Home » Game » Street Fighter » [Street Fighter] What is the definition of a “dobok character”?

[Street Fighter] What is the definition of a “dobok character”?

1: Japan Otaku Reviews

Do as you like.

2: Japan Otaku ReviewsYeahx6

I’ve got the wave dragon move and as a bonus, I’ve got something like a charging technique, and after that, it’s all about the vibe.

3: Japan Otaku ReviewsYeahx5

I personally feel that Street Fighter 6 Ryu’s outfit is suspicious.

4: Japan Otaku Reviews

>>3

The trend of Ryuu not using wave punches has started…

19: Japan Otaku ReviewsYeahx1

>>4

Because their shots are weak.

195: Japan Otaku Reviews

>>3

It’s quite seriously a Dan slot, isn’t it?

If you hate that kind of wave so much, just change your abilities honestly like Kyo Kusanagi or Ryo.

5: Japan Otaku ReviewsYeahx14

It’s not like Ken shoots out a lot of energy attacks anyway, but since he falls into the gi category, that’s whatever.

6: Japan Otaku Reviews

Even Gouki and Terry wear dojo uniforms.

7: Japan Otaku Reviews

If there is a dobok in the costume, it’s fine to use the dobok.

8: Japan Otaku ReviewsYeahx15

Treating Makoto like a dojo outfit is just plain crazy, you know.

9: Japan Otaku Reviews

If there’s a wave rising dragon, a dougi is fine.

11: Japan Otaku Reviews

I think there have been non-shooting bodysuits since long ago.

It feels like going to the middle foot or, in the past, to the large foot by walking.

It might be faster to see what I don’t have.

13: Japan Otaku ReviewsYeahx10

To be blunt, the concept has already fallen apart the moment it is no longer using reused pixel art characters.

22: Japan Otaku Reviews

The one who approaches in the air probably won’t be called a “dogi.”

Even with the wave rising dragon.

26: Japan Otaku ReviewsYeahx2

>>22

In the first place, a game system that has empty dashes wouldn’t be called a “dōgi.”

It’s like Guilty’s Kai, right?

30: Japan Otaku Reviews

>>22

In the first place, you wouldn’t call it a “dōgi” in a combo game.

23: Japan Otaku ReviewsYeahx1

It’s nonsense to divide things based on whether they are a gi or not.

At the very least, you should aim to be as strong as Ryu with the martial arts uniform on.

Well, it was originally like that, right?

28: Japan Otaku Reviews

>>23

Since it was created by Sakura, Dan, and Capcom, it’s natural for it to change from the original.

47: Japan Otaku ReviewsYeahx1

>>28

At that time, Sakura wasn’t referred to as a martial arts uniform, and Dan was considered a joke character, so I remember that he wasn’t within the range of martial arts uniform characters either.

24: Japan Otaku ReviewsYeahx2

The original classification is nothing more than the Ryuu compatibility type.

25: Japan Otaku Reviews

Aren’t there too many karate uniforms in Street Fighter 6?

Ryu Ken Go Ki Terry Dance

27: Japan Otaku Reviews

Isn’t it enough to just have the presence or absence of the Hadouken command fire and the Shoryuken command anti-air?

29: Japan Otaku ReviewsYeahx12

The definition has no meaning.

37: Japan Otaku Reviews

Sakura doesn’t want to be treated as a dojo because she doesn’t have the invincible Shoryu.

40: Japan Otaku Reviews

>>37

According to that reasoning, it means that from 5 onwards, everyone doesn’t have an invincible Shoryuken.

38: Japan Otaku Reviews

Why is the Tornado Kick ignored when discussing the dobok?

41: Japan Otaku Reviews

>>38

Because after the Street Fighter 2 era, it’s just a lame and garbage move.

42: Japan Otaku Reviews

>>38

There are hardly any gi characters with skills in the same category because it’s such a specialized technique.

43: Japan Otaku Reviews

When I was playing 3rd, I was using character-specific combos that were standard for the physique and fit them into my gi.

There are parts where you can understand which area is being referred to from the context.

44: Japan Otaku Reviews

Mai is also wearing a training uniform.

50: Japan Otaku Reviews

>>44

Is Andy wearing a dogi too?

45: Japan Otaku Reviews

In the first place, it was from 5 that they started talking about things like the uniform…

46: Japan Otaku Reviews

Rather, the character in a martial arts uniform no longer exists.

48: Japan Otaku Reviews

With just the bullets and the rising dragon, even Ed will become a martial arts uniform.

63: Japan Otaku Reviews

>>48

It’s a personal thing about my uniform.

Especially since I have a big P from the dojo clan.

49: Japan Otaku Reviews

That was already 30 years ago.

51: Japan Otaku Reviews

I heard that Sol is said to be a gi in Guilty.

In the sense of the standard performance characters in that game.

52: Japan Otaku Reviews

When I heard that Mai’s Shoryu was too weak and felt empty, I was like, “Huh!?” But it was because my evaluation standards were skewed by recognizing characters like Takashi and Ken as being overpowered.

60: Japan Otaku ReviewsYeahx1

>>52

The dance is narrower than a dragon.

53: Japan Otaku Reviews

A strange bullet won’t be treated as a bullet in the uniform.

54: Japan Otaku Reviews

>>53

Gouki is no good.

56: Japan Otaku Reviews

>>54

It’s just a standard ball with some extra features that can be saved up.

61: Japan Otaku Reviews

>>53

Is there no salvation for Dan?

55: Japan Otaku Reviews

Is Samaso entering the Rising Dragon?

57: Japan Otaku Reviews

>>55

Come back when you have the dash command ready.

59: Japan Otaku Reviews

>>57

Fight!

58: Japan Otaku Reviews

Kim Gaffan, why don’t you wear a gi?

66: Japan Otaku Reviews

>>58

What kind of character is Kim, to begin with?

69: Japan Otaku Reviews

>>66

Flip with JA, JC, and JD.

70: Japan Otaku Reviews

>>66

Huh!?

74: Japan Otaku Reviews

>>70

“Well, I’ve used it quite often, but doesn’t it seem like it doesn’t have any particular personality?”

62: Japan Otaku Reviews

ZERO was in 1995, so that’s seriously 30 years ago.

I can’t really say anything even if you talk about retro games from that time.

If we don’t use the current usage standards, the conversation will unnecessarily become complicated.

64: Japan Otaku ReviewsYeahx1

I’m really messing up my outfit, but Rashido is wearing a uniform too.

65: Japan Otaku Reviews

Is it something like a good situation from a regular throw with the command for the Wave Rising Dragon?

68: Japan Otaku ReviewsYeahx6

>>65

I seriously think that nobody in the world talks about things like “from a normal throw” or mysterious standards.

67: Japan Otaku Reviews

Include tornadoes too.

73: Japan Otaku Reviews

DJ in a gi

75: Japan Otaku ReviewsYeahx4

>>73

It’s the Guile tribe!

77: Japan Otaku Reviews

>>75

Gai’s uniform.

81: Japan Otaku Reviews

>>77

Don’t talk in your sleep.

84: Japan Otaku ReviewsYeahx4

>>81

Even sleep talk is a martial arts uniform.

76: Japan Otaku ReviewsYeahx1

There is no clear definition, and it can change as much as one’s personal subjectivity allows.

It feels like everyone can just say whatever they want.

78: Japan Otaku ReviewsYeahx1

This is how interpretations are arbitrarily increased, leading to confusion about definitions.

86: Japan Otaku Reviews

>>78

Well, those who are troublesome are just avoided.

87: Japan Otaku Reviews

>>78

Interpretation is something you should be free to do however you like.

The character that I think is a dojo outfit is indeed a dojo outfit, right?

79: Japan Otaku Reviews

Ryu’s middle foot wave doesn’t seem to have much ability to push back, which feels a bit off.

80: Japan Otaku Reviews

If there are 236 vibrations and 623 rising dragons, wouldn’t a gi be enough?

85: Japan Otaku Reviews

>>80

I also want to charge.

90: Japan Otaku Reviews

>>85

The charge is unstable in commands and hard to define.

82: Japan Otaku Reviews

Guile is a waiting character and is clearly a different style from the dogi.

83: Japan Otaku ReviewsYeahx3

Ken has something like a raging fire, but I don’t think he should have a gi with a raging fire.

94: Japan Otaku Reviews

>>83

“It’s all turn-based, so it’s weak, according to the Ken user.”

88: Japan Otaku ReviewsYeahx8

Luke can be called a martial arts character, right?

93: Japan Otaku ReviewsYeahx4

>>88

That looks like Capcom really made it as a gi.

95: Japan Otaku Reviews

>>88

What is sandblasting shooting? Sand?

A mere former soldier can’t possibly use magic.

100: Japan Otaku ReviewsYeahx2

>>95

Punch pressure

103: Japan Otaku Reviews

>>95

What do you know about being a soldier?!

105: Japan Otaku ReviewsYeahx1

>>95

Are we accepting that soldiers produce sonic booms?

89: Japan Otaku Reviews

Honda, who can become a projectile and charge in with anti-air rush, is also wearing a gi.

91: Japan Otaku Reviews

Jamie’s Rising Dragon has low performance, but the situation after hitting is good, so I wonder if it’s intentionally designed that way due to the drinking system.

96: Japan Otaku ReviewsYeahx2

>>91

Jamie is Honda.

92: Japan Otaku ReviewsYeahx1

When it comes to talking about definitions, it tends to boil down to either being almost a uniform or not being a uniform at all.

97: Japan Otaku Reviews

>>92

There are various types like throw characters, wait characters, projectile characters, and rushdown characters, but…

98: Japan Otaku ReviewsYeahx1

It’s somewhat confusing that Makoto, Abel, and Manon are just wearing gi and are not actually gi characters.

99: Japan Otaku Reviews

Honda, put on the salt blast too.

102: Japan Otaku ReviewsYeahx2

When Sakura is told it’s called a uniform, she thinks it’s different.

Maybe it’s because the anti-air isn’t a rising dragon.

111: Japan Otaku Reviews

>>102

Sakura-ken is close to a charging technique, you know.

106: Japan Otaku Reviews

The one who forces you to jump with projectiles and then drops you with invincibility on frame 1 is recognized as a gi.

In Street Fighter 6, the classification of “gi” doesn’t seem to have much meaning systemically.

112: Japan Otaku Reviews

Since I can do judo, I’m a throwing character.

116: Japan Otaku Reviews

If we call characters without a gi “gi characters,” then it would be better to rename them to something like “Hadou Shoryuken characters.” I wonder why they are so fixated on the gi.

There are many terms related to fighting games like that.

117: Japan Otaku Reviews

>>116

It’s because it’s a dialect of the village…

122: Japan Otaku Reviews

>>116

Is it really necessary to mention grappling defense every time?

127: Japan Otaku Reviews

>>122

Since techniques like “atemi” and games are becoming minor, it seems likely to shift towards something like the “Amnesia” series soon.

130: Japan Otaku ReviewsYeahx1

>>127

Geese might come to Street Fighter 6…

131: Japan Otaku ReviewsYeahx4

>>127

Guessing

Amunejiakei

There’s no way they would swap out from the perspective of convenience…

128: Japan Otaku Reviews

>>116

The term “atemi” has become misused as a result of the spread of abbreviations.

119: Japan Otaku Reviews

Give Zangief a Vanishing Flat too.

125: Japan Otaku Reviews

>>119

I gave you the tundra, didn’t I?

120: Japan Otaku Reviews

The sandblasting of Luke’s bullet is a name I misheard on my own.

Actually, I’m sending sound through Sound Blast.

123: Japan Otaku Reviews

It’s faster to write “dogi” than to write “hadō shōryū.”

126: Japan Otaku ReviewsYeahx2

>>118

If you don’t know about Street Fighter 6, you don’t have to force yourself to join the conversation, okay?

138: Japan Otaku ReviewsYeahx1

>>126

Do you think that only causing chaos with invincible rising dragons is considered trolling?

142: Japan Otaku ReviewsYeahx3

>>138

Let’s first change the mindset of wanting to say something back out of frustration.

You don’t even realize that what you’re saying has become completely incoherent.

129: Japan Otaku Reviews

It’s scary that they want even more when the Zangi is already quite strong now…

132: Japan Otaku ReviewsYeahx4

I would like the upper and middle sections to change their meaning soon.

133: Japan Otaku Reviews

I’m curious about the discussion regarding the gi; what aspects of it are generally said to make it difficult like Dhalsim’s?

I don’t really get it since I haven’t used a gi or Dhalsim.

134: Japan Otaku Reviews

If you have a projectile weapon and a special invincible technique, you can wear a dougi.

135: Japan Otaku Reviews

I think I haven’t heard grappling recently.

It might be because everyone doesn’t use throw escape against things like delayed throws or shimmying.

144: Japan Otaku Reviews

>>135

I’m still doing a lot of gravity-related activities, you know.

146: Japan Otaku Reviews

>>135

Throwing it away is indeed weak.

136: Japan Otaku ReviewsYeahx1

The middle section, starting now, please work hard to popularize the term “overhead.”

139: Japan Otaku Reviews

In Japan, no matter how much you try, you can’t surpass Geese’s popularity.

151: Japan Otaku ReviewsYeahx1

>>139

Sorry, but I haven’t played the previous works, so I don’t know Geese.

140: Japan Otaku Reviews

You can call me Amne.

148: Japan Otaku ReviewsYeahx3

>>140

Terminology naturally permeates and undergoes changes in the process of becoming words.

I think it’s counterproductive to forcibly turn something into an abbreviation just to make it more widespread.

154: Japan Otaku Reviews

>>148

Ah, I see.

143: Japan Otaku ReviewsYeahx1

“Agarasu” is a term that is very frequently used in the fighting game community, but its meaning is actually ambiguous and depends on individual perspectives. Rather, it is a term used somewhat based on a vague image without a clear definition.

The commonality lies in the idea of a “non-traditional fighting style.” However, it is a vague term to the extent that even players with a high understanding of the game cannot agree on the definition of “trolling.”

145: Japan Otaku Reviews

The middle section is a long description of an attack that cannot be guarded while crouching.

147: Japan Otaku ReviewsYeahx4

Even village terms float around the village…

163: Japan Otaku Reviews

>>147

To be honest, I only heard about Kamone as a joke with the F-style, so I was surprised to actually hear the Melty Blood players mention Kamone.

175: Japan Otaku ReviewsYeahx3

>>163

Although the F-style is imported from Guilty, saying that the Kamone Chuudan sounds like a dialect is…

179: Japan Otaku ReviewsYeahx1

>>175

I didn’t play Melty Blood during its heyday, you know.

149: Japan Otaku Reviews

Well, the thread is getting heated.

150: Japan Otaku Reviews

What will the proponents of amnesia do if a surprise attack comes out in the future?

153: Japan Otaku Reviews

>>150

It’s called the Hōkuto-style arc formation.

156: Japan Otaku ReviewsYeahx5

>>153

As expected, it’s the two-finger vacuum grip.

152: Japan Otaku ReviewsYeahx4

Even though you insist that there are characters whose only role is to wreak havoc on Kimberly.

Not speaking about the reason at all is already the answer, isn’t it?

155: Japan Otaku Reviews

The image of the uniform is that of a character from the Street series who has projectile commands and a dragon punch, engaging in foot sweep battles.

In other games, characters with a projectile dragon punch are referred to as standard characters, but it doesn’t feel like it’s the case with this one.

157: Japan Otaku Reviews

Overall it’s good, but it would have been better to change the name for the middle section.

158: Japan Otaku Reviews

>>157

The overhead attacks from overseas are still intuitively easy to understand.

159: Japan Otaku Reviews

What technique is the real application?

I wonder if it’s like a tackle.

161: Japan Otaku ReviewsYeahx2

>>159

The term refers to a generalized technique in traditional Japanese martial arts that involves attacking vital points through stabbing, striking, or kicking.

165: Japan Otaku Reviews

>>159

Striking vital points on the human body.

170: Japan Otaku Reviews

>>165

Striking the center line with a five-step punch!

171: Japan Otaku ReviewsYeahx3

>>170

Yeah, that’s a counterattack.

173: Japan Otaku ReviewsYeahx1

>>165

Wow, that’s quite a dangerous strike.

160: Japan Otaku Reviews

No sense of mid-tier in the mid-tier.

162: Japan Otaku Reviews

That’s something Kakyoin would do.

164: Japan Otaku Reviews

In a 3D fighting game, it’s easy to understand with the upper, middle, and lower levels.

166: Japan Otaku Reviews

The terms “atemi” and “grapple” have become words that have strayed from their original meanings.

167: Japan Otaku Reviews

At first, I really couldn’t understand why the crouching punch was high while the standing punch was mid.

168: Japan Otaku Reviews

The technique name “Atenmi Nage” is not very good because it’s simply hard to understand since it throws the opponent’s body.

169: Japan Otaku Reviews

Speaking of a strike.

Flower Metropolitan Institute

172: Japan Otaku Reviews

Counter throw

174: Japan Otaku Reviews

In a tutorial of an action game, suddenly…

The term “super armor” came up without any explanation, but does everyone understand that word?

176: Japan Otaku ReviewsYeahx1

>>174

If it’s a decent game, there should be an explanation about super armor too, right?

178: Japan Otaku Reviews

>>174

It’s just that the game doesn’t explain.

177: Japan Otaku Reviews

In the past, there were villages for each game and each arcade…

180: Japan Otaku Reviews

The method has become quite popular, hasn’t it?

Emilio style or something.

181: Japan Otaku Reviews

Should we make it a ○○ special like Hokuto?

183: Japan Otaku Reviews

Fatal Fury Special

184: Japan Otaku Reviews

Is there any way to treat Dhalsim like a gi?

186: Japan Otaku Reviews

>>184

Dhalsim is Dhalsim.

Honda like Honda

187: Japan Otaku Reviews

>>184

Shall we go with the meaning of “dropping by skipping” in a broad sense of a bodysuit?

185: Japan Otaku Reviews

At that time, Rosso Fantasma faced backlash from the BB faction.

188: Japan Otaku Reviews

Honda is acting against morality.

189: Japan Otaku Reviews

Simi had somehow seeped in without me realizing it.

It used to be a throw and catch hunting, right?

190: Japan Otaku Reviews

If I think about it calmly, Honda might also be in a gi…

193: Japan Otaku Reviews

>>190

Because it’s Japanese style, it’s a uniform.

191: Japan Otaku Reviews

Dan is wearing a gi, but Sean is not wearing a gi?

197: Japan Otaku Reviews

>>191

Sean was also told to wear a uniform.

The 3rd was treated as a disgrace to the uniform.

192: Japan Otaku Reviews

Honda is wearing a gi because he is Japanese like Ryu.

194: Japan Otaku Reviews

It’s a way of saying “I’m a bit confused” or “I’m in a bind.”

196: Japan Otaku Reviews

Dhalsim and Honda are somewhat in the category where if there are characters with similar performance in other games, they would be referred to as Dhalsim and Honda.

198: Japan Otaku Reviews

There are too many cute Honda spaces.

199: Japan Otaku Reviews

The master’s strong fist is not a uniform, you know.

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