
Johann is more useful than Yoharva.
Because I’m riding a horse…
Johan becomes an unreliable Rex, while Yoharva becomes an unreliable Jamka.
>>2Both are totally mediocre!
>>7I see, but…
Rather than the two of them, it’s more about the hassle of conquering the castle and obtaining Rezaiah, which makes it so that no matter how many times I go around, I end up recruiting only Yoharva.
Winning smoothly with a bow in the arena is Yohalva.
On the battlefield, it seems that Johann on horseback still has a greater role in terms of dealing damage.
Well, I guess it doesn’t really matter which one…
It’s stronger if you can move again.
On the first playthrough, it’s Johann.
In a rating play, it feels like Yoharva.
I know that capturing the Green Isaac Castle doesn’t affect the evaluation, so I’m letting it be taken once for the sake of Rezaia before retrieving it.
The magic type can surprisingly take down opponents with two hits from the Hero Axe, so I was able to somewhat contribute by hitting and running against foes that seemed defeatable.
There are times when not being able to defeat something is also helpful.
For the first time, Rex realizes that he has been helped by the enemy’s weakness after experiencing the awkwardness of the thread image.
>>12That’s a hero’s axe.
In the first half, anyone can be strong if they have the hero, and they can almost fully occupy the hero’s axe.
Also, the growth rate itself is better for Johan than for Rex.
Fundamentally, fighting the enemies in the second part with axes itself is a defeat.
It’s a time when axes are quite oppressed…
Generally, the nameless ones get into disputes with Ardan and Yohahaha.
The hero’s axe was given to Leaf if there was nothing else (to be honest, I don’t use it much).
>>16The Master Nightleaf generally gives the impression of using magic.
>>20Tornadoes are really strong, you know.
I love how Yoharva walks around in a hood in that battle screen, wobbling.
I can’t believe they’re an ally character.
A man who needs care every time a swordsman appears in the arena.
>>18Rex too…
In the arena, Ardan is easier to win by dodging and hitting.
Leaf, who is assigned a somewhat underused but not weak weapon.
>>19I mean, the pursuit’s consecutive critical hit growth rate is good, HP has increased by 2, and despite being an ace-level fighting force that can ride horses and use any weapon…
>>97Even a subtle weapon is strong enough…
>>19Without a divine weapon, I can use any other weapon, and my stats are high, so…
It can be used to the extent of making a dragon knight defend the castle.
On the contrary, there is no other place to use it.
Isn’t Leaf a silver bow?
Tornado leaf
In a peasant play, Johan would be a valuable asset on the battlefield.
If you have a younger generation, neither will be used on the battlefield.
I think it’s good to use Johalva, as it’s easy to obtain and can win in the arena.
>>24I don’t use Yoharva, but I do use Johan.
>>181Is there a place to use this when the next generation is all set and the team is fully equipped?
I do not deny using it for love, but…
>>191In the early stages, there is definitely room to use it because the strength is not fully developed.
I’m not saying that I’m strong.
>>191The hero’s axe is practically a dedicated equipment, so in the early game, its weapon power makes the attack strength quite strong.
Rescue leaf
Leaf can hold as many staffs as possible.
A slender sword and a tornado should be enough for me.
Speaking of Leaf, it’s the divine weapon Rescue Staff.
Having a recovery item comes in handy when you least expect it.
It’s not like I’m super strong, but it’s fun to do various things, right Leaf?
I know it’s a luxury to say that this doesn’t make me strong.
A man treated like a commoner.
If you change classes, you can use a bow and you’re not slow, so if you equip the extra Pursuit Ring, you could at least hunt down the Dragon Knights in Thracia.
>>32It’s a bit questionable whether to use it or not, but there is definitely some scope for usage.
>>32Your gameplay experience must be something else if you can catch Yoharva, which doesn’t grow in speed at all, and say “it’s not slow.”
>>32If it’s a dragon knight hunt in Thracia, even the hero’s axe Johan can handle it easily…
If defeating Danang would give me Swanchika and allow me to use Johan Yoharva…
I should have a combat power level similar to Rex, but I can’t keep up with the enemy’s inflation.
Yoharva is a little better because he can hold a bow.
>>34Because I can carry the Divine Artifact Killer Bow.
If we’re talking about whether it’s useful for strategy, then it’s Johan, but either one is fine…
I really don’t mind either way in a commoner play.
What did the axe and the flame ever do!
>>37It was a barbarian’s weapon and the enemy’s divine artifact.
Tornado is light and powerful, but there are few characters that can use it.
Even if the magical power is low, Leaf can compensate with consecutive finishing moves that follow up on the weapon’s power, making it just right to have.
I wonder why they tried to balance things based on the weight of the weapon instead of the enemy’s status…
I feel like it’s more of a question of which one can obtain Rezaia more smoothly.
Whether it’s Yoh or Yaha is somewhat related to the strategy of Chapter 6.
Since Rizaya can be obtained with just a little effort, either way is fine.
A. Recruit Yoharva.
B. The Yoharva squad goes hunting.
Activate Team C. Schmidt
The above cannot be done in parallel with three at the same time.
If you want to move Schmitt’s team while hunting the Yoharva team, you have no choice but to recruit Johan.
>>44I see.
The V character has a high initial speed value, so it will be around 20.
Johan’s skills are like that.
It must be a configuration mistake after all…
I wonder if the pursuit ring will be excess?
>>46The main ones will generally have follow-up attacks through either pursuit or class change, right? Unless you have a really strange coupling.
>>46With a basic coupling, the follow-up will be sufficient and there will be excess.
If you focus heavily on practicality, the Foreaser will come out and be like, “Is it mine?”
>>46Except for Sylvia’s child, the combinations can inherit the pursuit and become quite strong, so it’s generally sufficient.
The image in the thread belongs to a category that significantly increases speed, but since the weapon is only an axe, damn it!
>>47It’s too exhausting not to improve my skills with an axe.
I think Radnei suits you better than Lacche.
Sad men whose fate is determined by factors other than their abilities.
It feels like I used it or didn’t use it when I played as a commoner.
The growth rate of Yohayoh is almost the same except for the speed switch.
Other than Johan’s technique and luck, Rex will become quite high.
Compared to the characters in the first half, having a crucial technique that is inferior is extremely disappointing for an axe wielder.
I think the characteristic of Yohayoha’s skill and speed is simply that it has “high initial value but low growth rate” or “low initial value but high growth rate.”
Ultimately, it converges to about the same level.
If it’s going to be awkward anyway, it’s better if the march isn’t a hassle!
If it’s going to be subtle anyway, I’d rather not have the arena be a hassle!
>>57I just want to fulfill both of those… after all, come to my house, Burian…
>>61When Briann comes, I can swing my staff around with the Swanchika shield, so I can also slack off on leveling my leaf. It’s too convenient.
They say the growth rate is high, but those guys are already level 12.
Honestly, I’ve never seen Van’s speed change outside of CC… To be specific, I’ve never seen a Van with a speed higher than 18…
As for the two children, let’s set aside Sylvia, who is in a support role.
“Where there is no other default follow-up.”
Mideel Aedin
Beowulfrakesis
Azeltiruteu
If you combine it in such a way that it’s easy to stick together and the parent and child units are of the same type, all will gain pursuit.
In the case of the FoOArcher rerun, it might end up being a competition with Tiny, so it doesn’t really work for Va.
The speed growth rate of Yoharva is 10%, and the number of level-ups is 18 times.
The expected value should increase by about 1 to 2…
Despite being an axe, it’s a bit tough to use it as it is because the skills don’t improve, and the arena is a storm of resets.
If you properly reinforce them and give them good weapons, they become strong, but in an environment filled with people who are strong just because they have decent weapons and have leveled up randomly, that doesn’t serve as any kind of defense…
I don’t remember anything about this brother, so I think I wasn’t using it properly back then.
>>67If you’re not playing as a commoner, then there’s no need to use it…
>>67Well, isn’t it pretty normal…?
In terms of strength, there’s really no need to use it…
It’s often more beneficial to kill them since there’s a high possibility that commoners have rings.
Johan wants to teach Vani how to use a bow and then have Rakche paired with whoever masters it first.
Burian also fell in love with Lacche and said it would be a choice of three…
If you use it normally, there’s really no use except for slightly reducing the common soldiers…
Even in a commoner play, it’s not as strong as other salvation units, so not that much…
Well, it is designed to be completable even if the parent’s generation has a miserable way of getting together on the first try.
>>76According to an interview with the developers of the strategy guide, it seems they have made it just challenging enough for commoners.
The more offspring there are, the easier it becomes.
I wanted to try using Swanchika.
Ares and Shannon are impressive for managing to remain as key players even as Cap-chan.
The Akusunaito unit charging into the Yoharva’s troops and dying one after another was shocking.
Could Yoharva use a bow even at a low rank…?
>>81You can’t use it unless you change classes.
The initial level is high, so class change itself isn’t that difficult.
Is it Johan or Yoharva? ← Amateur
Aura or Resia ← Advanced users
>>84I’ll take Resire either way…
I thought it would be useful for playing as a commoner, but in the end, it was just on the bench.
It’s permitted because it’s a Swanchika enemy, but it would be too convenient if we could use it.
>>87I wonder if the weak ones will actually aim properly…
Brian is quite strong if he’s on your side… his defense can exceed 50 and magic defense can exceed 30.
Cavalry wielding a hand axe with a power of 30.
Couldn’t they have done something about the graphics in the battle scenes of Yoharva?
The performance can be used if one wants to, which is considerate considering the times.
A player who can aim to only play as a commoner can clear it.
I was so bad that I died too much in the first half, and even Shannon died in the desert, causing me to be stuck.
>>93No, Yotsumun’s rapid-fire attacks are just too lawless…
At that point, the only one with a chance of survival is Shannon, who wields Balmunk.
During my first playthrough, I didn’t know how to obtain the hero’s axe, so I didn’t use Johan much.
The parent generation has much lower stats for both enemies and allies compared to the child generation.
If the next generation has only a similar level of hair growth as the parent generation, it will be tough for them.
I always think that it would have been better if it were a different skill instead of an ambush, Johan.
It seems like anger or a lethal attack would allow for quick movements.
In the parental generation, not a single person died, and the coupling did not succeed.
Doing it only with commoners is like a hard mode for later, isn’t it?
I don’t see many people doing it, though.
>>99The balance is set based on commoners, so the coupling is in easy mode while commoners are in normal mode.
It doesn’t matter either way, so I’m riding a horse and behaving in a unique way like Johan.
Sometimes they say cool lines quite honestly.
The Master Nightleaf can be adjusted according to the individual’s specs, so excess weapons tend to be easily discarded.
I think it’s a point for the V fans that when Lester uses the hero bow, there seems to be an excess of killer bows.
If Johann’s allies suppress Izark, they can normally obtain the Rezaia.
It’s not worth going all the way to Sofara; it doesn’t even take a turn, so choosing Aura was never an option from the start.
>>106It’s an old game, but it’s surprisingly thoughtful in this regard, isn’t it? Holy War.
Since Gay Bulg is weak, Leaf is generally stronger than Altena.
Don’t feel so much of a complex, I think you’re the one who’s more useful.
>>107Flying is impressive!
If there were no last goldfish droppings, oh Altena.
Brian is a rare person who is weak when turned into an enemy but becomes reliable when on your side.
It’s a secret that even at the enemy’s level, if you throw in a poorly matched character, you’ll struggle normally!
Shanan tends to die fairly often when luck is against him.
Even with Balmunke, a hit rate of 25% remains, so it’s simply that Yotsumune is unreasonable.
>>110Moreover, since it’s a ranged weapon, you can’t reduce their number with a counterattack.
The upper limit of the Master Knight’s stats is strong, and it’s reliable during the journey.
The boss character can be someone else.
Isn’t it unreasonable to fight until death just because you’ve been outpaced?
My older brother Brian is a Master Knight, but…
The Master Knight is a class that can almost be considered the strongest just by that alone.
Lachesis feels stronger than the child.
>>114I suppose that’s unlikely…
At that point, Lady Shannon had the highest evasion rate in her army.
The Yotsumun that hits back against that is strange, you know?
It’s about horses, so there are scenes where it’s necessary for the horse to take the lead, such as in chapter 7.
In the early stages, our team’s strength is low and not developed, especially because of that.
I think it’s good that both of them are allies because there’s no point in choosing between guys like these in terms of performance.
>>117There are no available spots at the castle’s waiting area.
Instead of the elite, it is Rex, who has become somewhat stronger, that is Johan.
It’s a somewhat stronger level than Rex, but it’s generally an unreliable status in the younger generation.
Since there is no elite, it grows at a slower pace, so Johann lacks the part like Rex’s “grows faster than those around him, so he can be relied on.”
>>121Well, Rex is endlessly questionable without a hero even if he has an elite… his main body isn’t the elite, but the hero’s axe.
>>121That understanding is incorrect.
Rex is definitely stronger than Johan when considering the initial values.
>>136Well, that’s not a good thing at all!
I knew it.
The lord who was quite a decent guy at your place ended up killing his brothers out of misplaced resentment from a heartbreak and died.
I wonder how the villagers felt when they were told that.
>>124Woohoo! Long live the Liberation Army!!!
>>131Well… they were just the Izark people who were occupied by Dozle…
Well, it’s better if Shanan and the others rise up and liberate us rather than having a somewhat better Duke Dozule.
>>124He was a good lord, but you know, he was kind of foolish… I might agree with a wry smile.
I like Johan because the serious ending version of him has quite a gap.
It’s terrible that the sleep festival begins right after Altena joins.
I want Briand to be included as an option, even if it’s just difficult for one person…
There are combinations where the parent generation becomes weaker than the replacement commoners, so aiming for that might be harder.
For a long time, the two-choice membership has become a tradition.
Did it disappear from the Holy Demon?
Artena is strong when put into battle.
It’s bad that there’s work to convince my brother.
I hesitate to kill Johan and Yohalva since they are not particularly bad people.
>>133Was this really okay for Brian…? It doesn’t feel like everyone is a villain just because it’s the end of their lives…
>>137Both my father and grandfather had too much talent for evil, yet these guys…
The great night is too hard.
At the point of the axe soldier, they are not very strong in the holy war.
When it comes to the discussion of Rex and Johan’s parameters, it ultimately means that the average enemy status is also increasing.
Well, I think what’s lacking more than stats is the absence of a unique skill, Johan.
There are quite a few enemies who, due to their circumstances, find themselves in the position of being an enemy against their will, but there seems to be a certain substance that can only be gained when fighting such characters and hearing their last words, which adds a nice flavor to strategy simulation games like FE.
If Rex were in the younger generation, I don’t think he would be reliable.
Langobard is generally bad.
It’s not just because they’re quick to switch sides; they likely also have doubts about the very nature of the empire.
There is even a possibility that they were sending love calls to Rakche for the sake of reasoning.
>>147Assuming that I was waiting for an opportunity to switch sides against Ropto.
I think it’s foolish for those not chosen by Rakche to go to die as enemies.
Oh, it’s Johan again!
Mr. Johan looks strong, but…
I’m sorry, but there is no Japanese text provided to translate. Please provide the text you would like translated.
Additionally, Rex has the advantage of being able to become a Great Knight while the enemies have few swords and magic.
It’s quite impressive to stand firmly against child hunting while being able to live without any issues.
It might just be that it was simply not expected.
>>150Even under Freiji’s rule, Ishtoa opposed child hunting, so there might be an unexpected leniency in the regions with a temperature difference from the central authority.
The issue with the weapons coming around makes it so that the warrior really has no use…
It is also true that Rex has a strong evaluation based only on the hero’s axe.
If I don’t have it, I’ll only have one silver axe, so my accuracy will become quite unstable…
>>152Axe + low growth, so that guy swings and misses more than Arden.
Even Leptool is being timid.
In that sense, Hilda is too willing to make a bold move.
Rex shines so brightly that just stepping forward and taking hits without killing anyone in an environment where everyone is on the verge of death from the barbarian’s axe in the very early stages is enough for him to be set for a comfortable retirement.
Looking back now, it’s amazing how they released Izark with Shanan absent.
Hilda-chan, who protects the bridge.
Hilda-chan who hunts kids.
Because the arch is coming, only those with high defense and mounted riders (Ceris Ares Leaf) can move forward.
I’m always in situations where I can only bring out people with high magic defense who are annoying with their sleep (Celis, Ares, and Fee).
I wonder what other people do about this kind of thing…
>>159Those who die are unlucky! Leave behind those who are asleep!
Rangobart and Leptor are both truly villainous, but surprisingly, there are few descendants with talent for evil.
Instead, Leptor is the legendary villain of my son-in-law.
Rex has the environment on his side too.
Shanan cannot blame Selis for what she did.
Compared to Yohann, Yoharva is easier to use, while Yoharva is stronger.
But in any case, I won’t use it since it’s not a commoner play and doesn’t compare to other members of the next generation.
It’s often heard that Leaf holds a Tornado.
I think there’s not much synergy since I’m just holding onto them for now because it would be a waste to leave them unused.
I think it’s generally stronger to let it hold the light sword instead.
>>166The more you strategize to conquer that guy, the more it just turns into swinging a stick.
I’ll give you a strong one since I have extras, so do your best with that!
>>166I want to have the sword of light held by Fee.
I don’t think it’s necessary to go through the trouble of using a magic sword on Leaf, who can also wield magic.
Was it the Yggdrasill-style gallbladder preparation…?
Giving Lachesis to Johan feels a bit frustrating, but it seems balanced with someone like Radnei.
Johan is just swinging the hero’s axe.
There aren’t any characters that I want to send to the front lines even with a barrier sword, so it’s normal for Celis and Ares to go into the sleep zone.
Leaf is strong with anything, so Tornado seems good, right?
In this game, for better or worse, the strength of a weapon is directly linked to the strength of a character.
The east side right after the start of the final chapter is where Celis makes a solo charge, with Ares following closely behind.
The other members find it easier to gather in the west corridor.
The only other use for Tornado, besides giving it to Leaf, is to give it to Levin’s father, Tiny…
There’s no need to use a Forseti holder.
With the deadly hero’s axe and chase ring, it can be quite useful.
>>174If there’s a character that can’t be used with that set, then everything’s over…
>>174I think it can be used until around chapter 8.
>>182If a hero has a special attack, they must be quite strong… even with an axe.
Anyone who doesn’t die after being hit twice with a hero’s axe is generally someone you can’t kill, so that’s not a problem.
Faster than an ordinary swordsman!
The weight of the axe that ruins everything and its limit!
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The hero’s axe is light for an axe, as it weighs about as much as a spear!
Leaf is naturally stronger in physical abilities after all.
The character’s stats aren’t that high, and axes are underwhelming in the Holy War anyway.
It would have been great if, instead of being heavy, it had dramatically higher power than swords or spears.
If a hero and a pursuit ring set are taken care of and still weak, then that person has no value in living.
The only character that can hold a tornado is Leaf, so it’s not just about synergy.
Because all other characters who can carry a tornado also have Forseti.
The hero’s axe can surprisingly take down a wizard!
The hero’s axe is usually powered up, so it stays strong for a while after joining the party, huh?
Everything is due to the map being too large and the axe being underwhelming.
I wonder how much the evaluation would have changed if there had been an axe as light as a sword.
Assuming its power is about that of an iron sword.
>>195So what we use is this… specialty of Fiana Village!
>>195Since there’s no follow-up anyway, it feels like an axe for evasion, which is kind of meh.
>>200If it could be thrown lightly and with high accuracy…?
>>202That’s strange, isn’t it…?
>>202Will become Leaf’s main weapon.
>>202Do you want to hold a presentation for the ultimate artifact I came up with?
>>211Furthermore, there are actually ones that increase the critical hit rate.
>>195The win rate against opponents with a sliver of health remaining in the arena skyrockets.
>>195The axe users don’t have basic follow-up attacks, so it doesn’t change anything.
Whether to use any character depends solely on play style.
As allies become stronger and the use of Oife decreases, I have the impression that opportunities for it also diminish.
The difference in strength is like day and night.