
We will adjust to increase the overall power of the techniques.
We will adjust to increase the attribute modifiers for “slamming” and “charged attacks” in general.
– Adjust it so that it can be dodged while in the “upper” stance.
– We will increase the response while in the “charge” stance and adjust it to make sliding easier.
– We will adjust the attack judgment of “Upper” and “Surprise Attack” to be larger.
– We will adjust the timing for cancelling “Concentrated Assault [Shinten]” to be earlier.
– We will fix the issue where using an item from the item shortcut does not automatically transition to item use after sheathing.
>>1I don’t need it.
>>1I thought it would be fine if it just became stronger in a rough way, but is it just the attributes…?
>>23Right above.
Isn’t it different?
>>1This could result in damage equivalent to a full charge level 3 with all techniques.
>>1This should not be dealt with through weapon adjustments; fix it faster.
It’s not the adjustment part, right?
>>1I didn’t notice because I was repeatedly using the items until they were used.
>>1Could you make it possible to slide actively?
If it activates automatically on a slope, it will misfire.
>>1Let’s look forward to this.
>>203About 1.5 times?
>>206That’s definitely broken.
>>203Even doubling it still seems weak, but is it possible for it to be increased even more than that…?
>>1It’s amazing how just these two lines can make me feel uncomfortable.
>>218This way, no matter how you think about it.
>>233Well, there are even texts that make me unpleasant from the start.
Even though I only write positive things, the people who make me uncomfortable personally have a higher artistic score.
I can’t expect anything until the specific numbers for the motion values are released.
>>2Does not exceed double.
In other words, it’s weak.
There is certainly no one who feels safe already…
Counterattack is the second installment.
Isn’t there the most important offset?
>>6The hitbox of the upper part might also be related to the canceling.
S…sliding?
Sliding is unnecessary.
I feel like I’ve never seen someone looking for a sliding move…
It’s amazing! You’re seriously doing only the bare minimum!
Is sliding like going down a slope?
If it had happened during the World era, I would have been happy, but now it feels like a nerf, doesn’t it?
>>11After the adjustment, it may return to the World era.
In the end, there’s no new technique to attach to the enemy, huh?
Huh? Is this it?
How about adding a clutch claw after the 3-second hold?
How about adjusting the returns when offsetting?
It was written in the director’s note that the addition of counter motions and follow-ups will be in the summer.
Make sure to write a note in the patch notes!
🙀🔨
Overall, please make the motion value 1.5 times or more.
>>20During Rise and Sunbreak, even with an overall increase of about 1.8 times, it was still lower in DPS, so 1.5 times is definitely not enough.
>>24“Well, overall, Sunbreak hasn’t improved.”
Only Tame 2 and Tame 3.
The offset addition and motion changes during the offset will be next time.
What is the return after offsetting? I thought it was a bug or just clearly insufficient adjustments, but is that actually the final version?
If that’s considered complete, it means the development capability is inherently low; is that okay?
Huh… is this going to take three months? Seriously?
Now I have gone from the weakest to the weakest.
>>27I want to believe that I’ve become stronger than with dual swords.
This makes Hammer-kun smile too.
It’s hard to say anything since it seems like there’s no expectation for adjustments and I don’t know the specific numbers.
That’s really the bare minimum.
Well, there’s nothing about offsetting, so it doesn’t even meet the minimum.
The management during the time when the lance was adjusted was shining more.
>>30I forgot… the word “adjustment”…
>>36We have no choice but to be satisfied with this adjustment.
It might be okay to roughly triple the firepower, but it’s probably still weak.
The discussion about offsets is for the summer, so they will probably do it gradually.
It was above.
In other words, it’s faster to check the official site.
>>33No, do it now.
The question is which action will have the offset added to it.
What are you laughing about?
I’m just waiting for the hammer and laughing my ass off.
I just feel like this should have been taken care of before the release.
We will adjust the performance of the support hunter Olivia in accordance with the enhancement of the player’s hammer.Stop nerfing Olivia!
Is it the era of Sakahan?
You’re smiling, but it’s not that strong.
>>50It’s Schrödinger’s hammer, so let me have some fun until the update.
>>50Overall, the power of the techniques might be increasing ridiculously!
>>50Look closely.
It seems like I want to die.
You’re making a face like that.
>>63Even if I hit you, you’re too weak for it to have any effect.
>>66I want to die.
>>50There’s even a nerf due to the increased frequency of sliding.
>>50It’s not right to assert that you haven’t gotten stronger without opening the lid and checking.
If the power of all techniques is increased by making all motion values 100 times higher, anyone would have no choice but to say that the hammer is the strongest!
On the contrary, Lance is way too fired up considering the time he has to adjust.
Is this the time to be laughing at this level?
Twin swords…
I wanted them to fix this much at the time of release and tweak the pursuit and counter by the end of May.
This is a nerf.
If the motion value and attribute value are ridiculously boosted and you can deal damage without having to hit many times, then I guess it’s okay…
The management will finish that hammer after the OB.
It’s understandable that this adjustment is subtle.
I understand that you want to say it doesn’t have to be a Bind Cube anymore!
Hammer! That’s too weak! Reflect on yourself!
Do not sell unfinished products.
>>62The sword was unbelievably weak; was 4 or 4G an unfinished product…?
>>81Well, it was a rough game to the point where it seemed like you’d get hurt just holding it.
A smile is originally
Aren’t weapon layers coming out?!
It seems that the hammer wants to crawl on the ground.
Would it have been better to just fix the bugs?
Aren’t you angry, Hammer-kun?
It’s just in your head, isn’t it?
I didn’t pay much attention to it before, so this is the first time I’m hearing about it.
Is the item shortcut thing just that the hammer had a special specification?
“We will adjust to greatly enhance the power of ‘layering’.”At the part with the flute, the expression is grand, and since it’s not used for the hammer, I don’t think it’s likely to be significantly increased.
In general, with the adjustments to increase firepower, what do you see that makes you say, “It hasn’t gotten stronger”?
If you’re saying it’s still not enough, then…
Why did you revert to the motion values from the Rise era, which were too weak and led to an influx of complaints?
As expected, it’s too weak, so I’m reinforcing it again.
Is the development team made up of only idiots like Yuuki-kun from xx Hunter?
Isn’t there more adjustment options for the crossbow than for the hammer?
>>76Not only is there a buff, but for some reason there’s also a nerf, and since it’s written twice for both light and heavy with almost the same items, it’s super long for the hammer.
>>76About one-third of this is adjusting the shotgun…
>>76We will do the real adjustments in the summer.
First, let’s start with the nerf.
>>170Well… yeah… well…
Huh?
I don’t need a full effort.
Thanks to Akuma, you can perform a Rising Dragon on a high head even with a hammer, and you can also counter with an impact, so what’s there to be dissatisfied about?
Honestly, I was surprised because I only thought about dealing damage.
>>79Isn’t there a theory that it would have been better if they just had damage instead of saying they made it easier to slide?
The judgment correction is also the most strange, with the mochi pounding being untouched.
Aren’t you unable to leave positive topics alone, always wanting to turn them negative?
>>80There’s no helping it; it’s better to get close to development and express negative opinions to push for adjustments that make the game easier to play, as Lance has proven.
Adjust and raise it.
I’ve gotten to the point where I can roll around while charging my upper.
The judgment of the upper will significantly strengthen it.
Finally, this has surpassed the great sword’s counter cut, except for the need for a ritual in advance!
>>83Let me out without a ceremony!!!!!!!!!!
>>83Is the power and cancel value increase not present with sustained cancel judgment and charging, but is it being properly surpassed?
I mean, it would have been better if you just quickly increased its power with the hammer.
Just having the basic text doesn’t help, so I won’t know if this is a good adjustment until I try it out.
It’s unreasonable to change the motion itself.
For now, I’ll check the increase in power and then go to sleep until the second round.
Seriously, is it just about raising the motion value?
If it’s just motion values, do it in a week.
That gaze…
Make sure to continue charging even if you evade while in the process of charging.
Well, the motion changes seem to include additions like counterattacks and follow-ups, so we can expect a lot from the second title update.
Isn’t it better to have that for all weapon types from the beginning?
>>98It’s said to be favored, but there are also weapons like swords that have no counterbalance, no blade clashes, and no perfect dodges!
It’s a weapon that has an atmosphere where any of them would be fitting.
>>113Where is the counter?
>>125With random operation delays, the difficulty has suddenly skyrocketed from this installment.
>>125The sword’s counter is a unique system and not the type of counter found in other weapon types.
There are no newly implemented common systems other than the concentration mode that is practically available for all weapon types.
It’s still a while away, but I really wanted the offset addition and the pursuit action they’re giving me.
If I seriously become a perfect form, it seems I would become quite strong.
If you take a counter, the monster will fly away, and the issue of not being able to focus in time remains unchanged.
>>101After the offset, a divine motion will come.
>>104God!?
>>101It seems that they will do it around there in the summer.
It’s too late, who is playing this game until summer?
It will be determined whether I can tolerate it based on how much the motion value increases.
Erase the sliding.
>>103Remove the slope, eliminate the step.
>>105Eliminate the overturn from the rising kick.
– We will fix the issue where some voices do not play correctly.Hello?
There was something like sliding on a hammer.
I didn’t know.
Shotgun pellets are expected to score critical hits at close range.
Otherwise, no matter how much you try to adjust, it’s out of the question.
The pursuit is best with a clutch Asuka cultural attack.
Mochitsuki (rice cake pounding) can extend your range considerably when you’re in concentration mode, so it tends to aim quite well at the violently spinning heads, and it’s not really a technique you use on a daily basis anyway.
Honestly, unless the value has increased by 5 to 10 times, I’m a bit unsure?
If it’s a weapon specialized in countering instead of having weak evasion and no guard…
You should be able to get a good position.
If they said they increased the motion value by 1.1 times, I would laugh.
>>117Well, even so, I think I might surpass the sword…
If the stacking firepower is doubled, the hammer is about 1.5 times.
No, let’s triple the stacking and double all the hammers.
The dual swords and dual axes are already laughing.
If you’re just going to create motions for an old man in a collaboration game aimed at Showa-era old men and women who are just after the numbers, then…
I would like them to create at least one new motion for a weapon, even if it’s not a hammer…
The adjustments are slow, the content is lacking, is this really Capcom’s flagship game?
In reality, it is necessary to significantly increase the amount of damage, but well…
If you can do the offset addition, I feel like you should have done it sooner…
Let’s meet again in the summer.
No, will the remaining updates be for those who can position themselves next time, dedicating their butt to Capcom?
In summer, it seems like the sword, dual blades, and flute will break through.
If you have time to create Akuma’s motion, add it to Hammer first.
What you’re doing is strange, isn’t it?
Well, I don’t think people will come back even if we do it.
>>129It’s more the case that Akuma is getting more attention than Hammer.
The moment the subject becomes Capcom, it strays too far off course.
Anyone complaining about this adjustment would probably faint and foam at the mouth if they bought Guilty, Tekken, or Fatal Fury.
>>131Don’t think of PvP and PvE adjustments as the same thing!
>>131It ended up being a game that stands side by side with those guys, Monster Hunter.
I don’t like it.
>>131That’s why it’s not being bought, and the sales are low.
Which part is the upper stance?
>>134I’m surprised to see someone using a hammer without knowing the upper stance.
Are you someone who won’t offset?
>>138I only had vertical 3 and home runs on my mind.
Speaking of which, it was an upper…
>>138It won’t be a small number, but…
>>161I hate to say it, but if you don’t effectively use home runs and offsets, you’ll be completely weak even if you’re using a hammer.
The motion value of 86 for home runs is too weak and it’s amusing, so I want it to be kept as it is.
Wyles’ katana is weak or are you just out of touch?
>>137It feels neither weak nor strong.
It probably won’t have any notable strengths or adjustments, so once it becomes complete, it’ll likely lose to the hammer.
>>146Even if the hammer’s motion value is doubled, it’s impossible because it would still lose to the sword in DPS.
>>164Back in the OBT days, maybe, but the current sword doesn’t deal that much damage.
When is Capcom’s summer? It can’t be winter…
>>139Probably until early October…
The crossbow seems long, but in short, it only says that this weapon is dead.
Can you do something about the reach of that stupid technique called Shinten?
It’s not just this time!
Do it all in one go this time.
>>150I was making Akuma instead of a hammer for a month…
Just start over and adjust everything.
When fishing, adjust the position of the secretariat or editor.
Oh… is it finally going away?
I’m glad I didn’t become a liar for saying that absolutely no proper adjustments would come.
That’s not good!
>>153You seem to like games like Arc.
>>160Whoa whoa whoa whoa, it’s the 10!
>>160Is that true for Ark’s games too?It’s worse.
Right now, the balance is completely broken, and it’s a complete mess without any adjustments, so all the pros are quitting.
>>180Even Poka-kun, whom I was trying to support, has been taken away by Street Fighter 6, so it didn’t work out.
For now, the usage population of hammers is currently the second lowest, so if this can just produce enough firepower…
Well, even if adjustments come, there’s nothing to hunt anyway.
The AI is making adjustments.
Personally, I wanted the attack speed to be increased, but considering the adjustments for summer, it feels like I’m getting most of what I wanted, Hammer.
>>157I think there will be another round of inflation during the summer adjustments, so it will not be enough.
Even though there’s FF, what kind of game gets as chaotic as a Thai game?
Well, when I hear “Upper,” the first thing that comes to mind is Charge Level 2, right? Those old hammer users.
Aren’t the adjustments on the light and heavy sides more focused?
It just feels like they raised the overall firepower and called it good, but aren’t the developers interested in the hammer?
>>168It seems like you’re getting weaker despite your determination…
At least the winners are being adjusted.
Are you having AI do the adjustments?
>>171I realize that the warmth of a person’s heart is important.
The person from Capcom who dedicated their butt hole to Street Fighter is probably happy to play as Akuma, but…
>>175What are you dedicating Capcom’s butthole to?
Be brave.
I’m thinking of starting Wilds once my hammer gets stronger, but is it better to sleep for now?
>>178It’s better to rest and see how it goes this week.
>>178It’s okay to sleep until MR and the sale come.
>>178You can sleep forever.
When looking at other mystery adjustments, I wonder if I can expect something from the hammer as well.
I was far away, but I see you haven’t come yet…
Why are they being so cautious about partially postponing it?
Is it such a hassle to offset it?
>>186Rather, I wondered if it was even possible.
Offset will not be disturbed.
Poor thing.
Someone who keeps repeating the phrase “I dedicated my butt hole” because they liked it.
All the responses are using Japanese incorrectly, which is laughable.
>>188It’s pointless to expect proper Japanese from Ark believers.
>>198I don’t know if the Ark believers came from somewhere.
I want you to stop replying like your friends do…
Isn’t it okay to just sleep until the master comes seriously?
If the only adjustments are as written, it’s better to sleep.
Carelessly increase the surface hits and balance it out.
I was thinking of touching it after it becomes complete, but when is the next update?
>>194According to the director’s note, around summer.
So let’s sleep until September.
>>200It’s long.
Well, I guess I’ll try touching it even in France…
>>208The lance is a good weapon.
There aren’t really many bad points at the moment.
>>224I guess it becomes useless in multiplayer.
>>194If I touch it after it becomes complete, it will probably be about three years later…
What do you mean by the dual swords being at least weak weapons until summer?