Home » Game » Uma Musume: Pretty Derby » [Uma Musume: Pretty Derby] I’m still in a hurry.

[Uma Musume: Pretty Derby] I’m still in a hurry.

1: Japan Otaku Reviews

I’m avoiding matchmaking in the afternoon because that’s when unemployed losers come around.

2: Japan Otaku Reviews

I’m in the process of warming up after securing four wins in the first half of the day.

I’m remaking it because the blue ruby doesn’t win.

3: Japan Otaku ReviewsYeahx2

It seems that Valephar keeps winning.

5: Japan Otaku Reviews

>>3

It’s because they are normally skilled individuals standing in line for Blue Ruby Gran.

4: Japan Otaku Reviews

It was 4-4-4-4.

Most of the opponents I lost to were blue rubies, and I hardly saw the New Year’s Maru-obasan that I was on alert for.

10: Japan Otaku Reviews

>>4

It’s difficult to achieve five consecutive wins this time.

Somewhere, I will be destroyed by the Blue Ruby Gran…

6: Japan Otaku Reviews

Even though it’s the first round, I’m surprised at how much Blue Ruby and Gran are everywhere.

This is the first time I’ve had a first round like this.

7: Japan Otaku Reviews

Could it be that forcing myself to stack high voltage is something only a fool would do…?

9: Japan Otaku Reviews

>>7

That is… yes.

12: Japan Otaku Reviews

>>7

Haiboru is strong when it comes out at the perfect timing, but since Shichii isn’t that strong, it feels like the best option is to bring the heart-pounding from the factors.

If you get hooked, it can be strong, though it’s not impossible.

8: Japan Otaku Reviews

Aunt Maru at New Year… is living between Bubble and Zephyr.

11: Japan Otaku Reviews

The thrusting attack can easily defeat opponents of a higher rank.

13: Japan Otaku Reviews

It has become an era where almost the fastest non-gold acceleration can use white skills.

14: Japan Otaku Reviews

What lies beyond overcoming the training of the demon is a brawl with fierce warriors who have also triumphed over demons. Wahaha!

15: Japan Otaku Reviews

It really does happen several times that I swell up and go “ugh” outside…

I pray that this does not come to the finals.

17: Japan Otaku Reviews

>>15

I don’t understand why it seems to swell outward as if being sucked in during the final straight…

When you watch it in fast forward, the behavior is funny, but it’s not funny, so I’ll roll it around.

16: Japan Otaku Reviews

I want someone to find a way to eliminate the outer bulge and discomfort.

I could probably win something like the Ig Nobel Prize.

18: Japan Otaku Reviews

I managed to win just enough to secure a reconstruction period after doing a foolish composition of running away and advancing for the fourth time.

19: Japan Otaku Reviews

We advanced to A with a 2-4 record, but despite using a crappy meta team, it’s a bit unexpected that we’re not winning.

23: Japan Otaku Reviews

>>19

Windi-chan ended up becoming a powerful team just by training the new characters that came during the anniversary. Wahaha!

However, the blue ruby is to be added.

20: Japan Otaku Reviews

Hey, isn’t it difficult to acquire the mindset just before your debut match?

On the first time, it gives you a bond when you step on the legend, but if it doesn’t trigger an outing from there, it’s just unbearable…

22: Japan Otaku Reviews

>>20

If it’s just that much, I can redo it right away.

110: Japan Otaku Reviews

>>20

For the 2nd and 3rd times, you just need to step on the pink ones.

21: Japan Otaku Reviews

I was supposed to pull ahead and finish strong, but the blue ruby came back with incredible momentum and I lost.

This guy is not behaving like a Uma Musume.

24: Japan Otaku Reviews

Speaking of specifications…

After the final corner, in a normal state, the horse gets blown outward depending on the distance from the inner rail, but in overtaking mode, it does not get blown away.

In other words, by maintaining a state where you continue to run at a speed faster than the opponent directly in front of you while not overtaking, you will run a course that goes right alongside the opponent ahead.

The reason for making an inside move at the final corner is that the driver is trying to avoid the opponent in front while preparing to overtake.

It’s important to see if you can catch up to the front by going a bit faster in the final corner.

49: Japan Otaku Reviews

>>24

I see, indeed.

As expected, stacking a lot of skills that appear towards the end is the right approach.

Just because you prioritize randomness based on effect size doesn’t mean it will perform well.

69: Japan Otaku Reviews

>>49

To be precise, the speed from the late game is important.

Often, those in front accelerate in the final stages, leading to an immediate reversal of speed differences, resulting in being overtaken and blown outside.

The strength of the blue ruby is not just simply “advancing in the mid-game speed and having a high probability of effective acceleration in the late game,” but also in its specifications, which allow it to “randomly increase speed for a while in the middle to later stages” and make it easier to charge into the late game, plus with the evolution of Flash Fire, it can accelerate immediately to catch up and has a slightly lower chance of being blown away.

74: Japan Otaku Reviews

>>24

It was helpful.

If there is a next time, I will be mindful to stack more skills that are likely to be useful in the final corner.

That being said, it seems that there may be a strong element of luck involved in how many speed skills activate in the final corner, so it appears there is no fundamental solution.

25: Japan Otaku Reviews

The highball itself is strong.

City is a little…

26: Japan Otaku Reviews

There are barely any winning paths in advance…

The feeling of despair when I’m accelerating in the ideal form and still getting overtaken is overwhelming…

35: Japan Otaku Reviews

>>26

In the final phase, if you have your skills used up and are compared in a chase, the position of advantage will go to the one who can close in.

This time, it’s tough to race without a lead because the group of horses doesn’t stretch and is of the type that doesn’t run away.

39: Japan Otaku ReviewsYeahx1

>>26

If there are no multiple escapees ahead, you won’t be able to gain a lead over those in front or behind, and it’s basically impossible.

By the way, when there are multiple escapees, it’s usually a pretty even match, and the one who gets the skill to fit in after that wins.

27: Japan Otaku ReviewsYeahx1

In the January Championship, it was easy to understand because Oguri flew away with Three Seven when he could win, and Durara flew away with his blazing red.

Even if I win this time, I don’t know what skills helped me win.

28: Japan Otaku Reviews

If you’re going to include a tenacity support card, it doesn’t really matter whether it’s a Shichiyo or not, does it?

29: Japan Otaku Reviews

Right now, there are almost no Aoi, Mairu, or Zephyr during hunting time.

30: Japan Otaku Reviews

Is the new Zephyr being released as a direct injection?

33: Japan Otaku ReviewsYeahx1

>>30

…Why?

36: Japan Otaku Reviews

>>33

I thought it was a gathering of groups because blue and mairu were lined up above.

31: Japan Otaku Reviews

Gran talks like a silly kid, but from behind, he incredibly dives in and pulls ahead in a comparison race, which is clever.

34: Japan Otaku Reviews

Is there no Windy-chan using a follower?

I want to hear your thoughts.

96: Japan Otaku Reviews

>>34

With three Ace operations, the win rate for Grand-chan in the chase is 50%.

I created and finished the genes because it’s easier to prepare the support card for a late comer, and so far I’m satisfied.

37: Japan Otaku Reviews

It was the right decision to be drawn in by the cuteness of the Val Zephyr character movie.

38: Japan Otaku Reviews

In terms of skills, it feels better to add a touch of excitement to Mile’s strong Speed.

Well, the high ball itself isn’t weak, so if it can be properly prepared at Shichi, it’s not bad.

40: Japan Otaku Reviews

I saw that Fu-chan had just lost to Barley Ryan, swimsuit Taiki, regular Taiki, and Barley Zephyr in the preliminaries.

…You’re quite losing, aren’t you?

41: Japan Otaku Reviews

Gran-chan accelerates like crazy when entering the straight in the final stretch, but what is that effect?

43: Japan Otaku Reviews

>>41

It’s the type that appears twice.

It is the same as Dora and Donna.

44: Japan Otaku Reviews

>>41

It’s the “Oshite Mile” (Push for Miles).

In other words, from the back, the Tokimeki Heart is really strong.

46: Japan Otaku Reviews

>>41

It’s the power of the early acceleration at the beginning of the final phase plus the evolution of the Tokimeki Heart.

From there, it can activate further to its unique form, so its straight-line extension is unparalleled.

42: Japan Otaku Reviews

Even in the lead, Fu-chan looked tough.

45: Japan Otaku Reviews

This time, there really isn’t anyone escaping even in Round 1…

47: Japan Otaku Reviews

Thanks to the bride flower’s escape debuff, I have never lost to a front-running type.

I feel that it’s actually detrimental to the win rate because the enemy’s blue ruby is just riding along with the mile and is being bombed.

48: Japan Otaku Reviews

I feel that Fu-chan’s self-provided highball is overrated.

I was using it, but it’s so weak on the way that it ends up as food for rubies.

50: Japan Otaku Reviews

>>48

The journey will be difficult.

I think the problem is the weakness in the final straight.

59: Japan Otaku Reviews

>>50

The blue Ruby and Mile are randomly using skills in this section.

This weakness is tough.

53: Japan Otaku Reviews

>>48

Since the means of acquisition have increased, it felt like Gum and Zephyr were sticking around longer.

51: Japan Otaku Reviews

They are coming out with compromised cultivation UEs.

About 1 to 2 wins, wahaha!

52: Japan Otaku Reviews

Even when there are many ahead, it’s a common sight for the blue ruby to dash in before the acceleration, and by the time the camera captures the final straight, it’s already in the lead…

54: Japan Otaku Reviews

I barely made it through the opening.

Guns-chan is surprisingly strong.

55: Japan Otaku ReviewsYeahx1

Even if I match, there are only serious players.

Where did the enjoyment crowd go?

61: Japan Otaku Reviews

>>55

The current time is when the enjoyers are working or attending classes, haha!

56: Japan Otaku Reviews

It’s great to release instincts, but it’s scary how there’s too much of a difference between when it works and when it doesn’t.

57: Japan Otaku Reviews

I really watch things like Advance 6.

Well, it’s usually Gran or Ao that wins, occasionally Zephyr.

58: Japan Otaku Reviews

For now, since I raised my stats, the blue ruby that I hadn’t updated has the same win rate as the Durawanko in the pachinko section, so I need to update it.

60: Japan Otaku Reviews

I lost to the bride sweep once.

When did you start playing Umamusume?

62: Japan Otaku Reviews

Gran ends up becoming strong in the first half and then starts to go wide in the second half, getting out of the acceleration zone and spinning, resulting in every losing pattern for a closing run—hahaha.

63: Japan Otaku ReviewsYeahx1

It was 5-5-5-5.

Could it be the “strongest”?

64: Japan Otaku Reviews

Clearly, the Ohamaile with UC1, which is cut and has a lot of skills stacked, will win over the blue ruby of UC6.

After all, skills are important.

65: Japan Otaku Reviews

Looking at this round, it doesn’t seem to differ much from the second round, so I guess it’s somewhat rough.

66: Japan Otaku Reviews

I made Fu-chan, but is a wisdom of 900 enough?

68: Japan Otaku Reviews

>>66

B would be sufficient.

70: Japan Otaku Reviews

>>66

I have to start over because I haven’t met the conditions to enhance the awakening skill.

67: Japan Otaku Reviews

When I think about it calmly, the Ohama Mile doesn’t really mean anything.

71: Japan Otaku Reviews

When I tried it, my heart fluttered.

It was incredibly strong, so I have to remake the blue ruby.

75: Japan Otaku ReviewsYeahx1

>>71

I borrowed Windy-chan’s Bolicle, but I feel like Power-Wa was better.

72: Japan Otaku Reviews

Isn’t 900 just not looking good at all…?

73: Japan Otaku Reviews

Isn’t it tough to finish with power in a short period of time…?

76: Japan Otaku Reviews

SP150’s stretching speed training is not raising my intelligence at all.

77: Japan Otaku ReviewsYeahx1

The power itself is actually really strong, so finishing it isn’t one of the easier categories, right?

Charm also comes with the event.

78: Japan Otaku Reviews

When I switched to a chasing mile, I started to catch up with the higher-ranked closing miles as well.

I feel like I’m about to wet myself with joy when I think about standing in front of the other indie girls.

79: Japan Otaku Reviews

Gran is a great example, but he appears in a really good position.

Remove the Bolikuri, put in the Power Wa, and finish it by 9 PM…

80: Japan Otaku Reviews

If you can earn skill points elsewhere, it seems you can use Power Word.

81: Japan Otaku Reviews

4242

Hmm…?? Well, it should work out somehow…

82: Japan Otaku Reviews

When there’s a round where I can’t win 3 times, I get anxious, wahaha.

83: Japan Otaku ReviewsYeahx3

There are limits to how much you can pile up on Skipo, and if you go overboard, there’s nothing to gain. Thanks to the drastically improved quality of the genes, you can generally get them for a low price, so I don’t think there’s a need to focus solely on that.

84: Japan Otaku ReviewsYeahx2

When viewed with a dynamic camera, the final length is just too long.

Isn’t it bad not to stack skills for terminal velocity with something like this?

It’s a remake.

85: Japan Otaku Reviews

I won’t finish the event…

86: Japan Otaku Reviews

That’s why everyone is desperately inheriting the essence of vaudeville.

87: Japan Otaku Reviews

For the time being, I was able to win 5 matches all of a sudden, so I am pondering what to do with the rest.

If you win too much, will you be put in a punishment room for the finals?

88: Japan Otaku Reviews

It was 5-5-5-5.

Surprisingly, I didn’t see Gran that much.

89: Japan Otaku Reviews

Somehow… I kept matching with players above UC in the second half from the first round…

90: Japan Otaku ReviewsYeahx1

What is the point of having a front-runner that can only earn a lead that can be easily overcome?

In that case, give me more endgame skills for advancing.

Even if you try to boost the middle part, it won’t do any good…

93: Japan Otaku Reviews

>>90

Use Blast One Piece to build up honestly and fairly.

91: Japan Otaku Reviews

The melody I hum reminds me.

92: Japan Otaku ReviewsYeahx2

To be honest, it’s more difficult to judge which ones can be produced than the training itself.

97: Japan Otaku Reviews

>>92

In times like that, practice is what you do.

The one who wins keeps changing, and the one I considered the favorite hardly ever wins, haha!

94: Japan Otaku Reviews

Just between us, the truth is that under fairly flat conditions, this time the disadvantage is comparable to a large breakaway.

Blue Ruby has an advantage in the Oha Mile character power, but if the skills come together, it’s stronger to modify the Oha Mile for a late charge.

Blue rubies are a condition for the evolution skill, so they are for the dash.

95: Japan Otaku Reviews

I ran twice and got 4-5.

The winning percentage is fine, but as expected, Line Craft just can’t win at all.

Switching to a debuff without a front-running style is a bit of a dilemma for Windy-chan.

98: Japan Otaku Reviews

Unlike last year, there is the release of instinct, so a scenario where Summer Taiki could retaliate like a comeback is completely unattainable.

99: Japan Otaku Reviews

Oh, Mile has a pretty decent chance of cutting in, which feels quite significant.

104: Japan Otaku Reviews

>>99

I’m lying that the erotic competition outfit is really cool, but I can’t wear it at all.

100: Japan Otaku Reviews

Well, since I’m going for a flatfish, the win rate will be about half, but 100% feels good.

Well, since I'm going for a flatfish, the win rate will be about half, but 100% feels good.

101: Japan Otaku Reviews

Round 1 Ikirin did it!

103: Japan Otaku ReviewsYeahx6

>>101

Hehe… If you don’t let it out when you can, then when will you?

105: Japan Otaku Reviews

>>101

It’s just the usual thing.

102: Japan Otaku Reviews

I think it would have been good to stack some anabolics since Gran often hangs back more than I expected.

106: Japan Otaku Reviews

I’ve never run out of options during the “Oh my mile” two-choice event.

The holy sword just swings wildly like an idiot and only restores 5 health…

107: Japan Otaku Reviews

Unlike Gran, who has to hold back, Blue Young Lady can confidently step forward.

Once I added the Assault Spirit to Sp3, it became quite stable.

Determination relies on trust in others.

109: Japan Otaku Reviews

The win rate of the holy sword is higher than I thought.

111: Japan Otaku Reviews

Is Ikirindi-chan, the undefeated Rummma, not here?

112: Japan Otaku Reviews

>>111

This time, Windy-chan didn’t win even once at Wima.

118: Japan Otaku Reviews

>>111

Keeping it at 70-80% is a capable style.

113: Japan Otaku Reviews

Well then… it’s time to start the real training.

117: Japan Otaku Reviews

>>113

Can I catch up in the training?

114: Japan Otaku Reviews

Since the runner will inherit a 200m sprinting skill and unleash their instincts, the race will be determined by how much lead the front-runner can maintain until then.

122: Japan Otaku Reviews

>>114

What is it that causes some leads to not close the gap occasionally?

135: Japan Otaku Reviews

>>122

The inherent speed that comes out around 350 to 300 is strong when accelerating and comparing while riding.

It’s Valefor and Chiyo-chan.

115: Japan Otaku Reviews

The mindset for my debut match is to earn by triggering the legendary outing.

Sometimes I wake up right after the first time I step on it and go “wow.”

120: Japan Otaku Reviews

>>115

So that’s why I’m stepping on it in the sixth turn.

…There is a 20% chance that they will be absent, wahaha.

116: Japan Otaku Reviews

It comes at a timing that is neither too early nor too late! (Bashii)

119: Japan Otaku Reviews

There was a preceding miler choice…?!

There was a preceding miler choice...?!

“`
Finishing Order Table EX CHAMPIONS MEETING MILE Round 1 Race 4 Hanshin Turf 1600m (Mile) Right/Outside Spring Clear Good Number of runners: 9 1st Place Absolute Queen of the Mile 8 Gran Alegria Front-running 1:30.4 7th favorite 2nd Place Legend Connecting to the Future 7 Taiki Shuttle Front-running 3/4 length 6th favorite 3rd Place Shining Fu-chan 9 North Flight Front-running Neck 9th favorite 4th Place Blooming Pioneer 1 Line Craft Front-running Head 5th favorite 5th Place Blooming Pioneer 6 Line Craft Front-running Nose 8th favorite 6th Place Elegant Young Lady 5 Daiichi Ruby Coming from behind 2 lengths 1st favorite 7th Place Absolute Queen of the Mile 2 Gran Alegria Coming from behind 1 3/4 lengths 2nd favorite 8th Place Shining Fu-chan 3 North Flight Front-running 1 length 3rd favorite 9th Place Strong Miler 4 Taiki Shuttle Leading 3 lengths 4th favorite
“`

125: Japan Otaku Reviews

>>119

It could happen if there’s a lot of reading beforehand.

126: Japan Otaku Reviews

>>119

I think it feels like an advance, but I’m going to do something bold…

121: Japan Otaku Reviews

Our team usually has City in an ace state or something like that.

It’s strong after all, partially thanks to its reckless enhancement.

123: Japan Otaku Reviews

When leading, one is incredibly strong against opponents of lower rank.

If it’s the same rank or higher, I can’t get a hit and end up losing…

124: Japan Otaku Reviews

Durandal wins more often than I expected.

I mean, the upper rank rate is high, so it’s strong.

127: Japan Otaku Reviews

I’m hitting normal grand and blue rubies excessively.

I often hit the leading UB as well.

I seem to have wandered into a not-so-good place.

128: Japan Otaku Reviews

If you aim for strange times when there are few people, you can increase your win rate in Ruma.

There’s no point in raising it, so it’s better to do the test run during the busy golden time when there are many people.

129: Japan Otaku Reviews

In the case of the lead strategy, if you are 3rd or higher, your own skills will not activate; if you are below 5th, the lead skills will not activate.

It is a one-point reading that is only permitted to exist in 4th to 5th place.

130: Japan Otaku Reviews

I feel my brain fry when a kid who is always out of range occasionally wins.

132: Japan Otaku Reviews

The leading forces are not just Shinjin, but also Taiki and Chiyo-chan can be seen.

…Aren’t they actually quite strong?

133: Japan Otaku Reviews

As long as you don’t start sulking the moment you can’t win in round 2, it’s all good.

134: Japan Otaku Reviews

It might just be a twist where the miles that were forgotten to be returned happened to fit perfectly.

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