
Kato Yoshinori is good, right?
Bega is nice, isn’t it?
I wonder how many people at that time really understood the original source.
You would normally think it’s a story about the imperial city, right?
>>4
I thought so too.
It’s too much like that…
Rikiou was quite popular, and I think he was relatively well recognized.
It’s amazing to take character design and then make that beaten-up face if you lose.
>>8
Wajizaki is a copy too, so it’s safe, safe.
Rikiou didn’t notice that they were passing around comics at school.
Kato was aware of it, but just copying Rikiou’s one cut like that isn’t enough after just reading it once.
I wonder which way Capcom intended to pay homage at that time.
>>11
The name Vega apparently comes from the Arabic word for “vulture.”
Completely Washizaki
If we’re talking about faces that convey being done in, Washizaki’s is worse.
Global death
This is a motif, but Dash Vega is exactly like that, isn’t it?
It was a generous era, wasn’t it?
New characters in fighting games are about 80% characters I’ve seen somewhere before.
>>16
In the case of arcade action games before fighting games, it becomes even more apparent that they want to turn that movie into a game.
Commando and Rambo are fighting aliens.
>>17
I understand that feeling, but…
The Vega from Street Fighter 2, which copied Wajizaki who copied Kato from Teito Monogatari.
Hiroshi Aramata should have stolen something from Capcom.
I can’t tell which is the imitation and which is the original.
It’s a game where there’s a character named Guile who resembles Polnareff.
It’s not just a copy; it’s almost traced.
>>22
The title of The Super Ninja is almost exactly the same as the Shadow Warriors of Shinichi Chiba.
Well, the game’s content is not even in that league, though, buhahaha.
For a long time, characters like Schwarzenegger, Stallone, Jackie, and Bruce Lee were mistaken for free assets.
Was it Tekken that was indulging in that chicken race until the very last moment?
If it were imported directly from Teito Monogatari, it would probably be a rather aesthetics-driven Vega, either with a Maruo Suehiro face or an Amano Yoshitaka face.
Why was it trendy to put Polnareff in fighting games?
Since it’s derived from the power king, I think Kato Yasunori isn’t being blamed for copying it.
Awkward copyright laundering
Actually, the illustration before the match is just a trace of the frame in the thread.
Isn’t it amazing?
Fighting games have no rules, right?
Is the ending of EVO featuring Strength King related to this?
>>32
There was also an original source…
It’s like a Spanish ninja or a Oita Warsman, and M. Bison has no excuses.
The design of Bruce Lee is a shared asset of the world.
>>33
It must be Warsman and the nameless demon.
It is unclear why ninjas mixed in with the Iizuna drop.
The bison’s hairstyle also has some inspiration from a manga, you know.
>>34
Is it the Koshin Karate Club?
Bison also appears in the Power King.
I wonder what the tolerant and open atmosphere around fighting game copying and being copied was about…
>>37
Era?
>>37
It’s not limited to fighting games.
It was just that I was either tolerant, generous, or simply brazen.
It felt like how we perceive Chinese people today.
Everyone! I want to see that character fighting!
Tekken often draws from lesser-known sources like the full-bellied boxer Tokugawa, so there are many things that go unnoticed.
I never thought I would hit such a stupid jackpot.
Useless, useless, useless~!
Well, it’s an old story…
I thought, but it seems the recent Bio is also getting scolded and I’m like, hey!
Capcom is too much of a Jump kid…
Military uniforms with capes look cool, you know…
I wonder if it’s a good idea to directly adapt Robot Detective.
The world may not know, but only a small part of Japan knows.
This fact
Looking back now, it seems that getting scolded by Tetsurou was because I chose someone strict even though my sensitivity around that area was lax.
Is Bio the weapon human thing?
Maybe
The concept of copying and being copied feels more like the culture of arcade games of that time rather than that of fighting games.
>>51
It was a world where they not only copied the design but even the contents of the circuit board…
At that time I was just a kid, so I didn’t know which one was a knockoff.
Well, I don’t think that a country is normal when sumo wrestlers put on face paint, wrap towels around themselves, and fight in the bathhouse.
I recently learned that the “Fighting Style: Martial Arts,” which was common in the early days of fighting games, was first mentioned by Sensei Kajiwara Ikki.
As expected, Kaji-sensei is amazing… that’s how I felt.
>>53
Wow.
I thought it resembled Bruce Lee’s stance, but he himself refers to it as Chinese boxing or in movies.
It’s really amazing, isn’t it?
The reproduction level of Ri Retsuka is
Well, in the end, it’s just a stepping stone for Gouki, so it’s not a problem.
I have no idea where the inspiration for things like the double knee press came from at all.
The Psycho Crusher seems like it might have some original inspiration.
>>60
It was something that started to be said not back then, but after I became more enthusiastic about looking for the original inspirations of fighting games.
Wasn’t it said that it was the claws of a Huashan prison?
>>60
Mysterious Man Wu
Well, this probably seems to be inspired by a movie or something.
https://game.capcom.com/cfn/sfv/column/132581
It’s pretty clear that something like the nameless shura was specifically imagined, but I have no idea how it became a Spanish ninja. Isn’t that amazing?
I feel like I heard somewhere else that there were surplus martial arts and candidate countries.
No one makes fun of a big guy like Andre with messy hair anymore.
Isn’t the title “Fatal Fury” a bit dangerous?
There was a certain openness in the town’s arcade where clearly a cabinet with MAME was placed in the corner.
Let’s add a ninja character to the fighting game → I understand.
Let’s make it a Spanish ninja → Why?
It’s like Q becoming G is the same as K9999 becoming Nameless.
If we copy this, we’ll be happy, happy!
The name “Shaku-shi” and other technique names being kept as they are is prohibited by the rules, right?
>>71
The reason I can’t forgive shovel death is because of its technical performance.
Isn’t it cruel?
>>71
It turned out more like the original work than the One Piece game.
It sounds like a story from the past, but the gaming industry is still like that today, isn’t it?
>>72
Now, if someone points something out, I apologize and make corrections.
I still don’t understand why Luigi’s side smash became a butcher…
I was surprised to see Kato from the anime losing in such a way that he was completely scared of women.
Teito Monogatari is like free material, isn’t it?
Ninja throwing techniques often end up being the Iizuna drop.
Ride the wave of the occult boom, like Monkey-sensei…
Since Li Liehuo became famous for this kind of original story, it’s been said too much.
I think other characters from Gekka are considered to be full of originality.
>>81
That’s really not possible.
However, Ri Retsuka is just too much as he is.
At the time, not knowing the original source, I was thinking, “Why does Vega have this expression?”
>>82
When I start to say “Why do you have such a face?”, it reminds me of the character selection in Real Bout: Garou Densetsu 2.
Everyone is looking unusually grumpy.
During the time when Hisasaki Shimada was playing the role of a man in “Teito Monogatari” in Norida.
In the past, SNK went so overboard that it even left some original fans astonished.
>>85
K9999 is way too something.
>>95
K9999 and Vega are at the same level…
>>98
Don’t underestimate K9999.
Not only are the techniques preserved as they are, but they are also beautifully incorporated into the fighting game.
I’ll even recreate the dialogue.
I often watch “Makai Tenshou” and “Teito Monogatari.”
>>86
That’s just how works that have a great influence on later creations are…
>>92
The works that have influenced others are often not read or seen themselves in later generations…
>>86
The image of the tragic beautiful boy Amakusa Shirou has been turned upside down.
It’s amazing because it really conveys how much Li Lie Huo loves the quality of the victory motion.
I don’t think it was a story about a more carefree era or anything like that…
>>90
It was simply that there was a low awareness of rights…
It’s precious that Capcom, which created games like Street Fighter and Sonic Boom, is making a JoJo fighting game.
The bond deepens.
If you get stolen from, you can steal back, but talking bad about the other person will only come back to you, so I can’t say anything.
Was Capcom angry with ADK?
I don’t really understand the culture of copying fighting game characters.
Is it not good to have original characters?
No, it’s an original.
>>101
I want to move that character~ is how I feel.
K9999, whose voice and movements perfectly embody Tetsuo to an impressive level, is more amazing than Vega, in my opinion.
It can be considered that K9999 is more straightforward than Foxy suddenly quoting lines from the Kingdom of Ambition.
The reproduction of K9999 is seriously amazing.
Isn’t the situation with Tress more serious? Speaking of which, the gaming industry has been doing this kind of thing relatively often lately…
Where can I read “Rikiou”?
>>107
Search through the used items… like a dragon…
>>107
Book Off
>>110
What?
>>120
The original author is missing, so it can’t be published electronically or otherwise.
>>126
✡~~
Tetsuo is amazing because he not only completely plagiarizes but also takes entire lines.
At that time, fighting games had larger characters compared to other games and they moved well, so it was easy to understand their origins, which likely fostered a desire to control these characters yourself.
I never thought it would become a big title that has lasted for over 30 years.
There were not many high-quality official character games like this until now.
The demand to move that cool character or favorite one is strong for both the creators and the players.
K9999 is too much like Tetsuo, but I still don’t know where the essential part of using the drill as a weapon comes from.
Having a draft probably made it easier to visualize the movements, right?
I just put it out as it is.
K9999’s ridiculous audacity to retain its techniques and everything else, along with bringing back the original voice actor, is beyond the norm.
This is not what you would call a collaboration character.
Isn’t it amazing?
The idea of reincarnation in the demon world has become so strong that it has reached a level of being its own genre, so it’s not often accused of being plagiarized.
Well, FGO, which closely resembled the movie version in terms of its scenario, certainly received a lot of criticism.
>>117
Even if I draw a manga with the same story, it wouldn’t compare, so I decided to create a different story that can be enjoyed regardless of the original.
Learn from Ken Ishikawa.
>>123
That person’s vibe is one of a kind…
The true dawn period is nothing you can do about, but I think it’s amazing that even when they start borrowing rights from elsewhere to make games, they are still essentially copying.
There are probably some that are so obscure that the original references are no longer recognizable.
It should be Jackie, but it’s said to be a copy of Uchiyan’s Honphu.
Well, it’s just like that…
>>121
I think that is Jackie + Tetsuya Takeda.
Conversely, while Giant Baba is at the level of free material in manga, there aren’t that many in fighting games.
Actually, I can’t think of anything…
>>122
The world of professional wrestling is inspired by Kinnikuman.
There is an impression that the character Kinnikuman has a basis in reality or originates from Ikki Kajiwara.
>>122
If it’s a horse motif, I want it to be a tall and slender giant.
If the body shapes are too different, it might be difficult in terms of processing and game balance.
By the way, I feel like Dr. Slump also had Godzilla and Ultraman in it; I wonder if they got permission for that?
I think Inoki is more of a free material than Baba.
Also Masutatsu Oyama.
Japanese wrestler characters are rare to begin with, aren’t they?
I feel like there was a destruction king somewhere.
>>131
The one that comes to mind in that context is Ramon…
>>132
White Swiss Shepherd Dog!
It’s not a fighting game, but I think Mr. Baba was in God Hand.
I found out quite later that the zebra mask and tights are a reference to Tiger Mask.
It’s not Vega!
This is Hisaku Shimada!
I was surprised that just because it was back then, I’m still getting really scolded in Bio and it turned into a lawsuit.
I admired Kato Yasunori’s style and went to university in clothes like these for a while.
I miss the time when I was laughing out loud, clearly realizing that this character was like that!
I’m looking for the final volume while going around Book Off, but I still can’t find it.
When it comes to throw characters in old fighting games, they are often inspired by foreign professional wrestlers.
There are no fighting game characters that are based on Baba or Inoki.
Dasha!
It’s really prominent in Inoki’s wrestling manga, though.
>>144
Is Iron Kiba a 50/50 split between Inoki and Baba?
I have created a game of the All-Star dream match that you all would want to see!
In the 1980s, it was particularly a parody culture, so it was more appreciated when people understood the original references.
When thinking of famous Japanese athletes in martial arts, the first that comes to mind is
The journey of Faehis and Wahee.
>>146
Isn’t the motif YAWARA!?
>>146
As for YAWARA-chan,
The bison hairstyle is accurately captured by the author.
There is one where the protagonist is dressed as a bison in the cover illustration.
Was M. Tyson also communal property…?
When it comes to pro wrestling characters that quickly come to mind, King from Tekken is clearly based on Tiger Mask, but I wonder if Zangief has any original inspiration for his appearance?
Wasn’t that because they called me “Yawa-chan” just because I was strong, even though I didn’t resemble her at all?
Honda also has a direct counterpart in Nintendo’s arcade games.
There are many Bruce Lees, but I’ve only seen Jackie in Hungry Wolves: Hong Fu.
Also, the live-action version of the person.
>>156
Ray Wulong and so on.
>>157
Also, the virtual character Shun Di, who was taking motion captures on his own and had a crazy interview with the person himself.
>>156
The character Lei Wulong from Tekken should also be inspired by Jackie Chan.
Hong Kong movie stars are no longer free resources.
Most users are not original characters.
I’m looking for that kind of character that feels like ○○!
Honfu simply mashing up Jackie and a detective story really feels like the sensibility of SNK at that time.
>>161
YAWARA! It seems there is a sense of SNK in making a parody of her grandfather as well.
It’s easier to get into something that feels like 〇〇, and even recently, you could say that Antonov from KOF14 is like Mr. Satan.
KOF14 isn’t that recent anymore.
The lineage of strong little old men outside of fighting games has unexpectedly come to an end.
It’s fine if it perishes.