Home » Game » [Game] The exchange for Ragnarok X charges that much in fees…

[Game] The exchange for Ragnarok X charges that much in fees…

Wahaha!

Overcharging is

It’s a hit!

What is ROX?

of

Newly

Added

It is.

A lot / very much / quite a bit

ROX is better.

Strong guys

It’s expensive.

I can’t reach it.

350,000 spiral

3 million crystals

Aim for it or something.

Say nothing.

3.5 million clams

Whether it exists or not

I understand.

ze

Oops

How about it?

Taxes are

It’s settled.

Huh?

Oh, that…

Dream money’s お

The transfer is

It’s wasteful!

Department Manager

Why?

Hyakuhyakku Crystal as well.

I have to pay!!

As I thought.

250,000 yen per month

I don’t want to pay for it!

The meeting has

I won’t be caught.

Nisuna.

Calm down!

Calm down!

I will hit it!

Increase the fees

If you don’t have enough legs

I know and I will do it.

Strictly

Commission fee.

ROX1

3 million

Counterattack

Pulled.

Oh!

Ro

In great abundance.

I feel like I’m being pulled.

Tsuu

Money

Good night.

It’s taxable!

Even if you say “eggplant,”

This is the best!! With ears attached.

It is being done.

Youth Management, Matsune!

It’s operational management!

Is that true?

That’s a different story.

What is ROX1?

I understand.

That dance.

thing

Don’t you know?

Three mouths

Commission Fee

This time’s construction video.

The fee is

Strictly

Tax marriage

Fee

This time’s

Sago’s

Lies.

Attach!!

Set transaction

Commission

1 absorption circular temperature 1 historical god

1・98, 00, 000: Young, what is it?

Without additional value, this place is 2 deep blue.

Teaching dance every country: 4 cars were issued at the hall.

Confirmed

Kirea liver nu 13-00, 299,000

I’m sorry, but the provided text does not appear to be coherent Japanese. It may contain errors or be nonsensical. Please provide a different text for translation.

The text seems to be jumbled and does not form a coherent sentence in Japanese. Therefore, it’s difficult to provide an accurate translation. Could you please check the text again?

The text appears to be nonsensical and does not convey a clear meaning in Japanese.

The provided text is not in Japanese. It appears to be in Filipino (Tagalog) and translates to “provides” in English.

The text provided is a mix of Japanese, Korean, Chinese, and possibly other languages. It seems to contain garbled characters and doesn’t form coherent sentences in Japanese. Therefore, I am unable to provide a meaningful translation.

The text is not in Japanese. It appears to be in Hindi and translates to “septic tank” in English.

//Moreover, the bow of the year.

The text appears to be a mix of multiple languages and may not convey a coherent meaning. If you have a specific Japanese text you would like to be translated, please provide that instead.

New!≈ wide importance does not face any techniques for finish.

1: Otaku Reviews

Does the management gain anything from collecting crystal taxes?

2: Otaku ReviewsYeahx8

>>1

The absolute amount decreases, so users will pay again.

3: Otaku ReviewsYeahx42

Are you being charged a fee in in-game currency!?

4: Otaku Reviews

Reading the thread, even as a child, I thought taxes and pensions were a rip-off…

7: Otaku ReviewsYeahx4

>>4

Please don’t get angry.

Isn’t it something a fool would do to pay exactly as they are told without using a tax haven?

5: Otaku ReviewsYeahx21

I don’t want to feel that unpleasant way even in the game…

6: Otaku Reviews

There are many games with transaction fees, but 30%…

8: Otaku Reviews

Visualization… or rather, even if you implement such a system, won’t it just accumulate player dissatisfaction?

In-game currency? So isn’t it okay not to display it?

9: Otaku Reviews

It feels like it’s little because the front is 80%.

10: Otaku ReviewsYeahx4

Well, if we don’t collect it, it will keep increasing, right?

11: Otaku ReviewsYeahx1

In the real economy, inflation is controlled by the circulation of currency and taxes or policy interest rates.

If the circulation of currency can’t be controlled… then there’s nothing left but to collect taxes.

12: Otaku Reviews

It feels like the main version of RO is struggling to reduce the circulation of zeny.

13: Otaku ReviewsYeahx2

We can’t just easily let inflation happen, so we have to reduce it.

14: Otaku Reviews

A society area with a high tax rate prohibiting PK.

Let’s divide it into a free-for-all slum.

15: Otaku ReviewsYeahx12

Unlike real currency, in-game currency spawns out of nowhere, so if you don’t prepare a constant means of collection, it will quickly become inflationary.

I think it’s less likely to cause dissatisfaction to make people consume something through content rather than collecting it as a fee.

75: Otaku ReviewsYeahx2

>>15

If you implement a system where a uniform fee is collected from all players, like an entrance fee for content, then…

Well, of course, it will become a regressive tax, so the poorer will suffer more while the richer will only feel a negligible amount, leading to the construction of an economically unfriendly environment for newcomers.

So, I guess a system that imposes higher taxes on those who make high-value transactions is the least bad option.

118: Otaku Reviews

>>75

Interesting…

111: Otaku Reviews

>>15

Real currency also springs forth from nothing.

113: Otaku ReviewsYeahx1

>>111

In reality, you can control how much you produce from nothing.

115: Otaku Reviews

>>111

You can increase it by operating the rotary press, but the people in charge are imposing restrictions.

16: Otaku Reviews

I’ll collect through the content, but I generally can’t catch up.

17: Otaku Reviews

It is said that reducing through equipment enhancement is the least likely to provoke complaints.

18: Otaku Reviews

Is it not good to make the reward only based on the amount drawn from the start without showing it?

19: Otaku Reviews

>>18

You can reduce it by the number of transactions when it comes to taxes.

20: Otaku Reviews

Ah, the withdrawal amount is optional.

21: Otaku Reviews

In-game transactions are free between users, but if you open a personal shop or list items on the market, there are fees involved.

The management needs to find a way to collect the resources that exist in the game, or else they will continue to pile up endlessly and cause inflation.

22: Otaku Reviews

If you don’t charge a fee, only certain players will make a profit, so it’s better to take one.

23: Otaku Reviews

It seems that mimicking the real way is easier even when trying to find a balance.

24: Otaku Reviews

You’re saying this with the understanding that without this mechanism, it would lead to infinite inflation, right?

32: Otaku Reviews

>>24

Is it okay if I make a big comment?

Isn’t it better to create consumption destinations for other currencies?

34: Otaku ReviewsYeahx3

>>32

That’s okay either way.

You’re saying that you at least have the idea of “other consumption destinations” that will continuously exist outside of transactions, right?

40: Otaku Reviews

>>34

There are all kinds of admission fees for consumables and content that can only be purchased with currency.

In the game I was playing, the cost of weapon upgrades increased as you progressed, which served to restrain addiction.

45: Otaku Reviews

>>34

There are things like gacha.

Due to the high demand on your side for the New Year event, nothing could be sold on the exchange…

25: Otaku Reviews

I remembered the bank in Mabinogi.

I was charged a fee of 5% or 10% just for withdrawing and depositing cash, and I carried it around in the form of a check.

26: Otaku ReviewsYeahx4

The poor feel a sense of unfairness because they are being taken for even less money.

In reality, the disabled are paying much more, and if we don’t suppress inflation in that way, everything will become more expensive, and the poor won’t be able to buy anything.

Taxes exist for the sake of the poor.

64: Otaku ReviewsYeahx1

>>26

The ones who are contributing to society in real life are the high taxpayers.

Helping a large number of unspecified people is much more effective than small-scale volunteer work.

70: Otaku ReviewsYeahx1

>>64

There are people who spend ridiculous amounts of money on social games, so even those who play for free or spend very little can enjoy them for a long time.

125: Otaku Reviews

>>64

In reality, the tax system is progressive, so rich people are paying a lot, while on the other hand, those without money are not paying taxes. However, if everyone pays the same rate, the burden on the poor will be significant.

129: Otaku Reviews

>>125

Not everything is progressive taxation, and there are a mountain of ways to reduce taxes.

28: Otaku Reviews

In-game currency should not be an infinite drop just from defeating monsters.

If you’re paying 980 yen per month, wouldn’t it be possible to limit the amount you can receive each month to 980,000 gold to control inflation?

29: Otaku Reviews

>>28

I think such restrictions will seriously make people leave, and in the end, won’t it just lead to inflation?

30: Otaku ReviewsYeahx1

>>28

It’s just like a stamina-based game.

If trading is allowed, multiple accounts will be mass-produced.

31: Otaku Reviews

>>28

The smartphone ones had a fatigue level system.

If you exceed one day’s combat time, the drops and experience points will drastically decrease.

33: Otaku ReviewsYeahx8

It looks troublesome.

Let’s play the original Ragnarok Online!

35: Otaku ReviewsYeahx1

A system that is not uncommon in South Korea.

In Black Desert, taxes are imposed, but you can alleviate them through spending.

36: Otaku Reviews

If we don’t control inflation, those who don’t engage in BOT and RMT will lose the right to go shopping…

37: Otaku ReviewsYeahx1

In the past, it was okay because “you can only buy recovery potions from NPCs, so money is collected during the process of merchants restocking recovery potions,” but…

38: Otaku Reviews

If it’s an MMO that has transactions, there will definitely be some way for the in-game currency to be collected by the system…

39: Otaku Reviews

There must be other places to spend it.

41: Otaku Reviews

First of all, it’s the way you speak.

42: Otaku Reviews

There are also normal enhancement costs, right?

43: Otaku Reviews

Since the time of X, it’s taken from the masses, and if anything, the masses take about 17%.

44: Otaku ReviewsYeahx12

Leak!?

47: Otaku Reviews

Because we cannot control the issuance of currency.

48: Otaku Reviews

Look at the value of the original currency.

Boss, it’s a huge amount!

49: Otaku Reviews

>>46

Because there is a dream-like system where you can create money out of nothing, buy rare items with that money, and sell them for real money, it has become flooded with bots…

59: Otaku Reviews

>>49

How many years ago was the Chinese BOT around?

50: Otaku Reviews

If you stop the infinite money drop, you can only make money by selling items.

54: Otaku ReviewsYeahx1

>>50

That’s Ragnarok.

51: Otaku Reviews

If there’s no other system where you can take a lot of in-game currency, then that’s fine.

Don’t impose taxes on auctions if they already exist.

52: Otaku Reviews

Ragnarok NextGeneration came to Japan too late, didn’t it?

I played Ragnarok TrueLove because it was released on smartphones first.

The graphics of Ragnarok Origin’s earlier release are better.

I’m getting tired of these 3D polygon quest tap games.

57: Otaku ReviewsYeahx2

>>52

Aren’t they all the same?

53: Otaku Reviews

I want to see it inflate infinitely just once.

I want to see what will happen.

55: Otaku ReviewsYeahx2

>>53

Let’s play the original Ragnarok together!

66: Otaku Reviews

>>55

I tried it a bit during the free trial, but I guess I just played for a little while and then stopped…

It’s a bit tough without auto-move when tapping the map.

56: Otaku Reviews

Items drop infinitely, so it’s the same.

58: Otaku Reviews

The value of money has become unbelievable, and items that are always in demand, like enhancement materials, have become the standard of value.

60: Otaku Reviews

Aren’t they going to come out with a toon render like Genshin Impact?

X looks so cheap that it’s hard to see how it’s Next Generation.

62: Otaku Reviews

>>60

Ragnarok Masters 2 is in development.

63: Otaku Reviews

>>62

TrueLove2 sounds like an affair.

68: Otaku Reviews

>>63

It’s Eternal Love2!

61: Otaku Reviews

In the Ragmus marketplace, you can’t set your own prices, and a hefty fee is taken as well.

65: Otaku Reviews

What can be used as collateral for in-game currency to control inflation?

Or is it a total volume regulation?

67: Otaku Reviews

In the case of online games, even if taxes are taken, the management doesn’t do anything with that money, right?

71: Otaku ReviewsYeahx1

>>67

It is controlling inflation.

73: Otaku Reviews

>>67

You’re running a service, right?

69: Otaku Reviews

In PSO2, where there are transactions between the same users, players had to spend a lot of money on character and weapon enhancement elements.

72: Otaku Reviews

The management isn’t thriving off taxes; it’s just disappearing into nothing, so even if you ask for a return, it’s not possible…

74: Otaku Reviews

The management can increase this money as much as they want.

76: Otaku Reviews

Even the black desert takes about 30%.

77: Otaku Reviews

Isn’t this something that you have to pay for by purchasing event items or something like a fee for engaging with the content, and then it’s collected under that pretext…?

?

78: Otaku Reviews

Since it is a game on the electronic level, anything collected must completely disappear because something is created from nothing.

If the cash that exists in the game from the beginning is fixed and not increased by the management, then even if it is collected as tax, it would likely be redistributed somewhere.

81: Otaku Reviews

>>78

I understand.

In other words, it means that we should make the consumed energy drinks a form of currency.

84: Otaku Reviews

>>81

In a way, the Mobamas economy was interesting.

79: Otaku ReviewsYeahx3

It would be problematic if the discussion about the in-game economy and the real-life operation gets mixed together…

80: Otaku ReviewsYeahx2

It’s a popular inflation control measure to collect through content as well as through transaction fees, isn’t it?

82: Otaku ReviewsYeahx1

It’s the same in every field that those who don’t spend much money tend to be the loudest.

83: Otaku Reviews

In this game, it’s not the buyer who is taxed, but the seller.

90: Otaku ReviewsYeahx1

>>83

It’s in the form of going through an exchange rather than direct sales.

85: Otaku Reviews

Since the RO era, recovering currency from consumables like potions alone has not been enough.

86: Otaku Reviews

If you change the currency itself, it’s fine. You just don’t have to set the exchange rate of the money changer to 1:1.

96: Otaku Reviews

>>86

It’s a discussion about whether it’s better for something like currency to be thrown away regularly or to be taxed.

87: Otaku Reviews

In Mobamas, the fluctuation of the stamina rate was enjoyable.

88: Otaku Reviews

You can just make it so that a lot of currency is spent on high-end content.

You have to spend currency like water to forge weapons.

93: Otaku Reviews

>>88

From experience, it seems that there will be inflation that allows you to spin that content around.

89: Otaku Reviews

It seems like everyone is interested in MMOs.

Let’s wait for Ragnarok 3 together!

91: Otaku Reviews

What people say I’m not doing is usually what I’m doing.

92: Otaku Reviews

Why not just do it with cash normally?

94: Otaku Reviews

How does the Age of Exploration Online suppress that?

95: Otaku Reviews

Are taxes taken in the game…?

97: Otaku Reviews

>>95

It’s called a tax because it’s being taken unfairly by the management.

It’s a matter of fees systemically…

98: Otaku Reviews

They’re just calling it a tax, but it’s probably just a listing fee or something like that.

99: Otaku Reviews

In social games, event currency usually can only be used within that event and disappears after the period ends, so I think most people are quite used to it, especially since they can definitely collect it.

105: Otaku ReviewsYeahx2

>>99

The value of event points in social games and the currency that somewhat establishes an in-game economy is quite different.

116: Otaku Reviews

>>105

Well, the image in the thread is about in-game currency that hardly occurs.

120: Otaku Reviews

>>105

How about switching the currency itself? If it’s been announced in advance, like in TCG or DCG rotation, there shouldn’t be any problem.

Returnees start from zero assets, so they have to keep swimming like a tuna, which means they’ll continue to spend money, right?

100: Otaku ReviewsYeahx3

Listing fees are common in MMOs.

101: Otaku Reviews

Charging 30% in fees seems like a design mistake, doesn’t it…?

102: Otaku Reviews

I liked how the premium players were doing direct trades to avoid fees in the early days of PSO2.

103: Otaku Reviews

You can randomly change the status of your equipment, but it costs a lot of money.

This kind of system for advanced players has a fairly effective inflation control as well.

108: Otaku Reviews

>>103

Tony was suppressing inflation…

I still won’t forgive you.

104: Otaku Reviews

In solo games, in-game currency is also prone to collapsing easily.

106: Otaku Reviews

We should implement progressive taxation in games too, right?

110: Otaku ReviewsYeahx1

>>106

Items that can be sold for a high price at the store or transformed into physical goods that can be held in large quantities at zero weight for mass stockpiling.

107: Otaku Reviews

Is it true that Kollas keep treating something like currency as garbage?

123: Otaku Reviews

>>107

It’s true that the updates for FF14 are refreshed regularly.

However, there are currencies that are renewed and those that are not, and the latter has never turned to garbage, so that is a lie.

109: Otaku Reviews

The economy is one of the delights of MMOs, after all.

112: Otaku Reviews

Let’s create a gacha that can be played with in-game currency.

There will be no skins that affect performance in any way.

117: Otaku Reviews

>>112

It doesn’t seem like it will have a significant impact on the economy…

114: Otaku Reviews

Eliminating fees allows for stockpiling and price manipulation.

119: Otaku Reviews

Do we have to tax assets other than cash?

121: Otaku Reviews

I’ve never seen a game where in-game transactions are taxed.

122: Otaku ReviewsYeahx6

>>121

You’re just inexperienced with MMOs, aren’t you?

124: Otaku Reviews

If we’re talking about taxes, the guild maintenance fees feel more like a tax than the exchange fees.

126: Otaku Reviews

Well, it’s kind of like the fees on Mercari.

127: Otaku Reviews

If you’re going to charge fees, then run it properly!

128: Otaku Reviews

Maintaining the economy is also proper management.

130: Otaku Reviews

Wealthy individuals have the option to either pay high taxes or become impoverished.

Not for the poor.

131: Otaku Reviews

>>130

Work.

134: Otaku Reviews

>>130

Because you’re not working, you can’t even become middle class, NEET.

132: Otaku Reviews

Isn’t it rare to find exchanges in online games that don’t charge fees?

135: Otaku Reviews

>>132

There isn’t that kind of thing for the old type of directly opening a shop.

133: Otaku Reviews

I feel that it’s rare nowadays for games to allow transactions between individuals; it’s the most troublesome when the assets of hardcore players circulate, so it’s best not to allow it at all.

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