
I don’t want to face the main character group in any department.
I think it’s from the healer Josuke.
But this guy has a bad track record, so even if he has strong abilities, he can’t use them well, and his priority is low.
If you don’t finish him off, Kouichi-kun will turn the tables at the last moment.
I want to get rid of the super recovery role that can’t heal itself right away.
Whether it can be crushed or not is another matter.
Considering that attacks passing through space can all be erased or bent is extremely troublesome.
The essence of JoJo’s story is that you can’t know who is dangerous to you until you confront them.
Trying to speak from a heavenly perspective without such things is itself unrefined.
>>7
The question of who should have been taken down and who you want to take down is entirely different.
>>7
Isn’t it from the perspective of the opponent rather than the heavens?
>>7
Crazy Diamond… has the ability to heal what it touches…
Is Jotaro okay? Not okay?
I think it’s better to take down the healer, Josuke, first.
Defeating Josuke is quite a high level feat.
Being able to completely nullify attacks is strong.
>>12
It would be weak against coordinated attacks from multiple directions.
Since it removes the space itself, even attacks that shouldn’t be touched will be erased and disappear…
I think that killing Okuyasu would be the most efficient way to turn the justice of Morioh Town against us.
The Hand is too much of a nemesis for long-range automatic attack-type stands.
Shouldn’t we prioritize doing Omoi-chan first?
>>17
I did it.
>>18
It was a grave pit.
>>19
It’s the worst to be exposed in seconds with just the push of a button.
I feel like the fourth group is made up of members who will go for a wild card even if they leave anyone behind.
It’s a really good party composition, isn’t it?
What’s up with Kouichi-kun switching up his acts?
What is reversible evolution…?
>>24
It’s like having a Wild trait from Persona.
I think it’s unfair that it has more than enough power along with recovery abilities.
When a Stand changes its name, its abilities change as well.
Echoes are evolving or rather changing while remaining as Echoes, which is really impressive.
It was thwarted by various means, but since Rohan-sensei won’t be able to oppose us anymore, I’d like to defeat him before he realizes it.
There are too many people I want to kill, meaning they are tough opponents.
“That guy prioritized this one and put that one off, so look what happened to Kira…”
Especially since Koichi-kun has experienced pain once already.
Even though the basic concept of skipping tasks hasn’t changed, it has become a superior version with almost every act.
What the hell is up with the completely different ability that has no compatibility, Koichi-kun?
It was lucky that we could take care of it before Rohan joined the fight.
I was mistaken because Act is progressing, but it’s probably something like a Kamen Rider’s form change.
>>32
Why do all tokusatsu otaku start showcasing their knowledge of tokusatsu as if everyone understands it?
First, we need to see if they have a hand strong enough to deal effective damage.
It’s problematic that the healer, who is also the strongest melee class (Cleric D), is so overpowered.
>>35
The approach performance is a bit inferior in precise movement, with a range that is 1 meter shorter, but it’s a Staprana, so it’s crazy.
I think it would be problematic whether we keep Hirose Koichi alive or kill him, as he might give the others a chance and courage.
I think if I could have taken down Josuke right away, there might have actually been a chance of winning…
I wonder how much Bucciarati Okuyasu can hold his own against Kira?
Even if the cat grass’s air bubble doesn’t connect, the fighting ability of the full-spec Killer Queen isn’t low within Part 4.
It would be problematic to kill anyone, including Omoi.
>>38
If that’s the case, then Kira’s murderous impulse itself is already…
>>39
Could it be… that murder is something wrong…?
>>39
I know it seems that way, but it’s actually not. It’s that if I kill any of Jousuke’s friends, it feels like it would give the others a chance and courage.
>>42
Even if it was someone like Madako or Tamami who was killed, we would still investigate and beat them up one way or another…
The annoying thing about Okuyasu is that even if you restrict his right hand, he remains one of the top close-range fighters.
>>40
No, as a close-range type, The Hand’s power and speed aren’t that strong.
Even though it is said to be unable to self-heal, a healer can spam complete recovery with no cost and no chanting as much as they want.
It wouldn’t be right for it to produce firepower that could surpass the strongest close-range attacker, Star Platinum…
It seems like Joseph’s son is displaying exceptional ingenuity, often seen as the best among the main body and intellect.
As an enemy, it’s just a terrible unit.
Okuyasu actually has B speed, and considering he’s a close-range power type, his fighting ability is somewhat mediocre. So if it’s a close-range stand, it might be better to settle things with a brawl from the start.
When you try to attack from a distance out of fear of the right hand, the distance closes and you end up at the opponent’s pace, or you get your weapons and items confiscated…
With blood and glass, you can create guided missiles! Making bullets that can pierce through flesh isn’t something a high school student would come up with!
>>45
It’s Joseph’s child.
It seems that all the previous enemies are trying to take down Jotaro first.
>>47
Well, if you can stop time and are a seasoned warrior, you would probably think that you need to deal with this guy first…
No matter who you keep alive, they tend to be troublesome and come up with a counteraction; that’s what the fourth division is like.
>>49
I never thought that even after wiping out everyone except Kawajiri Hayato with the Baitsu Dust, I would still be turned around.
I received just two auto-tracking bullets (though it’s not really a light injury) on Killer Queen.
The toughness of Crazy D, who temporarily overwhelms even after taking several near hits from air bombs and has thick wooden splinters embedded in his legs and abdomen, is insane.
Even with Star Platinum, it was still powered down.
>>50
When I was in high school, I also stopped my own heart and then revived myself to float in the air, so when you’re young, anything goes.
Floating in the air!?
The six-member party is the strongest.
Even just the recovery ability is insane, and their fistfighting is top-notch as well.
It is too poor in quality because it can do various bad things using what was destroyed.
Crazy Diamond’s healing abilities are too versatile.
Since we’ve already been wiped out once by Baitzadust…
If I hadn’t canceled it after being attacked, I could have won in just a few seconds…
>>58
Kira himself didn’t know that Rohan would be pulverized at 8:30 because he can’t inherit memories…
>>58
There’s no point in killing Jousuke if he can’t come back.
It’s undeniable that it’s one of the top close-range power types among all stands, but within close-range power, it’s not that impressive, The Hand.
If I understand the bomb, I’ll chip it away, and as for the air bomb, well, you get the idea. If I summon a Shiaha, my hand would probably get blown off immediately, and cat grass would be pulled out.
It’s at a level where there’s nothing I can do about our compatibility except for a surprise attack.
>>61
If we’re talking about Killer Queen, then it’s simple to just punch it to death up close or use it as a bomb to kill.
If I had to kill someone, I guess killing Josuke would allow me to use the hostage strategy.
It’s a coincidence that I defeated Okuyasu first, but it’s really a perfect score in a Kira-like way, yet somehow he’s come back to life…
The Hand can’t win against Killer Queen…
With a tag team of hamburger and Okuyasu, Kira has no chance of winning.
I feel there may be a chance when facing the opponent as a party unit in Chapter 5.
If I hadn’t killed Omote-chan, that bakery murderer would have been caught!! But it’s obvious I couldn’t reach Kira, and I wonder if they didn’t think I was a Stand user.
Kira has chosen the optimal solution based on the order of attack.
I don’t want to go up against the Speedwagon Foundation and the guys behind them.
Aonishi Akira was doing relatively well, wasn’t he?
>>71
The Red Hot Chili Peppers are supposed to be remotely operated, but isn’t it unfair that they have the strength of a close-range power type since they’re draining a ton of power?
>>96
Even if the stand vision collapses, the main body won’t take any damage.
That’s strange!
>>97
According to my brother, it seems that it was weak just after it manifested.
I thought that the appearance resembling a chicken skeleton, with its real and muscular form, was like armor created by wrapping itself in electricity.
Josuke at forward and Okuyasu at back is seriously a nightmare of a tag team.
>>72
I can’t even escape because Okuyasu is here…
Both parts 3 and 5 are indeed optimal solutions.
Other departments have a weak concept of parties, and there’s no optimal solution at all.
Even if I miraculously managed to go one-on-one with someone, I just don’t feel like I could defeat anyone.
>>75
Koichi
>>75
I was able to win against Kouichi one-on-one.
Even though I won, I have to face Jotaro in a rematch.
Speaking of which, if you only look at Kira’s hand, there aren’t really any good matchups in Part 4.
Anyway, there’s no way around it unless we succeed with the surprise explosion.
There are various characters besides the main party in Chapter Four…
I wonder if I could gather those guys around here and do something like taking down Kira.
>>77
The Rock is about Kira first, so it probably won’t work.
Love Deluxe is generally strong, but if it’s touched even a little, it’s dangerous.
The Highway Star is kind of… I don’t know how to use it against Kira.
Can Surfis hold its own if paired with others?
Are you going to play rock-paper-scissors with the rock-paper-scissors kid? You seem reluctant to do so…
>>93
It usually doesn’t work on evil Stand users, does it?
If she doesn’t grow a little more, it will be difficult to use her, but she doesn’t seem like the kind of person who will grow on a human level, just like Tamami.
I feel that even Yukako Yamagishi would be quite strong if she fought seriously.
>>79
Since the hair is connected to the body, if it were to be turned into a bomb, it would be the end.
Josuke can instantly revive unless some time has passed after his death.
Jotaro, who comes to kill with time stopped, Power A, Speed A.
Okyou using disappearance attacks and object attraction.
Kouichi, who skillfully switches between long-range and close-range, effortlessly moves from support to direct attacks.
Rohan uses a brainwashing attack that wins if you hit it.
Kira, who killed everyone all by himself.
Win before fighting in the Байцадуст.
Eliminate Okuyasu.
Teaming up with my dad and refusing close-range combat with cat grass.
So I used all the available means, and luck was on my side, Yoshira.
>>81
There is no luck that will support you.
Is it best to leave Morioh right after killing Hayato…?
>>82
If you can escape, there was a timing for it anywhere.
It’s just that Kira couldn’t do it because he was living for the ridiculous purpose of doing whatever he wanted and then living in peace.
>>82
Why do I have to sneak away and accumulate stress?!!!
I will definitely not leave the city!!!!!!!
>>82
I know very well that living a life where I worry about those who pursue me, being scared of what’s behind me, and cannot feel at ease no matter how calm I am, is absolutely unacceptable!
If you think about it, they are a murderer who secretly hides and kills people.
Once my true identity is revealed, it’s game over…
You pig-headed bastard who’s only blabbing about your own convenience on the bulletin board, stop it, you octopus!
If you just do ○○, it seems like the person wouldn’t become that kind of stand if they have that nature…
If it was just about the assassination, Onishi could have easily wiped them all out.
The photo dad is quite capable as a support role.
>>94
Of course there are assassins, but if the guy in the photo hadn’t done his homework, he wouldn’t have been able to change his face at the last minute.
There is often debate about whether Act3 can continue to use not only FREEZE but also its abilities up until that point.
>>95
That’s impossible, normally.
>>95
If you return to Act 2, you should be able to use it, but it’s impossible to do so at the same time, right?
Yukako is not a good match against Kira, but I feel like she could probably unilaterally strangle most of the others, right?
Kira has a high initial kill potential.
If you get caught there, you’ll normally lose if it comes to close combat with a serious close-range stand like Crazy Diamond.
There’s no way I can win without a stand.
The main character team in the sixth part isn’t that strong, you know.
>>102
Isn’t the weather strange?
>>102
Having Weather and Jotaro is strong enough!
>>102
“Regardless of my brother and Anasui, just Weather alone is enough to change the game.”
So I’ll be the first to go…
I guess I’ll have to lock you up in the tower.
>>103
H-how do I…?
>>112
…Should we put up a panel of a woman with beautiful hands that has a nice vibe?
>>121
The Mona Lisa is in a place like this…!
>>122
That makes no sense at all.
>>123
No… but what if it’s real…?!
>>126
Damn it! “I’m trapped!!”
Even Rohan-chan played rock-paper-scissors, and Kira doesn’t want to lose either, so he will too.
It’s impossible since Kira fled and was shot with an arrow, but it can be identified from the smell of the button.
Why do I have to go through such a terrible experience…
I can’t help but kill people, but all I want is to live without causing trouble to anyone…
It’s basically difficult for any party to challenge Father Pucci…
A 5-member team has the best balance.
>>118
Considering the Stand ability alone, it’s quite weak, but you did well.
Weather is not only incredibly strong in close-range rushes, but it also has area attacks and can use clever tricks, even having a meta against time abilities like pure oxygen, so it’s really terrible.
Kouichi-kun actually died, but was saved just in the nick of time by KureD, so his Stand might be bugged too…
Leaving Morioh without fighting the protagonists is indeed the right choice…
Heavy weather is a Requiem class, right? What’s going on with that?
Kira’s girlfriend mistakenly took the paper bag, so eat the sandwich under the tower.
Heavy weather has effects that are too unsettling and unpleasant.
Hmm… it’s the Mona Lisa… but it’s a replica… of course.
Nevertheless, what is the manager thinking, leaving something like this exposed in the open? Ugh, it’s bothering me!
I properly put the cover on… alright… hm… I can’t get out…!?
Even if Kouichi-kun clears Act 3,
It’s scary to think that it could evolve.
I don’t understand why it is interpreted that you can use all abilities in 3 when there are scenes where you normally go back to using act 1 or 2.
I’ve never seen it become a topic of discussion.
The 8th division is in a situation where they have no chance of winning meta-wise unless they separate Josuke and Koji, so I think that team is the most dangerous.
>>135
If you can make a call, there’s no point in being disconnected, which is bad.
Simply having deadly projectile weapons makes the 7th division combo dangerous.
Kira is consistently overconfident and a bit careless…
>>137
Once I start to worry about the small details, I can’t help it.
The socks are inside out…!
Part 9 is a bit too much of a bundle of murderous intent.
I wanted the close-knit trio of Okuyasu, Shigechi, and Josuke to fight together a few times.
>>140
Shigechi’s Harvest is too lawless with a group stand that has no damage feedback…
>>140
Shigechi and the other two are not that close, so it seems likely to incite a rift among them.
In the current era, the exchange of lives is taken lightly.
The third part has no synergy at all, but using the old man’s lackadaisical stand’s clairvoyance to take the initiative.
Even just being ugly is enough to be incredibly strong.
>>143
If you take the initiative in the third part, it usually ends with a bang.
Ieten did her best.
>>143
I wondered if there was ever a tag match in Hamipa, but I guess it’s fair to say that the Brain Search and Magnetic Woman have some synergy.
In Part 4, the healer is the strongest when Jotaro is not around.
>>144
Even though they are a healer, if you only look at their power, it’s a bit too strong, surpassing Star Platinum…
>>144
The level is different from those who are just filling in as healers.
Kouichi-kun particularly delivers nice assists when it matters, and his ability to assist is outstanding.
Part 3 has a straightforward idea that if everyone is a gorilla, then there is no need to think about synergy—it’s the strongest.
>>148
There are many guys with simple abilities but outstanding power, right?
I want to join the protagonist’s party just once in my life, deal a blow to the final boss, and die.
I’m the guy who’s curious about the socks of the one who’s going to blow it up.
It seems like even an incredibly stupid trap could catch something depending on how it unfolds…
>>151
You’re the idiot! Right after being told that, you do this and let Jotaro get closer…
It will turn into a serious strategy where we can guarantee a kill on Shigechi by injecting poison from a blind spot…
>>152
Being able to do things without the other person noticing is too strong.
It’s effective for shaking Jousuke’s mental state, so if Jousuke is up against Okiyasu, he should take down Okiyasu first.
I wonder if the only ones who could probably win a direct fight against Crazy D without any abilities would be something like Star Platinum or Red Hot Chili Pepper from the Star Platinum world.
As a close-range power type, it’s almost at the top class, isn’t it, Cre D?
In close combat, I almost never get overpowered.
Even if you confront the enemy, you should consider their capabilities.
Kure D and Echoes are so versatile that they will definitely create gaps in reading.
There’s probably no one who can face the members of the third part head-on and win… everyone is the best of the best as Stand users, except for Joseph…
>>165
Joseph, who is often forgotten, is also the pinnacle of ripple users.
The range in which it can become a homing bullet is too wide, so even if I manage to survive the rush, I think I’ll end up getting a shard of glass stuck in my heart from behind.
Anyway, if you can’t gain an advantage in the first move, it’s over.
Harvest can also move its main body, so starting from the front can transition into a one-sided ambush, showcasing its lawless nature.
To begin with, why is there a debate about using tail characters when ACT3 has no tail? You fool!
Even after death, it feels like I might be guided to enlightenment out of curiosity.
I like how Polnareff fights using his experience as a combatant.
It’s nice that they are young in age but a veteran as a Stand user.
>>171
Since childhood, training and competing with skills really embodies what it means to be a knight, doesn’t it?
Joseph’s inherited intellect with power surpassing Star Platinum + complete healing ability.
This guy is strange, isn’t he?
Joseph’s ripple is more convenient than the stands around here…
>>173
If I hadn’t slacked off on my Ripple training, I would become an uncontrollable character who can channel powerful Ripple at long distances using Hamipa…!
It’s unfair that Josuke, being a healer, looks as strong as Star Platinum when it comes to fighting!
>>174
It’s normally more powerful than Stapura.
>>174
Having combat sense passed down from Joseph is just too unfair…
It’s always a combination where defeating A super strengthens B, C, and D!!
>>175
I think it’s fun to think about various patterns.
In the end, there can be outcomes such as ambulances, fire trucks, police cars, or factory machinery.
>>185
Shall I have you experience everything like the boss…
I think Hermit Purple’s detection ability is quite ridiculous.
>>177
But sometimes different things show up on their own…
Because Josuke was already completed from the start, the growth character slot became Kyoichi-kun’s job.
>>180
There is a growth event in the early stages, just in case.
Grandpa passed away, so I’ll protect this town… and I’ve almost cleared it too.
>>180
Electric stove ★☆☆☆☆ Reviews have also become Kouichi’s job.
It’s already unfair that it has close-range power that can work at a certain distance, and full recovery is just too much.
If I were to choose my favorite stand (excluding the final boss) and attempt to defeat Josuke, Okuyasu, and Koichi alone, who would be the best choice?
>>182
In modern times, if you get dragged into a smartphone with the Red Hot Chili Peppers, it’s all over…
>>188
Isn’t having Red Hot Chili Peppers on your smartphone quite risky…? The battery isn’t that big, you know.
>>182
The cream becomes riskier as it decays while everyone punches it.
Jōsuke is complete in terms of mental state and ability against Angelo.
Because Kakyoin and Abdul’s stands had somewhat funny abilities, both of them had a time when they left the party…
Kouichi-kun is the type with incredible explosive power that Dio talks about, right?
Abdul doesn’t give off much of an impression of being active.
There are battles like the one with Polnareff, you know.
>>193
Although there were fewer appearances, even during battles, they often ended up supporting or following characters like Joseph or Polnareff, so their individual contributions didn’t stand out much.
Making fun of someone’s hair might be quite an obvious trigger for them to snap.
>>194
How do you win from there…?
>>194
That’s right, when I showed the manga manuscript, I was blown away.
If I encounter a ghost, I want to be able to ring the gong instead of being afraid.