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It’s a comeback short stage jump, right?
>>1
This ally is almost a landmine.
>>2
It looks like they’re using long-range.
>>2
That landmine information is outdated.
The latest cutting-edge landmines are the “stada rebirth short step jump.”
This guy is amazing! It’s a pure 100% ultimate complete form that makes you think landmines were just a mere error until now.
This is the first time I’ve experienced only landmines, and I’m at my wit’s end.
>>42
Because the person from XP5000 made the kids popular with the start-up…
Isn’t it a pen up?
>>5
What weapon has the ability to increase penalty when stacked…?
I definitely like Ukemi-Jitsu, but I think Seijyan is stronger.
I like you.
I’ll relax and go all out since it lasts for 20 seconds.
Complete with three short subtitles under the image.
Especially for the frontline, if it’s not a template composition, it hinders fulfilling the role, so it can’t be helped.
In the end, 3 had pretty much the same gear all along…
The short-range penalty-up man should perish.
There was a time when I saw a lot of short-range weapons with pen-up attachments.
Someone probably did it as a streamer.
Squid speed and jump duration decrease infinitely.
I used to wear it, but recently it has become better to constantly activate one of the ones that increases ink speed, sexual conduct, or special gauge.
>>17
Compared to 2, it seems that the difference in gameplay has made it increasingly suitable for always-on rather than comeback.
Is death heavy?
I think it depends on the role.
Comeback Revenge!
Isn’t it a raspa?!
>>19
If it’s a territory or area, then that’s fine.
Adversity or a fast start, whether it’s a squid ninja or thermal, it’s defensive, right?
I know because there were many open matches and prematches with no name.
There were a lot of weapons that seemed like junk, but I really like junk-like gear.
>>20
I wish they would stop bringing up modellers, specialists, or the autumn leaves when they can no longer win.
There were quite a few anonymous players who equipped the so-called “adversity penalty up” gear that makes them kill each other.
I’m still playing with anonymous players, but I’ve hardly ever seen adversity or thermal situations…
If you have jump short or sub reduction as a sub effect, it’s fine, but if you attach it to the main, there are aspects that might be seriously problematic.
>>24
It’s fun to fly off at breakneck speed!
I don’t understand sub reduction…
It’s really pointless that a stage jump is almost mandatory, so either implement it by default or remove it altogether.
I recently played with a squid speed squid ninja quick respawn bold and a squid ninja extra special increase crab and a comeback penalty up stealth jump unnamed.
I might have reported it if it weren’t family.
I’ll let it slide since you’re anonymous…
Since I often have to take care of rules, inking, and kills myself, I have no choice but to move forward with a weapon that can balance both inking and kills…
It’s crazy to think that I can just report with the gear.
The Splatoon community has a limit on reports.
It’s scary how words that are rarely seen come up quite normally.
If the weapons and gear are messed up, it’s just trolling…
>>33
A person with strange weapons and gear is unlikely to have normal movements.
It seems like you’re reporting every match.
For now, if you stack Sushi with the thread image and decrease the space by 0.2, you can fire a lot of Ultra Shots.
I just saw that the gear of the top sushi players had 2.0 or 3.0 special power ups equipped.
I only saw the Squid Ninja Hydra once…
>>37
I messed up the equipment!
The passive is too weak.
It’s really pathetic to be easily overtaken by a charger.
Even if it’s a severe timing and you would die if you got through, it’s really something anyone can get through.
>>31
Even if there’s no return point after wiping, you have swim speed, so you can reduce the time until the enemy takes your high ground.
With the main efficiency, sub efficiency, and increased special, it becomes easier to coordinate the special to regain the high ground with teammates.
Even so, overcoming it becomes a game of chance, but you can improve the odds a little.
But don’t you want to try making your own combo deck in a card game…?
>>44
I’ll be waiting at the Navabattler…!
The buffs you can get from a guard are quite strong, but the guard itself…
Normally, being passive is strong, and conversely, it often leads to losing.
But the stage jump is so strong that it just overpowers that!!
Make your defense and engagement stronger!
You are neither a melon nor a magpie nor a marshmallow.
I want you to always think that way.
I have no recollection of weird players with double weapons and gear being strong, whether as enemies or allies.
>>52
When the dual with the quick start and short jump comes, this match will be over.
If the opponent is there too!! I guess I’ll just have to do my best! But if they have regular weapons, it feels like I’m just playing a futile game.
Honestly, it might be best to thoroughly activate it in the shadows so that even Jeppa doesn’t get cut, and it’s even okay to add a jump jet.
Well, Jepa is even.
>>53
You can use a guard for Kugé, and the rest can just use a stage jump.
There seems to be a trend where having weird gear is considered weak, but having lame gear is seen as strong.
I want about 30 seconds for the comeback.
I think that by halving the effectiveness and making it a standard feature for all squids, it would become easier to break through and more interesting.
I wish the stage jump feature would be set as a default function.
It’s the same as not having foot gears.
>>57
This is the only option except for a very few backline players…
>>72
I want a super jump to increase my options because it’s an environment where even backline players absolutely have to move to the front.
>>75
There are times when I want to jump to the very back of the front line when pushing, but without a super jump, it can be quite nerve-wracking.
A standard like that can only be used if you’re really confident…
I’m only capable of handling something like Penup.
I thought the theory that people who use Octolings are weak was just a joke, but when I analyzed the statistics from my own matches, it seemed pretty serious and I couldn’t handle it.
I know it’s not the best, but I love stacking up swim speed so much that I end up coming back to this anyway.
>>60
Gun stacking related matters are basically delicate, but…
I think that when it comes to stacking speed for squid, it’s quite strong and hard to replace, so I won’t say anything.
>>60
I was worried and agonizing over short shooters, trying out things like SP strength, SP increase, and main-sub efficiency, but in the end, having ink speed of 2.0 or above made it clear that I could win in both individual matches and overall games, so it turned out well.
I’m at the bottom, but…
I remembered the nameless person who said they were using a defensive technique because they were hunted even in Stegian with Tornado.
Did they not consider the increase in options that come with wearing a steamer?
I feel that Raspa is not very strong in Asari.
Make it so that the marker is not visible from a distance of at least prime range, even without using a stealth jump.
I think it would be good if adding a stinger made the marker disappear up to the current Bold’s range!
>>47
I’m gaining a ton of XP with Special Performance Enhancement 3.9.
>>65
You’re cutting off the passive voice, aren’t you?!
>>65
The smell of ammonia is leaking, you shark bastard.
The starting gear can be prone to dying depending on the stage…
>>66
It’s not just depending on the stage; it’s dead gear for all stages…
This only works when all opponents are too weak and not standing on the foundation of the match, or when luck overlaps and you can push them back from the start, so there isn’t really any benefit from it being a “start dash.”
The gear is completely dead in Turf War, so it might have some potential to be useful in ranked battles.
Because the Kanmon is on the Yagura Hoko and the goal is on the enemy side, it’s difficult to continue until a knockout in clam blitz, making it unhelpful.
Head squid speed!
Body squid speed (ka hito speed)!
Foot step jump (and protective gear)!
This is for up to XP3000.
Yes!
You’re the one being passive… three seconds…
>>69
No, but seriously, during the effect, the mobility increases to a creepy level…
A companion for the quad, in conjunction with the recovery shorts.
It’s a Shark Rider, but the only ones currently stacking a spatiality of 3.9 are Kombu and Ohyo.
It has been reduced to about 3.7 with a short template for SP.
Since there are times when I make mistakes with processing inky speed at 3.9, stacking inky speed is strong!
>>80
If you have zero aim, just focus entirely on character control because you’ll hit anyway.
It’s a conversation if it’s within range.
Speaking of which, if I set all the gear to swim speed up in Stada, would it be equivalent to a swim speed of 5.9?
Or is the gear power capped at 3.9?
Human speed! Human speed! Human speed!
>>82
Isn’t it pretty hard to live as a spinner these days?
>>86
A spinner loaded with Human Speed is actually quite tough.
A strong spinner is a spinner that doesn’t need to accumulate human speed.
>>90
Specifically, Zaminar and Nochi.
>>82
You’re a spinner, aren’t you!?
I don’t really know, but wasn’t it capped?
They say sharks are weak, but…
Just choosing a stage in the area and spamming the shark with a Mop or Silver Model stacked with Special Power Up.
I think I’m not weak since I’ve been able to reach the 2000th match rank…
They say Tornado is good, but in terms of painting performance, it clearly has a faster rotation rate than Tornado.
Even if the opponent has a crown, they will have an accident more than a tornado; I will die too.
First, since a lot die with short-range, I want to stack zombies.
It’s ridiculous how many necessary gears there are in this game, like short-range, swim speed up, ink resistance up, bomb defense down, and safe shoes.
>>88
We will solve everything with Enasta.
Right now, Hito Speed is gaining attention from Prime members…
It’s really not good that if you don’t stack, it causes trouble for others more than for yourself.
>>93
I think it’s a nuisance to think that if I had a stage jump, I could jump to the very front!
I don’t understand why, even if I’m in the front and visible to the enemy, I don’t jump to the back line.
>>111
I hope you support their growth with a warm heart, considering this is somewhat a lack of skill.
Even Melon and Choco-Pero are in a rotten state and have no gear at all.
There are a lot of matches where we win just because the player is strong.
In that case, I think it would be safe to just go with something like Quick Swim.
>>95
Stardust can really be strong when it goes for a knockout.
The essence of that is not the speed of squid, but safety shoes 57.
>>95
Then me too!
The strongest gear ranking is Increases in swim speed, increases in movement speed, and shortening of jump.
As expected, Klarges.
Kuraages solves everything.
>>99
That’s nice, isn’t it…?
Zaminarkugenochi is at the front line fighting, so when people say Spinner is weak, I can only think, “What are they talking about…”
I completely understand if you say Hydra and Barrel are garbage, but…
The Spusupī system can only do some rules, so it’s hard to say anything definitive.
>>100
I understand the feeling that it’s said spinners are at a disadvantage because VS Nankatsu and the housing complex don’t fit well with coal mines.
But there are a lot of weapons that are even more unfortunate than the spinner, so I’m actually pretty lucky.
The barrel hasn’t been buffed or nerfed even once, so it naturally couldn’t keep up with inflation…
Due to the nature of the weapons I mainly use, I am stacking as much main power as I can.
Since it’s a Black Zap, I can’t remove it from the comeback.
I’ll spin the gacha hard during the comeback!
If it were just that the klages were a bunch of lame gear…
Since they have quite an orthodox lineup, there isn’t really a reason to move away from Klages.
>>105
The Splatoon x Converse collaboration made me think, “Is it really okay to do that…?”
It’s not just about Splatoon, but I wonder why, in order to increase the win rate with various gear prepared, one ends up with a bunch of unnecessary equipment.
>>107
While the choices increase, the challenge in all games is that the best moves can often be counted on one hand for successful strategy…
In other words, is life just like that…
Of course, competition is something that eliminates the unnecessary.
>>109
From the player’s perspective, that’s correct.
What is the development and management thinking to increase unnecessary work…?
It’s like the specificity of a shark, the spinner’s speed.
It seems that spinners are often struck before the posts come out because they have the potential to become shooter killers.
For some reason, both Spusupi have experience with nerfing.
>>113
The largest shooter will fire three shots that are guaranteed kills from a longer range than any spinner!
I’m using a sub-reduction, ink speed, sub-ability, and Hokusai Hue, but I wonder if I’m being reported.
>>114
It would be good if you could explain the intention behind choosing that gear.
>>114
Beacon holders play the game differently, like Galapagos animals, so you can be confident!
>>114
I’m concerned about not having a stejan, but I think it should be fine as long as it’s not a penalty up Hokusai or something like that.
>>122
Hokuhyu has a beacon, so isn’t it fine even without a step jump?
>>126
I see, sorry, I didn’t know about Hokuhyu being an air player.
The one with three Salmon Run gear abilities for increasing swim speed is highly versatile and often used.
If you get hit by a single-range attack while in a roll, it gets frustrating, so remove the roll.
Are you just wearing the same gear that your mom bought for you? I see a few people here and there whose gear and equipment don’t match at all.
>>123
Stop it… It pierces me like my college days…
>>123
Well then, I’ll wear the Tatakikensaki for the order weapon…
Including brushes, roller types don’t really use sketch images much, do they?
>>124
It’s just common to hide for about 20 seconds or let the sub run out.
It’s better to stack the jump shorter.
If it means I won’t encounter someone who reports me out of a crazy personal grudge, then being reported might even be the better option.
False reports are also subject to a ban.
When I saw the Adversity Octopus’s defensive stance, I was shaking.
I feel like I can hear criticism about me always playing it safe with monochrome outfits out of fear of missing the mark.
Should I equip a jump boost with my beacon weapon?
If the situation is such that the beacon is completely destroyed, there are differing opinions on whether it’s better to have increased speed with squid instead, since flying is not an option anyway.
>>133
It’s stronger to equip sub abilities instead of attaching a beacon.
I like Maruno Miuper, but there are just too few clothes that match.
>>134
I understand.
More headgear, please!
But the fear is increasing.
The squid from 3 seems like it doesn’t have a mom, so it looks like it might resonate in a different way.
Why did 3 and 4 come to Tokyo while being seen off by their mother?
>>135
I wonder if I got caught up in a big run…
Monochrome coordination is being appreciated in reality as the Yohji Yamamoto brand is recognized at Paris Fashion Week…
I wonder if it’s based on the original concept of Tatakiken Saki.
Dye yourself in black…
It’s Pablo with increased special and enhanced special.
While shooting the megaphone, if you dash around the opponent with a brush, the megaphone’s behavior is amazing!
If there is no place to jump to, the basic rule is to plant a beacon first.
Most people prefer not to have stew jackets.
There were many stylish distributed gears in 3, which was great.
Thanks to that, there was a time when I had about four of the same headgear with similar specifications in Kamuvapes.
Since the comeback doesn’t shine as much as before, I can’t tell when it went out.
The modifications, including the main gear, require too many pieces, making it almost a dead element.
If there is a 4, please ease up a bit more here.
It was a good thread.
I’m forgetting to place beacons and just shooting away~
If you’re not a complete idiot like that, you can take off the stage jump.
>>146
This hits me as the Bukichi tournament.