
Do as you like.
I’ve got the wave dragon move and as a bonus, I’ve got something like a charging technique, and after that, it’s all about the vibe.
I personally feel that Street Fighter 6 Ryu’s outfit is suspicious.
>>3
The trend of Ryuu not using wave punches has started…
>>4
Because their shots are weak.
>>3
It’s quite seriously a Dan slot, isn’t it?
If you hate that kind of wave so much, just change your abilities honestly like Kyo Kusanagi or Ryo.
It’s not like Ken shoots out a lot of energy attacks anyway, but since he falls into the gi category, that’s whatever.
Even Gouki and Terry wear dojo uniforms.
If there is a dobok in the costume, it’s fine to use the dobok.
Treating Makoto like a dojo outfit is just plain crazy, you know.
If there’s a wave rising dragon, a dougi is fine.
I think there have been non-shooting bodysuits since long ago.
It feels like going to the middle foot or, in the past, to the large foot by walking.
It might be faster to see what I don’t have.
To be blunt, the concept has already fallen apart the moment it is no longer using reused pixel art characters.
The one who approaches in the air probably won’t be called a “dogi.”
Even with the wave rising dragon.
>>22
In the first place, a game system that has empty dashes wouldn’t be called a “dōgi.”
It’s like Guilty’s Kai, right?
>>22
In the first place, you wouldn’t call it a “dōgi” in a combo game.
It’s nonsense to divide things based on whether they are a gi or not.
At the very least, you should aim to be as strong as Ryu with the martial arts uniform on.
Well, it was originally like that, right?
>>23
Since it was created by Sakura, Dan, and Capcom, it’s natural for it to change from the original.
>>28
At that time, Sakura wasn’t referred to as a martial arts uniform, and Dan was considered a joke character, so I remember that he wasn’t within the range of martial arts uniform characters either.
The original classification is nothing more than the Ryuu compatibility type.
Aren’t there too many karate uniforms in Street Fighter 6?
Ryu Ken Go Ki Terry Dance
Isn’t it enough to just have the presence or absence of the Hadouken command fire and the Shoryuken command anti-air?
The definition has no meaning.
Sakura doesn’t want to be treated as a dojo because she doesn’t have the invincible Shoryu.
>>37
According to that reasoning, it means that from 5 onwards, everyone doesn’t have an invincible Shoryuken.
Why is the Tornado Kick ignored when discussing the dobok?
>>38
Because after the Street Fighter 2 era, it’s just a lame and garbage move.
>>38
There are hardly any gi characters with skills in the same category because it’s such a specialized technique.
When I was playing 3rd, I was using character-specific combos that were standard for the physique and fit them into my gi.
There are parts where you can understand which area is being referred to from the context.
Mai is also wearing a training uniform.
>>44
Is Andy wearing a dogi too?
In the first place, it was from 5 that they started talking about things like the uniform…
Rather, the character in a martial arts uniform no longer exists.
With just the bullets and the rising dragon, even Ed will become a martial arts uniform.
>>48
It’s a personal thing about my uniform.
Especially since I have a big P from the dojo clan.
That was already 30 years ago.
I heard that Sol is said to be a gi in Guilty.
In the sense of the standard performance characters in that game.
When I heard that Mai’s Shoryu was too weak and felt empty, I was like, “Huh!?” But it was because my evaluation standards were skewed by recognizing characters like Takashi and Ken as being overpowered.
>>52
The dance is narrower than a dragon.
A strange bullet won’t be treated as a bullet in the uniform.
>>53
Gouki is no good.
>>54
It’s just a standard ball with some extra features that can be saved up.
>>53
Is there no salvation for Dan?
Is Samaso entering the Rising Dragon?
>>55
Come back when you have the dash command ready.
>>57
Fight!
Kim Gaffan, why don’t you wear a gi?
>>58
What kind of character is Kim, to begin with?
>>66
Flip with JA, JC, and JD.
>>66
Huh!?
>>70
“Well, I’ve used it quite often, but doesn’t it seem like it doesn’t have any particular personality?”
ZERO was in 1995, so that’s seriously 30 years ago.
I can’t really say anything even if you talk about retro games from that time.
If we don’t use the current usage standards, the conversation will unnecessarily become complicated.
I’m really messing up my outfit, but Rashido is wearing a uniform too.
Is it something like a good situation from a regular throw with the command for the Wave Rising Dragon?
>>65
I seriously think that nobody in the world talks about things like “from a normal throw” or mysterious standards.
Include tornadoes too.
DJ in a gi
>>73
It’s the Guile tribe!
>>75
Gai’s uniform.
>>77
Don’t talk in your sleep.
>>81
Even sleep talk is a martial arts uniform.
There is no clear definition, and it can change as much as one’s personal subjectivity allows.
It feels like everyone can just say whatever they want.
This is how interpretations are arbitrarily increased, leading to confusion about definitions.
>>78
Well, those who are troublesome are just avoided.
>>78
Interpretation is something you should be free to do however you like.
The character that I think is a dojo outfit is indeed a dojo outfit, right?
Ryu’s middle foot wave doesn’t seem to have much ability to push back, which feels a bit off.
If there are 236 vibrations and 623 rising dragons, wouldn’t a gi be enough?
>>80
I also want to charge.
>>85
The charge is unstable in commands and hard to define.
Guile is a waiting character and is clearly a different style from the dogi.
Ken has something like a raging fire, but I don’t think he should have a gi with a raging fire.
>>83
“It’s all turn-based, so it’s weak, according to the Ken user.”
Luke can be called a martial arts character, right?
>>88
That looks like Capcom really made it as a gi.
>>88
What is sandblasting shooting? Sand?
A mere former soldier can’t possibly use magic.
>>95
Punch pressure
>>95
What do you know about being a soldier?!
>>95
Are we accepting that soldiers produce sonic booms?
Honda, who can become a projectile and charge in with anti-air rush, is also wearing a gi.
Jamie’s Rising Dragon has low performance, but the situation after hitting is good, so I wonder if it’s intentionally designed that way due to the drinking system.
>>91
Jamie is Honda.
When it comes to talking about definitions, it tends to boil down to either being almost a uniform or not being a uniform at all.
>>92
There are various types like throw characters, wait characters, projectile characters, and rushdown characters, but…
It’s somewhat confusing that Makoto, Abel, and Manon are just wearing gi and are not actually gi characters.
Honda, put on the salt blast too.
When Sakura is told it’s called a uniform, she thinks it’s different.
Maybe it’s because the anti-air isn’t a rising dragon.
>>102
Sakura-ken is close to a charging technique, you know.
The one who forces you to jump with projectiles and then drops you with invincibility on frame 1 is recognized as a gi.
In Street Fighter 6, the classification of “gi” doesn’t seem to have much meaning systemically.
Since I can do judo, I’m a throwing character.
If we call characters without a gi “gi characters,” then it would be better to rename them to something like “Hadou Shoryuken characters.” I wonder why they are so fixated on the gi.
There are many terms related to fighting games like that.
>>116
It’s because it’s a dialect of the village…
>>116
Is it really necessary to mention grappling defense every time?
>>122
Since techniques like “atemi” and games are becoming minor, it seems likely to shift towards something like the “Amnesia” series soon.
>>127
Geese might come to Street Fighter 6…
>>127
Guessing
Amunejiakei
There’s no way they would swap out from the perspective of convenience…
>>116
The term “atemi” has become misused as a result of the spread of abbreviations.
Give Zangief a Vanishing Flat too.
>>119
I gave you the tundra, didn’t I?
The sandblasting of Luke’s bullet is a name I misheard on my own.
Actually, I’m sending sound through Sound Blast.
It’s faster to write “dogi” than to write “hadō shōryū.”
>>118
If you don’t know about Street Fighter 6, you don’t have to force yourself to join the conversation, okay?
>>126
Do you think that only causing chaos with invincible rising dragons is considered trolling?
>>138
Let’s first change the mindset of wanting to say something back out of frustration.
You don’t even realize that what you’re saying has become completely incoherent.
It’s scary that they want even more when the Zangi is already quite strong now…
I would like the upper and middle sections to change their meaning soon.
I’m curious about the discussion regarding the gi; what aspects of it are generally said to make it difficult like Dhalsim’s?
I don’t really get it since I haven’t used a gi or Dhalsim.
If you have a projectile weapon and a special invincible technique, you can wear a dougi.
I think I haven’t heard grappling recently.
It might be because everyone doesn’t use throw escape against things like delayed throws or shimmying.
>>135
I’m still doing a lot of gravity-related activities, you know.
>>135
Throwing it away is indeed weak.
The middle section, starting now, please work hard to popularize the term “overhead.”
In Japan, no matter how much you try, you can’t surpass Geese’s popularity.
>>139
Sorry, but I haven’t played the previous works, so I don’t know Geese.
You can call me Amne.
>>140
Terminology naturally permeates and undergoes changes in the process of becoming words.
I think it’s counterproductive to forcibly turn something into an abbreviation just to make it more widespread.
>>148
Ah, I see.
“Agarasu” is a term that is very frequently used in the fighting game community, but its meaning is actually ambiguous and depends on individual perspectives. Rather, it is a term used somewhat based on a vague image without a clear definition.
The commonality lies in the idea of a “non-traditional fighting style.” However, it is a vague term to the extent that even players with a high understanding of the game cannot agree on the definition of “trolling.”
The middle section is a long description of an attack that cannot be guarded while crouching.
Even village terms float around the village…
>>147
To be honest, I only heard about Kamone as a joke with the F-style, so I was surprised to actually hear the Melty Blood players mention Kamone.
>>163
Although the F-style is imported from Guilty, saying that the Kamone Chuudan sounds like a dialect is…
>>175
I didn’t play Melty Blood during its heyday, you know.
Well, the thread is getting heated.
What will the proponents of amnesia do if a surprise attack comes out in the future?
>>150
It’s called the Hōkuto-style arc formation.
>>153
As expected, it’s the two-finger vacuum grip.
Even though you insist that there are characters whose only role is to wreak havoc on Kimberly.
Not speaking about the reason at all is already the answer, isn’t it?
The image of the uniform is that of a character from the Street series who has projectile commands and a dragon punch, engaging in foot sweep battles.
In other games, characters with a projectile dragon punch are referred to as standard characters, but it doesn’t feel like it’s the case with this one.
Overall it’s good, but it would have been better to change the name for the middle section.
>>157
The overhead attacks from overseas are still intuitively easy to understand.
What technique is the real application?
I wonder if it’s like a tackle.
>>159
The term refers to a generalized technique in traditional Japanese martial arts that involves attacking vital points through stabbing, striking, or kicking.
>>159
Striking vital points on the human body.
>>165
Striking the center line with a five-step punch!
>>170
Yeah, that’s a counterattack.
>>165
Wow, that’s quite a dangerous strike.
No sense of mid-tier in the mid-tier.
That’s something Kakyoin would do.
In a 3D fighting game, it’s easy to understand with the upper, middle, and lower levels.
The terms “atemi” and “grapple” have become words that have strayed from their original meanings.
At first, I really couldn’t understand why the crouching punch was high while the standing punch was mid.
The technique name “Atenmi Nage” is not very good because it’s simply hard to understand since it throws the opponent’s body.
Speaking of a strike.
Flower Metropolitan Institute
Counter throw
In a tutorial of an action game, suddenly…
The term “super armor” came up without any explanation, but does everyone understand that word?
>>174
If it’s a decent game, there should be an explanation about super armor too, right?
>>174
It’s just that the game doesn’t explain.
In the past, there were villages for each game and each arcade…
The method has become quite popular, hasn’t it?
Emilio style or something.
Should we make it a ○○ special like Hokuto?
Fatal Fury Special
Is there any way to treat Dhalsim like a gi?
>>184
Dhalsim is Dhalsim.
Honda like Honda
>>184
Shall we go with the meaning of “dropping by skipping” in a broad sense of a bodysuit?
At that time, Rosso Fantasma faced backlash from the BB faction.
Honda is acting against morality.
Simi had somehow seeped in without me realizing it.
It used to be a throw and catch hunting, right?
If I think about it calmly, Honda might also be in a gi…
>>190
Because it’s Japanese style, it’s a uniform.
Dan is wearing a gi, but Sean is not wearing a gi?
>>191
Sean was also told to wear a uniform.
The 3rd was treated as a disgrace to the uniform.
Honda is wearing a gi because he is Japanese like Ryu.
It’s a way of saying “I’m a bit confused” or “I’m in a bind.”
Dhalsim and Honda are somewhat in the category where if there are characters with similar performance in other games, they would be referred to as Dhalsim and Honda.
There are too many cute Honda spaces.
The master’s strong fist is not a uniform, you know.