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[Fighting game] I hate being taunted in fighting games!!!!

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Sure, here are the extracted characters: Fighting games can’t be helped!!! Kaku b8 STUN

1: Japan Otaku Reviews25/06/12(Thu)23:18Yeahx13

A professional once said that only weak people provoke others.

3: Japan Otaku Reviews25/06/12(Thu)23:19Yeahx40

>>1If you’re a pro with sponsors, bad rumors are no joke.
Well, even aside from mental theories and good or bad, from a professional perspective, that would be more rational…

80: Japan Otaku Reviews25/06/13(Fri)00:19

>>3Once you give up on sponsorship and break through, there are also dead ends like the tanukana route…

7: Japan Otaku Reviews25/06/12(Thu)23:28Yeahx5

>>1If this spreads, it might actually make people more irritated when provoked, which would be great.

9: Japan Otaku Reviews25/06/12(Thu)23:32Yeahx31

>>7Is it just going to be a one-sided sumo match…?

12: Japan Otaku Reviews25/06/12(Thu)23:34

>>9After all, I wouldn’t know if the other person is angry or not.
You’re just feeling good based on information from your own selfish imagination.

66: Japan Otaku Reviews25/06/13(Fri)00:14

>>12It seems like a troll here.

71: Japan Otaku Reviews25/06/13(Fri)00:16

>>66It’s not so much that I want to see it, but it’s that very thing.

40: Japan Otaku Reviews25/06/13(Fri)00:01Yeahx1

>>7At a low stage, it’s fine to show off, but as you move up to higher stages, it gets narrower…

13: Japan Otaku Reviews25/06/12(Thu)23:35Yeahx14

>>1The pros will hype it up too! But we can’t say that, right?

51: Japan Otaku Reviews25/06/13(Fri)00:09

>>1A man who does not approach any game with a sincere attitude cannot truly become strong…
I heard that the idea of “a healthy mind resides in a healthy body” has been completely shattered by LoL.

56: Japan Otaku Reviews25/06/13(Fri)00:11

>>51In LoL, it’s not that bad people are strong.
It’s a game that makes your personality worse the more you play it, so it’s a bit different.

70: Japan Otaku Reviews25/06/13(Fri)00:15Yeahx3

>>56If you have talent like Faker, you can avoid being a bad person.

270: Japan Otaku Reviews25/06/13(Fri)00:53

>>1But you’re losing now, aren’t you? You’re losing to a weak opponent, aren’t you? You’re losing to a weak opponent right now, aren’t you?

2: Japan Otaku Reviews25/06/12(Thu)23:18Yeahx10

It’s just that the command got leaked.

4: Japan Otaku Reviews25/06/12(Thu)23:22Yeahx18

I like provocation itself as a way to show off.
I don’t like doing squats because they look uncool.

22: Japan Otaku Reviews25/06/12(Thu)23:40

>>4I like the playful stretching between friendly professionals.
I dislike the Smurfers who come into ranked matches.

6: Japan Otaku Reviews25/06/12(Thu)23:26

There was a game that had countermeasures against stretching.

8: Japan Otaku Reviews25/06/12(Thu)23:30

It seems to relate to things like FPS as well.

10: Japan Otaku Reviews25/06/12(Thu)23:32

When you’re repeatedly pressing down with the cover, do you really open your hand like that?

11: Japan Otaku Reviews25/06/12(Thu)23:34Yeahx7

Even though there’s an appeal function, it feels like there’s no room to incorporate it.

14: Japan Otaku Reviews25/06/12(Thu)23:35

The pro said that being provoked can’t be helped.

15: Japan Otaku Reviews25/06/12(Thu)23:36

There are professionals who engage in entertainment when competing against each other within their own circles.

21: Japan Otaku Reviews25/06/12(Thu)23:40Yeahx1

>>15Everyone around knows that, but there are some people who don’t understand pro wrestling…

24: Japan Otaku Reviews25/06/12(Thu)23:44

>>21If there’s someone doing something that annoys me, it really annoys me, right?

16: Japan Otaku Reviews25/06/12(Thu)23:37

Sometimes there are people who taunt you just because they won a single round, but I wonder if they don’t consider the possibility of being taken back and losing.

17: Japan Otaku Reviews25/06/12(Thu)23:38Yeahx5

>>16Some people do it hoping that the person they provoke will get annoyed and make a mistake.
It’s pointless to worry about it, so I’ll ignore it.

19: Japan Otaku Reviews25/06/12(Thu)23:38Yeahx6

>>16In that person’s mind, they have already won the battle, so they are invincible.

18: Japan Otaku Reviews25/06/12(Thu)23:38

Huh? I’m just embedding the trigraph, you know?

20: Japan Otaku Reviews25/06/12(Thu)23:39

It’s not a fighting game, but sometimes foreigners keep saying “gaygaynoobnoob” and taunting a lot when they’re winning, but when they start losing, they go “My God! My God! Whoaaaa!” and lament so dramatically, which is super fun, so I wish they would do it more.
Honestly, I feel like it would be bad if I don’t get into it and provoke others, but I don’t have the courage to go that far.

23: Japan Otaku Reviews25/06/12(Thu)23:43

It’s already the era where doing it with anyone other than acquaintances is dangerous…

26: Japan Otaku Reviews25/06/12(Thu)23:44Yeahx14

>>23He’s been a crazy guy since long ago!

25: Japan Otaku Reviews25/06/12(Thu)23:44

You’re putting too much effort into the operation just by stretching.

27: Japan Otaku Reviews25/06/12(Thu)23:47Yeahx1

Bending and shooting at corpses is also a matter of etiquette.

28: Japan Otaku Reviews25/06/12(Thu)23:47

I think it’s lame to appeal or provoke Stan when there’s distance between us.

29: Japan Otaku Reviews25/06/12(Thu)23:50Yeahx1

Honestly, I think people are overreacting too much about kicking a dead body.
I only think of it as an extension of practicing combos in CPU battles.

30: Japan Otaku Reviews25/06/12(Thu)23:51

It’s not that it wasn’t at the arcade, but…
It feels like the increase started after the tropical spread began.

31: Japan Otaku Reviews25/06/12(Thu)23:51

>>30During the height of arcade gaming, if you provoked someone, it could end up in a real fight, round 2.

35: Japan Otaku Reviews25/06/12(Thu)23:53

>>31Hmm.
That’s why I only give it to the weak-looking ones.
Sometimes there are people who ask if it’s okay to provoke that person…?

34: Japan Otaku Reviews25/06/12(Thu)23:52

>>30>>30

Online battle is super intense!! You can have seizures at home as much as you want…!!

32: Japan Otaku Reviews25/06/12(Thu)23:51

It’s not good to use a down command!

33: Japan Otaku Reviews25/06/12(Thu)23:52

What is the purpose of provocation techniques?

74: Japan Otaku Reviews25/06/13(Fri)00:16

>>33You can reduce the opponent’s energy gauge.

36: Japan Otaku Reviews25/06/12(Thu)23:54

I killed the guy who was crouching over the corpse, revived my teammate who was being taunted, and it felt really good to crouch back together, so I want them to crouch as well.

37: Japan Otaku Reviews25/06/12(Thu)23:56

In the online game of SW, there were skilled veterans who were fully committed, and after getting killed, they all teased me, which made me laugh.

42: Japan Otaku Reviews25/06/13(Fri)00:01

>>37That’s because individual responsibility is low.

38: Japan Otaku Reviews25/06/12(Thu)23:58

I will kill you now with the Buster Wolf.

39: Japan Otaku Reviews25/06/12(Thu)23:59

Is “kussin” (squats) part of fighting game culture? Isn’t it more about online games?

72: Japan Otaku Reviews25/06/13(Fri)00:16

>>39It feels like there has been an increase since online matches.
In fighting games back in the day, it was straightforward to kick a corpse…

41: Japan Otaku Reviews25/06/13(Fri)00:01

Regarding provocation, the system has it in place, so it should have been free to act at your own risk.

43: Japan Otaku Reviews25/06/13(Fri)00:03

Whether I do it or not won’t affect my play, so I’ll just do it for now.

44: Japan Otaku Reviews25/06/13(Fri)00:04

The taunt combos that existed in the early days of ASB were incredibly unique and interesting, though…

45: Japan Otaku Reviews25/06/13(Fri)00:04Yeahx2

Crouching and stretching are more related to FPS games.

46: Japan Otaku Reviews25/06/13(Fri)00:05

I was playing games like Splatoon and Apex, so I was surprised that there were fewer low-ranked players being hunted in SF6 on my alt account.

47: Japan Otaku Reviews25/06/13(Fri)00:06Yeahx5

The fact that only weak people provoke others means that those who get provoked and lose are even weaker…

50: Japan Otaku Reviews25/06/13(Fri)00:09

>>47Looks weak.

55: Japan Otaku Reviews25/06/13(Fri)00:11Yeahx1

>>47More weaklings have arrived…

48: Japan Otaku Reviews25/06/13(Fri)00:06

I feel like it doesn’t really matter since it’s been around even before the FPS boom.

49: Japan Otaku Reviews25/06/13(Fri)00:09Yeahx6

Well, there were probably quite a few pros in the past who were stirring things up while sounding all high and mighty.

52: Japan Otaku Reviews25/06/13(Fri)00:10

Recently, there have been more commands like this, and even just having them set up can sometimes make it seem like I’m trying to provoke.

54: Japan Otaku Reviews25/06/13(Fri)00:10Yeahx2

>>52I wouldn’t think of it as a taunt, even if you are acting flashy while moving around!

62: Japan Otaku Reviews25/06/13(Fri)00:13

>>54That’s true, but when I’m waiting for shots with SA3 set up at the ends in JP, I can see it quite a bit!
Actually, I was told once!

63: Japan Otaku Reviews25/06/13(Fri)00:14

>>62Just leave it alone!

64: Japan Otaku Reviews25/06/13(Fri)00:14

>>62Just ignore that kind of thing.

53: Japan Otaku Reviews25/06/13(Fri)00:10

Games that have crouching or jumping often provoke that kind of taunting, so I don’t think it’s a matter of a specific genre.

57: Japan Otaku Reviews25/06/13(Fri)00:11Yeahx5

To be honest, even professionals who look like they are all disciplined and proper right now…
When it had the previous name, it was just casually stretching in the tropics…

65: Japan Otaku Reviews25/06/13(Fri)00:14

>>57If you become strong and your name becomes known, it will lead to work.
In order to make it a job, you have to be somewhat well-behaved in front of others, so it just means you’ll learn to behave properly later on.

58: Japan Otaku Reviews25/06/13(Fri)00:12

Whether those with bad personalities become stronger or those who become stronger develop bad personalities is a matter of debate…

59: Japan Otaku Reviews25/06/13(Fri)00:12Yeahx7

The reason professionals must behave well is simply because they are under scrutiny from sponsors.

60: Japan Otaku Reviews25/06/13(Fri)00:12

A third-rate person is someone who definitely does squats tauntingly at a safe timing for themselves.

61: Japan Otaku Reviews25/06/13(Fri)00:13

I guess we’ve already passed the stage of getting worked up over stretching and bending, huh…

67: Japan Otaku Reviews25/06/13(Fri)00:14Yeahx1

Whether weak or strong, those who do it will do it anyway.

68: Japan Otaku Reviews25/06/13(Fri)00:15

If I’m banned just because the opponent doesn’t like it, I won’t be able to use reversal invincibility anymore.

69: Japan Otaku Reviews25/06/13(Fri)00:15

In the RTS I used to play, the match wouldn’t be decided unless I either surrendered myself or had all my units destroyed, so when I felt like I was going to lose in a frustrating way, I would randomly send units around the map and then ignore it while browsing the internet.

73: Japan Otaku Reviews25/06/13(Fri)00:16

Isn’t it boring to provoke someone whose voice you can’t hear and face you can’t see?
When I’m hanging out with friends, we play while teasing each other.

76: Japan Otaku Reviews25/06/13(Fri)00:17Yeahx3

>>73Ordinary people can’t understand.
I’m doing it because it’s not normal.

75: Japan Otaku Reviews25/06/13(Fri)00:17

In the past, it was common to play games where you could kick the dead bodies.
The gauge for jazz studies has built up a bit.

77: Japan Otaku Reviews25/06/13(Fri)00:18

It’s true that you can’t get strong in competitive games without having a bad personality.
Whether to bring it to the surface is up to that person alone.

78: Japan Otaku Reviews25/06/13(Fri)00:18

Back when we were playing online with Kaillera and GGPO, crouching was a signal for desynchronization.

79: Japan Otaku Reviews25/06/13(Fri)00:18

I just want to provoke, and whether it’s funny or not is secondary.
I’m just doing what I want, when I want, as much as I want.

82: Japan Otaku Reviews25/06/13(Fri)00:20Yeahx1

>>79Look, here comes someone who can’t understand this.

81: Japan Otaku Reviews25/06/13(Fri)00:19Yeahx7

Those who provoke others are just showing a childish desire for good versus evil.

86: Japan Otaku Reviews25/06/13(Fri)00:21

>>81The desire for rewarding good and punishing evil is agreed upon, but provocative actions are also childish, so it’s even.

88: Japan Otaku Reviews25/06/13(Fri)00:22

>>86If you’re going to be childish, you might as well provoke others.

89: Japan Otaku Reviews25/06/13(Fri)00:23Yeahx3

>>81In today’s games, getting stronger is important by belonging to a community and sharing information, so those who provoke others won’t be able to join that circle and won’t be able to get strong.
There are reasons like that, but in reality, it’s entirely possible to coexist having communication skills that allow for information sharing and a bad personality that provokes others.
I’ve personally been taunted with a stagger and crouch by the final legend of Act, so I think it’s true.

83: Japan Otaku Reviews25/06/13(Fri)00:20

I was sparring with a friend who is a 190 cm, 90 kg kickboxer, and we were teasing each other, but looking back, I think I could have been killed if I had misjudged the intensity.

84: Japan Otaku Reviews25/06/13(Fri)00:20

It’s the right way to enjoy it to get riled up, laughing like “hahaha,” getting stirred up, winning by chance, and then being all cocky, damn it!!!

85: Japan Otaku Reviews25/06/13(Fri)00:20

It’s not that strong people don’t provoke others.
Once you become a professional, you won’t be able to do whatever you want except for things like what Tanukana does, so that’s why you’ll become more subdued.

87: Japan Otaku Reviews25/06/13(Fri)00:22

Those who provoke others aren’t weak, they’re just immature.

90: Japan Otaku Reviews25/06/13(Fri)00:23

Isn’t it a bit childish for someone to get all flushed just from some awkward, stiff squatting movements that don’t really make sense?

96: Japan Otaku Reviews25/06/13(Fri)00:24

>>90Maybe this guy is really lagging in front of the screen.

99: Japan Otaku Reviews25/06/13(Fri)00:25

>>96What do you mean by squat?

91: Japan Otaku Reviews25/06/13(Fri)00:23

It’s not about promoting good and punishing evil; it’s just that I want them to disappear, so I’ve made them out to be villains and driven them away.

92: Japan Otaku Reviews25/06/13(Fri)00:24

In competitive games, there tends to be an aspect of provocation as an advantage.

93: Japan Otaku Reviews25/06/13(Fri)00:24

At that time, there were only a few thousand people playing this minor game, but I know of an example where the strongest Japanese player was the worst when it came to trash talking and provoking others.
In the end, I think there’s only a difference between being watched by the sponsor or not.

94: Japan Otaku Reviews25/06/13(Fri)00:24

When public safety deteriorates, the spectators become excited, but the players don’t really increase.

95: Japan Otaku Reviews25/06/13(Fri)00:24

There are times when I provoke others or get provoked myself.

97: Japan Otaku Reviews25/06/13(Fri)00:25

Provoking someone feels like a breach of manners, but in terms of disturbing the opponent’s mindset, it’s an effective way to win.

105: Japan Otaku Reviews25/06/13(Fri)00:27

>>97When the opponent’s movements clearly worsen through play that seems to be a mockery.
I wonder what the difference is between this and just doing squats.

98: Japan Otaku Reviews25/06/13(Fri)00:25

The moment I was pushed to the edge and then turned the tables and got the final cut felt really good.

100: Japan Otaku Reviews25/06/13(Fri)00:26Yeahx2

If you’re truly strong, you’ll naturally hang out with other strong people, even if their personalities are bad.

101: Japan Otaku Reviews25/06/13(Fri)00:26

I don’t want to be teased with squats.
I want to throw a Hadoken!!

102: Japan Otaku Reviews25/06/13(Fri)00:26

It’s just one of the many forms of entertainment that exists in the world.
People who don’t do it just happened not to choose it.
The person just happened to make that choice, right?

106: Japan Otaku Reviews25/06/13(Fri)00:27Yeahx3

>>102I don’t want you to speak unrefined Japanese.

103: Japan Otaku Reviews25/06/13(Fri)00:26

The one I cut off will have their name and ID noted, and for a while, I will bombard them with friend requests, but teasing is just part of the game’s behavior, so it doesn’t really matter.

104: Japan Otaku Reviews25/06/13(Fri)00:26

Honestly, compared to the trouble of actually fighting in an arcade with kicking a corpse, it just feels choppy.

107: Japan Otaku Reviews25/06/13(Fri)00:27

>>104In a situation where there is an opponent nearby in an arcade, as opposed to online matches, I think it’s rather gutsy to engage in taunting play.

143: Japan Otaku Reviews25/06/13(Fri)00:36

>>104I’ve been to arcades quite a bit, but I’ve never seen any trouble caused by kicking a corpse.

108: Japan Otaku Reviews25/06/13(Fri)00:27

The provocation itself is annoying, but I look down on those who provoke and then lose; they’re just pathetic.

109: Japan Otaku Reviews25/06/13(Fri)00:27

If there’s a provocation that works better than provocation, then of course I’ll use that when I want to provoke.

110: Japan Otaku Reviews25/06/13(Fri)00:28

Enjoy provoking others, enjoy being provoked.

111: Japan Otaku Reviews25/06/13(Fri)00:28

I’ll provoke you because it disrupts your play.

112: Japan Otaku Reviews25/06/13(Fri)00:29

The enjoyment of playing competitive games lies in being able to make others feel unpleasant without breaking the law, after all.

125: Japan Otaku Reviews25/06/13(Fri)00:32Yeahx1

>>112I don’t know if I’m the one who’s strange, but I’ve never thought anything about that kind of person.
Whether or not I can hold my ground against strong opponents.

113: Japan Otaku Reviews25/06/13(Fri)00:29

Someone whose identity is obviously detectable like a professional wouldn’t do that.
When anonymous, people can become as despicable as possible.
When I was told that I was just standing there doing nothing, I thought that there are no normal people in the fighting game community.

114: Japan Otaku Reviews25/06/13(Fri)00:29Yeahx2

Although taunts in Smash Bros. are restricted online, those who will do it will find any excuse to provoke, so taunting is still more charming… that’s how I feel.

115: Japan Otaku Reviews25/06/13(Fri)00:29

In ranked matches, there is not much value in a win obtained through trolling or provocation.

121: Japan Otaku Reviews25/06/13(Fri)00:31

>>115Is that so…? I can’t imagine winning through taunting, but what is it like…?

116: Japan Otaku Reviews25/06/13(Fri)00:30

I remembered that when Alcap went to overseas servers, there were quite a few normal win taunts, so I thought, “What really counts as a taunt? Is crouching a taunt or not?”

117: Japan Otaku Reviews25/06/13(Fri)00:30

I really like it when a pro teases a close opponent by crouching and ends up looking quite clumsy because they’re not used to it.

118: Japan Otaku Reviews25/06/13(Fri)00:30

When I see someone mess up because they focus on baiting, I realize that getting used to baiting is necessary as well.

119: Japan Otaku Reviews25/06/13(Fri)00:30Yeahx1

If you can provoke the opponent into making more mistakes, it’s advantageous for you.

124: Japan Otaku Reviews25/06/13(Fri)00:31Yeahx2

>>119Even if you do that, it’s not going to make you stronger by waiting for your opponent’s mistakes, so it doesn’t contribute to your growth at all.

133: Japan Otaku Reviews25/06/13(Fri)00:33

>>124Taking advantage when the opponent makes a mistake is also a significant skill.

142: Japan Otaku Reviews25/06/13(Fri)00:35Yeahx2

>>133There are times when I properly respond to mistakes, but performing strange movements on my part to draw out actions dependent on my opponent ultimately doesn’t work against strong opponents, so it’s pointless.

144: Japan Otaku Reviews25/06/13(Fri)00:36Yeahx5

>>119You have lost your dignity.

120: Japan Otaku Reviews25/06/13(Fri)00:30Yeahx1

Is there really a victory that can be snatched away through provocation?
There are times when I taunt in a situation where victory is assured.

122: Japan Otaku Reviews25/06/13(Fri)00:31Yeahx2

I really want you to stop because the gaming population is decreasing.

123: Japan Otaku Reviews25/06/13(Fri)00:31

I don’t play games like this, so I don’t really understand the culture of taunting with squats…
Isn’t the side that’s bending down looking a bit uncool…?

126: Japan Otaku Reviews25/06/13(Fri)00:32Yeahx1

>>123It’s not like you’re doing it just to look cool.

127: Japan Otaku Reviews25/06/13(Fri)00:32

It’s just trolling, so it doesn’t count! Only the person who did it thinks that, right?

128: Japan Otaku Reviews25/06/13(Fri)00:32

There’s no difference between making the opponent lose and making them feel bad or provoking them to feel bad.
Do you want to end it refreshingly by saying it was a good match even if you lost? That’s a weak mindset.

132: Japan Otaku Reviews25/06/13(Fri)00:33Yeahx3

>>128It’s hopeless that there’s no thought of just becoming stronger.

129: Japan Otaku Reviews25/06/13(Fri)00:32

I don’t really care whether it’s uncool or not.
I’m doing it because I want to.

130: Japan Otaku Reviews25/06/13(Fri)00:33Yeahx4

It’s fine not to over-explain it as wanting to win, when it’s simply a mentality of wanting to harass.

131: Japan Otaku Reviews25/06/13(Fri)00:33Yeahx2

If the one who provokes is weak, then what does that make the one who gives them the opportunity to be provoked?

134: Japan Otaku Reviews25/06/13(Fri)00:33

In the first place, there’s no meaning in doing something like stretching if there’s nothing else I can do.
If it were possible to kick a corpse like in the old days, that would be one thing.

135: Japan Otaku Reviews25/06/13(Fri)00:33

If you’re worried about being uncool or cool, then you wouldn’t be playing games.

136: Japan Otaku Reviews25/06/13(Fri)00:34

I don’t mind stretching, but for those player names that include dirty jokes or complaints about games, I think they should only be able to say “poo” for the rest of their lives.

137: Japan Otaku Reviews25/06/13(Fri)00:34Yeahx5

I think they probably have never played a fighting game if they’re trying to provoke and induce mistakes.

141: Japan Otaku Reviews25/06/13(Fri)00:35Yeahx1

>>137That’s an incredibly casual contrarian move…

138: Japan Otaku Reviews25/06/13(Fri)00:34

I feel overly self-conscious.

139: Japan Otaku Reviews25/06/13(Fri)00:35

To begin with, there’s no way to know if the other party made a mistake because they were provoked.

140: Japan Otaku Reviews25/06/13(Fri)00:35

Many low-rank players tend to spam pins.
I think the high-ranked people would have won if they had done it that way, so why didn’t they? Then the lecturing begins.

145: Japan Otaku Reviews25/06/13(Fri)00:36

In FPS games, it’s common for a player to provoke their opponent, causing them to forcefully aim at the provocateur and miss.

146: Japan Otaku Reviews25/06/13(Fri)00:36

Well, the current professionals (laughs) have been stirring things up a lot, so it’s pointless to say anything.

149: Japan Otaku Reviews25/06/13(Fri)00:37Yeahx4

>>146Now it is an era where pro gamers are instead enlightening others, leading to sponsorships.

154: Japan Otaku Reviews25/06/13(Fri)00:38Yeahx1

>>149In other words, professionals behave well because they want money, right?
It’s something that doesn’t concern the general public, so I’ll provoke you.

157: Japan Otaku Reviews25/06/13(Fri)00:38

>>149In foreign countries, it often happens that past incidents resurface and cause a scandal.
It seems that it might come out quite a bit if done in Japan as well.

164: Japan Otaku Reviews25/06/13(Fri)00:39

>>157Is it possible to be dropped by a sponsor for something you stirred up in the past?

171: Japan Otaku Reviews25/06/13(Fri)00:40

>>164There are cases where someone is replaced.

176: Japan Otaku Reviews25/06/13(Fri)00:40

>>171Who?

160: Japan Otaku Reviews25/06/13(Fri)00:38

>>149In the end, it just looks like they’re saying it for show because they have sponsors.

147: Japan Otaku Reviews25/06/13(Fri)00:37Yeahx2

When you go up, you inevitably have to keep up with the latest information, so those who dislike it end up being left out.

156: Japan Otaku Reviews25/06/13(Fri)00:38Yeahx3

>>147I was already warned about this, but there really are people who bring it up…

159: Japan Otaku Reviews25/06/13(Fri)00:38

>>147Even without the hub culture, information is mostly shared through things like memes and jars.

162: Japan Otaku Reviews25/06/13(Fri)00:38

>>147What era are you talking about?

166: Japan Otaku Reviews25/06/13(Fri)00:39Yeahx1

>>147Are you talking about the time when we used to communicate through notebooks left at game centers?

185: Japan Otaku Reviews25/06/13(Fri)00:42

>>166Even now, I’m still communicating with individuals and various other things on Discord and other platforms.

148: Japan Otaku Reviews25/06/13(Fri)00:37

What kind of mentality does someone have when they provoke their teammates in cooperative play that’s not 1-on-1?

155: Japan Otaku Reviews25/06/13(Fri)00:38

>>148Cooperative play is just a name, as it’s common for teammates to become enemies in such games…

187: Japan Otaku Reviews25/06/13(Fri)00:42

>>148“Because they were not true allies, we will expel the weak from the team! 1!”

150: Japan Otaku Reviews25/06/13(Fri)00:37Yeahx7

Well, in reality, there are hardly any guys who provoke just to win!

158: Japan Otaku Reviews25/06/13(Fri)00:38

>>150They are just making up excuses to justify themselves.

151: Japan Otaku Reviews25/06/13(Fri)00:37

Those who desperately say that provocative behavior is stupid or meaningless are definitely just getting provoked and turning bright red—it’s hilarious.

169: Japan Otaku Reviews25/06/13(Fri)00:40Yeahx5

>>151Even though I received proper feedback, they resorted to labeling -120F.

177: Japan Otaku Reviews25/06/13(Fri)00:40

>>169It’s too funny that they can’t recognize that “uncool” is just a label.

184: Japan Otaku Reviews25/06/13(Fri)00:42

>>177It’s a fact that it’s uncool!

183: Japan Otaku Reviews25/06/13(Fri)00:42

>>169Getting pulled in by such an obvious provocative response is not labeling, but a fact…

199: Japan Otaku Reviews25/06/13(Fri)00:43Yeahx4

>>183So, the declaration of “subsequent fishing” means that there were no foolish anonymous users who thought that baiting was tactically effective, right?

217: Japan Otaku Reviews25/06/13(Fri)00:45

>>199I haven’t heard a back fishing declaration in a while…

235: Japan Otaku Reviews25/06/13(Fri)00:47Yeahx2

>>217There’s no fool who would make a declaration for retroactive fishing in the Reiwa era…
I was in this thread.

204: Japan Otaku Reviews25/06/13(Fri)00:44

>>169Let’s provoke with this advantage!!!!

152: Japan Otaku Reviews25/06/13(Fri)00:37

Since there are only me and my friends who can actually form a match in this underpopulated game that can only be played at the arcade, I teased at the start as a greeting, but it turned out to be someone I didn’t know.

153: Japan Otaku Reviews25/06/13(Fri)00:38

Only weaklings do it! It doesn’t work against strong opponents!
I hope that’s really true.

165: Japan Otaku Reviews25/06/13(Fri)00:39Yeahx1

>>153A child who has never played before is trying to get involved.

161: Japan Otaku Reviews25/06/13(Fri)00:38

When I see my teammates taunting in team battles, to be honest, it really brings my mood down.

163: Japan Otaku Reviews25/06/13(Fri)00:39

Some professionals get pumped up by provocations while others don’t care at all.

167: Japan Otaku Reviews25/06/13(Fri)00:39

You can only obtain human rights once you reach a competition rank where there are no instigators.

179: Japan Otaku Reviews25/06/13(Fri)00:41Yeahx1

>>167Fighting game players have no human rights…

168: Japan Otaku Reviews25/06/13(Fri)00:39

When talks about character and sponsors come up, it makes me deeply realize that it has really become a spectacle like sports.

170: Japan Otaku Reviews25/06/13(Fri)00:40Yeahx1

If bad behavior in the past were grounds for dismissal, then 90% of today’s professional fighting game players would be out!

172: Japan Otaku Reviews25/06/13(Fri)00:40

Sometimes there are people who look foolish because they get carried away and end up losing after being stunned.

173: Japan Otaku Reviews25/06/13(Fri)00:40

If I can become a pro and earn money, I’ll stop the taunting.
I’ll enjoy it while I’m still weak.

174: Japan Otaku Reviews25/06/13(Fri)00:40Yeahx1

If you’re aiming to become a pro in a major game, that’s one thing, but when it comes to ranking in casual games, there’s much less demand for someone weaker than for someone unpleasant.

175: Japan Otaku Reviews25/06/13(Fri)00:40

Because there’s no time to taunt unless it’s a situation of a stamina gap or a stun.
For now, I have enough strength to reach that point.

178: Japan Otaku Reviews25/06/13(Fri)00:41Yeahx3

Looking at how teasing teammates in MOBAs and FPSs lowers win rates, they aren’t such noble beings to begin with.
Only the trash-talking in fighting games tries to pass itself off as strategy; take pride in the fact that you’re being a bad person by taunting.

182: Japan Otaku Reviews25/06/13(Fri)00:41

>>178It seems like it’s really provoking a lot.

180: Japan Otaku Reviews25/06/13(Fri)00:41

Well, weak people are necessary for others to rank up…

197: Japan Otaku Reviews25/06/13(Fri)00:43

>>180If it makes such a difference whether there’s a taunt or not, then even professionals would taunt.
Not being able to rise is simply due to being weak.

181: Japan Otaku Reviews25/06/13(Fri)00:41Yeahx3

Without making a clumsy excuse, just admit that I have a terrible personality and I provoke people a lot!

189: Japan Otaku Reviews25/06/13(Fri)00:42Yeahx1

>>181You’re being provoked because you’re weak.

196: Japan Otaku Reviews25/06/13(Fri)00:43

>>189I don’t need that, just lay it bare.

207: Japan Otaku Reviews25/06/13(Fri)00:44Yeahx1

>>196It’s easier to just admit that I’m a weak player who gives taunting players the opportunity to tease me.

219: Japan Otaku Reviews25/06/13(Fri)00:46

>>207You don’t need to expose your weakness unnecessarily…

208: Japan Otaku Reviews25/06/13(Fri)00:44

>>189According to that reasoning, it would be strange if I weren’t constantly provoked every time I meet someone.

221: Japan Otaku Reviews25/06/13(Fri)00:46

>>208How much are you getting stunned?

190: Japan Otaku Reviews25/06/13(Fri)00:42Yeahx1

>>181It’s lame to want to justify yourself without being able to say this.

205: Japan Otaku Reviews25/06/13(Fri)00:44

>>181I don’t particularly feel that honesty is a virtue or anything.
If I feel like making excuses, I’ll make excuses, and if I feel like provoking, I’ll provoke.

214: Japan Otaku Reviews25/06/13(Fri)00:45Yeahx4

>>205This guy always seems to want to make excuses.

186: Japan Otaku Reviews25/06/13(Fri)00:42Yeahx3

When it comes to topics like this, there are always kids who desperately want to provoke.
It’s just not that kind of era anymore…
Let’s go back to the era when we threw ashtrays.

193: Japan Otaku Reviews25/06/13(Fri)00:43

>>186There was never a time when it was okay to provoke people you don’t even know!

188: Japan Otaku Reviews25/06/13(Fri)00:42

Many people were mischievous in their youth but have become more mild-mannered as they got older.

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