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It was quite strange that I was trying to create the UC before and after scenario during this time, wasn’t it!?
Compared to the mecha, there are only stumbling blocks from the beginning to the end!
It’s almost time to say goodbye.
Did you not make Midori-kun shine again!!!
Please, let the green light shine.
Anyone will do, just become a friendship quickly and shine.
Shine for me!!!
It’s nice that it’s glowing green, but stop shining in one spot!
Vegetables are… overflowing…!
This scenario is all about offense.
Even if the failure rate exceeds 30, if the recovery doesn’t shine and the chairman can’t be used, we have to dive in.
A machine that allows you to sleep even with 40 stamina is so kind…
It’s a hassle to always have to think about how to allocate resources.
I can’t even do factor grinding because new scenarios aren’t coming.
>>7
If you’re going to raise your crown level or your register level, now is the time to do it.
>>10
If you raise the roster to 200, you can get a ton of stones!
Since every character can score up to three times, if you do it once daily in the daily challenge, the next scenario will normally come.
>>14
I found that you can get as many as 13,375 just from the directory.
>>10
I’m sorry, but I don’t have the energy for that…
I’m currently doing McQueen once a day.
I really think it was great to have a three-month span!
Before the new scenario comes, it’s the most emptiness.
Mecha is fishing.
Daitoyo is a hole-digging scenario.
I would appreciate it if the next scenario could be based on mechanical standards, if possible…
If you seriously want to train, there were many days when all five rentals ended in early retirements because it was too much of a luck-based game right from the start.
In the first January, around 400 points is good, and in the next January, it would be nice to have more than 660 points.
It’s okay to not be green sometimes.
>>13
At this point, it’s quite tough…
It was said during Chiyo’s time as well.
I realized that passive scenarios are more fun and improve my playing skills more than aggressive scenarios.
Daikyo is literally a scenario determined by the number of trials…
>>17
UAF and mecha, yeah.
Conversely, I think Lark was accepted because it was determined by the number of attempts, but the training time was short.
I sincerely think I never want to do it again.
>>20
Compared to six months of makeup, it’s nothing.
On the first day, I won’t be going to the outing event until the classic meeting.
I found it really bothersome after not doing it for a while, so I’ll give up on the short-distance mile…
If you use two mentality cards, can’t anyone create a UC in the mid-game?
>>24
Wahaha
>>24
The reason for actively doing thread images now is LoH.
In this LoH, it doesn’t matter if you put effort into improving your evaluation value.
>>27
The thread is talking about evaluation values, so isn’t that the topic?
I’m glad that with LOH, even short distances can be managed with mechanics.
I initially didn’t care about the directory.
If you focus on nurturing, you can develop various characters.
So you can get stones, and since I wanted different costumes too, it’s good to do it when you get tired of serious training.
Even the difficult ones to raise have their purpose.
If you have two copies of Speed 1 Orpheus, it’s relatively easy to create 1750, 600, 1500, 1700, and 1300.
>>30
What are you going to do with something like that?
>>30
Isn’t a support card for Speed Power Intelligence also required?
Only carrots shine, only potatoes shine. Wasted strength, stepping on intelligence and goodnight too much.
Even so, they used to say that there was a lot of freedom in being able to race before Lark!
If the mecha doesn’t glow, I realized that I can send it out for a race at the beginning and this option allows for much more freedom!
If it’s just going to Platinum 4, it can be managed even in the second half of the UD.
It wasn’t a waste because there is a mechanism based on reflections from the field.
Personal discomfort is
Chairman Pre-revision Field = UAF >>> Chairman Post-revision Field >>>>>>>> Robot
about
It seems like the conversation is not about not being able to raise the evaluation score, but rather about the number of times one gives up…
>>39
When it’s easy to go, it can be made easily, right?
The tough part about Daihō is that you can’t get there without doing it several times before that.
It’s not that I can’t make it, but there are a lot of reset elements.
I like UAF mecha the next best, but I don’t get much agreement on that.
>>40
It’s bizarre to think that just saying “I like it” would mean I get agreement.
Even if the evaluation is high, you can still create a unit that can go to UC even if the mechanics are relatively underwhelming.
I feel like when it’s impossible here, I won’t show up at all.
Well, I’ll go in the second half, but it’s tough when the latter half is skewed towards maxing out the skill cap and practicing.
Uma Musume is a game of chance, but when you refine that and delay it with presentation, it becomes a field.
It’s nice that both mechs and UAF can relatively easily create compromise units.
It is said that pursuing ideals is the same effort as farming, but often, with the same effort as farming, one cannot even create a mere façade.
>>43
Quickly create a draft → Fill in the ideal individual.
The first half is tough, which really doesn’t help my motivation.
The thing I want to do the least is the Grand Live.
If a strong song doesn’t come, it’s over.
>>44
I think the worst is the grand live, even though it’s somehow forgiven because of the goodness of the live.
The field is booby.
>>54
Is MakeR higher than Live…?
I feel that the race is definitely going to be green.
In that case, having suitability for miles is advantageous, but it’s originally a scenario suited for that distance.
UAF is still better than the farm.
It’s already stressful that I can’t recover with just my intelligence, so I never want to do UAF again.
It’s fine as there’s currently not even a millimeter of worth in it…
This time I completely threw it and went with last time’s short-distance members and the team members.
Lark was comfortable except for times when nothing seemed to win at the Classic Arc de Triomphe.
If the field is to be revised upwards.
During a break or a race, it always shines every turn.
I think it will get a lot better just by doing that.
The long production is to be given up.
Lark also had an incredible number of resets in the early stages…
>>56
On top of that, the fields are strong because they are checked on.
The field is also not good at managing vegetables…
I feel through mechanics that scenarios with more elements to manipulate are easier to handle.
Daiho only has the element of deception in the chairperson, and the chairperson also has a very strict limit on the number of times, which is tough.
I’m the only one who likes this scenario.
>>61
I really love the story and direction, but I don’t want to do a replay.
>>62
The laps are fun too!
The number of fans is increasing ridiculously!
Lark dislikes it because there was a clear advantage and disadvantage in running styles during the Senior Arc.
The classic Arc de Triomphe can be managed somewhat with speed.
I might have been a bit off for doing makeup every day, even for myself.
>>60
No matter how hard I try, if the guaranteed rest turn doesn’t shine, losing 20 points is just too harsh.
The combination of being accustomed to the ease of machines and feeling immense pain is overwhelming.
The most disliked point about Meikura is that turf mile suitability was almost equivalent to having rights.
>>69
Sister!
Taiho is a pachinko.
When you’re hooked, it’s probably the most enjoyable in all scenarios.
Because the strong practice continues.
>>71
When you get two consecutive toughness, two consecutive speed, and two consecutive wisdom, your brain just melts, right?
Well, those things hardly come.
I dislike the overly tough inquiries from friends.
>>72
The reason is that the social interactions in GLGM Lark were heavily influenced by the weight of my friends in the scenario.
UAF and Toyosai also have friends in the end, and if we can step up our training, we’ll be strong.
The mechs in the light layer were too simple and well-received, but since everyone built them strong, the PvP battles were hellish. It would be better to have scenarios like farming where you can practice with a bit of luck and some level of skill intervention.
>>74
I think the last Chanmi had a lot of haphazard finishes, so I don’t think it’s that different.
>>74
If you set the standard to that of a ruined person, the lifespan of content will only shorten.
Without Tsurugi, the training is so lacking…
I finally reached UC yesterday.
It’s definitely much harder compared to mech girls.
>>76
I personally want to promote Grand Live in this department as well.
The worst time was when I didn’t shine during the training camp.
When the cooking is a huge success and the number of people increases, it feels really great.
Things don’t always go so smoothly.
The mechanics are strong in a sense, and waiting for proper practice allows for everything else to just be ready, which is easy and enjoyable.
I think it’s a good scenario that is quite easy to control in all scenarios.
Grand Live has such great live performances, so it won’t be the worst…
I think the reason the mech versus human battles were hellish was because there were easy-to-use strong characters like Donna.
It’s so delicious that it melts! ♪
I have not forgotten the achievements of Guralai, who created the breast benchmark.
To be honest, I dislike make-overs that are not bound by unnecessary goals in the scenario even more.
It’s better than the pre-revision Aoharu, Gurarai, and UAF, but that’s just a matter of comparison.
In fields, there are often results where even if there is an upward trend, it’s at a level where I can’t understand why it grew so much.
It has been consistently green, and the points are set at key areas, so there should be little variation if we use that as a cutoff, yet occasionally, it can unusually extend within those specified actions.
Why is UAF devolving in the field when it was able to take actions like charging up during a void turn, races, and breaks?
>>93
If UAF takes consecutive breaks from racing, the maintenance will be wasted.
The field only needs light.
Mechanics? They definitely give you gear except for training.
Even if I try to cook rice using vegetables properly, it ultimately turns into a bad situation where it depends on which vegetables can be obtained from URA.
To reach that state, we need a boost in friendship, but I don’t even know what’s what anymore…
Is everyone unmotivated? Even at distance A, it’s still possible to place reasonably high in this league match.
Why are there times when even my best effort of distance S loses? There are too many distractions.
>>96
In the first place, short distances have the least benefit from distance S.
It’s only to the level of being happy if it exists.
The power that should max out quickly with a mech isn’t increasing at all!
Well, it’s because of resource constraints that I can’t make potato dishes easily…
When the 100 and 120 combos that I’m good at have gone missing for two weeks in a row, I want to throw my phone.
Looking back now, GL seems pretty much like a game of luck, but at the time, I thought it was relatively easy to clear, excluding the trouble related to stat caps.
In other words, the TS had too many actions and was tough, and the old Aoharu had a strong element of luck and was tough, so relatively it was improved.
How did my past self manage UC in the field…?
It felt good, but it ends at UD7 or 8.
Sometimes I forget about the chairman’s date and often end up with a shortage of vegetables.
Tsuruki-san becomes a great friend once their bond reaches the unique activation line; they work without needing to chase after, so aside from playing FPS and dating female college students, they were the ideal friend.
It is often said that TS is friendly to free and low-spending users, but for the light users who make up the majority of free and low-spending players, it was too much of a struggle to play.
>>105
It’s a really simple story that it’s tough to spend time only to lose in a distance S game and end up finished.
In short distances, there isn’t much increase in speed until reaching top speed.
The benefit of distance S is the smallest among distances.
The scene of simply eating green vegetables and rice is probably a bit long, which is a source of stress.
>>107
There are many screen transitions, so it’s accelerating progress.
Compared to the training’s absurdity, this is just a trivial matter.
It’s really frustrating that it’s not guaranteed green during the forced break turn of the miracle.
The practice limit group is also over.
I don’t want to do it because the scenario before UAF is weak no matter how you struggle.
Even training a lark feels stressful, and the content and quantity of the factors that can be obtained are unbalanced.
The music is good and the chairperson is cute.
I am experimenting while keeping my mind intact with just that.
>>110
When you become a senior, you can no longer hear the cute BGM from your junior days…
The punishment for not shining during the training camp is too severe.
It was interesting when I finally realized that GL, which was revolutionary at the time, could be used to recover during my favorite turns without being bound by race conditions.
I think the evaluation will change significantly depending on whether one realizes how to continue practicing by digging into recovery lessons.
>>112
I probably dig a lot at the end of each season, so I don’t know that method.
Seriously? Is that how you do it…?
Everyone who has a race at training camp should just die…
>>113
Is that so!?
The fact that you can’t make up for the farm points later and that the only way to intervene and turn it green is when you go out is a bit disappointing.
Going out with almost full stamina is already a downside.
Due to the point allocation system, it’s necessary to enhance intelligence by the early senior stage for the mecha.
I really struggled because I couldn’t shake that feeling even in the field.
Short-distance A is only allowed on courses without acceleration, like those using Plancha or Guru Mami.
Now I can achieve the best in an instant.
It’s definitely better than the hassle of calculations with UAF, though.
No, I will definitely not forget the disparity in target races for the Grand Prix…
No matter how hard Falco with a scenario link tries, her final score drops by at least two rounds compared to other characters, so what’s going on with that compatibility with the system?
>>122
Falco is tough in any scenario, so it’s not limited to GL.
>>128
That’s true, but the drawbacks of participating in races have been alleviated, so there are more things you can manage with strategy.
Gurarei is at a disadvantage level just by participating in races…
>>122
Essentially, it has only been improved with TS.
Now, even in short distances, if you make them run at distance A, their winning rate clearly decreases, right?
The acceleration is increasing rapidly.
Speaking of which, the initial chairman didn’t give much in terms of vegetables…
It’s bad to be playing League of Heroes under conditions that could easily lead to confusion.
Thinking about platinum is giving me a headache already.
I feel like there were probably not many people who knew how to progress through recovery lessons and recover as needed, even back then.
It was taken for granted that a large number of points would be earned at the end of each season.
It’s quite common for an underdog to win in a short-distance race.
>>130
It’s great to do it in Chanmi! It’s not good to be forced to fight against deficits in Righi until the final day!
The theory that the dirt group is being rejected from the world of Uma Musume.
I’m winning easily because I’m strangely matched up against an opponent who’s being disrespectful.
I don’t know what happens after getting into Platinum.
The story of Shayo was really great, wasn’t it?
I was tormented by responses that were age-appropriate in some places.
I’m not motivated to level up at all since Tama-chan and other goals are finished.
It was good that Lark had individual goals and could easily break away, and the laps were fast.
>>137
Excluding the inheritance, the classic Arc de Triomphe was a wall, but on the contrary, as long as I could manage that part, it was fine.
>>156
Even after breaking through in the classics, the French group accelerating in the senior Prix de l’Arc de Triomphe was the toughest.
Especially the fleeing training.
>>165
I remember that it was impossible to win without unski.
In short distances, what is often seen is…
Depending on the development against UC, it’s possible for A horse girl to win without any issue…
>>131
If you’re going to do it, at least update it.
It’s totally fine for each scenario to have different strengths, but I really hope that for interpersonal situations, it aligns with the latest scenario standards.
Since I don’t have much knowledge about short distances, I’m okay with losing now.
If we increase the bonus for the target race, it would be resolved.
It seems like it will require effort since we have to include things like finishing in the top positions in GIII races and above, but I don’t know.
If there is a target race during the summer training camp, I would like some relief measures soon…
If it’s green next, take a break! If it’s green next, take a break!
Kyaaaa!
>>131
I want you to understand that many users find it painful to go back to the previous scenario.
>>148
It’s only because the current field is one of the most troublesome and the robot is one of the easiest at a top level that such opinions arise; if the next scenario is as troublesome as the field, people will say to let them grow with the robot.
I got crushed with a score in the 500s yesterday, so I’m not motivated to play anymore.
Ikuno has too many target races, so the buff for raising the target’s response value is attached, allowing for a significant increase in evaluation.
I think characters with many goals can be adjusted later.
Cygames doesn’t understand human emotions…
>>151
Personally, I feel like there are phases where I understand people’s hearts and phases where I don’t.
When I mess up, it tends to be quite grand.
I like the Zephyr that limits racing to recover.
There are no disadvantages if it’s not an aspect cycle.
If the field was behind, would it have been painful to go back to the mecha? When I think about it, I become a bit uncertain whether the issue is about going back itself.
>>153
It’s tedious to have to spend a round just to simply recall the theory.
>>153
The fact that the field is uninteresting is significant, but it was a bit of a hassle to forget how to do it and need a few tries to get accustomed again.
>>153
If it were mecha, I wouldn’t know what the scenario link would be like…
It feels like the current adjustments are due to the chairman’s miscalculation and the corrections being too strong.
What I realized after returning to the field is that after just three months, I’ve completely forgotten the sense of cultivation.
It was fine for factor cycling, but in the main training, it became difficult because rehabilitation was necessary.
It’s natural for it to shine, so everyone, come gather around!
Well, it’s fine to go back to the previous scenario, right?
The previous scenario being an incredible luck-based game compared to the current scenario is what’s wrong!
If the previous scenario was Lark, everyone would do it, right?
>>157
Even Lark, in the final race, might end up being a game of luck.
I can’t say for sure that I will do it.
I didn’t have a very easy impression of Lark because I felt like I had to be able to do SS4 or 5 times in junior to be able to reset.
Fundamentally, the latter half of the senior category shows the most improvement, so having many target races in the latter half can be disadvantageous.
It’s healthy for a breeding game to require multiple attempts in the field to create strong horses, right?
I finally won the Maschare Dart… Falco is such a red demon.
Adding a race bonus to classic dishes…
Lark won’t do it…
I feel that the relatively high completion level of the mecha dish is the closest to the best among all scenarios, and that’s a bad thing.
If the scenario management is done well, the stability is really good, which is a bad thing.
>>167
I can tell that the scenarios that come after are more refined, so I have some thoughts about how to overcome the mechanical horse next.
>>167
You’ll understand when you go through other scenarios and come back.
The hint period is divided into two phases: the status extension period and can be finely adjusted, allowing for status enhancement, making it complete.
I’m just happy that I was able to update the mile short distance at the competition venue with my support card assets.
I hope there won’t be any mandatory friend support characters next time.
It’s better to have someone versatile like Shakar.
It would be enough to just have adjustments that fit the training level at that point for the goal of correcting scenario disparities after the race.
When I tried farming after a long time, I thought I had improved and my performance had grown better… but then I realized it was just that the Wisdom Chairman was insanely strong.
It’s still easier than UAF…
Sometimes I wonder if Cygames can only make games that involve multiplayer interactions.
>>180
I think it’s kind of nice for Cygames that you can get something even if you just go through the motions.
>>180
In other words, the penalty point system is so ingrained that there’s little intention to enjoy it.
>>180
In a horse-raising game, what’s the point of not having player versus player battles?
We do have some end content prepared, aside from mass challenges and player-versus-player.
I have a hunch that the next scenario will be more agricultural.
The horse scenarios are just a rotation of hits and misses.
The difference between strong support cards and those that are not in relatively simple scenarios is huge.
I assumed it would be a difficult scenario, so it didn’t matter.
I liked and was good at UAF.
As expected, people have different likes and dislikes.
>>183
The UAF is gathering for training + they have all the desired colors, but since it results in a positive deviation, the overall status changes constantly.
It’s good that the mech can escape to a break or a race.
The fields basically can’t escape…
I only wish there were a bit more personality in how the mech points are allocated; that’s my only complaint. The mechs are great.
In the Arc de Triomphe, there were no escape routes for the French NPCs, and since the final straight is long, even if you try to escape, you’ll often end up losing in a battle to chase.
It’s terrible that they won’t make it green for the confirmed holiday at KS.
For now, the scenario I definitely don’t want to do again is Meikura, but personally, the hardest one for me was Gura Master.
Because it was released later, I didn’t have the three goddesses…
The mech charges every three turns, so you can use it freely, and it’s good because you can either move while keeping one insurance left or attack while aiming for a high roll.
Unlike the fields, days off are guaranteed to have gear.
But you know… the live performance is my favorite scenario.
If a mech horse can create a scenario scoring 80 to 100 points, then a farm can create a scenario scoring 60 to 110 points.
People say that I can’t make them well at all, but if I raise them in the field ten times, I’ll be able to create horses with a score of 90.
The Grandmaster has fully awakened the three goddesses, yet it’s a terrible scenario heavily dependent on luck.
Personally, I dislike it the most among all the generations, even more than the Makeira field.
Whether or not someone likes or dislikes UAF probably depends on whether they can enjoy the construction of thought in terms of TCGDCG.
I understand both the feeling that it’s more enjoyable to have your own will involved to that extent, and the feeling that a game designed for repetition shouldn’t make you think that way.
I struggled with Grandmaster because the colors never turned out the way I wanted.
It might be a reaction to how hellish the UAF was, but I don’t dislike the field that much.
The mechanics are just too good.
When you’re training seriously, there are times when I think it’s a game with a vibe like the riverbed of the dead.
Honestly, just playing this game for one training session a day is already a good start.