
Well… I hate to say it, but it’s dirty…
To be honest, I think that color coding with the plastic surgery color is fatal because it doesn’t match at all… the differences in level stand out so much.
It’s a separate part.
Do you need shiny hair?
It feels like semen is being poured on my head.
In the first place, this highlight itself is not suitable for three-dimensional objects, or rather, the highlight doesn’t become a highlight!
Metalization?
That being said, it can’t just be a sticker, can it? Shine.
You probably won’t see it from above…
You can’t achieve that highlight expression without blending it well with the paint.
>>10
I wonder if it feels like a color-changing beetle.
Does it look like that if I paint it with a feeling that changes depending on the angle viewed with green and red?
I think it inevitably creates steps and is more suited for system injection than partitioning.
It would be better if each one was a bit longer and thinner.
It would have been better if it had a Majora-like shape similar to Hibiki.
>>12
Hair with Majora!?
Because gaps and bumps inevitably occur at the borders, it becomes even more noisy.
I wish there was a color that would be just right for the witch.
It turns into a metallic, floppy state like a lottery prize.
Was a decal not enough?
Since it’s a highlight, it was fine to ignore it.
Your chest is small.
It’s not good to include designs that are unsuitable for three-dimensionalization for characters that are likely to become three-dimensional objects…
>>21
Even without that highlight, you can tell it’s Machu, so it feels like it’s worse to have inserted it carelessly like in the image…
It’s moldy.
>>22
Did you just say something bad about Zakupla-kun?
I wonder if that actually ended up growing mold…
It’s not as great as I thought it would be…
I didn’t expect that this approach would be taken, assuming it would be for a model kit with decals and such.
What is this green color…?
>>27
The Lie of the Two-Dimensional World
I thought about going bold without shine, but if the character design includes shine, then there’s nothing I can do about it…
Bandai sometimes tries to recreate parts that would be best represented with decals.
>>30
In fact, there are quite a number of decal haters among the customers.
It looks like the paint is peeling or something…
It looks like bird droppings…
If it were jagged, it might still look like a highlight, but because it’s round, it just looks more like bird droppings.
It’s too three-dimensional and I should have gone with an inner color or something.
>>34
There are inner colors too, so I’m using three colors just for my hair!
Inner color and deformed strong highlights are completely different things!
I think I’ll use a little putty and paint.
Should I just go ahead and paint it all red?
It looks like a poisonous mushroom.
I wanted you to notice this discomfort during the prototype stage.
>>40
It may be a judgment that the buyer cannot understand the reason for not reproducing it without presenting the actual item.
It looks like it’s been growing mold…
In other words, isn’t this the perfect opportunity for system injection when there are such bumps?
I suppose it’s also because I don’t want to create a prominent rough gate mark on the head and can’t afford to spend that much.
Wasn’t it better to use stickers or something for the hair highlights?
“Well then, those who cannot be satisfied should use a brush and paint.”
As expected, it’s a sticker here…
It’s fine even if it’s a wheel seal instead of a decal.
The existing figures recreated with paint still feel strange, as they suppress the highlight colors, which defeats the purpose, and the design is challenging!
Like Kawajiri Kodama.
Honestly, I wish they had taken more time and created it after watching the animation moving around…
It’s entirely possible that the design could change by the final episode.
I can’t believe it’s a character that would lose momentum right after the show ends.
Are the tie and belt painted?
Bocchi-chan’s clothes were also like a stamp.
It would have been great to use pad printing for the hair parts.
>>51
Isn’t that going to be difficult since it seems like the ink will splatter on the surrounding parts when it comes to plastic models?
>>55
Tampo printing involves pressing down like a stamp from above, so even if there’s some misalignment, I don’t think it would splatter.
>>61
I feel like the shape of the hair parts is more unsuitable for tampography.
If it’s a wide surface, I could probably make it work with the right angle and technique.
Printing is an outsourced process that tends not to want to increase unless absolutely necessary…
If it doesn’t exist, it might feel strange anyway…
I understand that without it, my face might look plain…
Like a Diablo.
It’s a bit late, but a green sailor uniform with a marble tie looks so outdated for a space colony’s uniform!
>>58
It’s a design that extends from the future envisioned by people in the late 1970s…
I wonder what this is under supervision…
It’s better to stick masking tape and paint it.
A decal is fine.
Because it’s a part that I was particular about in the character design…
I don’t really care, but I think the tie pattern is stripes, not marbled!
If possible, there seems to be a feeling from Bandai that they don’t want to do stickers, decals, or printing…
If you are going to do tampo printing, you either set each of the 6 parts of the hair onto the printing machine one by one or add the hellish process.
It might be out of the question because designing a hair-specific runner with a unified print surface height for batch printing would add a hell of a lot of trouble.
In the first place, we are doing this to express everything through our own injection molding for cost reduction.
Why try to express only highlights when you don’t add colors to the shadows?
Isn’t this exactly what is great about multi-color plastic molding?
Bring out the paisumachu already.
I wish it was just the bangs.
Is it better to use polarized paint?
I wonder if it will end up looking metallic.
If you don’t enter.
Something… feels different…
That’s how it turned out, right?
It would be better if it were just a sticker…
>>74
If it’s a sticker, knowing Bandai, they will probably add a mold to the place where it will be applied.
It’s better to have everything with the same face rather than sticking this pattern with a seal.
The decal for the Ziekax was supposed to be applied with determination, though.
>>75
Unlike the eyes and eyebrows, hair highlights can be successfully positioned differently for each individual…
With that design, highlights are definitely needed.
They probably abandoned the appearance from directly above.
Since the boundary is distinct and doesn’t blend in, the sticker will probably stand out as well.
Wasn’t anyone stopped during the design phase?
The design of bamboo is incredibly difficult to three-dimensionalize, regardless of whether it’s in anime or not…
Since it is on the three-dimensional curved part, the seal will be wrinkled and won’t work.
With decals, it’s still manageable, but considering that a combination with a softener is required, Bandai would likely exclude it from their options.
It’s time for dry decals, which have been absent in Gunpla for a while.
Wasn’t there a technique to reduce the thickness and let the color underneath show through?
Well, if you don’t like it, you can just bury it.
If you want to completely recreate Machu’s hair, you have to add a gradient to the tips.
Are eggs being implanted in your hair?
Even a sticker at the level of the Buster Gundam’s cheek can make Gundam modelers go crazy…
Like a mushroom.
Is this a poisonous mushroom!?
I’m looking forward to the examples by the magazine’s modeler.