
PRESS START BUTTON © CAPCOM CO., LTD. 1988.96 © Taishō Ruro Dō Kyōkai Rei Sō © Shūryō
There are many masterpieces, but many have not been ported due to rights issues.
You can play for about an hour for 100 yen, which is a great deal.
Dede dede den!
I didn’t feel like I could do it for just one coin with Huang Zhong.
Why did you hold a popularity contest?
There was a retro game corner behind the main game I was playing, and the game in the thread was available for 50 yen for 2 credits.
I was able to kill time like crazy by going around twice for 50 yen with a friend.
Tenchu 2 is truly a masterpiece, including balance adjustments.
I like this because it’s easy.
Text: Texture intensity inner turret.
>>9
It’s amazing that they cover even surprisingly rare characters.
>>9
I think it’s the pinnacle of employees with horrendous flat reading.
The PC Engine version is too cool.
I don’t think it’s kind, but…
It’s a good game because if you improve properly, you can clear it with a nice feeling.
I love CPU that has no intention of eating at all during the bonus game.
Three-player games are great, aren’t they?
Zhao Hong and the ninja are the biggest obstacles.
I had no idea about things like aerial throws.
Die on one side.
>>15
That’s quite something…
I can understand if it’s two sides.
Since Guan Yu was almost like Hagar, it was easy to use.
Ninjas are so annoying.
Enemy general! Junyu Dao!
>>19
“Why is someone as minor as Junyu Dao being discussed…?” said everyone who loves the Romance of the Three Kingdoms.
Burn her at the stake.
Zhang Fei’s pulverizing punch is amazing!
In the original work, they were shooting through mob soldiers with a huge bow.
>>22
I was quite surprised that there are gore depictions when defeating enemies with special moves or weapons.
Isn’t Huang Zhong difficult to use?
Isn’t Zhao Yun’s firepower low?
I remember having conversations like that while doing it.
With this
Many people may have memorized the Five Tiger Generals.
>>25
I wonder if that was the case… it might have been…
Character select!
Guan Yu! Zhang Fei! Zhao Yun! Huang Zhong! Wei Yan! (Why…?)
UNI TONKACHI
Why is that…
>>29
You’re not in the original work!
Moreover, if you defeat the boss…
You can see it perfectly in the ending.
>>30
Bonus scores are also included.
You cannot defeat us, the Yellow Turban Rebels.
My headbutt technique.
Please take care of it.
The design of Lu Bu is faithful to the original work.
If you can defeat Xu Huang, you can definitely defeat Lü Bu.
Tends to escape from Cao Cao relatively easily.
Wasn’t there a boss warlord from an original character?
>>38
It should be just three women.
Just a ridiculously minor character, but still a general that is included in the Romance of the Three Kingdoms.
I hope there are three.
The rightful evolution of this may be Shin Sangokumusou ORIGINS.
The background music in this game is really cool.
I liked Wei Yan, who was bald, because he was easy to use.
The archer’s close-range attacks are painful.
I had fun playing casually with the belt action collection.
Don’t hit with a bow.
That old man is too annoying when playing with three people!
I can’t let you play for just one coin for one hour.
So I’ll send an email to request the Alien vs. Predator port…
I think it was because Hiroshi Motomiya hates Bachou that he isn’t here.
The area right before the final boss in Final Fight is amazing.
I don’t feel like I can clear it.
I was surprised that Punisher transferred to Reiwa…
>>53
I was wondering which collection it was in, and it’s MabeCap!
It’s not a transfer, it’s a transplant.
Dots don’t really strain the eyes much.
I like Wei Yan’s somersault.
I played the Punisher on the port, and aside from the bosses being really tricky, it was super fun.
High-Tension Villain Beatdown Action
Aketechi 1 has also been ported to something, right?
>>58
Until the time of the Akesta, there was only the PC Engine.
I’m grateful that I can play with the current machine.
By the way, has the port of Area 88 been released yet?
Strange warriors who weaken when they ride horses.
>>59
So when I make an appearance, I will first dismount.
>>59
It seems like I reflected on the fact that the previous work was too based on horseback riding.
The real form of a three-player game that only Suneo has.
Move, this body!
Is this muscle just for show?
Capcom makes too many classic character games.
When it comes to character games from Belsuk, it’s Sailor Moon…
I laughed when I saw the question online asking if you can’t get off a horse at level 1.
Too influenced by the impression of 2!
The Sailor Moon Belluscon was surprisingly well-made, wasn’t it?
What was the one where you drive a car and battle dinosaurs?
>>69
Cadillacs?
Is it a Cadillac?
I don’t have much SNK, but I like Undercover Cops.
>>71
I love you!!!
The games made by SNK usually have poor balance, and there haven’t been any works at the level of Undercover Cops…
>>83
“Sengoku Denshō is a masterpiece, after all.”
I have a memory of it being fun until around 2.
I did 1CC with Venus in Sailor Moon, but it was really just at a playable level… I guess this is normal.
Capcom is just abnormal.
A sweet home only in name.
Different from the movie
Cadillacs bring back memories.
I was able to clear only Mystara and Batuserkin with one coin.
I remember watching other people play and practicing visualization by reading guides during wait times.
Aren’t there a limited number of enemy types in AVP?
>>77
There are a lot of weak Xenomorph replacements, you know.
But I’m making sure not to bore with the level design.
Cadillac, huh?
It’s not really getting many threads, is it?
The way Burning Fight is being praised lately is strange.
Is the character index also American comics?
Burning Fight is memorable for me because the character that appears as a striker in KOF was extremely weak and I used him.
League Man looked interesting.
I saw it just once.
Burning Fight is terrifyingly bad in terms of controls when you play it after watching the video.
I can’t even fight properly…!
The Neo Geo is generally…
>>86
But I really liked King of the Monsters 2.
>>96
The character visuals are amazing, but the difficulty is a shame…
>>106
It was easy during the previous wrestling game.
>>106
From around the middle of the game, if you get caught by the enemy, you will almost always lose in power and be thrown, so you have to defeat them with strikes the whole time, which is way too difficult.
>>118
Sometimes there are pro wrestling games where the outcome of the matches depends on luck, perhaps as a countermeasure against rapid-fire devices.
In that case, the main focus will be on off-axis strikes, so the visuals will be rather plain…
To increase customer turnover in arcade games.
I heard that the boss on the second stage is extremely strong.
Sodom Kakou Dun Razor Claw
KONAMI was also releasing various things.
The turtles are probably the most famous.
>>88
That guy Ake was quite temperamental, wasn’t he?
Home appliances are masterpieces.
There was a four-player table for D&D and other games at the nearby arcade.
Honestly, I could only think that the income looks really bad…
I was always a fan of Battle Circuit… so I was happy when it was ported…
>>91
It’s a good game with unique characters and abilities.
If I can earn well, strengthen myself, and defeat the Heavenly Emperor, I will feel a sense of satisfaction.
>>91
Later I learned that blue and silver are weak.
>>123
I heard that Silver is strong when used by skilled players…
I couldn’t use it well at all, so I always used yellow.
Is it okay to include Spike Out Slash Out in Belsque?
Also, top-down types like Valkyrie Legends or Shock Troopers.
I wanted to create something that was a more polished version of Top Hunter.
Metasura has come out.
Even during the Atomiswave era, there was quietly a Berks, but I’ve only seen it once or twice.
Deco’s Avengers
I wanted to try playing with six people.
>>98
There are only 4 selectable characters…
Six-player gameplay is probably mixed up with KONAMI’s X-MEN.
Personally, I think the arcade version of Final Fight is the optimal choice.
I’ve been able to play for 30 years with this.
A remake of Night Slashers has been released…
Is Kunio-kun the first?
Speaking of fun to operate, the classic AVP.
>>103
The exhilarating feeling of defeating those enemies that come swarming out feels similar to what I think of as Musou.
Spartan X definitely feels different.
I have fond memories of often playing Rushing Beat Ran with my friends back in the day.
I liked tearing apart enemies in anger mode and throwing them around.
I made it to the final boss in Sengoku Denshou 2001, but I’ve left it at that, and it’s a bit regretful.
>>109
Let’s fulfill our regrets in the arcade…
I wonder why such a bizarre game like Takeshin became so popular here…
I later heard that it doesn’t matter to lever-gacha when assembled, and I thought, “What an idiot!”
I loved Lone Wolf and Cub even though the difficulty was absolutely crazy…
It’s simple but can be enjoyed quickly, so I like Dynamite Deka 2.
It’s really helpful that things are somewhat organized in Akesta.
I’m not very good at balance games, but I remember being able to get up to Zhang Liao with one.
Honestly, I don’t like that the bosses have too much health, which leads to repeatedly hitting them and pushing them to the edge of the screen.
>>117
This was particularly evident against archers…
With both near and far reach fully covered and an excessive amount of stamina, it tends to just become a matter of continuously getting downs with jump attacks.
It might be avoided because it’s Jaleco, but 64th Street is really well made…
I think it’s a title that has had its evaluation reconsidered with the Akekara streaming.
The Original QTE Dynamite Cop
There was Bare Knuckle 4 in the PS Plus free games, and it was pretty interesting.
There was a character who had an uppercut like Ken’s fierce rising dragon.
It’s a high-difficulty game where both enemies and allies get caught up in the Ultra Fighting Spirit Legend.
When I was a kid, I didn’t understand the mega-claw’s punch combo followed by a throw, so I would get surrounded and die, and I was so angry that I said I’d never play again!
Capcom games are tough, but the low HP of the enemies allows for a smooth progression, which is nice.
Cadillac is quite strong itself, and the regular enemies are easy, so as long as you can defeat the boss, it becomes easy.
The Punisher is strong enough, and while the minions are mediocre, many of the boss strategies are relatively simple.
The world is weak for me and strong for the weak; the boss isn’t that strong, but the problem is how to manage the weak.
The random activation of throws in Konami’s arcade games Teenage Mutant Ninja Turtles 2 and X-MEN is really confusing.
The decision to make the FC Kame 2 use a lever attack throw and to adopt the double-drag technique in the SFC/MD version of Kame is either a wise decision or something that was to be expected…
I played the RPG, but there wasn’t one nearby here.
It seems like the absence of Ma Chao as a playable character in the FC version is affecting the perception of turning the Fire Tiger into Ma Chao.
Captain Commando has a second level boss that is too strong.
I think there were quite a few stores that had Tenchi 2 available.
I think Mutant Nation was one of the better titles from SNK at the time.
I like Tenchi 1 better… I got completely hooked on that unique system.
When I was in elementary school, there was a candy shop where one play cost 30 yen, and I used to play there for a long time after school.
>>137
I like 1 too, but it’s too difficult.
I didn’t know how to clear it because it was so difficult, so in the end, I had to keep continuing.
Now that I’ve looked into it, I found out that unless it’s Speed-type Zhao Yun and Liu Bei, it doesn’t make sense, and I learned that Guan Yu and Zhang Fei are a trap.
Playing D&D, after doing Mystara and then doing Doom, you end up crying from the difficulty.
I’m not weak at all, but the low-level enemies have way too much murderous intent.
The boss is too strong.
Mistara is so easy that you can clear it even while half-asleep, so I wonder what happened.
There’s hardly any other place like Mystara where you can forget the existence of Mega Crystals.
As for the Tower of Doom, it’s impossible because the dash slash doesn’t come out quickly from a crouching forward attack… that’s what happened.
I feel like there wasn’t even any sliding, and it was a bit impossible to really get into it as a latecomer.
I think it’s still a genre that can be competitive if you take it seriously.
>>141
I think Musou is an evolved form.
It seems that the SFC version of Capcom presents a much lower difficulty, allowing for smooth gameplay even in the later stages.
After playing the AC version later, everything is totally different!
The Avengers are recovering too slowly, which is painful.
And then I wondered who this white one is.
AC has a higher basic difficulty to increase the rotation rate.
If you can pull off a combo in the battle circuit, it’s yellow.
If not, I think Green has the stamina recovery on his own.
Isn’t health recovery in Belsuk quite lawless?
>>145
I think it was a completely beginner-friendly character.
It’s great that you can earn money from throwing, and it’s impressive that you can carry enemies against the three bosses.
Once you get used to it, it feels a bit lacking, doesn’t it?
I think characters like the blue ones are quite gentle since you can almost complete their upgrades by using the Shoryuken as the first move. In the Tenpei battle, it’s tough because you lose health with each Mega Crash due to the forced maximum upgrades.
Kindra is interesting with a balance that makes it easier for dogs to learn and succeed if they try hard.
But that’s long!
I haven’t really done night rounds much, but they seem interesting.
Knights of the Round had a difficulty level where you would struggle even on the first stage if you couldn’t guard.
Cyberbots are great, but so is Powered Gear.
I’ve heard that the mobile version of Arad is selling like crazy in China.
While Wild Fang’s blood-soaked beheading looks too hard, it’s surprisingly simple and easy to play with.
It’s the rare AC Belsac that achieved a 1 credit all.
Powered Gear is interesting, but I remember it being the kind of Belisk where if you miss a lot, you can’t recover easily.
Kindra has progressed quite a bit, and I thought I could finally clear it like Dragon Knight after taking it easy… but then I realized there were still about four more levels ahead, and it’s way too long, isn’t it!?
Kindra was about to die at around level 4, but she was having fun doing it.
I remember seeing wizards lined up when I looked at the high scores.
I’ve tried a thread image once, but the horse and weapons disappeared in an instant, and I was sad.
Aren’t the bosses in Knights of the Round too strong? Even compared to other Capcom beat ’em up bosses like in Final Fight.