
How is the feeling of use?
>>1
Even if you’re charismatic, you’ll still go down with one punch!
The items are too strong, and you can create enough for everyone in one go and use them infinitely, so I don’t understand the benefits of making weapons…
>>2
It’s fine to just add the item enhancement traits, right?
>>2
Even so, Nina Victor should prioritize making a weapon since it’s broken.
>>7
Everyone dies from one hit, but what more could be broken than this…?
>>12
Hitting it makes it crunchy and fun!
Therefore, the basic equipment upgrade will end with the weapons.
It has no meaning for combat action because you die from a single punch!
Even though it’s a weapon, its defense is higher…
The update removed the spinning animation from the battle results!
…I want to see the poses, so I might turn on the result occasionally.
Alchemy is scary after all, isn’t it?
If we go with this system, we either need to make battles seamless on the map or eliminate the increase in attack power based on quality…
Either way, I have to wait until 2.
When I set the difficulty to Charisma, I can occasionally use Advent against strong enemies!
I want you to endure just a little longer.
It felt bland… but I guess the previous ones were just like that in terms of weak battles…
>>16
In the command era, one could easily take out an opponent with just one punch, but now that it’s become action-oriented, it feels strangely odd to still have one-punch wins.
>>18
Wasn’t it around the time of Lysa 3 that we were dealing 300 damage with attacks, but with items we were getting 200,000 or something?
>>16
Until now, characters like the Demon Lord or gods have suddenly become too strong…
It’s annoying to switch to items every time with the default skill, so I’ll make weapons too!
I thought I could set the default to an item, and this is…
I want to collect environmental mana about twice as fast.
>>19
So, this Dunkelheit
The combat is quite tough.
I don’t know how I can become stronger.
The items I made only deal 2 damage.
>>22
First, you need to level up the recipe; otherwise, you won’t become strong.
As the difficulty increases, the opponent’s HP inflates, so it becomes a choice between full recovery through damage reduction or dying, right?
Both the minions and the bosses melt away in an instant, so I haven’t seen the Advent skills even once.
I want to create the strongest, that is alchemy.
When I see the dedicated players, I can’t help but think, perish, alchemists…!
It’s a randomly created item with a quality of 999, so the enemies in Very Hard mode can hold up relatively well in the later stages, and I’m enjoying watching the foul-mouthed beastmen.
The Advent skill was activated once by Reina.
A bloodthirsty beast-man was there.
It’s convenient to treat the mixing skill as recipe level 10, but the fact that you can’t use other skills is a downside.
Increase the cost to use synthesis skills for Yumia to make it more challenging.
But normally, the fun of Atelier is also in defeating strong enemies with powerful items…
>>33
Aren’t we going to go back to the bomb items? I feel like there’s just not enough exhilaration.
>>36
I’ll throw the bottle that’s like a lump of strange status ailments.
I was planning not to buy it since I used too much last month, but the visual was perfectly to my liking, and on top of that, their personality or attitude was just too good.
During Advent, it’s nice that the thread images become quite foul-mouthed.
>>35
I think having a dirty mouth is something they were born with, right?
>>37
Yumia’s Atelier’s Yumia’s Flammy designation… this guy.
The name of Flammie in the Atelier of Resreliana… this child.
Just because they’re a guest, they’re putting on a fake front…!
It’s fun to hit the just counter, take the break, and then do the friend action boom!
I have to be moderate with alchemy…
Let me battle like this with the strongest items and equipment.
Before the advent happens, the enemies die, so I think there are some people who were the final boss before the advent was triggered.
It would have been better if it could also accumulate skills.
I thought the only ways to obtain characteristic crystals were from treasure chests, enemy drops, and intermittent crystals, but there was also the mana converter.
The greenhouse reproduction machine is so useful that I completely forgot it existed. You should be able to make the treasure vault key, mana conversion device.
I had 100 environmental mana, but I didn’t know how to do the Advent event, so I threw a smoke bomb and ran away.
It can be inferred that if I hadn’t been bullied as a child, I would have been just an ordinary naughty kid.
When it comes to wanting to fight at a moderate level, you either intentionally lower the quality or wait for adjustments to the entire battle.
If we’re going to do it, we might as well raise the health of the charisma, minions, and bosses to 1 million or 10 million units, otherwise it’s just too easy.
In the collaboration, we have to give the impression that the protagonist of the latest work is a 21-year-old older sister.
While inflation itself is good, I feel a bit dissatisfied that damage isn’t displayed when you defeat it.
At the beginning of this work, Yumia felt lonely and out of place…
It’s easy to create equipment with an attack power of tens of thousands, but does it stop at 9999 no matter how many pieces of equipment you have equipped?
>>51
I honestly think that having status adjustments every time you rebuild is a bug.
If you take attack items to the maximum resonance and raise their quality to 999, will they be complete?
>>52
Since special crystals also get a +200% power boost, I want to make them as good as possible.
If I had to say anything, it would be about the alchemy skill guy.
I was able to learn that the battle BGM, which all have a decent length and are cool, can be found by buying the soundtrack, ending with the intro.
Which atelier should I be at to incorporate the characteristics of that material into this item through intermediate materials?
>>54
Isn’t any of them possible except for Yumia?
I was able to do the recent Mystery series and Liza too.
I was thinking that Yumi was smiling around the time she finished talking about the underground lake…
It seems like it was an illusion.
It’s against the rules to promote Lurt Eye even in social games, right?
Investigation Record
In the Forest
In an Unknown Forest
Location: Probably, the forest
Weather: Sunny
Recorder: Ayra
Suddenly got separated from everyone, and I don’t know what’s going on, but for now, I’ll leave a record. The mana concentration is high, I have a headache, there’s a strange blue mist, and I’m really anxious in this unknown place, but I’m sure we can meet up somewhere. Rutger said, “We’ll probably meet eventually,” after all. He seems to care about everyone. He said something like, “If you fall, we’ll leave you behind,” but when I actually tripped, he worried about me. …Well, I guess I should be grateful, after all.
Rainy season has arrived.
Yumia-chan found a squishy ball, gold, and I’ve always thought she would say “Oh, it’s a ball” and cause a stir among her friends.
Why is Nina-san so obsessed with fluffiness?
Even though Raynya came to Resleri, she is mistaken for a savage beastman due to her special move…
Well, it definitely looks like a bug.
Others generally become aggressive too, but I’m surprised by how much Raynya changes since she’s usually quiet, and there’s no explanation for it—Advent!
That’s just excitement.
I wonder where Reinya’s enemies are!?
Aaaah, go away!!
The production factory has finally been freed, but what is the required material, metal plywood!?
>>66
You’ll eventually get it, but the ones displayed in that line can generally be obtained by dismantling relics.
>>71
Illegal demolition, huh…
I guess I’ll have to wander around the Third Eye region.
>>79
If you find a treasure from a ruin, you should throw it into the sound quality.
It’s a hassle to make enough armor for everyone without duplication, but was it strange that I could make it easy with duplication in Ryza 3?
If you stick it in the copier, it should be able to be copied.
According to the official statement, it seems that the true power of Welks was unleashed by that one, so it is assumed that the entire Welks feels that way.
You can make six at once without even needing to duplicate them.
Welks is scary…
As expected, Welks is a race that is inherently sinful.
>>74
(This is basically the Teachings of Ebon…)
If you save the recipe before completing it in the early game, you can quickly make the required amount for everyone.
You can easily increase the numbers with the blending skill…
By the way, I had been hiding that I’m an alchemist, but I’ve kept it hidden all this time…
I thought I would be discovered by Welks and persecuted.
Well, I think alchemy would be better for the world if it were to perish.
It’s really inconvenient that you can’t reverse-search the materials you want from disassembly.
It’s really nice not having to think about special moves…
>>83
The feature retrofit itself is really great, but…
The method of obtaining this is too unclear, so I want it to be properly included in the encyclopedia.
It’s too easy to become strong.
It’s easily mastered, lacking depth.
I’ll buy the next work, but please reconsider the crafting system.
The biggest point of frustration is that the camera work and other small details lack depth in terms of engagement.
>>87
I actually preferred that the mixing process wasn’t too complicated.
Is there a copy?
In that case, maybe I’ll update my equipment after progressing further in the story.
Does the difficulty change significantly depending on whether you take the Echo Fragment skill or not?
It’s easy not having characteristic movement, but because of that, I’ve lost a lot of the fun of crafting.
The restrictions on materials are loose, so from the beginning, I only use specific materials with a wide range of influence…
I think it would be quite a challenge if we imposed restrictions such as not raising the recipe level beyond 1.
Is it possible that the treasures in the ruins have been revived?
>>92
I left the roots so they would be easy to take.
I’m tired of weird puzzles, so I think the current direction is fine, but I would like a bit more uniqueness in the reinforcement parts and materials…
Even if alchemy itself perishes, such ability users will still emerge.
I feel like the same technology is just coming out under a different name.
I wish battles in Resleria could have been broken as easily as this…
Is there no secret boss this time?
I want to cram about 20 greenhouses tightly into the housing area.
But I feel like the inflation rate was around this level to begin with.
I think Raiza could also become strong just as easily.
>>99
I feel like if you clear the main story, you can pretty much one-hit things just by throwing items with Ryza.
I think there were many people who focused on buff items because the maximum damage was strong due to the skills.
>>99
Once the neutralizing agent is made, the process is the same, but this time there are no special movements, so it is even easier.
>>121
Moving the characteristics was mostly a task, but there was a need to consider the process, so it’s hard to say whether it was good or bad…
It’s really inconvenient that you can’t see the housing situation from the map, so I hope something can be done about that.
I at least want you to tell me where the greenhouse is placed.
I think it’s a bit too much to expect everything to work out automatically until the end.
I wonder if things will get even more amazing when the DLC comes out.
I think it’s a hassle to mix so many, so please clone it.
I think it was good.
I was supposed to stop at quality 300.
Even 500 can no longer accumulate mana.
I hope that adjustments for the battle areas and alchemy areas at Gast-kun’s place are being worked on.
I wish the synthesis of characteristic stones could be a bit more flexible.
Don’t use the level 5 one we just synthesized as material!
I don’t think there will be any fundamental review after the release.
Expecting for 2.
For problems that are too easy, I can only say to restrict them… Well, it’s already broken with initial equipment rank S, so it’s a bit much to be able to go all the way to the end like that…
>>110
Even if you don’t carefully select materials, you can easily reach MAX by filling it with rainbow Puni balls…
I feel like I found quite a few metal plates at a place I visited towards the end of the third area.
I think the stance with this work is that they’ve simplified the crafting, so you can explore the open world.
The greenhouse is amazing.
Not limited to plants.
Scary
The company had hardly any changes until the end, please improve it next time.
It seems like we can increase the number of Reina by using a greenhouse.
>>119
I want 24 of them.
>>120
Abundance plan…
>>119
It’s a fluffy shop.
>>119
Only someone like Nina would be happy about that!
Please provide one person from the Nel tribe for the investigation team.
The atelier where Dunkelheit multiplies every minute is probably the only one in the series.
Since seafood and such can be increased, it seems like mass production is possible.
I think it would have been better to reduce the number of regions in the last part rather than having only one puzzle and a haphazard arrangement.
Is it a suitable arrangement to increase comfort?
What’s going on with that greenhouse…
The Nel tribe seems to be able to increase.
Don’t you call it the Abundant Plan? That’s the greenhouse.
But in Ryza, seafood and minerals were growing out of the fields.
When you increase the darkness and try to create a ridiculous number with custom auto, you end up realizing you don’t need that many…
>>134
Here are 52 Mauritius chains.
I want you to make it possible to turn off the base raids because it’s not too late.
>>135
I don’t mind the attacks, but please let me repair without having to defeat the monsters that attacked.
>>135
Most regular bases that are used as the main ones are usually maxed out in comfort and won’t be attacked, so it’s fine to leave something broken in functional places like greenhouses.
I feel like I’m running out of ideas regarding the exploration elements in the third field.
I wish you would stop randomly cramming 20 items into 20 slots.
>>137
A circle that covers everything!
It’s a world where chestnuts turn into sea urchins, and if you go to the ocean, you can harvest chestnuts.
Don’t think too deeply.
What is this alchemy!? I was wondering, but I realized that if you just put in high-rank materials and large amounts, it’s all good.
Ah, Uah, S Material Elementary School
Who came up with the recipe for the greenhouse? Captain?!
>>140
As expected, the captain is the mastermind…
>>140
You can’t casually venture into areas where humans go insane or where monsters run rampant without at least the power of that greenhouse.
Don’t stop the development…
>>169
Then hurry up and give me the recipe for the special ammo!
Did we mess up the order of releasing the rope ladder after all?
If the doctor’s daughter has such big boobs, then the doctor must have them too, right?
Do you understand if you dig up the fantasy device?
Can we manage to get it done by 2, Yumia?
>>143
Wasn’t there a still of the doctor coming out?
I can’t accept that putting 20 ingots or clothes in 20 slots only increases the status by one.
I want you to return my prized ingot.
>>144
But the quality will improve…
Quality control during the use of Donker is generally to introduce Donker into the expansion frame…
The monsters that attack and need to be defeated aren’t even fun the first time, and they can’t be removed, plus they require repair tools, so it’s just not worth it, seriously.
The base built next to the greenhouse isn’t attacked, but I wonder if there is some sort of internal comfort level.
I think we can get rid of the number of stacks in the pouch since it doesn’t contribute to the fun at all.
Why are you making 4 at once when it’s limited to 3?
The exact number of keys feels like it’s typical of Gaston-chan.
>>152
(Excessive Enhance Prism)
Can we somehow ensure that as many ingots as possible are stuffed into the auto-mix?
Since the concoctions don’t stack, having a lot of them can be quite a hassle.
Does that housing warehouse have any meaning?
>>156
The capacity of the container increases.
It’s better to make at least one somewhere.
>>156
The capacity will increase by 1000 containers per warehouse.
>>156
The container capacity increases.
I believe it’s 1000 per location.
Even if we create a hot spring area as an accommodation type, no one will come.
I want to assign furniture that party members don’t use to mobs.
>>159
“I hope you didn’t come here to do unnecessary things.”
“Aren’t you a spy for the homunculus?”
“There aren’t enough beds, and there isn’t enough water and food.”
>>167
By the way, it feels like the general might hear us, so let’s stop.
The rope ladder can be used not only for descent but also for ascent.
Well, since it’s a rope ladder, it’s true that you lower it from top to bottom…
Repair tools and others that I have almost no memory of using.
I think it’s a remnant of the idea that initially, I planned to gradually expand the exploration area from the base and bring back materials, but I gave up because the difficulty increased too much.
Can’t we do something about the search for the treasure vault key and the communicator…?
>>166
I think it makes a big difference just to make it visible on the mini-map.
The relic detector is subtly unreliable.
It’s better to just build a warehouse in a location where one increases to a thousand and leave everything else as is.
Stop being so perfect.
Well, you don’t have to stop, but at least leave it at the ruins.
When I come to the later regions, I feel that the initial region had various destructible walls prepared after thinking it through.
There is an addition of housing blueprints in the DLC, so please really add a shower or bathtub there.
Hearing Leina’s declaration that she wants to take a bath multiple times makes me feel a bit sorry, like why did they include this line when there are no bathing-related housing options?
>>172
Let’s leave it there! A huge pond!!
>>176
It’s really huge, so it’s a bit tricky to arrange.
>>172
A hot spring will be built toward the end of the development quest.
However, there is nothing in particular after clearing the event.
I forgot I put it in the greenhouse, and when I went to get it after a while, the flowers had increased to 300.
>>177
If you let your guard down for a moment, that will max out.
If a 2 comes up, I definitely think the captain is on the villain side!
I can’t find the Inferior Strength Orb anywhere except in treasure chests; where could it be!?
>>180
Unfortunately…
What is that two-story silo-like annoying object!?
>>182
If you bury it in the ground, it will be just the right object for the garden as well as a space for tea drinking!
I think everyone gets confused when trying to place a large tree with a comfort level of 30.
Should I consider the members on a leisure trip in a field filled with monsters as battle-hardened or should I think they are crazy?
Even when I search for an S-rank Puni Puni ball rainbow, it doesn’t appear, so I wish you would mention that kind of thing in advance.
I’m currently in the middle of Auluma, mass-producing neutralizer 999, but the important attack items aren’t improving in quality at all!
I wonder if I haven’t unlocked any skills or something.
I like this kind of housing game, but every time I feel like I lack building sense…
But I love housing…
I wish they would make it so that there are no more attacks once it’s surrounded by a fence…
Just putting an out-of-place fence right in the middle of the field makes it so the field won’t be attacked, so it’s good, right?
My base has a simple altar set up in front of the entrance, made by pulling out wood and grass from the initial simple base, which continues to be used as a preset.
If you use Reinya and equip items that increase environmental mana, you can quickly achieve Advent.
I understand that those who have been around for a long time may want to complain about alchemy, but if it’s not this casual, it will be difficult to sell widely, so I hope you understand that.
However, it is still disappointing that no intermediate materials were used at all; there is no sense of achievement like the culmination of craftsmanship or scholarship where the best products are built upon a foundation of accumulated work. It was nice to have a fixed material slot.
Actually, it’s the Einzbernkamp frame, right, Captain!
Speaking of which, there wasn’t an Einzberkampf slot.
Please spare me from transferring just the gear in new game plus; at least transfer the alchemy recipe levels and skill levels, otherwise it’s just a drag.
If you just randomly pack in Eternal Crystals and Inverse Metals, the quality will increase.
It has become a somewhat modest-looking weapon for special occasions…
The recipe level up in Resonance felt a bit like recalling my proficiency, and it wasn’t very good.
I want to use the recipe immediately in battle once it’s unlocked!
I would like the strength and other factors to be adjusted with intermediate materials.
Fluffy…
It wouldn’t be too surprising if Yumia became a character in the Einzberkamp slot in the second installment, as she moves around quite energetically.
Even the furniture recipes not carrying over to the second playthrough is impressive; it’s too focused on hastily experiencing the second story.
Is it really okay to take a beastman who can’t get along with violent people to another world?