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Give me a wound.
I don’t know how to strengthen the axe other than by destroying wounds.
Whoa, I upgraded my axe with a perfect guard! But then I got blown away by a combo attack…
>>3
If I strengthen the Jasu-ga axe, I usually want to cancel the axe strengthening because the attacks won’t hit from a distance, or I’ll get blown away by a follow-up attack.
I feel that the opponent who moves around is exhausting, but the satisfying feeling of the pizza cutter is definitely what it is.
>>4
Maybe the next work will die.
It’s so much fun to keep attacking endlessly with slashing pizza cutter moves in a diagonal direction towards the opponent, causing damage and destroying their wounds.
I still haven’t remembered the perfect guard timing, so when the damage goes away and the axe enhancement ends, I fumble around even in one-handed sword mode.
In multiplayer, I get hit and can’t strengthen my axe all the time…
First, ride.
It’s interesting to see the insect stick blade chucks gathering around and saying, “Give me those wounds!”
Because I want to actively break things, the Destroyer King is probably almost essential.
I don’t know how much the damage bonus is.
It’s a comeback from the world, but doesn’t the effect seem dull?
Was it like this?
The focus mode is just too wonderful.
>>12
It’s great that we can adjust the high output, isn’t it?
Could it be that even if I use Just Guard, I can’t enhance the axe if I slide?
Am I not fighting the wounds rather than the monster?
I want to be able to fight even in super mode.
For now, let’s start by getting on board.
The lack of super powerful firepower is just laughable.
The only downside is that it’s just a big disadvantage…
It’s fine to just consume one bottle already.
In Sunbreak, I wonder if they finally realized that adding hit stop to the already slow axe makes it impossible to keep up with the enemy’s speed, as they quickly implemented a workaround last time; what are they going to do this time?
I switched from Super High Output Buppaman to Axe Swinging Man, but is this really stronger?
>>22
Can’t you read numbers?
Try reinforcing the bottle shield and hit it.
Opening Shield Charge
Axe charge from riding.
It feels great to be able to continue my turn for a while due to damage destruction from Stan.
>>23
“Both riding and damage will happen first!”
>>26
I feel sad thinking, “Oh… this person doesn’t understand.”
I’ll give this guy a wound, so hurry up and take him down.
You just need to strengthen the axe and swing it around, right?
If GP had just been a Just Guard judgment, I wouldn’t have had any complaints.
When I accidentally touch the loose guard slash GP just guard with one hand, it makes me sad.
>>27
One hand is just broken at an emergency maintenance level.
>>27
Chak’s regular guard has poor performance because the cancel is slow and the armor enhancement doesn’t apply.
Instead, I will use the deformed GP, so the downsides that were not an issue will become painfully unavoidable.
>>41
I didn’t know that.
I was thinking of adding guard performance to the Jasuga insurance, but is there no point?
>>61
With shield enhancement, it becomes stronger, but I won’t be using shield enhancement in this game.
>>61
It’s not that kind of meaning; I was saying that if it were GP, it would have gone up by one level in terms of its attributes, but that’s not the case.
But a one-handed sword can’t be a pizza cutter.
I feel like the judging for the perfect guard is off.
I can easily achieve perfect dodges with great swords and heavy weapons, but I can’t succeed at all with charge axes.
The only means of hurting is riding!
What skills would be good, I wonder?
For now, I’m using a chain blade thrust attack.
When things are going well, I can upgrade the axe multiple times, but when they’re not, I can’t even get the initial enhancement!
I’m unsure whether to add enhanced sustainability…
When I can’t be careless, I’m being diligent.
I haven’t used the spinning slash recently, so I want it to be changed to sword enhancement.
I’ll give you my ride and any scratches, so please take the stance!
>>40
(Attribute bin)
It seems like there’s no need to swing the axe just to take the stance.
I’m just a newbie who hasn’t done anything but GP super high output for ages, but I’m finally holding a charge ax again after a long time.
Double slash, shield thrust, double slash, brace the shield and strengthen the shield.
Creating a bottle with a double slash while waiting for a perfect guard, then enhancing the axe.
Is it enough to just keep focusing on that, as long as resources allow?
I have a vague memory of doing things like getting GP and trying to strengthen my sword in the past…
>>44
There’s nothing in particular that I could point out to a seasoned hunter who has been making full use of GP to that extent!
The sword enhancement is just a toy, so you don’t need to do it, and since the GP is uncertain, you don’t have to force yourself to do it either.
The priority of artillery has decreased, hasn’t it?
It seems there are quite a few people who don’t know about long press multi-stage.
>>46
Is it the one for when you’re collecting bottles?
>>48
When enhancing the axe and using it as a pizza cutter, if you don’t hold it down, it won’t have multi-hit detection.
In this work, it’s just going to be released with a pizza cutter.
So simple it’s almost shocking.
I want to immediately charge a two-hit after getting a Just Guard.
Just like Bushido.
I would like to know about sword enhancement.
>>50
Unnecessary.
>>50
Do it when you have free time.
>>50
It’s unnecessary garbage, so you can ignore it.
>>50
When there are no injuries, no axe enhancements, and no target approaching, I will gradually proceed.
I really want to be able to strengthen my axe without relying on enemies.
I don’t need sword enhancement, so let me enhance the axe with that command.
It would be nice if enhancing swords and shields counted as axe enhancements.
It seems that sword enhancement is just like that, after all…
I thought that drinking a seed of great strength before engaging in combat, using a small barrel to perform a self-made ambush, is the least stressful way to go about it.
The time spent standing still waiting for a just guard is really pointless.
>>58
“If there’s even a slight inclination to make this mainstream, I’ll drop this weapon in this work.”
The handling of sword enhancement has always been like this.
You might think that by enhancing both the ordinary sword and shield, it would become the Piper axe mode, right?
Isn’t the sword enhanced when you brace the shield in a motion sense?
In the explanation videos for the Charge Axe, all they talk about is being in a perfect state with shield enhancement, axe enhancement, and maxed out capsules! It was no good.
There’s a strange icon on the left edge that isn’t shining.
>>67
On the contrary, it’s extreme to say that just axe enhancement is enough.
>>67
It’s normally hard to understand that a boost won’t come out unless you cancel the charge while in shield enhancement state and then fully charge the attribute.
>>67
Does it seem like there’s any intention to let us use this properly with this delay?
I’m still in the lower ranks, but my Harbora with evasion distance has become cursed equipment… it’s cool though.
The design of the weapon is the coolest, right?
Why is it that I can strengthen my axe through riding finishes and attacking wounds, but I can’t do it voluntarily?
Is this weapon even sucking monster blood?
>>72
When I see the part with Albedo, I can’t help but gaze at the Chux in my hands.
>>72
That’s right.
The Charge Axe is a weapon developed by ancient people based on the Albedo guy, you know?
The actual Charge Blade was on display at the Great Hunting Exhibition, and it looked cool.
There was a groove hole in the shield to properly dock it.
When I play multiplayer, I seriously think, “Please give me some wounds, wounds, wounds, wounds!”
Please cancel the status of GP Jaskagification or axe enhancement!!!
No, the axe’s power increases, so shield enhancement is necessary…
>>76
Of course it’s better to have it, and I enhance my shield at the start of the battle.
It’s stronger to spend that time sharpening my axe than to think about maintaining it during battle, so there’s really no way around it…
I feel like the sword stance has the strongest motion for damage attacks.
>>77
When closing the distance, it becomes “this will do for now.”
Far easier to use than a charging slash.
>>86
I knew it would be that way.
It appeared quickly and has a wide range, this is… grateful.
The motion enhancement for the high output was good, but…
Due to partially regressing, it won’t let me honestly praise it.
I wonder what this sword is for.
>>81
Bin collecting rod
As long as you’re cutting and saving in the bottle, you’re probably smoking something.
I heard that you can’t strengthen the axe at all except for wound destruction, just guarding, and blade clashes, so I gave up.
Not beautiful…
What do you do besides riding when you make injuries?
It’s better to prioritize grenade bottles that can also stun over strong attribute bottles, right?
>>90
I think a basic grenade is fine.
Maybe it’s an opponent with a property that’s as hard to deal with as a squid’s stink.
Weakness Concentration 2 is really easy to use, isn’t it?
Since it lasts from 45 to 90 seconds, it must have received substantial strengthening, but it’s such a pitiful thing that I have no intention of using it at all.
>>92
That
Only
You can carry two weapons with the Slash Axe Man starting from 4, so I’m using it for the first time in this game, but doesn’t it have a lot of things to do!?
>>93
In the past, it was simple, but…?
>>93
It’s a weapon that’s too simple, just strengthen the shield and axe and swing the axe around.
Injuries get taken away quickly by fast attack speed weapons. Well, as long as I can defeat them, it doesn’t really matter, but I’m swinging it around…
Please give these four to Chaks, as we have a sick sword enhancement here.
>>97
It’s terrible that only people who are interested in Charge Axes would understand how much Charge Axes want this.
In the tutorial, since they only say “Let’s give it a try,” there are no bonuses at all, yet great sword users are emerging who keep jumping on and breaking things.
>>137
Well, if you destroy it, you get materials, so it’s worth breaking it when playing solo…
Just enhance the shield and axe and start hitting.
The axe mode definitely has great damage output, but the movement is so slow that I often get hit during the motion…
>>99
Make sure to increase the evasion distance to 2 or more.
Is there a good sub-weapon to inflict injury on the opponent?
I wonder if I should bring a little Taru too.
If the goal is only comfort, would it be around high-speed transformation, concentration, loading, and evasion distance?
I think the all-inclusive option is excessive.
It looks like a weapon with a lot of hits and low damage, but is a combo really necessary?
>>105
When you equip all four pieces of the upper Odogaron set, it’s normal to get hits like 15 damage with a single hit.
Having a shield somehow gives me a different sense of security.
I thought enhancing the axe would be troublesome, but surprisingly it wasn’t stressful at all.
Sometimes when it’s a bit of a lie multi, give me a wound, give me a wound, give me a wound, give me a wound.
I want the sword mode attacks to be more covered in GP so that I can get just guarding with GP too…
If the sword-bug stick is here, please share the wounds!
>>108
It’s a matter of life and death for us too, you know.
>>108
I’m sorry for breaking it because it seemed difficult to break the scar on your back.
Unlike past works, there’s no need to use GP to frantically cycle through super outputs and bins.
If you only perform the ritual at the beginning, all the monsters will die when using the pizza cutter, making it the easiest ever.
Even without an increase in duration, the sword enhancements for Rise were strong, so the lack of CFC derivation and shield enhancement extension is entirely to blame.
If the latter is impossible, at least make axe enhancement part of IB’s super output branch and include sword enhancement in the just guard branch.
Sometimes I lose focus and sheathe my sword.
Can an ancient Chack’s user fight with attribute release and high output?
>>112
The sword and shield is more suited.
>>124
To be honest, I might prefer the slacks in this work.
As long as there is no dependence on wounds.
If you don’t relax the conditions for axe enhancement, I’m going to lose my reproductive functions.
I think the most important thing is sustained enhancement.
In the axe mode, there’s nothing clever about it; all you can do is attack with Dossun Rori.
I felt that it wasn’t necessary to fully fill the barrel this time, so I didn’t think I needed to load the cannonball that much.
>>116
Isn’t the maximum total score until I escape about two times? I don’t need it.
I appreciate that other weapons can also have their direction changed with concentration, but I wish it had been like this from the beginning.
If sword enhancement and GP juggles become available, it will probably be used quite a bit here as well.
If I could temporarily deal damage comparable to a one-handed sword by strengthening the sword, I’d be more motivated…
The brother who had a hard time during the beta seems to be having fun…
It seems better to use a small barrel bomb to enhance the axe right after starting the quest at high difficulty…
Even if there are no scratches on the sword, it will quickly turn to a red gauge.
Rather, the sword wants to feel good by splitting helmets, leading to a desire for wounds.
>>128
I’ll knock you down, give me a wound!
It’s good that just casually using Release 1 makes the opponent faint on their own.
Give me a Just Guard for GP, or at least let me use the axe enhancement slash from a normal guard!
Can it be enhanced with a small barrel bomb…!
>>132
If you place a small barrel and draw your sword at the moment the fuse lights up, you’ll achieve a perfect guard.
The small barrel can be placed during the dash attack when you haven’t set a distance for evasion, and it will result in a perfect guard if you back evade.
Since ancient times, swords were meant to be filled with bottles and then struck with an axe when filled, right?
Let’s just combine sword enhancement and axe enhancement since it’s a hassle.
I don’t understand why a shield becomes an axe, but the axe isn’t strengthened by shield enhancement.
>>134
In the first place, that’s because the shield (axe) is being attribute-enhanced.
It’s true that the various enhancement names and their actual effects do not align.
Since I’m solo, I monopolize wounds, rides, just guards, and clashes.
Fun
>>136
(He’s like a bird that always stays alone…)
Charging and slashing are the same thing.
What was the reason for not making the system around the Jasukga axe enhancement so flimsy?
Is it sadistic?
>>142
It’s my fault for saying something like “Thank you, developers” during the demo version.
>>145
It seems that unless you criticize the bad parts harshly, they won’t understand… flattery doesn’t work.
I get anxious when a perfect guard turns into a clash because I don’t understand the conditions for the occurrence of a clash.
It would be nice if you could upgrade to axe while in shield and sword enhancement state.
If you do a just guard or break damage, it feels like you can easily strengthen yourself.
Perhaps the days of being teased as a wounded beggar will begin within the next three days.
>>147
“Please damage the Gunlance!” Is that what you’re going to do…?
I have only touched it a little so far.
I wonder if this weapon has always been this sharp.
Here is Otaru.
The charge blade doesn’t go in the direction of consolidating the three enhancement elements into one because it doesn’t need that many.
I wonder if I’ll be able to manage it once I get used to the fact that I can’t guard in axe mode and that my guard doesn’t come in time, leading to taking damage.
>>153
Praying for shape change with high-speed transformation.
>>172
Is that all there is…?
Approaching in axe mode is quite scary.
Since I have no choice, I’ll put a small barrel bomb right in front of you!
>>154
Since it’s quite nifty, I’ll put it down myself!
When I tried to strengthen my axe by having my friend hit me, I laughed because I couldn’t even trigger a perfect guard.
Why are you crushing such a weird part like this!
Since it’s the main lance, I’ll be putting some marks on it, so feel free to use the damage as you wish.
The focus on Lance’s weaknesses is just that its firepower is extremely high, and it’s hard to hit, plus it runs over allies, so it’s not needed.
But please give me all the hate from the monsters.
Thank you…
>>157
…As I thought, Lancer is quite different…
I remembered that I was an uncle who was bad at perfect guarding, including with the lance in Sunbreak.
Isn’t it more fun when the operations are complicated? That’s why I don’t think I’m going to reduce them anymore…
Even though you have a sword and shield larger than a one-handed sword, what firepower is that?
>>161
It can’t be helped, the complex mechanism is packed tightly.
>>161
The axe mechanism, which is not necessary for a one-handed sword, is simply a hindrance as weight, so it is natural.
The perfect dodge with a bow is easy, but this is way too difficult.
Jasuga is difficult, isn’t it?
It’s easy when solo, but the timing is tricky in multiplayer…
When Multis attack, they generally just go for a full-on brawl, so I feel like it’s not something to worry too much about.
With paralysis Chaks, you can have things like stun → paralysis → stun, which is really fun.
Having multiple enhancements has been the case for a while, and if anything, management has become easier without the need to consume bottles.
The fact that axe enhancements can’t be triggered voluntarily or that sword enhancements can only be issued at a painfully slow speed shows a complete lack of consideration in how they are executed.
The one-handed mode exists to save space, and I hope it becomes a bit more comfortable.
Double Slash! Shield Bash! Bottle Loading!
Is it such a caregiving weapon…
If we become one, I’ll try not to destroy the wound as much as possible. So far, I haven’t encountered it in the wild.
>>173
From a subjective standpoint, the biggest enemy is the wound.
It’s not impossible to switch to a sub one-handed sword after dealing some damage, but it’s a hassle.
It feels like wasting bottles when using bottle consumption attacks in axe mode, leading to a really half-hearted approach, but since not all of them will definitely hit with a super attack, I feel like I don’t need to worry about it too much.
Before doing it – it’s nice that the bottle won’t go to waste; the bottle enhancement has transformed into a system that changes bullet loading into a firepower skill that increases bottle damage by 1.3 times…
After enhancing the axe, you hold down the button with the pizza cutter, but sometimes if you hold it too long it doesn’t connect to the next attack, so it gets quite busy during the pizza cutter.
Isn’t it better if the cutter is in a long press state by default…? It’s natural to expect the long motion.
Ah, I see!
If it’s multiplayer, shooting guided missiles draws hate towards us!
>>181
It’s generally an EN-ENK in Rise, right? Guided missile.
Thankful
In multiplayer, as expected, axe enhancement is unstable, so I’m making the most of openings to use the super high attack.
It feels easier this way…
I wonder what the logic is behind the fact that axe enhancement can only be dependent on the opponent…
>>185
What’s the other one besides Just Guard and damage break?
I want a way to actively strengthen my axe.
>>189
Ride
>>189
It’s a blade clash and a finishing ride.
Remarkably entirely dependent on the partner.
I don’t really understand weapons other than Chucks, so I can’t tell if they are strong or weak in comparison.
The sound and effects of the finishing move and wound-destroying attack that go “zugagagagagagagagaga” melt my brain with pleasure.
It’s close to that of pachinko.
It feels so good to scratch!
I can understand that feeling, but having a long hit stop is purely a disadvantage, so I wonder if it won’t just increase in power.
Let’s stop wishing for what we don’t have.
Is explosive more effective than attributes?
Well, it might depend on the other person.
>>188
There aren’t any attributes that are that outrageous, so it’s stable to use things like multi-hit or critical hits to restrain the enemy with stun or paralysis and attack them vigorously.
>>188
Since ancient times, there has been a division like grenades between damage attributes and crowd control, so it changes depending on whether you want to take on the role of damage dealer or crowd control in multiplayer, solo, or party settings.
Carrying a paralysis charge blade will result in something amazing with paralysis, stun, and wound damage.
I want to be able to charge the stored amount even in axe state.
I’m so happy to know that I can strengthen at Otaru Jazz Gate.
It’s already said that the preparation time is a ritual, but adding the time for a real ritual that doesn’t even involve monsters is something else…
It’s not as bad as I thought, or rather, it’s fun! That’s my impression.
That thing that always floats around is garbage…
>>192
He’s rejecting everyone except for long-range weapons…
The recommended sub weapon is a gun.
This time there are only two combos to remember, so it is suitable for those who use Chucks and want to feel good with big moves.
I think it would have been fine to bring in a swap technique to begin with.
That thing has nothing to do with bugs, so it feels natural, and I want to use something like the high-pressure rotating slash on my own…
I would like the super attack to either narrow the attack range or deal damage equivalent to a single hit.
Strong attribute bins aren’t that special until they’re specialized with skills.
When I’m riding the axe enhancement, I hardly consume any vials at all, and the vial power keeps overflowing continuously.
I’m really unsure if this is a good weapon concept.
I mean, I don’t really use bottles even when my axe isn’t enhanced!
People who like to mess around with the Charge Axe probably enjoy clanking the shift lever of a manual transmission car.
I would seriously recommend the Switch Axe to those who want to feel good with powerful moves.
Why are these guys switching concepts?
Is the super penetration not that impressive even in artillery loading?
In terms of how easily you can swing it around, other weapons are far superior.
They were guys with tough meat.
When facing opponents that are large, sluggish in movement, and have a wide attack range, it makes counter-attacks difficult.
This guy, who can ignore guard and attack with flesh quality, is really dependable.
Also, the wound destruction attack feels incredibly good.
When using a hyper-exit type and swinging a Uzutunachax against gravity, it feels great to deal around 300 damage per vial.
However, the fact that I can’t make direct calls outside of the counter is definitely painful.
I didn’t know that shield enhancement works on pizza cutters…