Home » Fatal Fury » [Fatal Fury: City of the Wolves] As a result of losing the awareness of what to communicate to the user, I was led by the word “overheat.”

[Fatal Fury: City of the Wolves] As a result of losing the awareness of what to communicate to the user, I was led by the word “overheat.”

Japan Otaku ReviewsYeahx14

This character and the appearance of the gauge saying “It’s in a penalty” are really not intuitive at all~ No matter how you look at it, it seems like just one hit would clinch the round in this super strong state OVERHEAT!!! MAX

1: Japan Otaku ReviewsYeahx147

First of all, the term “overheat state” may sound like it would incur penalties, but it also sounds powerful, doesn’t it?

2: Japan Otaku ReviewsYeahx21

You’ve probably never played a fighting game.

It only looks like the poorly received reversal element is being activated.

3: Japan Otaku Reviews

Should I make the gauge color black or something if it’s a dangerous overheat?

4: Japan Otaku ReviewsYeahx81

There may be penalties, but it gives the impression that for a brief moment, it can deliver a strike that surpasses everything.

5: Japan Otaku ReviewsYeahx44

It has both merits and demerits, doesn’t it?

6: Japan Otaku ReviewsYeahx1

Intuitive expression is important…

7: Japan Otaku ReviewsYeahx52

It looks like a positive gauge because of the polka dots.

OVERHEAT!! It looks like a trump card because there’s a shine in the middle.

8: Japan Otaku Reviews

Normally, if you reduce the gauge to the maximum and then finish with a gauge color, it might still make sense? I can’t really say anything since I don’t know the system.

13: Japan Otaku ReviewsYeahx9

>>8

That would result in overheating or becoming empty.

I think that’s fine, but…

9: Japan Otaku ReviewsYeahx49

It really looks like a state that unleashes incredible power when you’re cornered, but is it different…?

10: Japan Otaku ReviewsYeahx5

If you’re not feeling well, make it feel like it’s raining with a blue hue!

11: Japan Otaku ReviewsYeahx11

Is this like a burnout in Street Fighter 6?

12: Japan Otaku Reviews

Why is overheating considered the strongest state?

16: Japan Otaku ReviewsYeahx32

>>12

You like a laser output of 200%, right?

14: Japan Otaku ReviewsYeahx19

Maybe it would have been better to call it burnout instead of overheating.

15: Japan Otaku ReviewsYeahx60

The character is on fire, which means they are in a power-up state.

20: Japan Otaku Reviews

>>15

This is the effect of a different buff state…

17: Japan Otaku ReviewsYeahx6

Burnout, you see… it’s happening because of the strike…

18: Japan Otaku ReviewsYeahx9

“Anyway, the view that ‘overheating is clearly activating the benefit effect’ also seems like a rather unpleasant perspective…”

24: Japan Otaku ReviewsYeahx58

>>18

However, the impression I get from the gauge is that I only feel the benefits.

37: Japan Otaku ReviewsYeahx44

>>18

With this gauge and appearance

to

Why are you replacing it with “overheat obviously” on your own to make it easier to hit and hitting it?

Teach me.

19: Japan Otaku ReviewsYeahx8

The word “overheat” may sound like a weakened state, but with this aura and the bright appearance of the gauge, it actually looks like a strong state, doesn’t it?

21: Japan Otaku ReviewsYeahx46

This cheerfulness clearly looks like it’s during bonus time.

22: Japan Otaku Reviews

The lettering for “Overheat!!” is bad…

23: Japan Otaku Reviews

If it’s something like Overlord, it might feel too much and give off a sense of power down.

25: Japan Otaku ReviewsYeahx19

Let’s make it a bit more like a gray gauge… let’s use colors that feel a bit negative.

31: Japan Otaku Reviews

>>25

Shall we go with the one that has red and black blinking lights surrounded by yellow, which is common in robot games?

67: Japan Otaku Reviews

>>31

Now that you mention it, that really feels weakened, doesn’t it?

I wonder if blinking creates a sense of urgency.

118: Japan Otaku Reviews

>>67

When you’re driving and the gas runs out, it feels like that.

26: Japan Otaku Reviews

The overheat state, as a disadvantage, has the image of being wrapped in an electric shock effect and feeling tingly.

27: Japan Otaku Reviews

It feels like running out of gas in monochrome…

28: Japan Otaku Reviews

It’s so shiny, there’s definitely no penalty; you must be getting stronger!

29: Japan Otaku Reviews

If it’s heat out!! Even with it on, there was no strange impression, but the over seems strong.

30: Japan Otaku ReviewsYeahx19

In the series where the protagonist shouted “Overheat! Geyser!!” with a super special move, how does it feel to have the word “nerf” used here?

34: Japan Otaku ReviewsYeahx10

>>30

Do you know about the series made by the person who weakened the overheat in the overdrive power game?

36: Japan Otaku Reviews

>>34

It’s not like we outsourced the system and design, right…?

32: Japan Otaku Reviews

I wonder if it’s bad that steam is coming out from the whole thing.

It feels like smoke is coming from one spot, which could be perceived as a disadvantage.

41: Japan Otaku Reviews

>>32

The steam and the gauge display, in short, everything is bad.

33: Japan Otaku ReviewsYeahx3

Make the color darker!!! No, wait… if you do it this way, it might work.

35: Japan Otaku ReviewsYeahx4

The overheat gauge looks like the Ultra Combo gauge from Street Fighter 4! It only looks like there’s a slim chance of success.

40: Japan Otaku Reviews

>>35

If it was placed on top, it might have looked like a gauge that needs to be managed like a guard gauge.

38: Japan Otaku ReviewsYeahx6

“Raising smoke and changing motions… there has to be something, right?”

39: Japan Otaku Reviews

It’s not MAX written on the gauge, but in the triangle! You should make it the caution mark that’s written there.

42: Japan Otaku Reviews

Even without considering past works, Overheat definitely feels like a strong final trump card.

It looks like a system similar to X Factor.

43: Japan Otaku Reviews

When it becomes max, display it momentarily like a thread image.

It seems better to either break the REV gauge or darken it.

44: Japan Otaku Reviews

The color scheme feels good for the economy, which is bad.

45: Japan Otaku ReviewsYeahx1

Is Melty Blood a heat?

46: Japan Otaku Reviews

The burnout that turns gray and makes neutrality feel relaxed was really well thought out…

47: Japan Otaku Reviews

Well, it’s obviously during the bonus phase.

48: Japan Otaku Reviews

You’re running a good system, aren’t you?

Are you in a rage state?

49: Japan Otaku ReviewsYeahx1

Terry used to shout “Overheat!” when he executed his super moves back in the day!

51: Japan Otaku ReviewsYeahx1

It looks like a system like an anger gauge from the character’s effects.

52: Japan Otaku Reviews

Why does the gauge even fill up in the first place?

Decrease.

56: Japan Otaku ReviewsYeahx1

>>52

It’s strange if the calories decrease…

When you think about it, the heat gauge of the Gunlance in Monster Hunter is easy to understand…

It was terrible as a system, but…

53: Japan Otaku Reviews

If the gauge decreases rapidly while actually playing, it may seem like a disadvantage gauge.

54: Japan Otaku ReviewsYeahx1

Pokémon is bad.

58: Japan Otaku Reviews

>>54

Aren’t you on the side with solid disadvantages?

62: Japan Otaku ReviewsYeahx12

>>58

Because I can unleash a great technique before that…

Rather, it’s because of that that it has a high-risk, high-return image…

55: Japan Otaku Reviews

It seems like a person who fights by emitting fire from their body is always out of breath, doesn’t it?

57: Japan Otaku Reviews

There are games where even guard crashes increase the gauge, and when it’s full, you can perform a guard crash, right?

It’s more intuitive to crash when the guard gauge decreases, though.

59: Japan Otaku Reviews

Are you ready?

60: Japan Otaku Reviews

Let’s change the color of OVERHEAT!!! to gray and add a skull symbol.

The character turns the flame effect into smoke, causing their forehead to pale and their thighs to become inward.

68: Japan Otaku Reviews

>>60

Seriously, if you don’t do at least that, people will misunderstand.

61: Japan Otaku Reviews

Did you really not think that it was strange that not a single person…?

63: Japan Otaku Reviews

Let’s make it all tattered and burnt up.

64: Japan Otaku Reviews

I can only think that it would have been better if it were something like a dragon-tiger energy gauge, right?

65: Japan Otaku Reviews

Instead of “overheat,” it would be better to use a more negative word that is easier to understand.

It sounds cool, but “overheat” doesn’t really come across as negative.

66: Japan Otaku Reviews

You should be in a state to unleash the enhanced version of the Raging Storm, right?

69: Japan Otaku Reviews

Just placing text on top of the gauge seems like it would change the impression.

It feels like the gauge is sealed.

70: Japan Otaku Reviews

If it reaches the maximum value, expressing it as the gauge cracking…

82: Japan Otaku Reviews

>>70

Gray stripes are fine.

71: Japan Otaku ReviewsYeahx1

It looks like you’re in a state where you can unleash your maximum super-overheat technique, huh?

72: Japan Otaku Reviews

What kind of penalty is this overheat?

81: Japan Otaku Reviews

>>72

It feels similar to the burnout in Street Fighter 6.

Also, Gakura will start to occur.

84: Japan Otaku Reviews

>>72

If you use enhanced special moves and other strong actions, you’ll accumulate and reach overheat, which will make all those actions unavailable.

It decreases when you hit with normal moves or move forward.

99: Japan Otaku Reviews

>>84

The overheat of the gunlance seemed to have a fairly understandable effect with a similar system, and it looked like it wouldn’t go well.

73: Japan Otaku Reviews

It’s okay to be depressed.

Continuously performing techniques in a manic state fills up the gauge.

74: Japan Otaku Reviews

Speaking of overheating, it’s Excitebike, isn’t it?

75: Japan Otaku Reviews

The fire is coming out because the power-up state is activated, and that is unrelated to overheating.

85: Japan Otaku Reviews

>>75

If power-ups and penalties are not mutually exclusive elements, then it must be made clear even more.

87: Japan Otaku Reviews

>>75

That’s also a point that needs fixing as it causes unnecessary confusion.

76: Japan Otaku Reviews

Let’s just go with the clothes getting torn up. Even though I’m a girl, it’s fine, but taking them off feels unnatural because it will get fixed. 🐜

77: Japan Otaku Reviews

Just black out the gauge and let it blow smoke.

78: Japan Otaku Reviews

Is the red membrane of the body a representation of overheating?

79: Japan Otaku Reviews

It seems like I can unleash my latent potential.

80: Japan Otaku Reviews

It feels like I can unleash a one-hit knockout move.

83: Japan Otaku Reviews

It looks like an overseas version with a max anger gauge.

86: Japan Otaku ReviewsYeahx1

Is there a penalty for being at MAX! with yellow and red, and having stars?

90: Japan Otaku Reviews

>>86

The gauge with stars is a different gauge.

88: Japan Otaku Reviews

If you want to maintain the atmosphere as much as possible, it might be good to have the warning light illuminated or to have yellow and black warning colors blinking.

89: Japan Otaku ReviewsYeahx2

Amateur criticizing professional design.

96: Japan Otaku ReviewsYeahx31

>>89

Isn’t it that professional design is about convincing amateurs?

110: Japan Otaku ReviewsYeahx18

>>89

If professional design were always wonderful, no one would struggle.

91: Japan Otaku Reviews

The normal heat state in Tekken glows red, so it feels like it’s fine to be red as well if it’s the same (over) heat state.

92: Japan Otaku Reviews

It doesn’t seem like it’s too tense, like in an angry super mode or when you’re huffing and puffing.

93: Japan Otaku Reviews

I wonder if they will change this state to a mode where prioritizing first impressions allows for more freedom to do as they please.

94: Japan Otaku Reviews

Is the thing that looks like a lower left ultra combo gauge overheating?

It looks like a jackpot in pachinko or something.

100: Japan Otaku Reviews

>>94

The yellow gauge is the super special gauge, and the overheat is the upper half-circle one.

95: Japan Otaku Reviews

I’m just an amateur when it comes to playing.

97: Japan Otaku Reviews

The star on the gauge below can be interpreted as a positive direction, giving a good impression of the gauge’s mood.

98: Japan Otaku Reviews

If it’s not MAX, I wonder if it feels like you can understand the tolerance range like a car’s meter.

104: Japan Otaku Reviews

>>98

un

There are also detailed notations in percentages.

101: Japan Otaku ReviewsYeahx8

Well, it would be better to make it look cracked or like it might break.

122: Japan Otaku ReviewsYeahx4

>>101

The UNI’s GRD gauge was cracked when in break state.

102: Japan Otaku Reviews

I remembered the person who put a label on the convenience store coffee machine.

103: Japan Otaku Reviews

If it’s a penalty situation, wouldn’t it be better to display it large in the upper left…?

105: Japan Otaku Reviews

The gauge only looks like a special move gauge or something similar, and that’s the problem.

108: Japan Otaku Reviews

>>105

It actually looks like the one in the bottom left is connected to it.

145: Japan Otaku Reviews

>>108

It’s good to organize everything for easier management, but combined with the appearance, it might lead to more misunderstandings, don’t you think?

106: Japan Otaku ReviewsYeahx1

It looks exactly like the angry state from SamuSupi in the same company.

107: Japan Otaku ReviewsYeahx4

I was able to understand immediately since I’ve been playing Street Fighter 6, but until I saw the explanation, I also thought it was the awakened state.

It’s a simple-minded idea of wanting to change just the appearance after copying the system, and it’s making things really confusing.

109: Japan Otaku ReviewsYeahx1

It’s a font and color like a jackpot or fever time.

111: Japan Otaku Reviews

I think having the character’s face icon look red and in a painful expression gives a sense that something serious is happening.

112: Japan Otaku ReviewsYeahx3

I have the impression that there were many people on the bulletin board’s Garou thread just complaining, influenced by the image of Street Fighter 6.

In other words, Street Fighter fans tend to compare everything to Street Fighter 6, and that can be excessive.

143: Japan Otaku ReviewsYeahx7

>>112

It’s strange not to be compared when you’re stealing the system.

165: Japan Otaku ReviewsYeahx3

>>143

SA is a copy of the super special moves from Ryuko, but are we comparing it to Ryuko?

174: Japan Otaku Reviews

>>165

It’s good to compare.

I mean, if it’s released to the world, it’s only natural it will be compared.

182: Japan Otaku ReviewsYeahx3

>>174

Well, I won’t compare it to Dragon Tiger…

113: Japan Otaku Reviews

It looks like the strongest state with two gauges filled and even the special gauge at max…

114: Japan Otaku Reviews

Have you never seen the professional’s Windows design being criticized worldwide every time it’s released?

115: Japan Otaku Reviews

Should I add “Danger” like in Guilty?

116: Japan Otaku Reviews

Especially, there are many systems in the SNK series that have a power-up state.

119: Japan Otaku Reviews

>>116

I was very excited about the Max state in KOF97 back then.

117: Japan Otaku ReviewsYeahx13

Even if you say “professional,” there are still varying degrees.

If professionals could create good things unconditionally, the world would be overflowing with nice designs and nice UIs.

126: Japan Otaku Reviews

>>117

It’s common to see UI-related fixes in updates for almost any game.

120: Japan Otaku Reviews

In gray, it intuitively feels like “burned out”… How about directly translating the word “burned out” to “burnout”…?

144: Japan Otaku Reviews

>>120

OVERHEAT!!!

MAX

✩ ✩

121: Japan Otaku ReviewsYeahx4

We humans are always tormented by the UI degradations made by the professionals.

123: Japan Otaku Reviews

Fire is out of the question, and we need to make the motion of lightly drooping and catching our breath.

124: Japan Otaku Reviews

It’s common for professionals to get so caught up in the design that it becomes unintuitive for amateurs to use.

125: Japan Otaku Reviews

When SPG overlaps, it really looks confusing…

127: Japan Otaku Reviews

I’ve always thought that Garchomp’s gauge and Overheat gauge could be displayed in the same place, but when I think about it, it actually seems quite difficult.

You cannot display the increasing gauge and the decreasing gauge in the same location.

128: Japan Otaku Reviews

It’s not strange even if it says “super hot!”

129: Japan Otaku ReviewsYeahx5

In fighting games, this color scheme can only be interpreted positively, no matter how you look at it.

133: Japan Otaku Reviews

>>129

Wasn’t there a game that turned red when you were close to a gargoyle?

136: Japan Otaku Reviews

>>133

It usually turns red.

152: Japan Otaku ReviewsYeahx5

>>133

Isn’t that usually a brighter red without this mix of gold?

130: Japan Otaku Reviews

It seems like there’s been a buff or enhancement.

Let’s turn things around!

131: Japan Otaku Reviews

Gold and red are colors of power-up in Japan.

132: Japan Otaku Reviews

I understand the disadvantages in robot games, but when it comes to living beings…

134: Japan Otaku Reviews

This kind of story is interesting.

135: Japan Otaku Reviews

⚠️ Just attaching it is enough.

137: Japan Otaku Reviews

The UI for all the gauges is fundamentally terrible.

138: Japan Otaku Reviews

This red color itself is clearly in a weakened state, no matter how anyone looks at it.

139: Japan Otaku Reviews

If there was a budget, we could have changed the standby motion and things like that…

I think it would be round to lower the character’s brightness and make it darker.

I think the idea of having a penalty gauge that fills up is already wrong, to say nothing of the UI… It needs to be reduced.

140: Japan Otaku Reviews

The burnout in Street Fighter 6 was designed after careful consideration.

153: Japan Otaku Reviews

>>140

The drive system is really well-made.

142: Japan Otaku Reviews

Can you tell the recovery status from overheating?

158: Japan Otaku Reviews

>>142

If you wait, the gauge will decrease, and when it reaches 0, it will return to normal.

146: Japan Otaku ReviewsYeahx7

It’s nice to make it look pathetic, like the Burnout pose in Street Fighter 6.

In modern games, it would be better not to rely solely on color information and to support those who are colorblind.

147: Japan Otaku Reviews

I see, if I make the smoke rise, it seems to look weak in terms of the name “overheat.”

148: Japan Otaku Reviews

It’s bad that both the power-up state and overheating are indicated at the same time.

149: Japan Otaku ReviewsYeahx5

SNK has the image of MAX activation of time-limited enhancement and a state of anger.

It really does look like a powered-up state, doesn’t it?

150: Japan Otaku Reviews

Personally, I find it the worst that it’s stuck to the super gauge.

Do not arrange the gauge that has a positive meaning when full next to the gauge that has a negative meaning when full.

151: Japan Otaku Reviews

In the same condition as Chinese-made heating appliances from Amazon.

154: Japan Otaku Reviews

Anger🔥

155: Japan Otaku Reviews

When using the Triple Gazer, they said it overheats, so it must be in an enhanced state.

156: Japan Otaku Reviews

K Group

157: Japan Otaku Reviews

MAX

Aha, so you can use a special move, huh?

159: Japan Otaku Reviews

It’s like a move that comes out in Samurai Shodown when you’re in a rage state, even with the gauge included…

161: Japan Otaku Reviews

Even if it’s played back with Sakurai’s voice, it doesn’t feel out of place.

162: Japan Otaku Reviews

If it’s a gauge for burnout, place it right below the health bar.

163: Japan Otaku Reviews

What I want to assert in the first place is that I am in a cooldown period.

164: Japan Otaku Reviews

It turned bright red, carrying flames, and the gauge showed MAX.

The “power down state” is just too ridiculous, isn’t it?

166: Japan Otaku Reviews

If you’re from the Smash Brothers generation, I think when a character has an aura, it gives the impression that they can use their final smash…

167: Japan Otaku Reviews

For now, it’s better to change the position.

168: Japan Otaku Reviews

It’s like with Gakra, but when the negative gauge goes away, it’s usually on the rise, right?

170: Japan Otaku Reviews

Te-re-tte-!

171: Japan Otaku Reviews

Carrying flames doesn’t depend on the gauge with SPG, right?

172: Japan Otaku Reviews

There are good things that happen when it accumulates, but since it’s a basic recognition that accumulation can also lead to negative things, it’s quite foolish at that point… Moreover, having both elements close together is just unbearable to look at.

173: Japan Otaku Reviews

The only thing that isn’t burnout is moving towards the empty side of the overheat gauge, seriously.

An impact with no counterattack during the entire motion has been newly implemented.

175: Japan Otaku ReviewsYeahx4

Well, this is like a halved defense power and triple attack power kind of thing.

177: Japan Otaku Reviews

>>175

It feels like a chance for a turnaround.

184: Japan Otaku Reviews

>>177

The gauge is so bright that it looks like a gamble.

176: Japan Otaku Reviews

If you want to put in an overheating gauge, you need to introduce a cooling gauge separately so that it becomes clear when there’s a problem.

178: Japan Otaku Reviews

>>176

If it overheats, the gauge turns blue and gradually goes down, so I guess I can somewhat understand that.

179: Japan Otaku Reviews

I feel like it would have been better if Hidden Gear could only be used during an overheat instead of being the top option.

181: Japan Otaku Reviews

>>179

Well, essentially it’s the same as now.

180: Japan Otaku Reviews

It’s pointless to focus only on the disadvantages, so why not just make it so we can unleash some kind of enhanced super move?

Using it feels like the UI disappears completely or breaks down, not just the gauge.

185: Japan Otaku Reviews

>>180

That’s more interesting.

Since using it makes you unable to move for a long time, treat it like a real last resort.

183: Japan Otaku ReviewsYeahx2

Kaiōken

189: Japan Otaku Reviews

If you’re going to overheat, it’s better to turn completely red when it reaches the maximum, just like in Armored Core 3.

198: Japan Otaku ReviewsYeahx2

>>189

If you do that in a fighting game, it feels like activating MAX in KOF!

190: Japan Otaku Reviews

A useless person will be useless no matter what they do.

193: Japan Otaku Reviews

It feels like the UI was created without reading the specifications, and after the planner put it aside for review, it got a bit muddled, making it hard to say to fix it, and it just moved forward as it is.

199: Japan Otaku ReviewsYeahx7

I had an image that fighting games like Garou should be more intense!

When it heats up, it weakens, which feels quite off.

200: Japan Otaku Reviews

Warning Warning

202: Japan Otaku ReviewsYeahx1

I remembered the GIF of the logo that says “I want to die” shining in rainbow colors.

203: Japan Otaku Reviews

Burst Heart

204: Japan Otaku Reviews

If there isn’t a suitable hit stop for the massive counter,

205: Japan Otaku Reviews

It feels like foreigners prioritize logic over this kind of intuition when it comes to specifications and design and don’t change their minds, but is the person in charge Japanese?

206: Japan Otaku Reviews

By the way, this game also has a slightly larger counter.

207: Japan Otaku ReviewsYeahx6

It’s like interpreting “hungry wolf” as a wolf that is weak and lacking energy due to hunger.

208: Japan Otaku Reviews

Isn’t it some kind of anger gauge?

209: Japan Otaku ReviewsYeahx1

Well, it doesn’t really matter since it will quickly become obsolete and just flow to Street Fighter 6 anyway.

210: Japan Otaku Reviews

Only King Gaynor means that overheating is a state of enhancement…

211: Japan Otaku Reviews

I want to play a fighting game with a guilty appearance, screen transitions, startup options, and replays like UNI, but with a frame meter like Street Fighter 6.

212: Japan Otaku Reviews

I think there should be more…! But when I start thinking about it, it’s quite difficult.

213: Japan Otaku Reviews

If it could blink like Ultraman’s color timer, even in red, it would give off a dangerous vibe…

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