
I heard there are many psycho-style characters.
The pressure in the thumbnail is immense.
I love dependable blond beautiful boys.
The absence of Shikibu in our home.
It seems that Psycho-Yona is stronger.
>>6
Don’t compare it to UR.
>>6
Well, it’s UR, so that makes sense.
But I want to change Yona-kun’s new type ability to defense.
>>6
That’s true, but in high-difficulty space missions, each unit can do Psyche-style and Narayona.
The face is physiologically impossible.
It’s strong, but it’s more advantageous in terms of innovator on the B-side.
I thought there was no natural recovery since the stamina gauge doesn’t show a timer, but it turns out the base one is in that position.
Based on the gauge, it seems like it won’t overflow for 24 hours, so maybe it’s best to save it a little before the event.
>>12
It seems like it’s recovering naturally, and if you look at the breakdown for the base, it looks like we could store about 72 hours’ worth, right?
I won’t go out of my way to dig it up.
>>16
(I wonder if it’s about the White Doll…)
>>22
I will use del!
UR Swimwear Gyararu Shikibu!
Machu is kind of sparkling? → While saying “Sparkling!” they were hitting their opponent with an axe and saying things like “Don’t get in my way…” so they looked really like a super-strong enhanced human.
Moreover, it’s a nice smile.
Why is Shikibu so popular?
>>20
Isn’t it great? It’s Kikuko Inoue, you know?
>>20
Because he is a guardian angel who protects our side at the cost of Mackie’s spirits.
It got buried, so it’s smooth over here!
Newtypes, Coordies, and enhanced humans all have their second abilities increase awakening reactions, but…
Honestly, I’d be happy with something that boosts shooting and martial arts skills.
The convenient Gallar-style servant that can become either a white Gundam servant or a Psycho servant.
I have too few SSR pilots on hand.
During the reroll, I should have looked at not just the number of UR cards but also the number of SSR pilots that can play a key role in each series formation.
Since we don’t have Shikibu, we’re relying on the G Gundam to do its best.
I don’t know much about katana people, but they are enhanced humans.
And the behavior and actions seem quite reasonable.
Machu aside, it’s becoming increasingly difficult for Quax with the shorter range.
This game is interesting, but isn’t there a lack of original BGM? I want to play the game with awesome BGM like the old G Generation.
>>32
Money and rights…
>>32
The usage fees are ridiculously high, so covering all the original BGM would inevitably lead to a deficit.
If the game becomes popular and profitable, there might be a chance!
>>32
If you continue to use BGM from multiple publishers in social games, the costs will be insane.
It may be frustrating, but there’s nothing that can be done.
>>32
These days, using the original soundtrack is expensive…
It can’t be used in things like Super Robot Wars or mobile games because it requires a single flow.
When you look closely, she’s really ugly, this ugly person.
>>36
Honorary Nameless Ya
>>45
However, it’s about half Johnny…
>>36
Red, really red.
Beside is also too excellent, but after all, it’s the impact.
I’m currently progressing in Zeta, and the flight unit is really important.
>>41
So, Siegax tends to always be in the spotlight.
>>65
Why can it fly…? Especially the white one.
>>71
Fly, Gundam!!!
>>74
The Gundam rises again!
>>81
Burn bright, Gundam! (Hit)
>>41
Since the opponent has also become correspondingly weaker, you can clear it without being too defensive at the story stage.
It won’t be long before an unidentified person surrounds Shikibu with blonde hair and blue eyes.
When I watch the story in ZZ, I go “Whoa… it’s more painful than I expected…” and I feel like Judau’s NT abilities are being expanded unconsciously as the story progresses, right?
I thought, “This is bad…” at the point where I realized that Rina is not a ghost but alive and on Earth.
>>43
The shift from the various bizarre stories in the beginning to a serious tone is incredibly jarring.
>>43
In terms of NT ability, I’ve been told I’m quite high up there.
It’s correct to have gone to Jupiter before being used by some military.
It didn’t feel like Shikibu was the only option for the tank role as was mentioned beforehand.
There’s not enough capital at all!!
>>46
You think that, right?
Soon, there will be a surplus of capital due to a lack of training materials.
>>60
You might think so, right?
This time, there will be a capital shortage in UR development.
>>66
Ultimately, whatever you do, you will run out of AP.
>>78
Hurry up and implement the monthly pass so I can receive recovery items every day.
>>66
This is Endless Waltz.
I opened it because the thread about Sleggar was revived on Machu wiki, but it was no good.
Adding background music makes it expensive! It takes up space! It can’t be helped.
Well, then, something like BGM with a slightly off sound, similar to the ones from Jusco would be fine…
>>52
Isn’t that the kind of thing that gets criticized a lot?
Even so, it still can’t clear copyright.
Since Gundam Breaker 4 also removed all the licensed BGM…
Well, over there, it’s more that the development is incompetent, considering the other bad points.
When dealing with a hard opponent, I attack repeatedly, so I don’t have enough EN! I want to recover!
When facing a tough opponent, the HP of the support defense team isn’t enough! I want to heal!
>>57
There is no battleship to return to…!
Is it a guardian angel or a Gallar-style lady?
Well, angels are said to be otherworldly beings.
Even now, after about an hour of concentrated use, it feels like my smartphone is entering the atmosphere.
Oh, that didn’t clear copyright… So why was it at Jusco?
In social games, the BGM is charged based on a rough calculation like total downloads multiplied by the listening period…
>>63
What is that hellish system…?
>>68
Well, it’s extreme, but I think managing would be difficult without doing things like that.
When developing, the thing that probably becomes the most scarce is the level-up materials for the units, right?
>>64
So this is completely a bonsai game; I’m putting the story on hold and taking my time to progress.
Is it true that music can’t be freely used even by companies that hold the copyright?
>>67
When it comes to the theme song, it will be the person who holds the rights who sings it…
Battle Operation 2 is produced by BB Studio, so they were able to reuse a large amount of original BGM from past works for which they hold the rights.
However, when I look at it this way, I can’t help but think that Shikibu really has fox-like eyes.
My half-sister is honestly a beautiful girl.
In the main story, it’s something else, but Shikibu getting beaten up is amusing.
Because it will require a total of 4 million for one unit in UR development…
I wonder if there’s any use for gacha units below SR level…
Is it tough to add a custom soundtrack?
I don’t know of any examples in social games.
>>80
The specifications for each device are too different, so it would be impossible.
>>80
In Spakuro, it was added temporarily.
Since you listen to the same song throughout the event, it will feel like you’ve listened to it for a lifetime.
The Kurobon BGM might be usable.
It would be troubling if that keeps flowing like that…
The default model of Shikibu has weapons that are too simple…
Even if it’s that kind of aircraft,
Is it that the license fees for songs used in social games are special?
>>84
It’s pretty tough to have to download even for a buyout game in CS.
>>84
I’ve seen that there are specifications where you can’t use originals because it costs money on a per-download basis.
I can’t even clear Hard 1 of the first stage…
This is going to be crazy once the event starts…
>>88
It will probably be impossible by the time the hardware is released.
Clear 1st → Clear Z and Shun → Clear 1st Hard
→ Clear ZZ and W → Clear Z and hard mode of the seed
I feel like it’s good to have a sense like that.
It might change depending on the availability of gacha URs and the strength of development upgrades.
It’s amazing how Judou, despite being the type to get involved, is making statements considering the future of Earth and humanity.
>>90
It’s as if the other protagonists don’t have a broad perspective.
Do I have to hold off on gathering enhancement materials until I clear the first generation 14?
>>91
Didn’t you get released around 9?
>>100
It might have been 9…
It’s a bit far away.
It would be quick if I just did it.
I haven’t used the Tornado Gundam at all this time, even though it supported the early stages.
Regardless of capital, the more you fill out the development tree, the more unit EXP you get back, so unless you’re aiming for enhancements, it’s not a bad idea to develop it.
I would rather fill it with captured equipment as much as possible.
I wonder who everyone is putting in G3.
>>98
Seira-san
>>98
At my place, Machu is going back and forth between G3 and Zieg Ax.
When you want to eliminate weak enemies in a step, use the axe.
When I want to deal damage to the boss in a tough situation, it’s like using a G3 type of differentiation.
Even though it’s from a paid gacha, doesn’t that white one have a bit of an unreasonable performance?
I want to recover from hard mode with stones just like in normal mode!
Once I make a few level 100 characters, it will definitely get a lot easier…
>>102
I would hate it if there were still painful content on the third day of the service…
>>107
The lowest guy in Eitaro…
>>107
I think Eternal is tough.
The strength of 100,000 from Z and the seed’s hardware is quite hard to reach.
In other words, it’s quite difficult to gather the series’ strength.
Why is it so easy to gather only the first ones?
>>104
Is it because there are many side stories?
>>104
Since it’s the One Year War, there are absurdly many types of mobile suits that can be placed.
>>104
There are many Honor 1sts in the side stories and multiverse…
>>104
It’s simply because there are a lot of developments and many implementations of gacha.
Things like Z, ZZ, X, and G are extremely tragic.
The first event in the social game is usually extremely difficult and can become frustrating or the rewards might be too good, but I wonder which one it will be this time.
I want to try the red one soon.
Bit-equipped thing
I thought I couldn’t get a ☆3 in Hard 1 Secret… but if I finish the secret, I just need to clear it without showing it.
>>108
(A little lacking in points)
Experience points…!
I’m lacking experience points…!
How on earth did you manage to reach level 100 without any kind of experience pack for purchase?
>>118
I think it’s about demolition and shops.
>>118
Since there are many experience items you get for clearing the normal stage for the first time, it’s better to keep moving forward, strengthen your characters, and then aim for a three-star clear.
>>118
Severe payers, you know.
I’m selling gacha machines to get rare medals, and buying experience points with those rare medals.
You shouldn’t imitate it.
>>118
There is a reward for clearing the story for the first time, so let’s play through it as soon as the story is unlocked.
Doing this makes me want to take my time with a proper evolution of G Gen F on the Switch.
Is there a light cannon?
>>122
I think it will come if Zeke Aks participates in the main event.
I want to use it soon.
The white ones are basically just SSRs from the paid gacha, which are guaranteed, so you can generally obtain them through free play if you’re lucky.
The 1st Hard 3 ultimately became a strategy of surrounding the Char’s Zaku without range 1 and beating it up, resembling the Gihren’s Ambition’s Qubeley’s tactics.
Winning is all that matters.
I was lucky to get a duplicate of Phoenix-kun and managed to raise him to level 1, and his attack power has gone up quite a bit, making him reliable.
Unit Details Limit Break LV 100/100 Equipment Abilities Option Parts Phoenix Gundam (Ability Unlocked) (EX) Combat Power 15,465 HP 86,918 EN 434 Movement Speed 5 Attack Power 8,175 Defense Power 8,640 Mobility 8,623 Terrain Suitability Mechanism Enhancement Acquisition Route Close
How do you manage multiple level 100s?
Even just having one machine at 100 is already quite tough.
>>128
Just between us, you can earn a lot of experience points from clearing the scenario, so if you keep advancing, you’ll rack up quite a bit.
Usually, the design involves developing it using that, but if you create a 100LvUR, you can advance without touching development at all, so you can postpone spending money on that.
>>128
If you focus on leveling up two non-maxed UR characters and Matzu, you should be able to handle hard difficulty without any issues, so just proceed with the main story and gather materials without wasting time on unnecessary development.
Isn’t Yona quite capable? The narrative is what it is, though.
>>129
However, being made to pilot the Psycho Gundam is a bit too much of an affront to my dignity…
>>129
So I’ll have them ride the Psycho Gundam on the ground.
>>129
The skinny character is a disposable pawn from the original work, so it can’t be helped.
Asking to use music cheaply is nothing but an insult to the composer.
I mean, this G Generation is probably the best one among the past works…
>>133
I’m seriously having fun and I’m pretty surprised, aren’t I…?
>>133
Above all, the startup and response time is incredibly fast, making it super easy to use.
Everyone is leveling up and developing quickly…
In space, it’s Narrative Yona.
On the ground, it’s Psycho Yona.
The Phoenix has a long range and can provide support while applying debuffs, which is surprisingly strong.
There’s not enough EN.
>>141
Don’t worry.
I have healing skills!
By the way, the combat power of Psycho Gundam on Very Hard during NWT was 135,000, so probably having 100,000 would allow you to win.
Even if the earning quest’s required power is quite low, you can still clear it with 5, so it’s a good idea to clear it early.
If you create one UR attacker at level 100, you can manage somehow.
It’s a bit disappointing that battleships aren’t combat units, but it’s good that the battles progress smoothly without the need for boarding and deployment.
>>147
So it’s good that energy management has become increasingly important in the past.
The development route for Another is shaky, and it’s tough having to request series materials at a pretty shallow point to go to SSR…
Camille, you’re in a position where you should be asking for help, so why are you being so prickly?
>>149
Don’t play!!!!!!!
Recently, it’s helpful that even if you’re shot down, you don’t lose your progress.
I’m getting tired of fighting in El Beachamond at ZZ soon.
Just when I was thinking about scouting, a range boost pull came.
You’re quite thoughtful, aren’t you?
I am French.
I can’t see the end of the rerolling.
This is the best pull right now.
“`plaintext Enhancement Unit Character Supporter NEW NEW NEW NEW NEW NEW NEW NEW NEW NEW NEW NEW Gundam (EX) LV1 Ginias (EX) LV1 Dam Exia (E LV1 Dam Exia (E LV1 A-Special Gelgoog LV1 Big Rank LV1 Dam Bigsha LV1 LV1 LV1 Gugu (Anabel Ben Wolf (Bao Vigiant LV1 Itz (Commander Use LV1 Rubia Synchros LV1 Fast Gundam Hall Hall Dismantling Evolution Preservation Compilation List 43/1000 Filter OFF Rarity Order Home Enhancement Development Stage My Base Gacha Menu 2 Days Left“`
>>153
Aren’t you just setting your goals too high?
>>153
I think it’s okay to start if you have a decent number of SSR battleship supporters.
>>153
Well, it’s fine to end it here…
Is there any point in letting me redraw the gacha multiple times?
If it’s going to be a sure thing, let me choose what I like.
>>154
Because you can also selectively choose SSR.
Just pure hell.
>>154
It’s a gacha that strictly selects for actual SSRs…
It’s really tough that the initial units, Phoenix and Tornado, can’t even go through development or design anymore.
This is seriously a beginner’s support unit.
>>156
Most people don’t do rerolls, and even if they do, having multiple URs and SSRs doesn’t necessarily mean they can create a series with them.
This time, it feels like I’m just here for real.
Recently, G Generation, which originally had aspects of a bonsai game, is too well aligned with mobile games.
It’s tough for those whose brains have been burned by Gathabi.
Bring three Sky Graspers with three strikes.
>>161
Three launcher strikes and three launcher graspers, please wait!
By the way, the event is designed in a way that you almost certainly can’t clear it at level 100 alone, so make sure to level up properly…
>>162
You still don’t understand that, do you?
Why do all the people making requests leave angry or unsatisfied?
Seira’s extortion demands are becoming increasingly extreme…
Isn’t the required amount for this series material just a bit strange?
It is clearly easier to reduce the number of series units than to advance development.
>>170
If you do it for a few days, it seems like this would be enough to complete it.
I started the ZZ arc, but Zeta and the Hyaku Shiki are too strong.
The role of the narrative is to charge forward and take down one enemy, while using area-of-effect weapons and becoming a wall during the opponent’s turn…
I tried using the unicorn after leveling it up once, and as expected, its firepower is amazing and reliable.
They give you a ton of tickets and free gems, letting you pull in the gacha.
I did a little spending and now I can see the ceiling.
When I deliver it, Char says something like “There are damages…”
There’s no one else but Amuro who can respond properly.
During the Psycho Gundam situation, it was Psycho Gundam x1 and Psycho Gundam x4, and the Psycho Gundam provided support and defense, with a turn limit of 5.
If we don’t properly train all 10 people, it’s no good, and on top of that, they all had I-fields, so it was really tough.
The red Gundam is likely to be defensive, while the white Gundam should have its entourage.
I hope the red glasses from Battle Alliance and the Gun Kata gym will come too…
It seems that the game itself relied on Tom Create from G Gen to use the CG data.
>>183
I want to use gathering seams.
I re-rolled and aimed for +2 SSRs with pilots, and I still think it was the right choice.
Regarding rerolling, it feels like the gacha SSR units will eventually be outclassed by the SSR units developed through dupes… that’s the kind of thought process I’m having.
I really want a lot of SSR pilots.
The development tree of the species is quite overly reliant on strikes, it’s funny.
>>186
I can’t win against Leo…
I don’t have enough supporter experience points!
There are few issues even if I reuse things, so I feel a bit saved.
I have a feeling that even if the red gun doesn’t work this time, it will be revived later, so it’s okay to take it easy.
Is this the upgraded Hyakushiki?
>>189
I will be taken care of by ZZ.
The enemy’s defensive support is trash…
The title of the work has too little material.
Even using the full skip for ZZ’s stage for two consecutive days is not enough.
Is it okay to use enhancement materials for leveling up without holding back?
It’s so smooth!
Rulka is normally Z, but its own Judou will definitely become a Hyakushiki role.