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Use the cursed musical instrument.
Even the initial gear shark is strong!
I feel like even sharks are strong, or rather, aren’t sharks the strongest?
Your allies probably aren’t leveled up enough.
Still can’t get out of the cage.
Where is the last person! It will end while I’m wandering around.
First, I will throw the sword.
There are too many wanted criminals in Honolulu City! Police, do your job!
>>7
It’s a city where even corrupt cops are let loose with a bounty on their heads.
>>7
It’s understandable that there are car burglars, but it’s going too far to have murderers and violent criminals as well.
>>7
It’s clear that the Honolulu police are incompetent from 8.
I thought the mad dog was stable, but the pirate mode is also really strong.
It’s hard to perform an ultimate counter during Pirates mode.
Isn’t the new tiger drop really difficult?
>>11
In the first place, the insane evasion ability of the rabid dog makes it not very meaningful to aim for a counter.
There were plenty of shitty cops even in 8, and the safety in Hawaii is in shambles.
I never thought I would fight at sea like a pirate.
Are you really not killing anyone even with this?
>>15
You’re only doing things like stabbing a dagger in your chest or a cutlass in your back.
>>15
It’s not my fault, right?
Without Ichitachi’s delusional filter, there are way too many things like Sujimon everywhere…
As a result of throwing him into the sea, even if he gets eaten and dies, it still counts as a non-killing judgment.
Rather than my brother, those thugs in that world are too tough.
Rodriguez, who is unharmed despite being shot in an intense battle movie, made me laugh a bit.
A game where team battles are harder from the very beginning of the series.
I’m in captain mode just for the charge gun and anchor.
In group battles, being shot from a distance is too painful, so I prioritize killing the gunman first.
At the Devil Flags event, it was clear that Captain Musha was shot dead, but it was bad that no one acknowledged it, reading the atmosphere.
In Hawaii, it’s such a light environment for criminals that game streamers can recruit crew members through job apps and actually become pirates.
>>27
Tokyo, Yokohama, and Osaka are all like that.
After dashing with Y on the boat, there’s something like an emergency dash by holding down Y.
I learned for the first time and the world changed.
>>28
I thought it was about the fuel that I pick up from time to time!
The charge shot is extremely powerful, so in extreme cases, just running away and firing charge shots can be enough to finish the game.
As expected, it would be faster to occasionally include normal attacks.
There are so many things to do that I can’t finish Chapter 2!
I don’t feel like I can clear it before Monster Hunter!
I’m a bit tired of the sub-elements, so when I progressed the main story, my brother’s abilities got so high that the boss’s health melted away in no time…
The Katlas boomerang is okay, but the hook and charge gun are really strong.
>>34
I was swinging it for a while thinking I couldn’t use the Cutlass Boomerang without realizing it…
Because when you think about it, it’s definitely a boomerang push!
Charge shot → Heat action that kills 5 people → Charge shot → Almost fills the heat gauge, so another heat action →
I was told, “I’ll cooperate because I feel affection from the ship!” but it’s only been a few days since we took that ship.
>>37
Thank you, Jack the Collector!
>>37
Thank you, Jack the Collector!
>>37
Because Masaru’s love is permeating!
>>37
Well, it’s not that Majima and the others are pouring their love into it, but it’s probably just that it’s a ship that has been taken good care of.
I took that from you, though.
The previous owner doesn’t seem like such a virtuous person.
>>42
The crew member who followed from the camera position must have been showing affection.
It’s subtly annoying that the style at the start of the battle is determined by the costume of that moment.
The fire cannon that guy gave me was such a disappointment, so he’s not really a great collector.
>>44
Since it’s advertised as the strongest weapon, it could have been even stronger, right?
There’s not even a place to enhance…
The enhancement of the ship has been quite quickly halted, and it’s tough…
>>46
I wanted the boost tank to be increased more.
>>53
I can’t let go of the Crazy Eats that gives me a tank +2.
What’s up with that fire cannon being weaker than a max-level cannon?
The captain and the ship can be made strong roughly, but if you don’t gather crew members of SR rank or higher, it might be tough to reach high levels of Devil Flags.
I think it should be fine if we clear everything with sharks at the opening and then buff with Noah and the others.
Animals in Goro Kingdom that are not very strong despite the effort put into them.
>>49
I have almost no reason to visit Rich Island.
The increase in feed is sluggish.
Snacks are a high-difficulty triple burden made unnecessarily.
I wonder if the machine guns became dual-barreled because the ship was modified.
It would have been easier to use if only one came out from the middle…
The rabid dog style really starts after you acquire the just-evade skill, so it’s too much of a late bloomer.
When I look at the description of the bounty targets, I’m shocked to see that they’re all seriously dangerous criminals.
It’s really great that the rings are equipment because I’m a pirate, but there aren’t as many types of rings as I expected.
In the previous game, it was easier to control battles with my own chicken than with Kiryu-chan.
The ring must have speed increase for the mad dog and electrical attribute, and the rest is up to your preference.
I just said “Aloha” to a passerby and ended up becoming a legendary pirate crew, is that okay…?
>>60
It’s completely nonsensical how, without actually engaging in pirate activities, my fame keeps rising through bounty hunting and Aloha links, making me end up like an unknown legendary pirate crew in Madlantis.
For now, I’ll go to the helm and perform a heat action.
I put on four shark rings, so it’s crunchy.
I ended up clearing it without using most of my duplicates because I was too stingy about using them.
I’ve summoned a few times, but…
In the end, which is better, the crazy dog or the pirates?
>>64
If it’s against a group, it’s generally easier with the Pirates unless you have a strong preference otherwise.
In one-on-one situations, the rabid dog is incredibly strong after acquiring the perfect dodge skill, so it’s the rabid dog.
>>64
One-on-one is a mad dog group battle, the Pirates.
However, the performance of the mad dog, including the ring, is incredible, so you can keep pressing through with the mad dog.
Isn’t the security in Hawaii falling apart with a considerable number of bounty hunters crossing the line and being left unchecked?
Is there really going to be super difficult QTEs in this work too…?
>>67
A safe design that can be set to automatic success.
There was a police officer who falsely convicted Japanese people and homeless individuals around that area…
The heat action using a clone is cool, so I summoned a clone during the boss battle.
This work is made quite gently, isn’t it?
I haven’t tried semi-auto, but I think the attempt itself is good.
It seems that the pirates want to involve a lot of them in the heat action, judging by the effect of the matching rings, but the limitation to just the thumb is a bit concerning.
Even a mad dog can spin around, charge forward, and with a strong throw, handle a group to some extent.
The rabid dog is strong in action, and the pirates have intense heat.
It’s like the usual Yakuza, where even when you strengthen it, the feel doesn’t really change much, but it gradually becomes more powerful.
If you strengthen one this time, it’ll become so strong that it will be excessive, right?
If you read the text of the wanted poster without skipping, it says that after the robbery, they killed all their accomplices and kept the stolen goods all to themselves—ordinary hitmen, real dangerous types; it’s all over, like a cat in Hawaii.
>>78
Looking at that explanation, all I see are mean people, and I can’t laugh at all…
At first, I thought it was fine to just have a crazy dog that couldn’t hold items, but after getting the hook, it became easier to deal with long-range attacks as a pirate.
An AI with a gun is really annoying, isn’t it?
>>80
It hurts and I really can’t avoid it at the moment the sound goes off.
>>83
My brother is super fast, but he has no cancel sway, so even if I get warned during an attack or in recovery, there’s nothing I can do about it.
>>80
Don’t run away!!!!
>>80
Since the time of OTE’s Molotov cocktails, the throwable weaklings have been exceptionally strong.
If you just organize with hand grenades, the Goro Pirate Crew will be wiped out in an instant.
This time it’s difficult to dash.
Isn’t it good to use the L3 push dash…?
The naval battle gets boring halfway through…
It’s really annoying when a strong enemy has a gun.
Is it a bug or intended behavior that when drifting the ship from a full boost, the gauge suddenly disappears halfway?
Pirates Coliseum has too many matches and it’s a bit of a hassle…
>>90
It looks like they are just splitting the opponents for the championship, and since they are dividing them into naval battles, shipboard battles, and purely shipboard battles, it gets quite tedious to have to fight the same opponent repeatedly.
Gunfights have become considerably more interesting compared to the past.
I was killed by a group that was throwing bombs all over the ship.
Due to the bomb and the somersault, the ninja is really a dirty ninja.
It seems that Wild Rock is gaining popularity while exploring Hawaii, and I’m happy about it too.
I couldn’t help but laugh at the cabaret club development with Goro.
By the way, who was the voice actor at that time…?
>>99
Isn’t it probably Sacchan?
>>101
Isn’t it the best falsetto?
The enemies in the pirate battle are so terrible they are like sumo wrestlers.
Goro is too cute.
I’m skipping all of it because the part about the women in Minato Ward is just too much.
Empty task.
>>104
I’ve never thought that mini-games like cabaret are fun, even though they’ve been around for a long time…
However, I want to hold a party for Masaru too.
I can’t get out of Honolulu…
I still haven’t finished chapter 2… It’s taking a lot of time to explore Hawaii…
Even though I ran around a lot when I was 8.
The main story feels just like a side story this time…
>>109
The concept is a super-sized sub-story.
I’ve never found it interesting to go to a cabaret club.
By the way, live-action content as well.
The management of the cabaret in zero was interesting, right?
It’s funny that so many people are unable to leave Hawaii because there’s a huge increase in what can be done in Chapter 2.
I understand…
I intended to finish it before Monster Hunter, but I’m still on Chapter 2…
>>114
I decided to give up and take it slow.
This game is fun.
Masaru’s live-action is just Akiyama’s skit.
Chapter two is oddly long, while chapters three onward end quite quickly.
Noomyu…
Even though we’ve finished the usual aggressive part, it still feels like it goes on, and I think that’s one reason it feels long.
Even so, I think it’s better that the girl is becoming cuter.
There are surprisingly people who get hooked on cabaret clubs.
As soon as I arrived in Honolulu, I walked around quite a bit and was told that there is also Aloha Links this time.
I should have explored after progressing further…
Since I was able to do the sub, I ran around picking up omikuji while saying “Aloha!” and after doing the sub, I took a break, then progressed with the main story, which unlocked the Segway, bounties, and the eastern map.
I should have explored after moving ahead…
I thought I could finally progress with the main story after running around gathering allies and making money, but then I was handed a hook rope and told there are materials and hidden items I can obtain with it.
I should have explored after moving ahead…
Is it really okay for so many female characters to go into battle in a game like Yakuza!?
When trying to carefully select the crew for Gorōmaru, you need to be attentive because there are quite a few mini-game elements involved.
What did the guys from the detective who are doing mini-game prizes do in Hawaii…?
It might be a good idea to strengthen the crew after gathering the girls from Minato Ward in Chapter 3.
They are strong.
The pirate elements were honestly not that great.
The ship is too slow.
>>127
I wanted a radio to accompany me on my long journey to gather treasure.
Well, I think it’s best to explore after advancing to the hook rope.
>>128
I didn’t know there was something like that, so I was wandering around looking for a place to climb…!? It was probably just a waste of effort for me.
The poop cannon looks weak but is incredibly strong!
>>129
I feel that the cannon-type weapons that can inflict status abnormalities are strong, while the laser flamethrower full burst seems weak.
Isn’t the crazed dog’s charge really strong?
>>130
When the attack power increases, the weak enemies melt away in an instant, and it’s fun.
>>130
Super strong.
On the contrary, I don’t really understand anything other than this.
Goro has become stronger, but is it okay for his opponents to send out many ships?
A pirate earning some money through bounty hunting while attending a vocational school.
The reticle of the machine gun is hidden by the ship, making it honestly difficult to see.
I made it to the end of the Devil’s Flag in Chapter 2, but the battle on the ship was tougher than the boss…
It’s too tough if we don’t show a shark or a bird with the opening instruments.
Maybe the acceleration ring was added hastily at the end, but I feel like it makes the movement even more empty because of that.
The ship is using lasers on both sides, but I wonder how it is otherwise.
I feel that machine guns are either like coconuts or very strong when frozen.
One side is laser, the other side is poop.
The laser tends to lose its target quickly, so it feels delicate.
It’s difficult to make adjustments.
>>143
To charge in and push through at zero distance.
In the end, it’s full burst.
While charging in at the start, I shoot with the machine gun, and when I hit, I always finish it off with a laser from the side.
Well, it’s the first time, so it’s understandable, but the jump controls being so unconventional was a bit off-putting until the end.
>>147
Well, there is something before this, but I still think a gentle jump is better.
I like air combos.
>>147
Your movements are stiff, right?
It has a vibe of destroying the back of the ship, but I wonder what the effect of that is.
>>148
I think I might not be able to move.
I thought I would be unable to move and that I would get fuel.
Isn’t the fact that the mad dog’s sway occurs twice by default and allows you to immediately get behind too strong? But then I realized that the sheer volume made it a different story.
Poko poko poko poko poko poko buh bii!
When it’s a slightly strong enemy, they just dash away while I’m doing an air combo, which feels frustrating.
It’s better to aim for when they drop down from a jump attack to connect combos.
It moves along so smoothly that one might wonder if it’s actually a professional version, equivalent to the normal one.
>>157
I was just playing the previous series, but in the normal mode of the 8 spin-off, the enemies are really too weak, it’s shocking.
There is also a theory that in the past, it was just too rigid.
Juggling combos are fun, but they don’t deal any damage at all.
I think it’s good that it’s interesting even though there are some rough aspects.
It’s amazing how a 60-year-old can change their trajectory and move in mid-air.
>>161
I wonder if age matters.
>>161
I definitely took that medicine somewhere.
It looks like there will be no encounter disable this time either.
>>162
During the 7 side story, it was really annoying because they kept chasing me persistently, but this time it’s a bit better because of the surfer.
A live-action shower scene is a bit problematic.
The interactions between Majima, Noah, and Goro are just so healing to watch.
I think it’s correct to make naval battles more on the casual side.
Focusing too much on realistic behavior makes it tedious as a game.
Wearing the outfit of 0 makes it seem like I haven’t changed much since the time of 0, which feels too youthful.
Well, I can forgive you since Yuki-chan hasn’t changed either…
>>168
When I was around 3 or 4, I felt like my older brother was aging… but he is clearly getting younger.
>>169
I think that was the time I was the most stressed.
Saezima has returned since the 5th.
I’m not really good at weak enemy battles, so I might want something like insect repellent spray.
The most exciting moment is when boarding just before the battle at sea begins.
Akiyama, the yakuza, Aloha Happy-kun, and others are charging in on a pink boat and boarding…
My brother ages and becomes younger depending on his mood.
Aloha Happy looks good, but the flamethrower was so troublesome that I had to fire him…
The character setting for Gonda’s boss is already way too fantastical.
It’s a completely boring situation where brother 3 and Daigo have collapsed, and the members of the same organization are all complaining.
>>176
I left everything to Kiryu-san regarding Daigo, but I ended up being burdened with all sorts of trouble, getting shot at by Daigo, and being turned into a pawn for someone else, so it was a complete mess.
For some reason, the Sheep Man ended up in the role of throwing the lasso in the order of formation, and I was just laughing endlessly.
I bought the Delicious version because it’s fun to watch the chaotic mob characters, but in the end, I didn’t end up using Kiryu and the others at all.
It seems like you’ve tried various things, but I would be happy if you could bring a lighthearted action with a somewhat serious tone, regardless of what it is related to.
>>180
As expected, a remake or sequel to OTE is desired…
I wonder if I’ll still be laughing and making copies of myself when I’m 70 in 10 years.
I thought it would be the usual thing, but the ship’s banquet hall has turned into a gathering of perverts…
>>184
I like scenes that look like the end of the world, like Sujimon.
It was no good with Kaido and the others, who have become like official free materials.
Why are you in Hawaii…?
There’s still Aunt Etsuko, who has been an aunt since the time of 0!
>>186
No matter how cheap you estimate, it’s at least 80… and it’s at least 90 for the Osaka auntie.
>>186
It’s been over thirty years, hasn’t it?
>>191
Majima-chan, who was 0, is now 24, so 36 years have passed.
>>186
The theory that the dragon’s heart is a key element.
When I got Etsuko, she even gave me clothes, and it was no good.
You can clear the main story without making such detours, so action games are definitely easier.
>>190
It seems that the reason the enhancement elements max out instantly this time is because the balance is set with the assumption that players will only progress through the main story without doing any side quests.
Are they reading the demand to wrap things up quickly right before Monster Hunter?
Even without an elixir of immortality, there are people who don’t age at all, like Osugi.
Well, there are quite a few exchanges where that kind of communication can be done with a smartphone.
>>196
I can’t tell the range of the out-of-service area at sea…
The Pirate King should dress like a pirate at least at the end.
Dragon Kart is too difficult…
>>199
The basic is fine as long as it’s above basic.
A hairpin turn is a normal curve without being greedy for drifting.
In the battle, keep the barrier and ring box.
The Onomichi Omahha battle is a durability top type that escapes to a one-on-one while absorbing barriers and thunder.
It was great that the purpose of the trip was a cheerful story about showing Noah a big world.
Sometimes these side stories are nice too.
Is there a terrible enemy in this Dragon Kart who will come and body slam to interfere like they did when I was 7?
I thought the Fire Cannon you get from the story was a sort of relief for those who hadn’t upgraded it until then.
It’s the damage when the displayed attack power hits fully.
It feels like 300×1 fire against 200×2 cannons or 100×3 poop.
It was a weapon beloved by a system that made hit-and-away really easy.
It feels like it’s been since the end of the exhibition that I’ve seen Majima having fun the whole time.
I think I was consistently saying that there’s no need to hold back in such a vast world.
Noah’s sense of money and ethics seems to be falling apart.
Noah has been strange from the beginning, so it’s okay.
I thought it might be the mastermind for a moment.
>>208
The adaptability was too high.
Noah jumped out of the island and saw the vast world.
Majima has jumped out of the world of the yakuza.
Both are the same.