
In recent years, I replayed SaGa Frontier and had fun, and I also enjoyed SaGa Emerald, so I thought maybe it was finally time to challenge myself with the rumored masterpiece and started playing.
It seems like Will is prone to training during his departure, so I’m going around defeating enemies to create a base for mastering techniques. By the way, how much have you trained in the ruins, Anonymous?
Honestly, I’m really curious about the continuation of the story, and the background music is amazing, so I want to progress quickly, but if I slack off on leveling up, will I get stuck?
SAGA FRONTIER SAGA FRONTIER II For Japan Only Play-Only 1 Player PlayStation Memory Card 1 Block Required SLPS-91488 SQUARESOFT
Especially not cramped.
Some of the elements said to be difficult are like the war parts in a training-related tsume shogi (endgame problems).
The final boss that was challenged without any weakening at all.
The early stage of development doesn’t make much difference in the end, so once you’ve collected the items, feel free to quickly clear the ruins.
I think SaGa Frontier is one of the gentler ones in the series.
If I were to say it without spoilers, it’s that there can never be too many entertainment districts.
Dueling Skeletons and Land Archins will make things easier later on, but it’s not a problem since you can level up while progressing through the story.
You should rely on Cordelia for undercover investigations.
Thank you, Anonymous! I’m glad to hear you said that.
I’m going to clear the dungeon quickly.
If I stay cooped up for too long, I might start to feel attached to these four, which would be painful, but I already feel attached. The Naruses technique is strong, and Cordelia is amazing with her spear!
What’s important is, more than anything, exploration.
Since this game generally doesn’t allow you to go back, missing out on Quvel is quite painful.
In this game, when you get stuck, it’s often because you can’t replenish supplies or recover in the last dungeon, so if you keep a save file for other scenarios, you can usually manage somehow.
I’ll remember to keep Cordelia in mind for the nightlife and the infiltration!
Feel free to talk about SaGa Frontier 2 as you like.
Anonymous, you see…
If you train your final party, you won’t get stuck.
Cordelia is actually at a disadvantage in terms of data for infiltration, but most nameless people recommend it because the additional events are so appealing…
Rare items that were missed cannot be re-acquired.
Losing the ability to be immune to instant death makes things quite tedious.
The serious points of caution are about that much.
The BGM is nice… nice…
The final party could end up being a dead end if you don’t train them, but the last dungeon is not suitable for training and you can’t turn back, so be careful!
There is an evil nameless one…
The most significant trap is that the final boss of the Will chapter and the last battle of the Gus chapter are exceptionally dangerous.
Since it’s almost impossible to level up in the last dungeon, make sure to train the final party a lot in the free exploration dungeon beforehand!
If we separate the save data in the big worm’s hole, there shouldn’t be any problems.
The climax, where the fragmented connections between people come together, offers a unique excitement not found in other series.
It’s not like the weak become strong to the point of being obstructive, and the difficulty feels just enough to not interfere with the story except in certain situations.
The notorious certain battlefield had quite clear parts where you had to save and load.
>>22
The final boss battle in that part is just too evil…
To accumulate.
Save
To save.
I couldn’t grasp the tips for Romancing SaGa 1, got stuck multiple times, and ultimately gave up.
SaGa Frontier is easy enough that I was able to clear the whole game.
It’s okay. Uncle Gustave will help.
The only thing you should remember in this game is that the barrier stones do not recover LP.
>>29
It’s an extreme trap that is different from the previous work and has no opportunities to use it until the final boss battle.
The final boss is incredibly strong in many ways…
It’s nice, isn’t it, Ancient Curse?
>>31
That’s not good!
That setting mistake is really not good.
Even if you slack off in the ruins of Han, it won’t particularly lead to a game over, but slacking off in the giant earthworm’s hole will result in a normal game over.
The complete form of the final boss is almost impossible, but if you’re playing normally, it shouldn’t happen too often.
I quit because I couldn’t beat the final boss.
I can’t win against anyone along the way.
I cleared South Mound Top.
There isn’t any training or anything like that over there.
Kuhn’s scenario is the most fun, isn’t it…?
>>37
Meiren is beautiful, strong, and dependable.
Knowing that you can choose trees and stones to defeat in the last dungeon significantly lowers the threat level…
At that time, there were neither Guard Beasts nor Dead Stones, and the training was only moderate, so I couldn’t defeat the final boss normally and had to start over…
No matter what I did, the LP couldn’t be maintained.
Even when processing stones and trees, it crashes with a psychedelic whisper of sound…
At that time, I was doing it without gathering any information, but as the people changed, I thought I should move forward, and then I got stuck at the final boss.
The notorious South Mound Top was able to clear something.
I wish I could make some money at least in the last dungeon…
Please set up a recovery point!
Due to the nature of the final boss, long battles are not really suitable.
I think the reason the thread image is considered to be high difficulty is because of the final boss and South Mountain Top.
Seeds of the Tree of Life
Seeds of the Tree of Life
Seed of the Tree of Life
Seed of the Tree of Life
>>48
Was there no seed?
I don’t really remember how I did it, but I’ve never ended up in an irrecoverable situation in the last battle…
I only remember buying the Ultimania after clearing it.
I feel like in the Saga series, the strength of the enemies is usually just the final boss that stands out as ridiculous.
Many hidden bosses seem to assume the player has the strength to defeat the final boss.
>>51
The creators designed the final boss with the understanding that players would experience multiple wipes, so it’s actually very strong.
>>51
Especially in SaGa Frontier 2, you can push through the journey by recovering LP consumption, but since the Egg has multiple forms and turns into a long battle, it aggressively reduces both HP and LP, making it tough if your skills, techniques, and stats are not developed.
The LP break in Starkquake is too much of a surprise for first-timers.
If you don’t have a way to deal with it, there’s nothing you can do about it.
>>52
Overall, LP damage 1 is way too terrible.
I didn’t use the tool much because I hate it when it breaks.
I didn’t know it was better to break it more and more.
To cut.
Pay
Diagonal slash
Slash
It’s a bit too cruel that when the final boss breaks the LP, having Genie-chan’s LP drop to 0 results in a forced game over.
The difficulty level suddenly changes in the final stage.
Until then, the difficulty allows you to thoroughly immerse yourself in the worldview.
I was breezing through until I got stuck on the final boss.
I was satisfied after gathering four water mirrors for the first time in a while.
A game where the final boss has a halfway strength feels like a letdown, so it’s good when they are strong.
Let me train when I couldn’t win no matter what!
The final boss is famous for the extreme wickedness of Ancient Curse, but there are also other tough attacks.
I think that the shooting star and star quake that are used in all forms are more dangerous.
>>63
Personally, the last bean sprout was tougher than the notoriously infamous egg.
Just when I was completely exhausted, they came at me with pure firepower…
>>63
The world’s password is forest.
It might feel like being forced into a playstyle restriction, depending on the person.
I thought I finally defeated it after struggling so much, but that little bean sprout!
On my first playthrough, I got stuck in the final boss battle due to losing all my LP.
The firepower was insufficient, which led to a long battle, but I started training from the data in the middle.
I cleared it again.
Are you making a remaster right now?
I understand that it’s basically the same, but I wish they would at least include an option for Gustav to participate on South Mound Top…
>>68
If the Gustav unit is there, everything will end with a firestorm.
>>74
I really think that’s enough for something like a mass comparison…
>>68
I had a theory that I was mistaking it for the announcement of the Romancing SaGa 2 remake before it was announced, and I was like, “Oh…”
>>81
Regarding the incident of wetting oneself, there’s a comment from the official side last year saying “There will be no betrayal, so please wait,” so I do think they are indeed working on it.
The world’s password is
It’s great that with LP recovery coming in, it makes things feel crazy with Starkquake…
If you know that Genie is the last generation, you can take as many countermeasures as you want.
When you do it in real-time, just use one save…
For now, as long as you have Delta Petra at the beginning, you can manage, and if you can acquire Firestorm, you can keep going with just that.
If you’re looking to make money from dueling, aiming for a burn kill can be quite rewarding.
It seems that it really cannot be undone.
It might be around the lobster mail or the insect megalith treasure chest.
If it is going to be remade, could you relax the requirements for learning the Song of Souls?
>>75
The obtainable locations and characters were so limited that I had no idea.
Well, to be exact, it’s not checkmate…
The difficulty is such that you can easily win against all enemies except the final boss with HP recovery…
The barrier stones I saved up here.
As soon as you start talking about things like Lobster Mail, Titus Greaves, or the Windcutters Hat, it suddenly becomes a hassle!
Since Kawazu-san commented that I should wait with peace of mind, I’m also waiting with peace of mind.
The world’s password is forest.
Valeria Heart, maybe?
I took it, but it’s too precious to use!
In the end, the metal equipment doesn’t seem to be usable by anyone other than Gyus-sama.
>>87
The technique is too strong, so there’s no benefit to discarding it…
>>91
I guess that’s how metal equipment feels…
The specs of the numbers are high, and it feels like there might be a chance after all…
Kelvin rampaging in the bushfire.
Sargon rampages with a firestorm.
That’s what combat is all about.
>>88
The fear of suddenly having only regular soldiers on the ally side, even though combat has always felt that way.
I found out a few years later that Van Auber is playable.
>>90
Because it’s someone who brings a precious water mirror.
The remaster issue started because Tomomi Kobayashi confused Romancing SaGa 2 with SaGa Frontier 2.
It’s true that the steel soldier is strong.
It’s tough when regular soldiers start to use Flame Naga.
>>95
If it’s a regular soldier using it instead of a Philip soldier, doesn’t that raise the enemy’s learning level too much?
>>96
I can remember what I experienced in the first round.
I wonder what it was.
>>99
Sorry, I misunderstood the specifications.
It felt like when I was using the fire techniques a lot, the enemy’s level of learning fire techniques increased and they started using them at South Mound Top.
What gets in the way is that the final boss has a form with automatic recovery.
As a result, it has effectively created a cutoff line.
>>97
That said, as long as you don’t make mistakes in the operation, the final party is manageable.
It seems like; it appears that.
>>97
The standby recovery of the form is the same, and without any countermeasures, you’ll be worn down by the Starquake, making the long-term battle itself fatal…
This means that in the second round, I could suddenly challenge the last battle and win…
>>100
I’ve seen a video like that.
I feel like I can clear it, and it’s something I can do.
>>100
In its initial state, that alone is impossible.
By tweaking the formation a bit, it can theoretically win.
Even though I think the battles in Saga are tough, you can surprisingly win.
I couldn’t learn anything practical about techniques at all.
In that sense, the difficulty is too high.
The collaboration performance has drastically deteriorated only since SF1.
>>103
It’s a bit uncertain why the third and subsequent connections would not connect first.
Maybe because of that, it just turned into attacking in order rather than teamwork.
A hybrid army of iron and a technique that fights with a single prayer plant.
>>105
Being half-hearted is the worst lesson to learn…
I like the feeling of being provoked by whether the collaboration connects or not.
It feels like the loading time is long, similar to LoM’s special moves.
The flashiness of collaboration 1 can’t be helped; it’s the best after all.
I think the difficulty would greatly decrease just by having a place to freely fight weaker enemies before the last stage.
The ghoul’s tower? I didn’t notice its existence.
The remastered series of Sa is always a hit, so I’m really grateful for that.
The collaboration effects and sound effects in Saga Frontier 1 were divine.
Well, even if you bring that as is to Furo 2, it probably won’t match the atmosphere.
In SaGa Frontier 1, it felt like there was a strong sense of teamwork, where the second person would follow up after the first attack sent the enemy flying…
>>114
It’s fun to see those enemies fly away like that…
Since I started with 2, it feels like 1 connects too easily, and it doesn’t feel right.
It’s definitely refreshing, but…
The handling of collaboration still feels like trial and error even in recent years.
>>117
Grandpa: “Isn’t it unnecessary to have inspirations anymore?”
It’s similar to inspiration, but even if the name is the same, the treatment can vary quite a bit.
While it’s a bit different from collaboration, the Sakaemem’s solo performance was quite a fun invention.
Wait, it’s the enemy’s solo performance.
I like that in a world without gods, the Beast God Shock has become the Beast God Flash Shock.
I hope that God properly publishes the detailed settings of each work in a book somewhere.
At that time, it felt like it was a dead end around me, and I felt it became a hassle in the night town and South Mound Top, so I quit.
In my first playthrough of Saga Frontier 1, I was amazed that the combo had such a long name!
Richard always made use of ice spears and beast transformation with his mother’s inherited spear techniques in his mind.
Rabel? She’s a beautiful woman I don’t know…
When I was in middle school, I went all the way to the finals but ended up losing…
I should have weakened it, but I wonder how it turned out…
I might try it if I have the chance… I could enjoy the story more now.
Metal armor isn’t actually as hard as it’s said to be, because the enhancement of magical power makes it lethal.
When I equipped solid gear for LP break countermeasures on Iron Wall Roll, I thought it was good enough since Genie could already be a wall in the front row.
Rather, if we don’t do this much, we won’t have enough LP, right Genie…?
The Edelritter must do the stone, or else they will die, but the rest is relatively inconsequential.
But just when you think that, you absolutely can’t miss the last leaf…
>>131
One of the reasons why Juu is recommended.
The stone is just not used for Ancient Curse, and that’s enough to get a refund.
In the end, technique is stronger.
As expected, Gustave is a failure…
You wouldn’t think that having three entertainment districts would be the best for urban development, would you?
>>133
I thought it was just a choice for a prank, but I ended up getting something incredibly useful…
>>138
It might be regarded as a miss item with design-related disadvantages.
Without this, breaking eggs is difficult.
Which is more important, armor performance or magic power enhancement?
>>134
When the maximum JP is high, the defense power increases with magic enhancement, so magic enhancement is more important for wizards.
It’s definitely AnSAGA, AnSAGA.
It looks convenient like a harmonium, but I’ve never tried it even once…
I wonder if the demon that doesn’t get defeated gives good things too.
This system feels like it’s not really a Saga, but somehow there are fans of it, right?
When you hit the Tree Demon with Plumière, Mika’s lines and Plumière’s lines match smoothly and it feels good.
I couldn’t clearly understand the appearance of Mother Grendel.
Is what is being displayed as the enemy character some kind of internal organs?
Early game development is something that those who understand it should do.
I think that development in the ant nest towards the end is more important.
I wonder if the all entertainment district in Hannover is like Kamurocho…
The ant nest is carefully raised with selected last members.
Early game development is strongly oriented towards gathering skills and techniques to make things easier.
I like performances intertwined with the game system, so Johan’s final battle has left a lasting impression on me.
I want AnsaGa to be remastered too.
>https://www.nicovideo.jp/watch/sm6977466
This often comes up in conversation, but…
Someone who has the knowledge to do this wouldn’t have ended up in this situation in the first place.
If you just remember how to burn kill the Flame Flame Tree Stone (Flame Flame Stone Tree), it should be easy, right?
“You’re so strong that someone said, ‘Don’t teach me your ultimate technique! I’ll kill you, you idiot!'”
The difficulty of Saga Frontier 2 comes from the relentless surprise attacks that occur once you can no longer turn back…
In Saga Frontier 2, you can almost endlessly use LP for healing, and the Master Combat is really strong with the Steel Soldiers, making the difficulty lower overall.
>>154
It’s troublesome because you can progress by doing things randomly until the last part.
>>154
I don’t think there are many situations where we get stuck except for the very end.
The very last part is the problem…
I want Will to pass on the defeat of Egg to the younger generation.
I have mixed feelings, wanting the old man to keep trying to break the ties with that hand.
SaGa Frontier 1 has beautiful synergy with the “Haphazard Snow, Moon, and Flowers” and the link mechanics feel great, don’t they?
I love the story, world-building, and graphics, but the combat aspect can be a bit plain.
Charge up, charge up, smash!
>>155
The general method is decided, but since I keep getting blocked by shields and LP breaks happen frequently, it feels like luck is involved no matter what, so I should try a few times.
To cut.
Pay
This morning’s cut.
To cut.
When I try to do it after a long time, the tempo is surprisingly awkward, and I just think, “Oh, never mind.”
Please remaster it with double speed.
It said in the strategy guide that the strategy wouldn’t guarantee a 100% win rate, and I thought, are you kidding me?
Because it’s too tough to aim for multi-way in a duel.
In this way, I trained Gustave for about 15 hours in the rocky wilderness and made him realize through the brother of Weissland.
Combat is a bit plain and has a bad tempo for doing it multiple times.
The battle’s road is long, isn’t it?
From a developer’s perspective, equipping Deadstone seems to be a trap.
When remaking, be sure to expand on Gus’s romantic relationships.
>>168
Understood, I will make Flynn do his best.
But the relationship between Lord Gyus and that painting, like a knee pillow, is beautiful…
The only thing I struggled with other than Egg was Megalith Beast, I suppose.
I guess it’s around the town in the latter half of the night.
Wasn’t Lord Gyusu getting along well with the nobleman’s daughter?
What happened to that girl after that? Did she end up with Kelvin?
>>173
Gus × Kelvin
This!
>>181
It might not be entirely wrong since I married Gyuus-sama’s sister.
>>173
Leslie was supposed to have returned to her parents’ home, and there were rumors that she had a hidden child with Gus.
Kelvin got married to Gyu’s sister, Marie.
>>184
It’s terrible that it’s not described at all, but there was a lot of turmoil.
The South Mound Top was so challenging that I seriously did a victory pose when I cleared it.
Muscle brain
Muscle brain
Muscle brain
Gustave
I love Mr. Tyler’s night city security during the duel between Will and Egg.
Flynn can’t tell because of that picture, but in reality, they’re in their late forties, right…?
The phrases that were hinted at in the mid-boss BGM are prominently featured in the egg battle BGM with a heroic feel, and it’s just irresistible.
There’s only Leslie in Gyu’s relationships with women, right?
>>178
Wasn’t it supposed to be flashy with womanizing in the setting?
I like SE (System Engineers).
The sound of blades rubbing against each other is particularly…
The buffs and debuffs related to morals, psychics, and magic that I didn’t really understand until the end.
Is there no way to avoid the scorpion’s poison that afflicts Johan!? That was my reaction during my first playthrough.
Well, even so, it’s not just for show that I’m stronger than Van.
It’s very good that the fire brand is properly inherited in the sugar water head, going around and around.
I totally recognize this guy’s handheld weapon… and then the transition to confidence is really good, isn’t it?
It seems that one of the sons of the twin born from marrying my sister was Gustav.
The timing of the dialogue delivery is nice, isn’t it?
I want to see Gyu-sama distracted by Leslie while sleeping with another woman.
I think I heard somewhere that Gustave’s head, which isn’t hardened with sugar, is almost exactly like Gyu’s.
Well, certainly if you include disguise, you can’t just run away as you are.
Charles → David
Philip → Gustav
It’s the lineage of Kelvin, so he’s his grandson.