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This character and the appearance of the gauge saying “It’s in a penalty” are really not intuitive at all~ No matter how you look at it, it seems like just one hit would clinch the round in this super strong state OVERHEAT!!! MAX
First of all, the term “overheat state” may sound like it would incur penalties, but it also sounds powerful, doesn’t it?
You’ve probably never played a fighting game.
It only looks like the poorly received reversal element is being activated.
Should I make the gauge color black or something if it’s a dangerous overheat?
There may be penalties, but it gives the impression that for a brief moment, it can deliver a strike that surpasses everything.
It has both merits and demerits, doesn’t it?
Intuitive expression is important…
It looks like a positive gauge because of the polka dots.
OVERHEAT!! It looks like a trump card because there’s a shine in the middle.
Normally, if you reduce the gauge to the maximum and then finish with a gauge color, it might still make sense? I can’t really say anything since I don’t know the system.
>>8
That would result in overheating or becoming empty.
I think that’s fine, but…
It really looks like a state that unleashes incredible power when you’re cornered, but is it different…?
If you’re not feeling well, make it feel like it’s raining with a blue hue!
Is this like a burnout in Street Fighter 6?
Why is overheating considered the strongest state?
>>12
You like a laser output of 200%, right?
Maybe it would have been better to call it burnout instead of overheating.
The character is on fire, which means they are in a power-up state.
>>15
This is the effect of a different buff state…
Burnout, you see… it’s happening because of the strike…
“Anyway, the view that ‘overheating is clearly activating the benefit effect’ also seems like a rather unpleasant perspective…”
>>18
However, the impression I get from the gauge is that I only feel the benefits.
>>18
With this gauge and appearance
to
Why are you replacing it with “overheat obviously” on your own to make it easier to hit and hitting it?
Teach me.
The word “overheat” may sound like a weakened state, but with this aura and the bright appearance of the gauge, it actually looks like a strong state, doesn’t it?
This cheerfulness clearly looks like it’s during bonus time.
The lettering for “Overheat!!” is bad…
If it’s something like Overlord, it might feel too much and give off a sense of power down.
Let’s make it a bit more like a gray gauge… let’s use colors that feel a bit negative.
>>25
Shall we go with the one that has red and black blinking lights surrounded by yellow, which is common in robot games?
>>31
Now that you mention it, that really feels weakened, doesn’t it?
I wonder if blinking creates a sense of urgency.
>>67
When you’re driving and the gas runs out, it feels like that.
The overheat state, as a disadvantage, has the image of being wrapped in an electric shock effect and feeling tingly.
It feels like running out of gas in monochrome…
It’s so shiny, there’s definitely no penalty; you must be getting stronger!
If it’s heat out!! Even with it on, there was no strange impression, but the over seems strong.
In the series where the protagonist shouted “Overheat! Geyser!!” with a super special move, how does it feel to have the word “nerf” used here?
>>30
Do you know about the series made by the person who weakened the overheat in the overdrive power game?
>>34
It’s not like we outsourced the system and design, right…?
I wonder if it’s bad that steam is coming out from the whole thing.
It feels like smoke is coming from one spot, which could be perceived as a disadvantage.
>>32
The steam and the gauge display, in short, everything is bad.
Make the color darker!!! No, wait… if you do it this way, it might work.
The overheat gauge looks like the Ultra Combo gauge from Street Fighter 4! It only looks like there’s a slim chance of success.
>>35
If it was placed on top, it might have looked like a gauge that needs to be managed like a guard gauge.
“Raising smoke and changing motions… there has to be something, right?”
It’s not MAX written on the gauge, but in the triangle! You should make it the caution mark that’s written there.
Even without considering past works, Overheat definitely feels like a strong final trump card.
It looks like a system similar to X Factor.
When it becomes max, display it momentarily like a thread image.
It seems better to either break the REV gauge or darken it.
The color scheme feels good for the economy, which is bad.
Is Melty Blood a heat?
The burnout that turns gray and makes neutrality feel relaxed was really well thought out…
Well, it’s obviously during the bonus phase.
You’re running a good system, aren’t you?
Are you in a rage state?
Terry used to shout “Overheat!” when he executed his super moves back in the day!
It looks like a system like an anger gauge from the character’s effects.
Why does the gauge even fill up in the first place?
Decrease.
>>52
It’s strange if the calories decrease…
When you think about it, the heat gauge of the Gunlance in Monster Hunter is easy to understand…
It was terrible as a system, but…
If the gauge decreases rapidly while actually playing, it may seem like a disadvantage gauge.
Pokémon is bad.
>>54
Aren’t you on the side with solid disadvantages?
>>58
Because I can unleash a great technique before that…
Rather, it’s because of that that it has a high-risk, high-return image…
It seems like a person who fights by emitting fire from their body is always out of breath, doesn’t it?
There are games where even guard crashes increase the gauge, and when it’s full, you can perform a guard crash, right?
It’s more intuitive to crash when the guard gauge decreases, though.
Are you ready?
Let’s change the color of OVERHEAT!!! to gray and add a skull symbol.
The character turns the flame effect into smoke, causing their forehead to pale and their thighs to become inward.
>>60
Seriously, if you don’t do at least that, people will misunderstand.
Did you really not think that it was strange that not a single person…?
Let’s make it all tattered and burnt up.
I can only think that it would have been better if it were something like a dragon-tiger energy gauge, right?
Instead of “overheat,” it would be better to use a more negative word that is easier to understand.
It sounds cool, but “overheat” doesn’t really come across as negative.
You should be in a state to unleash the enhanced version of the Raging Storm, right?
Just placing text on top of the gauge seems like it would change the impression.
It feels like the gauge is sealed.
If it reaches the maximum value, expressing it as the gauge cracking…
>>70
Gray stripes are fine.
It looks like you’re in a state where you can unleash your maximum super-overheat technique, huh?
What kind of penalty is this overheat?
>>72
It feels similar to the burnout in Street Fighter 6.
Also, Gakura will start to occur.
>>72
If you use enhanced special moves and other strong actions, you’ll accumulate and reach overheat, which will make all those actions unavailable.
It decreases when you hit with normal moves or move forward.
>>84
The overheat of the gunlance seemed to have a fairly understandable effect with a similar system, and it looked like it wouldn’t go well.
It’s okay to be depressed.
Continuously performing techniques in a manic state fills up the gauge.
Speaking of overheating, it’s Excitebike, isn’t it?
The fire is coming out because the power-up state is activated, and that is unrelated to overheating.
>>75
If power-ups and penalties are not mutually exclusive elements, then it must be made clear even more.
>>75
That’s also a point that needs fixing as it causes unnecessary confusion.
Let’s just go with the clothes getting torn up. Even though I’m a girl, it’s fine, but taking them off feels unnatural because it will get fixed. 🐜
Just black out the gauge and let it blow smoke.
Is the red membrane of the body a representation of overheating?
It seems like I can unleash my latent potential.
It feels like I can unleash a one-hit knockout move.
It looks like an overseas version with a max anger gauge.
Is there a penalty for being at MAX! with yellow and red, and having stars?
>>86
The gauge with stars is a different gauge.
If you want to maintain the atmosphere as much as possible, it might be good to have the warning light illuminated or to have yellow and black warning colors blinking.
Amateur criticizing professional design.
>>89
Isn’t it that professional design is about convincing amateurs?
>>89
If professional design were always wonderful, no one would struggle.
The normal heat state in Tekken glows red, so it feels like it’s fine to be red as well if it’s the same (over) heat state.
It doesn’t seem like it’s too tense, like in an angry super mode or when you’re huffing and puffing.
I wonder if they will change this state to a mode where prioritizing first impressions allows for more freedom to do as they please.
Is the thing that looks like a lower left ultra combo gauge overheating?
It looks like a jackpot in pachinko or something.
>>94
The yellow gauge is the super special gauge, and the overheat is the upper half-circle one.
I’m just an amateur when it comes to playing.
The star on the gauge below can be interpreted as a positive direction, giving a good impression of the gauge’s mood.
If it’s not MAX, I wonder if it feels like you can understand the tolerance range like a car’s meter.
>>98
un
There are also detailed notations in percentages.
Well, it would be better to make it look cracked or like it might break.
>>101
The UNI’s GRD gauge was cracked when in break state.
I remembered the person who put a label on the convenience store coffee machine.
If it’s a penalty situation, wouldn’t it be better to display it large in the upper left…?
The gauge only looks like a special move gauge or something similar, and that’s the problem.
>>105
It actually looks like the one in the bottom left is connected to it.
>>108
It’s good to organize everything for easier management, but combined with the appearance, it might lead to more misunderstandings, don’t you think?
It looks exactly like the angry state from SamuSupi in the same company.
I was able to understand immediately since I’ve been playing Street Fighter 6, but until I saw the explanation, I also thought it was the awakened state.
It’s a simple-minded idea of wanting to change just the appearance after copying the system, and it’s making things really confusing.
It’s a font and color like a jackpot or fever time.
I think having the character’s face icon look red and in a painful expression gives a sense that something serious is happening.
I have the impression that there were many people on the bulletin board’s Garou thread just complaining, influenced by the image of Street Fighter 6.
In other words, Street Fighter fans tend to compare everything to Street Fighter 6, and that can be excessive.
>>112
It’s strange not to be compared when you’re stealing the system.
>>143
SA is a copy of the super special moves from Ryuko, but are we comparing it to Ryuko?
>>165
It’s good to compare.
I mean, if it’s released to the world, it’s only natural it will be compared.
>>174
Well, I won’t compare it to Dragon Tiger…
It looks like the strongest state with two gauges filled and even the special gauge at max…
Have you never seen the professional’s Windows design being criticized worldwide every time it’s released?
Should I add “Danger” like in Guilty?
Especially, there are many systems in the SNK series that have a power-up state.
>>116
I was very excited about the Max state in KOF97 back then.
Even if you say “professional,” there are still varying degrees.
If professionals could create good things unconditionally, the world would be overflowing with nice designs and nice UIs.
>>117
It’s common to see UI-related fixes in updates for almost any game.
In gray, it intuitively feels like “burned out”… How about directly translating the word “burned out” to “burnout”…?
>>120
OVERHEAT!!!
MAX
✩ ✩
We humans are always tormented by the UI degradations made by the professionals.
Fire is out of the question, and we need to make the motion of lightly drooping and catching our breath.
It’s common for professionals to get so caught up in the design that it becomes unintuitive for amateurs to use.
When SPG overlaps, it really looks confusing…
I’ve always thought that Garchomp’s gauge and Overheat gauge could be displayed in the same place, but when I think about it, it actually seems quite difficult.
You cannot display the increasing gauge and the decreasing gauge in the same location.
It’s not strange even if it says “super hot!”
In fighting games, this color scheme can only be interpreted positively, no matter how you look at it.
>>129
Wasn’t there a game that turned red when you were close to a gargoyle?
>>133
It usually turns red.
>>133
Isn’t that usually a brighter red without this mix of gold?
It seems like there’s been a buff or enhancement.
Let’s turn things around!
Gold and red are colors of power-up in Japan.
I understand the disadvantages in robot games, but when it comes to living beings…
This kind of story is interesting.
⚠️ Just attaching it is enough.
The UI for all the gauges is fundamentally terrible.
This red color itself is clearly in a weakened state, no matter how anyone looks at it.
If there was a budget, we could have changed the standby motion and things like that…
I think it would be round to lower the character’s brightness and make it darker.
I think the idea of having a penalty gauge that fills up is already wrong, to say nothing of the UI… It needs to be reduced.
The burnout in Street Fighter 6 was designed after careful consideration.
>>140
The drive system is really well-made.
Can you tell the recovery status from overheating?
>>142
If you wait, the gauge will decrease, and when it reaches 0, it will return to normal.
It’s nice to make it look pathetic, like the Burnout pose in Street Fighter 6.
In modern games, it would be better not to rely solely on color information and to support those who are colorblind.
I see, if I make the smoke rise, it seems to look weak in terms of the name “overheat.”
It’s bad that both the power-up state and overheating are indicated at the same time.
SNK has the image of MAX activation of time-limited enhancement and a state of anger.
It really does look like a powered-up state, doesn’t it?
Personally, I find it the worst that it’s stuck to the super gauge.
Do not arrange the gauge that has a positive meaning when full next to the gauge that has a negative meaning when full.
In the same condition as Chinese-made heating appliances from Amazon.
Anger🔥
When using the Triple Gazer, they said it overheats, so it must be in an enhanced state.
K Group
MAX
Aha, so you can use a special move, huh?
It’s like a move that comes out in Samurai Shodown when you’re in a rage state, even with the gauge included…
Even if it’s played back with Sakurai’s voice, it doesn’t feel out of place.
If it’s a gauge for burnout, place it right below the health bar.
What I want to assert in the first place is that I am in a cooldown period.
It turned bright red, carrying flames, and the gauge showed MAX.
The “power down state” is just too ridiculous, isn’t it?
If you’re from the Smash Brothers generation, I think when a character has an aura, it gives the impression that they can use their final smash…
For now, it’s better to change the position.
It’s like with Gakra, but when the negative gauge goes away, it’s usually on the rise, right?
Te-re-tte-!
Carrying flames doesn’t depend on the gauge with SPG, right?
There are good things that happen when it accumulates, but since it’s a basic recognition that accumulation can also lead to negative things, it’s quite foolish at that point… Moreover, having both elements close together is just unbearable to look at.
The only thing that isn’t burnout is moving towards the empty side of the overheat gauge, seriously.
An impact with no counterattack during the entire motion has been newly implemented.
Well, this is like a halved defense power and triple attack power kind of thing.
>>175
It feels like a chance for a turnaround.
>>177
The gauge is so bright that it looks like a gamble.
If you want to put in an overheating gauge, you need to introduce a cooling gauge separately so that it becomes clear when there’s a problem.
>>176
If it overheats, the gauge turns blue and gradually goes down, so I guess I can somewhat understand that.
I feel like it would have been better if Hidden Gear could only be used during an overheat instead of being the top option.
>>179
Well, essentially it’s the same as now.
It’s pointless to focus only on the disadvantages, so why not just make it so we can unleash some kind of enhanced super move?
Using it feels like the UI disappears completely or breaks down, not just the gauge.
>>180
That’s more interesting.
Since using it makes you unable to move for a long time, treat it like a real last resort.
Kaiōken
If you’re going to overheat, it’s better to turn completely red when it reaches the maximum, just like in Armored Core 3.
>>189
If you do that in a fighting game, it feels like activating MAX in KOF!
A useless person will be useless no matter what they do.
It feels like the UI was created without reading the specifications, and after the planner put it aside for review, it got a bit muddled, making it hard to say to fix it, and it just moved forward as it is.
I had an image that fighting games like Garou should be more intense!
When it heats up, it weakens, which feels quite off.
Warning Warning
I remembered the GIF of the logo that says “I want to die” shining in rainbow colors.
Burst Heart
If there isn’t a suitable hit stop for the massive counter,
It feels like foreigners prioritize logic over this kind of intuition when it comes to specifications and design and don’t change their minds, but is the person in charge Japanese?
By the way, this game also has a slightly larger counter.
It’s like interpreting “hungry wolf” as a wolf that is weak and lacking energy due to hunger.
Isn’t it some kind of anger gauge?
Well, it doesn’t really matter since it will quickly become obsolete and just flow to Street Fighter 6 anyway.
Only King Gaynor means that overheating is a state of enhancement…
I want to play a fighting game with a guilty appearance, screen transitions, startup options, and replays like UNI, but with a frame meter like Street Fighter 6.
I think there should be more…! But when I start thinking about it, it’s quite difficult.
If it could blink like Ultraman’s color timer, even in red, it would give off a dangerous vibe…