku Reviews

While aligning roles at Peach Gimpo, the fourth member can be a position where it’s okay to play around and switch things up a bit.

192: Japan Otaku Reviews

>>191

With those three, there’s no enemy we can’t defeat, so it’s fine to use your favorite character.

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