
It seems like they will stubbornly avoid doing any easing or distributing based on the current event quest.
So I will make it extremely high firepower to the point where having half-hearted defense is meaningless.
It’s only been a month since its release.
I won’t deny that the official outlook is optimistic.
Once you reach Master Rank, you can just convert all the high-level materials you won’t use.
There’s no point in worrying about the master’s concerns when there hasn’t been any announcement yet.
It’s incredible that the thread image doesn’t drop at all.
Finally got 1 or 2 after killing 10 Albedos and Zoshias or something like that.
It doesn’t really matter if the defense is a little low; besides, I have extra armor that can be reused.
The fact that the new equipment I created by combining ideas in my own way has insufficient enhancement and low defense is really trivial.
Indeed, even if you increase your defense power, you can’t really feel the big difference.
That’s why I wonder if it’s really necessary to make it this bitter.
I’m scared that I’ll die instantly in the history of Mitsune, so I have to raise it to the maximum value.
I’m bored because I can’t try out different armor configurations.
It’s the one-year anniversary event quest for the World’s veteran monster, Deviljho…
The event quest for rescuing decorative items and armor spheres might need to wait for a year.
I have about half the enhancement value in Fullgore, but after dying from a heavy attack by a veteran Mitsune while at full health, I became scared of this game.
I want you to spare us from turning such a easily accident-prone attack into an instant death…
If I ease up, I’m told there’s nothing left to do, and if I take it too easy, I’m told it’s way too easy.
This is hopeless.
The game design that makes armor spheres harder to obtain than endgame materials is a mystery.
There should be demand even among those who don’t engage deeply with it.
You can just exchange materials with the ball by circling around.
I feel like the “Legendary Battle Certificate 1” is strangely stingy.
I’m already struggling against the tempered Mizutsune, so I wonder how high the damage will be from the tempered elder Leda.
The only time you can really feel this is when you die from Mitune’s tail, right?
Whether or not it’s necessary to fully enhance, compromising at a half-baked point feels uncomfortable.
It’s easy, but you know…
I want to feel a bit more value in the monster balls.
Well, for now, it feels like the only endgame content is maximizing armor upgrades.
I’ve mostly finished training, so I’m collecting heavy armor spheres for the Legendary War King Redau.
I think we have enough with the current 100 pieces, but more of the historic king equipment will be added in the future…
By equipping the gear that has the highest defense after leveling up, even if you get hit by a history Gore or history Mitsune’s attack, it will be reduced by 80%.
You don’t need to train that hard.
Managing an operation like accelerated playback, super recovery, and full charge is easier.
If possible, I would be happy if the end content is something other than armor enhancement…
The end content is Tarkolo.
The decision to make armor enhancement an endgame content because people say there will be nothing to do once it gets eased is insane.
The veteran king. I have a feeling that if Redau doesn’t increase his resistance to thunder rather than physical defense, he will die from the railgun.
I saw it in some analysis or something, but I realized that the group equipment of the historical king has the effect of enduring a fatal damage just once.
Well, to be honest, I would think that my main weapon’s serious armor has already been fully upgraded for all parts by now, thanks to the heavy armor materials distributed in the weekly stream bounties, right?
The shortage of armor spheres is tough because it’s when you start seriously working on making armor after reaching higher ranks, but once you finish making the main armor, you can easily accumulate enough for updating the armor.
Do not write down the information you see in the analysis.
For the time being, I immediately realized that fully enhancing the Gore series is not a loss.
I usually use 2 or 4 parts for whatever weapons I use.
I can’t understand the nerve to casually post spoiler information.
I’m not worried because I hardly change my armor.
Isn’t it only serious players who change their armor that much?
At that time, I’ll cast Defense Up for you.
Well, since I only use parts individually except for the Gore gear, it’s enough…
It’s ambiguous whether this is a good thing or not.
Using all weapons is not enough.
Equipping anything is boring.
The refining rate is crazy.
I don’t know.
It’s fine to be pessimistic and sulky on your own terms.
At this point, the ball doesn’t matter anymore.
After the update, once I can consistently defeat Zoshia and the veteran Mitsune, it’s critically game-breaking that there’s nothing left to do in the game.
The update is too late and also too lame.
Are you out of your mind for using all weapons?
Are you living in Monster Hunter…?
I’m not worried about the balls because I’m converting materials.
On the contrary, I was scared because I realized I had no money after strengthening.
You probably want to summarize things for now, but you’ve started too many threads.
It’s probably only the Galhord’s combo equipment that doesn’t use gore at all.
It’s crazy and laughable that the most efficient material gives 70 to 100 points, yet it takes 55,000 points to fully upgrade one part.
It’s serious end content, isn’t it?
Since Joe was added to the world about two months ago, if it’s the initial version, it might be doing pretty well rather than just being like this.
There’s no way they’ll have a rescue event quest just 1 to 2 months after release.
It’s a hassle to wear armor, so I haven’t made any gear at all.
I seriously think that being okay with the current toughness just because the everyday armor has already been reinforced means you’re numbed to the reality.
I wonder if Aetia is also end content.
I had enough of getting attacked more than four times.
I think it will ease up around the time G rank starts.
Before that, if we don’t ease the thread images, there will be nothing to do and it will become inactive.
If a G rank comes, the efficiency of making gems from materials might increase.
But what I want is now.
I want to reduce damage because I’m clumsy and get hit.
I’m only wearing Albedo’s arms and either Goa or Zoshia now.
I want to gather the gems for the Rezetarut γ enhancements.
It’s a hassle to strengthen equipment, so 99% of armor gets ignored aside from fashion layering…
The rate of armor gem refinement is 1 in 100, just like in past games.
Melting five Arushberdo orbs to get one heavy armor orb seems to have a mismatch with the world view that is particularly emphasized in this game.
It’s scary that every time the limit for armor enhancement is lifted, the required materials increase even more.
Isn’t it amazing?
I wonder if not layering would lead to seeing only the same equipment.
Sss
The value of hardening potions might be relatively high, since even with full enhancement, the defense from armor gems doesn’t increase that much.
World Iceborne was too stingy with layered clothing.
Well, for now, everyone has similar armor configurations and is wielding weapons that all look the same…
I understand how you feel.
It’s better to receive more, but once I’ve given all that I can from what I currently have, I tend to forget about the rest, so I think it must be tough for someone who doesn’t want to use it unless it’s maxed out.
It’s inevitable that it becomes a dead content since defense and beginner concerns are not taken into account.
Fujioka sees the users as enemies, so it’s better to give up on improving comfort.
I hope that the change to D at G rank will happen.
I think they want to lure us in with the weekly heavy armor spheres to keep us playing.
I don’t understand the point of setting a retention rate target for a buyout game.
On the contrary, what kind of equipment are you using so many armor spheres on?
If you’re going to criticize, it’s more about the range of equipment being used.
In terms of the game, if you enhance it to about halfway, the rest is basically just a margin of error.
The quest rewards aside, the conversion is just way too stingy…
Anyway, I understand that the next topic for the kid who wants to develop is this.
If items that are required for regular players are cut down on, I judge it as a bad game and just quit.
Including the arena in Bounty development is ridiculous.
People who are really into it and trying to improve their clear times will reset if they get hit.
In extreme cases, as long as you have skills, being completely naked is fine.
When it comes to the seasoned Mitsune, isn’t there quite a difference between compromise upgrades and full upgrades?
Is it just my imagination?
I’m stacking the protection of the spirits, drinking the hardening potion, and eating seeds… so I’m managing just fine without maxing out my defense.
The armor spheres are tough, or rather, they have a lot of demands.
I would have preferred a Sunbreak-style system where bounties are updated continuously with easy tasks instead of weekly changing ones.
I wonder how many Albedo corpses the current Zosia armor is made from.
Create and test various types of armor.
The fact that this is a fundamental obstacle in Monster Hunter is truly terrible.
Well, everyone only wears Gore.
I am surprised to see many areas where it’s clear that they really didn’t test play this time.
Isn’t there a point where you want to increase your defense because you’re feeling stuck while playing casually?
It’s true that there doesn’t need to be such strict reinforcement.
End content is about defense power… Let me stack up my skills!
Have I really tried various armor as much as I’ve said?
Did you even enhance that?
I don’t have anything else I want to wear…
Beginners struggling with armor spheres cannot possibly stock up on plenty of consumable doping items… It’s a dead end.
When I saw the management’s defense saying beginners shouldn’t go to the veteran Mizune or the veteran King Redou, I burst out laughing.
In terms of wanting to wear various styles, it’s impressive that layering is becoming more accessible.
Well, it’s true that until now has just been too slow.
Even the Bitteran from the veteran Mitsune can be endured somehow if you have full upgraded armor and maximum health.
The lack of armor choices that is specific to when updates are not applied.
In a sense, it’s easing the scarcity of armor spheres, but that’s not what I mean.
I’ve got nothing left to do but think about layering outfits, so let’s keep layering more and more!
If you’re worried, how about adding protection or defenses?
I never thought that armor enhancement would become the current endgame content.
To be honest, I have nothing to do right now and upgrading my armor is a hassle, so I’ve just been leaving it alone.
Anyway, if you’re at a higher level, such instant-death damage won’t be coming at you left and right.
It may be to inflate playtime, but before they start rationing the supply of armor spheres, let’s rethink the sloppy crafting of Artia.
I thought Artia was the end.
A beginner who is sharp enough to realize the meaning of increasing defense power
I think they’ll use things like protection or fast eating first.
If you have a decent head on your shoulders, you should think that as the level increases, the required points go up and the cost-effectiveness gets worse, so it’s better to evenly strengthen all parts. I wonder what drives people to insist on full enhancement.
This work has more parts than usual that feel like “only the developers are enjoying this…”
I personally like this level of strength in Artya.
In some cases, it’s nice to have various options since choosing weapons can be more advantageous than production.
For now, I can get it up to 5000 lines, but 10000 is tough.
At the stage of spinning the Artia gacha, I suppose you haven’t fully upgraded the main armor yet, right…?
You get an absurd amount of materials from the wounds, so you can craft armor as much as you want.
That’s great!
I think the development team is just not thinking about anything.
First of all, it seems that there’s no real reason to hunt the strongest enemies in this game, like the historical Gora or the historical Mitsune, so it’s somewhat tolerated.
You can just hunt the ones that aren’t all veteran and the veteran bed.
Most production weapon skills have little benefit, so I can’t escape from Artia’s 333.
I think people with poor play skills should activate series skills like Gravidon, but are they just not smart enough?
If the master comes, then the higher ranks will come too, so it might actually become easier, right…?
It’s okay if it’s not the maximum.
I’m going crazy from wanting to hit you already.
Well, it may not be necessary for a pro hunter who has zero hits, but…
They say “master, master,” but I guess it won’t be until over a year from now before it comes…
If they’re the kind of people who only watch videos about the strongest gear online and only wear Gore 4, then of course they would have plenty of extra gems.
Well, those kinds of guys are getting burned to death by Zosia.
I’m stopping at 5000 for anything other than reusable items, but I’m fine with it.
Putting aside whether it’s interesting or not, the way to obtain armor spheres is quite incomprehensible.
I’m seriously making armor randomly, but I have so much left over.
It’s HR460…
Red deficit’s unique counter-trend mystery defense.
Isn’t it just some extra enhancement?
Honestly, you’ll get a lot of armor spheres after reaching HR 300, so you won’t have much trouble if you just play normally.
What you end up lacking quietly is often money.
Well, if you haven’t maxed out yet, it’s still okay…
The person who thought up the material exchange rate is an idiot, right?
It’s been two months already, so I guess reaching HR300 means they’re quite serious about playing.
Anyone who has surpassed HR300 at this point is not normal.
If there’s empty space, it feels strange not to fill it!