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[Monster Hunter Wilds] I always want to use a pizza cutter.

1: Japan Otaku ReviewsYeahx1

Give me a wound.

2: Japan Otaku Reviews

I don’t know how to strengthen the axe other than by destroying wounds.

3: Japan Otaku ReviewsYeahx5

Whoa, I upgraded my axe with a perfect guard! But then I got blown away by a combo attack…

34: Japan Otaku Reviews

>>3

If I strengthen the Jasu-ga axe, I usually want to cancel the axe strengthening because the attacks won’t hit from a distance, or I’ll get blown away by a follow-up attack.

4: Japan Otaku Reviews

I feel that the opponent who moves around is exhausting, but the satisfying feeling of the pizza cutter is definitely what it is.

16: Japan Otaku Reviews

>>4

Maybe the next work will die.

5: Japan Otaku Reviews

It’s so much fun to keep attacking endlessly with slashing pizza cutter moves in a diagonal direction towards the opponent, causing damage and destroying their wounds.

6: Japan Otaku Reviews

I still haven’t remembered the perfect guard timing, so when the damage goes away and the axe enhancement ends, I fumble around even in one-handed sword mode.

7: Japan Otaku Reviews

In multiplayer, I get hit and can’t strengthen my axe all the time…

8: Japan Otaku Reviews

First, ride.

9: Japan Otaku ReviewsYeahx1

It’s interesting to see the insect stick blade chucks gathering around and saying, “Give me those wounds!”

10: Japan Otaku Reviews

Because I want to actively break things, the Destroyer King is probably almost essential.

I don’t know how much the damage bonus is.

11: Japan Otaku Reviews

It’s a comeback from the world, but doesn’t the effect seem dull?

Was it like this?

12: Japan Otaku Reviews

The focus mode is just too wonderful.

14: Japan Otaku ReviewsYeahx3

>>12

It’s great that we can adjust the high output, isn’t it?

13: Japan Otaku Reviews

Could it be that even if I use Just Guard, I can’t enhance the axe if I slide?

15: Japan Otaku Reviews

Am I not fighting the wounds rather than the monster?

17: Japan Otaku Reviews

I want to be able to fight even in super mode.

18: Japan Otaku Reviews

For now, let’s start by getting on board.

19: Japan Otaku Reviews

The lack of super powerful firepower is just laughable.

20: Japan Otaku Reviews

The only downside is that it’s just a big disadvantage…

It’s fine to just consume one bottle already.

21: Japan Otaku Reviews

In Sunbreak, I wonder if they finally realized that adding hit stop to the already slow axe makes it impossible to keep up with the enemy’s speed, as they quickly implemented a workaround last time; what are they going to do this time?

22: Japan Otaku Reviews

I switched from Super High Output Buppaman to Axe Swinging Man, but is this really stronger?

30: Japan Otaku ReviewsYeahx2

>>22

Can’t you read numbers?

Try reinforcing the bottle shield and hit it.

23: Japan Otaku ReviewsYeahx1

Opening Shield Charge

Axe charge from riding.

It feels great to be able to continue my turn for a while due to damage destruction from Stan.

26: Japan Otaku Reviews

>>23

“Both riding and damage will happen first!”

37: Japan Otaku Reviews

>>26

I feel sad thinking, “Oh… this person doesn’t understand.”

24: Japan Otaku Reviews

I’ll give this guy a wound, so hurry up and take him down.

25: Japan Otaku Reviews

You just need to strengthen the axe and swing it around, right?

27: Japan Otaku Reviews

If GP had just been a Just Guard judgment, I wouldn’t have had any complaints.

When I accidentally touch the loose guard slash GP just guard with one hand, it makes me sad.

28: Japan Otaku Reviews

>>27

One hand is just broken at an emergency maintenance level.

41: Japan Otaku Reviews

>>27

Chak’s regular guard has poor performance because the cancel is slow and the armor enhancement doesn’t apply.

Instead, I will use the deformed GP, so the downsides that were not an issue will become painfully unavoidable.

61: Japan Otaku Reviews

>>41

I didn’t know that.

I was thinking of adding guard performance to the Jasuga insurance, but is there no point?

65: Japan Otaku ReviewsYeahx1

>>61

With shield enhancement, it becomes stronger, but I won’t be using shield enhancement in this game.

78: Japan Otaku Reviews

>>61

It’s not that kind of meaning; I was saying that if it were GP, it would have gone up by one level in terms of its attributes, but that’s not the case.

29: Japan Otaku Reviews

But a one-handed sword can’t be a pizza cutter.

31: Japan Otaku Reviews

I feel like the judging for the perfect guard is off.

I can easily achieve perfect dodges with great swords and heavy weapons, but I can’t succeed at all with charge axes.

32: Japan Otaku Reviews

The only means of hurting is riding!

33: Japan Otaku Reviews

What skills would be good, I wonder?

35: Japan Otaku Reviews

For now, I’m using a chain blade thrust attack.

36: Japan Otaku Reviews

When things are going well, I can upgrade the axe multiple times, but when they’re not, I can’t even get the initial enhancement!

I’m unsure whether to add enhanced sustainability…

38: Japan Otaku Reviews

When I can’t be careless, I’m being diligent.

39: Japan Otaku Reviews

I haven’t used the spinning slash recently, so I want it to be changed to sword enhancement.

40: Japan Otaku Reviews

I’ll give you my ride and any scratches, so please take the stance!

43: Japan Otaku Reviews

>>40

(Attribute bin)

42: Japan Otaku Reviews

It seems like there’s no need to swing the axe just to take the stance.

44: Japan Otaku Reviews

I’m just a newbie who hasn’t done anything but GP super high output for ages, but I’m finally holding a charge ax again after a long time.

Double slash, shield thrust, double slash, brace the shield and strengthen the shield.

Creating a bottle with a double slash while waiting for a perfect guard, then enhancing the axe.

Is it enough to just keep focusing on that, as long as resources allow?

I have a vague memory of doing things like getting GP and trying to strengthen my sword in the past…

62: Japan Otaku ReviewsYeahx3

>>44

There’s nothing in particular that I could point out to a seasoned hunter who has been making full use of GP to that extent!

The sword enhancement is just a toy, so you don’t need to do it, and since the GP is uncertain, you don’t have to force yourself to do it either.

45: Japan Otaku Reviews

The priority of artillery has decreased, hasn’t it?

46: Japan Otaku ReviewsYeahx1

It seems there are quite a few people who don’t know about long press multi-stage.

48: Japan Otaku Reviews

>>46

Is it the one for when you’re collecting bottles?

54: Japan Otaku Reviews

>>48

When enhancing the axe and using it as a pizza cutter, if you don’t hold it down, it won’t have multi-hit detection.

47: Japan Otaku Reviews

In this work, it’s just going to be released with a pizza cutter.

So simple it’s almost shocking.

49: Japan Otaku Reviews

I want to immediately charge a two-hit after getting a Just Guard.

Just like Bushido.

50: Japan Otaku Reviews

I would like to know about sword enhancement.

52: Japan Otaku Reviews

>>50

Unnecessary.

53: Japan Otaku Reviews

>>50

Do it when you have free time.

57: Japan Otaku Reviews

>>50

It’s unnecessary garbage, so you can ignore it.

64: Japan Otaku Reviews

>>50

When there are no injuries, no axe enhancements, and no target approaching, I will gradually proceed.

51: Japan Otaku ReviewsYeahx2

I really want to be able to strengthen my axe without relying on enemies.

I don’t need sword enhancement, so let me enhance the axe with that command.

55: Japan Otaku ReviewsYeahx3

It would be nice if enhancing swords and shields counted as axe enhancements.

56: Japan Otaku Reviews

It seems that sword enhancement is just like that, after all…

58: Japan Otaku Reviews

I thought that drinking a seed of great strength before engaging in combat, using a small barrel to perform a self-made ambush, is the least stressful way to go about it.

The time spent standing still waiting for a just guard is really pointless.

63: Japan Otaku Reviews

>>58

“If there’s even a slight inclination to make this mainstream, I’ll drop this weapon in this work.”

59: Japan Otaku Reviews

The handling of sword enhancement has always been like this.

60: Japan Otaku ReviewsYeahx2

You might think that by enhancing both the ordinary sword and shield, it would become the Piper axe mode, right?

66: Japan Otaku Reviews

Isn’t the sword enhanced when you brace the shield in a motion sense?

67: Japan Otaku ReviewsYeahx7

In the explanation videos for the Charge Axe, all they talk about is being in a perfect state with shield enhancement, axe enhancement, and maxed out capsules! It was no good.

There’s a strange icon on the left edge that isn’t shining.

70: Japan Otaku ReviewsYeahx3

>>67

On the contrary, it’s extreme to say that just axe enhancement is enough.

71: Japan Otaku Reviews

>>67

It’s normally hard to understand that a boost won’t come out unless you cancel the charge while in shield enhancement state and then fully charge the attribute.

84: Japan Otaku Reviews

>>67

Does it seem like there’s any intention to let us use this properly with this delay?

68: Japan Otaku Reviews

I’m still in the lower ranks, but my Harbora with evasion distance has become cursed equipment… it’s cool though.

69: Japan Otaku Reviews

The design of the weapon is the coolest, right?

72: Japan Otaku Reviews

Why is it that I can strengthen my axe through riding finishes and attacking wounds, but I can’t do it voluntarily?

Is this weapon even sucking monster blood?

80: Japan Otaku Reviews

>>72

When I see the part with Albedo, I can’t help but gaze at the Chux in my hands.

82: Japan Otaku Reviews

>>72

That’s right.

The Charge Axe is a weapon developed by ancient people based on the Albedo guy, you know?

73: Japan Otaku Reviews

The actual Charge Blade was on display at the Great Hunting Exhibition, and it looked cool.

There was a groove hole in the shield to properly dock it.

74: Japan Otaku ReviewsYeahx1

When I play multiplayer, I seriously think, “Please give me some wounds, wounds, wounds, wounds!”

75: Japan Otaku Reviews

Please cancel the status of GP Jaskagification or axe enhancement!!!

76: Japan Otaku ReviewsYeahx15

No, the axe’s power increases, so shield enhancement is necessary…

102: Japan Otaku ReviewsYeahx2

>>76

Of course it’s better to have it, and I enhance my shield at the start of the battle.

It’s stronger to spend that time sharpening my axe than to think about maintaining it during battle, so there’s really no way around it…

77: Japan Otaku ReviewsYeahx1

I feel like the sword stance has the strongest motion for damage attacks.

86: Japan Otaku Reviews

>>77

When closing the distance, it becomes “this will do for now.”

Far easier to use than a charging slash.

89: Japan Otaku Reviews

>>86

I knew it would be that way.

It appeared quickly and has a wide range, this is… grateful.

79: Japan Otaku Reviews

The motion enhancement for the high output was good, but…

Due to partially regressing, it won’t let me honestly praise it.

81: Japan Otaku Reviews

I wonder what this sword is for.

85: Japan Otaku ReviewsYeahx12

>>81

Bin collecting rod

83: Japan Otaku Reviews

As long as you’re cutting and saving in the bottle, you’re probably smoking something.

87: Japan Otaku Reviews

I heard that you can’t strengthen the axe at all except for wound destruction, just guarding, and blade clashes, so I gave up.

Not beautiful…

88: Japan Otaku Reviews

What do you do besides riding when you make injuries?

90: Japan Otaku Reviews

It’s better to prioritize grenade bottles that can also stun over strong attribute bottles, right?

125: Japan Otaku Reviews

>>90

I think a basic grenade is fine.

Maybe it’s an opponent with a property that’s as hard to deal with as a squid’s stink.

91: Japan Otaku Reviews

Weakness Concentration 2 is really easy to use, isn’t it?

92: Japan Otaku Reviews

Since it lasts from 45 to 90 seconds, it must have received substantial strengthening, but it’s such a pitiful thing that I have no intention of using it at all.

94: Japan Otaku Reviews

>>92

That

Only

93: Japan Otaku Reviews

You can carry two weapons with the Slash Axe Man starting from 4, so I’m using it for the first time in this game, but doesn’t it have a lot of things to do!?

95: Japan Otaku Reviews

>>93

In the past, it was simple, but…?

101: Japan Otaku Reviews

>>93

It’s a weapon that’s too simple, just strengthen the shield and axe and swing the axe around.

96: Japan Otaku Reviews

Injuries get taken away quickly by fast attack speed weapons. Well, as long as I can defeat them, it doesn’t really matter, but I’m swinging it around…

97: Japan Otaku ReviewsYeahx2

Please give these four to Chaks, as we have a sick sword enhancement here.

137: Japan Otaku ReviewsYeahx2

>>97

It’s terrible that only people who are interested in Charge Axes would understand how much Charge Axes want this.

In the tutorial, since they only say “Let’s give it a try,” there are no bonuses at all, yet great sword users are emerging who keep jumping on and breaking things.

140: Japan Otaku Reviews

>>137

Well, if you destroy it, you get materials, so it’s worth breaking it when playing solo…

98: Japan Otaku Reviews

Just enhance the shield and axe and start hitting.

99: Japan Otaku Reviews

The axe mode definitely has great damage output, but the movement is so slow that I often get hit during the motion…

104: Japan Otaku Reviews

>>99

Make sure to increase the evasion distance to 2 or more.

100: Japan Otaku Reviews

Is there a good sub-weapon to inflict injury on the opponent?

I wonder if I should bring a little Taru too.

103: Japan Otaku Reviews

If the goal is only comfort, would it be around high-speed transformation, concentration, loading, and evasion distance?

I think the all-inclusive option is excessive.

105: Japan Otaku Reviews

It looks like a weapon with a lot of hits and low damage, but is a combo really necessary?

118: Japan Otaku Reviews

>>105

When you equip all four pieces of the upper Odogaron set, it’s normal to get hits like 15 damage with a single hit.

106: Japan Otaku Reviews

Having a shield somehow gives me a different sense of security.

I thought enhancing the axe would be troublesome, but surprisingly it wasn’t stressful at all.

Sometimes when it’s a bit of a lie multi, give me a wound, give me a wound, give me a wound, give me a wound.

107: Japan Otaku Reviews

I want the sword mode attacks to be more covered in GP so that I can get just guarding with GP too…

108: Japan Otaku Reviews

If the sword-bug stick is here, please share the wounds!

117: Japan Otaku Reviews

>>108

It’s a matter of life and death for us too, you know.

123: Japan Otaku Reviews

>>108

I’m sorry for breaking it because it seemed difficult to break the scar on your back.

109: Japan Otaku ReviewsYeahx8

Unlike past works, there’s no need to use GP to frantically cycle through super outputs and bins.

If you only perform the ritual at the beginning, all the monsters will die when using the pizza cutter, making it the easiest ever.

110: Japan Otaku Reviews

Even without an increase in duration, the sword enhancements for Rise were strong, so the lack of CFC derivation and shield enhancement extension is entirely to blame.

If the latter is impossible, at least make axe enhancement part of IB’s super output branch and include sword enhancement in the just guard branch.

111: Japan Otaku Reviews

Sometimes I lose focus and sheathe my sword.

112: Japan Otaku Reviews

Can an ancient Chack’s user fight with attribute release and high output?

124: Japan Otaku Reviews

>>112

The sword and shield is more suited.

131: Japan Otaku Reviews

>>124

To be honest, I might prefer the slacks in this work.

As long as there is no dependence on wounds.

113: Japan Otaku Reviews

If you don’t relax the conditions for axe enhancement, I’m going to lose my reproductive functions.

114: Japan Otaku Reviews

I think the most important thing is sustained enhancement.

115: Japan Otaku Reviews

In the axe mode, there’s nothing clever about it; all you can do is attack with Dossun Rori.

116: Japan Otaku Reviews

I felt that it wasn’t necessary to fully fill the barrel this time, so I didn’t think I needed to load the cannonball that much.

127: Japan Otaku Reviews

>>116

Isn’t the maximum total score until I escape about two times? I don’t need it.

119: Japan Otaku Reviews

I appreciate that other weapons can also have their direction changed with concentration, but I wish it had been like this from the beginning.

120: Japan Otaku Reviews

If sword enhancement and GP juggles become available, it will probably be used quite a bit here as well.

121: Japan Otaku Reviews

If I could temporarily deal damage comparable to a one-handed sword by strengthening the sword, I’d be more motivated…

122: Japan Otaku Reviews

The brother who had a hard time during the beta seems to be having fun…

126: Japan Otaku ReviewsYeahx1

It seems better to use a small barrel bomb to enhance the axe right after starting the quest at high difficulty…

128: Japan Otaku Reviews

Even if there are no scratches on the sword, it will quickly turn to a red gauge.

Rather, the sword wants to feel good by splitting helmets, leading to a desire for wounds.

135: Japan Otaku Reviews

>>128

I’ll knock you down, give me a wound!

129: Japan Otaku Reviews

It’s good that just casually using Release 1 makes the opponent faint on their own.

130: Japan Otaku Reviews

Give me a Just Guard for GP, or at least let me use the axe enhancement slash from a normal guard!

132: Japan Otaku Reviews

Can it be enhanced with a small barrel bomb…!

150: Japan Otaku Reviews

>>132

If you place a small barrel and draw your sword at the moment the fuse lights up, you’ll achieve a perfect guard.

The small barrel can be placed during the dash attack when you haven’t set a distance for evasion, and it will result in a perfect guard if you back evade.

133: Japan Otaku Reviews

Since ancient times, swords were meant to be filled with bottles and then struck with an axe when filled, right?

134: Japan Otaku ReviewsYeahx6

Let’s just combine sword enhancement and axe enhancement since it’s a hassle.

I don’t understand why a shield becomes an axe, but the axe isn’t strengthened by shield enhancement.

139: Japan Otaku Reviews

>>134

In the first place, that’s because the shield (axe) is being attribute-enhanced.

It’s true that the various enhancement names and their actual effects do not align.

136: Japan Otaku Reviews

Since I’m solo, I monopolize wounds, rides, just guards, and clashes.

Fun

143: Japan Otaku ReviewsYeahx8

>>136

(He’s like a bird that always stays alone…)

141: Japan Otaku Reviews

Charging and slashing are the same thing.

142: Japan Otaku Reviews

What was the reason for not making the system around the Jasukga axe enhancement so flimsy?

Is it sadistic?

145: Japan Otaku ReviewsYeahx5

>>142

It’s my fault for saying something like “Thank you, developers” during the demo version.

151: Japan Otaku ReviewsYeahx5

>>145

It seems that unless you criticize the bad parts harshly, they won’t understand… flattery doesn’t work.

144: Japan Otaku Reviews

I get anxious when a perfect guard turns into a clash because I don’t understand the conditions for the occurrence of a clash.

146: Japan Otaku Reviews

It would be nice if you could upgrade to axe while in shield and sword enhancement state.

If you do a just guard or break damage, it feels like you can easily strengthen yourself.

147: Japan Otaku Reviews

Perhaps the days of being teased as a wounded beggar will begin within the next three days.

158: Japan Otaku Reviews

>>147

“Please damage the Gunlance!” Is that what you’re going to do…?

148: Japan Otaku Reviews

I have only touched it a little so far.

I wonder if this weapon has always been this sharp.

149: Japan Otaku Reviews

Here is Otaru.

152: Japan Otaku ReviewsYeahx2

The charge blade doesn’t go in the direction of consolidating the three enhancement elements into one because it doesn’t need that many.

153: Japan Otaku Reviews

I wonder if I’ll be able to manage it once I get used to the fact that I can’t guard in axe mode and that my guard doesn’t come in time, leading to taking damage.

172: Japan Otaku Reviews

>>153

Praying for shape change with high-speed transformation.

182: Japan Otaku Reviews

>>172

Is that all there is…?

Approaching in axe mode is quite scary.

154: Japan Otaku Reviews

Since I have no choice, I’ll put a small barrel bomb right in front of you!

156: Japan Otaku Reviews

>>154

Since it’s quite nifty, I’ll put it down myself!

155: Japan Otaku ReviewsYeahx1

When I tried to strengthen my axe by having my friend hit me, I laughed because I couldn’t even trigger a perfect guard.

Why are you crushing such a weird part like this!

157: Japan Otaku Reviews

Since it’s the main lance, I’ll be putting some marks on it, so feel free to use the damage as you wish.

The focus on Lance’s weaknesses is just that its firepower is extremely high, and it’s hard to hit, plus it runs over allies, so it’s not needed.

But please give me all the hate from the monsters.

174: Japan Otaku ReviewsYeahx7

Thank you…

>>157

…As I thought, Lancer is quite different…

159: Japan Otaku ReviewsYeahx3

I remembered that I was an uncle who was bad at perfect guarding, including with the lance in Sunbreak.

160: Japan Otaku ReviewsYeahx1

Isn’t it more fun when the operations are complicated? That’s why I don’t think I’m going to reduce them anymore…

161: Japan Otaku Reviews

Even though you have a sword and shield larger than a one-handed sword, what firepower is that?

166: Japan Otaku Reviews

>>161

It can’t be helped, the complex mechanism is packed tightly.

167: Japan Otaku Reviews

>>161

The axe mechanism, which is not necessary for a one-handed sword, is simply a hindrance as weight, so it is natural.

162: Japan Otaku Reviews

The perfect dodge with a bow is easy, but this is way too difficult.

163: Japan Otaku ReviewsYeahx1

Jasuga is difficult, isn’t it?

164: Japan Otaku ReviewsYeahx1

It’s easy when solo, but the timing is tricky in multiplayer…

165: Japan Otaku ReviewsYeahx1

When Multis attack, they generally just go for a full-on brawl, so I feel like it’s not something to worry too much about.

168: Japan Otaku Reviews

With paralysis Chaks, you can have things like stun → paralysis → stun, which is really fun.

169: Japan Otaku Reviews

Having multiple enhancements has been the case for a while, and if anything, management has become easier without the need to consume bottles.

The fact that axe enhancements can’t be triggered voluntarily or that sword enhancements can only be issued at a painfully slow speed shows a complete lack of consideration in how they are executed.

170: Japan Otaku Reviews

The one-handed mode exists to save space, and I hope it becomes a bit more comfortable.

171: Japan Otaku Reviews

Double Slash! Shield Bash! Bottle Loading!

173: Japan Otaku Reviews

Is it such a caregiving weapon…

If we become one, I’ll try not to destroy the wound as much as possible. So far, I haven’t encountered it in the wild.

180: Japan Otaku Reviews

>>173

From a subjective standpoint, the biggest enemy is the wound.

175: Japan Otaku Reviews

It’s not impossible to switch to a sub one-handed sword after dealing some damage, but it’s a hassle.

176: Japan Otaku Reviews

It feels like wasting bottles when using bottle consumption attacks in axe mode, leading to a really half-hearted approach, but since not all of them will definitely hit with a super attack, I feel like I don’t need to worry about it too much.

177: Japan Otaku Reviews

Before doing it – it’s nice that the bottle won’t go to waste; the bottle enhancement has transformed into a system that changes bullet loading into a firepower skill that increases bottle damage by 1.3 times…

178: Japan Otaku ReviewsYeahx2

After enhancing the axe, you hold down the button with the pizza cutter, but sometimes if you hold it too long it doesn’t connect to the next attack, so it gets quite busy during the pizza cutter.

179: Japan Otaku ReviewsYeahx5

Isn’t it better if the cutter is in a long press state by default…? It’s natural to expect the long motion.

181: Japan Otaku Reviews

Ah, I see!

If it’s multiplayer, shooting guided missiles draws hate towards us!

184: Japan Otaku Reviews

>>181

It’s generally an EN-ENK in Rise, right? Guided missile.

Thankful

183: Japan Otaku Reviews

In multiplayer, as expected, axe enhancement is unstable, so I’m making the most of openings to use the super high attack.

It feels easier this way…

185: Japan Otaku ReviewsYeahx4

I wonder what the logic is behind the fact that axe enhancement can only be dependent on the opponent…

189: Japan Otaku Reviews

>>185

What’s the other one besides Just Guard and damage break?

I want a way to actively strengthen my axe.

198: Japan Otaku Reviews

>>189

Ride

207: Japan Otaku Reviews

>>189

It’s a blade clash and a finishing ride.

Remarkably entirely dependent on the partner.

186: Japan Otaku ReviewsYeahx1

I don’t really understand weapons other than Chucks, so I can’t tell if they are strong or weak in comparison.

The sound and effects of the finishing move and wound-destroying attack that go “zugagagagagagagagaga” melt my brain with pleasure.

It’s close to that of pachinko.

187: Japan Otaku ReviewsYeahx2

It feels so good to scratch!

I can understand that feeling, but having a long hit stop is purely a disadvantage, so I wonder if it won’t just increase in power.

Let’s stop wishing for what we don’t have.

188: Japan Otaku Reviews

Is explosive more effective than attributes?

Well, it might depend on the other person.

196: Japan Otaku Reviews

>>188

There aren’t any attributes that are that outrageous, so it’s stable to use things like multi-hit or critical hits to restrain the enemy with stun or paralysis and attack them vigorously.

200: Japan Otaku Reviews

>>188

Since ancient times, there has been a division like grenades between damage attributes and crowd control, so it changes depending on whether you want to take on the role of damage dealer or crowd control in multiplayer, solo, or party settings.

Carrying a paralysis charge blade will result in something amazing with paralysis, stun, and wound damage.

190: Japan Otaku Reviews

I want to be able to charge the stored amount even in axe state.

191: Japan Otaku Reviews

I’m so happy to know that I can strengthen at Otaru Jazz Gate.

It’s already said that the preparation time is a ritual, but adding the time for a real ritual that doesn’t even involve monsters is something else…

192: Japan Otaku ReviewsYeahx1

It’s not as bad as I thought, or rather, it’s fun! That’s my impression.

That thing that always floats around is garbage…

202: Japan Otaku ReviewsYeahx1

>>192

He’s rejecting everyone except for long-range weapons…

193: Japan Otaku Reviews

The recommended sub weapon is a gun.

This time there are only two combos to remember, so it is suitable for those who use Chucks and want to feel good with big moves.

194: Japan Otaku Reviews

I think it would have been fine to bring in a swap technique to begin with.

That thing has nothing to do with bugs, so it feels natural, and I want to use something like the high-pressure rotating slash on my own…

195: Japan Otaku Reviews

I would like the super attack to either narrow the attack range or deal damage equivalent to a single hit.

197: Japan Otaku Reviews

Strong attribute bins aren’t that special until they’re specialized with skills.

199: Japan Otaku Reviews

When I’m riding the axe enhancement, I hardly consume any vials at all, and the vial power keeps overflowing continuously.

I’m really unsure if this is a good weapon concept.

I mean, I don’t really use bottles even when my axe isn’t enhanced!

201: Japan Otaku ReviewsYeahx1

People who like to mess around with the Charge Axe probably enjoy clanking the shift lever of a manual transmission car.

203: Japan Otaku ReviewsYeahx4

I would seriously recommend the Switch Axe to those who want to feel good with powerful moves.

Why are these guys switching concepts?

204: Japan Otaku Reviews

Is the super penetration not that impressive even in artillery loading?

205: Japan Otaku Reviews

In terms of how easily you can swing it around, other weapons are far superior.

They were guys with tough meat.

When facing opponents that are large, sluggish in movement, and have a wide attack range, it makes counter-attacks difficult.

This guy, who can ignore guard and attack with flesh quality, is really dependable.

Also, the wound destruction attack feels incredibly good.

209: Japan Otaku Reviews

When using a hyper-exit type and swinging a Uzutunachax against gravity, it feels great to deal around 300 damage per vial.

However, the fact that I can’t make direct calls outside of the counter is definitely painful.

210: Japan Otaku Reviews

I didn’t know that shield enhancement works on pizza cutters…

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    [BanG Dream!] “What will Tomorin do if I’m not around?”

    • March 4, 2025
    [BanG Dream!] “What will Tomorin do if I’m not around?”

    [Super Doctor K] I just read yesterday’s update.

    • March 4, 2025
    [Super Doctor K] I just read yesterday’s update.

    [Eyeshield 21] Aishield’s Suzuon is cute, but my older brother is like that, you know.

    • March 4, 2025
    [Eyeshield 21] Aishield’s Suzuon is cute, but my older brother is like that, you know.

    [Game] Even in a positive review, if the language is overly exaggerated, it can be frustrating.

    • March 4, 2025
    [Game] Even in a positive review, if the language is overly exaggerated, it can be frustrating.

    [Mobile Suit Gundam] I watched up to the point where Garma falls in the first retake, and he’s just a normal jerk, even more than in fan works… like when he says, “Char wouldn’t understand since he has no family!” and so on…

    • March 4, 2025
    [Mobile Suit Gundam] I watched up to the point where Garma falls in the first retake, and he’s just a normal jerk, even more than in fan works… like when he says, “Char wouldn’t understand since he has no family!” and so on…