
“`plaintext Added at MAX gauge! A performance that connects hearts. When training succeeds with 3 or more supports, bond gauge +3. Next training’s friendship bonus 10%. Training promise: During breaks, next training’s training effect increase 15%. Additionally, appears in training with 3 more people. When training succeeds with 5 or more supports, next training’s friendship bonus and training effect increase 20%. “`
Last choice
>>1
Eye boogers and nose boogers.
>>3
>>3
Training 15 and the national idol are just picking their noses; they don’t understand anything in reverse.
>>124
Choosing something relatively weak is already a downturn…
>>130
Well, can’t we just reset it right away?
I don’t need everything, just bring the harmony…
Yes, reset.
>>4
If you’re going to reset, you’d probably just leave it to me.
>>6
At the point of this training, it’s garbage as a factor…
The new scenario is so much of a luck-based game that it’s exhausting…
>>5
All of the first six are pink trash…!
>>5
Added at gauge MAX! Training Promise During breaks, the training effect of the next training increases by 15%. Additionally, 3 extra people will appear for training. Unison Performance When training is successful with 3 or more supports, 1 extra person will appear for training until the next training session. National Idol Uma Musume When training is successful with 5 or more supports, the friendship bonus and the training effect of the next training increase by 20%.
First of all, just the fact that I’m stuck rolling the gacha with only pink is a bad loop.
>>8
There are times when you just have to get pink, right?
>>9
The situation where I absolutely have to get pink is weak.
In the first six, you need to take three, so there must be a timing to take them, right?
Well, if we can choose other colors at this option, that would be the best.
It’s fine if I can decide the route myself with the same numbers.
I feel like the top one could be treated as ☆2.
Why did you make the content of the guidance random when the colors you can get in practice are also random?
Those who didn’t win aren’t excluded from the next lottery, which is why there’s always a presence of unison and national idols every time.
The monsters won’t come for harmony!!
The blue break festival isn’t bad in the early stages…
Even though it was the same for the vegetables in the field, it’s tough that the guidance for the target race is completely random.
I want various +1s.
>>21
Ikuno Dictus is also saying that.
Even if everything is perfectly cleared, a game of chance that maintains peak condition is waiting for you.
Even if the blueprint comes, I cry to take a delicate pink in order to follow High Seiko’s guidance.
I don’t want to draw something like this, so from the training camp onwards, I will focus on green.
Compared to a good guy, it’s not that great, but I really like the top and the middle.
Can you create something strong for long distances in this scenario?
>>27
I think it’s good to use 2 Speed, 2 Stamina, and 1 Guts for a rough build if you’re going for a lead escape.
I’ll do my best with the late charge.
>>27
Next month, the UB rank will become the norm.
Moreover, since Cat Maya is normally strong, selecting sharp-witted ones is also easy.
>>27
Mid to long distances might be the easiest…
Since the summer training camp, when you want Harmony and Chance Smile, it’s basic to aim for both pink and green waits as much as possible.
The legendary outing increases guidance, but it’s difficult to find the right timing to use it.
I can’t keep up with the top environment.
I’m just a nobody who can barely make a UD, you know?!
>>32
If that’s the case, then there’s something wrong with the way it’s done.
Isn’t the one that increases training performance for the number of people just too strong?
If you ramp up the speed significantly, you should be able to create UC for now.
I don’t know if it can be used.
Isn’t the method or factor too weak?
If you set the speed to 1900 and the power root to 1500, you should be able to reach around UC, right?
The effect of adding 3 more people is quite strong, so I guess I’ll take the center… I only take a break about once every six months…
This is more of a feeling than something backed by statistics, but…
Isn’t the occurrence rate of this motivation drop event in this scenario quite high?
>>39
It’s rare to finish with zero motivation, which is similar to the previous scenario, and it’s the same as before to get hit a few times.
It’s just that the impression is stronger because the motivation effect has become more critical than before.
>>45
Without going out, the excellent condition that can’t be freely controlled is making it difficult to use St. Light, which is centered on the experience and guidance.
In theory, it shouldn’t be bad for the nation, but it’s ended up being obstructed because of people like the chairman.
I don’t understand anything…
I gave it a try and let it do an automatic round, and it completely outperformed me, so I’ve just given up.
Because this can happen, Monster-chan doesn’t aim for it.
The performance is still barely acceptable, but wasn’t there another miss?
Use your outings wisely and with planning.
Aren’t there a lot of low-performance ones even though they’re rank 3!?
The charm that overflows is more amazing than the performance.
In the first place, it’s almost meaningless because if the gauge fills up, it just stays there.
Behind this, the completion of the support card is at stake…
I can’t help but speculate that not showing the progress of the support card is to prevent any hate towards it.
If there are consecutive battles, it accelerates the luck-based game if you leave without going out.
Why is our country’s national idol so terrible?
I wonder if it would be possible to stack charm and the upper one so that it accumulates all at once.
The national idol is completely living up to its name.
In the early stages, the gauge isn’t filling up as I expected; what should I do?
I want +1 for each target race or +3 of that color.
I can only see the subtle guy as a nuisance.
Isn’t there a way to address the fact that children who have many target races are at a disadvantage because there are no benefits to participating in races?
There are also kids who have a race during the training camp.
>>58
It was a flaw of the unique scenarios, but this time even though it’s a common scenario, it has unique objectives, which is quite strange…
Please stop reducing my motivation in the later years of my seniority…
In the middle stage, we move to maximize both green and pink as much as possible, right…
In some races, it’s harder for Sue to accumulate points.
You don’t really see more than five people even on the Seiko route…
>>63
It seems like the idea is to increase your understanding, but rather than aiming for such a trivial synergy, going for friendship bonuses focused on training effects is overwhelmingly stronger.
I don’t know if the citizens will thrive if they can create clones.
>>64
The clone itself is convenient for holding onto support cards that have stopped moving from being skilled, but having five is overwhelming.
Only the goals are left as they are, and since there are no events related to participation in G1 and other races, the disparity in the number of goal races is worse than usual.
>>65
It’s terrible that Saint Light’s incredible condition is wasted on an ordinary target race because of the turn-based system.
Junior is red and blue.
Classic is green.
Seniors are green and blue.
I want the weak rare abilities to be strengthened so that they become a bit more stable.
It’s probably inevitable that it’s a gacha game, but…
The race should be at least +2, right…?
There are many unnecessary pieces of knowledge.
It’s a blatant suppression of the red Kitas, and we can’t even get spring horses.
Well, if Maya and Banzen’s red Kita are released, then the Spring Ten is decided, so it can’t be helped.
Stayers generally run in the senior autumn triple crown.
What is Mac-chan, who ends in autumn?
It’s pretty ridiculous that they canceled the race victory events but still carried over the target races.
It might be part of character adjustments, but the difficulty of raising a daughter who is made to play three matches in the latter half of her senior year is something else.
The only advantage is that events with training restrictions like Pearl’s have disappeared.
The national idol doesn’t activate during the turn of five people.
It will activate in the next turn after all five are gathered.
I know how to extend my stats, but I can’t seem to make progress as I wish.
If you ask me whether it’s fun, I would say it is fun, but there are too many situations that can’t be resolved through maneuvering, which makes it tough.
It might be the worst scenario in history.
>>80
I can confidently say it is absolutely better than a field.
>>82
I think the degree of luck and the disparity in target races has deteriorated worse than in farming, just because the time of restraint is shorter…
>>87
When the hours are long, the fields are worse, right?
>>80
I’m still at rental +5 and TP15, so it’s fun.
When asked if it’s fun to become a rental 10TP30, I have to say a little.
The three of them manage to save up and can maintain the additional unison, but…
Five people can’t maintain it at first.
It’s too unreasonable that even if things go well, it leads to giving up due to inheritance or unfinished runs.
>>83
This is common to all scenarios…
If it’s a choice of three, then the middle one.
If it’s Speed 3, consider the bottom as well.
Isn’t it assumed that the bottom and the middle are combined?
I don’t think it’s strong.
If you cling too much to what you take to heart, you’ll end up resetting constantly…
>>89
It’s bad that there are so many low-rated (3-star) ones.
>>93
From the summer training camp, make sure to maneuver around with plenty of hits in green…
Next, pink to the maximum.
>>103
Understood, I will increase the training effect by 15%.
>>108
Much stronger than a nationally beloved idol that relatively weak but does not activate.
>>89
There are many I don’t want to take…!
The multiplier is too low for the public to activate under these conditions…
>>90
It’s nearly impossible to maintain, and considering that I will consume in the next training after the 5-person training, even having 100% wouldn’t be unreasonable…
I feel that the mindset of “number of trainees times” is no longer valid, and I’m hesitant to adopt it.
The three goddesses had a high completion rate, and it was pretty fun.
I can’t defend gacha at all, but if I hadn’t been able to fully limit break in one day, I probably would have quit.
The promise was the strongest mindset when I was studying Saint Light…
Seiko-chan, I can’t do anything because I’m not using my time off.
Seniors run so much that raising Kitasan Black is tough.
>>96
If dirt comes in this scenario, I won’t participate…
I definitely don’t want to race in Tomakomai for the senior 6 races.
Since events where target races disappear will also disappear, the flavor of individual scenarios will change significantly.
Small miracles and so on.
If you’re going to give up, you might as well just auto-farm a bit and get some stones.
>>99
It’s too bothersome to operate, so I’m just giving up.
Even in December, seniors give up.
It’s terrible that a so-called national idol is such a minefield…
>>101
If it were the real Seiko-chan, she would always be in an environment with five people around her, but I’m just being guided by Seiko-chan…
I can tolerate getting a ☆3 that’s a miss just once, but if it happens a second time, I give up.
If you can put together something that can be called a build based on the picks at that moment, then this is fine too.
It’s not good that it’s turned into a game where you have to wade through industrial waste, half-crying, to collect useful knowledge.
If you want to play it safe, you can secure a route in the low rarity zone and then just chase after Speed Symbol.
I only accumulate pink, and when this is presented, I don’t want to take it—while saying that, I’ll end up picking the middle one and probably end up with a mediocre development.
The national idol’s popularity is fairly decent.
The fact that it won’t start is just frustrating.
It’s not funny that I set it to update every four months myself and this is the result.
I wanted to play with the mech for six months.
I think if it’s like this, the effect size should be made more absurd, but the current situation where Seiko-chan is the only option is actually balancing things out…
When you get two slots for Kizuna Up, performance isn’t necessary, right?
I dislike situations where I have to take pink next because I have two pink and two green.
Even if the effect itself is strong, having heavy activation conditions really makes it tough when there are multiple.
Having a good understanding of passive or designated optimal conditions that are essentially almost passive is beneficial.
I think it’s fine to connect it through existing scenario enhancements.
Isn’t it impossible to create a new scenario in just four months?
The field really had no means to avoid the luck-based game.
“Secured pink 3 and blue 1 in junior, and now going all out with green from classic.”
If it’s 1-2, even if it’s a miss, the damage is small.
Since the loss of motivation is a fatal wound, I started to think that taking a break might result in a +1 to my motivation on the successful route.
If there is a race, the St. Lite will not work, and Symboli will also fall behind.
In the end, it’s High Seiko.
First, in the second round of the junior skill gacha, the number of times I have to reset is really high because I can’t get a bond +2.
It’s okay because it’s TP15, but if it were TP30, the number of plays would actually decrease.
When four months become six months, it doesn’t seem like much will change…
I actually don’t think we can make a stronger Tarumae in this scenario than before…
For now, should we fix the gauge increase amount to 1 in the target race?
Pink has a strong friendship bonus of 5 at ☆1, so it can be used for early pink coloring.
I didn’t say I would go out.
It seems that Speed Symbol only needs to adjust the continuation rate and increase amount of the challenge zone.
I wonder what the best way to adjust the St. Light is.
>>134
I think it’s fine to either go full throttle in a race without using up too much or attach some ridiculously high response level.
>>134
In the race, I won’t consume any exceptional momentum.
>>134
If we maintain an extremely good upward rate and avoid consuming turns in the target race, it should be fine, probably.
>>134
There is a possibility of breaking if characters with a lot of motivation up events packed in support cards appear.
I think that just by not consuming energy in the target race due to adjustments, we can become quite strong.
There are many strong blue 2-star characters, aren’t there?
>>135
Since the condition is to be in excellent form or better, the decrease in motivation among seniors is having an effect, and this is…
>>140
Isn’t it giving up if you don’t have a blue (badge) and your motivation decreases in the senior level without any recovery options?
Speed Symbol, which can utilize turning in races as its strength.
Saint Light’s drawback is turning during the race.
I think it’s too much of a premise to add elements of luck on top of the existing ones compared to previous scenarios.
I’m finally stabilizing around UC5, but I don’t feel like I can create any more than that.
>>144
I wonder if they don’t question whether there’s anything strange about their own moves…?
>>162
I wonder if they don’t have any doubts about whether such a story is worth discussing…?
>>165
If you’re just complaining about the scenario, why not go back to being a robot?
>>170
I see, you just want to fight.
Is the ideal in the early game to have bonds, bonds, and wonderful pride?
>>145
If it’s the ideal of ideals, I’ll draw charm at the beginning and reduce the bond by one.
It’s not realistic, so if the junior can have two bonds by the end, that would be good.
What’s important is to pull something good in the ★3 understanding gacha from the start of the classic until the first half of July.
>>163
The ☆3 knowledge and relationship from the 5th and 6th slots will continue until the end.
I really want to get two types of ☆3 friendship motivation training with very loose activation conditions here…
>>145
If it’s an ideal, then in the ideal, let’s secure it with a wonderful rhythm of blue bonds and peach bonds, and then focus on the green friendship training and aiming for motivation.
>>169
That’s the rhythm… I felt like it was a waste to get turn recovery skills, so I wasn’t really inclined to take them.
>>145
So for the first classical performance, I’ll take the harmony and then give it my all in green.
Since entering the classic training camp, even with intense training, the green gauge doesn’t fill up at all, and it’s frustrating…
After understanding the details from the leftover scenarios that Seiko-chan guided me through, I started to get better at it and have been improving.
The problem is that the first summer training camp is too much of a gamble.
After the senior training camp, just when I was about to go out and finish everything, an event that seems to drop my condition comes at the perfect timing, and it’s definitely “predetermined.”
I think it would have been better if the bond-raising system remained the same and the Seiko route was set as the default system.
I don’t understand why so much effort is being put into the discard route.
The youngest Seiko-chan might know the most up-to-date training methods…
I wonder if they ever questioned why their incredible condition was consumed during the race.
I think there is too much luck in luck-based games.
Whether the practice you want to step on shines might be a matter of luck, and whether you can get the desired colors from that practice could also be a matter of luck. Even if you arrange the colors, whether strong guidance will line up might also be a matter of luck. Considering this, it’s understandable that Seiko-chan, who can somewhat control the top two aspects, is becoming popular.
Behind that, the inheritance gacha and support card completion are also progressing, which is annoying.
>>152
I wanted at least the practice colors to be changeable at will, like in a consultation system.
The final values of stamina and perseverance can vary quite a bit depending on how many legends are activated.
The St. Light could even be considered good if it has the motivation boost built into the guidance during breaks.
Please stop coming to peel it off seconds after I have positive thinking…
If you’re a friend of Seiko-chan, you’ll wait for a month, right? I understand how the gauge works, but…
Still, the difference between how gatherings can skew upwards and how they can skew downwards is quite significant.
The easiest way to gather five people is to collect 18 stamina factors and use a deck with five tenacity cards.
If you only chase after the strong ones, you’ll end up with no colors accumulated, can’t pick up 3-star knowledge, and your development will be finished—that’s a trap that’s been set.
I really think it’s true that having to gather colors while practicing hard is just stacking luck on top of luck.
I can’t get my resolve up, so what should I do?
I guess I have no choice but to train my guts, even though I don’t want to.
There aren’t three turns in URA, so the disparity in the number of target races for seniors is really significant.
I bring up the comparison with the field, but I think this one has way too many required elements of luck.
If we compare it to a field, leveling up crops is randomly done, so this is a game of luck.
>>164
The field is more about tempo than luck and is simply painful.
Pain like that of a make-up remover.
I want it to show when and which mindset I acquired based on the training results.
Also, although it’s often underestimated, the clone-type is surprisingly strong.