Home » Game » Uma Musume: Pretty Derby » [Uma Musume] I can’t win at the luck game…

[Uma Musume] I can’t win at the luck game…

“`plaintext Added at MAX gauge! A performance that connects hearts. When training succeeds with 3 or more supports, bond gauge +3. Next training’s friendship bonus 10%. Training promise: During breaks, next training’s training effect increase 15%. Additionally, appears in training with 3 more people. When training succeeds with 5 or more supports, next training’s friendship bonus and training effect increase 20%. “`

1: Japan Otaku ReviewsYeahx2

Last choice

3: Japan Otaku ReviewsYeahx12

>>1

Eye boogers and nose boogers.

118: Japan Otaku Reviews

>>3

124: Japan Otaku ReviewsYeahx3

>>3

Training 15 and the national idol are just picking their noses; they don’t understand anything in reverse.

130: Japan Otaku Reviews

>>124

Choosing something relatively weak is already a downturn…

132: Japan Otaku Reviews

>>130

Well, can’t we just reset it right away?

2: Japan Otaku Reviews

I don’t need everything, just bring the harmony…

4: Japan Otaku Reviews

Yes, reset.

6: Japan Otaku ReviewsYeahx1

>>4

If you’re going to reset, you’d probably just leave it to me.

10: Japan Otaku ReviewsYeahx3

>>6

At the point of this training, it’s garbage as a factor…

5: Japan Otaku ReviewsYeahx1

The new scenario is so much of a luck-based game that it’s exhausting…

12: Japan Otaku ReviewsYeahx2

>>5

15: Japan Otaku Reviews

All of the first six are pink trash…!

>>5

7: Japan Otaku Reviews

7: Japan Otaku Reviews

Added at gauge MAX! Training Promise During breaks, the training effect of the next training increases by 15%. Additionally, 3 extra people will appear for training. Unison Performance When training is successful with 3 or more supports, 1 extra person will appear for training until the next training session. National Idol Uma Musume When training is successful with 5 or more supports, the friendship bonus and the training effect of the next training increase by 20%.

8: Japan Otaku ReviewsYeahx3

First of all, just the fact that I’m stuck rolling the gacha with only pink is a bad loop.

9: Japan Otaku Reviews

>>8

There are times when you just have to get pink, right?

11: Japan Otaku Reviews

>>9

The situation where I absolutely have to get pink is weak.

13: Japan Otaku ReviewsYeahx5

In the first six, you need to take three, so there must be a timing to take them, right?

Well, if we can choose other colors at this option, that would be the best.

14: Japan Otaku Reviews

It’s fine if I can decide the route myself with the same numbers.

16: Japan Otaku Reviews

I feel like the top one could be treated as ☆2.

17: Japan Otaku Reviews

Why did you make the content of the guidance random when the colors you can get in practice are also random?

18: Japan Otaku ReviewsYeahx6

Those who didn’t win aren’t excluded from the next lottery, which is why there’s always a presence of unison and national idols every time.

19: Japan Otaku Reviews

The monsters won’t come for harmony!!

20: Japan Otaku Reviews

The blue break festival isn’t bad in the early stages…

21: Japan Otaku ReviewsYeahx3

Even though it was the same for the vegetables in the field, it’s tough that the guidance for the target race is completely random.

I want various +1s.

22: Japan Otaku Reviews

>>21

Ikuno Dictus is also saying that.

23: Japan Otaku ReviewsYeahx4

Even if everything is perfectly cleared, a game of chance that maintains peak condition is waiting for you.

24: Japan Otaku Reviews

Even if the blueprint comes, I cry to take a delicate pink in order to follow High Seiko’s guidance.

25: Japan Otaku Reviews

I don’t want to draw something like this, so from the training camp onwards, I will focus on green.

26: Japan Otaku Reviews

Compared to a good guy, it’s not that great, but I really like the top and the middle.

27: Japan Otaku Reviews

Can you create something strong for long distances in this scenario?

28: Japan Otaku Reviews

>>27

I think it’s good to use 2 Speed, 2 Stamina, and 1 Guts for a rough build if you’re going for a lead escape.

I’ll do my best with the late charge.

31: Japan Otaku Reviews

>>27

Next month, the UB rank will become the norm.

Moreover, since Cat Maya is normally strong, selecting sharp-witted ones is also easy.

40: Japan Otaku Reviews

>>27

Mid to long distances might be the easiest…

29: Japan Otaku ReviewsYeahx6

Since the summer training camp, when you want Harmony and Chance Smile, it’s basic to aim for both pink and green waits as much as possible.

30: Japan Otaku Reviews

The legendary outing increases guidance, but it’s difficult to find the right timing to use it.

32: Japan Otaku Reviews

I can’t keep up with the top environment.

I’m just a nobody who can barely make a UD, you know?!

35: Japan Otaku Reviews

>>32

If that’s the case, then there’s something wrong with the way it’s done.

33: Japan Otaku Reviews

Isn’t the one that increases training performance for the number of people just too strong?

34: Japan Otaku Reviews

If you ramp up the speed significantly, you should be able to create UC for now.

I don’t know if it can be used.

36: Japan Otaku Reviews

Isn’t the method or factor too weak?

37: Japan Otaku Reviews

If you set the speed to 1900 and the power root to 1500, you should be able to reach around UC, right?

38: Japan Otaku Reviews

The effect of adding 3 more people is quite strong, so I guess I’ll take the center… I only take a break about once every six months…

39: Japan Otaku ReviewsYeahx8

This is more of a feeling than something backed by statistics, but…

Isn’t the occurrence rate of this motivation drop event in this scenario quite high?

45: Japan Otaku Reviews

>>39

It’s rare to finish with zero motivation, which is similar to the previous scenario, and it’s the same as before to get hit a few times.

It’s just that the impression is stronger because the motivation effect has become more critical than before.

47: Japan Otaku ReviewsYeahx1

>>45

Without going out, the excellent condition that can’t be freely controlled is making it difficult to use St. Light, which is centered on the experience and guidance.

41: Japan Otaku ReviewsYeahx3

In theory, it shouldn’t be bad for the nation, but it’s ended up being obstructed because of people like the chairman.

42: Japan Otaku Reviews

I don’t understand anything…

I gave it a try and let it do an automatic round, and it completely outperformed me, so I’ve just given up.

43: Japan Otaku Reviews

Because this can happen, Monster-chan doesn’t aim for it.

44: Japan Otaku Reviews

The performance is still barely acceptable, but wasn’t there another miss?

46: Japan Otaku Reviews

Use your outings wisely and with planning.

48: Japan Otaku Reviews

Aren’t there a lot of low-performance ones even though they’re rank 3!?

49: Japan Otaku Reviews

The charm that overflows is more amazing than the performance.

In the first place, it’s almost meaningless because if the gauge fills up, it just stays there.

50: Japan Otaku Reviews

Behind this, the completion of the support card is at stake…

I can’t help but speculate that not showing the progress of the support card is to prevent any hate towards it.

51: Japan Otaku Reviews

If there are consecutive battles, it accelerates the luck-based game if you leave without going out.

52: Japan Otaku Reviews

Why is our country’s national idol so terrible?

53: Japan Otaku Reviews

I wonder if it would be possible to stack charm and the upper one so that it accumulates all at once.

54: Japan Otaku Reviews

The national idol is completely living up to its name.

55: Japan Otaku Reviews

In the early stages, the gauge isn’t filling up as I expected; what should I do?

56: Japan Otaku ReviewsYeahx4

I want +1 for each target race or +3 of that color.

57: Japan Otaku Reviews

I can only see the subtle guy as a nuisance.

58: Japan Otaku ReviewsYeahx3

Isn’t there a way to address the fact that children who have many target races are at a disadvantage because there are no benefits to participating in races?

There are also kids who have a race during the training camp.

62: Japan Otaku ReviewsYeahx1

>>58

It was a flaw of the unique scenarios, but this time even though it’s a common scenario, it has unique objectives, which is quite strange…

59: Japan Otaku Reviews

Please stop reducing my motivation in the later years of my seniority…

60: Japan Otaku Reviews

In the middle stage, we move to maximize both green and pink as much as possible, right…

61: Japan Otaku Reviews

In some races, it’s harder for Sue to accumulate points.

63: Japan Otaku ReviewsYeahx3

You don’t really see more than five people even on the Seiko route…

69: Japan Otaku Reviews

>>63

It seems like the idea is to increase your understanding, but rather than aiming for such a trivial synergy, going for friendship bonuses focused on training effects is overwhelmingly stronger.

64: Japan Otaku Reviews

I don’t know if the citizens will thrive if they can create clones.

72: Japan Otaku Reviews

>>64

The clone itself is convenient for holding onto support cards that have stopped moving from being skilled, but having five is overwhelming.

65: Japan Otaku Reviews

Only the goals are left as they are, and since there are no events related to participation in G1 and other races, the disparity in the number of goal races is worse than usual.

73: Japan Otaku ReviewsYeahx1

>>65

It’s terrible that Saint Light’s incredible condition is wasted on an ordinary target race because of the turn-based system.

66: Japan Otaku Reviews

Junior is red and blue.

Classic is green.

Seniors are green and blue.

67: Japan Otaku Reviews

I want the weak rare abilities to be strengthened so that they become a bit more stable.

It’s probably inevitable that it’s a gacha game, but…

68: Japan Otaku ReviewsYeahx1

The race should be at least +2, right…?

70: Japan Otaku ReviewsYeahx2

There are many unnecessary pieces of knowledge.

71: Japan Otaku Reviews

It’s a blatant suppression of the red Kitas, and we can’t even get spring horses.

Well, if Maya and Banzen’s red Kita are released, then the Spring Ten is decided, so it can’t be helped.

74: Japan Otaku Reviews

Stayers generally run in the senior autumn triple crown.

What is Mac-chan, who ends in autumn?

75: Japan Otaku Reviews

It’s pretty ridiculous that they canceled the race victory events but still carried over the target races.

It might be part of character adjustments, but the difficulty of raising a daughter who is made to play three matches in the latter half of her senior year is something else.

77: Japan Otaku ReviewsYeahx1

The only advantage is that events with training restrictions like Pearl’s have disappeared.

78: Japan Otaku Reviews

The national idol doesn’t activate during the turn of five people.

It will activate in the next turn after all five are gathered.

79: Japan Otaku Reviews

I know how to extend my stats, but I can’t seem to make progress as I wish.

80: Japan Otaku ReviewsYeahx4

If you ask me whether it’s fun, I would say it is fun, but there are too many situations that can’t be resolved through maneuvering, which makes it tough.

It might be the worst scenario in history.

82: Japan Otaku ReviewsYeahx2

>>80

I can confidently say it is absolutely better than a field.

87: Japan Otaku Reviews

>>82

I think the degree of luck and the disparity in target races has deteriorated worse than in farming, just because the time of restraint is shorter…

92: Japan Otaku Reviews

>>87

When the hours are long, the fields are worse, right?

84: Japan Otaku Reviews

>>80

I’m still at rental +5 and TP15, so it’s fun.

When asked if it’s fun to become a rental 10TP30, I have to say a little.

81: Japan Otaku Reviews

The three of them manage to save up and can maintain the additional unison, but…

Five people can’t maintain it at first.

83: Japan Otaku Reviews

It’s too unreasonable that even if things go well, it leads to giving up due to inheritance or unfinished runs.

86: Japan Otaku ReviewsYeahx1

>>83

This is common to all scenarios…

85: Japan Otaku Reviews

If it’s a choice of three, then the middle one.

If it’s Speed 3, consider the bottom as well.

88: Japan Otaku Reviews

Isn’t it assumed that the bottom and the middle are combined?

I don’t think it’s strong.

89: Japan Otaku Reviews

If you cling too much to what you take to heart, you’ll end up resetting constantly…

93: Japan Otaku ReviewsYeahx4

>>89

It’s bad that there are so many low-rated (3-star) ones.

103: Japan Otaku Reviews

>>93

From the summer training camp, make sure to maneuver around with plenty of hits in green…

Next, pink to the maximum.

108: Japan Otaku Reviews

>>103

Understood, I will increase the training effect by 15%.

110: Japan Otaku Reviews

>>108

Much stronger than a nationally beloved idol that relatively weak but does not activate.

97: Japan Otaku Reviews

>>89

There are many I don’t want to take…!

90: Japan Otaku Reviews

The multiplier is too low for the public to activate under these conditions…

104: Japan Otaku Reviews

>>90

It’s nearly impossible to maintain, and considering that I will consume in the next training after the 5-person training, even having 100% wouldn’t be unreasonable…

91: Japan Otaku Reviews

I feel that the mindset of “number of trainees times” is no longer valid, and I’m hesitant to adopt it.

94: Japan Otaku Reviews

The three goddesses had a high completion rate, and it was pretty fun.

I can’t defend gacha at all, but if I hadn’t been able to fully limit break in one day, I probably would have quit.

95: Japan Otaku Reviews

The promise was the strongest mindset when I was studying Saint Light…

Seiko-chan, I can’t do anything because I’m not using my time off.

96: Japan Otaku Reviews

Seniors run so much that raising Kitasan Black is tough.

114: Japan Otaku ReviewsYeahx1

>>96

If dirt comes in this scenario, I won’t participate…

I definitely don’t want to race in Tomakomai for the senior 6 races.

98: Japan Otaku Reviews

Since events where target races disappear will also disappear, the flavor of individual scenarios will change significantly.

Small miracles and so on.

99: Japan Otaku Reviews

If you’re going to give up, you might as well just auto-farm a bit and get some stones.

112: Japan Otaku Reviews

>>99

It’s too bothersome to operate, so I’m just giving up.

Even in December, seniors give up.

101: Japan Otaku Reviews

It’s terrible that a so-called national idol is such a minefield…

109: Japan Otaku Reviews

>>101

If it were the real Seiko-chan, she would always be in an environment with five people around her, but I’m just being guided by Seiko-chan…

102: Japan Otaku ReviewsYeahx2

I can tolerate getting a ☆3 that’s a miss just once, but if it happens a second time, I give up.

105: Japan Otaku Reviews

If you can put together something that can be called a build based on the picks at that moment, then this is fine too.

It’s not good that it’s turned into a game where you have to wade through industrial waste, half-crying, to collect useful knowledge.

106: Japan Otaku Reviews

If you want to play it safe, you can secure a route in the low rarity zone and then just chase after Speed Symbol.

I only accumulate pink, and when this is presented, I don’t want to take it—while saying that, I’ll end up picking the middle one and probably end up with a mediocre development.

107: Japan Otaku Reviews

The national idol’s popularity is fairly decent.

The fact that it won’t start is just frustrating.

111: Japan Otaku ReviewsYeahx1

It’s not funny that I set it to update every four months myself and this is the result.

I wanted to play with the mech for six months.

113: Japan Otaku Reviews

I think if it’s like this, the effect size should be made more absurd, but the current situation where Seiko-chan is the only option is actually balancing things out…

115: Japan Otaku Reviews

When you get two slots for Kizuna Up, performance isn’t necessary, right?

116: Japan Otaku Reviews

I dislike situations where I have to take pink next because I have two pink and two green.

117: Japan Otaku Reviews

Even if the effect itself is strong, having heavy activation conditions really makes it tough when there are multiple.

Having a good understanding of passive or designated optimal conditions that are essentially almost passive is beneficial.

119: Japan Otaku Reviews

I think it’s fine to connect it through existing scenario enhancements.

Isn’t it impossible to create a new scenario in just four months?

120: Japan Otaku Reviews

The field really had no means to avoid the luck-based game.

121: Japan Otaku Reviews

“Secured pink 3 and blue 1 in junior, and now going all out with green from classic.”

If it’s 1-2, even if it’s a miss, the damage is small.

122: Japan Otaku Reviews

Since the loss of motivation is a fatal wound, I started to think that taking a break might result in a +1 to my motivation on the successful route.

123: Japan Otaku Reviews

If there is a race, the St. Lite will not work, and Symboli will also fall behind.

In the end, it’s High Seiko.

125: Japan Otaku Reviews

First, in the second round of the junior skill gacha, the number of times I have to reset is really high because I can’t get a bond +2.

It’s okay because it’s TP15, but if it were TP30, the number of plays would actually decrease.

126: Japan Otaku Reviews

When four months become six months, it doesn’t seem like much will change…

127: Japan Otaku Reviews

I actually don’t think we can make a stronger Tarumae in this scenario than before…

129: Japan Otaku ReviewsYeahx7

For now, should we fix the gauge increase amount to 1 in the target race?

133: Japan Otaku Reviews

Pink has a strong friendship bonus of 5 at ☆1, so it can be used for early pink coloring.

I didn’t say I would go out.

134: Japan Otaku Reviews

It seems that Speed Symbol only needs to adjust the continuation rate and increase amount of the challenge zone.

I wonder what the best way to adjust the St. Light is.

136: Japan Otaku Reviews

>>134

I think it’s fine to either go full throttle in a race without using up too much or attach some ridiculously high response level.

138: Japan Otaku Reviews

>>134

In the race, I won’t consume any exceptional momentum.

139: Japan Otaku Reviews

>>134

If we maintain an extremely good upward rate and avoid consuming turns in the target race, it should be fine, probably.

141: Japan Otaku Reviews

>>134

There is a possibility of breaking if characters with a lot of motivation up events packed in support cards appear.

I think that just by not consuming energy in the target race due to adjustments, we can become quite strong.

135: Japan Otaku Reviews

There are many strong blue 2-star characters, aren’t there?

140: Japan Otaku ReviewsYeahx2

>>135

Since the condition is to be in excellent form or better, the decrease in motivation among seniors is having an effect, and this is…

143: Japan Otaku Reviews

>>140

Isn’t it giving up if you don’t have a blue (badge) and your motivation decreases in the senior level without any recovery options?

142: Japan Otaku Reviews

Speed Symbol, which can utilize turning in races as its strength.

Saint Light’s drawback is turning during the race.

144: Japan Otaku Reviews

I think it’s too much of a premise to add elements of luck on top of the existing ones compared to previous scenarios.

I’m finally stabilizing around UC5, but I don’t feel like I can create any more than that.

162: Japan Otaku Reviews

>>144

I wonder if they don’t question whether there’s anything strange about their own moves…?

165: Japan Otaku Reviews

>>162

I wonder if they don’t have any doubts about whether such a story is worth discussing…?

170: Japan Otaku ReviewsYeahx2

>>165

If you’re just complaining about the scenario, why not go back to being a robot?

172: Japan Otaku Reviews

>>170

I see, you just want to fight.

145: Japan Otaku Reviews

Is the ideal in the early game to have bonds, bonds, and wonderful pride?

163: Japan Otaku Reviews

>>145

If it’s the ideal of ideals, I’ll draw charm at the beginning and reduce the bond by one.

It’s not realistic, so if the junior can have two bonds by the end, that would be good.

What’s important is to pull something good in the ★3 understanding gacha from the start of the classic until the first half of July.

171: Japan Otaku Reviews

>>163

The ☆3 knowledge and relationship from the 5th and 6th slots will continue until the end.

I really want to get two types of ☆3 friendship motivation training with very loose activation conditions here…

169: Japan Otaku Reviews

>>145

If it’s an ideal, then in the ideal, let’s secure it with a wonderful rhythm of blue bonds and peach bonds, and then focus on the green friendship training and aiming for motivation.

173: Japan Otaku Reviews

>>169

That’s the rhythm… I felt like it was a waste to get turn recovery skills, so I wasn’t really inclined to take them.

174: Japan Otaku Reviews

>>145

So for the first classical performance, I’ll take the harmony and then give it my all in green.

146: Japan Otaku Reviews

Since entering the classic training camp, even with intense training, the green gauge doesn’t fill up at all, and it’s frustrating…

147: Japan Otaku Reviews

After understanding the details from the leftover scenarios that Seiko-chan guided me through, I started to get better at it and have been improving.

The problem is that the first summer training camp is too much of a gamble.

148: Japan Otaku ReviewsYeahx3

After the senior training camp, just when I was about to go out and finish everything, an event that seems to drop my condition comes at the perfect timing, and it’s definitely “predetermined.”

149: Japan Otaku Reviews

I think it would have been better if the bond-raising system remained the same and the Seiko route was set as the default system.

I don’t understand why so much effort is being put into the discard route.

150: Japan Otaku Reviews

The youngest Seiko-chan might know the most up-to-date training methods…

151: Japan Otaku Reviews

I wonder if they ever questioned why their incredible condition was consumed during the race.

152: Japan Otaku Reviews

I think there is too much luck in luck-based games.

Whether the practice you want to step on shines might be a matter of luck, and whether you can get the desired colors from that practice could also be a matter of luck. Even if you arrange the colors, whether strong guidance will line up might also be a matter of luck. Considering this, it’s understandable that Seiko-chan, who can somewhat control the top two aspects, is becoming popular.

Behind that, the inheritance gacha and support card completion are also progressing, which is annoying.

155: Japan Otaku Reviews

>>152

I wanted at least the practice colors to be changeable at will, like in a consultation system.

153: Japan Otaku Reviews

The final values of stamina and perseverance can vary quite a bit depending on how many legends are activated.

154: Japan Otaku Reviews

The St. Light could even be considered good if it has the motivation boost built into the guidance during breaks.

156: Japan Otaku ReviewsYeahx1

Please stop coming to peel it off seconds after I have positive thinking…

157: Japan Otaku Reviews

If you’re a friend of Seiko-chan, you’ll wait for a month, right? I understand how the gauge works, but…

Still, the difference between how gatherings can skew upwards and how they can skew downwards is quite significant.

158: Japan Otaku Reviews

The easiest way to gather five people is to collect 18 stamina factors and use a deck with five tenacity cards.

159: Japan Otaku Reviews

If you only chase after the strong ones, you’ll end up with no colors accumulated, can’t pick up 3-star knowledge, and your development will be finished—that’s a trap that’s been set.

I really think it’s true that having to gather colors while practicing hard is just stacking luck on top of luck.

160: Japan Otaku Reviews

I can’t get my resolve up, so what should I do?

I guess I have no choice but to train my guts, even though I don’t want to.

161: Japan Otaku Reviews

There aren’t three turns in URA, so the disparity in the number of target races for seniors is really significant.

164: Japan Otaku Reviews

I bring up the comparison with the field, but I think this one has way too many required elements of luck.

If we compare it to a field, leveling up crops is randomly done, so this is a game of luck.

167: Japan Otaku Reviews

>>164

The field is more about tempo than luck and is simply painful.

Pain like that of a make-up remover.

166: Japan Otaku Reviews

I want it to show when and which mindset I acquired based on the training results.

168: Japan Otaku Reviews

Also, although it’s often underestimated, the clone-type is surprisingly strong.

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