Home » Manga » Hunter × Hunter » [Hunter × Hunter] There is a certain amount of information about GB games, but there is too little information about the “Phantom Greed Island” online.

[Hunter × Hunter] There is a certain amount of information about GB games, but there is too little information about the “Phantom Greed Island” online.

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KONAMI HUNTER Hunter Hunter Phantom Greed Island™ PlayStation ROLE PLAYING GAME

Japan Otaku Reviews25/06/08(Sun)20:05+

I can’t find any images of Edmund Gel, the final boss of Greed Island!

1: Japan Otaku Reviews25/06/08(Sun)20:06

I had the thread picture, but I’ve never completed the game…

2: Japan Otaku Reviews25/06/08(Sun)20:08

Edmond Gel, the creator of the elusive Greed Island, the copy game of Greed Island, is this kind of person.
Edmond Gel, the creator of the elusive Greed Island, the copy game of Greed Island, is this kind of ...

“Edmond Jell…”

4: Japan Otaku Reviews25/06/08(Sun)20:10Yeahx16

>>2Who is this old man?!

3: Japan Otaku Reviews25/06/08(Sun)20:10

Is it from Mystery Dungeon?
It was great to create my own Nen ability.
The quest is so tedious that I haven’t finished it yet…

5: Japan Otaku Reviews25/06/08(Sun)20:12

I understood that the lack of players for WonderSwan games and the absence of an environment to take screenshots would result in a lack of information.

6: Japan Otaku Reviews25/06/08(Sun)20:14

Hunter x Hunter WS is surprisingly a carefully made game that stays true to the original work, but there aren’t many people playing it.
It’s a bit tough that all the silly games like GB and PS are being ridiculed, leading people to think that Hunter’s game = silly game.

12: Japan Otaku Reviews25/06/08(Sun)20:16

>>6The game “Stolen Aura Stone” is quite good, with over 20 characters becoming allies and featuring voice lines for confrontations with brigade members!

7: Japan Otaku Reviews25/06/08(Sun)20:14

The promising newcomer Nen Impact, which stands alongside the history of Hunter x Hunter games.

8: Japan Otaku Reviews25/06/08(Sun)20:15

“Gel? Isn’t it a raid?”
“That’s me too. All the Edmonds that appear in this game are me.”
“Sometimes the protagonist suddenly starts talking, you know?”
The name Edmund has never come up before.
Certainly, there was a dungeon called the Craide Mansion, but despite this game being a character game, the events are too sparse, and nothing is mentioned about the dungeon’s background.
I was thinking, why do they talk as if various things are all connected?

9: Japan Otaku Reviews25/06/08(Sun)20:15

In the Mystery Dungeon, there are multiple companions.
A game where the screen switches to the position of allies every turn.

13: Japan Otaku Reviews25/06/08(Sun)20:16

>>9Because of this, companion characters can only be on auto; it’s nauseating.

10: Japan Otaku Reviews25/06/08(Sun)20:15

I was using a bow with the special traits.
I remember the punchline of the story too.

11: Japan Otaku Reviews25/06/08(Sun)20:16

I liked the ability name “Dreadnought Gunboat Doctrine.”

14: Japan Otaku Reviews25/06/08(Sun)20:17

>>11Could it be something like (Big Cannon)?
I was able to acquire a lot of original Nen abilities, but I wish they had added ruby annotations too.

15: Japan Otaku Reviews25/06/08(Sun)20:18

It was exciting with “It’s a transformation type!”

16: Japan Otaku Reviews25/06/08(Sun)20:18

I started my first Mystery Dungeon without really understanding it from the threads, and I quit while still not really understanding.

17: Japan Otaku Reviews25/06/08(Sun)20:18

I had it as a nail.
The first technique I learned to paralyze enemies was also effective against the final boss, making it easy to defeat any enemy.

18: Japan Otaku Reviews25/06/08(Sun)20:19

The side-scrolling action game looked generally interesting.

19: Japan Otaku Reviews25/06/08(Sun)20:21

The punchline of the story was somewhat acceptable.

21: Japan Otaku Reviews25/06/08(Sun)20:23Yeahx10

>>19I appreciate that they have at least tried to turn the GI edition, which they didn’t even properly introduce, into a game.

20: Japan Otaku Reviews25/06/08(Sun)20:22

Bandai should release a game based on the original work for the WS.
KONAMI was releasing the original on various platforms.

23: Japan Otaku Reviews25/06/08(Sun)20:28

>>20What was Megaman & Forte (produced by Bandai)?

26: Japan Otaku Reviews25/06/08(Sun)20:32Yeahx7

>>23I’m talking about a Hunter x Hunter game, so I don’t understand…

22: Japan Otaku Reviews25/06/08(Sun)20:24

The new anime is set during the time when cooperative games on the PSP were trending.
It’s an action game like many others, but since it’s based on the Hunter Exam, things like fishing rods and skateboards are treated as special skills, which felt really unsatisfying.

24: Japan Otaku Reviews25/06/08(Sun)20:29Yeahx8

To put it simply, it’s easy to understand how unreasonable this game is by looking at the thread image.
When this game was released, only up to volume 9 of the manga was out, and at the beginning of volume 10, Kurapika and Uvogin were still fighting.

34: Japan Otaku Reviews25/06/08(Sun)20:37

>>24In this game, Hanzo is classified as a enhancement type, Ponz as a manipulation type, Satotsu as a manipulation type, Menchi as a emission type, and Netero as a enhancement type.

25: Japan Otaku Reviews25/06/08(Sun)20:30Yeahx9

Is it the game when only the name Greed Island was mentioned?

27: Japan Otaku Reviews25/06/08(Sun)20:33

Boring person who only chooses one trait.

29: Japan Otaku Reviews25/06/08(Sun)20:33

>>27The prison of control is too strong, you know.
You can do fairly well in the early game with manifestation.

28: Japan Otaku Reviews25/06/08(Sun)20:33Yeahx9

That’s an illusion, isn’t it…?

30: Japan Otaku Reviews25/06/08(Sun)20:33

Dictionary mode search item.
If you put your mind to it, you can clear the flag right after starting.

31: Japan Otaku Reviews25/06/08(Sun)20:35

I really liked the background music, but I feel like I’ve heard a similar song somewhere.
I feel something similar to free music materials.

32: Japan Otaku Reviews25/06/08(Sun)20:36

Seeing Augy makes me feel sad.

33: Japan Otaku Reviews25/06/08(Sun)20:36

It feels like external media related to Hunter x Hunter is really buried, just like with movies and such.

35: Japan Otaku Reviews25/06/08(Sun)20:39Yeahx1

>>33Media mix…?

36: Japan Otaku Reviews25/06/08(Sun)20:39Yeahx3

>>33The movie is one that you can bury.

38: Japan Otaku Reviews25/06/08(Sun)20:40Yeahx3

>>33I think it’s fine to leave the movie buried and not dig it up.
Also, MediMix.

37: Japan Otaku Reviews25/06/08(Sun)20:39Yeahx4

The concept was really great in terms of the focus.
The game system was too simplistic.
The story cleverly takes advantage of the time when they still don’t understand what GI is and does something bold.

39: Japan Otaku Reviews25/06/08(Sun)20:40

It’s amazing how Hunter games are all terrible games.

45: Japan Otaku Reviews25/06/08(Sun)20:42

>>39I like all of them from WS.
It feels like an original experience adventure.

48: Japan Otaku Reviews25/06/08(Sun)20:44Yeahx3

>>39Yu Yu Hakusho has quite a few playful elements, you know.
Magic Strong Unification is natural, but there are many good works on GB and SFC.

51: Japan Otaku Reviews25/06/08(Sun)20:46

>>48I still think that someone might release a clone game that respects the visual battle system, like Clone Zico or something.

52: Japan Otaku Reviews25/06/08(Sun)20:47

>>48I remember playing the side-scrolling game from the Sensui arc on the Game Boy.

59: Japan Otaku Reviews25/06/08(Sun)20:50

>>52That was pretty faithful to the original even though it was for the GB, right?
The special moves have 4 to 5 levels depending on the level and are flashy.

40: Japan Otaku Reviews25/06/08(Sun)20:41

I really like that you can choose a lineage and learn Nen abilities with an original protagonist.

41: Japan Otaku Reviews25/06/08(Sun)20:41

The current stage performance in the media mix is really well done.

42: Japan Otaku Reviews25/06/08(Sun)20:41

The protagonist’s default name was Cecil, right?
Is it intended to be a bland protagonist? For some reason, the character art consists only of a back view of the head.
I guess they thought it was impossible, so in the next work, Aura Stone’s Alto had a proper appearance and voice.

43: Japan Otaku Reviews25/06/08(Sun)20:41

The latest chapter featured in Jump on the game release date is probably the part where Chrollo is reading the prophecy and crying.
The information about GI that was disclosed was mostly what I had researched online before coming to Yorkshin.

44: Japan Otaku Reviews25/06/08(Sun)20:42

I recall seeing a gameplay video recently.

46: Japan Otaku Reviews25/06/08(Sun)20:43

Anyway, just throwing any items you pick up to attack feels pretty strong and also feels very hunter-like.
Whether it’s a rock, a tooth, or a ball, the literal projectiles are ridiculously strong, aren’t they, Hunter?

47: Japan Otaku Reviews25/06/08(Sun)20:43

I feel like I saw something in the V-Jump strategy guide about the final dungeon’s boss changing.

49: Japan Otaku Reviews25/06/08(Sun)20:45

I quite like the Aura Stone, except that it has a high encounter rate compared to the movement speed on the map.
Mr. Castro is doing well.

53: Japan Otaku Reviews25/06/08(Sun)20:47

The tempo is absolutely terrible.
I remember that Hisoka and the chairman were strong.

54: Japan Otaku Reviews25/06/08(Sun)20:48

Could you prepare a Nen Impact story for me?
Whether good or bad, I’m looking forward to this long-awaited hunter game.

55: Japan Otaku Reviews25/06/08(Sun)20:48

Speaking of the Hunter game, Poccol is the one who joins the party early on.

56: Japan Otaku Reviews25/06/08(Sun)20:49Yeahx4

If we’re just talking about the subject, a Hunter x Hunter Mystery Dungeon would be interesting, so I want it to be made with current technology.

57: Japan Otaku Reviews25/06/08(Sun)20:49

I remember buying it at that time, but I don’t remember what kind of game it was…
I feel like we were doing a water viewing ceremony.

58: Japan Otaku Reviews25/06/08(Sun)20:50Yeahx4

>>57Maybe that’s the peak of this game’s fun.

60: Japan Otaku Reviews25/06/08(Sun)20:51

In the early game, I feel like I was earning points to learn abilities by accumulating a lot.

61: Japan Otaku Reviews25/06/08(Sun)20:52

For a roguelike, the volume of the dungeons is thin, and because throwing is strong, I have the impression that I bought a lot of cheap armor from shops and threw them.

62: Japan Otaku Reviews25/06/08(Sun)20:54

I simply want to play a 2D fighting game.
I want to use Franklin or Castro.

64: Japan Otaku Reviews25/06/08(Sun)20:57Yeahx1

>>62It seems like it’s going to turn into a terrible game with an overly strong release system.

66: Japan Otaku Reviews25/06/08(Sun)20:59

>>62You must endure with NEN×IMPACT…

63: Japan Otaku Reviews25/06/08(Sun)20:54Yeahx1

Bandai has been conservative with games that follow the original work.
Konami might have been releasing a lot of weird things to stand out.
It’s honestly impressive that each time it’s a different genre.

71: Japan Otaku Reviews25/06/08(Sun)21:05

>>63I can imagine now that there might have been a purpose to give young employees new experiences.
I believe that the reason well-made character games come out, even if not every time, is due to the experience gained from challenges.

73: Japan Otaku Reviews25/06/08(Sun)21:06

>>71I was genuinely impressed by the idea of making the standing picture look like it’s moving by sliding it with an aura stone and layering effects.

65: Japan Otaku Reviews25/06/08(Sun)20:58

Mystery Dungeon and character games don’t really go well together, do they?
I want to introduce many playable characters and allies.
It’s difficult to balance the idea that having fewer characters in Mystery Dungeon makes it more comfortable.

67: Japan Otaku Reviews25/06/08(Sun)21:02Yeahx1

Who is this old man? I really can’t deal with this old man.

69: Japan Otaku Reviews25/06/08(Sun)21:02

For some reason, I have been constantly appearing in Yu-Gi-Oh.

70: Japan Otaku Reviews25/06/08(Sun)21:02Yeahx1

>>69It’s too much like KONAMI Yu-Gi-Oh…

72: Japan Otaku Reviews25/06/08(Sun)21:06Yeahx1

The Hunter’s GBC Castlevania game is quite interesting, yet it hardly ever comes up in conversation.

74: Japan Otaku Reviews25/06/08(Sun)21:06

I really like the way the “Everyone’s Friendship Strategy” embraces its defiance, it feels like a reverse import of the Tennis Prince spirit.

75: Japan Otaku Reviews25/06/08(Sun)21:07

The thread image feels like a character game really made with the story and characters that were known at the time.

76: Japan Otaku Reviews25/06/08(Sun)21:12

I remember the impact of not having Gon and Killua as my first companions, but instead Wing-san, and thinking, “Why?!”

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