
The reason why altering the trigger with each remake is more disliked than Cross.
Play with the cross, play with the cross.
I’ll give the OP song about 10 billion points.
I still believe that the atmosphere of the Dead Sea is truly unique.
The packaging looks really good now that I see it…
When you play the remaster, the combat feels so off that you wonder… was it really like this…?
I don’t understand why I get criticized for enjoying both.
The protagonist from the previous work just died in a parallel world.
In that case, it would be much worse if the protagonist of the sequel had taken the heroine from the previous work.
It’s just a story that picks up and expands on parts that the writer themselves couldn’t address in the previous work.
If you wanted to expand a different chronicle world, it would have been enough to have a proper writer to do it.
There was nobody there, but
I can’t forgive the fact that they undermined the future we painstakingly opened up with something like “revenge for the future that was killed.”
>>8
Are they nitpicking?
Let’s set aside the talk about the extra ending, as it doesn’t really relate to the Chrono characters from the cleared world line.
>>13
It’s not about the individual fates of Chrono and the others, but rather the denial of the very act of the protagonists changing the future for the better…
I think I can talk more properly than I could in the past.
At that time, it was a parallel world, so it wasn’t a continuation of the previous work, and not promoting that aspect was a downside.
>>10
Not only are they not appealing, but they are also adding scenarios that lead to Cross with each Trigger remake.
I think the worldview and visuals are wonderful.
It might have been more popular if it weren’t a series.
The battle system is complicated, or rather… messy!
If Lavos were to appear, but in a different entity as a story from another planet, that would be great.
When you grasp the whole picture, you realize that Gash is trying too hard.
The small-scale impression despite the grand story might be because we can’t leave the El Nido Islands.
The PS version added movies, and the DS version further strengthened the connections, so it’s claiming to be parallel, but it’s doing the exact opposite…
If you kill off characters from the previous work, people usually dislike it.
Before talking about the results or anything else, that’s where it falls short.
It seems like that kind of flow.
It’s a common thing with sequels, isn’t it?
The protagonist from the previous work is having a miserable time.
Why do they do it even though it’s bound to be unpopular eight or nine times out of ten?
>>22
It’s because things need to happen for it to be worth talking about.
Even in a future where the previous game’s protagonist is already gone, if there’s a world crisis, it feels like the efforts of the previous game’s protagonists were in vain or something.
I’ve recently realized that annoying people keep coming endlessly, so I might not need to worry about them too much.
Even if you present a scenario that denies the game content of the previous work after the fact, all I can say is, “Hey, it’s you guys who provided that as entertainment.”
I really like crosses themselves, though…
In the end, I never played it, but I listened to the opening song a lot.
It would be great if it’s a sequel that can completely separate old and new elements.
The core part of this game is heavily based on triggers.
The trigger itself had multiple endings, but…
I think that aside from the first ending, there hasn’t been much controversy about what constitutes the true story, so it’s essentially treated as if there is only one world.
>>27
The content of the ending is basically just saying, “If you stop the adventure at this point, this is what will happen.”
[Sensitive]
Holy Dragon Sword
I went around several times, but I couldn’t understand the story.
>>29
Reading the explanation makes you go, “I see!”
Even so, it’s difficult enough that you would think, “How am I supposed to understand this?!”
>>29
It seems like various events have been significantly cut due to the influence of deadlines.
If you want to understand the story, you have no choice but to read the Ultimania.
I think the main reason it didn’t gain much excitement was the less approachable game system compared to the scenario and having too many companions.
The atmosphere and music are 120 points.
>>30
At first, I was thinking of a system where anyone, even people in the city, could become companions, as it was written in the Ultimania…
>>31
Even in Another Eden, which has become a gacha game, there are plenty of generic mobs and unique but non-playable characters that contribute to the story, so it was impossible to do that on the home console back then!
>>31
I think it would have been safer to limit the number of main characters like in Octopath Traveler and keep the townspeople to spot participation.
I understand that there are too many unnecessary characters, and I also understand what this guy was all about.
I really liked the main and the snake bone-related theme.
The connection with the trigger looked too different, so it was recognized as an if.
There are quite a few naughty girls.
>>37
I liked Irenes.
The trigger is a world where changing the past overwrites the future in a timeline.
As a result of creating a world where the future branches out because of Lavos’ resentment after being killed by Chrono and the others, there is Cross.
The story of the crossover says that we don’t need any of those retroactive timelines, so let’s discard them and return to the original timeline.
>>39
You parasite, don’t take your grudges too far, Lavos, you bastard.
>>47
It’s a species that exists because of parasites…
>>52
It seems like the changes made with the cross have increased the hatred even more.
>>52
Isn’t it the seeds you sowed yourself?
>>47
Moreover, what was done in that branching world was revenge against Chrono and the others.
An attempt to rewrite the baseline timeline in a world where revenge has been fulfilled.
In other words, the PS version port staff are Lavos.
It’s often said that using elements from the previous work in the story wasn’t a good thing.
Even if you remove that part, the story is still mediocre, and the game system is just plain bad.
Recently, I can’t help but feel a sense of nostalgia and think that I might want to do it again.
I wonder what happened to the complaints about the Steam version being sluggish; it’s making me hesitant to take the plunge.
>>41
It has improved.
The image data is exposed for some reason, so you can arrange it however you like.
Well, I really think the ones who are to blame are the people who ported Chrono Trigger to the PS version.
When the ED arrives, it starts playing the Caldia collapse movie without any discussion.
>>42
I’m really sorry about that.
Because future alteration systems and parallel worlds are inherently easier to kill…
The path to avoid the worst future and world.
I don’t dislike it if it’s not related to a trigger.
The game’s good background music carried me through to the end, and it remains in my memory as a great game.
The music and the atmosphere of each stage are really good.
I only understand the story somewhat.
The characters were shallowly developed as they increased, so they didn’t leave much of an impression.
I liked the main story, even though there were too many supporting characters.
I thought the period of the wildcat was too long.
Even though there are many weaknesses, stop using the Holy Dragon Sword.
I like you so much that it feels like I’ve gone around several times.
The character performances and events aren’t well thought out, and since each one isn’t really developed, characters that are unnecessary are truly unnecessary, which is pretty bad.
It’s Lavos’s fault for trying to destroy humanity needlessly when it could have simply used or coexisted with humans like in ancient times.
>>56
The fear of the moment when intelligent beings perish and the lost future is delicious~
It seems that it was a time when there would be backlash against the sequel protagonists having to clean up the mess left by the previous protagonists.
Released in the same year as Arc the Lad 3, etc.
>>58
That has already been concluded with the second one, so they should just reference the game system and do whatever they want with the story…
>>58
It’s not just about cleaning up after; thanks to the fact that the second master bought some time, we’ve been able to prepare properly this time! That’s what this is about, right?
I am a time eater, pleased to meet you.
Some kind of game mechanics that I don’t really understand.
It’s a game that relies on atmosphere, for better or worse, but it still receives high praise just for that atmosphere.
I like it!
Until I read the Ultimania, I didn’t even know how to use Chrono Cross or that the true ending existed; that was me back then.
It’s not that I have any particular feelings for Sarah.
It’s confusing to shine a spotlight on a part I had almost forgotten about.
If you’re not a passionate Trigger fan, you won’t be able to keep up.
>>68
Her hair color has changed, so it’s like… Sara?
>>68
It is important that he is a child helped by Sara, so the background itself is not that significant.
What’s this guy Gash doing…
>>82
If that guy doesn’t move, the space-time will be ravaged by time-eating…
>>102
The fact that the final boss with this kind of setting was created and that Gash’s actions were decided by the production staff just raises the question of what the production staff is doing.
>>112
So what did Gash do in return?
>>68
Well, the radical dreamers, which picked up the trigger settings, are the original concept for the novel game.
The way to pick up trigger topics is a bit too niche to begin with…
If I list the parts I like, many will come to mind, but if I also mention the whiny parts, many will come out as well—it’s that kind of game.
The Trigger side is not good for adding bloody cross elements every time they make a remake…
>>71
That’s true.
It’s like they must have some kind of weakness on me to keep adding more.
Tsukuyomi and Miguel are my favorites.
Miguel is also disliked.
It’s great that Dalton can keep up with modern times, evade death, and escape again.
It feels like a different work that just reused the names and settings of the characters Sara and Gash.
I love both the opening and the ending.
I love the atmosphere, but I didn’t understand the story at all back then, and I only had a vague recognition that something like Chrono and the others were dead…
“Fans who are passionate about Trigger will wonder what Sara’s hair color is…!”
The decision to cut the story about the demon king in order to tell Sara’s story was a failure.
Sara forgot, but Grand Rion remembered. Praise it.
I think if we hadn’t done unnecessary things each time we transplanted the trigger, the evaluations would have been a bit milder.
It feels like Sara is recognized as a related character to the Demon King.
I really don’t understand why the demon lord is being excluded.
It wasn’t a level-based game, but having so many companions suited it well, and since you could reach the ending even in the middle of the game, I played through it multiple times… I didn’t really understand the mechanics of the battles, but I could still play it somewhat.
Since this is a story about a parallel world, if someone doesn’t like the crossover’s timeline, they can just think of it separately from Trigger’s timeline… I was wondering if it’s really worth criticizing that much…
Stop forcing the addition of ED and solidifying the future!
When I tried the demo, I was really confused because the magic skill could only be used once.
This isn’t enough, right?
But when I actually bought it and played with it, I was surprisingly able to do it well.
>>88
The combat system was during a time when we were experimenting with various things.
Just stop it because it’s a hassle to capture with the strongest magic trap!
I played without using the trigger.
I don’t understand the story of the beautiful game; I’m just playing it for the atmosphere.
It was fun in that way.
“From the beginning, to transcend dimensions, it involves ‘using a specific item at a specific point on a specific map.'”
It’s really no good to be required to overcome a level of play that’s like you just came out of the era of FC games.
>>90
I was doing it in Ocarina of Time, so that’s not really…
The way the Demon King is treated is too casual compared to Sara.
I think making Sara an important character is an interesting idea, but the design is completely different from Trigger, so it feels really forced.
The system that allows you to recruit even completely unimportant mobs is something I’m also playing in Radiata Stories, which has nothing to do with it at all.
To be frank, it wasn’t a system that made the game interesting.
The package visual atmosphere is amazing, but… but…
There are too many characters that make you think, “What is this?” but as you use them, you somehow develop an attachment.
I like Kabuo and something.
I love it when a suddenly appearing awkward-looking old man uses a super cool technique and one-shots me.
Who’s this old man!… Was it my father-in-law?
Was it not okay to just have Sara as she is, instead of as a kid?
Alf is… the Demon King, right!
I think the character design and texture are completely different between Trigger and Cross, which makes it difficult to connect as a series.
I think it would have been better if it was done as a new original rather than a series…
Don’t casually marry Rena.
Lena is overwhelmingly cuter than Kid.
At that time, Kid was too niche to cope with.
>>105
The ending kid is cute…
>>105
It’s Tsukuyomi, not Kid!
I think it would have been better to create it as a completely new work, but the setting is quite complex and relies on Trigger, so it feels like it can only work as a sequel.
I think they should delve deeper into the demon lord rather than adding more characters.
>>107
If you do that, it will turn into a story about the demon king.
>>123
You could say this is the counterpart to Sara, but if we don’t delve into this character further, we won’t understand why they’re here!
I don’t understand anymore.
The Sacred Dragon Sword from a completely white field is strong.
The enthusiasm for “Kid is super cute, right?!” is abundantly conveyed, which is a positive point of evaluation.
The scenes with the movie’s kid are really intense, making me chuckle.
>>109
Why are you playing the movie where Kid goes “gashaan” again!?
I wonder if it became a study piece for things like FF10 or Kingdom Hearts.
What’s going on with Kato?
I’ve somehow improved my understanding of “ore-kawaii” girls.
I learned about the attribute called “boystyle girl.”
Thank you, thanks, merci, it’s me.
I guess I just like trigger cross and blonde hair in general.
The satisfaction of landing a critical hit with a normal attack is quite something.
I ended up gathering a lot of companions like Mushroom Man and Lucky Dan.
When I hear that they’ve cut out episodes of Alf, I can’t really say anything…
>>122
It seems that there were plans to include more members.
When you mention it, there are a few people, like Lena’s cousins, whose facial graphics can be seen…
The name value of “Chrono” is too strong and is causing a distortion.
It might have been better if it turned out we were actually connected under a different name.
I remember that Grand Leon was used poorly and became a cursed sword, but how did it end up being misused if Grand Leon can choose its owner?
Everyone keeps talking about the enforced period of the wildcat.
The long period of not being able to use Kid was more unbearable.
The replacement character is an old man… well, the old man is strong, though.
>>126
The captain is a good character and has a pretty rich background, but I don’t particularly want to use him all the time…
I’m not sure if I can get consent, but this part overlaps with Trigger’s Eila.
I feel that I can’t say anything bad about it since having so many unnecessary companions allowed someone like Janess to exist.
It might have been better if it could have been released as a separate work like Xenogears, which was originally going to be Chrono Trigger 2, but if the writer loves Sara, it’s probably impossible.
I like the Jibokko Kindergarten with Kid and Tsukuyomi in attendance.
If it were Radical Dreamers 2, it might have been evaluated calmly.
Is it Marcella or Lia…
>>131
Lolicon!
Even though Sara’s story is being developed, I really wonder why Jack just remains a supporting character who joins as a sidekick in the early free scenario!
If you don’t abandon Kid, it’s a trap that Glen won’t become your ally!
How many people were playing Radical Dreamers?
>>136
If there were people who played on the actual machine back then, I think they’re weird.
>>139
It means that it includes Satellite View…
>>136
It was only available through Satellite View broadcasts…
>>136
Is it really interesting, that thing?
>>159
It’s not the type for playing; it’s more of a reading material.
>>159
There isn’t enough volume to evaluate.
It has become a legend due to its extremely rare content.
The thread image itself is not directly at fault, but…
In the DS remake of Chrono Trigger
Defeating the extra secret boss → Chrono and the others suddenly lining up in a straight line before the extra secret boss → Instantly killed by the extra secret boss’s sweeping beam.
→The additional secret boss is the former form of Chrono’s final boss, so it’s invincible! Chrono and the others can’t defeat it!
What ended it was simply amazing in many ways.
It was surreal that after the event ended with such a forced defeat, Chrono and the others were perfectly fine without any explanation or presentation, and that we could obtain the ultimate sword as a reward for defeating the hidden boss.
>>137
While it’s good to delve into the Dark Lord = Alf, I think it would have been enough for the Dark Lord to simply charge in alone and lose without any fanfare.
The music in this game is really amazing, isn’t it?
The OP movie and music really pump up the excitement.
>>138
The atmosphere of the BGM matches perfectly with the field and dungeon…
As for the BGM, it’s no surprise that Mitsuda-san did an outstanding job.
I seriously have nothing to throw away.
There are so many companions, but there are hardly any events, and there are few combination techniques, and there are just too few characters who can steal, come on~
But I like you.
I like Mitsuda’s music from the time of Chrono Cross and Xenogears the most.
As expected of someone who’s almost died.
It was torture not being able to hear the OP on DISC2.
The music and visual expression were really good.
The only game soundtrack I bought.
The part where Sara is involved in the story of Cross has nothing to do with the Demon King, so it’s okay if it ends up being a misunderstanding.
The song has no flaws whatsoever.
Therefore, it’s a pity.
I like X slashing, but Z slashing…
I think there are parts in Cross and Geass where the roughness of the scenario is forcefully covered up by the power of the background music.
Even if I’m asked whether to choose the annoying bald guy Kolcha or the pig aunt Mama Cha as my friend,
I don’t need either… I won’t use them…
I was about to say that Fisherman’s Horizon is nice, but that’s from FF8.
Since I played Chrono Cross first, suddenly a strange stand appeared in Sky Arrow and I was like, “Who is this fat guy?”
I don’t know what it is, but the opening that starts with a thought-provoking sentence is extremely cool.
>>158
I want to whisper that in Kid’s ear after the wedding.
Zuruwan
It’s fine to have a lot of lively activities even without an event.
I want you to prepare something that has a proper event separately.
The elements that connect Trigger to Cross are sufficient in the movie about the fall of the Guardia Kingdom added in the PS remake of Trigger.
If they were going to add more elements in the DS, I wanted to see a future that doesn’t connect with Cross.
The first game I bought with my own money when I was a child.
Of course, I had no idea about the trigger, so I enjoyed it a lot.
I didn’t really understand the story, but I still think the world-building and music are amazing.
In the wildcat section, I was shocked to suddenly switch to controlling a wildcat and then got thrown into a creepy space, only to find that my first companion is a smelly old woman… that’s just too much.
>>165
And the glide hook is just too cool…
>>165
The BGM in this space is really nice…
>>171
This apple…
An apple…
An apple?
>>165
The cuteness of Tsumaru, who follows along without caring while the others turn away.
>>165
If you do it first, Tsukuyomi will follow… but Tsukuyomi is also going for a visual attack… cute though.
Around this time, there was a prevailing belief that a story being difficult to understand was somehow a good thing.
I wonder if there were people who were happy to see a demon king in the sequel who has lost their memory and changed their personality.
The only thing that’s the same is the setting; the characters that are produced are completely different people.
I like the settings of Chronopolis, Dinopolis, and Time Crash.
There’s no way I can understand using elements in order!
The reason they can’t make the trigger character exactly as it is probably has to do with character design and adult circumstances.
I like how they use various methods, like appearing as a child or in a body that has lost its memory, or being that one of the three demon knights.
>>176
So that’s how it was.
If you remove “dream” from “dream project,” it just becomes a project, so it’s only natural that it would become something entirely different.
>>185
However, unlike Trigger, which could not be picked up in later years because it was made a dream, Cross made it clear that it can be featured in collaborations if the opportunity arises…
When I first saw the Dead Sea, the background music made my goosebumps stand up.
>>177
I love that kind of BGM too much…
>>177
When it comes to the chorus, I feel the strength of living creatures that are thriving even in such a world.
Well, it’s about Kevin and Stacey, you know.
I had some hints about the order of the elements, so I could make a guess.
I was too bothered to try and couldn’t get motivated without confirmed information…
When it came to Disk 1, I wondered what would happen as I scattered the mysteries everywhere.
When you get to Disk 2, the story progresses at a rapid pace, making it hard to keep up with the understanding.
>>181
I’m doing the same thing as Xenogears.
What is this old lady → Is she going to transform?! So cool! → Huh, strong?!!
That’s what happens, old lady.
I thought that if I connected the trigger tightly, the concept would collapse.
If you think of it as a different matter, then the scenario is fine, but even setting that aside, I think the game system is subtle.
At that time, I was excited to have many companions, but in the end, I would only use Serge, Glen, and Rina.
It’s better if it’s hard to understand, or rather.
While the demand for elaborate scenarios has emerged, the know-how for scenario construction was still immature.
It’s like I tend to create things that I can’t express well in a normal way…
I searched out of curiosity after seeing this thread, and I just found out that he was the demon king!?!?!
>>189
If we’re talking about Chrono Cross on its own, it was supposed to feature the Demon King.
Since the concept has been abandoned, I guess it’s fine to just have someone who doesn’t really understand.
Tsukuyomi’s female jester is really nice, isn’t it?
It’s nice that SF wants to do SF, but…
It’s tough to express science fiction in an easy-to-understand way while making it fit the format of a game!
I don’t know… there are hints, though.
It was quite a shock for me as a kid that Grand Leon had turned into an evil sword.
Well, the one writing the scenario is Kato for both Trigger and Cross…
SF fans have a bad habit of wanting to punish future alterations.
Darren couldn’t defeat it without a ham?