
For now, I’ve decided to go to Qualifying A.
Please don’t ask about the win rate, wahaha…
Could this be a grand game?
Targeting kids around 4 PM is the easiest way to win.
Windy-chan hasn’t raised her environmental character or Sprint Level 3, so as long as she can go to A rank, that’s good enough, haha!
In this environment, everyone can become stronger thanks to the scenario and the many special effects, so it’s broken.
Honestly, isn’t Gran way better than Blue Ruby?
>>6
Windy-chan is winning about the same amount.
Our bubble win rate is quite good.
>>7
I want to see the skill structure because he has become our bubble running man…
Isn’t it great? It’s Gran Alegría, you know?
We have about an equal number of wins with blue rubies and flights.
There aren’t any strong characters, so I’ll just go with the flow.
I looked at the win rate and became serious.
I made too many of those, as expected…
My butt looks suspicious, so I’ll try a little harder starting today…
I have a comfortable lead with 3 wins, wahaha!
Three wins are the limit.
At Windy-chan’s place, Hanshin’s championship probability is 55%, while the girl is around 15%.
The sense of progress during training was stronger with the young lady, which is a mystery.
Aren’t everyone’s ratings way too high from the beginning?
It’s mostly in the second half of UC.
It’s Round 1, but I don’t see any UEs at all.
It’s all about UC.
I am surprised that Valzephyr is winning the most in Blue Ruby Gran.
I thought this girl would be invincible because of the broken blue ruby, so it’s surprising.
There are hardly any enjoyment-focused people.
Windy-chan’s team is in mid-tier UC, so this time it’s a bit questionable.
Gran is strong, but it also feels a bit off.
In a Rummage, it tends to just turn into a late-game battle, and I don’t really understand it.
The opponent I lost to is usually Mile-chan.
>>23
It is the same.
If you’re in a good position, you’ll get hit by firepower.
It was a grand 65% blue ruby debuff.
With 19 wins and an 80% win rate, the one loss was also in Ohai Mile.
“I won’t lose, if it’s a mile, it’s more than just words.”
It’s just after the scenario update, so everyone probably isn’t that well-prepared.
The appearance of Windy-chan, which I thought was something like that, was comedic.
Only serious members are in sight, and a high-level battle with no room for play is unfolding.
This time, I decided not to pay attention to the win rate along the way and just switch to hoping I can reach the A finals, wahaha.
The evaluation has a huge impact.
The overall level has increased.
For some reason, the atmosphere during the face-to-face meeting felt tougher than usual.
It must have been the wrong time.
>>32
It was just bad luck in the match…
The next Tenno Sho is quite strong with the tail climbing the waterfall, so I’m pondering whether to take out Still and put in Vib.
Wyndy-chan’s performance is worse in Round 1 every time…
Mile-chan is being too extra.
Everyone is rich, and I envy them.
For some reason, I’m winning a lot.
>>37
I was lucky with the match…
>>38
If you win, you are the legitimate army, wahaha!
It was about the same win rate as when Rummo was not feeling well.
The random performance is probably causing trouble.
I tried to train it several times in a desperate effort, but it didn’t change much from the initial individual.
I am filled with regret…
It seems that the effects of buffs and debuffs from the God of Nishino are working, as I have won against higher-ranked opponents several times. I have received the platinum, wahaha!
Since we started with a strong performance, achieving a win rate of 90% is more than enough.
I hardly have any memories of losing to the leading horse, but if I start frequently facing strong leading horses, I’ll deploy the ultimate weapon, Nishino.
It ended today at 1441.
Usually, when I lose, it’s because of Zephyr, and I also got taken out by Helios.
Mira and Nori hit a one-two.
???????????????
I want Windy-chan to critique this child a little bit.
Honestly, I underestimated my stamina, but it really wasn’t enough.
Data Analysis Nickname UC6 RANK 44,821 [Flowing Blue] Daichi Ruby Elegant Young Lady Speed Stamina Power Grit Intelligence U1893 A924 UC21624 U81382 UF1356 Preferred Track Condition Turf Dirt A G Distance Suitability Short Distance Mile Middle Distance Long Distance A S C G Running Style Suitability Escape Early Position Mid Position Late Position E B A A Total Record Skills Rhythm of Victory Inheritance Training Information Level 4 Budding, Blooming Right Turn ○ Gold Horse Girl ◎ Lone Line Professor Ahead of the Gale Avoidance of Drooping Horse Mile Straight ◎ Mile Corner ◎ Big Sister Type Mid Position Straight ○ Horse Preference Firming Tail Climbing Waterfall Slipstream Thunderbolt Lightning Clinging Godspeed Start of Advance Confident Charisma Mysterious Timing Battle of Advantage Turn to Ash Honest Step Heart of Excitement High Bitch Legendary Descend Race’s Magical Scale – Body
>>49
Lack of skills
That’s all.
>>49
Without the release of instincts, it has become a pattern to lose in the final competition, hasn’t it?
>>49
It is due to insufficient acceleration and the absence of instinct.
>>49
Isn’t this the worst-case scenario where it can’t activate uniquely and misses the chance in the final straight?
My daughter is like that, totally a mess, haha!
>>49
Huh, is this not enough stamina?
Did even the computer get tricked by Windy-chan?
If you take the lead early, anyone has a chance to win, wahaha!
What unique thing will you gather with the buds ahead?
>>51
Wendy-chan has Fuji-san’s unique stacks.
>>56
I’ll try to recreate it and aim for it.
The blue ruby is completely unable to win, wahaha!
But Nige-Fuu-chan was able to reach A rank with a win rate of 50%.
The one who worked the hardest, Ramone, doesn’t win much.
As expected, the final straight is tough.
I’ve been seeing a lot of them in the latter half of UC, but when I looked inside, many of them just have high stats…
>>57
When considering only the bare necessities, it’s completely possible to compete without reaching the latter half of UC.
If the evaluation scores are only high, there is a possibility that resources are being wasted on unnecessary aspects.
If you raise your win rate too much in the preliminaries, you’ll face strong opponents in the finals.
Yes, this is an adjustment of the win rate… Wahaha…
Since the front-runners are always being chased, Vaudeville is performing at a necessary level.
It seems like there won’t be any fun in the next championship either.
>>61
The long-distance assessment battles are the most fun.
Is Chanmi hell?
It’s better to take a good skill that cuts through time in white.
After all, I do want my heart to be excited.
I’m getting excited about losing badly!
In long-distance situations, irregularities almost never occur, so it clearly separates heaven and hell.
This time, the championship seems to be unusually high level.
I felt like my winning rate was about 90%, but it was exactly 70%.
If I had run away, it would have been 9 wins and 1 loss.
If I went from behind without fleeing, it would have been 6 wins and 4 losses…
I wondered why the specs of the one behind were better, and then I realized it was the Butt Block Festival…
I want more auto-training players to write.
There are too many grannies, and it’s scary.
Miles are dyed by miles.
There are all kinds of scary things besides Gran.
The variety of options is abundant, and it’s quite enjoyable.
There was someone with a marvelous unique ability stacked for a mile fanatic, which is helpful as a reference.
It seems that things are not going as planned in the long-distance escape battle for the lead.
The popularity is good, at least.
It sinks to the lower ranks because it’s a façade.
Gran and Aoru Ruby are slightly ahead, but even Summer Taiki can do well, so maybe this time it’s a good balance?
It’s about time to hunt… ♤
No… I’ll wait a little longer… ♤
I want you to include escapes in a good balance.
In the first half of UC, I can only manage two wins…
There are many choices in the front, but in the back, Ojou and Gran are in a state of defeating others.
>>82
Not really.
There isn’t anyone good to lick directly, though.
Even with ineffective efficiency, dashing down and the excitement of the heart were things I could accumulate.
Is the difference between a protective older sister and being brave and bold just a matter of error?
It’s good to hunt at 9 PM.
I thought, “Oh, this isn’t going well,” as I entered the final stages in 8th place in the Ohama Mile, but before I knew it, the Ohama Mile ended up winning.
How to interpret the fact that there are only Blue Mile and Dura behind is what I’m wondering, wahaha.
I feel like escaping would be the strongest, but it seems tough in the championship.
I would consider using a horse like Arima’s Palmer, but I’m even hesitating about next month’s Cat Maya, wondering if Orpheus would be a good choice.
I think Durandal is quite strong.
I haven’t used it, but I got really outclassed in the room match…
>>90
My holy sword had a win rate exceeding 50%, and it made me laugh strangely.
It seems that if I play now, I’ll frequently get the Grand Blue Ruby composition, but is this time possibly bad?
>>92
Maybe everyone has it, right?
Since there were tickets, it seems like everyone has the blue rubies.
It seems that the young lady and Gran could appear at any time.
Targeting the time when the opponent is considered weak can be a double-edged sword.
When a weaker opponent is mixed in, if I use a rear-leg style, I end up going too far ahead during the race and miss my unique ability, leading to a loss.
Good morning, as for the Mile, I think there were many ticket exchanges for the blue ruby…
I thought the second half of UC had come, but it seems there are many pointless evaluation points stacked like the vast sky.
What kind of stats are required for Blue Ruby to be able to beat Gran?
>>100
It’s about the heart of excitement from the status and the endgame speed skill.
>>100
I believe the difference in skills is more important.
>>100
Since the preferred developments are different, it’s more about the situation than the status.
In the final sprint, Blue Ruby basically has no chance of winning.
It’s just a façade with no sharpness in evaluation, which is why the win rate is low.
I feel like snapping because I’ve never had a genius during training.
There are a lot of Donnas around, but that guy’s skills are limited to mid-range or more.
What are you thinking about…?
>>104
Round 1 is anything goes.
>>104
Not everyone is serious about it, wahaha!
Is the release of instincts strong in miles?
The only one who had a debuff from losing was Gran.
Is a sparkling heart necessary?
Is it not okay to use Power Clean?
Well, if you don’t evolve it, you can still use non-stop… right?
I don’t know if it’s strong, wahaha.
As expected, having a self-made blue at the end makes things sparse and holds me back.
It is also said that Ohama Mile’s finishing power is amazing.
>>112
Therefore, it was necessary to liberate the instincts.
As long as the skills are in place, anyone can compete depending on the situation.
Basically, everyone has skills.
Sometimes, when the escape is ahead, the stalking cannot do anything at all.
The determined Fu-chan is giving it her all.
The winning pattern for Aoi-ojou is to move up to the leading position just before the final stages and win by comparing speed with the frontrunners, so she wants a little more environment to favor the lead.
>>116
Even if they are ranked in 3rd to 4th place, there are many cases where they lose after going wide on the outside. Can’t something be done about that?
I wonder if someone will escape when I release it first, haha.
Windy-chan’s Bubblegum Fellow wins a lot…
Wyndy-chan’s blue ruby is completely sealed off.
In the past, I was able to earn victories through information ads.
Recently, it’s almost even, so it’s more of a luck game whether you win or lose.
Since there are hardly any escapes and it’s easy to get cluttered together, the strength of Blue Ruby makes it difficult to live.
>>121
When it comes to the last spurt and “ready, set, go,” it can be quite tough.
>>121
Is it because they’re bunched together that they spread out to the outside and end up in a horizontal line?
>>125
It is.
Well, it’s inevitable that the element of luck becomes stronger due to the development.
Is the era of the red ruby finally coming…?
>>124
I think it could be quite reasonable to use a red ruby for a debuff role instead.
Since it was 3-3-2-5, A decision is probably not good.
I thought it was expected that there wouldn’t be anyone escaping in the room, but I also assumed that since it was the real event, there would definitely be people escaping, yet there really weren’t any, which is a bit surprising.
I’m escaping, but it’s just a reuse of the field, wahaha.
The earlier models that aren’t the latest Reiwa versions are also quite strong, aren’t they…?
I was overwhelmed by Helios, wahaha!
>>131
Helios has been strong since its implementation.
Windi-chan, this time, it’s a big escape with Suka-san as the ace!
>>133
Although it was the age of passing, it turns out I can surprisingly run away as well.
In the end, there’s a theory that comparing speed in front is the strongest, isn’t it?
It’s strange that no one uses the red ruby as a main debuffer when its debuff performance is amazing even as a sub ace.
>>134
In the main, it’s stronger to drop the exclusivity power.
>>139
The timing of the debuff is usually spot on, so in a way, it can be stronger than exclusivity, but well, the fact that it can’t be reused is a problem.
>>134
The red one is strong enough that it would be a waste to use it solely for debuffing.
The flight that is reusing fields from Legend production is winning the most…
The useless dog surprisingly wins.
>>136
(Which mutt is it…?)
Speaking of which, I don’t see Sub Ace City-san very often.
The way to win with Blue Ruby and Gran is slightly different, but both are strong, so including both is the “answer.”
>>142
Is it okay to go all out and pursue Grand?
>>147
Since the types are different, even if they are both characters, they don’t interfere with each other even if one is a blue ruby.
If you have all the pursuit support cards, there is potential to perform well even with a strong pursuit style.
If I can properly develop a vertical long format where the frontrunners win with their running style distribution.
Helios, with all unique and evolution skills and mid-game speed, can now unleash unski even when in the lead.
It’s precisely because there’s an ace like Gran that can stand up to it.
The red ruby seems to be shining.
I will raise a balloon.
I’m planning to include Ruby and Mile, and for the last slot, I’m thinking of either Bride Flower or something that can apply debuffs.
Well, I think there are definitely situations where luck really dies because everyone can compete fairly.
Also, when it turns red, there are some that end…
The flight skip line is
I decorated the best ramen.
It only sounds like that, but what is being said?
>>152
Isn’t it a runway?
Red is a type that excels at the start but is not strong in the final straight, so when viewed as an ace in the current environment, it is at a significant disadvantage compared to Gran.
The circulating stamina calculations are quite rough and are treated as if they should be overly boosted.
There’s no need to factor in stamina consumption in the later stages this time.
If endurance conservation wasn’t evident in the middle of the game, that’s enough.
It is pointless to seek anything more than that.