
If I say it’s not okay, will they stop?
Even if I try to say it, I’m already being hit at the stage where it’s not okay…
Are you okay?
Someone who talks big but throws out a super move as a taunt.
It seems to have a nuance of asking, “Are you prepared?”
>>4
“Are you ready?” has the same meaning as that.
Are you ready? I wonder if that would work properly.
From now on, you’re declaring to show off a big move, so you’re still being kind.
Too eye-catching in the thumbnail.
If you don’t take it knowing it’s coming, you might end up dead, because that’s how the Buster Wolf is.
That cheer is out of compassion.
Don’t use techniques that can kill you if you take them wrong in a martial arts tournament.
There are a lot of guys using techniques with high intent to kill…
This motion is strange only for Ganatchi, but it’s just the motion; Cristiano Ronaldo can do weirder things, right?
Martial arts are really useful.
Will you forgive me? (Thank you)
Mr. Big has a normally important position.
In the arcade, there’s suddenly an old man that makes you laugh, and it won’t be implemented until next year.
It seemed like the response was lukewarm during the location test, but it’s great that it appears to be well-received after its release.
It’s quite enjoyable to play around with it even though I don’t understand the details yet.
But if I seriously put in the effort and end up being beaten by this guy, I think I’ll get really fired up.
I think the ones who reached enlightenment in this work are the guys who are pushing Geese.
It feels like I’m living in a nightmare or in KOF.
It’s the fighting game industry that’s to blame for being doubted for continuing to come back to life even after the fall of Real Bout.
I bought it, but it feels like people were complaining about this visual, right?
>>22
I heard people saying that it’s another real person following Cristiano Ronaldo, rather than just a visual representation.
Anti-air won’t come out!
Characters like Vega and Heihachi are bad.
>>24
Vega kind of dies in 5, and in 6, he’s like a completely different person…
Even in the Reiwa era, the railing of the G Tower is fragile…
I wonder if they are properly maintaining the rooftop garden of Geest Tower.
When their name first came up, wasn’t the reaction mostly “Who is this person?”
When you get to know it, you might think, “Well, this one’s not so bad…”
I didn’t ask for much, I just wanted you to appear riding in on shoes.
I haven’t seen any impressions of Billy, but I wonder how it is.
>>31
It does seem strong, but since it definitely has a judgment attached to the three-section staff, it might be tough going forward.
It may not be tight.
For a while, it seems I can only play by pretending to throw while overheating.
Billy is quite strong… My griffon can’t get close.
Billy’s firepower is crazy.
Billy has often been a strong character in both the main series and KOF…
>>41
The original has a strong impression, but don’t you think KOF often has more ambiguous aspects?
>>43
2002 and 2003 and 14 were strong, but overall it may have indeed been somewhat lacking, I’m sorry.
>>41
Garou: Mark of the Wolves, KOF 2002, and 2003 were strong, but I feel like the others aren’t that great.
The recent 15 has been weak for a long time.
The Gryphon Mask was robbed of the children’s justice finishing move…
I only used Preach in Beta, but how is it?
Billy is extremely polarizing, sometimes being in the strongest class and other times in the weakest class.
At this rate, isn’t it a power geyser (geyser) instead of a power gazer (observer)?
“Come on, give me a break!”
I’m curious from now on how much Andy is differentiated from Hokutomaru.
Andy, it should be completed enough to be playable, right?
Don’t wait for summer, come quickly.
When playing, the gauge and color scheme still make my eyes go funny, to be honest, it’s the same as always.
I wonder if I’ll get used to this… I hope they’ll eventually fix things like turning orange when my stamina decreases.
There was someone winning a lot with Hokutomaru, but I can’t tell if Hokutomaru is strong or if the player is strong.
>>60
Both.
Except for Hokutomaru and Shoryu, it smells really bad!
Is the matching going well?
I wonder if people will gather around the image of the old woman getting hit in the PV.
>>64
Over there, the original Ganatch group is gathering…
>>64
I can’t tell what game it is anymore!
I wonder if Axel Hawk will appear in the Reiwa era.
Billy was quite capable in any of the RBs.
>>66
I remember that Muji Reaba was something that was being done.
The line attack was too strong, and the guard cancel with Crimson was really scary.
>>66
Small JC
I only remember Billy being strong in KOF ’02 without any enhancements.
I laughed because there were already regular threads about Ganatch before CotW.
Let’s dance!
>>75
Bang!
Is there something with the throwing performance being really long?
Like this!!
I had forgotten because other things were too impactful, but come to think of it, the sign for Kyokugenryu was stolen…
The matching is perfect.
Rumuma is
I don’t really need it, but if I win, I’ll give back the sign, haha.
I don’t really need it, but…
>>83
What is this bald guy!
The matching is smooth, and for now, the anxiety from the beta phase has disappeared.
It doesn’t feel as immediate as Street Fighter 6, but so far I’m not having trouble with opponents.
I can’t find any information about Jenny…
>>85
It’s better to search for information during β.
It’s time to discover characters that weren’t in beta now.
Garnache is difficult!
I’m not used to canceling the magical step at all.
At that time, I thought Marco was uncool, but now he looks cool after a full circle.
You don’t hear it often, but Ryo’s movements after Marco came out are quite inherited from Marco, aren’t they?
I’m not very familiar with SNK, but is Marco-san someone who came from the King of Fighters?
>>91
Ryo’s direct disciple
>>93
I’m the ultimate serious contender who won’t be swayed by BBQ; my demeanor is different.
>>91
As a setting, because there is a connection to the world of Fatal Fury, the characters from Fatal Fury appeared in the new generation MOW.
What kind of mob uses something like this Moon Slasher?
I haven’t played Fatal Fury until now, but I’m quite motivated to buy it because of Ganatchi and Kurirona, so I’ll buy it when I get my paycheck.
>>95
Well, first is getting a job.
>>101
You understood well.
I finished Hotaru’s EOST, but it’s like a heroine!
Is the background of Takuma’s stage in Fatal Fury 2 based on something, Marco?
It’s a character from the extreme style of the Garou world, Marco.
It’s quite rare to see a fighting game where no matter where you look, it’s filled with someone’s disciple or descendant.
>>99
Hehe, Street Fighter 6.
>>104
You don’t really understand either character’s settings at all, do you?
>>108
I feel like there are quite a few names like Lily, Kimberly, and AKI.
Jamie is also influenced by Yunyan, even though he’s not a direct disciple.
>>116
Compared to this side, which is full of disciples and descendants, there are definitely fewer here…
>>99
It’s strange that someone wouldn’t retire even after ten years!
So far, Tropical is the best among all SNK games in history.
I don’t really understand, but Marco is popular among foreigners.
Just being a black karate user gives Marco a strong presence.
The techniques used are also incredibly orthodox and extreme.
I had the idea to focus on Donphan’s Taekwondo + Electric, but somehow it feels a bit cramped…
Even when I try to watch the replay of the rankings, the character stops during the replay and I can’t watch it properly.
I feel like Marco has a kind of coolness that I don’t really understand.
The heavy feeling when landing an attack might be something nice.
In English-speaking fighting game communities, there is a high ratio of Black players.
Isn’t the volume of the mini voice drama on EOST amazing?
Isn’t the volume of the conversation collection you get as a reward for clearing EOST amazing? I thought EOST would indeed be without voice, but I was surprised to see it start talking over here.
Marco is cool regardless of being Black or a foreigner.
You can keep pressing it from before the point without having to push it at the right braking timing!
I didn’t know.
Marco’s skills look painful and the hit sound feels good.
This time, Michael Max and Axel Hawk have come from Mickey’s gym…
I like that Marco himself is well-built, and his movements are bigger than those of the other members of the Extreme Style.
The bonus voice talk for EOST should be announced immediately to all female SNK fans.
Marco’s combo is really cool, isn’t it?
The movement is also brisk.
The opening SPG has started, and when the dash and jump are layered, I really can’t react.
I wonder if things will fundamentally change around here.
The performance of the Just Because mentality of the Tiger Radiant Fist.
>>124
In fact, the first generation has high damage from projectile-type attacks just because of the Just mechanic.
I think the beat of Ganatch’s land has FE attached to it, so it should be effective against feints, but does it really work for feints? I’m not succeeding at all.
I think an opening SPG would be good, but if I make a mistake in my movement, it’ll vanish in an instant.
After doing the tutorial, practicing in training mode, and testing my skills in arcade mode, I’m losing a lot and feeling like I might break.
>>127
CPU Level 3 is ridiculously strong.
I think the second half of SPG is better, but since everyone is doing the first half, I’m going to do that too!
>>128
In the first half, it definitely has benefits, but if you bring it to the middle or later half, there are times when it can’t be used at all with high combos…
I’ve been told that since the time of MOW.
>>138
If it’s now, the combo isn’t overcooked yet and there’s less risk of getting knocked out, so I’m going to go for the middle!
>>129
I thought it was an amazing afro, but it was something else.
I came up with a new coupling!
It’s Rock Terry!
>>130
Huh? It’s Terry Lock…
You don’t mean to say…
It’s so pathetic that they are trying so hard to guess that this is a negative campaign and throwing in “Yeah” ten times.
Don’t return to the Heisei era when it comes to CPU strength.
By the way, why do gaming effects scatter when he moves?
>>136
It must be a music beat effect.
It’s more natural to create a tornado with an uppercut without any special training in ki.
Rock has a total submissive feel.
It’s probably better to have a strong start, but turning the tables when you’re cornered feels pretty good too.
Somehow, I find it harder to deal with people who set SPG in the middle of the game.
After simmering, I wonder if it’s either the front or the middle, something like that, SPG.
For some reason, I feel that Jenny and Hotaru are cuter than during the test…
TOP was stable at the beginning, but that’s after it got refined.
Cristiano Ronaldo Set Play Video
It’s amusing how Terry’s hat-wearing skin has no cancel routes; it’s such a mysterious case.
A game where character differences are based on skins.
>>147
Is there really such a thing!?
>>151
For some reason, whether the REV version of Burn Wave can be canceled depends on the skin.
Seriously mysterious bug.
>>151
I feel like there was something similar in KOF15 where Terry’s costume changes affected his performance.
As expected, an immediate correction was made.
I’m feeling a bit nostalgic remembering the P4U’s awakening skip that prevents entering SPG.
There were some people placed in the latter half in the previous work as well.
I’m Kevin Kine, but…
I want to ask, how do you perform Cain’s weak kick → strong Schwarz Lance in the combo trial?
I don’t have time to waste!!
I want to believe that the performance difference caused by skins is definitely a bug.
During MOW, I had it in the middle, but I became TOP in the middle of the combo, stopped for a moment, and caused a combo miss.
Wasn’t there a Terry’s costume bug in KOF15 as well?
I got dizzy on the train stage because I lost to Terry in the arcade… It’s the first time I’ve ever gotten dizzy from a fighting game…
Why do you ask if it’s okay? There’s no way it’s okay.
This is good!
Terry and Rock were the same character for the arcade final boss, but…
I had a hard time when I faced my opponent in rock.
Aren’t you being a bit too much of a troublemaker, Box-kun?
Although the old Cain faction was tumultuous,
I was watching Super Hisshu, but there’s a 100% Deadly Rave.
It’s interesting, but there are quite a few areas where the adjustments are lacking! It’s fine since it’s early, though.
I wonder if the arcade boss from Rock Terry and the EOST boss from Terry will be implemented eventually.
It felt like the Akebosu had a bit of a sense of just swapping the neck.
>>164
I think they will come since they are even in the ending and not just a mob character.
No, don’t suddenly show that in the character introduction section at the ending; it scares me.
I was surprised at how substantial the single-player mode was, especially the amount of voice acting—it’s really impressive.
Basically, Grant and Box are in the wrong.
Recently, I thought there was a fighting game character that looked like Ganatch from Sweden in the thumbnail, and it turned out to actually be Ganatch, which was disappointing.
>>168
Surprisingly, it’s Duck King’s friend, and there’s also a proper story behind it!
>>168
What’s wrong with that? He’s a character from Fatal Fury who also has a side of being a fighter, right?
Rather, everyone probably thought they were definitely there, right?
>>170
I thought it would come, but…
The difference in performance due to skins is kind of cute, isn’t it?
Old SNK games had performance differences between 1P and 2P.
>>173
It’s Reiwa now.
When he hits, I can hear the beat.
Hotaru’s victory line is quite good.
Especially against Donphan.
It’s really funny when people say Ronaldo has short legs, so stop it.
>>177
I heard in another thread that having shorter legs is an advantage in soccer…
The movements in soccer aren’t like those in taekwondo.
>>193
Unless you do a diving clear from a dash, it’s okay to be short…
Akebosu was somewhat within the realm of expectation, but the outfit was too unexpected.
Well, the nightmare is back with that character… Just let it go already.
They’ve even made 3D models of Grant and Duck King, that’s amazing! You should join in Season 2!
>>180
I’m sorry, but Mr. Turner really didn’t work out.
>>180
From what I can see in the box’s ending, Gran probably just fell asleep as is…
>>185
Nightmare Grant!
>>185
Come on! Lealin Knights!!
Is it a pseudonym?
Is “Dad” really your real name?
The sitting pose of Akebos when taking a round is too mischievous and not good.
Don’t go out of your way to make a chair!
>>182
It’s cute in a way that even though they’re lounging around, they look like a child being boastful and it doesn’t quite suit them.
The character disparity in 1P2P has been carefully adjusted so that it doesn’t affect the matches, but it’s still something that modern fighting games can’t fully fix.
It’s in Street Fighter 6 and Guilty Gear too.
Goodbye to the rock-sleeve picture…
>>188
What are you talking about?
Mr. Ganatchi has had the face of a hungry wolf since long ago, right?
>>188
I thought that the colors blended in with the Macedonian background, making visibility poor, after the Ganache lock.
Yuma Uchida is playing a bad role in a fighting game again…
>>197
When you say that, I guess it’s because with blonde hair and a red jacket, it has quite a Macedonia color vibe… Rock.
If you keep saying “It was like this in the past, so it’s fine,” it creates distortions like Sol’s 5k or Ken’s throw…
I think Cain has become too soft, so I think it’s fine if he flips out and falls into darkness with Grant’s revival.
There are a few people who are confident about their DLC approval, but they know it will be on hold for over a year, which is tough.
Akebosu’s overall good personality is hard to hide.
I cannot become the lord of darkness.
While doing the tutorial, the tutorial for the 2-line battle started and it was no good.
The design of CotW doesn’t look good in the thread images, huh… Should I use art from the old works…?
The world-famous DJ who appeared in that place.
>>199
I think Cristiano Ronaldo’s 🤔 this also has good visibility.
Let’s set aside the almost-dead uncle; Duck is a popular character, so it should come, right?
I thought you were just saying it was thin.
When we finally met face-to-face, it was such a bummer! It really didn’t go well.
You’re focusing too much on appearances!
“My outfit is so uncool!”
I couldn’t help but laugh at Terry’s ending in Akebos.
Transforming even the clothes is just weird!
>>206
It’s the same boss even in rock!
>>208
Hotaru and Puricha are the same!
I was wondering why I’m fighting on the train in Op’s Lock Terry, but I’m satisfied that it was properly collected.
I think it’s ridiculously uncool, but it’s definitely the kind of final boss that will make you laugh.
I think it would have looked better if it was worn properly without being undone.
Well, the fact that it’s uncool might be a deliberate choice for the story.
I quietly like the Buster Wolf in this installment.
The effect is simple, but the zoom and sense of speed fit perfectly.
In other words, that black history is known by everyone…