Home » Manga » Fist of the North Star » [Fist of the North Star] The stinginess is a faithful recreation of the original work.

[Fist of the North Star] The stinginess is a faithful recreation of the original work.

1: Japan Otaku Reviews

As expected, this level of stinginess is…

2: Japan Otaku ReviewsYeahx16

When a martial artist stabs their opponent’s foot along with their own foot, well, how should I put it…

3: Japan Otaku Reviews

The king of fists will never let his knees touch the ground…

4: Japan Otaku Reviews

Unconscious Shadow Kill!

5: Japan Otaku Reviews

Joy! (3rd floor press)

18: Japan Otaku Reviews

>>5

Slap slap slap slap

61: Japan Otaku Reviews

>>5

(Waterfall)

6: Japan Otaku ReviewsYeahx5

By the way, why is this scene a technique…?

8: Japan Otaku ReviewsYeahx25

>>6

Isn’t there a reason to use it?

I don’t understand the reason for my confusion.

7: Japan Otaku Reviews

A fist of strength that requires delicacy.

9: Japan Otaku Reviews

My brother’s unyielding fist that he does not use.

10: Japan Otaku ReviewsYeahx19

Why doesn’t Raoh take self-damage?

11: Japan Otaku Reviews

I like the meme where the bird pulls its leg back and only stabs its own.

137: Japan Otaku Reviews

>>11

It hurts… 😭

12: Japan Otaku Reviews

I like Joyapettipechi because in a way it’s a one-hit kill.

13: Japan Otaku Reviews

The strong fist that kills in two combos.

14: Japan Otaku Reviews

The scene of seeing off the last of the toki and the ending feel somewhat forgiven, but it’s fundamentally deceitful.

15: Japan Otaku Reviews

So stop the 2a rampage and ja rampage!

16: Japan Otaku Reviews

Don’t kneel down on your own.

17: Japan Otaku Reviews

Never kneel down.

However, if the opponent can see the death omen star, that is not the case.

19: Japan Otaku Reviews

This guy has already made a hole specifically for this technique, hasn’t he?

20: Japan Otaku Reviews

I think it’s a bit unfair to label someone a coward for only fighting when they see the death star, regardless of the fluffy movements in the story.

24: Japan Otaku ReviewsYeahx13

>>20

(I can win today…)

43: Japan Otaku ReviewsYeahx2

>>20

Well then, stop asking if you can see the death star before we fight…

21: Japan Otaku ReviewsYeahx26

21: Japan Otaku Reviews

22: Japan Otaku Reviews

It’s just that the strongest one is this, of all things…

23: Japan Otaku Reviews

Because I stubbornly maintained not being grounded.

There was a game where Raoh couldn’t crouch.

25: Japan Otaku Reviews

I like being pinned down by my opponent after making a mistake.

26: Japan Otaku Reviews

What’s with not being able to do backstages?

What is that low-performance dodge action?

27: Japan Otaku Reviews

I wonder why they made the Fighting game of Fist of the North Star into a button-mashing combo game.

Did they reuse the system from a game that was canceled?

29: Japan Otaku ReviewsYeahx9

>>27

Is it because it’s an arc in the first place?

30: Japan Otaku Reviews

>>27

Isn’t it simply because it’s an arc development?

28: Japan Otaku Reviews

One weakness is that having high stamina means I can unnecessarily build up the gauge.

31: Japan Otaku Reviews

The team that created this and Basara X has probably already become a legend within the company.

32: Japan Otaku Reviews

It’s a game where the adjustments are harsh, but the firepower of each shot is rather high.

The correction is harsh, but since HP is low, it’s a game where you can properly kill once you exceed 100 hits.

33: Japan Otaku ReviewsYeahx4

I had no particular complaints about it being a combo game since Hokuto seems to actually incorporate a lot of combos.

Rather, there were a lot of complaints at the time about what the English terms for common systems like “Bunny” or “Heavy Strike” were.

34: Japan Otaku Reviews

I love the movement that humanity has not been annihilated despite the contraction due to COVID.

35: Japan Otaku Reviews

Is it true that Capcom got really mad about Basara?

38: Japan Otaku ReviewsYeahx2

>>35

I wonder why they’re outsourcing to Arc when there’s a place in the company making fighting games.

36: Japan Otaku Reviews

I understand that round calls don’t have the atmosphere of Fist of the North Star.

37: Japan Otaku Reviews

A game that has a high level of anime respect and properly includes Chiba-san’s narration.

39: Japan Otaku ReviewsYeahx7

Both Basara and Hokuto are games that really destroy your brain, so in a way, the Arc team is amazing.

It’s not so easy to destroy the minds of some people with fighting games this far.

59: Japan Otaku ReviewsYeahx3

>>39

I think both the production and the system are excellent.

The game balance produced from that is just completely garbage…

40: Japan Otaku Reviews

It is said that you can kill from no gauge.

To touch the opponent, a gauge is needed for Muso Tensei, In’katsu, or Guard Cancel.

Someone who can’t die instantly without gauge that much.

41: Japan Otaku ReviewsYeahx1

I feel like when Basara Cross came out, all of Capcom’s other fighting games were dead before Street Fighter 4.

42: Japan Otaku Reviews

Although it’s called a combo game, each individual move in Hokuto no Ken has quite a bit of power.

Even if you only have a weird hit once without a follow-up, it makes you think, “Isn’t that kind of painful?”

46: Japan Otaku Reviews

>>42

The basic system is super heavy and the combo difficulty is high.

The boost is bad.

44: Japan Otaku Reviews

Since there are parts that are covered by the automatic recovery of the stamina gauge at the end of the century.

When you take damage in small amounts, the recovery amount gets blown away each time, so it decreases more than you feel.

45: Japan Otaku Reviews

Well, considering the atmosphere of BASARA, I can understand wanting to let Arc handle it.

47: Japan Otaku Reviews

Basketball is like the misuse of a system, so players have their faults.

If it can be used as it is, then of course I will use it.

48: Japan Otaku Reviews

I’m curious about how people used to play before basketball was invented.

50: Japan Otaku ReviewsYeahx1

>>48

The Toki is too strong.

56: Japan Otaku ReviewsYeahx1

>>50

It’s too funny that when basketball was found and a ray of light shone, Toki naturally became stronger.

69: Japan Otaku Reviews

>>48

I was always pinned down by Toki and Rei.

49: Japan Otaku Reviews

The counter sigh has decreased too much!

The A of the live hit heart is decreasing too much!

The pursuit and follow-up attacks are too reduced!

51: Japan Otaku Reviews

I know you’re strong, but if you keep doing it repeatedly, I’ll laugh, so please stop.

52: Japan Otaku Reviews

Souther’s throws seem to decrease a lot, you know?

Also, the Kirisake! It decreases a lot.

53: Japan Otaku Reviews

That’s exactly where Raoh significantly decreases in a single hit.

54: Japan Otaku Reviews

I understand that the drop speed increases with the combo count, but why does it bounce?

57: Japan Otaku Reviews

>>54

The formula for calculating the velocity when bouncing is the falling velocity × 0.3.

If the fall happens faster than expected, the bounce speed will increase with a constant bounce motion time, resulting in a higher altitude.

In short, the game’s mechanics and the system for preventing permanence did not align as well as expected, resulting in a higher number of hits than anticipated.

55: Japan Otaku Reviews

The boost system was too unique.

I never thought I would be copied in Street Fighter 6 twenty years later.

58: Japan Otaku Reviews

Self-destruct techniques are something for those weaker than you to do, right?

60: Japan Otaku Reviews

There are some things that seem easy to do when watching in a video, but are difficult to execute myself!

62: Japan Otaku Reviews

There are various damage reductions, so combos don’t deal much damage.

But if you can finish a combo unilaterally and win, you’re going to do the combo, right?

63: Japan Otaku Reviews

One-hit kill techniques need to be treated as completely gimmicky like in Guilty Gear… (tee-reet-teh)

64: Japan Otaku Reviews

It’s a knife that looks like a fork.

70: Japan Otaku Reviews

>>64

Not a knife, but a sai.

65: Japan Otaku Reviews

I’m glad it’s not a game like Hokuto 6 where you have to kneel.

66: Japan Otaku Reviews

I feel like Shin was relatively well-regarded when it first came out.

72: Japan Otaku Reviews

>>66

I remember that the first famous video of Hokuto was when Shin flew away with an opening boost in the second round and did the “tee-re-tteh!” thing.

78: Japan Otaku Reviews

>>72

The video of the second round, featuring a knockout from a Boo-Koma throw, shows the event on the first day of operation.

82: Japan Otaku Reviews

>>78

It’s impressive that you’re using Boo so well on the first day…

124: Japan Otaku Reviews

>>82

Before the round starts, everyone knew from day one that you could use E while holding it down to get an opening boost.

77: Japan Otaku ReviewsYeahx3

>>66

┌┤´д`├┐

127: Japan Otaku Reviews

>>66

In the very early days, it was definitely Shin 2 strong or 3 strong.

67: Japan Otaku Reviews

It’s amazing how Jaggy is being rated as if he can do anything in basketball…

85: Japan Otaku Reviews

>>67

For now, I’ve managed to get a one chance, but the journey to get there is tough, so it feels like I’m not moving from a weak character.

You need to let out a certain amount of gauge, or it will be tough to maneuver.

You have to do that while preserving the cage for basketball.

94: Japan Otaku Reviews

>>85

There are quite a few things that fundamentally can’t be done, like removing landmines or stopping nagging…

68: Japan Otaku Reviews

This has a wider range of impact than Raoh, doesn’t it?

71: Japan Otaku ReviewsYeahx1

I recognize myself as the strongest, just to be sure.

The death omen star is visible = fighting oneself and dying.

The death star is not visible = Not fighting against oneself.

It’s a theory, but having finished reading Hokuto, there’s no way my depleted IQ can understand that.

74: Japan Otaku Reviews

>>71

The author’s IQ must be declining, not realizing that the order of the death omen star and battle is actually reversed while pushing this production to go ahead.

73: Japan Otaku Reviews

You need to practice a lot before you can actually be put into a basketball game.

I think it’s a god game with training elements inherited from the original work.

75: Japan Otaku Reviews

>>73

It’s funny how players who have reached the peak are still being called “Shura.”

76: Japan Otaku Reviews

Is that so?

79: Japan Otaku Reviews

At first, Raoh was discovered to have a bounce, which raised Raoh’s character rank, but it was also found with Mamiya.

After that, it was naturally discovered at a late stage, and in the end, not much changed.

80: Japan Otaku Reviews

For the first week of operation, Shin Sauzer was strong.

83: Japan Otaku Reviews

>>80

It seems like the two haven’t changed what they do since then.

81: Japan Otaku Reviews

I thought it was quite interesting and admirable to incorporate a technique that is originally a one-hit-kill move into the tactics of actual combat.

84: Japan Otaku Reviews

If you still can’t see the death star, it seems more appropriate to say I’ll give it a good squeeze…

86: Japan Otaku Reviews

If it’s a proper system without permanence or bugs.

In the end, I wonder if Toki became the strongest.

91: Japan Otaku Reviews

>>86

If Nagi and Rei’s aerial actions are treated as bugs, it seems like Ken and Raoh would be strong when they fall.

87: Japan Otaku Reviews

Even now, if you’re just playing casually without much knowledge, Shin is easy to understand and approachable, which makes it understandable why it was highly rated in the early days of operation.

88: Japan Otaku Reviews

Even though I take pride in being able to fight with my own will and being the strongest, it seems that the reason the opponent can’t see the stars is just that.

90: Japan Otaku Reviews

>>88

It’s strange to make someone leave for that reason.

“If you want to talk about how it’s going to end up as a no game because of outside interference, you can just say it, but you don’t.”

89: Japan Otaku Reviews

It is likely a feature that increases the drop speed according to the number of hits to prevent combos from connecting too much.

The text to be translated is missing. Please provide the Japanese text you would like to have translated.

The upward speed during a bounce is proportional to the falling speed.

= Jumping higher and higher according to the number of hits.

That’s the reasoning, right?

92: Japan Otaku Reviews

Putting aside basketball and various game balances, I just can’t understand the specific combinations that trigger the guard gauge. Why on earth did they bother to include such a system?

93: Japan Otaku Reviews

It’s really nonsensical that each value after getting up is being adjusted.

95: Japan Otaku Reviews

The powerful punches are impressive, but it’s the cunning that makes for that strength.

96: Japan Otaku Reviews

The one whose rank changes the most without any bugs is Judas.

98: Japan Otaku Reviews

>>96

The fact that being downed is maintained in a hold is also a bug.

97: Japan Otaku Reviews

There are techniques like Rakan, Senju, Gure, and glowing techniques.

The top ones are all just shining.

99: Japan Otaku Reviews

It’s insane that it’s been played for nearly 20 years.

Isn’t it rare in arcade games?

111: Japan Otaku Reviews

>>99

Even with a fighting game restriction, 3rd Strike and Super Street Fighter 2 have a larger player base.

118: Japan Otaku Reviews

>>99

Fighting games can be played with just two people, so there are surprisingly many… And the biggest enemy is the lifespan of the circuit board.

Even in a household setting, if the tropics are still active, it might be quietly continuing on platforms like Discord.

100: Japan Otaku Reviews

Judas, fix the household bug first.

101: Japan Otaku Reviews

Is Ken’s affectionate Gure a bug too…?

114: Japan Otaku ReviewsYeahx1

>>101

Of course.

What are you checking?

102: Japan Otaku Reviews

I think the advantage of knowledge about vital points is the greatest strength of Hokuto Shinken, but I wonder why they ended up going with the rough style.

I guess Toki was just too much, huh?

106: Japan Otaku ReviewsYeahx2

>>102

I’m using the secret techniques normally, but…?

113: Japan Otaku Reviews

>>102

Most opponents are just weaklings that don’t even require using pressure points.

Of course, I’ll use secret techniques too.

120: Japan Otaku Reviews

>>113

If you think of it as using a secret point as a hidden card, it feels even more sneaky…

125: Japan Otaku ReviewsYeahx1

>>120

In terms of the advantage of pressure points, the Hokuto Shinken has always been like that.

128: Japan Otaku Reviews

>>125

Even the village elders around here have heard about it.

103: Japan Otaku Reviews

Tobeyurya!

104: Japan Otaku Reviews

If you want to play basketball with Jagi, you need to at least hit or guard Vani to recover, so the journey won’t be easy.

I want Boo 2.

105: Japan Otaku Reviews

I wonder if any former developers could come out and explain why it was released with those specifications, like General.

I understand that it’s difficult with copyright issues and compliance in this era.

112: Japan Otaku Reviews

>>105

If it’s just a little, it should be in the Arcadia interview from that time.

107: Japan Otaku Reviews

Raoh is prohibited from using Coke.

122: Japan Otaku Reviews

>>107

The eternal Sai is going to become Ray limited──

108: Japan Otaku Reviews

I don’t know how much of it regarding Judah is a bug.

109: Japan Otaku Reviews

The mystery of your body is known to Toki!

110: Japan Otaku Reviews

You can’t hit the pressure points with Raoh’s thick fingers.

115: Japan Otaku Reviews

>>110

You can push it with your foot, right?

116: Japan Otaku Reviews

If Fudou had participated, there might have been a technique where an arrow would fly in from behind.

117: Japan Otaku Reviews

>>116

Like a puppet on a stick!

119: Japan Otaku Reviews

The other day, in a video explaining the gorilla from the Warring States period…

When I saw the cheat technique of being unable to guard because reinforcements don’t stop even during a blackout.

Ah, this is where I studied about Judah from Hokuto! I felt like I was in a Study Group.

121: Japan Otaku Reviews

It seems that the secret technique was very effective in instilling fear for the purpose of control.

New Blood Sorrow

123: Japan Otaku Reviews

Well, if you take Raoh to the edge of the opening screen, you can trap him.

126: Japan Otaku Reviews

I heard that the Hōkuto cabinet is really nearing the end of its lifespan.

130: Japan Otaku Reviews

>>126

If we’re talking about lifespan issues, the CPS3 board is much worse, so the Atomiswave board is not that bad yet.

132: Japan Otaku Reviews

>>126

In Blast City, there are still plenty of used ones available, so we can keep exchanging them.

Atomis and ROM look stronger than regular boards, so it should be fine.

129: Japan Otaku Reviews

I’m good at hitting pressure points to the extent that I can do it while being blindfolded with a cloak.

131: Japan Otaku Reviews

In the very early stages, it seems that Shin South Ray was considered strong.

133: Japan Otaku Reviews

Isn’t it that Hōkuto won’t see as much population growth because it essentially requires installation without any real transplantation?

134: Japan Otaku Reviews

Sometimes let’s talk about the Holy Emperor…

136: Japan Otaku Reviews

>>134

Thin

139: Japan Otaku Reviews

>>134

Characters that can be the optimal solution by doing nothing against wake-up pressure.

143: Japan Otaku Reviews

>>134

On the first day of operation, I was able to eat food in the unseen lower middle section.

The deadly combination of boost and guard cancel was exposed and came to an end.

146: Japan Otaku Reviews

>>134

In the Phoenix Call Battle, the combo correction is inversely applied (up to 10 hits), which is a feature that doesn’t matter at this point.

152: Japan Otaku ReviewsYeahx3

>>146

Fuhahafuhahafuhahafuhahafuhahafuhahafuhaha

135: Japan Otaku Reviews

It’s understandable that Raoh’s large body makes him an easy target for attacks, but…

I laughed at the story about a mysterious phenomenon where you can still get flattened even while carrying a bag on your back.

What the heck is that?

138: Japan Otaku Reviews

Be careful, because it will freeze if you put in more than 99 credits.

140: Japan Otaku ReviewsYeahx1

It’s a circuit board that has no impact even if you leave the bug rising dragon for three days.

141: Japan Otaku Reviews

In the fighting game genre as a whole, it’s not uncommon to see games with this kind of longevity.

When considering it as a licensed fighting game, its popularity is abnormal, and because of that, there are issues with being constrained by the license which makes it difficult to port.

I wish they would casually release GO like Marvel does.

142: Japan Otaku Reviews

The repeated crouch punch really is an unattractive combo, isn’t it?

144: Japan Otaku Reviews

>>142

Complete denial of basketball?

Well, certainly.

149: Japan Otaku Reviews

>>142

But it’s difficult.

145: Japan Otaku Reviews

Most characters have weaknesses in their defensive aspects, albeit to varying degrees…

Except for that time, you know.

151: Japan Otaku Reviews

>>145

The toki has a weak point that is easy to peck at.

It seems like there are no weaknesses because it’s a game where you die instantly before you can even jump into basketball.

148: Japan Otaku Reviews

Isn’t it also Raoh that has moments where you can’t switch between standing and crouching guard?

150: Japan Otaku Reviews

Without basketball, it’s actually a pretty decent game.

Except for the crested ibis.

153: Japan Otaku Reviews

I haven’t tried it, but I’ve heard it’s full of timing-based combos.

157: Japan Otaku Reviews

>>153

The only one that fits the term “timing” is probably the small slot machine in the thread image.

The rest is all about the sensations in my fingertips, filled with delays and variations in pressure.

154: Japan Otaku Reviews

I’m a Holy Emperor user, but I could talk for half a day about how tough it is on Toki.

156: Japan Otaku Reviews

>>154

I think it’s quite something since if you guard against Toki’s attack, you’re usually dead.

155: Japan Otaku Reviews

There was also a one-hit throw from Boukoma, but thanks to 2B’s posture, Shin was considered the only contender that could take down Toki, who was running wild in the early stages of the game.

158: Japan Otaku Reviews

Weak enemies are taken down with a single hit, but fights between named characters involve quite a bit of back-and-forth, right? – Original Work: Fist of the North Star

159: Japan Otaku ReviewsYeahx1

I like building up the gauge little by little with calls in between bouncing the opponent.

167: Japan Otaku Reviews

>>159

It’s a bit embarrassing to go all the way to Parapara…

160: Japan Otaku Reviews

Who would excel at it, the Holy Emperor?

163: Japan Otaku Reviews

>>160

When on the offense, they are really strong, so they’re the type of character that often has a practical value of Diamond rank or higher, so there aren’t that many strong and weak points.

164: Japan Otaku Reviews

>>160

Jaggy and Heart

170: Japan Otaku Reviews

>>160

I can do it: Heart-sama, Jaggi, Mamiya

Normal: Shin

A little tough: Ken

Tough: Raoh, Rei, Juda

Impossible: Time

In my experience, it feels something like this…

161: Japan Otaku Reviews

In the first place, there are characters with the Millia-style that stack hits and perform wake-up pressure, so don’t implement a 1-frame throw that didn’t even exist in Guilty Gear at that time.

162: Japan Otaku ReviewsYeahx2

It’s fine if it’s just a timing-based combo, but the drop in processing and frames where the input doesn’t register get in the way.

166: Japan Otaku Reviews

>>162

I wonder what kind of person can consistently hit the timing on the left side of the Toki stage…

165: Japan Otaku Reviews

A nameless person said that the King who is hitting the mark on the left side of the Toki Stage is too amazing.

168: Japan Otaku Reviews

The opening heavy has no risk.

172: Japan Otaku Reviews

>>168

Die from small fry offset.

169: Japan Otaku Reviews

Since the spread of release-inputs, it has stabilized, but after the 2006 tournaments, there was a kind of taunt that it became normal to be stable, like with input drops and timing checks.

171: Japan Otaku Reviews

While it’s often said that it’s all about the Toki, there are many other techniques in fighting games from that time with incredibly broken performance.

175: Japan Otaku Reviews

>>171

Well, in fighting games, it’s common for 60% of the characters to be top-tier.

173: Japan Otaku Reviews

That’s a bundle of performance that makes you wonder what the hell is a Judah.

174: Japan Otaku ReviewsYeahx1

In the first place, you can’t tell how long it is until you see the death star and die.

Just because you fight someone you have seen doesn’t mean you can feel safe.

185: Japan Otaku Reviews

>>174

It’s not that I’m confirming to feel at ease.

The opponents destined to fight me are all a reflection of my confidence in the fate of being killed by me.

191: Japan Otaku Reviews

>>185

Can’t see it? Then you shouldn’t be fighting me…

195: Japan Otaku ReviewsYeahx1

>>191

So I’m fighting Kenshiro, who can’t be seen.

“Just with my own interpretation, ‘Those who are seen by me are destined to be killed by me~'”

If you’re going to come at me, I’m full of motivation.

176: Japan Otaku Reviews

It just feels like they abandoned adjustments with the attitude that they can crush the dam with a throw.

Because of the Nagigar campaign, it will be even more so.

177: Japan Otaku Reviews

It’s not just the dam, the whole area around Komaq seems strange, Uda-sama.

Shoryu and Ichikoro are both excellent.

Well, it’s strange that Daga Girl and Daga Can are also like that.

178: Japan Otaku Reviews

Souther, Jaggi, and Heart are all extraordinarily strong compared to other fighting game characters with similar concepts.

To survive the end of the century is only painful.

179: Japan Otaku Reviews

When it comes to Raoh users, it’s GX and Tetsu.

The development skills of these two people were amazing.

180: Japan Otaku Reviews

It seems like you made a mistake in the numerical input; Judah’s bunny is nice, right?

181: Japan Otaku Reviews

Is it true that Jagi is a strong character in other games?

182: Japan Otaku Reviews

>>181

It’s okay to ignore the useless “what ifs.”

184: Japan Otaku Reviews

>>181

First of all, when there is a boost, most characters in the game cannot do anything and lose.

189: Japan Otaku Reviews

>>181

It sounds like a story where Akuma is dominating in Tekken, but I don’t know for sure.

183: Japan Otaku Reviews

Falling Calm

Daga Kyan

Determined

192: Japan Otaku Reviews

>>183

But after watching the finals of the Apocalypse Martial Arts Tournament, I still think Musou Kinkatsu is the worst technique.

198: Japan Otaku Reviews

>>192

If you’re going to ignore all that preparation, then Mamiya’s bind is ruthless.

186: Japan Otaku Reviews

It seems that Uda has something like a projectile weapon with an actual lock, like a komak, so it’s hard for them to become weak…

You can use three types of projectile weapons: Reppa, Komaku, and Dagal.

187: Japan Otaku Reviews

When you start comparing to other games, Arc’s characters generally can’t go anywhere else.

188: Japan Otaku Reviews

If the decision of self-denial is set, then according to the death omen star, Rei will die.

Raoh will die too.

190: Japan Otaku Reviews

It is difficult to have countermeasures against Lord Heart, not just for the Holy Emperor.

I’m not even looking for it…

193: Japan Otaku Reviews

The fear that even though enhanced printing can deceive everything, Raoh’s maneuvering is still questionable.

194: Japan Otaku Reviews

I often feel that GGST aimed for a gameplay style similar to Hokuto.

Even in the video scene, the combo damage is high and it’s fun to watch, or something like that.

Well, the initial concept update got lost somewhere…

197: Japan Otaku Reviews

>>194

???

Where is it????

199: Japan Otaku Reviews

Because it’s Raoh, it’s excusable (not excusable) printing.

200: Japan Otaku Reviews

A star of death is above my head! After being surprised, my reaction is, “Hehehe, how interesting!”

After I understood the secret of Toki’s strong fist, I cried uncontrollably.

Choosing a fight where the opponent is weak and victory is certain, rather than merely enjoying it, is essentially a battle maniac at heart.

201: Japan Otaku Reviews

I thought the rush in Street Fighter 6 was similar to Hokuto, but that’s about it for recent games.

202: Japan Otaku Reviews

I like how Kenshiro’s vacuum wave is treated like he’s dancing lightly due to the motion.

203: Japan Otaku Reviews

Mukou Kage Katsu has a performance that resonates with Toki, who judged that now is the time set by the original work! So I think that level of performance is just fine.

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