
MONSTER HUNTER W1LDS Upcoming Update Schedule ● Free Title Update Part 1 (Early April) ・ A more challenging monster beyond the tempered version of “Bubble Fox Dragon Tamamitsune” will appear! ・ There will also be a new area with enhanced communication features with other hunters! ・ Additional features and various fixes and adjustments will be included. More details are scheduled to be published around late March. Thank you very much for the various opinions and feedback received since the release. Updates for various fixes and adjustments are also planned before Free Title Update Part 2. ● Free Title Update Part 2 (Summer 2025)
I was planning to prepare a meeting place.
Well, under the current circumstances, we can’t do interactive participation on the official stream.
It felt like an event when there were festivals and gatherings at the gathering place, like in the world.
I was wondering what they would do about that kind of thing this time.
The additional element in the last line, along with various corrections and adjustments, is what concerns me the most as a flute player.
Improve the response for simultaneous pressing and provide an easy-to-use offset.
>>3
Wouldn’t you want something like an easy-to-use evasion type, even if it’s for offsetting?
>>38
Looking at the example of the insect glaive, it seems realistic to just add a counter attribute to the motion.
Various adjustments will include weapon adjustments, right?! Right?!
>>4
All 13 types of weapons can still fight in the current situation, one way or another.
>>6
Um… there are a total of 14 types of weapons…
>>8
Tools are not weapons.
>>4
(Downward revision)
>>19
I think it’s quite likely that only the attribute bullets will be nerfed while the physical bullets are left alone.
>>22
Isn’t it going to be annihilated except for the penetration light?
>>23
You realize when you do it, but the regular bullets are also pretty much useless.
I think adjusting for proper distance and recoil that compromises comfort is the worst in action games.
>>23
They are the ones who turned Lance’s guard into garbage in the past.
The demeanor is different.
As an archer, I hope something can be done before it becomes overloaded with many Kazuyas…
I’ve only been playing solo recently, but have you already become one?
I’m a bit anxious about the indirect expression instead of just saying “community center”…
>>7
Isn’t it that the term “meeting place” can’t be used because it’s different from the guild’s gathering place, like the meeting spots for each tribe or large campsite?
>>11
This time, we’re valuing the world view, so it might not be referred to as a gathering place.
From the fact that they didn’t implement a meeting place from the beginning, it feels like something new and different from what we’ve seen so far.
>>10
It feels like, according to Fabius, it’s not as serious a base as before.
I wonder if they’ll send a boat too.
For now, if one-handed weapons are nerfed, the balance of weapons will become quite good.
What is it?
Are you saying that my very existence is bad?
It might be that the usual meeting place is different and you can only access it from the title screen.
Since it’s not a PvP, I would prefer to balance it with an upper (buff) rather than a nerf, but well, that’s not going to happen.
>>16
To have expectations, there needs to be a track record of past works…
I want to know the details as soon as possible.
Will the assembly hall turn into a sandy plain?
I hope they add more follow-up moves for countering and sword grappling.
Finally, I can do a perfect guard with the Charge Blade in GP.
I want the convenience of meals to be improved.
I want to receive food from various places and have a cat cook for me at the camp.
Unless there’s a bug, there’s no reason to nerf it, so if there is, it should be another upper.
>>25
Wasn’t there a nerf festival just the other day in the update?
>>27
I’m sorry, I meant to talk about weapons.
Well, the one-handed sliding and guard slash will definitely be nerfed.
I know of a PvE game where the strong characters have just continued to be nerfed relentlessly.
It’s okay to not completely believe in “upper.”
It’s probably impossible to balance the weapons anymore.
It’s so terrible that we’ve never seen anything like it in history, and even if we tried to adjust it now, there’s nothing we can do.
It’s better to wait quietly for G rank.
The crossbow is more on the side that needs an upper.
>>32
The attribute bullets that are exceptionally strong in penetration and only cause trouble should definitely be nerfed.
The long-range weapon that needs enhancement is the bow.
>>39
What are you talking about?
What are you talking about!?
Hammer-kun can fight normally, huh?
When actually engaged, it gives the impression that one might not easily notice their weaknesses in maneuvering.
If we consider the overall fun of the game, strengthening the hammer is definitely more important than nerfing a single hand.
I would also like you to enhance the flute while you’re at it.
I think the crossbow is currently in a quite precarious balance.
>>36
It’s pretty amazing, isn’t it?
Because of the shotgun, one-third of the production weapons are already dead.
>>44
It’s good because it’s strong, but most weapons are usually useless against guns.
>>45
I thought the artillery level had disappeared, but it might be something even worse that’s coming.
The weakening of the hammer’s counter storage starts from there.
I really don’t know what will happen…
I don’t think such system aspects can be rapidly added in just one month.
Please adjust the minimum firepower and speed.
Even with the Redau’s penetration light, the new technique, Chase Shot, is more of a useless item that doesn’t deliver high damage if not used.
Heavy weapons are weak only in terms of physical and slicing rounds, but all new special rounds other than the machine dragon rounds are just garbage.
Bombardment level removed!
Artillery power implemented!
I sometimes hear about things like unlimited resource full-force nerfs, but if the usage rate is high and it gets nerfed, skills like Black Infestation or the State of No Self would probably get nerfed first. If they disable Full Force, people would just move on to the next skill, so I don’t think that will happen; it would just turn into a game of whack-a-mole.
>>48
Everyone knows it will just be a game of whack-a-mole.
It’s a series that has been going back and forth like a game of whack-a-mole, so there’s nothing we can do about it now.
It’s incredible that even the new techniques like perforating grenades and throwable grenades are rubbish.
I prepared a new reticle for the shotgun, but it turned out like that.
Is he a DV boyfriend?
I want weapon layering…
I’m tired of swinging the wheel around…
These are the kind of people who have no qualms about turning other elements into garbage just to make new elements useful.
Don’t be careless.
I wanted completely new monsters other than those added in Rise/Sunbreak.
Isn’t nerfing going to increase the duration of battles and make it less fun?
>>53
It would be frustrating if I were easily defeated, wouldn’t it?
>>57
There are still people who use that boring cliché.
The crossbow is pretty good.
Considering that attribute weapons are dead, most of the production weapons are dead as well.
It seems like there will be someone who gets upset, thinking “I imagined this is a gathering place!” when something completely different is implemented.
>>56
What do you mean by “without permission”?
It’s strange that it didn’t exist from the start, to begin with.
The description of the weapon is completely non-functional, what’s up with that?
A bullet called “Dragon Slayer Bullet” that I no longer understand the purpose of its existence.
Well, realistically speaking, we can’t expect a sudden offset to arise.
If the one-handed weapon isn’t nerfed, I’ll question the developers’ sanity.
>>64
I think one hand can be that simple for beginners, so I would like adjustments to be made in terms of enhancing survival and firepower.
>>64
Those who say that is too strong probably aren’t playing seriously.
I really think it would be dangerous if that had high firepower.
I want a cafeteria where I can eat normally after paying.
>>65
Whoa!
The ingredients are deteriorating into consumables!
>>66
If I think back to when I was 2…
Please give an upper adjustment to the lower-tier weapon types.
Overall, I would like the timing for pressing the flute simultaneously to be eased.
I want the receptionist to be edited to be a beauty as well.
At the gathering place, there should be a quest board and an item box, right?
Even if you remove the rapid-fire step spamming of the light as a bug, please make the chase shot as fast as the rapid-fire step.
It’s strange that moving while spraying bullets has a higher DPS than stopping to chase.
I searched the quest board and item box, but is it possible that it’s not there?
>>75
The tent serves that purpose.
>>75
They were left in Seliana.
While flutes and dual swords are fun as a base, hammers definitely need a fundamental reevaluation, like the balancing adjustments.
I’m not expecting much, but I’m curious to see how it will turn out.
>>76
It seems that flutes and twin swords can change just by increasing various stats.
Monster Hunter is all about balance adjustments, after all…
It gives the impression of not steering too much towards exaggeration.
However, monsters are exaggerated.
>>79
Recently, the hunters also have their moments of excitement.
>>79
I don’t think so.
>>79
Can you simplify the controls since other weapons are hard to use?
>>79
It’s just that nerfs tend to get more attention, but buffs happen too; it’s just that everyone ignores them.
The absence of a gathering place feels incomplete, even before considering the story.
Adjustment → It does not say weapon adjustment.
Still, do something about the hammer!
I wonder if the big ship we found the hatchet became the meeting place just like that.
>>82
Is that the ship at the entrance of the sandy training area that the hunters came on, but can’t ride?
It seems that the erosion attack will be weakened.
A gathering place in a forbidden area!?
The worldview is a bit…
It is normal to improve weapons that have become weak and uninteresting, rather than just nerfing them.
>>86
The man-hours are…
>>100
Back when the pandemic hit, that might have been an excuse, but…
>>105
Because it’s after COVID…
I wonder what it was that Lance received that was so good, as if he had planned to do it this way from the beginning.
>>87
The dancing jumps with the insect glaive are impressive, but I’m surprised at how the new motion emerged in such a short time.
It seems like the posture from β is not the usual Capcom style, so I have strange expectations.
I know I’m going to be betrayed anyway, yet I’m really stupid…
The usage rate of the community center was really low, so it was probably put on the back burner.
In reality, the majority of players probably aren’t struggling.
>>90
I guess I’ll mostly only use it for rescue.
It’s fine to weaken the effects of the outfit, but please shorten the recast time.
Since the scenario involves a minor resumption of interactions, it’s felt that there are no My Rooms or gathering places like before.
At this difficulty level, a distress signal is sufficient to progress.
Well, it’s true that I prefer rescue missions because they’re easier and more relaxed…
There was no arm wrestling.
Give me a nice-looking my room.
In addition to the addition of skills due to SB and Monster, the motion values have also increased.
What is the difference between a lobby and a gathering place?
>>104
Name
I only used the gathering hub during the World Iceborne era for either Mame or Muufeto…
Even a hammer would solve everything just by drastically increasing the motion value.
I’m still just around the point where I defeated Jindaha, but there are a lot of anonymous players who seem to know this game inside out…
>>109
I think that’s definitely on the slower side…
>>115
Well, it’s only been about two weeks since its release…
Personally, I don’t think non-PvP games need nerfs.
If you want to raise the difficulty, please strengthen the enemies.
>>110
I’m worried if this game is going to be okay since every time it’s been getting increasingly difficult, which is basically killing the guard.
>>118
It would be a bit interesting if you increased the jusga and then ran to kill the guard.
>>145
This is the path that Lance took in Iceborne…
>>145
It seems like the skills related to Just aren’t working anymore, so isn’t the second half looking questionable?
Why is it that there are about four weapons stronger than a one-handed weapon in terms of firepower, yet we’re being told to weaken only the one-handed weapon?
Just leave the item box outside, and that’s fine.
That much should be easy, right?
I think we were able to adjust well in a positive direction from the beta version, and there is still potential for the hammer.
I understand that it’s fine to have rescue and that solo play is easier.
Actually, it doesn’t even stand up surprisingly here.
>>117
There are no strong monsters that I think I need to rely on nameless hands to get going!
>>128
Even so, there were plenty of rooms available back in the rise days.
There is a possibility that simply playing solo for assistance is enough for multiplayer as well.
>>149
The format of gathering through recruitment on the bulletin board is not compatible with this time.
By the way, my hair is standing up.
>>161
Although it has only been two weeks since the release, it’s quite common for a thread to finish without a room being set up.
I’m wondering if things will change again when the assembly hall is implemented, since the current lobby is inconvenient.
>>128
Multiplayer is something you do as a break from solo efficient play!
The higher the hope, the more intense the betrayal and despair…
A method to obtain the investigation team tickets that many players may not know about.
It’s just that saying “nerf” gets more excitement, so it can’t be helped.
The only ones that might be nerfed, excluding paralysis weapons, are probably guns, right?
Since we’ve finally been able to get along well, I honestly want you to avoid nerfing it.
>>122
I want them to reduce the firepower, or rather, nerf it.
I think the awareness that one-handed weapons are strong has spread considerably this time because the frequency of seeing them in rescue missions is high.
>>124
Finally, the explanation that one-handed swords are beginner-friendly weapons has become true, and I’m proud of it…
This game shows an upper limit, and after adding a strange gauge and filling it up, it finally ends up being the same as before or just a little better.
The hammer was left as it is, perhaps because no one could think of anything to do with it, and those who would use it would just use it, so it was left alone like that.
If one weapon is too outstanding, there’s no point in using anything else, so I understand the direction of the nerf.
Well, if you could just raise others, then if you can adjust the 13 types nicely in a short period, it means the balance wasn’t disrupted in the first place.
It’s rare for someone without a name to use all weapons, so everyone is just pretending to know what they’re talking about.
>>129
It seems that many of them only watch videos and bring up things based on the TA’s discussions.
When additional motions come in MR, those that get nerfed are often nerfed without mercy.
>>130
A sad past with the sword.
>>146
It’s frustrating that everything was nerfed even though things like the light were way more disruptive… The additional moves were also too difficult to use.
Shouldn’t we fix the katana that has small techniques as the optimal solution?
I don’t think they will just adjust the motion since the hammer is disadvantaged due to its low mobility.
In that case, the firepower is so low that we won’t even have a conversation unless we double it.
When you stack weapons, complaints come from the 13 weapons.
If you reduce a weapon, you will be appreciated from weapon 13.
It’s clear which one to choose!
>>136
I won’t be happy because I’m only looking at my own weapon.
>>142
It’s not a fighting game.
There’s no way that others’ weapons getting weaker would make it easier for me to fight.
One-handed swords should have at least a usage rate of over 70%.
I understand that working adults are incredibly busy during this time, so it’s understandable that progress on the scenario is delayed…
It seems like it would be nice if we just got rid of all the firepower and lined things up normally.
You can just ignore the gunner’s parts and the meat quality and blast away! It is true that ignoring game mechanics is a concern, but being able to ignore meat quality is the concept of gunners. So it seems that the current state of gunners being bad kind of means that making gunners strong might also be an issue.
The additional elements for the world will be available in two months.
Wiles’ one-month update addition is super fast.
It’s someone who only looks at times like 4 that are stronger than one hand or TA.
Well, if there are weapon adjustments, I think not only hammers but also other weapons will be modified in some way as well.
For now, please give the Charge Blade a guard point judgment in GP and increase the damage of the super output.
I feel like I’m acutely aware of the weapon disparity since I’ve just finished everything and started trying out the sub weapons.
The dangerousness of the easily manageable one-handed sword and the deficiency of attributes in crossbows can be seen in various places.
Well, I can only write on forums and emotional topics…
Even though I don’t trust Capcom, it’s funny how the one-handed sword actually gets nerfed while emotions take priority and logic falls apart.
>>152
Given past performance, it’s undeniable that there is a negative trust in Capcom, so I wouldn’t go as far as to say the theory is collapsing…
The reason why we can’t set up rooms now might be because both the private lobby and the circle lobby are difficult to use anyway…
At this point, it seems more interesting not to make any adjustments to the hammer.
>>154
There are hunters who like weak weapons, you know…
>>166
I’ve seen many hunters who dislike poorly adjusted weapon swaps in World Iceborne… you know?
I don’t remember much about the world gathering place, but I used the Seliana gathering place often because all the facilities were gathered there.
My room probably disappeared because it had low usage… I really never went there at all…
>>156
I want to see the environmental organisms, but I hear it’s not very utilized because of that…
For some reason, the hammer was nerfed, but since I don’t care about anything other than the hammer, 90% of people aren’t interested in the fact that my unused weapon type got weaker.
To be honest, in Gun, most of the fighting happens in the gun section, so it feels like it doesn’t matter much if the firepower disappears.
I want them to stop making adjustments based on the standards of just a small number of TA players.
The hammer is weak because it has come loose, so just strengthening the hammer should be enough.
I wonder if the armor could have a feature that resets the cooldown after clearing a quest.
It’s strong, but I haven’t really worn it because of this…
>>169
Please make a setting to replenish the inventory to the same as before the deployment upon clearing.
>>169
I really want this specification to be fixed.
>>177
I don’t like that at all, so I’m fine with this instead.
Well, if it gets boring, I’ll just go to sleep…
I see a dark future where my stamina is taken away by half due to Jasukuga.
>>173
Since guard weapons are strong, it seems like guard hunting will proceed quite smoothly.
In other words, there are no longer any unblockable attacks to the point where the game’s stronger characters are dead.
>>173
Jasuga doesn’t ride on G-type…
>>173
That weapon type that is still rolling around just gets killed instantly in a rough manner.
>>173
Even now, I still die in multiple stages!
For now, give me a place where I can use the item box, eat food, and gather materials without unnecessary windows popping up.
I want the meal time to remain even after it expires during quests.
By the way, I haven’t done it yet, but how do you control the dragons this time?
I was surprised that Olivia is doing it.
>>178
Just riding along.
It seems that if you do something near the head, you might hit the wall.
>>181
So that was a ride… I thought it could be controlled since it hit the pole and got a three-digit score.
Well, I can’t really ride either.
>>178
For now, show me the recording.
One-handed is quite impressive, but it’s still much better than the disparity between the katana and other weapons during Rising.
I’m standing here.
It’s not here, but in the evacuation center.
It’s strange that heavy weapons and bows aren’t the strongest in Monster Hunter, so I think they’ll be strengthened.
Got it!
I will adjust all weapons to the hammer!!
Considering efficiency, it’s currently boring that the only target for hunting is Albedo.
Is it about wall slamming?
When you’re thinking quickly, it seems like something makes you headbutt the wall on its own, just like a dragon manipulation.
It might be better to nerf the case without skills more than now while ensuring skills apply to just guards.