
Wow, Mother 2 was great! It’s an RPG, but the tempo is good, the game itself is upbeat, and the music is really great!
This is definitely a masterpiece… It has some small jokes that are funny, and it’s clear it will be loved for a long time with that endless charm.
When I entered the hotel with a sleek vibe, the music was strange, which gave me a chill.
Every time I talk to someone in Magicant, the colors change and it feels strange, but it’s well done.
The thing I hated the most was the department store that had a power outage.
MOTHER 2: Giygas Strikes Back MOTHER2 30 ANNIVERSARY SINCE 1994
Finding a hint provider was quite a struggle, wasn’t it?
I can’t find it when I want it.
The Game Boy Advance version of 1 is definitely the easiest to play right now with the dash feature.
Gay Boy Advance!?
What is your impression of 1?
After a long time, I had almost no minor battles at the department store.
If the layout is unpleasant, it’s also important to quickly escape with a scroll.
What is surprising at the department store is that there are normally people there when the power outage is fixed.
Someone help the adults.
I’m getting hot coffee splashed on me.
It’s harsh to seek opinions based on modern values.
Playing 2 feels pretty good, doesn’t it?
A personally unique experience.
Doing even just one is already commendable.
Department stores are troublesome because they have not only coffee but also records and music.
Pola was kidnapped, and even after resolving the department store issue, she still hasn’t come back…
The GBA version of 1 has improved a lot in terms of the UI.
In the FC version, you can only switch the PSI page in a sequential manner.
The GBA is really easy to play and truly amazing.
My first play was the GBA version, but I liked the atmosphere of the first one better.
1. If I like it, I have a relatively high tendency to like it three as well, that’s my theory.
By the way, is Paula okay?
>>18
All four limbs are satisfied.
>>18
Don’t bring rape jokes into game threads.
>>16
The song from Borges’ tavern was also nice.
I’m currently working on it and I’m feeling a bit broken, but seeing this thread made me feel at ease…
I was nervously advancing thinking that scary graphics unique to the Famicom might appear.
It seems that the controls have become quite comfortable, so I initially thought 1 was interesting!
The battle balance in the final phase is completely broken, and it’s just frustrating…
>>24
It’s gone past doing it or being done and is driving me crazy!!
I haven’t played the Switch online version, but I wonder if the text corrections are similar to those in the GBA version.
Specifically, Dragon Quest IV and Strip.
Why do you catch a cold just by talking to an NPC…? Itoi, that’s the kind of thing I’m talking about, you jerk.
>>27
It seems it was unpopular, so they stopped doing that in the second one.
I haven’t played the first one, so I’ll do it someday.
I played 1 when I was a kid and threw it on that whatever mountain.
A few years ago, I tried again, but I ended up throwing it away on that mountain after all.
If you’re playing on Switch, you should throw away your pride and use the rewind feature generously…
I felt somewhat sad about the collapsing Magicant in 1.
The drum roll system is nice, isn’t it?
Jeff got attacked, oh no oh no, he’s almost dead but still alive!
I wonder if they intended to just dive straight into the final dungeon after finishing the event for level 1.
At that time, I cleared the first game, but I gave up on the second… I couldn’t muster the energy to continue due to the frustrating mushroom state.
Isn’t it a bad status ailment that shouldn’t appear in the early game…?
>>35
Wasn’t there a girl for mushroom picking nearby? I can sell it.
Yes…
If you can clear it, isn’t it easy like mushrooms or something?
You can get it done for 50 dollars.
You can sell mushrooms to girls.
In the early stages, or rather, the Grateful Dead is a gateway.
I followed the railway in the tunnel and there was an incredibly strong vampire monster that beat me up unilaterally, it was scary.
Even if there was a drum roll, in the early stages the HP is too low to be of any benefit…
The area around Grapeful and Sleek is the hardest part in 2, after all…
Even so, if you have the guts to clear it, I feel like it would be easy…
1 is undoubtedly terrible as an RPG.
At that time’s standards, it was just a terrible game.
The mushroom state can simply be managed by rotating the controller.
I don’t understand how to clear 1 and throw with the mushroom.
There were many sluggish status ailments… some of them can’t even be cured by healing.
Regarding 1, I feel like it’s just right for those who liked the series after doing 2 and 3 to play it in the Switch Online environment.
The mushroom state changes the key pattern periodically.
I was a kid who thought changing patterns was bullshit.
>>48
I think both adults and children, as well as older sisters, are all crap.
Let’s teleport to Jeff’s place with a light heart, and end up in a terrible situation.
I understand that mushrooms can cause confusion in probabilities, so when it becomes one against two, it can be incredibly tiring.
I remember Itoi Shigesato saying that many people associate “Mother” with “2”.
First, when the person who played 2 reaches out to 1 as the Mother Beginning,
>>52
It’s actually true overseas…
The valley of the Grateful Dead was actually tough for me as well.
The destination turned out to be a cult-like and eerie village, so I turned back once, which made it even more unsettling.
It feels like 2 is a revision of 1, so there’s no need to do 1.
Combat is a hassle, the story isn’t that solid, and there are few hints.
If you’re going to play 1 from now on, it’s better to use the strategy guide from the beginning and utilize the rewind feature.
Simply put, it reduces wasted time.
Were you killed by your parents for a 1?
It’s terrible to suffer from asthma due to exhaust fumes when you’re alone.
What I thought was particularly terrible in 2 was when I got the means of transportation, and thought, “Yay! I got a bicycle!” only to find out…
It was a place that quickly became a nuisance when I brought stuffed animals or when Paula came.
Moreover, since it’s a rental, I have to go back to return it each time.
Abroad, it hadn’t actually been released or distributed until recently…
3…? Reggie! Release Mother 3!
The wide open-world field with that flavor is really nice.
>>61
Wow, something incredible has happened at home… For now, I guess I’ll go outside… and once I hear “Pollyanna,” the adventure begins!
Collecting half-tickets to get a tank while riding a helicopter was surprisingly tedious.
>>62
I thought the desert was terrible because I suddenly got killed by a mysterious robot.
Make sure to earn money in a place where it is easy to do so.
If it seems impossible, I’ll go back for a while and earn some more.
Even so, if you climb the mountain seriously, you die, so I cherish the save points where I don’t have to climb seriously.
What I understood was about 25 years after I first played it and threw it aside…
I have a memory of how really annoying the flu was.
Also, the monkey cave.
>>67
It’s nice, but not really, that the octopus eraser machine I thought I wouldn’t use anymore is going to be essential in the end.
All you have to do is twist the controller you’re holding to find the hit, but somehow it feels like it’s nothing important.
>>68
It’s a hassle on the GBA.
If you just want to clear level 1, you can manage it in your 20s, but to fight properly in the mountains without a robot, you need to be around level 40, which is quite the balance.
>>69
I used Eve to meticulously select stats up to around level 40 and did some leveling, but from around the lake, they’re no match for me…
It’s not a matter of levels; it’s like encountering the concept of despair itself.
>>75
Huh?! Is that the one where the status randomly increases?!
>>77
Ninten’s overall abilities increase by 2 to 4, and Ana’s IQ increases by 3 to 5, so there’s a feeling of variance in the increase.
>>75
It is more important to understand which targets Beam γ and Freeze γ are effective against.
Oh, it’s a biplane, not a helicopter.
When thinking calmly, Onett is the most difficult.
If I level up, it’s fine, but those punks at the arcade are really strong.
I thought it was an amazing game with homesickness, mushrooms, and diamonds.
The flash battle in the second half is great, isn’t it?
In the end, it’s too good to finish by saying something like “Well then, I’m going this way,” while parting ways with friends and going home.
How many times does homesickness occur?
I’ve never done it even once.
No matter how much you level up, the last hit from the grizzly will kill Ana, and Lloyd will die from the PK Beam γ…
The reality that you shouldn’t ride a bicycle outside of paved towns in the first place.
>>80
You can ride in the desert or in a magical land.
You can’t save while Eve is there, so isn’t it pointless to do stat optimization?
>>81
Hehe, the switch has a rewind function, you know.
It’s tough to have so few items that it feels like I’m being asked to make choices on par with a Mystery Dungeon.
>>84
“I understand the part about ‘Eat! Eat! Throw it away! Throw it away!’ in 3, but there are just too many item drops.”
“Two is not that great either.”
Homesickness that creeps in when you’ve forgotten about it.
>>85
That’s realistic.
>>87
Yuzuru Hanyu said that he won’t be able to compete at a higher level, and I was like, “What?”
That jumped at me and my body went stiff.
Listening to the ghost’s grievances from before their death made me unable to stop crying.
It’s nice when they occasionally come up with a witty way to place their bets.
>>89
Did that really exist…?
The seasonings have a great cost-performance ratio, but more importantly, the income keeps coming in, so I can’t worry about it.
In the final stages, it feels like each encounter becomes a fierce battle, so I think I was progressing by teleporting to clash.
I remember that teleportation was often used as a theme in four-panel comics at that time.
I don’t need glasses, so Teddy or Pippi, please come over.
It’s a bewitching game that makes you want to play multiple times even though it has absolutely no replay elements.
Boobs!
After playing 2 for the first time in a while, I realized I didn’t have enough inventory space for things like equipment maps, sound stones, and bicycles, more than I remembered.
To be precise, it becomes increasingly difficult to catch.
So it’s impressive that it happens around the middle of the game.
I am a penis.
In this era, the status of RPGs basically increases randomly.
I wish there was a bag that was full of herbs like the one with number 1.
You can carry water for the poo in a water bottle like that.
To express the journey of approaching adulthood, the frequency of homesickness decreases.
Detailed
The changes in the morning newspaper at the hotel are really detailed.
Well, I’m going to eat a bento anyway…
It seemed like it was a situation where after randomly increasing to level 2, it would align to a certain line at a specific level… something like that.
Was it 3?
Even now, I still randomly get homesick.
There was a copy of someone like an RPG where no one dies, but what about Tonchiki-san?
>>111
A lonely death in the city. A man with sunglasses, a beard, long hair, and an aloha shirt.
The randomness in leveling up was introduced after the battery backup feature was implemented.
When I ignored Tonchiki-san and went to the hint shop, there was a complaint about how cold young people are these days…
>>114
Things like newspapers and hint shops have so many changes in dialogue that they can’t keep up…
>>116
Even if you progress to Summers or Scarab, when you go to the Onett hotel, a special news article comes out, right?
I can’t remember if Tonchiki-san was actually the perpetrator who was hired to kidnap Paula or if they were completely innocent.
>>115
I just had that cabin in HH village and lent it out.
It felt like that.
Didn’t I just rent out that little shed with the prison attached?
The size of Factory 1 still makes you wonder what they were thinking.
I like the cynical phrase “Who are you talking to?” when I miss the command while speaking.
They might be a bad person, but they don’t seem to be so wicked as to overlook the abduction of children, I guess, Tonchiki-san…
I like 3 quite a bit, you know.
Dusters are nice, aren’t they…?
>>123
I love how Kumatora has been so kind from the beginning.
Looking back now, Tonchiki-san was quite seriously a resident of the dark world.
It seems like they were managing the bazaar and smoothly handing over a case full of cash, giving off quite a big shot vibe.
It felt like a demon from Fourside that easily kills with an even deeper sense of darkness.
The very typical 80s American vibe of it is nice, isn’t it?
There are parts where I’m circling around because I want to experience that unique atmosphere.
>>126
The town’s name is fictional, but it’s supposed to be America. As for 2, it’s already some unknown world.
3 is interesting in its own way, but I think it will be tough for those who are expecting the taste of 1 and 2.
It’s exquisite that when you just arrive, you don’t have the luxury to buy a bento, making it easy to forget to go buy one later.
I really love it, but it’s hard to recommend to others.
If you transplant 3 as well, I’ll do it again.
>>130
It’s already on the switch.