
Sure, here is the extracted text: “I understand it well, so I’m reading it. Huh… about the rules and all that… I thought for sure I was understanding it… I don’t really care as long as I can see the final Picasso face… Is that really how it was…? I don’t know if you can believe me, but… that much is true… I really love the jacket back… But… even with that, I really…”
I think most games are too reliant on mind games that assume players are like psychics.
I also like this author’s previous work, Disk Maze.
>>2
The girl is quite cute.
>>4
It’s quite important that the character is erotic or cool.
>>2
Enban Maze is the previous work, and it is widely theorized that the concept of Thief of Afternoon was the one before that.
It doesn’t get much attention, but I personally recommend it.
To be honest, it’s enough to just see an exchange of cool lines.
I like good-looking guys having fun…
I like the interactions between Reimei and the Lion God…
To be honest, during the answer-checking part, I finally have a faint understanding of what kind of reading competition we were having.
I don’t really understand the rules of the game until the end.
I also didn’t really understand the rules of Mahjong, but I was reading Akagi…
The impression is that it’s basically a battle of endurance in terms of rules.
“Usogui and others will also be thread images.”
>>10
Dotty and Air Poker were in the thread image.
The concept thief has a heroine position with big breasts.
This information is free of charge.
I’m reviewing after looking at each other’s final explanations.
The last thing I understood was the one where the coins fall down…
The junket bank is a game where it’s hard to tell which of the mean ideas thought up by elementary school students, rather than taking advantage of loopholes in the rules, are actually being adopted…
It is a work that enjoys the Picasso-like faces of those who have fallen for the dark wealthy.
It’s okay if Usogui becomes a thread image.
The junket bank is…
>>14
I somehow understand that, while pretending to be a clever strategy, Maft’s durability is the most important thing.
Honestly, the part about reading each other doesn’t really matter; it’s mostly a game about how to discover the prepared loopholes in the end.
Mr. Shishigami… I ask you to explain from a slightly withdrawn position.
It’s troublesome that Mitarai-kun is in the general category but can’t have conversations during the game, leading to misunderstandings.
I really like reading carefully and thinking about the rules.
The Holy Grail game with Reimei-kun was truly a blur.
At the beginning, there were still some explanations with slight wrinkles or glances regarding the reading-the-room ability, but I believe that once Shishigami awakened some strange power, they completely embraced it.
It’s okay for casual fans to make a fuss, right…
Otaku seem to have a strangely strong sense of elitism, don’t they…?
Not at all… I don’t have any particular obsession as long as I can see Shishigami.
In the end… it’s a test of endurance…!
I really don’t understand the current rules at all.
If you read this manga, you might feel that you don’t understand its fun unless you grasp the rules.
>>26
In other words, there isn’t a single game in the story that looks interesting.
About the same as Fall Guys.
Other battle manga already struggle to keep up with the explanations of abilities and settings, about halfway through.
The junket battle is so far removed from the rules and game content that it feels refreshingly liberating.
“You probably don’t understand, right?! When that was said very early on in the story, I completely gave up on grasping the rules, so I won’t speak ill of the squad leader.”
I tend to read more for the characters rather than the game itself.
It feels like watching characters taunt each other rather than a game of offense and defense.
I don’t understand anything about the triangular battle so far…
In the battle with Lion God, I can finally somewhat understand that it’s not just about being an Esper, but that there is actual thinking and mind games involved…
I thought it was well thought out until the record… but I got frustrated with the Holy Grail.
After that, I realized it was okay not to understand the rules, and I felt relieved.
To be honest, it all comes down to the final gimmick, so I think it’s fine to just observe people along the way.
Because I have no intention of properly depicting the game part.
The main part is where the demon god endures in life and makes a comeback.
Until I understood that being read perfectly is just how it is, there were quite a few unresolved feelings lingering in my heart.
“(Setting up while saying something cool)”
“(Setting it up while returning some kind of cool irony)”
Open!
🤨 😧
Because it reads repeatedly until the answers are checked.
>>37
There are fans who want this part to be shorter and fans who want it to be longer.
It’s a competition of how to break down the opponent’s mentality.
It’s like this with Yu-Gi-Oh too.
I think it was a bit of a bad game because there was absolutely no strategy for the order in which to arrange the dolls during the reading game.
All the games being similar in content might be boring…
It’s just rock-paper-scissors.
I love the clever ending of Genie.
Solutions come moderately from outside the field of vision.
If I set aside the fact that the reading between the lines feels almost psychic, I think upon rereading that the reasoning is actually quite coherent.
Isn’t it true that there are quite a few matches won because of strong physical condition?
I like how it can be explained properly in relation to the bank, gamblers, and wealthy people, like why they set such dangerous traps or are overflowing with murderous intent.
It feels like playing a tabletop game where the results are reflected in real-life gimmicks.
In interpreting how the real gimmick will turn out, Masaki consistently wins, so there’s really no need to understand the nuances of tabletop games…
In battles without Maketsu, there are quite a few where strategy is important.
Mafutsu-san, are you going to throw stones and break glass this time…?
Mafutsu-san, you often end up in a serious pinch or it becomes impossible to win if you just play normally.
The junket bank seems to have complex rules, but…
What I’m doing is guessing the correct answer from the three options that the opponent presented, and there are too many patterns of this.
In the end, I think the author knows that it’s just a one-off joke revealing the game’s loophole.
In the episode where the doctor explicitly states they don’t read the escape route, they win the game calmly, and the punchline is the detective’s slip of the tongue.
>>53
Well, seeing the diverse range of games in Enban Maze, I can’t imagine it would be impossible to want to do it.
I think 99% of people didn’t understand anything about Hikaru no Go.
There’s no point in thinking about things like following the rules and doing this and that, since there’s no such thing as reading the opponent.
For some reason, the variation in the game is better with darts being the sole focus.
That’s precisely because it ended in a short time.