
It’s mostly because of the support conversation.
>>1It’s not a good impression, is it…?
I don’t have any memory of using it…
Fast and fragile.
The swordsman was strong.
The shrimp was strong.
If you become a priestess and then a sword saint, you relatively become a magic-killing swordsman.
Until they grow, they are somewhat incomplete and weak, but once they grow, they have a certain role.
Compared to the Ouyo parent and child, it’s totally usable.
It seems that the bow saint is strong.
The Thunder God Sword is too strong…
I think I used it, but I don’t really remember much other than that Ryoma brother was super strong…
Although I’m technically in the friend zone of Sakura.
When you stack the parlors, the small dog that initially seems aloof becomes affectionate, which is really cute.
There isn’t anyone who would go that far.
It has a level of performance that could be used if I wanted to, but there’s no reason to use it actively.
That said, it’s not weak enough to be considered a topic of discussion…
As a fighting force, it’s better than Wayu.
If you’re going to use a swordsman, only my brother is fine.
When I’m against the enemy, they won’t stop chasing me, they dodge, and suddenly a special attack comes flying in, which is really annoying, but when I try to use it myself, it’s too risky and I can’t use it properly, right, Sword Master…
In terms of performance, isn’t it enough to use all the characters from Bya in a shrimp (team)? It becomes difficult.
>>15Well, there are differentiations apart from combat power, like ranged weapons, movement classes, and support roles.
But the sword infantry, of course…
It’s bad that there is a swordsman who is too strong.
Satsuma samurai, whether to kill or to be killed.
Since HP and defense don’t increase, the early game is really rough, but once magic defense exceeds 30, you can easily take on magic users.
Because there is someone who supports even in weak areas, it inevitably doesn’t stand out.
I’m not suited for it, but I’ll become a maid.
I can no longer feel anything when I look up the name Kazahana…
This guy at Sakura Castle in Dark Night Luna is pretty dangerous, and if you take him on, you’ll mostly end up dead.
A skill with two attacks that has a high intent to kill.
It’s easy because you can die easily from indirect attacks.
There is a gap similar to that between the Laguz royal family and commoners.
If you want, you can level up freely on the free map, so it’s better than the Laguz commoners.
When will Sodomas be forgiven…?
>>24You’ve been forgiven for a long time, right?
I think it would have been strong for a GBA-type work, but in FE:Fates, the enemy’s hit rate is just as shown…
If you become a solar ninja, you might be quite active, but in the white night, you can only get sunlight from Kamui.
No qualities of a ninja.
I have a memory of thinking that even when there are no shrimp, there is Kamui with the sword…
The sword saint of “if” is honestly overall broken, but it has a design that says to use it at a range of 2.
In other words, a position exclusively for the eldest son of the royal family.
I like you, but you’re not my absolute favorite.
I only remember that one character is jumping out in a Satsuma state in the illustration of all the characters gathered together.
Without holding an axe and having a weapon level of B or higher, you won’t achieve a “Muso” (unstoppable) victory even if you win in a grapple.
Nii-san would be strong if he became a sword master too.
Mark’s older brother is both cool and strong as a high-ranking ninja, but his strengths get overshadowed.
>>34It’s been almost 10 years since its release, and this is the first time I’ve seen this way of calling it.
The wind flowers and the engagements aren’t completely hopeless, as they do have their strengths (though there are always those better) in the Sodomas system.
The Sodomas type was already forgiven at the time of the dawn.
The growth rate is too bow-shaped.
When I go to hit, they don’t dodge and are weak to being attacked, so I end up losing.
Because I rampaged too much on the continent of Ereb.
If it’s a backline role, then it’s quite an ideal distribution.
Avoidance games are no longer acceptable.
>>42Engage could normally be played as a dodge game with Sheeta and Lucina, right!
For now, the next permissible slot will likely be a melee class that has been significantly neutered by the engagement, with Wind Flower rampaging.
Even if armor is very strong, it has the biggest weakness of being weak to magic and having few movement spaces.
The pendulum adjustment is like the charm of the series…
Recently, except for bows, the strength varies greatly depending on the work.
The units of the midnight sun are all extremely sharp-edged ones.
Somewhere, my abilities are not improving at all.
It’s also bad for players to use it in the shrimp guy mood.
When will there be a proper spear substitute?
I thought that Orihime was quite strong, but that was from the early Heroes.
>>49Wasn’t it that the strength was actually due to the lion’s fury, rather than the roar itself?
>>49If you remove the flaw of not improving your skills, you will become a tough swordsman.
The overall growth rate is bad due to the lack of improvement in magic and magic defense, but physical growth is normal.
The one who is reinforced by the ominous bird and made to fight in the realm of carnage is often the hardest and strongest.
It’s quite rare to find someone with defense 50 while having buffs, food, and potion effects applied.
Parure is well-known for being erotic.
A strategist Felicia with magic and axe killer skills, reminiscent of the old FE, can unleash a mighty performance.
A single-target wall can be created against magic and axes.
It might be better to include daggers in the sword category altogether.
I think the difficulty is relatively low, but the unit operation quirks in “Byakuya” are quite strong.
The speed of 37 during hostilities has left a strong impression as a formidable opponent.
I think the thread image was a grateful presence in the dark night.
The swordsman is too strong for big brother.
I feel like the conversation about the Kamui support was poorly done, or perhaps the flow of emotions was off.
>>57To be blunt, both the scenario and the text in IF are crap.
Big brother is too strong.
Honestly, it’s my favorite in terms of appearance.
I didn’t use shrimp, so it was really useful.
>>64Why would you do such a restrictive play?
Is it just me, or does it feel like there are quite a few appearances in Heroes despite its popularity?
The Thunder God Sword has an overwhelmingly ridiculous performance compared to other deflationary weapons in the “if” scenario…
There are no drawbacks to the bifocals, and on top of that, it comes with +5 power.
It’s good to make this look like a female.
It’s good to make it support S.
Parle personnel
>>70No, a Parure of level 4 or lower is the best.
Being in a half-hypnotic state where I can’t understand that mysterious caress and just go along with it is the most erotic.
Scenario supervised by Kibhaya! They were really pushing that to the forefront.
When it finally went on sale, it was like I was having the ladder pulled out from under me by Kibayashi…
>>71I don’t know what was said, but the name is properly credited.
Even in interviews, they are clearly stating that they are the main scenario writer.
If someone makes statements that deflect responsibility for what has been released, I think it only lowers their dignity.
>>103I was only involved at the plot stage, and I also said that I wasn’t really involved in that plot much.
>>115It seems like it’s just at the plot stage.
Since the person said they wrote 500 pieces each for both ‘White Night’ and ‘Dark Night’, saying they weren’t that involved doesn’t really hold up.
>>130Isn’t it about how well that plot is utilized?
>>115The version of “Dark Night” is indeed correct, as it was added later to the initial concept of “Byakugan-Touma” created by Kibayashi.
>>132ForestThat’s right.As a result, I ended up having to write a massive amount.“It has become a big deal.”After handing over the manuscript of the first volume, “White Night Kingdom,”“I have to write the same amount for the remaining two.”“I did say, ‘That’s just impossible,’ but…”Once I start… I end up doing it.
>>103First, it was created solely as a game for the “Midnight Sun” route.
At that time, Kibayashi wrote the original draft, and later it was continuously added to in an illegal construction state, resulting in the creation of Dark Night and Toma.
Kibayashi has no involvement with the dark night and the transparent demon.
In the initial interview, Kibayashi’s response that he wrote the plot is correct, but after the release, when he says that he had no involvement and only contributed to the early plot to some extent, that is also correct.
I think it’s interesting that everything except the scenario is well-received.
>>72The SRPG part is really interesting…
>>72The simulation of the dark night was well done, but…
To be honest, I think that both the white night and the invisible magic are pretty mediocre.
>>81I think the “White Night” designed for beginners is really good.
It’s not really interesting despite taking a lot of time on various stages in Tharcia…
So there were serious Hinata fans…
In the end, I think it’s really bad that I have no blood relation to either family.
I think the worst deceit is when siblings who grew up together and feel like true siblings, despite having no blood relation, are made to choose each other over scenarios or texts.
The scenario and the text are garbage, so inevitably the characters become garbage too.
>>76The character of Kamui-kun (especially in the Nohr route) just becomes a complete mess.
There weren’t really any inconsistencies with the other characters, and I don’t have any bad memories related to the characters themselves.
The scenario is crap.
Regardless of the scenario, I actually like quite a few characters.
The SRPG aspect is too easy in White Night, and I don’t have any lasting impressions of Tharja either.
The dark night was good.
It’s quite playful to build a strategy, set a long-term development plan, and then switch to a sub-plan if things don’t go well.
I have completed all characters and skills entirely, yet I am still playing Conquest Luna.
I think this is what a white night is like if it’s just a continuation of awakening, and I’m satisfied with the dark night.
The Dark Realm is a hassle.
I have the impression that Engage had a pretty good balance.
They probably couldn’t get rid of the child elements that were well-received in Awakening.
Ignoring the main story, indulging in baby-making in the Dragon’s Village, and after giving birth, leaving the child in a fast-flowing time alternate world and then going to pick them up is just too much.
It’s really tough to realize that no matter what I do, I can only rely on the royal family in this situation.
Tharja is just a hassle as a boss.
The process of destroying the parts, breaking the head, exposing the core, and then destroying it is lengthy.
I think the map in “White Night” was still more elaborate compared to “Awakening.”
It’s amazing how all the gimmicks in Tohma are boring.
I thought I was losing my mind because the stage where I broke through the ice of the demon was so boring.
The map with the moving floor was the worst.
Why were these guys able to create the dark night?
>>90You outsourced it anyway, right?
The white night is lukewarm, but it was advertised from the beginning as “This is the lukewarm route!” so, well.
At the time of “if,” the series wasn’t stable yet, so I think it was understandable that they couldn’t eliminate elements like the next generation or things that would attract attention.
It’s unfortunate that the scenario and setting didn’t align critically.
>>92I mean, I like the next generation too, but…
It’s just too much…
The entire Tharja series is boring because the large maps that only take time to move around are tedious.
I have never found the dark maps interesting since coming from Thracia.
Does the development team stubbornly hold onto it really think it’s interesting?
But is a younger generation that doesn’t align with the scenario even interesting in the first place?
Is there no way to treat jock itch anymore?
Please introduce the next generation that has grown through means different from the Holy War or Awakening! That’s quite a tall order, isn’t it?
I’ve never played it, but I’ve heard that the if scenario is terrible, so I think it’s bad, and I’m telling others that too.
>>99At least let’s do it before we talk.
It’s extremely bad.
>>99Just do it and then tell me.
The part of the game in the dark night is really interesting, and it makes it clear that it’s not just following along or anything like that.
The awakening was pointless due to the enemy placement and the aggressive AI.
As a character game, it’s interesting, but both the enemies and allies are maxed out from the start, making them too strong.
In that regard, the Wind Clan is really amazing.
They’re all terrible maps.
Siblings who are not blood-related and did not grow up together are basically strangers!
No matter how different the flow of time is in this setting, how do the individuals feel about trying to conceive during the breaks in battle…
A system where you can conscript captured mob soldiers might be quite interesting, but it was too much within the realm of personal interest.
>>107Isn’t it for so-called commoner play?
It shouldn’t be allowed in military stories to warp to other worlds or places where the flow of time is different; that’s way too overpowered.
My strength has surpassed that of my brother Ryoma.
If you are going to use it seriously, I feel like it would be better to equip it with a hidden weapon or a bow because it’s weak against attacks.
The shrimp was too strong.
It’s good that everyone can accumulate support because of child-rearing.
Let’s all team up to support each other regardless of gender.
Stop only becoming friends with those who have the same job even though you have proof.
The characters of the younger generation are good, but seriously, the background is really noisy.
I really like events like the White Night Festival and the ephemeral memories, so I think they should exist, but I also believe there could have been a better way to present them.
I think the most interesting one in FE is Fates: Conquest.
I believe that recommending Fates: Conquest when asked “Tell me an interesting FE!” qualifies as an ‘attack.’
All the members of the White Night royal family are seriously other people.
Is consanguinity really that bad?
Lilith! Lilith! Wow!!!
(Oh right, there was something like this…)
It would have been nice to have a future of despair awakened, and there’s also the fact that the younger generation has fully accomplished the classic path.
I laughed out loud at the snow removal map even though the enemies were buried.
Did you really not think it would be impossible for an ordinary soldier, let alone a ghostly soldier?
Is it a blood relationship?
Is it the time spent?
If there were no blood ties, then there would be no chance of winning against the white night, right?
>>123If we go back to the dark night with that flow, it would be too crappy.
Is it acceptable for a sister who says incest is wrong to feel lust for her newborn baby?
The royal family’s younger generation should at least be able to use the divine artifacts.
What is Ryouma’s son using a spear for?
>>125You can’t inherit the divine artifact unless you die and pass the mantle.
As for the scenario, there’s no choice but to say it’s because he’s a person from the mythical era.
They are as unreasonable as those in the Old Testament.
Anyone who can say they like characters from if, including the thread image, definitely has no experience of reading seriously.
I can confidently say that I only read manga and novels from that genre at most.
>>128Shut up.
I’m going to throw a paper airplane at you.
>>137Did you prefer someone who seems to like trains or something like that?I don’t understand the joke about the word “paper airplane” coming up even though there are no aircraft in the support conversation, so please refrain from responding like that…
Is it true that the Awakening: Future Chapter can’t be done anymore and can’t be downloaded now?
In reality, the way Kamui goes to the dark night through that common route feels like “Are you serious?”
And then we enter into an incomprehensible sense of ethics that transcends even that.
The scenario of Tohma is like that of Okami Den and 428’s Jinteise.
The acquaintance did not seem particularly dissatisfied with the scenario (White Night) of if.
I burst out laughing at the part where Lilith gets chopped down.
>>134Well, it’s the dark night that has entered the realm of madness in the scenario.
It’s nice, isn’t it? The reaction of the brothers when prompted by Aqua to attack both sides.
I understand wanting to return to the siblings raised in the dark night!
I understand wanting to change things from the inside.
It’s not strange because I haven’t changed anything from the inside.
>>136They’re completing the invasion right at the forefront…
Capturing the enemy maid was a little exciting.
The White Night ends straightforwardly with Gallon being defeated, leaving behind some mysteries, so there’s not really much to criticize, right?
>>142Kamui-kun isn’t indecisive either.
The dark night is too cruel.
>>142It’s a small infiltration! I find it somewhat surprising that it just flows into charging in and then the war ends.
A story about changing the evil empire from within! It was advertised that way, but in reality, we’re going to attack and destroy the Kingdom of White Nights and sit on the Tsukamoto Throne, revealing the true nature of it all! It’s driving me crazy!
The enjoyment of capture changes significantly between the dark night and other routes.
>>145It would have been nice if rare skills comparable to bond units occasionally appeared in random encounters.
It’s like at the beginning of the dark night, there was a moment when I said something like, “Leave it to me, Father, hehehe…” and acted to deceive Father…! But in the end, I didn’t do anything like that afterwards, so what even is wrong with you?
I really like the settings around Hydra.
Why does the story generated from that setting turn out like that?
It would be problematic because I could have done it in other ways just to have you sit on the throne…
The dark night ends leaving behind mysteries… Aqua also disappears in the form of a disappearance, deepening the mystery.
It would have been better if the king, despite appearing to be evil, had a strong conviction, but he’s just a puppet…
Lilith’s death quota is just a presence that has no shadow or shape in the scenario until she actually dies, just eating and spitting out koban, so it’s just like “What suddenly?”
I’ve been told several times, but Sister Camilla is quite normal, or rather…
That character is not crazy enough.
It’s insane that even though Ryoma’s first battle is on the plain, he can still sweep through enemies in Luna.
Kibayashi is in charge of both the dark night and the itchy skin, isn’t he!
Lilis was actually a sister or a dragon, or something about dying.
Everything is happening too fast for that guy.
>>161Prepare at least an event that fosters attachment…
I was reminded quite a bit of the part where Mom dies in Engage, and I thought, “Is this game really okay…?”
>>162(The lines until Mom dies are long…)
When I think about it, the only proper sibling is Lilith.
>>164I… I died…
If you talk about the Kingdom of Sorcery, you will disappear!
It is too reliant on the setting…
>>166I can’t go into details because of this, but believe me, the Kamui that becomes a bot is really terrible.
>>166Remember the blood contract of dawn.
>>174It is too presumptuous to even compare.
>>179That’s the same level of crap.
>>188You don’t have to try to bring down other works forcefully.
Isn’t it true that Marks isn’t weak just because Ryoma is amazing?
>>167It’s so strong that not using it becomes a challenge.
>>167Many of the dark night units have made mistakes in their initial class.
For now, get off the horse.
>>176It’s a common thing in FE, but it’s not impossible…
I have too many regrets, like thinking I could have cooked it better…
>>169Well, I feel like what I wanted to do with White Night and Dark Night was done by Fire Emblem: Three Houses, so I don’t have any particular regrets.
In the beginning, the attachment-less mother dies and it’s like, whoaaa!! This Engage definitely reminds me of Lilith, whoaaa!!
I liked capturing bosses and mobs with unique skills.
The high hawk and the shouting warrior were strong.
This plain looks like that over there…
Once, I was faced with two choices…
Is it the path to fight alongside the siblings we spent time with… or the path to fight against our blood-related siblings…?
A path where both are hit…
Brehimarks is consistently strong.
When tied up with a horse, it’s a little weak.
The white night ends when Ryoma is launched even on Luna…
I wonder why Kazahana is blessed with illustrations and appearances in FEH.
It’s a mystery, but I’m grateful. Please give me a fundoshi swimsuit too.
Since they can even change the character’s life and death, it must have been altered quite a bit, and I think it becomes difficult to claim it as my own work.
In dark nights, there are many situations where it’s more convenient to have a reliable Nii-san.
Ryoma brother is strong in what he’s doing, but it’s also a gamble.
The character’s appearance and settings should be really attractive, but the scenario is quite lacking, so there isn’t really a character I particularly like in this game.
>>185On the contrary, I thought that even if the scenario or text is bad, if the face is good, I can still fall in love, like in IF or Engage.
I don’t feel like I can clear the final chapter of Dark Night Luna without any damage except for the rescue relay.
I was able to transform into a dragon, but somehow it wasn’t very strong.
For the time being, it can be used for wall role in the early game, but from the mid-game onwards, it almost feels like it’s just for fun.
I really like the character design of Kamui♀; it’s my favorite among the series protagonists.
I feel like Star Road Marks and Brave Hero Marks were strong.
Even if he’s taken off the horse, Leon doesn’t really get that much stronger.
>>193Leon’s skills aren’t great, so even having him handle Rezaia as a sorcerer is a bit questionable.
It’s more stable to be a strategist and wield a tough staff, though.
Personally, my image of a strong Manakete is stuck at Awakening.
Even though the flow of time in my castle is different, I’ve charged into the enemy’s castle! Now, let’s hurry and take the throne! What kind of mental state are these people in, making babies in such a tense situation?
>>196From the perspective of other forces, it’s kind of amusing to think that if there were a rematch, someone might look a bit older.
If you specialize in magic, the dragon stone is strong.
Honestly, whether it’s Marks or Leon, it’s quite good to have them on horseback, conserve their uses for the Pull-F and use them as high initial value units to help in the mid-game before discarding them.
The transformation Cammy in Smash is completely a deer.
The base elements may still create a bit of discomfort in the subsequent works…
It felt like the attacker in the dark night could just be the protagonist from the middle onward.
Lilith is doing well in FEH.
As always, the dark version of FE is easy.