
The weakest characters, remaining as they are, are the saddest.
It’s the kind of thing that has to be arranged a lot, isn’t it?
I want a magical transformation with looks and performance on par with Street Fighter V’s Lucia.
>>3Was there originally a character?
Wasn’t that a character from Final Fight?
As for performance, you won’t be criticized no matter how much you change it.
There are hardly any that I’ve even touched before complaining.
I think the ones I’ve touched are mostly boring and weak.
It seems like this character might end up destroying JP in terms of the story, and since there are catches and setups, it can be seen as an experiment to see if JP can be forgiven for having a rising dragon attack if they are cute.
I will forgive you even if you use the Art of the Way Punch or the Sky-Cutting Leg.
Even when it came out in a different genre like PXZ2, it was still difficult to use and not very strong.
Rather, please arrange it for me…
No one complains about it being completely different apart from its appearance and character.
There’s no individuality in the arrangement or anything.
Characters that accumulate power might turn into commands, but the reverse won’t happen.
There’s no one in this world who would be angry about Ingrid getting a full model change in performance.
There probably aren’t many people who remember the performance anyway…
It seems like there won’t be any complaints unless you become a sumo character.
It seems like it’s going to be a character that mixes Menato and Lucia.
Or Zeku
Using it in Capjam is boring before even considering whether it’s strong or weak.
It’s mostly due to the firepower and the unique system.
Please keep the original atmosphere faintly intact while firmly changing the performance and policies…
If I’m going to leave it in, it would probably be something like a hit and a soft jump (with a change in trajectory), but I wonder…
The fact that this guy appears in the story means…
I wonder if I did something that would make me call out something like that?
>>19I don’t know how much of the original setting is still alive.
Even then during ZERO3↑↑, it already felt different from its initial release.
It seems like I’ll become a character like Sakura with a lot of potential.
The works that are out are too obscure.
>>22Fail during the location test.
Game created during in-house training
Overdue mobile device transplant
Could it become a character as difficult as Menat?
Jam has such a strong image of Karin’s strong K repeated hits that I have a vague memory of this guy.
It was like a slow Lilith…?
The Capjam was clearly a game made with energy conservation in mind, and Ingrid also had a clearly energy-efficient yet uninteresting design.
It’s like trying to recreate something poor, as if intentionally trying to replicate a cheap meal.
I remember it being so weak that I didn’t even feel like using it.
It looks good, but…
Burst out!
The Capjam itself is mediocre, but other machines were strong back then.
Well, since there are precedents with DJs, they might give it a major makeover.
The firepower is low, and hitting does not lead to an advantage.
Why is this happening…
It seems possible that there could still be an imbalance where things become too strong.
I don’t understand why this guy has become so weak.
>>32Is there an influence that was suddenly brought over from another game?
I remember laughing at how short the weak kick was, rather than the special moves or anything.
The biggest worry is whether you won’t end up looking ugly.
Since Mai has been putting in a lot of effort, it would be great if we could manage with that much.
What should I do if I bring the blazing fire and the celestial fox?
I think it might become a character that uses martial arts moves.
In a game with parries, there’s no counter.
Since they had a cute anime face, it might be better to think that being cute in real life is impossible…
>>38If you were a modeler who created dances, wouldn’t it be possible?
I heard that Ingrid from CapJam created it quickly as a break while dot painting.
I guess you could say she’s cute, or more like a beauty type.
I don’t know if I have a baby face or not.
I can’t believe that the people complaining have such an attachment to the character.
>>42It was popular among non-players just for its visual appeal.
If you extend the time that the bullets remain, it seems really annoying…
It’s got the ability to change airborne status, you know.
Ingrid looked so good that even people who don’t play fighting games knew about her.
The characters’ faces in Street Fighter 6 are generally well-proportioned, so as long as they don’t have any strange quirks, I think they will turn out to be cute.
However, from there, they deliberately break away from the French-like or black-like aesthetic.
I only have the impression that it’s a character that looks good but is weak. What kind of character would satisfy you?
I don’t care how you modify something that looks like I don’t know what; anything other than its appearance is fine.
Since I’m a minor major, I’ve never actually experienced the original performance, but it seems like there are many people who only know the name and character design.
This guy looks like he’s all about appearance.
I wonder what they’ll do with the contents under the skirt of Azur Lane’s costume 2.
I’ll check it with Zangi first when it’s implemented.
The performance isn’t great for combos, but it seems to be evaluated as usable if you try hard enough.
I can’t quite grasp what it is that people who say they like something are so drawn to.
The character design doesn’t feel that epoch-making, and the art from that time is by Morikoro.
>>54No, the visuals and character settings have nothing but elements that will make them popular.
>>54It’s Kitashinri!
The wave rising dragon character seems like it would fill me up with Sagat.
I would like the main focus of the adjustments to be on stagnant projectiles, counters, and charges.
>>55Looking at just the techniques they have, it seems like it would be really annoying, like a god of war with endless ammo.
If you don’t understand, it’s okay to not understand.
That’s just how tastes are, I suppose.
I think it’s amazing that I don’t understand this character’s popularity.
I’m not denying it, but you should be aware that you have a unique sensibility.
Kita-Senri is a god.
I think there were many elements in the visuals that would definitely become popular.
The setting is somewhat selective of people.
The performance is that people forget about the character after using it.
Her voice is cute, so she’s definitely an old lady.
It’s too sad that the other two, who were triple protagonists, have lost their appearances.
>>64Possibility of being touched on the world tour
>>64What’s impressive is that among the Code Holders, Luke and Abel already share names and are in Street Fighter.
There are no more chances to come out.
Is it mainly projectile reflection and counter throws?
Performance specialized in bullying beginners.
>>66It should be Viper that takes care of it.
>>73Even advanced players can’t see both sides.
The reverse choice is also great.
Thanks to its visuals, there were a lot of people who only knew the heroine in Samurai Shodown, so Kitachiri is impressive.
The Akira by Kitachisato presented at Arcadia was so cute… I was really looking forward to it.
(Serving woman JP)
>>69That’s probably the role of the ground-hitting Viper…
D.D. and Ing are still okay, but Luke and Avel are impossible, right?
Because it’s Luke and Abel… it’s strange, isn’t it?
Since the stage of Fighting All-Stars was Metro City, it wouldn’t be strange for there to be two other people besides Ing, and one of them is named Luke.
From the looks of the base techniques, it seems that the counter technique will stand out the most.
As expected, I’ll complain if it becomes a throwing character.
In this game with parries, the Burning Kick doesn’t seem that strong.
Characters that focus on counterattacks are really boring, so please stop.
Aver is amazing.
Regardless of how the story of Fighting All-Stars, which ultimately wasn’t released, concluded, it is established that by the time of Street Fighter 6, the character has died of old age.
The gauge move was also a rather unimpressive technique, wasn’t it?
Was there an amazing gauge technique in the performance?
They have a lot of techniques, but what kind of character were they supposed to be?
There’s no way a character from a biology-focused story could defeat a vampire character; the disparity in their inherent powers is just too great.
Even if it’s a bit weak, as long as it’s fun to use, looks good, and you can see the panties, that’s all that matters…