
How do I get it out…
Basically, it’s soul sublimation.
After awakening, further maximize the battle spirit gauge.
>>1
Why does it feel like only part of it is being explained!?
I don’t understand anything over here! Explain everything, everything!
Isn’t it strange that I’m the only one who hasn’t been taught anything!?
I thought about playing a free match before going to bed, but I couldn’t find a match!
>>2
I still haven’t finished the study session…
You know that you can transition to a dash throw by holding the throw button, right?
>>5
I noticed because the CPU is rubbing against it.
>>5
I’ve been doing it for about 5 hours, but I didn’t know…
Nelliel is sexy, but she has a lot more to think about, and she doesn’t have any long-range attacks, so isn’t it super difficult?
>>7
As long as I can charge, it will be my turn forever! I can do it, but it’s difficult.
But there are so many things I can do by myself, it’s fun.
What happens if the soul and spirit are reduced first?
It feels like using time to go from awakening to four cuts → then finally five cuts becomes a basic perspective.
Isn’t it a bad move to reduce 2 on the first turn anyway?
>>10
Is that so?!
>>14
I’m thinking it might be a bit tricky for the opponent to have 7 left.
Wasn’t the charge throw explained in a tutorial or challenge or something?
It was said that there was a lack of optimization for the Steam version, and I personally encountered one bug, but the matchmaking works smoothly.
I’m making a living off the early gameplay move of hitting back after taking a disadvantage.
“It’s quite tough because you need to reduce the opponent’s health completely, and when they go below 30%, the damage dealt decreases.”
Isn’t it crazy that you can cancel this much in a stiff action game?
Because I don’t have any projectile weapons, it’s difficult to weave through the opponent’s projectiles and build up chase stocks.
When awakened, the steps are strong enough that chasing feels like one of the options, right?
Gin’s cutting-style spiritual pressure technique is an incredibly powerful skill that can be confirmed from a distance, and it’s extremely enjoyable.
In this game, since motions occur during the time stop, there are quite a few techniques that effectively activate quickly, right?
It probably depends on the character, but since I can usually do it in three touches: 2→3→4, I tend to start with a reduction of 2.
Sometimes it ends up being 3 when you aim for 4.
This game may seem easy, but isn’t it quite difficult?
Aren’t there too many things to learn for each character?
>>20
Ribasoru is especially made with a very sturdy frame, so you can’t just spam and push through.
It appears to be a 3D action game, but it’s quite close to a fighting game.
Around the middle, there’s a timing where you can use the awakening burst and the normal burst twice, and it’s okay to lose some health, so it feels like there’s quite a bit of time to make some really bad moves.
I tried it in the earlier room and at the flea market, but the stage similar to Ichigo’s inner world has a stable connection.
It’s unstable if it’s a stage chosen by default.
>>23
I see, I’m glad because I used to like it and use it normally.
The discard game is likely to be crazy because “you have to wait until it becomes a puppet puppet without cutting down the Yonsama’s time being reflected like a flower in water.”
>>25
If you take your time, it will be advantageous in itself, so winning by gauge difference when time is up seems to be the best.
Pokken (Tekken) and Calibur are quite similar in terms of feel.
I feel like there are a lot of people with red connections on the other side, is there something going on?
Foreigner?
It seems like it could become quite interesting as research progresses, but the population appears to be small…
If we fix things around old man Yama and Hagehariberu, I think it will probably become a fairly healthy game.
But I also feel that perhaps it would be okay for Gakure to have more risk.
>>29
Is it possible to do a Gakura? I’ve never broken it because I can’t continue the attack at all.
>>42
The current situation has a slow recovery speed, so it continues to dwindle for quite a while, and I wonder if I’ll finally start to be aware of it towards the end (except for Yamaji).
However, it seems that various characters can properly use their resources to reduce about 50% to 60% of health with combos, so I’m not sure once it gets more settled (except for Yamaguchi).
Aside from being bald, it’s a character that can still be strong…
Is the last crescent moon, which doesn’t require you to think about soul and spirit reduction, possibly beginner-friendly?
The release requirements are not beginner-friendly.
It seems that the text you provided is not recognizable as Japanese. Could you please check it and provide the correct text for translation?
I’m going to master Aronirol, so just watch me.
>>33
It’s Umiyadori, don’t make the same mistake again, fool!
>>33
It’s user-friendly and quite strong, isn’t it?
It’s strong in one corner…
Is having a long reach strong?
>>34
That’s true.
>>34
Both the initial release and the final release have reach and charging power, and the final release lasts indefinitely.
I feel there is some truth to the idea that things can generally work out with 2+3+4.
I wonder which is better, trying to win with a 2-down situation like 5+4 or something else…
Isn’t 5+4 probably targeting a dog when it gets really pushed to the limit?
It feels like it’s difficult for the first move 4 to be used unless it’s a match that is probably quite slow and takes a lot of time.
Can everyone aim to get a 5 or a 4!?
>>44
If it awakens, it should come out, right…?
It has a stylish name, but can you make it clearer with things like weak attack, medium attack, special moves, and grabs?
>>46
STRIKE BACK…!
>>46
The essence of BLEACH.
The difficulty of cutting increases quite a bit, doesn’t it?
I think the Six-Stick Light Prison is pretty convenient when you want to settle a match, right?
The impression is that SuiPon, which can do 36, is quite beginner-friendly.
>>50
It’s simply fast.
It’s great that the strongest character in the original work is the strongest.
PS version recruitment
>>55
I want to do it, but I’m going to sleep now, so please recruit again tomorrow.
>>55
I’m in the bath, so let me know if it’s still available after I get out!
It seems that Soifon was easy to use in that sense, with a usability rating of 5.
I can’t check the counter! The developments are too fast!
The reading and gameplay are quite serious, aren’t they?
While insisting that, I’m endlessly applying the choice between doing nothing with Gin and a weak step.
This guy has an incredible importance of stepping compared to other characters; what is this long poke?
Was that a step throw? I thought it was a long press!
Teach me properly about how to remove openings by deriving from weakness or strength, Yoruichi-san! Everything, I mean everything!!
>>60
Look at the advanced challenge.
By the way, it’s better to set the operation type to professional.
Isn’t Ishida quite weak?
Even though there is a reawakening…
>>63
It seems extremely weak right now.
I feel like that guy isn’t a projectile character…
Does a projectile weapon seem strong but is actually quite weak?
Everyone has Shunpo and it seems like everyone is set to disappear somewhere along the way.
>>64
It feels like I had plenty of time to guard because the bullet speed was slow.
Is it as strong as Ulquiorra’s cero?
>>64
It depends on the character, but if you’re using the gauge for Shunpo, then it makes sense.
Also, Kira and the others are super annoying.
>>64
It could be anything from cheap to expensive.
Because it has strong impact.
I haven’t cleared the story yet, so I don’t know how it feels to use Mugetsu Ichigo.
I just broke my glasses, so…
Stark is too difficult!
I’ve never pulled a heart in Zael Apollo, but I wonder if the probability is really low.
>>70
It seems that raising the morale gauge increases the probability, but it’s still not guaranteed…
Kira has projectile weapons, strikes, the Six-Staff Light Prison, and a debuff that affects from above the guard, making him look strong.
However, in practice, it’s quite common to require about four destruction techniques.
>>74
Therefore, Wabisuke.
What is the room password? I made a mnemonic for it and couldn’t help but chuckle a little!
Ishida, why don’t you learn the Senju Kouten Ta Pao?
It turns out that combos in online and offline are different (the most extreme issue is that infinite combos can be done online) and that basic combos can’t even be executed at 30fps (on PS4)…
>>79
Surely they will make corrections…
If you think about it calmly, why is Aizen, who has never used it in any media, using the Chōten Tōhō?
Were you that frustrated about being confronted by Urahara-san?
>>80
If Urahara Kisuke cancels the Senju Kōten Taikō with his Hōmon technique, then I will cancel the Senju Kōten Taikō with my spiritual pressure technique.
I am better.
>>86
I might do it.
I feel like Rukia is also weak.
Ichigo is quite strong with both Zangetsu and Tensa Zangetsu.
There were character adjustments from the first day, but which character was adjusted?
>>83
It’s the first day update, so I don’t know…
It’s still a story, but will the battles become a serious combo game?
>>88
Isn’t it more like a mutual exchange?
>>88
Aside from the legal character, it doesn’t really feel like a combo game as much as people say.
The working hours are longer, but what everyone is doing is relatively simple.
Tell me the tier list of strong characters.
It seems like it could transform if the population increases.
Isn’t this a game that’s really good for exchanging blows?
>>94
There are also plenty of exchanges.
It’s difficult until you get used to the operation, but…
I’m a fighting game beginner, and I’m slowly going through the story, but I can’t help but notice the running and walking animations are a bit off.
I wonder if they will add ranked matches…
>>96
It feels like I’ve adjusted the character.
I feel like Harribel’s unique dash is strong because you can throw without any hassle.
This game has way too fast throwing!
It’s rare this time since it seems like they’re following the policy of “only using techniques from the original manga,” like indigo dyeing and the fire of Hinoki Saki.
Whether it’s indigo dyeing or hinoki sakki, one can sense the connection with the original users.
Only Banme.
It’s amusing how strong baldness is.
Noitra-kun has a ridiculously long weapon, but he’s not good at using it for super close combat, right?
>>102
There is also SA.
When you closely observe the pursuit of Shunpo in training mode, it hardly reduces anyone’s health and you can’t branch out from there, resulting in a finish. So, I think that after a week, everyone will probably just use a powerful finish unless they are extending combos.
The story feels like it’s really trying to recreate something…
>>105
During the story, I’m curious about the times when it seems like they’re clearly charging full speed ahead, yet their movements are clumsy while they’re moving forward.
The pressure tighten makes it difficult to keep distance, huh.
It seems that Grimmjow looks strong, but in normal times, it’s quite tough…
Because if the normal attack doesn’t hit, it won’t lead to the next action.
Maintaining distance is important, you know.
It’s really a good game, so I feel like I’ll continue to regret that for the next ten years if Hallibel had the original design…
>>110
Let’s think about the sequel.
Sometimes, the casual quoting of original lines feels like a legendary rider that has appeared in a spring movie, making it amusing in a clichéd way.
“Mr. Kyōraku’s ‘War is bad for both sides~'”
It’s definitely better to accumulate the reverse gauge rather than deplete it with pursuit tactics.
>>112
I want to increase the gauge and activate it as much as possible, but I feel the timing is difficult.
Is it best when you’re carrying a disadvantageous frame?
Do you want to see that much underboob? I want to see it too.
Urahara’s flash strike motion is way too enthusiastic…
I feel like I’ve gotten better at getting lucky with the gacha.
I will hold on with Neliel’s underboob and Yoruichi’s sideboob.
Kyouraku, you’re funny!
Even though it’s known that this game has its own music, there are moments where it feels like it should be playing Number One instead of Miyabi’s song.
This character just spreads it!
Will it become a game of back-and-forth?
First, enjoy the story, and if you want, let’s try battling.
The backstep seems pretty important, but my fingers won’t listen to me!
>>123
It’s cheap to go sideways.
I end up tilting the stick in the direction of the camera in the game.
>>125
Can’t you change it in the settings?
Thank you, hair!
After seeing the binding technique, dodging it with a step shows a completely different level of human ability…
Thank you for the match, Kira-kun!
Isn’t the bakudou restraint time long!?
The cling throw is really strong, so throws from close range like instant steps are probably pretty cool, right?
Ah, so Neriel should have charged instead of pursuing after the bombardment.
It’s been a while since I’ve played a game like this, and my mind is too rigid.
If I hit the opponent with a special move while I still have 5 lives left, I can reach a 5 instant death with a second awakening step due to the break, so at that point, it’s better not to attack and aim for a time out; otherwise, I would be at too much of a disadvantage for the health I’ve lost. But if I do that, it might be mistaken for just playing around…
I want the step single press to go backward! But if I aim for a skip chance, is it better to go forward…?
I finally made it to Bankai, but even so, I’m only about 70% through Chapter 2, and I feel like I’ve been playing for about 10 hours. The volume is quite overwhelming…
The matches are more fun than I imagined, and it’s a good game… I wish it would become a bit more popular… somehow…
>>134
First, I would recommend it to current gamers who belong to the BLEACH direct impact generation, right?
This is where you first become between your late 30s and early 30s, right?
What should I do…!
>>134
If we want to make it popular, we need to enhance online multiplayer features with an update…
It’s impossible to defeat it with 3 gauge left!
>>136
Damn it, it’s tough, Renji…
>>140
Moreover, the attacks from over there hurt.
While we were talking, I somehow managed to clear it, but I think I would have died if the range had been using throws.
It’s sad that the activities of Yumi-oya have been cut down to a minimum.
…It’s understandable because I’m not good-looking.
The impressions of the content are mostly positive, and I feel it will slowly start to sell well.
>>139
Since Steam has a larger impact than expected and is causing quite serious issues, I think it will depend on Steam’s recovery.
I think Bankai Ichigo is quite easy to use… the revival is exciting!
Awakened Ishida seems like he can do well, but he’s too weak before awakening.
>>144
The fact that the flash attack looks like a projectile but is actually a flat mid-range attack is too insane.
>>146
The bow’s range is too short.
I really have no talent after all.
What are the unlock conditions for star level 2 or higher in mission mode…?