
Suikoden GENSO SUIKODEN I & II HD REMASTER Gate of the Crest War/Dunan Unification War
What is a Gold Wolf?
After clearing it, I looked up strategies and found that there are quite a few limited-time drop items, huh…
>>2
Isn’t it just a poverty god?
Are you okay? Do you want to go around again?
The return blade has about three chances to be obtained from weak enemies, but it’s frustratingly impossible during the final free action.
It’s still in the middle of 1, but over here it’s more subdued and in line with the original work.
I’ve heard that the production in 2 is amazing, and I’m looking forward to it.
The Beast’s crest requires sacrifices, and only summons beasts; it’s just a hassle compared to Soul Eater and the Punishment, isn’t it?
What is a blueprint? Why is it limited to drawing?
It’s a game that encourages you to enjoy it by going through multiple rounds rather than trying to complete everything in one round.
I was moved by how well the archer’s performance in the Luka battle was thought out.
I’ve played through multiple times on PS, but I just can’t leave Nanami behind and detach from Carol.
>>12
If I leave it behind, joining Zamza’s crew will be postponed, and there’s really no merit in that.
Nanami became cuter than I remember, but isn’t she a bit too close to the protagonist…?
>>13
It’s just because I’m your older sister, right…?
The base of 2’s blacksmith is surprisingly too late.
>>14
So I am being taken care of by Tetsui’s disciple at Kuskus like this.
While doing the Clive event, there were various limited-time drop recipes and other things aiming to complete the 108 star items…
>>17
I remember being able to collect recipes and blueprints after finishing the event, except for the one from the poor god of Green Hill, but I wonder how it is in the remaster.
>>27
It was painful to keep repeating the boss death marathon until I got out of the return blade bunny.
It’s far to the next tiger…
I forgot about the Clive event… Where did the imposter go after that…
>>18
I have memories of giving up due to the extremely tight schedule for the places I was going to afterwards.
I found out about the specifications of hidden gems here, and after repeatedly loading, I was able to obtain the Emblem of Rage.
>>20
How long did you persist?
I’ve been at it for over an hour and it still hasn’t come out…
The live event also loses the connection at Radato, so it becomes confusing partway through.
The loading times have become significantly shorter compared to the PS version, making the treasure hunting marathon easier and more helpful.
Isn’t it enough to have just coral as a specialty product? But I wonder how it really is.
The flying squirrels gathered faster than I thought.
If it’s the first time, the results will show, so it helps to notice quickly at the end.
It took about 20 minutes to get the Emblem of Fury.
Nanami isn’t an S and she’s fast, so even if there are a lot of forced moves, I feel like it’s okay… just a bit.
>>28
There are also combination attacks with the two main characters.
Immediately relax
It seems that good finds come along over time, so if I check about every 15 minutes, something should turn up eventually.
Overall, it feels like the Clive event is just saying, “Take me to the main story.”
>>32
Actually, it’s pretty strong, and in terms of range, it’s just right to place it in one slot.
The freedom of formation is way too low until around the time Gremio dies!
>>35
I completely forgot that there would be a fixed 6 people in the Pannu-Yakuta battle, and I was like, “Oh no!”
Hey… give back Cleo, who has good fortune!
>>35
Ah, I thought I could finally have five people in, but then there’s an immediate swap due to the event and some fixed members are repeated…
Is the Flame Emblem good enough to be sold in stores?
>>36
I was thinking it might be a rescue measure for the Luca battle.
Well, if you don’t train properly, it’s like pouring water on a hot stone.
1 has no freedom at all!
I bought the soundtrack collection, but out of the 9 discs, 5 are duplicates, and one disc has 25-30 songs, which is a bit much…
I feel like it’s such a great deal since an extra piece came with the bonus.
The beast’s emblem is a summoning of a beast that only devours those offered as sacrifices.
What do you think will happen if you offer locusts as a sacrifice?
>>39
The food chain collapses.
I heard that Cao and Kirii are strong, and after training them, they really are strong.
I see people saying that since they managed to kill Gremio, they went ahead and killed Miluih, but I don’t see anyone mentioning that they killed Kwanda. Is it because the elves were unpleasant, and people think, well, if it’s them, it’s fine…?
>>45
They force others to forgive.
“I want to achieve my revenge.”
I caught the elf, so I don’t really care… that’s about the feeling.
The armor shop’s service was terrible, too.
What kind of trash are you selling? Hurry up and go home.
While there is a part that is somewhat self-inflicted, it’s not just a minor issue that most of the citizens of Muse were sacrificed.
>>50
But, you know…
The Muse from back then opened the gates to battle with Highland…
Why didn’t Sergei make the elevator accessible to the basement level?
The elevator inside is annoying to choose!
The guys who violated my mother are the ones to blame!
>>54
That’s true…
In the past, I thought the city alliance was just and the Highlands were evil.
Now that I take a look at the settings, it’s miraculous that over half of the representatives of this generation are pacifists, while this alliance has been behaving like savages all along.
>>55
I mean, it’s surprising that they didn’t often fight each other within the group.
Those who can equip three emblems are way too strong.
>>56
The sense of balance hasn’t really changed much in Hundred Heroes either…
>>69
Rather, it would have been better if the sense of balance had remained like that of Gensui.
The Hundred Heroes cannot be assigned unless the shape of the hole and the shape of the rune match there.
Furthermore, the customization options have become narrower, and the character disparity has become severe.
>>72
It’s too cruel…
“At this point, they’re instigating the city alliance to attack…”
It’s really disappointing that Clive only has one emblem slot.
If there were two, it would be the strongest.
Joey’s assassination cannot be defended at all.
I can’t trust the city alliance… If someone says that, I can only agree since the previous and the ones before that were terrible.
If anything, there are probably about two individuals in the current generation who are clearly awful.
I’ll make the next generation pay for this!
The residents are saying things like “We won by invading kingdoms!” and the city alliance itself is almost a horde of barbarians.
>>62
The birth of the Dunhan nation!
The High East Turmoil has erupted!
In the midst of the chaos, the Tint Republic declares independence!
Since the Steam version is out, I wonder if a difficulty improvement mod will be released…
Even in hard mode, the enemies are too weak, and there are no foes to face the results of character training at all.
It’s like, “Tint is independent after the war, huh…”
It was on the PS version, but I think the base recipe or blueprint dropped by Eagle Man or Hawk Man was time-limited.
It seems that I was unable to obtain it after trying to collect it once the Clive event was over.
I have a vague memory because it’s such a long time ago.
Tsai is actually quite strong, isn’t he?
It doesn’t seem to stand out at first glance, so it’s not used much.
Having high luck is a really strong ability that can be compensated for with equipment.
>>71
I laugh at the slap battle with Chris.
I think it’s great that everyone can unlock three emblem frames with levels and gold.
>>73
That’s definitely going to decrease individuality.
It would be better to do something about only being able to attach one unique item.
>>77
In any case, since there’s a difference between physical and magical stats, not everyone can double their return, so rather, it allowed for individuality to shine through.
Luca is incredibly strong and has charisma as well.
Since there’s no way to deal with the necroid in Highland, if we were attacked by that pervert, would we lose?
After doing 1, when you continue to 2, it’s so evolved that it’s surprising.
Short loading, practical cooperative attacks, item management, and so on…
>>75
In reality, there’s a gap until 2 comes out…
The combat pace is better than in Hundred Heroes.
Necrold is just a pervert, so it can easily defeat most opponents.
>>82
If grandma wasn’t there, I’d just run away normally and die.
The rune shape system in Hundred Heroes was really unnecessary, wasn’t it?
Because of that, I really wanted to use this character, but I couldn’t… and it was super frustrating.
Even if I strengthen like that, there’s no opponent to fight against…
>>84
It’s not exactly that kind of game, so it’s fine, I guess!
>>90
I want a strong boss!
Please do it with a mod!
>>84
The desire to thoroughly customize my favorite character never ends.
There is no one to wield this power against.
Necrodes is a petty perverted lolicon, but without the Star-Soul Sword, there’s really no way to deal with him…
It might be tough with the big monsters like Zeke and Feather, but it’s also easy with Millie and Meg.
It seems that additional events have been added in the SS version.
It seems that Angie and her group kidnapped the girl from the base.
Early game characters mostly have rune slots 4!
If one of them is fixed! It’s like, ahhhhhhh!
Status enhancement is also a percentage, so it doesn’t really reinforce weak stats, and the rune slots have fixed costs, and the higher ones are boring, among other things.
By the way, it seems that the damage from the Blue Gate cannot be mitigated by things like the protective canopy anymore.
It’s hard in various ways, but it doesn’t really get that tough…
>>95
Is this really hard? It’s not that different from normal level.
Gustav is on the winning side too much.
What are you doing surviving so casually?
Fixed runes are generally garbage, after all.
The mountain bandit sister has big breasts.
Thanks to the absence of the Clive Timer, I can gather as many return blades and emblems of anger as I like!
The citizens of Muse are praising Matilda Papa as the best mayor.
It may be hard, but it’s also easy; however, I always have to keep my fortune intact. I create new characters funded by Gaspar Bank, equip them reasonably, and do some blacksmithing, so it feels like it’s my fault to some extent.
Tint got a bad draw in the previous imperial campaign…
The Matilda Knights are just useless, and the residents are worthless too; it probably won’t change with the old man and woman at the top.
The game “Hundred Heroes” can be discussed endlessly in terms of character customization complaints until the thread dies, so please stop it already…
If you seek strength, there’s also steady selection.
Although there are adjustments based on the character, like in older games, the status grows randomly.
If you carefully select, the mark of the forgiving one can change to the point where it can be used three times or just naturally.
By the way, the values that increase with level ranges also change.
>>107
There is a level in the so-called volume zone where the status can easily increase.
I didn’t know…
>>107
If you’re going to do that, you might as well use the magic stone and wipe them all out!
There’s no room for customization at all! What’s up with this bear!
>>108
Our bear used the dragon-printed incense burner while unbalanced after splitting its body.
Is the flying squirrel the strongest…!?
The number 1 bear is so weak that it’s terrible for it to be a forced last addition.
Tint has suffered war damage maybe just after Green Hill…
If Necro didn’t come, how were you planning to settle things, huh?
This time, since you can get luck and fortune right from the start, just attaching it to something with a high forced participation rate will make it work for you.
>>112
I won’t forgive you for leaving, Viktor…
Can I make a promotional video where the final boss gets taken out instantly!? Is the flying squirrel the strongest!? I want to wipe out all the bosses with the flying squirrel’s cooperative attacks.
“With a poisoned sword, kill your best friend, you bastard! I don’t want it to be revealed and have the citizens of Muse go ‘Wooooo!’ about it.”
It’s fine to call her Nanami there.
Can you also do a remaster for the last money?
1 is overall too sharply focused on its stats, right?
Next to someone who misses attacks like crazy, there is someone who is extremely weak against hits.
I think the performance gap between those who are shakeable and a friend who becomes too good is too extreme.
When I heard the specifications of 1 here, I realized that the skill not only hits but also serves as magical defense.
It makes sense that both low bears become a hindrance in the final stages.
There was a guy who could basically counter all the attacks from weak enemies, right?
I think the most problematic thing about Victor is that he blatantly struggles with HP in the endgame. It would have been better if his stats were more focused on HP, strength, and defense!
In the last part of level 1, two S-range characters are forced to join, so the front line…
It’s okay to walk behind the boy.
I was truly shocked to see HP lower than Bocchan’s.
The sexual sword actually has high firepower, but it doesn’t hit.
>>126
Even if you say it has high performance, it’s still limited.
I think they have properly re-evaluated the balance regarding the proximity disadvantages in 2.
Look has died in battle.
Can a tint stand on its own?
There are discussions that meals are fundamentally based on grasslands or trade, so they probably realized that being independent would lead to a tastier position.
Well, I guess the only thing left is that the damn top of the former city alliance is still around…
The city alliance itself seems like it’s going to have an internal conflict soon, so it might be okay to become independent.
Even the old man from the South looks like a nice old man, but he’s here to loot in the middle of a fire…
I’m saying this because it’s a deficit, but isn’t Shubik better than Vikufuri?