
The reply section is filled with hopes for updates and sequels, isn’t it…
I want a sequel more than an update.
ReLink 2 will take another 7 years to be released since ReLink 1 took 8 years after its announcement.
>>3
I think it will take about five years, as there is certainly know-how involved.
>>4
It’s long~~!!
>>4
In the meantime, I’ll keep updating and put a pause on the discussion.
>>4
If anything, I’ve changed companies, so the first 5 or 6 years are wasted.
>>17
Plus, since there is also time for in-house engine development, if a sequel comes out, it seems it could be even faster.
>>17
I feel like the demo play of the Fracan battle that was showcased at the festival just before the company changed was almost the final version…
The glasses-wearing guy behind the scenes is way too valuable to be disposable…
I want to see Magi-nee’s oil weapon bragging at the main house!
>>7
My heart aches from having my Mjolnir broken.
I want to smack someone other than Far too.
I want the main game to implement the relink character.
I bought it because I recently returned to the original, but there is no code included anymore.
>>11
The Steam version is not included, you know?
>>14
It seems that there hasn’t been a digital version of the PS4 for quite some time, so I had no choice but to look for an unopened disc version.
I want Relink 2 too, but I hope the other projects that haven’t provided any updates will progress quickly as well.
>>12
It seems that Project Awakening is still not in ruins since there are still reports from CA and Cygames.
The code deadline has long since passed.
>>19
Didn’t you extend it?
The membership period has just ended, but the usage period has been extended, so it’s for those who have already purchased it.
By the time the sequel comes out, Granblue Fantasy probably won’t still be around.
>>23
The expiration date for serial codes has been extended to 2030.
It was extended further last year, so I guess it will continue until then.
First of all, before Granblue, Kambaha will end.
>>28
As long as Cygames doesn’t go under, Granblue Fantasy will continue to thrive.
>>29
Is there a reason for the confidence that Granblue Fantasy is not included there?
>>28
The end of Granblue Fantasy will be when Cygames comes to an end.
I’m begging on my knees about the matter of Magi sister Mjolnir…
>>24
I am the one who is going to be apologized to while kneeling!?
My friend who entered the main site from Relink mentioned that they still can’t use the benefits they received…
It seems to be about the release of the Twelve Heavenly Generals or the Wise Ones…
The Furakarn stage that was unveiled at the Graph Fest in 2018 has some differences in the details, but the overall framework is the same as it is now.
Is the update to make Magi’s sister usable out yet?
It seems that the next work will be announced only after the release date is properly confirmed.
>>33
I think I can release it on the same day I announced it.
It seems interesting, and it’s half price on Steam, so maybe I’ll give it a try.
>>34
No complaints until the story is cleared.
Since then, gathering various things has been… in Granblue Fantasy…
>>39
It’s linked until the story is cleared, but after that, Monster Hunter starts and ultimately becomes Granblue Fantasy.
It’s really amazing that there are so many characters and so many voice interactions between them.
It’s an RPG that can generally satisfy you if you ignore the post-story completion elements.
Since Cygames says that Granblue Fantasy is their icon, they will keep it in some form.
Could you come to Magi Sister GBVSR?
The BGM is already here, and the Harvin slot is filled, so it’s fine, right?
>>41
I want you to come, but my stronger feeling is that I don’t want you to come because you’ll definitely become a terrible character.
>>54
The young lady does not poop.
It’s fun, but I can’t do random multiplayer anymore, so I need to recruit somewhere.
The story turned out to be something I wanted to do!
>>44
It is indeed adult-like.
Wasn’t it clearly stated that Granblue Fantasy would not end?
This is the leader.
About half of the playtime is just idling!
If Magi-nee is moving around like a busy captain, it makes me laugh a little, so that’s not good.
Even though I’m not playing the main game, I’m having a great time and recommending it to my friends, but it’s sad when they shy away because they haven’t played the main game…
Actually, even if they haven’t played the main story, they say it was interesting when they do it.
After leaving the screen idle for a few hours, I can somehow manage to gather the strongest equipment level.
Doing this manually is really crazy; it’s more of a trial than what the original does.
Sharu is surprisingly treated as older, and I’ve discovered various things like how in that world being short means you can’t properly hit the attacks.
Isn’t doing idle farming on a console too faithful to the original?
>>56
It feels like a way of speaking that allows for repeated rounds, just like in the original work…
While simply enjoying it as an action game, suddenly the damage cap release and follow-ups come out! It’s Granblue Fantasy!
>>57
The critical calculation formula and damage cap were truly Granblue, weren’t they…?
It’s nostalgic to remember players who didn’t know about the damage cap posting screenshots and videos saying, “Is this a bug?!”
Pursuit, pursuit, damage limit, damage limit, damage limit, exhilaration, exhilaration.
Yes! You can do idle farming in the original work too! (BAN)
In reality, I think you’ll be confused about the damage limit if you don’t have knowledge of Granblue Fantasy…
If the original work has automatic quest reacceptance, it would be a terrible situation.
It’s not like the original where it decays; it stops precisely at a specific value, so it’s still better.
In sequels, there are often patterns where characters from the first game become playable! But if a sequel comes out and the setting changes, it’s more likely that characters from the first game won’t appear.
>>65
Since Yachima, who has been on the main branch all along and hasn’t ridden a Grass Eye, has been implemented, anything goes now.
I thought about buying this since I bought the PS5 Pro, but it seems like the main perks won’t transfer…
>>66
That’s why it started being on sale because the benefits expired.
>>66
It’s a special bonus for the first edition, after all.
I don’t know of any other action games that use a damage cap system…
The relics and the update additional content…
It seems that there were development delays due to the in-house engine.
If there is a next time, I’ll probably use regular development tools.
If that’s the case, the characters that are currently in the game would need to be completely redone, but I want to allocate those resources to new characters!
>>69
It’s a waste to develop an engine so that it can be reused in other games, only to use it up entirely on ReLink…
>>69
It’s hard to understand how someone could think that we would throw away the self-developed engine that we’ve worked hard on, which has allowed us to develop games and received positive feedback.
In the end, everyone wasn’t doing anything; it was like a weakening with fewer simple things to do under the guise of bug fixes, or there were major buffs to other characters. It was something else!
The damage cap was narrowing the range of builds, you know.
I remember that the damage limit setting was quite loose.
Is it true that Degenève from Cagliostro can unleash maximum firepower?
I think it’s quite harsh that high-difficulty bosses cannot be defeated without following a specific routine and will wipe out the party immediately.
I can’t agree with becoming a Galanza Special when searching for a strategy Wiki.
>>77
Other volunteer wikis and corporate wikis are sadly not doing well…
I seriously think that my uselessness is the biggest bug.
If it’s a game where you can use IDs, isn’t it usually implemented later on?!
I feel like they are making adjustments because they don’t want to make things easy, like nerfing Par and gun characters.