Home » Game » Splatoon » [Splatoon 3] This is the gear power that seems to be liked by someone with no name.

[Splatoon 3] This is the gear power that seems to be liked by someone with no name.

1: Japan Otaku ReviewsYeahx4

It’s a comeback short stage jump, right?

2: Japan Otaku ReviewsYeahx5

>>1

This ally is almost a landmine.

3: Japan Otaku ReviewsYeahx18

>>2

It looks like they’re using long-range.

42: Japan Otaku Reviews

>>2

That landmine information is outdated.

The latest cutting-edge landmines are the “stada rebirth short step jump.”

This guy is amazing! It’s a pure 100% ultimate complete form that makes you think landmines were just a mere error until now.

This is the first time I’ve experienced only landmines, and I’m at my wit’s end.

48: Japan Otaku Reviews

>>42

Because the person from XP5000 made the kids popular with the start-up…

5: Japan Otaku Reviews

Isn’t it a pen up?

12: Japan Otaku Reviews

>>5

What weapon has the ability to increase penalty when stacked…?

6: Japan Otaku Reviews

I definitely like Ukemi-Jitsu, but I think Seijyan is stronger.

7: Japan Otaku Reviews

I like you.

9: Japan Otaku Reviews

I’ll relax and go all out since it lasts for 20 seconds.

10: Japan Otaku Reviews

Complete with three short subtitles under the image.

11: Japan Otaku ReviewsYeahx2

Especially for the frontline, if it’s not a template composition, it hinders fulfilling the role, so it can’t be helped.

13: Japan Otaku Reviews

In the end, 3 had pretty much the same gear all along…

14: Japan Otaku ReviewsYeahx2

The short-range penalty-up man should perish.

15: Japan Otaku Reviews

There was a time when I saw a lot of short-range weapons with pen-up attachments.

Someone probably did it as a streamer.

16: Japan Otaku Reviews

Squid speed and jump duration decrease infinitely.

17: Japan Otaku Reviews

I used to wear it, but recently it has become better to constantly activate one of the ones that increases ink speed, sexual conduct, or special gauge.

39: Japan Otaku Reviews

>>17

Compared to 2, it seems that the difference in gameplay has made it increasingly suitable for always-on rather than comeback.

Is death heavy?

I think it depends on the role.

18: Japan Otaku Reviews

Comeback Revenge!

19: Japan Otaku Reviews

Isn’t it a raspa?!

21: Japan Otaku Reviews

>>19

If it’s a territory or area, then that’s fine.

20: Japan Otaku ReviewsYeahx4

Adversity or a fast start, whether it’s a squid ninja or thermal, it’s defensive, right?

I know because there were many open matches and prematches with no name.

There were a lot of weapons that seemed like junk, but I really like junk-like gear.

29: Japan Otaku Reviews

>>20

I wish they would stop bringing up modellers, specialists, or the autumn leaves when they can no longer win.

22: Japan Otaku Reviews

There were quite a few anonymous players who equipped the so-called “adversity penalty up” gear that makes them kill each other.

23: Japan Otaku ReviewsYeahx2

I’m still playing with anonymous players, but I’ve hardly ever seen adversity or thermal situations…

24: Japan Otaku Reviews

If you have jump short or sub reduction as a sub effect, it’s fine, but if you attach it to the main, there are aspects that might be seriously problematic.

26: Japan Otaku Reviews

>>24

It’s fun to fly off at breakneck speed!

I don’t understand sub reduction…

25: Japan Otaku ReviewsYeahx5

It’s really pointless that a stage jump is almost mandatory, so either implement it by default or remove it altogether.

27: Japan Otaku ReviewsYeahx1

I recently played with a squid speed squid ninja quick respawn bold and a squid ninja extra special increase crab and a comeback penalty up stealth jump unnamed.

I might have reported it if it weren’t family.

I’ll let it slide since you’re anonymous…

28: Japan Otaku Reviews

Since I often have to take care of rules, inking, and kills myself, I have no choice but to move forward with a weapon that can balance both inking and kills…

30: Japan Otaku ReviewsYeahx10

It’s crazy to think that I can just report with the gear.

32: Japan Otaku Reviews

The Splatoon community has a limit on reports.

It’s scary how words that are rarely seen come up quite normally.

33: Japan Otaku ReviewsYeahx8

If the weapons and gear are messed up, it’s just trolling…

36: Japan Otaku Reviews

>>33

A person with strange weapons and gear is unlikely to have normal movements.

34: Japan Otaku ReviewsYeahx5

It seems like you’re reporting every match.

35: Japan Otaku Reviews

For now, if you stack Sushi with the thread image and decrease the space by 0.2, you can fire a lot of Ultra Shots.

I just saw that the gear of the top sushi players had 2.0 or 3.0 special power ups equipped.

37: Japan Otaku Reviews

I only saw the Squid Ninja Hydra once…

40: Japan Otaku Reviews

>>37

I messed up the equipment!

38: Japan Otaku Reviews

The passive is too weak.

It’s really pathetic to be easily overtaken by a charger.

Even if it’s a severe timing and you would die if you got through, it’s really something anyone can get through.

43: Japan Otaku ReviewsYeahx5

>>31

Even if there’s no return point after wiping, you have swim speed, so you can reduce the time until the enemy takes your high ground.

With the main efficiency, sub efficiency, and increased special, it becomes easier to coordinate the special to regain the high ground with teammates.

Even so, overcoming it becomes a game of chance, but you can improve the odds a little.

44: Japan Otaku Reviews

But don’t you want to try making your own combo deck in a card game…?

49: Japan Otaku ReviewsYeahx2

>>44

I’ll be waiting at the Navabattler…!

45: Japan Otaku Reviews

The buffs you can get from a guard are quite strong, but the guard itself…

50: Japan Otaku Reviews

Normally, being passive is strong, and conversely, it often leads to losing.

But the stage jump is so strong that it just overpowers that!!

Make your defense and engagement stronger!

51: Japan Otaku ReviewsYeahx6

You are neither a melon nor a magpie nor a marshmallow.

I want you to always think that way.

52: Japan Otaku ReviewsYeahx4

I have no recollection of weird players with double weapons and gear being strong, whether as enemies or allies.

64: Japan Otaku Reviews

>>52

When the dual with the quick start and short jump comes, this match will be over.

If the opponent is there too!! I guess I’ll just have to do my best! But if they have regular weapons, it feels like I’m just playing a futile game.

53: Japan Otaku ReviewsYeahx2

Honestly, it might be best to thoroughly activate it in the shadows so that even Jeppa doesn’t get cut, and it’s even okay to add a jump jet.

Well, Jepa is even.

56: Japan Otaku ReviewsYeahx1

>>53

You can use a guard for Kugé, and the rest can just use a stage jump.

54: Japan Otaku Reviews

There seems to be a trend where having weird gear is considered weak, but having lame gear is seen as strong.

55: Japan Otaku Reviews

I want about 30 seconds for the comeback.

I think that by halving the effectiveness and making it a standard feature for all squids, it would become easier to break through and more interesting.

57: Japan Otaku ReviewsYeahx8

I wish the stage jump feature would be set as a default function.

It’s the same as not having foot gears.

72: Japan Otaku Reviews

>>57

This is the only option except for a very few backline players…

75: Japan Otaku Reviews

>>72

I want a super jump to increase my options because it’s an environment where even backline players absolutely have to move to the front.

79: Japan Otaku Reviews

>>75

There are times when I want to jump to the very back of the front line when pushing, but without a super jump, it can be quite nerve-wracking.

58: Japan Otaku Reviews

A standard like that can only be used if you’re really confident…

I’m only capable of handling something like Penup.

59: Japan Otaku Reviews

I thought the theory that people who use Octolings are weak was just a joke, but when I analyzed the statistics from my own matches, it seemed pretty serious and I couldn’t handle it.

60: Japan Otaku Reviews

I know it’s not the best, but I love stacking up swim speed so much that I end up coming back to this anyway.

68: Japan Otaku ReviewsYeahx5

>>60

Gun stacking related matters are basically delicate, but…

I think that when it comes to stacking speed for squid, it’s quite strong and hard to replace, so I won’t say anything.

77: Japan Otaku ReviewsYeahx1

>>60

I was worried and agonizing over short shooters, trying out things like SP strength, SP increase, and main-sub efficiency, but in the end, having ink speed of 2.0 or above made it clear that I could win in both individual matches and overall games, so it turned out well.

I’m at the bottom, but…

61: Japan Otaku Reviews

I remembered the nameless person who said they were using a defensive technique because they were hunted even in Stegian with Tornado.

Did they not consider the increase in options that come with wearing a steamer?

62: Japan Otaku Reviews

I feel that Raspa is not very strong in Asari.

63: Japan Otaku Reviews

Make it so that the marker is not visible from a distance of at least prime range, even without using a stealth jump.

I think it would be good if adding a stinger made the marker disappear up to the current Bold’s range!

65: Japan Otaku Reviews

>>47

I’m gaining a ton of XP with Special Performance Enhancement 3.9.

70: Japan Otaku Reviews

>>65

You’re cutting off the passive voice, aren’t you?!

71: Japan Otaku ReviewsYeahx2

>>65

The smell of ammonia is leaking, you shark bastard.

66: Japan Otaku ReviewsYeahx1

The starting gear can be prone to dying depending on the stage…

85: Japan Otaku Reviews

>>66

It’s not just depending on the stage; it’s dead gear for all stages…

This only works when all opponents are too weak and not standing on the foundation of the match, or when luck overlaps and you can push them back from the start, so there isn’t really any benefit from it being a “start dash.”

The gear is completely dead in Turf War, so it might have some potential to be useful in ranked battles.

Because the Kanmon is on the Yagura Hoko and the goal is on the enemy side, it’s difficult to continue until a knockout in clam blitz, making it unhelpful.

67: Japan Otaku Reviews

Head squid speed!

Body squid speed (ka hito speed)!

Foot step jump (and protective gear)!

This is for up to XP3000.

Yes!

69: Japan Otaku ReviewsYeahx1

You’re the one being passive… three seconds…

73: Japan Otaku Reviews

>>69

No, but seriously, during the effect, the mobility increases to a creepy level…

74: Japan Otaku Reviews

A companion for the quad, in conjunction with the recovery shorts.

78: Japan Otaku Reviews

It’s a Shark Rider, but the only ones currently stacking a spatiality of 3.9 are Kombu and Ohyo.

It has been reduced to about 3.7 with a short template for SP.

80: Japan Otaku Reviews

Since there are times when I make mistakes with processing inky speed at 3.9, stacking inky speed is strong!

83: Japan Otaku Reviews

>>80

If you have zero aim, just focus entirely on character control because you’ll hit anyway.

It’s a conversation if it’s within range.

81: Japan Otaku Reviews

Speaking of which, if I set all the gear to swim speed up in Stada, would it be equivalent to a swim speed of 5.9?

Or is the gear power capped at 3.9?

82: Japan Otaku Reviews

Human speed! Human speed! Human speed!

86: Japan Otaku Reviews

>>82

Isn’t it pretty hard to live as a spinner these days?

90: Japan Otaku Reviews

>>86

A spinner loaded with Human Speed is actually quite tough.

A strong spinner is a spinner that doesn’t need to accumulate human speed.

94: Japan Otaku Reviews

>>90

Specifically, Zaminar and Nochi.

91: Japan Otaku Reviews

>>82

You’re a spinner, aren’t you!?

84: Japan Otaku ReviewsYeahx1

I don’t really know, but wasn’t it capped?

87: Japan Otaku Reviews

They say sharks are weak, but…

Just choosing a stage in the area and spamming the shark with a Mop or Silver Model stacked with Special Power Up.

I think I’m not weak since I’ve been able to reach the 2000th match rank…

They say Tornado is good, but in terms of painting performance, it clearly has a faster rotation rate than Tornado.

Even if the opponent has a crown, they will have an accident more than a tornado; I will die too.

88: Japan Otaku ReviewsYeahx1

First, since a lot die with short-range, I want to stack zombies.

It’s ridiculous how many necessary gears there are in this game, like short-range, swim speed up, ink resistance up, bomb defense down, and safe shoes.

92: Japan Otaku ReviewsYeahx1

>>88

We will solve everything with Enasta.

89: Japan Otaku Reviews

Right now, Hito Speed is gaining attention from Prime members…

93: Japan Otaku ReviewsYeahx2

It’s really not good that if you don’t stack, it causes trouble for others more than for yourself.

111: Japan Otaku Reviews

>>93

I think it’s a nuisance to think that if I had a stage jump, I could jump to the very front!

I don’t understand why, even if I’m in the front and visible to the enemy, I don’t jump to the back line.

115: Japan Otaku Reviews

>>111

I hope you support their growth with a warm heart, considering this is somewhat a lack of skill.

95: Japan Otaku Reviews

Even Melon and Choco-Pero are in a rotten state and have no gear at all.

There are a lot of matches where we win just because the player is strong.

In that case, I think it would be safe to just go with something like Quick Swim.

96: Japan Otaku ReviewsYeahx2

>>95

Stardust can really be strong when it goes for a knockout.

The essence of that is not the speed of squid, but safety shoes 57.

98: Japan Otaku Reviews

>>95

Then me too!

97: Japan Otaku Reviews

The strongest gear ranking is Increases in swim speed, increases in movement speed, and shortening of jump.

99: Japan Otaku Reviews

As expected, Klarges.

Kuraages solves everything.

101: Japan Otaku Reviews

>>99

That’s nice, isn’t it…?

100: Japan Otaku ReviewsYeahx2

Zaminarkugenochi is at the front line fighting, so when people say Spinner is weak, I can only think, “What are they talking about…”

I completely understand if you say Hydra and Barrel are garbage, but…

The Spusupī system can only do some rules, so it’s hard to say anything definitive.

106: Japan Otaku Reviews

>>100

I understand the feeling that it’s said spinners are at a disadvantage because VS Nankatsu and the housing complex don’t fit well with coal mines.

But there are a lot of weapons that are even more unfortunate than the spinner, so I’m actually pretty lucky.

102: Japan Otaku Reviews

The barrel hasn’t been buffed or nerfed even once, so it naturally couldn’t keep up with inflation…

103: Japan Otaku Reviews

Due to the nature of the weapons I mainly use, I am stacking as much main power as I can.

104: Japan Otaku ReviewsYeahx1

Since it’s a Black Zap, I can’t remove it from the comeback.

I’ll spin the gacha hard during the comeback!

105: Japan Otaku Reviews

If it were just that the klages were a bunch of lame gear…

Since they have quite an orthodox lineup, there isn’t really a reason to move away from Klages.

108: Japan Otaku Reviews

>>105

The Splatoon x Converse collaboration made me think, “Is it really okay to do that…?”

107: Japan Otaku Reviews

It’s not just about Splatoon, but I wonder why, in order to increase the win rate with various gear prepared, one ends up with a bunch of unnecessary equipment.

112: Japan Otaku Reviews

>>107

While the choices increase, the challenge in all games is that the best moves can often be counted on one hand for successful strategy…

In other words, is life just like that…

109: Japan Otaku Reviews

Of course, competition is something that eliminates the unnecessary.

116: Japan Otaku Reviews

>>109

From the player’s perspective, that’s correct.

What is the development and management thinking to increase unnecessary work…?

110: Japan Otaku Reviews

It’s like the specificity of a shark, the spinner’s speed.

113: Japan Otaku Reviews

It seems that spinners are often struck before the posts come out because they have the potential to become shooter killers.

For some reason, both Spusupi have experience with nerfing.

121: Japan Otaku Reviews

>>113

The largest shooter will fire three shots that are guaranteed kills from a longer range than any spinner!

114: Japan Otaku Reviews

I’m using a sub-reduction, ink speed, sub-ability, and Hokusai Hue, but I wonder if I’m being reported.

118: Japan Otaku Reviews

>>114

It would be good if you could explain the intention behind choosing that gear.

119: Japan Otaku Reviews

>>114

Beacon holders play the game differently, like Galapagos animals, so you can be confident!

122: Japan Otaku Reviews

>>114

I’m concerned about not having a stejan, but I think it should be fine as long as it’s not a penalty up Hokusai or something like that.

126: Japan Otaku Reviews

>>122

Hokuhyu has a beacon, so isn’t it fine even without a step jump?

130: Japan Otaku Reviews

>>126

I see, sorry, I didn’t know about Hokuhyu being an air player.

117: Japan Otaku Reviews

The one with three Salmon Run gear abilities for increasing swim speed is highly versatile and often used.

120: Japan Otaku Reviews

If you get hit by a single-range attack while in a roll, it gets frustrating, so remove the roll.

123: Japan Otaku Reviews

Are you just wearing the same gear that your mom bought for you? I see a few people here and there whose gear and equipment don’t match at all.

127: Japan Otaku Reviews

>>123

Stop it… It pierces me like my college days…

131: Japan Otaku Reviews

>>123

Well then, I’ll wear the Tatakikensaki for the order weapon…

124: Japan Otaku Reviews

Including brushes, roller types don’t really use sketch images much, do they?

128: Japan Otaku Reviews

>>124

It’s just common to hide for about 20 seconds or let the sub run out.

It’s better to stack the jump shorter.

125: Japan Otaku Reviews

If it means I won’t encounter someone who reports me out of a crazy personal grudge, then being reported might even be the better option.

False reports are also subject to a ban.

129: Japan Otaku ReviewsYeahx1

When I saw the Adversity Octopus’s defensive stance, I was shaking.

132: Japan Otaku Reviews

I feel like I can hear criticism about me always playing it safe with monochrome outfits out of fear of missing the mark.

133: Japan Otaku ReviewsYeahx1

Should I equip a jump boost with my beacon weapon?

If the situation is such that the beacon is completely destroyed, there are differing opinions on whether it’s better to have increased speed with squid instead, since flying is not an option anyway.

137: Japan Otaku ReviewsYeahx2

>>133

It’s stronger to equip sub abilities instead of attaching a beacon.

134: Japan Otaku Reviews

I like Maruno Miuper, but there are just too few clothes that match.

138: Japan Otaku Reviews

>>134

I understand.

More headgear, please!

But the fear is increasing.

135: Japan Otaku ReviewsYeahx1

The squid from 3 seems like it doesn’t have a mom, so it looks like it might resonate in a different way.

Why did 3 and 4 come to Tokyo while being seen off by their mother?

140: Japan Otaku ReviewsYeahx1

>>135

I wonder if I got caught up in a big run…

136: Japan Otaku Reviews

Monochrome coordination is being appreciated in reality as the Yohji Yamamoto brand is recognized at Paris Fashion Week…

I wonder if it’s based on the original concept of Tatakiken Saki.

Dye yourself in black…

139: Japan Otaku ReviewsYeahx1

It’s Pablo with increased special and enhanced special.

While shooting the megaphone, if you dash around the opponent with a brush, the megaphone’s behavior is amazing!

141: Japan Otaku ReviewsYeahx1

If there is no place to jump to, the basic rule is to plant a beacon first.

Most people prefer not to have stew jackets.

142: Japan Otaku Reviews

There were many stylish distributed gears in 3, which was great.

Thanks to that, there was a time when I had about four of the same headgear with similar specifications in Kamuvapes.

143: Japan Otaku Reviews

Since the comeback doesn’t shine as much as before, I can’t tell when it went out.

144: Japan Otaku Reviews

The modifications, including the main gear, require too many pieces, making it almost a dead element.

If there is a 4, please ease up a bit more here.

145: Japan Otaku Reviews

It was a good thread.

146: Japan Otaku Reviews

I’m forgetting to place beacons and just shooting away~

If you’re not a complete idiot like that, you can take off the stage jump.

147: Japan Otaku Reviews

>>146

This hits me as the Bukichi tournament.

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