Home » Game » Street Fighter » [Street Fighter 6] I feel like Mai’s evaluation isn’t originally low, but it continues to gradually rise.

[Street Fighter 6] I feel like Mai’s evaluation isn’t originally low, but it continues to gradually rise.

1: Japan Otaku ReviewsYeahx5

Since I was able to achieve a certain level of evaluation solely through the research conducted by the section chief at the fastest speed, I will only be adding points with other techniques from now on.

2: Japan Otaku Reviews

I feel that Rush isn’t that easy to use.

About average?

4: Japan Otaku ReviewsYeahx14

>>2

No, it’s really obvious.

3: Japan Otaku ReviewsYeahx9

There may not be a top ranking, but there could be a higher rank → There is a higher rank → Have we come to the point where we can aim for the top rank?

5: Japan Otaku Reviews

The cost-effectiveness of the offensive and defensive strategies around D gauge is starting to be revealed.

9: Japan Otaku ReviewsYeahx3

>>5

Isn’t it clearly strange that the addition of the OD Gauge Butterfly doesn’t come with an additional payment for the drive gauge…?

6: Japan Otaku ReviewsYeahx1

I really dislike dealing with it because it feels like the big P warps in front of me in an instant due to the motion.

7: Japan Otaku Reviews

Rush is a fast and short type, so it shouldn’t be used from a distance.

8: Japan Otaku ReviewsYeahx2

If anything, Mai’s rush is strong.

10: Japan Otaku ReviewsYeahx1

I want to decrease the cutting ability of the D gauge.

11: Japan Otaku Reviews

But Ed being a demon is tough.

17: Japan Otaku Reviews

>>11

Um…

Ed-Bega Akuma is also tough as Ed-Bega Akuma.

18: Japan Otaku Reviews

>>11

I feel that for now, it won’t change, so even if it’s good, I have a feeling it’s suspicious at the very top level.

12: Japan Otaku Reviews

It seems that at least the gauge reduction of the big P will be nerfed.

13: Japan Otaku Reviews

Why does this character have a mid attack? Isn’t it unfair to create a time-delayed attack with a fan and then mix in low and mid throws?

16: Japan Otaku Reviews

>>13

Juri-chan is weaker than Vega, though…

15: Japan Otaku Reviews

There will probably be adjustments the day after CC again this year, but I wonder how Mai will be.

36: Japan Otaku Reviews

>>15

Looking at Ed from last year, it’s probably 1000 per no touch.

49: Japan Otaku Reviews

>>36

If anything, they might say something like making it easier to input SA1 since the air-to-air returns are few with adjustments from a space perspective.

19: Japan Otaku Reviews

This guy gets attacked a lot, and even while he’s using OD, he keeps hitting me, so my gauge keeps filling up rapidly, damn it!

20: Japan Otaku Reviews

In the end, characters like Vega, Akuma, and Ed Ken at the top level are kind of broken and have various issues, right?

21: Japan Otaku Reviews

If someone walks around at the same speed as Chun-Li and spams the long-range P while firing OD bullets, it will go smoothly.

22: Japan Otaku ReviewsYeahx7

When it comes to performance, this character is like a bundle of discomfort, but the appearance greatly reduces that… Appearance is important.

33: Japan Otaku Reviews

>>22

If this happened in Kimberly, the hate would probably be intense.

44: Japan Otaku Reviews

>>33

Aren’t you getting a little too hot? 🤪 (Hana Chou Sen)

23: Japan Otaku Reviews

From the perspective of other characters, I feel that Ed, Vega, Gouki, and Ken could be grouped together.

30: Japan Otaku Reviews

>>23

Momochi was already looking ahead to that point.

46: Japan Otaku Reviews

>>23

I feel like it’s a good place.

However, since it is weak against the large number of Vega and Akuma users, it seems that Mai players will likely use that as a shield.

24: Japan Otaku Reviews

If it’s strength comparable to the Edo Vega, then it’s fine.

If they are stronger than that, then that’s bad.

25: Japan Otaku Reviews

I’m scared because there are even suspicions of a 5-strength.

26: Japan Otaku ReviewsYeahx3

In the first place, if the top-tier Edobega Akuma is tough for Edobega Akuma, it seems strange to say that these guys are tough and therefore there isn’t a top tier.

27: Japan Otaku Reviews

>>26

It’s really tough even for Gairu Lily, you know?

28: Japan Otaku Reviews

I think Ed is more specialized in bullying mid-tier and low-tier characters than Akuma.

29: Japan Otaku Reviews

The ability to brutally kill lower-tier characters might be among the top even in the highest ranks.

31: Japan Otaku Reviews

This character is often said to have strong normal moves, but isn’t standing medium punch also really good?

Isn’t it crazy that you can connect from crouching middle P to crouching middle K on counter hit?

32: Japan Otaku Reviews

It’s such an ideal character in a way that it’s easy to use and has enough potential to not reach the top tier.

I know it’s wrong, but…

Why isn’t Terry here…?

34: Japan Otaku Reviews

>>32

What Terry is doing is also dangerous, so he’ll become stronger after adjustments.

But Momochi said.

40: Japan Otaku ReviewsYeahx3

>>34

Terry’s usability is just too fatal!

43: Japan Otaku ReviewsYeahx2

>>32

You still have no idea whether you’ll be at the top or not, right!?

Even Ed, who is strong for about 2 to 3 months, has a tough time against aerial attacks and his invincibility is slow, so he has been told that he can’t reach the top tier!!

52: Japan Otaku Reviews

>>43

Well, I awakened after the Shadaloo version was made, anyway…

35: Japan Otaku Reviews

I think it’s completely crazy that at a stage where it’s hardly used except for around the flower and butterfly, it already feels like you can go anywhere other than the top tier.

37: Japan Otaku Reviews

I wish the midfoot was half a gauge longer for the training stage…

39: Japan Otaku Reviews

I hate it when the rising dragon attack misses, but this is probably a case where it’s intentionally set to miss.

41: Japan Otaku Reviews

Whether it’s the strongest is up for debate, but it’s definitely strong, and I think this is generally good as a DLC character.

42: Japan Otaku Reviews

I think that since other strong characters have also received punishment, Mai’s gauge reduction will probably be addressed in the next adjustment as well.

45: Japan Otaku Reviews

In any case, there will be no nerfs right after the implementation of the new character, even if there are enhancements.

It would tarnish the Capcom brand…

47: Japan Otaku Reviews

Terry isn’t super weak or anything, but even if he can reach theoretical values, he’s not that strong in terms of lawlessness.

If it were really strong if you could do difficult parts, it seems like there would be demand for that.

48: Japan Otaku Reviews

Lily is tough.

I thought so, but maybe it’s because the section chief can leave.

50: Japan Otaku Reviews

Terry can win if the opponent is someone he can rip off with his Fire Kick or Crack Shoot.

When accurately countered, you can only use Burn Knuckle at a good distance.

51: Japan Otaku ReviewsYeahx1

Right after Ed’s implementation, the environment is just too different, so it can’t be compared.

53: Japan Otaku Reviews

In the beginning, Ed didn’t know if he could really do it at all, but after everyone developed in that area for a while, he ended up being evaluated as strong.

54: Japan Otaku Reviews

From an average person’s perspective, Ed, Vega, Akuma, Ken, Terry, Honda, Blanka, Dhalsim, Ryu, and Zangief are tough…

55: Japan Otaku Reviews

I wish Terry would allow for maximum damage with the fastest input without unnecessary delays.

56: Japan Otaku Reviews

I want Lily to stop diving from above.

57: Japan Otaku Reviews

Akuma should be strong, but his health is a concern… that’s the kind of evaluation that has led to a long period without results in tournaments.

58: Japan Otaku Reviews

It’s scary when I think about the example of Ed, as there’s really nothing to say anymore beyond how tough it is for those with the highest rank and charge abilities even in a completely undeveloped stage.

59: Japan Otaku Reviews

Rashid is sneaking around.

65: Japan Otaku Reviews

>>59

Rashid is a character with short limbs, making him difficult to use.

67: Japan Otaku Reviews

>>59

It’s so few that it doesn’t hit much…

60: Japan Otaku Reviews

Ed has somehow been strengthened after the implementation…

61: Japan Otaku Reviews

The difficulty is clearly lower than Ed’s Goki, so it’s definitely possible that it has been properly evaluated within a few days of its release.

62: Japan Otaku Reviews

No one has been able to properly evaluate it yet because it’s a mass of incomprehensible killing.

63: Japan Otaku Reviews

Akuma was difficult.

64: Japan Otaku Reviews

Since I returned after about a year, I’m thinking of making a replica of my character.

I wonder where and what would be good to do to increase the number of matches with the same character…

I have no friends.

66: Japan Otaku Reviews

As expected, this ninja was also dirty.

68: Japan Otaku Reviews

Terry is prone to exposing himself to high-risk gaps when he makes combo mistakes, so the theoretical value is good, but… he has stopping points.

75: Japan Otaku ReviewsYeahx1

>>68

Strong punch 2-hit strong power charge

Terry will die.

69: Japan Otaku Reviews

In the end, it’s like a Ryu that can focus five in SA1…

76: Japan Otaku Reviews

>>69

Whether it’s Ryuu or Ryuu.

70: Japan Otaku Reviews

The bullets are too lawless.

Even if you say “This is the solution!”, it’s not that easy, is it…?

73: Japan Otaku Reviews

>>70

It’s not easy, and even if you understand the countermeasures, it ultimately leads to a battle of wits.

94: Japan Otaku Reviews

>>70

In the end, a ball-to-ball match won’t happen, so it’s easier to fight against someone like Ryu, who can hit the ball vigorously.

71: Japan Otaku Reviews

They say Dhalsim has the advantage in the dance match-up, but that’s definitely not true.

78: Japan Otaku Reviews

>>71

It’s impossible to come to a conclusion in less than a month after implementation…

72: Japan Otaku Reviews

No matter how far she goes, she seems unlikely to become top meta herself due to being at a disadvantage against the top meta characters.

74: Japan Otaku ReviewsYeahx1

Dance is a character that struggles when it can’t gain an advantage with its techniques and is hit with projectiles.

77: Japan Otaku Reviews

I feel like the fan has entered a thunderbolt route beyond just not understanding.

79: Japan Otaku Reviews

The scene of the fan lock after being in a doomed situation by being at the edge is too terrible.

80: Japan Otaku Reviews

It seems like Vega will increase.

Seriously, I can crush it with OD Psycho.

81: Japan Otaku Reviews

Isn’t it a bit subtle during implementation? So it’s just AKI and Terry, right?

82: Japan Otaku Reviews

>>81

AKI was beyond subtle, it was as if they were invisible.

86: Japan Otaku Reviews

>>81

I think Rashid also felt like, “Is this all there is?” until he started to make progress in his research.

90: Japan Otaku Reviews

>>81

Don’t be surprised, even Akuma and Ed were treated as mediocre when they were first implemented.

There were really very few people who were convinced that this character was definitely the strongest.

93: Japan Otaku Reviews

>>81

Both Ed and Gouki were mediocre.

84: Japan Otaku Reviews

Cammy, who had long been forgiven, has been punished.

I would like Ken to be taken along next time.

If that happens, I feel heavy-hearted thinking that Mai will become even more prominent.

87: Japan Otaku Reviews

The fan is too strong at the same point as Guilty’s Dark Mercy butterfly.

92: Japan Otaku ReviewsYeahx1

>>87

I wonder if I could get to the middle section if I jump~

96: Japan Otaku ReviewsYeahx2

>>87

Compared to the swift interruption of a butterfly, it’s very, very…

88: Japan Otaku Reviews

It’s disappointing that what the side consuming the flowers and butterflies can do is more about “not widening the wounds” than actual countermeasures.

89: Japan Otaku Reviews

As long as Akuma and Vega don’t disappear from above, the Mai user is in a good position, right?

95: Japan Otaku Reviews

Even the original Akuma had noticeable low health, which was tough.

97: Japan Otaku Reviews

Everyone is doing their best with the hope that things will somehow turn out well, but the current situation seems even worse than a thunderstorm.

113: Japan Otaku ReviewsYeahx7

>>97

Ken, why don’t you stop getting into politics so soon?

98: Japan Otaku ReviewsYeahx10

Well, I seriously don’t want to be told that this is unfair for Vega users!

109: Japan Otaku Reviews

>>98

Vega is no longer often called one of the top five, you know.

116: Japan Otaku Reviews

>>109

Yeah, Ed and Vega are definitely part of the three strong characters for now.

132: Japan Otaku Reviews

>>116

Ken user’s response

139: Japan Otaku Reviews

>>116

I wonder if Ed, Vega, Goki, Rashid, and Cammy are the top 5.

145: Japan Otaku ReviewsYeahx3

>>139

That’s enough.

99: Japan Otaku Reviews

Whether to fly or not is all about reading the situation, after all.

The pain of not flying is too intense.

100: Japan Otaku Reviews

And everyone is afraid that the manager will be demoted.

101: Japan Otaku Reviews

When the dance is over, it’s fun to feel the power harassment from the big P Hanachou.

102: Japan Otaku Reviews

If there are difficult techniques to stop the rush or fishing techniques, it’s a perfect score of 100 points.

If there isn’t any, I’ll fall, but is there even a dance?

104: Japan Otaku ReviewsYeahx3

Rather, isn’t it that this was messed up from the early stages of implementation, like with Vega?

105: Japan Otaku Reviews

Having the big P and the fans for the flower butterfly dance makes all the difference in terms of reassurance.

123: Japan Otaku Reviews

>>105

If you swing it carelessly now, it would be death…

140: Japan Otaku ReviewsYeahx2

>>123

So, can you tell me the countermeasures against the Great P Weak Flower Butterfly?

173: Japan Otaku Reviews

>>140

Ken’s OD Rising Dragon

106: Japan Otaku Reviews

The parry is quite weak for that kind of technique at that moment, Hanachou-sen.

137: Japan Otaku Reviews

>>106

Even if I take the jasper, the gauge still decreases?!

183: Japan Otaku Reviews

>>137

That’s how it’s designed.

Have you never faced off against a DJ?

107: Japan Otaku Reviews

Ed and Flicker are strong, but they have a lot of openings, and it’s incredibly difficult to pick up counters, and their anti-air options are quite challenging, that’s how it felt.

Actually, both are difficult points even now.

108: Japan Otaku Reviews

As expected, it feels strong from the moment I touched it on the first day based on the pre-release hype. Vega, who has been at the top ever since, is amazing…

111: Japan Otaku Reviews

If the fan jumps to the middle stage, the game will break.

115: Japan Otaku Reviews

>>111

I want that.

175: Japan Otaku Reviews

>>111

It’s too easy for Garfu…

112: Japan Otaku Reviews

It became a bit delicate until adjustments were made after the research progressed, and that was AKI and Terry.

114: Japan Otaku Reviews

I think the OD section chief is undeniably broken, but compared to Normal, it doesn’t quite reach that level.

117: Japan Otaku Reviews

Vega was certainly something amazing.

It’s amazing.

118: Japan Otaku Reviews

Vega has a high-damage concept with strong physical attributes, so it’s pretty understandable.

119: Japan Otaku Reviews

I want to show it to you.

When Akuma first came out, didn’t a nameless person say, “Isn’t 10,000 health good enough…?”

124: Japan Otaku ReviewsYeahx1

>>119

But Akuma players and those who create videos always say, “Akuma should have 10,000 health.”

130: Japan Otaku Reviews

>>124

If you say that now, you’re a crazy person.

131: Japan Otaku Reviews

>>119

It’s true that the traditional way of dying is incredibly fleeting, even if it happens at high speed, like Gouki.

120: Japan Otaku Reviews

Saying that Mai is strong because she can’t gain an advantage with her normal attacks is the same as saying that Ken is strong for the same reason, right?

133: Japan Otaku ReviewsYeahx7

>>120

Of course, Ken is strong.

121: Japan Otaku Reviews

Ed received enhancements with major adjustments along the way, and during S1, the surrounding monsters were simply too overwhelming.

122: Japan Otaku Reviews

Um, the raccoon has not returned from its dance…

134: Japan Otaku Reviews

>>122

I came home yesterday.

144: Japan Otaku Reviews

>>122

I have become honest with myself…

125: Japan Otaku Reviews

After just imitating the minimum movements right after implementation, I was able to go up quickly, so it must be that Mai is probably also quite amazing due to the difference with Vega.

126: Japan Otaku Reviews

Zangi should reduce three of the following: high health, great punch armor, double jump escape, and the advantageous headbutt that creates a terrible 50/50 situation.

I can’t stand these guys who act like craftsmen while being such characters.

142: Japan Otaku Reviews

>>126

SA3 is so kind to forgive me…

152: Japan Otaku Reviews

>>142

It may be pointless, but still, that’s a three-gauge throwing character, so I’ll turn a blind eye to it.

127: Japan Otaku Reviews

But if it’s with Ken and some characters, I can return the Thunder relatively cheaply…

128: Japan Otaku ReviewsYeahx1

The OD section manager is strong, but it’s inevitable since they are paying the gauge…

Hey, why are you recovering gauge during that subsequent hardening…?

129: Japan Otaku Reviews

Ken is doing his best.

135: Japan Otaku ReviewsYeahx2

It’s troubling when they say that Terry is characterized by a dull and complicated nature.

136: Japan Otaku Reviews

I won’t forgive JP and Vega.

I am the Psycho Power Antiman.

147: Japan Otaku Reviews

>>136

Did a user of psychic powers have their own parents killed?

151: Japan Otaku ReviewsYeahx1

>>136

Don’t forgive Ed either.

138: Japan Otaku Reviews

I feel like I can fight easily with just a big P when I can fly and drop it…

This ultimate character ranking aside, isn’t the lower rank in a serious state?

153: Japan Otaku Reviews

>>138

I don’t know what you’re considering as lower tier, but this character requires good positioning, so it won’t be like Honda.

141: Japan Otaku Reviews

The OD technique is strong enough like this.

It was the same with Iusarl, but I think the problem is that you can recover the gauge with skills that pay out the gauge…

143: Japan Otaku Reviews

Compared to the current strong characters, I often bear a disadvantage in matchups due to my playstyle.

Rather than being a versatile character where all matchups are even, it’s like a Vega type where you can overcome some disadvantages with offense and character power.

146: Japan Otaku Reviews

Ken players have been making a living off their performances at the top level since Season 1.

148: Japan Otaku Reviews

Terry is spreading unhappiness because when he tries to avoid stressful elements and fight in an easy way, it creates a scene where the opponent thinks, “Fighting this guy isn’t fun at all.”

149: Japan Otaku Reviews

I heard a story that the gauge movement when Jaspa-ing the OD Kachou-Sen seems to differ between CPU and manual play.

150: Japan Otaku Reviews

Kinchoru properly returned to Terry while feeling down!

168: Japan Otaku Reviews

>>150

Is Terry on some kind of green juice or something?

154: Japan Otaku Reviews

Gorillas have been able to differentiate themselves quite a bit now, but I feel like weak Ken is really unfortunate for Terry.

155: Japan Otaku Reviews

Terry is not fun to use at all, even before considering if he’s strong or not.

164: Japan Otaku Reviews

>>155

It’s often talked about as if it’s on par with the early Ryu.

Unlike Ryu, it has lower firepower, but I really wonder if there are no combo routes that beginners can use consistently.

156: Japan Otaku Reviews

If you’re as into Terry as I am, there’s no helping it.

157: Japan Otaku ReviewsYeahx4

Even Tokido is saying that Ken is in the best position he’s ever been and has no unfavorable match-ups, but Ken users are still…

159: Japan Otaku Reviews

>>157

Ken players are really giving it their all!

158: Japan Otaku Reviews

Once your strength is revealed, if your stamina reaches 10,000, you will lose your strong techniques, so even players of Gouki don’t have high hopes.

160: Japan Otaku Reviews

It’s acceptable to stop the recovery of the D gauge while the section chief is still around.

161: Japan Otaku Reviews

Terry has a confusing impression due to the mixed-up techniques and strengths for each route.

162: Japan Otaku ReviewsYeahx1

Although Terry is currently at a mid-level, it’s often said to be unnecessarily difficult.

170: Japan Otaku Reviews

>>162

Being unnecessarily difficult and not weak can coexist, right?

It’s stressful because it requires unnecessarily tricky techniques to demonstrate a level of specs that aren’t weak.

180: Japan Otaku Reviews

>>162

The gi series just can’t be helped.

I feel like if I just push a little more, Terry could reach Luke.

163: Japan Otaku Reviews

Whether something is fun or not is subjective, but I don’t understand how everyone seems to agree that Terry is not fun.

It’s strangely difficult to combo, but if you pull it off, it deals a lot of damage and is fun, right?

165: Japan Otaku Reviews

Ken can normally go up against both Vega and Akuma.

If anything, it’s quite unpleasant from Vega’s perspective.

193: Japan Otaku ReviewsYeahx1

>>165

Ed can also use the thunder power harassment.

The distance I want to tie is crushed by my OD wave dynamic kick dragon tail, as I’m good at that.

166: Japan Otaku Reviews

I’m hoping that Terry will grow from here with some support.

Within the ranks of martial arts uniforms, I think I would settle at a level just below Ken and Akuma, with Luke and Terry following.

171: Japan Otaku Reviews

>>166

What’s wrong! Get up! Focus! Push in!

167: Japan Otaku Reviews

I feel like it’s good to trust in the uniform that lets you throw and drop the ball.

169: Japan Otaku Reviews

By the way, is it okay to wear a gi for the dance?

186: Japan Otaku Reviews

>>169

What I’m doing is wearing a uniform, but I have a feeling I don’t want to include something.

172: Japan Otaku ReviewsYeahx1

If Terry is the core player, then who would be below Terry?

182: Japan Otaku Reviews

>>172

Stop it.

185: Japan Otaku Reviews

>>172

Do not look away.

174: Japan Otaku Reviews

Cammy has been kind of under the radar lately.

181: Japan Otaku Reviews

>>174

What Capcom seeks from Cammy is not stability but a hooligan fortune.

176: Japan Otaku Reviews

The value of a gi tends to be overestimated because it is often compared to others.

177: Japan Otaku ReviewsYeahx1

Ken has too high of a cutoff performance, so it’s no good.

Get your act together and make some cuts to Thunderbolt, you idiot.

201: Japan Otaku Reviews

>>177

If guarded, make it -6!

178: Japan Otaku Reviews

Ed, Vega, Akuma, Rashid, Ken, Jury, Cammy, and Mai should all be at the highest tier, right?

184: Japan Otaku ReviewsYeahx3

>>178

That’s really okay.

179: Japan Otaku Reviews

I don’t think the level of craziness during implementation is as bad as Vega.

I really felt like Vega was crazy.

187: Japan Otaku Reviews

So what kind of character is Mai?

199: Japan Otaku Reviews

>>187

I wonder if it’s a tricky character.

188: Japan Otaku Reviews

To be honest, I think it would have been crazy if it had looked like Kimberly.

189: Japan Otaku Reviews

I don’t think Ryu is below Terry, for sure.

No matter how leniently you look at it, it becomes about the same level.

190: Japan Otaku Reviews

Well, she’s still strong, but if you’re looking for stability, other characters are fine too, like the current Cammy.

192: Japan Otaku Reviews

It feels like a quasi-uniform.

200: Japan Otaku ReviewsYeahx3

>>192

Don’t create mysterious concepts.

194: Japan Otaku Reviews

Ryu is strong too.

Just lined up, they’re only the bottom tier.

195: Japan Otaku Reviews

Unlike Rashid, if I get hit by projectiles, it’s really tough.

Especially if the opponent is resistant to bullets.

196: Japan Otaku ReviewsYeahx5

So if there was a character that looked like Kimberly and had Kimberly’s performance, would they be really hated?

202: Japan Otaku Reviews

>>196

There’s no character like Kimberly, right?

207: Japan Otaku Reviews

>>196

Undeniable

197: Japan Otaku Reviews

In terms of requiring input with little leeway, it’s similar to a rook, but it has become ridiculously reduced, so it’s actually interesting to use now.

When the DDT hits after the big P counter, my brain burns.

198: Japan Otaku Reviews

Everyone talks about it as if it’s a given, but what exactly is Terry’s difficult combo… thinks the Terry player.

I can only think of things like strong charge leaks and delaying the round wave.

205: Japan Otaku ReviewsYeahx2

>>198

I haven’t bought Street Fighter 6, but there’s a regular responder here, so feel free to let it flow.

203: Japan Otaku Reviews

If Takashi also hits the vacuum wave, focus five times.

Rather, since we’re in the middle of a battle, keep your focus the whole time.

204: Japan Otaku Reviews

By the way, Aqua recently placed Terry above Luke Ryu in the character rankings.

I think Terry is fairly strong in the current situation.

Fire kick is an outlaw technique against characters that don’t have OD invincibility.

208: Japan Otaku Reviews

>>204

Since they are complaining about Terry being weak without even trying, just leave them alone.

206: Japan Otaku Reviews

If only the weak dragon punch were longer horizontally and crouching medium punch could get +1.

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