
This is the minimum line, like Mercury and so on.
Super Robot Wars Y Dengeki Online
This is worse than I thought; the level is higher than expected…
The background music of Batoara is quite nice, isn’t it?
It’s nice, the arrangement of Battle Arena.
>>3
The enjoyment of Super Robot Wars includes the rearranged BGM, so it’s really nice when they’re passionate about it.
I ask for something that won’t lose to Batoara…
It seems like Switch2 doesn’t have any games either, so maybe it’s Steam after all…
>>4
Is there no way to get a PS5 either?
30 is kind of off-key and lame for Time For L Gaim, isn’t it?
I’ve mostly been listening to the press version, so I don’t really remember the recent theme song arrangements much.
The licensed songs that are not included in the pressan are quite good.
The selection at Pressan is also somewhat questionable, and there are many cases where it feels like it would be better to do this with Kasusan, right?
There are plenty of in-movie songs that are more memorable than Naima and the OP.
Kasu-san is great, but the surprise of thinking “Is that BGM in there!?” is gone now, right?
>>10
It seems that MX did it consciously, but it reportedly didn’t go over very well.
>>13
Is that so…
But it’s kind of ironic that the quality is top-notch.
>>13
I personally thought it was really good that they adopted things like the immortal Machine Getter Robo and gods and demons.
>>10
It’s fun to switch to a successor model and feel liberated.
In that regard, the protagonist is still in that format, so it was really great that they brought in V’s cap and the exciting background music after the transition.
The composer of Naima and the soundtrack is Masato Koda (the composer of the Hero’s Proof from MH), so there are many great songs in the soundtrack.
The BGM of BX’s AGE is nice, isn’t it?
The arrangement of J’s BrenPowered is still the best.
Tied for first place is Zephon from MX.
The average score of the BGM in MX was incredible.
>>17
The Banpresto original characters are amazing enough to be used as is in OG.
Also Hemisophia
I quite liked the GBA Super Robot Wars-style arrangement of Mercury’s Witch.
The arrangement of X’s G-Reco was really good.
Looking at the trend, the guitar arrangements are good, but everything else is disastrous when it comes to the arranger for Super Robot Wars.
>>22
The two songs from G-Reco are indeed guitar arrangements.
If you mess up the sound selection in the vocal section, it instantly becomes cheap.
Batouala has a quite impressive arrangement with the dashing Char as well.
I like saxophone music.
I also like ambient soundtracks that have a rippling wave effect.
Is it the ripples of the DS series or 3D series?
You should just leave it to them over there.
As a user, I have no way of knowing, but I wonder how the background music for Super Robot Wars is made.
I feel like there’s a clear difference in quality depending on the production studio, and I wonder if it’s because the music team of the production studio is making it?
Well, Tose, which often comes up, always has good quality work.
I don’t make it now, but the ripples were amazing, weren’t they?
For those whose scenario is already finished, there were many who adopted the ending in MX.
As expected, the eternity within you did not become a battle BGM.
>>30
It can be used in a musical way, but the Devil Gundam is making a comeback, and there’s also the Alliance Fist, so…
It’s more of a type of song that comes in the Premium Sound Edition.
The field music of Knight Gundam RPG is good, isn’t it?
This is nice.
To be honest, I thought that at 30, the arranged BGM or the overall BGM wasn’t very well done.
>>33
I actually quite like vigilaNTe, which is like a match song from PowerPro.
From what I can see in the staff roll, it seems that Battle Arena was developed by in-house staff at Bandai Namco.
>>35
I think G Generation, Battle Master, and guitar tracks sound really nice.
The forbidden resistance was really quite good.
MX was definitely something Terada strongly insisted on trying out, which became the requiem for the victors.
>>39
Turning the main line into a trumpet was a victory, that was.
Well, everyone customizes or uses anime sounds, so I suppose motivation won’t increase either.
>>41
On the contrary, there are parts where I’m using Kasa-san because the arranged BGM is terrible.
>>43
The song only has one or two tracks per work, right?
What happened with the Tank! loop…?
Why didn’t you include the off-vocal arrangement BGM for the main character’s song 30?
How many types of theme songs do you want for Getter Arc?
>>47
To be honest.
All
>>47
Personally, I think it would be good to have at least two types: Bloodlines and Black Getter Robo.
If there’s background music comparable to MX, I really wouldn’t bother using Kasusan.
Well, putting the arrangement aside, as long as it includes gods and demons, I have no complaints.
It’s Bloodlines and Storm, right?
If anything, Macross Delta is crazy; even with a press conference, it won’t be enough.
No matter how much you cut it down, you still need 10 tracks.
>>51
The Valkyrie must stop at the border line, and I love and hate it…
Getter Arc is a greedy set that can bring together STORM, DRAGON, HEATS, and Bloodlines all under one license (and if I wanted to, now is the time to do it).
>>53
Well, it will probably be just one song…
Macross really needs to have a lot of songs, or it just won’t work at all.
Using Kasusan is not good, seriously.
MX has a pretty high quality for things like this.
When asked about Macross Delta, most people reply that Walküre won’t stop.
>>57
But what I’m imagining is probably not Macross but Gundam.
What? That song selection!? I was looking forward to it, so the declining trend is sad.
Using something like KASUSAN is a hassle, so if you don’t need to use it, it’s better not to use it at all.
MX has four songs for some reason only for G Gundam, and it’s a mysterious work that is all exceptionally well done.
It’s fine to have a casual lunch.
How many times has “triangler” been used…?
>>62
Count the “Breaking the World” arc and the “Rebirth” arc together as one time, making it a total of three times.
I have always thought that G Gundam and Fighting Boys should be arranged as battle songs.
The usage fees for background music have become so high that while they may decrease, they will never increase again.
>>67
It should have made a tremendous profit, being the second highest-selling in history at 30…
>>75
Even if sales increase, we don’t know about the profits…
If it’s just about participating with Toei Getter, I definitely want that intro to be more intense and powerful.
As AI arrangements develop, the quality of arrangements will likely no longer be poor.
>>69
People who think of AI as magic should stay quiet.
>>76
Thank you for taking the time to talk to me.
Thanks to someone like you, there’s value in responding.
>>76
I think I can’t do it…
I think examples like Gravion and Just Cause are the most representative.
>>70
Better than Eureka’s SAKURA.
>>70
Regarding Z, we are cutting down on audio and sound quality due to the capacity limits of the DVD…
Surprisingly, vocal songs don’t really fit well with regular moves outside of special techniques, and they aren’t something you play repeatedly.
It becomes like that.
>>71
Basically, they’re playing background music.
Even I, who thought that even the Muji Z, which was ridiculed as “Jasco Jasco” in a pot, was not that much, felt “Jasco” for the first time with T’s “Trust You Forever.”
>>72
I wonder if it’s intentional.
It seems like something that would have been popular in the early Heisei era.
30 was a good time when the universe didn’t disappear.
The fact that the Victory VerMX playing in the final map is incredibly amazing is significant.
>>79
The fact that “Soul’s Refrain” plays continuously during the final battle with the eel army makes it really great, as if it was intentionally created with that in mind.
>>79
Please bring back the final map orchestral arrangement BGM of the JAM theme song…
>>87
I wonder why this disappeared…
I think the theme song will definitely be more exciting since it plays during the opening.
Once you get hooked on Kasusan, you’ll start using both the background music and the theme song!
>>83
Since you can change it for each weapon, I’ll set it to different songs at first.
When I first heard Hemisophia on MX, I hadn’t even lived half of my life yet…
>>84
I still don’t understand.
You may not have reached half of your life yet.
The 30 DLC group’s BGM was a bit lacking.
Sakura Wars everyone with no songs, huh…
>>86
I put in about 10 songs just related to Sakura!
>>86
It was pitiful that they couldn’t do Kasusan.
The songs that suddenly play at the event can’t be handled by Kasusan.
Recently, DD’s “Even…if” was good.
The people making Super Smash Bros. say that it’s just strange for companies to let a large number of songs be used.
The song that everyone who watched Knights of Maid said to use is this one.
Works that have been participating since long ago are using old sound sources.
I’m mainly incorporating it from the Saturn version of F Final, you fool.
>>97
Thanks to the Yamaha sound source, the Saturn still has really great arrangements even now.
There are quite a few good DD arrangements, but they mostly only play during events…
People who are particular can use Kasusan, but now it feels like if you don’t use Kasusan, you’re at a bare minimum level.
>>99
In other words, the BGM included is generally better in past works, so it tends to be taken from those past works.
>>99
I was feeling so lonely with the 30 Gears group that I set up GUNxSWORD.
>>99
In other words, the introduction of CasSan is probably because the music usage fees are high and it’s tough, so they want to do it themselves.
>>130
To be honest, there are times when I rely too much on customers.
>>171
Isn’t it more like they’re relying on the publisher?
It’s like recommending specifications that don’t benefit the publisher.
The Weeping Rosary and God Gravion were great, so I ended up being disappointed with the Crimson Fang…
I wonder if we can somehow pull the BGM from the TV series for the revival of Lelouch.
>>101
It will probably start from the next Super Robot Wars.
Code Geass: Lelouch of the Rebellion – Lost Stories
If you obtain it through copyright
No brand
R2
The Wizard of Oz
White Knight, Crimson Demon
Lelouch of the Resurrection
You can obtain the rights all at once.
So it seems they are currently working on making slots and pachinko under the name Rossto.
>>114
Can it do something like the old SD Gundam…
>>114
It’s too convenient…
>>114
The only original character that could be used in Macross 30 was probably impossible.
>>144
It’s not necessarily the case that the licensing specifications for Macross and Code Geass are the same.
>>152
If the specifications were the same, it would have actually been easier in various ways, but in reality, all the works are different!
I’m glad I didn’t need a promise for C3.
Why is there not much reuse of BGM arrangements?
If you can’t get a lucky draw, there are times when it feels like being expelled from paradise, really.
I love the songs from MX’s Den-Dou.
Is it “Over the Rainbow”?
>>106
That was really well done too.
I was able to edit the theme song of 30’s Geass to have a nice beginning on my own.
The characters from Code Geass at that time were using the opening of the rerun version.
I always release expensive original song sets for those who can’t do the basics.
It’s terrible that it doesn’t apply to the 30 DLCs.
>>112
To be honest, I’d like the original soundtrack set to have more background music than the songs for the OP or ED.
The crazy 3 consecutive 30-cast Geass has arrived…
To be honest, I think doing the vocal parts with an electric guitar is generally kinda awkward.
>>115
There are quite a few songs where the guitar doesn’t match the vocal part.
Everything is in the past!
Recently, I’m more concerned about the roughness of some loops than how they are arranged.
Since I learned how to play by finding combinations that fit with various game and anime songs, I can’t escape from Kasusan anymore.
The arrangement of Kurobon was also strange, so they pulled it from the old work.
>>122
Because it’s an arrangement of Exvs.
The version of the EXVSB soundtrack from Cross Bone that was included in V should have been the only one legally obtainable.
The background music during the intermission that I want to tweak the most is something I was able to create about 3Z.
Even though I only participated in Geki Nade, I think YOU GET TO BURNING was at Pre-Sun V.
I was grateful.
I thought the preserved roses in Spacoro (not DD) were nice with the ripples arrangement.
I understand the feeling of wanting to start from the beginning with Code Geass.
>>128
Both W and SEED and 00
Serialized stories are destined to mostly have their later parts released, aren’t they…
>>129
Those three Gundams are the same, but with Code Geass, the revival is easier to handle and more convenient than the first season and R2…
>>129
The Seed 00 Gears could be done from the beginning in DD, but it must be difficult to do it continuously without social games anymore…
There are rumors that the thread image will be a two-part series.
MX is cool too.
I refined it from IMPACT and turned it into a standard song.
When I set all the BGM other than combat to Sakurai Wars, I suddenly feel like I’m playing a new Sakurai Wars game.
Recently, it’s all about coming back to life after dying, isn’t it, Lelouch?
Is it really only the second Super Robot Wars that I started from the very beginning?
There’s not enough time to do it all at once.
Since there’s a second half, we can’t just do the first half.
Listening to the soundtrack from “Char’s Counterattack” while assembling in a casual format really gets the mood going.
I think it would be fine to arrange it more boldly.
Are you afraid of being criticized for messing up?
>>140
I think it’s a prerequisite that the arrangement doesn’t make the original fans say “this isn’t it.”
Dancougar is special.
Participating in the TV version of Macross Frontier.
I wonder if they will add a weapon that allows for a double Macross attack when the quarter summons the Battle Frontier.
I wish there was another arrangement like IMPACT’s LOVE Survivor.
>>142
That mysterious guitar solo interlude!
I thought it existed from the beginning like Galleon World, but it was growing out of nothing!
>>168
Even listening to it now, it’s incredibly cool and even more incomprehensible.
In the first place, the direction of Super Robot Wars arrangements is basically to aim for a safe instrumental version, rather than turning it into a hardcore battle song…
There are exceptions like Dunkouga every now and then, though.
Since I replaced all the licensed songs with editable BGM, I haven’t listened to any of the recent arrangements at all…
I need to collect soundtracks again.
Shall we give it a try…!
All songs are a class arrangement as a return for a real kiss.
>>146
It’s almost like a different thing!
I like the recent arrangements of the Moonlight Butterfly and G-Reco.
The music scene is complicated with copyright issues; Terada says that even with original music, getting into intricate arrangements of past songs or theme songs ultimately costs money…
Above all, they don’t even try to hide the attitude of “I’m going to do it anyway, so you won’t listen, right?”
>>149
Since we’re turning off combat, it’s okay to reduce anime and weapons, right?
I think that’s the reason it’s not good to do things like that.
That’s customer-sensitive.
The KASU-SAN replacement system is quite convenient, isn’t it?
When I was 30, I would change the background music to THE ARROW OF DESTINY when a strong enemy appeared.
>>150
It’s an alpha spin-off!
Gundam is one of the most lenient versions in Super Robot Wars, so they should cooperate without doing anything sneaky.
All the arrangements of Dunkouga are special, but why did it turn out that way?
>>153
You can understand it by listening to the song.
It will become a habit.
If I have Dunbine, I want Knights’ Ma as well.
It’s under the assumption that I will be treated properly…
I know it’s great that there is a theme with a song, but I’ve replaced the track for the Hyukke 30th with “Time to come.”
I think the main use of Kasusan is being able to use various songs, so I’m probably collecting dramatic half-songs that won’t be adopted.
The fast-paced arrangement of “Majin Sanzen… or rather, “Majin Sanzen (J)” is really cool.
I didn’t have a relationship that I could call a lover (in a flat tone), but I still love you so much (the pitch is off).
>>163
It’s a soothing idol song from that era, but when it comes to the opening of a robot anime, it just doesn’t fit…
Majepuri is basically everyone in the initial flight, and I imagine the awakening techniques.
I made the fusion technique remain in the air.
For now, it feels like I’ve just set the theme song as background music…
There are plenty of great soundtracks like Knights & Magic and Majestic Prince.
However, I haven’t forgotten the contribution of putting “Let’s Combine!” at 30…
Dancouga’s debut in the ED is quite a unique appearance.
I thought the music from VXT’s Kurobon was just like the one in Exvs, but there were a few parts where the sound was a little different, so I wondered if they re-recorded it to make it exactly the same.
>>170
Since it was deliberately redone and not just reused from G Generation since the time of α2, I think that’s probably not the case.
Theme song (preferably two types)
Execution BGM
I at least want you to be prepared.
That said, I feel like there aren’t many recent selections that are just too unsuitable for combat, like a bird’s song or something.
I want a soundtrack and a theme song.
I am greedy.
I want to be able to change only specific enemies as well.
I want to play “Black Paint, Crush” only during the Purple battle of Might Gaine♪
I think it would be better to just play the cover version of Dunkouga by the Beast Wars team.
I haven’t heard the failed arrangement, but I’m flying the Dunbine!
The sound of the synth I’m using is cheap, or rather…
I think it’s okay to raise the BPM more.
>>180
Recent anime direction has become more like the original works rather than resembling games, so it might not fit.
I think Lostbelt is ultimately within the scope of the original unit and original story.
Especially if there are such loopholes in the music industry, the world wouldn’t be in chaos everywhere.
I thought it was quite a bold decision that the regular version of the 30 Chenge songs only has the heroic one.
>>182
It seems that the reason is that they are effectively not showcasing the real Getter and instead focusing on the Shin Getter Dragon.
I wonder when I should use the song from the 30 DLC ‘Umatsugi Wave’…
Somehow, the arrangements from the Winky era are good.
If you base it on that over there, there are definitely some parts that won’t go wrong.
>>187
It’s pretty terrible like Daimos, though.
>>187
I think it’s just that you like retro game soundtracks.
I wonder if there isn’t anyone participating who would just go ahead and create a song for Villetta on their own.
Majepuri is strange for not having an initial flight.
That song is definitely the most memorable, really.