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Since I was able to achieve a certain level of evaluation solely through the research conducted by the section chief at the fastest speed, I will only be adding points with other techniques from now on.
I feel that Rush isn’t that easy to use.
About average?
>>2
No, it’s really obvious.
There may not be a top ranking, but there could be a higher rank → There is a higher rank → Have we come to the point where we can aim for the top rank?
The cost-effectiveness of the offensive and defensive strategies around D gauge is starting to be revealed.
>>5
Isn’t it clearly strange that the addition of the OD Gauge Butterfly doesn’t come with an additional payment for the drive gauge…?
I really dislike dealing with it because it feels like the big P warps in front of me in an instant due to the motion.
Rush is a fast and short type, so it shouldn’t be used from a distance.
If anything, Mai’s rush is strong.
I want to decrease the cutting ability of the D gauge.
But Ed being a demon is tough.
>>11
Um…
Ed-Bega Akuma is also tough as Ed-Bega Akuma.
>>11
I feel that for now, it won’t change, so even if it’s good, I have a feeling it’s suspicious at the very top level.
It seems that at least the gauge reduction of the big P will be nerfed.
Why does this character have a mid attack? Isn’t it unfair to create a time-delayed attack with a fan and then mix in low and mid throws?
>>13
Juri-chan is weaker than Vega, though…
There will probably be adjustments the day after CC again this year, but I wonder how Mai will be.
>>15
Looking at Ed from last year, it’s probably 1000 per no touch.
>>36
If anything, they might say something like making it easier to input SA1 since the air-to-air returns are few with adjustments from a space perspective.
This guy gets attacked a lot, and even while he’s using OD, he keeps hitting me, so my gauge keeps filling up rapidly, damn it!
In the end, characters like Vega, Akuma, and Ed Ken at the top level are kind of broken and have various issues, right?
If someone walks around at the same speed as Chun-Li and spams the long-range P while firing OD bullets, it will go smoothly.
When it comes to performance, this character is like a bundle of discomfort, but the appearance greatly reduces that… Appearance is important.
>>22
If this happened in Kimberly, the hate would probably be intense.
>>33
Aren’t you getting a little too hot? 🤪 (Hana Chou Sen)
From the perspective of other characters, I feel that Ed, Vega, Gouki, and Ken could be grouped together.
>>23
Momochi was already looking ahead to that point.
>>23
I feel like it’s a good place.
However, since it is weak against the large number of Vega and Akuma users, it seems that Mai players will likely use that as a shield.
If it’s strength comparable to the Edo Vega, then it’s fine.
If they are stronger than that, then that’s bad.
I’m scared because there are even suspicions of a 5-strength.
In the first place, if the top-tier Edobega Akuma is tough for Edobega Akuma, it seems strange to say that these guys are tough and therefore there isn’t a top tier.
>>26
It’s really tough even for Gairu Lily, you know?
I think Ed is more specialized in bullying mid-tier and low-tier characters than Akuma.
The ability to brutally kill lower-tier characters might be among the top even in the highest ranks.
This character is often said to have strong normal moves, but isn’t standing medium punch also really good?
Isn’t it crazy that you can connect from crouching middle P to crouching middle K on counter hit?
It’s such an ideal character in a way that it’s easy to use and has enough potential to not reach the top tier.
I know it’s wrong, but…
Why isn’t Terry here…?
>>32
What Terry is doing is also dangerous, so he’ll become stronger after adjustments.
But Momochi said.
>>34
Terry’s usability is just too fatal!
>>32
You still have no idea whether you’ll be at the top or not, right!?
Even Ed, who is strong for about 2 to 3 months, has a tough time against aerial attacks and his invincibility is slow, so he has been told that he can’t reach the top tier!!
>>43
Well, I awakened after the Shadaloo version was made, anyway…
I think it’s completely crazy that at a stage where it’s hardly used except for around the flower and butterfly, it already feels like you can go anywhere other than the top tier.
I wish the midfoot was half a gauge longer for the training stage…
I hate it when the rising dragon attack misses, but this is probably a case where it’s intentionally set to miss.
Whether it’s the strongest is up for debate, but it’s definitely strong, and I think this is generally good as a DLC character.
I think that since other strong characters have also received punishment, Mai’s gauge reduction will probably be addressed in the next adjustment as well.
In any case, there will be no nerfs right after the implementation of the new character, even if there are enhancements.
It would tarnish the Capcom brand…
Terry isn’t super weak or anything, but even if he can reach theoretical values, he’s not that strong in terms of lawlessness.
If it were really strong if you could do difficult parts, it seems like there would be demand for that.
Lily is tough.
I thought so, but maybe it’s because the section chief can leave.
Terry can win if the opponent is someone he can rip off with his Fire Kick or Crack Shoot.
When accurately countered, you can only use Burn Knuckle at a good distance.
Right after Ed’s implementation, the environment is just too different, so it can’t be compared.
In the beginning, Ed didn’t know if he could really do it at all, but after everyone developed in that area for a while, he ended up being evaluated as strong.
From an average person’s perspective, Ed, Vega, Akuma, Ken, Terry, Honda, Blanka, Dhalsim, Ryu, and Zangief are tough…
I wish Terry would allow for maximum damage with the fastest input without unnecessary delays.
I want Lily to stop diving from above.
Akuma should be strong, but his health is a concern… that’s the kind of evaluation that has led to a long period without results in tournaments.
It’s scary when I think about the example of Ed, as there’s really nothing to say anymore beyond how tough it is for those with the highest rank and charge abilities even in a completely undeveloped stage.
Rashid is sneaking around.
>>59
Rashid is a character with short limbs, making him difficult to use.
>>59
It’s so few that it doesn’t hit much…
Ed has somehow been strengthened after the implementation…
The difficulty is clearly lower than Ed’s Goki, so it’s definitely possible that it has been properly evaluated within a few days of its release.
No one has been able to properly evaluate it yet because it’s a mass of incomprehensible killing.
Akuma was difficult.
Since I returned after about a year, I’m thinking of making a replica of my character.
I wonder where and what would be good to do to increase the number of matches with the same character…
I have no friends.
As expected, this ninja was also dirty.
Terry is prone to exposing himself to high-risk gaps when he makes combo mistakes, so the theoretical value is good, but… he has stopping points.
>>68
Strong punch 2-hit strong power charge
Terry will die.
In the end, it’s like a Ryu that can focus five in SA1…
>>69
Whether it’s Ryuu or Ryuu.
The bullets are too lawless.
Even if you say “This is the solution!”, it’s not that easy, is it…?
>>70
It’s not easy, and even if you understand the countermeasures, it ultimately leads to a battle of wits.
>>70
In the end, a ball-to-ball match won’t happen, so it’s easier to fight against someone like Ryu, who can hit the ball vigorously.
They say Dhalsim has the advantage in the dance match-up, but that’s definitely not true.
>>71
It’s impossible to come to a conclusion in less than a month after implementation…
No matter how far she goes, she seems unlikely to become top meta herself due to being at a disadvantage against the top meta characters.
Dance is a character that struggles when it can’t gain an advantage with its techniques and is hit with projectiles.
I feel like the fan has entered a thunderbolt route beyond just not understanding.
The scene of the fan lock after being in a doomed situation by being at the edge is too terrible.
It seems like Vega will increase.
Seriously, I can crush it with OD Psycho.
Isn’t it a bit subtle during implementation? So it’s just AKI and Terry, right?
>>81
AKI was beyond subtle, it was as if they were invisible.
>>81
I think Rashid also felt like, “Is this all there is?” until he started to make progress in his research.
>>81
Don’t be surprised, even Akuma and Ed were treated as mediocre when they were first implemented.
There were really very few people who were convinced that this character was definitely the strongest.
>>81
Both Ed and Gouki were mediocre.
Cammy, who had long been forgiven, has been punished.
I would like Ken to be taken along next time.
If that happens, I feel heavy-hearted thinking that Mai will become even more prominent.
The fan is too strong at the same point as Guilty’s Dark Mercy butterfly.
>>87
I wonder if I could get to the middle section if I jump~
>>87
Compared to the swift interruption of a butterfly, it’s very, very…
It’s disappointing that what the side consuming the flowers and butterflies can do is more about “not widening the wounds” than actual countermeasures.
As long as Akuma and Vega don’t disappear from above, the Mai user is in a good position, right?
Even the original Akuma had noticeable low health, which was tough.
Everyone is doing their best with the hope that things will somehow turn out well, but the current situation seems even worse than a thunderstorm.
>>97
Ken, why don’t you stop getting into politics so soon?
Well, I seriously don’t want to be told that this is unfair for Vega users!
>>98
Vega is no longer often called one of the top five, you know.
>>109
Yeah, Ed and Vega are definitely part of the three strong characters for now.
>>116
Ken user’s response
>>116
I wonder if Ed, Vega, Goki, Rashid, and Cammy are the top 5.
>>139
That’s enough.
Whether to fly or not is all about reading the situation, after all.
The pain of not flying is too intense.
And everyone is afraid that the manager will be demoted.
When the dance is over, it’s fun to feel the power harassment from the big P Hanachou.
If there are difficult techniques to stop the rush or fishing techniques, it’s a perfect score of 100 points.
If there isn’t any, I’ll fall, but is there even a dance?
Rather, isn’t it that this was messed up from the early stages of implementation, like with Vega?
Having the big P and the fans for the flower butterfly dance makes all the difference in terms of reassurance.
>>105
If you swing it carelessly now, it would be death…
>>123
So, can you tell me the countermeasures against the Great P Weak Flower Butterfly?
>>140
Ken’s OD Rising Dragon
The parry is quite weak for that kind of technique at that moment, Hanachou-sen.
>>106
Even if I take the jasper, the gauge still decreases?!
>>137
That’s how it’s designed.
Have you never faced off against a DJ?
Ed and Flicker are strong, but they have a lot of openings, and it’s incredibly difficult to pick up counters, and their anti-air options are quite challenging, that’s how it felt.
Actually, both are difficult points even now.
As expected, it feels strong from the moment I touched it on the first day based on the pre-release hype. Vega, who has been at the top ever since, is amazing…
If the fan jumps to the middle stage, the game will break.
>>111
I want that.
>>111
It’s too easy for Garfu…
It became a bit delicate until adjustments were made after the research progressed, and that was AKI and Terry.
I think the OD section chief is undeniably broken, but compared to Normal, it doesn’t quite reach that level.
Vega was certainly something amazing.
It’s amazing.
Vega has a high-damage concept with strong physical attributes, so it’s pretty understandable.
I want to show it to you.
When Akuma first came out, didn’t a nameless person say, “Isn’t 10,000 health good enough…?”
>>119
But Akuma players and those who create videos always say, “Akuma should have 10,000 health.”
>>124
If you say that now, you’re a crazy person.
>>119
It’s true that the traditional way of dying is incredibly fleeting, even if it happens at high speed, like Gouki.
Saying that Mai is strong because she can’t gain an advantage with her normal attacks is the same as saying that Ken is strong for the same reason, right?
>>120
Of course, Ken is strong.
Ed received enhancements with major adjustments along the way, and during S1, the surrounding monsters were simply too overwhelming.
Um, the raccoon has not returned from its dance…
>>122
I came home yesterday.
>>122
I have become honest with myself…
After just imitating the minimum movements right after implementation, I was able to go up quickly, so it must be that Mai is probably also quite amazing due to the difference with Vega.
Zangi should reduce three of the following: high health, great punch armor, double jump escape, and the advantageous headbutt that creates a terrible 50/50 situation.
I can’t stand these guys who act like craftsmen while being such characters.
>>126
SA3 is so kind to forgive me…
>>142
It may be pointless, but still, that’s a three-gauge throwing character, so I’ll turn a blind eye to it.
But if it’s with Ken and some characters, I can return the Thunder relatively cheaply…
The OD section manager is strong, but it’s inevitable since they are paying the gauge…
Hey, why are you recovering gauge during that subsequent hardening…?
Ken is doing his best.
It’s troubling when they say that Terry is characterized by a dull and complicated nature.
I won’t forgive JP and Vega.
I am the Psycho Power Antiman.
>>136
Did a user of psychic powers have their own parents killed?
>>136
Don’t forgive Ed either.
I feel like I can fight easily with just a big P when I can fly and drop it…
This ultimate character ranking aside, isn’t the lower rank in a serious state?
>>138
I don’t know what you’re considering as lower tier, but this character requires good positioning, so it won’t be like Honda.
The OD technique is strong enough like this.
It was the same with Iusarl, but I think the problem is that you can recover the gauge with skills that pay out the gauge…
Compared to the current strong characters, I often bear a disadvantage in matchups due to my playstyle.
Rather than being a versatile character where all matchups are even, it’s like a Vega type where you can overcome some disadvantages with offense and character power.
Ken players have been making a living off their performances at the top level since Season 1.
Terry is spreading unhappiness because when he tries to avoid stressful elements and fight in an easy way, it creates a scene where the opponent thinks, “Fighting this guy isn’t fun at all.”
I heard a story that the gauge movement when Jaspa-ing the OD Kachou-Sen seems to differ between CPU and manual play.
Kinchoru properly returned to Terry while feeling down!
>>150
Is Terry on some kind of green juice or something?
Gorillas have been able to differentiate themselves quite a bit now, but I feel like weak Ken is really unfortunate for Terry.
Terry is not fun to use at all, even before considering if he’s strong or not.
>>155
It’s often talked about as if it’s on par with the early Ryu.
Unlike Ryu, it has lower firepower, but I really wonder if there are no combo routes that beginners can use consistently.
If you’re as into Terry as I am, there’s no helping it.
Even Tokido is saying that Ken is in the best position he’s ever been and has no unfavorable match-ups, but Ken users are still…
>>157
Ken players are really giving it their all!
Once your strength is revealed, if your stamina reaches 10,000, you will lose your strong techniques, so even players of Gouki don’t have high hopes.
It’s acceptable to stop the recovery of the D gauge while the section chief is still around.
Terry has a confusing impression due to the mixed-up techniques and strengths for each route.
Although Terry is currently at a mid-level, it’s often said to be unnecessarily difficult.
>>162
Being unnecessarily difficult and not weak can coexist, right?
It’s stressful because it requires unnecessarily tricky techniques to demonstrate a level of specs that aren’t weak.
>>162
The gi series just can’t be helped.
I feel like if I just push a little more, Terry could reach Luke.
Whether something is fun or not is subjective, but I don’t understand how everyone seems to agree that Terry is not fun.
It’s strangely difficult to combo, but if you pull it off, it deals a lot of damage and is fun, right?
Ken can normally go up against both Vega and Akuma.
If anything, it’s quite unpleasant from Vega’s perspective.
>>165
Ed can also use the thunder power harassment.
The distance I want to tie is crushed by my OD wave dynamic kick dragon tail, as I’m good at that.
I’m hoping that Terry will grow from here with some support.
Within the ranks of martial arts uniforms, I think I would settle at a level just below Ken and Akuma, with Luke and Terry following.
>>166
What’s wrong! Get up! Focus! Push in!
I feel like it’s good to trust in the uniform that lets you throw and drop the ball.
By the way, is it okay to wear a gi for the dance?
>>169
What I’m doing is wearing a uniform, but I have a feeling I don’t want to include something.
If Terry is the core player, then who would be below Terry?
>>172
Stop it.
>>172
Do not look away.
Cammy has been kind of under the radar lately.
>>174
What Capcom seeks from Cammy is not stability but a hooligan fortune.
The value of a gi tends to be overestimated because it is often compared to others.
Ken has too high of a cutoff performance, so it’s no good.
Get your act together and make some cuts to Thunderbolt, you idiot.
>>177
If guarded, make it -6!
Ed, Vega, Akuma, Rashid, Ken, Jury, Cammy, and Mai should all be at the highest tier, right?
>>178
That’s really okay.
I don’t think the level of craziness during implementation is as bad as Vega.
I really felt like Vega was crazy.
So what kind of character is Mai?
>>187
I wonder if it’s a tricky character.
To be honest, I think it would have been crazy if it had looked like Kimberly.
I don’t think Ryu is below Terry, for sure.
No matter how leniently you look at it, it becomes about the same level.
Well, she’s still strong, but if you’re looking for stability, other characters are fine too, like the current Cammy.
It feels like a quasi-uniform.
>>192
Don’t create mysterious concepts.
Ryu is strong too.
Just lined up, they’re only the bottom tier.
Unlike Rashid, if I get hit by projectiles, it’s really tough.
Especially if the opponent is resistant to bullets.
So if there was a character that looked like Kimberly and had Kimberly’s performance, would they be really hated?
>>196
There’s no character like Kimberly, right?
>>196
Undeniable
In terms of requiring input with little leeway, it’s similar to a rook, but it has become ridiculously reduced, so it’s actually interesting to use now.
When the DDT hits after the big P counter, my brain burns.
Everyone talks about it as if it’s a given, but what exactly is Terry’s difficult combo… thinks the Terry player.
I can only think of things like strong charge leaks and delaying the round wave.
>>198
I haven’t bought Street Fighter 6, but there’s a regular responder here, so feel free to let it flow.
If Takashi also hits the vacuum wave, focus five times.
Rather, since we’re in the middle of a battle, keep your focus the whole time.
By the way, Aqua recently placed Terry above Luke Ryu in the character rankings.
I think Terry is fairly strong in the current situation.
Fire kick is an outlaw technique against characters that don’t have OD invincibility.
>>204
Since they are complaining about Terry being weak without even trying, just leave them alone.
If only the weak dragon punch were longer horizontally and crouching medium punch could get +1.