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[Super Robot Wars] Mazinger is a masterpiece in Super Robot Wars.

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Super Robot Wars V

1: Japan Otaku Reviews25/06/10(Tue)19:54

Zero is unquestionable.
Emperor G wants one more shout.
Is it luxurious?

2: Japan Otaku Reviews25/06/10(Tue)19:55

The fuel efficiency is a bit disappointing.
I have improved it on X.

3: Japan Otaku Reviews25/06/10(Tue)19:56

If anything, it’s relatively strong even at the beginning when it becomes great.

5: Japan Otaku Reviews25/06/10(Tue)19:57

>>3The withdrawal is long… Uncle.

4: Japan Otaku Reviews25/06/10(Tue)19:57

I heard that Cross Ange was really strong, but since it’s small, the firepower isn’t that high? That’s what I ended up thinking.
Since everyone has MAP weapons, there isn’t really any advantage.

7: Japan Otaku Reviews25/06/10(Tue)19:59

>>4It feels like it’s strong based on real criteria and keeps powering up, yet is already strong from the beginning.

201: Japan Otaku Reviews25/06/10(Tue)20:45

>>4It’s really impressive that Salamanman can fire the Eternal Story Cannon with the same consumption as a beam rifle due to the ace bonus.

6: Japan Otaku Reviews25/06/10(Tue)19:58

In terms of total damage with awakening, Getter is the strongest, but could you narrow the power gap of the strongest weapons a bit more?

8: Japan Otaku Reviews25/06/10(Tue)19:59Yeahx3

From the early to mid-game, Tetsuya-san’s moves resemble the works of Director Imagawa.

9: Japan Otaku Reviews25/06/10(Tue)20:00Yeahx1

The standout Super Robot Wars featuring Tetsuya is a masterpiece.

10: Japan Otaku Reviews25/06/10(Tue)20:00Yeahx5

>>9Is it an α side story?

12: Japan Otaku Reviews25/06/10(Tue)20:01

If the real Kusi gets a missile pod, it will transform quite a bit.
Amuro’s adjustments make it incredibly agile.
The strong one might be around Sousuke with the firepower adjustment.

13: Japan Otaku Reviews25/06/10(Tue)20:02

The counterattack is easy to understand, and Salina is doing pretty well too.
This game is one where you can dominate during your turn, but…

19: Japan Otaku Reviews25/06/10(Tue)20:05

>>13I was the last one in the IM with Akito hanging around until the end.

14: Japan Otaku Reviews25/06/10(Tue)20:02

Yamato really needs to be overwhelmingly strong; I can see the consideration.

15: Japan Otaku Reviews25/06/10(Tue)20:03

>>14However, if we’re just going to let Yamato handle the number of downed enemies… it would be better to have the mentally superior Nadeshiko and Ptolemaios as decorations.

16: Japan Otaku Reviews25/06/10(Tue)20:04

The atmosphere of Zambot is amazing.
I can’t do without Kaizok.

17: Japan Otaku Reviews25/06/10(Tue)20:04

After doing T first and then V, there are a few complaints.
I’m impressed that you’re keeping it updated properly.

25: Japan Otaku Reviews25/06/10(Tue)20:09

>>17When it comes to the combat system, I feel like it was completed in T.
The UI is still not great.

18: Japan Otaku Reviews25/06/10(Tue)20:04Yeahx4

But I like the interaction between Akito and Kappei.

20: Japan Otaku Reviews25/06/10(Tue)20:05

It’s my first participation, so it’s fine, but even if they put out that many paramails, I won’t use them…

27: Japan Otaku Reviews25/06/10(Tue)20:10

>>20It would be fine to put it all together like Ryoko does.
I want to deploy it, but it will take up the deployment slots.

31: Japan Otaku Reviews25/06/10(Tue)20:10

>>27They have no teamwork for a combination attack like that!

21: Japan Otaku Reviews25/06/10(Tue)20:05

In the end, even if there is size correction, it just becomes the same scale…

22: Japan Otaku Reviews25/06/10(Tue)20:07

Size is justice.

23: Japan Otaku Reviews25/06/10(Tue)20:07

Maitogain is also M size, so it lacks firepower.

30: Japan Otaku Reviews25/06/10(Tue)20:10

>>23But Great Might Gaine is different!

24: Japan Otaku Reviews25/06/10(Tue)20:08

If it’s not power-based, I want more moves through awakening.
Or is the MAP weapon excellent?
None of the aircraft are that great.

26: Japan Otaku Reviews25/06/10(Tue)20:09

The indescribable performance of the unicorn.
You can embellish it a little more, you know?

28: Japan Otaku Reviews25/06/10(Tue)20:10Yeahx1

Everyone, listen up.
I have reconciled with Full Frontal.

69: Japan Otaku Reviews25/06/10(Tue)20:20Yeahx4

>>28What did you say when we merged?

29: Japan Otaku Reviews25/06/10(Tue)20:10

Banjo appears with dialogue designed for confronting Meganoids because Hokushin was a Meganoid.

32: Japan Otaku Reviews25/06/10(Tue)20:11

Ignoring size difference correction is an essential skill.

33: Japan Otaku Reviews25/06/10(Tue)20:11

The parallel mail group is mostly just hobbies, except for Kun, Ninja, and Vivian.

34: Japan Otaku Reviews25/06/10(Tue)20:11

The lack of presence of Z Gundam is also crazy.
Joining the battle with such poor performance is too late.

37: Japan Otaku Reviews25/06/10(Tue)20:13

>>34The Z of VXT needs a little more careful handling…
I wonder how Y will turn out now that 30 has been strengthened.

42: Japan Otaku Reviews25/06/10(Tue)20:15

>>37I was quietly promoted on X.
For some reason, I was weakened in T.

38: Japan Otaku Reviews25/06/10(Tue)20:13

>>34Camille is slow, but the Zeta can be used pretty quickly.

35: Japan Otaku Reviews25/06/10(Tue)20:12

Mail Rider (Good Luck)
Can’t we do something about this a little more?

36: Japan Otaku Reviews25/06/10(Tue)20:12Yeahx1

AS are guys who can make a living just with ECM and fairy’s eyes, damn it!

39: Japan Otaku Reviews25/06/10(Tue)20:13

Plain but strong Levitaine.
The original work’s flaw of “being unable to perform proper supply and maintenance, resulting in extremely short operational times” is not an issue at all in Super Robot Wars.

40: Japan Otaku Reviews25/06/10(Tue)20:14

>>39The fact that electronic warfare capabilities are inferior doesn’t matter in terms of Super Robot Wars.

45: Japan Otaku Reviews25/06/10(Tue)20:15

>>40The absence of preemptive attacks is a bit inconvenient, but it’s not a problem.
Why did they remove the fairy’s eyes that were in the original work!

41: Japan Otaku Reviews25/06/10(Tue)20:15

I feel like I tend to become outdated when I’m with ZZ.

44: Japan Otaku Reviews25/06/10(Tue)20:15

>>41Without a doubt, the strong Zeta goes back to around the original Super Robot Wars Z, so it’s not really relevant.

43: Japan Otaku Reviews25/06/10(Tue)20:15

Getting to the transfer point is just tough.
What is that distorted range?

46: Japan Otaku Reviews25/06/10(Tue)20:15

The addition of Black Sarena just before the midfield is impressive.

50: Japan Otaku Reviews25/06/10(Tue)20:17

>>46It would be funnier and faster if it were T.
MX was so damn slow.

55: Japan Otaku Reviews25/06/10(Tue)20:18

>>50I understand that there are an incredibly large number of supporters, so it’s understandable to accompany them, but this person just casually decides to split off from the Nadesico team and act independently.

47: Japan Otaku Reviews25/06/10(Tue)20:16

Z is often said to have good firepower including bonuses, but I don’t really feel that way.

48: Japan Otaku Reviews25/06/10(Tue)20:16

ZZ was a prominent money maker in the early stages.
There’s also the Marida event involved.
But the MAP weapon saturation is eating up that portion.

49: Japan Otaku Reviews25/06/10(Tue)20:17

It feels like there has always been a struggle with the performance handling of mobile suits (especially from the Universal Century).
I don’t think there’s any need to force it to be weak just because it’s from the previous generation.

54: Japan Otaku Reviews25/06/10(Tue)20:18

>>49It’s not like performance is determined by the generation, right?
It’s just that the damage correction is weak, and it’s tough for a realistic type without resilience or MAPW.

51: Japan Otaku Reviews25/06/10(Tue)20:17

The worst thing about Z Gundam is the performance of the Beam Confuser.
It’s just that I removed everything from 3Z and didn’t adjust anything else, so it has become a poorly equipped version with simply bad fuel efficiency, showing a lack of motivation.

52: Japan Otaku Reviews25/06/10(Tue)20:18

>>51Well, if you say it’s not such a powerful technique, then I guess that’s true…
It’s a little trick for funnel countermeasures.

53: Japan Otaku Reviews25/06/10(Tue)20:18

Z has weapons that are too mixed up between shooting and hand-to-hand combat.

59: Japan Otaku Reviews25/06/10(Tue)20:18

>>53There is almost nothing good about breaking up, right?

56: Japan Otaku Reviews25/06/10(Tue)20:18

ZERO is strong, but the regular Z is also quite strong, huh?

66: Japan Otaku Reviews25/06/10(Tue)20:19

>>56I don’t think there was a time when Z was weak after True M came out.

76: Japan Otaku Reviews25/06/10(Tue)20:23

>>66OE was really weak at first, so it was buffed.

80: Japan Otaku Reviews25/06/10(Tue)20:24

>>76First, there’s the defense power bug.

57: Japan Otaku Reviews25/06/10(Tue)20:18

MX: Super slow
W: It’s still late.
V: What’s wrong with you?

58: Japan Otaku Reviews25/06/10(Tue)20:18

Isn’t Daitarn strong?

62: Japan Otaku Reviews25/06/10(Tue)20:19

>>58Big, hard, full specs except for the combined attack from the start.

68: Japan Otaku Reviews25/06/10(Tue)20:20

>>58It’s not weak, but if you were to say it’s really strong… it’s in a delicate balance.
You can become a regular because you get paid.

60: Japan Otaku Reviews25/06/10(Tue)20:19Yeahx2

Everyone with a damage multiplier from the Ace Bonus is strong.

61: Japan Otaku Reviews25/06/10(Tue)20:19

I like training to use Vulkis for teleportation.

63: Japan Otaku Reviews25/06/10(Tue)20:19

I feel like Wilkis is stronger than the numbers suggest.

65: Japan Otaku Reviews25/06/10(Tue)20:19

I was quite troubled with the handling of weapons that used to have the ALL attribute…

67: Japan Otaku Reviews25/06/10(Tue)20:20

There are many well-made DLC scenarios like Hoikou Rou and the mass-produced F91 pilot from the Federation.

70: Japan Otaku Reviews25/06/10(Tue)20:21

Because there is a clear strength in getting the first attack and pocket money with the Soul Sun Attack, Dai-Tarn.

92: Japan Otaku Reviews25/06/10(Tue)20:27

>>70Having defense down is really impressive.

71: Japan Otaku Reviews25/06/10(Tue)20:22

True Ma has been overdoing it, so they haven’t even relied on Majin Kaiser up to X.

72: Japan Otaku Reviews25/06/10(Tue)20:22

If you’re struggling with boosting Dyturn, let’s recreate the sub four-person ride from Alpha Side Story.

73: Japan Otaku Reviews25/06/10(Tue)20:23

V.X is a Mazinger fan.
T is biased towards Getter.

74: Japan Otaku Reviews25/06/10(Tue)20:23

The MS that can’t receive size advantages and has no firepower adjustments are a bit lacking…
In the late game, even with an attack power of 400, you might not be able to one-shot weak enemies.

83: Japan Otaku Reviews25/06/10(Tue)20:25Yeahx3

>>74That’s impossible.

75: Japan Otaku Reviews25/06/10(Tue)20:23

Is the Flame Dragon easy to use on V or X?

77: Japan Otaku Reviews25/06/10(Tue)20:23

Avoiding and counterattacking to chip away at the enemy is a weak way of fighting for normal mobile suits.
Even though it’s a multi-action game

78: Japan Otaku Reviews25/06/10(Tue)20:24

Yamato is strong, but Nadeshiko is also strong.
There are two types of MAP weapons.

82: Japan Otaku Reviews25/06/10(Tue)20:25

>>78In terms of performance for the battleship slots, Yamato Nadeshiko is a definite choice, and there is a competition for the remaining one slot.

85: Japan Otaku Reviews25/06/10(Tue)20:26

>>82If you’re using the Infinite Justice, then I used either the Eternal or the Danan or the True Dragon in rotation if I wasn’t using the Eternal.

96: Japan Otaku Reviews25/06/10(Tue)20:28

>>82Basically, I would sometimes deploy Ptolemy or Galanchael as repair and supply units with the main dragon.

79: Japan Otaku Reviews25/06/10(Tue)20:24

V still has a critical multiplier increase, so it can output real damage more effectively…

81: Japan Otaku Reviews25/06/10(Tue)20:24

>>79The supermarket has the same conditions.

84: Japan Otaku Reviews25/06/10(Tue)20:25

One drawback of Super Robot Wars is that setting hidden flags is a hassle.

86: Japan Otaku Reviews25/06/10(Tue)20:26

If we’re going to go to space from Danang, then just put on the Minoclub and launch us.

87: Japan Otaku Reviews25/06/10(Tue)20:26

Isn’t Nadesico’s system control a bit too unrestrained?
Analyzing all enemies.
Why does it even work on invaders?

90: Japan Otaku Reviews25/06/10(Tue)20:27

>>87In the past, everyone had reconnaissance or junk.

88: Japan Otaku Reviews25/06/10(Tue)20:26

I want you to become my ally in α Azeal again at Y.

89: Japan Otaku Reviews25/06/10(Tue)20:26

The last Meganoid Hokushin, a mysterious crossover.

91: Japan Otaku Reviews25/06/10(Tue)20:27

I arranged Daitarn, Getter, Unit 01, and Mazinger ZERO in a square and made Elle jump in the middle, immediately boosting her to 170 with spirit.

93: Japan Otaku Reviews25/06/10(Tue)20:27

Strong and tough, Mazinger!
Just please stop absorbing energy.
I will recover, but…

94: Japan Otaku Reviews25/06/10(Tue)20:28

Da Nang is kind of halfway between support and combat, isn’t it?

95: Japan Otaku Reviews25/06/10(Tue)20:28

I think it’s unfair that you can become zero after firing 100 shots because of optional zeroing!

97: Japan Otaku Reviews25/06/10(Tue)20:28

Every time I use Danang, I can't help but wonder if I really need that cut-in.

5725/16200 HP 12100/12100 234/240 EN 202/205 Counterattack Attack Maducas “I-I-Am, launching tomahawk!”

Every time I use Danang, I can’t help but wonder if I really need that cut-in.

98: Japan Otaku Reviews25/06/10(Tue)20:28

It was so much fun that I ended up going around four times.
I’m finally making progress with X now.
At first, I thought the scenario was a bit dull… but it seems to have gotten interesting as more people joined.
I think the scheming parrot is the final boss.

111: Japan Otaku Reviews25/06/10(Tue)20:30

>>98Turtle…

99: Japan Otaku Reviews25/06/10(Tue)20:28

The Sun Attack of Daitarn is the concept of a scraping weapon.

100: Japan Otaku Reviews25/06/10(Tue)20:28

It’s just unfair that Yamato has a P weapon from the start.

119: Japan Otaku Reviews25/06/10(Tue)20:32

>>100Is it really a mothership and it has P weapons?!

129: Japan Otaku Reviews25/06/10(Tue)20:34

>>119Have I been sleeping for about twenty years?

147: Japan Otaku Reviews25/06/10(Tue)20:37

>>129Did you jump from MX to V, is that why?

150: Japan Otaku Reviews25/06/10(Tue)20:37

>>147By that time, battleships were already equipped with P weapons, weren’t they?

154: Japan Otaku Reviews25/06/10(Tue)20:38

>>150Well, I just didn’t remember, so don’t worry about it.

101: Japan Otaku Reviews25/06/10(Tue)20:29

Danang is already fully focused on the joke about submarines flying.

110: Japan Otaku Reviews25/06/10(Tue)20:30

>>101Huh.
Is it the era where surface ships also float?

102: Japan Otaku Reviews25/06/10(Tue)20:29

For support performance, it’s either Eternal or Trolley.
If you look at it purely as a combat force, the True Dragon.
If it’s Matsuzaka Tori or a homo, it’s Jin Nemann.

103: Japan Otaku Reviews25/06/10(Tue)20:29

If I can only deploy one battleship, I’d choose Nadesico over Yamato because it’s that convenient.

104: Japan Otaku Reviews25/06/10(Tue)20:29

In Danang, if you apply a damage reduction barrier, it will become rock solid because it doesn’t need energy!
Is it good to be a Yamato Nadeshiko?
Yeah

105: Japan Otaku Reviews25/06/10(Tue)20:29

I particularly remember that the mid-game of X was especially fun.

107: Japan Otaku Reviews25/06/10(Tue)20:30

>>105Once Nemo resolves to do it, that game is over…

106: Japan Otaku Reviews25/06/10(Tue)20:30

Isn’t the consumer SP for hope too cheap? I always think that.

112: Japan Otaku Reviews25/06/10(Tue)20:31Yeahx2

>>106I’m adjusting my stamina, so it hinders my recovery… that’s how it feels.

116: Japan Otaku Reviews25/06/10(Tue)20:31Yeahx1

>>112Once it automatically recovers at TAC, I forget about it…

128: Japan Otaku Reviews25/06/10(Tue)20:33

>>116By that time, clearing one turn will be easy, so I won’t care about scenarios that require forced turn progression.

108: Japan Otaku Reviews25/06/10(Tue)20:30

Isn’t it too easy to use something like Daitarn or Balan?
In terms of the scenario

109: Japan Otaku Reviews25/06/10(Tue)20:30

>>108I really laughed at Meganoid Hokushin.

123: Japan Otaku Reviews25/06/10(Tue)20:32

>>108By the time we reach V, it’s no surprise that the original setting of the Baran consortium has disappeared along with The Storm, but what they are doing hasn’t changed at all.

113: Japan Otaku Reviews25/06/10(Tue)20:31

During the enemy’s turn, we had Princess Sara singing endlessly to the point where her throat might dry up.

114: Japan Otaku Reviews25/06/10(Tue)20:31

I may not remember clearly, but there were two types of cut-ins that were used for erotic purposes.
The range is incredibly long, and if you add H&A, you won’t be left behind.

118: Japan Otaku Reviews25/06/10(Tue)20:32

>>114What I can do is just poke at weak targets from out of range…
Too plain.

115: Japan Otaku Reviews25/06/10(Tue)20:31

I also wanted a single separation for the Neo Zeong.

117: Japan Otaku Reviews25/06/10(Tue)20:31

I’ve only played Super Robot Wars for about 30 hours and V.
Isn’t inner strength unnecessary…? It often leads to not being able to defeat them and it gets so frustrating!!!

120: Japan Otaku Reviews25/06/10(Tue)20:32

>>117If we don’t do it, the enemy boss won’t be able to keep up with inflation, so it can’t be helped.

121: Japan Otaku Reviews25/06/10(Tue)20:32

>>117In the past, it was much more intense like “nnhhh!!!”, but it’s useful even for allies now…

132: Japan Otaku Reviews25/06/10(Tue)20:34

>>121I never thought I would give even the invincible Kira Aslan some hidden strength.

122: Japan Otaku Reviews25/06/10(Tue)20:32

>>117There is also a proper power-up for our characters’ potential…

135: Japan Otaku Reviews25/06/10(Tue)20:35

>>122It really gets stiff, doesn’t it…?
In the final stages, if Amuro and Setsuna don’t dodge the suddenly 100% hit low-level enemies, they’ll be taken down, but Tobia can withstand it for one turn.
I mean, it will only take 10 damage.

124: Japan Otaku Reviews25/06/10(Tue)20:33

>>117What you dislike being done by an enemy is still strong even when you do it yourself.

125: Japan Otaku Reviews25/06/10(Tue)20:33

>>117I often rely on my own inner strength, so it’s necessary.

126: Japan Otaku Reviews25/06/10(Tue)20:33Yeahx2

>>117It depends on the enemy, but I think about 90% of it is for the sake of hearing the dialogue interactions.

127: Japan Otaku Reviews25/06/10(Tue)20:33Yeahx1

>>117If it doesn’t have it, people will say, “This boss is way too weak!”…

130: Japan Otaku Reviews25/06/10(Tue)20:34

Trans-Am Turemi will become a stronger P weapon.
It’s limited to 2 turns, but it’s a game that usually finishes in about 5 or 6 turns, so it doesn’t matter!

131: Japan Otaku Reviews25/06/10(Tue)20:34

V is especially cheap for fostering hidden strength, so it’s worth it.

133: Japan Otaku Reviews25/06/10(Tue)20:35

When it comes to being born on Mars alone, it makes him a pretty useful man, Banjo.

134: Japan Otaku Reviews25/06/10(Tue)20:35

The only unnecessary skill is protection.

136: Japan Otaku Reviews25/06/10(Tue)20:35

V has tactical standby, and if you awaken and don’t take two actions on the first turn, you get awakening and acceleration every turn, so it was convenient.

137: Japan Otaku Reviews25/06/10(Tue)20:35

To be honest, if I don’t already have it for my own use, I wouldn’t go out of my way to strengthen it.

141: Japan Otaku Reviews25/06/10(Tue)20:35

>>137In the past it was one thing, but after V it is probably close to an essential skill.

138: Japan Otaku Reviews25/06/10(Tue)20:35

I like the positive feedback loop where Tlemie levels up through repairs and increases the extra count…
The parts supply and the department store-like spirit are both good.

139: Japan Otaku Reviews25/06/10(Tue)20:35Yeahx1

When the enemy activates this hidden power, it’s annoying, but when it’s our ally, it feels like a waste of space, doesn’t it? That’s a path everyone walks.

144: Japan Otaku Reviews25/06/10(Tue)20:36

>>139I really think the 30 has become a degradation…

153: Japan Otaku Reviews25/06/10(Tue)20:38

>>144There’s a strong damage cut, but it’s really hard to utilize it for allies…
Suzaku will avoid it anyway, so it’s a form of insurance, but the annoyance on the enemy side was really terrible.

140: Japan Otaku Reviews25/06/10(Tue)20:35Yeahx1

To begin with, the Gundam Seed forces in Super Robot Wars V are quite weak.

145: Japan Otaku Reviews25/06/10(Tue)20:36

>>140The team from Ptolemy was tough.

148: Japan Otaku Reviews25/06/10(Tue)20:37

>>145Quanta is one of the strongest classes in MS… Sabanya or something like that, yeah.

142: Japan Otaku Reviews25/06/10(Tue)20:36

Mwahahaha!!! That flower blooms with the energy of the sun, so it won’t bloom now when the sun is obscured!
Banjo: “Heh…. (smirk)”
Even though I understood, I couldn’t help but laugh.
Isn’t that guy too convenient?

143: Japan Otaku Reviews25/06/10(Tue)20:36

I started X as an expert, and it’s really challenging but super fun.
I never thought there would come a day when the commander would feel this reliable.

146: Japan Otaku Reviews25/06/10(Tue)20:36

Isn’t there really been a Super Robot Wars where Mazinger is weak for a long time?
Isn’t the era of the GBA coming to an end?

149: Japan Otaku Reviews25/06/10(Tue)20:37

Due to the Gamilas fleet cooperation or battleship synergy, even Amuro and Kira get hit quite a bit.

155: Japan Otaku Reviews25/06/10(Tue)20:38Yeahx1

>>149So I’ll take them all out without letting the enemy do anything with this multi-action…

165: Japan Otaku Reviews25/06/10(Tue)20:40

>>155Since the game has been like this from the middle, having map weapons makes it strong.

151: Japan Otaku Reviews25/06/10(Tue)20:37

It’s unbelievably weak compared to Raphael and UX experience.

152: Japan Otaku Reviews25/06/10(Tue)20:38

The species units don’t really leave much of an impression except for the Hi-Mat Full Burst every time…

243: Japan Otaku Reviews25/06/10(Tue)20:49Yeahx1

>>152The Destiny of the Z series was strong, right?

156: Japan Otaku Reviews25/06/10(Tue)20:38

I asked if there were any good works to watch before buying something recently.
I was recommended Cross Ange, but everywhere I checked where I’m registered had individual fees.
I’m wondering whether to watch it or just start without watching…

157: Japan Otaku Reviews25/06/10(Tue)20:39

>>156I started doing it without watching, so I sometimes see the thumbnail and think, “It’s that guy with his private parts wide open!”

158: Japan Otaku Reviews25/06/10(Tue)20:39

>>156Honestly, it really divides people between those who like it and those who don’t.
It’s better to play the game first and then watch if you’re curious.

162: Japan Otaku Reviews25/06/10(Tue)20:39

>>156Since it’s my first time participating, I think it’s okay for it to be somewhat roughly recreated.
The main story is much more intense compared to Super Robot Wars, so it’s a work I want you to see someday.

163: Japan Otaku Reviews25/06/10(Tue)20:39

>>156I think it’s fine to just play V to a certain extent and watch the main story if you’re interested.

159: Japan Otaku Reviews25/06/10(Tue)20:39Yeahx1

When it’s based on Shin Mazinger, Mazinger is equipped with long-range weapons and has no weaknesses.

160: Japan Otaku Reviews25/06/10(Tue)20:39

The usual combination assault is good, but…
What is this Zafutoredd combination… and now a second one has appeared!

161: Japan Otaku Reviews25/06/10(Tue)20:39

Starting from 3Z, the policy is to explicitly differentiate the performance between the main MS and sub-character MS, so even units that were strong in the past are frequently showing weaknesses now.

170: Japan Otaku Reviews25/06/10(Tue)20:40

>>161To be honest, I would be happier if they just made the main character strong rather than lowering their firepower when modified like in IMPACT or AP.

164: Japan Otaku Reviews25/06/10(Tue)20:40

With the AOS update in 30, it adds massive healing every turn, making the low HP strategy unsuitable in the first place.

166: Japan Otaku Reviews25/06/10(Tue)20:40

During the MX era, battleships had P weapons, but I honestly think they were just really weak weapons.

167: Japan Otaku Reviews25/06/10(Tue)20:40

Even though it’s a considerably abridged version of Kuroan at the beginning in X.
Why do the livestock of this rotten country perfectly replicate both…?

168: Japan Otaku Reviews25/06/10(Tue)20:40

Even ν has been lacking in firepower for a long time.
It used to shine during the alpha days.

169: Japan Otaku Reviews25/06/10(Tue)20:40

Gundams other than W and 00 have been sidelined for about the last ten years, haven’t they?

171: Japan Otaku Reviews25/06/10(Tue)20:41Yeahx1

In the latest Super Robot Wars, there are only a few real types that are stronger than most super types, and among those few, some super types are even stronger.

175: Japan Otaku Reviews25/06/10(Tue)20:41

>>171The size is basically large.
Multiple pilots on board.
Some kind of firepower adjustment ability.
MS can’t win against something like this.

172: Japan Otaku Reviews25/06/10(Tue)20:41Yeahx1

I think V has a lot of confusing elements if you play it without having gone through the original works, as it freely does whatever it wants with the scenario.
Isn’t there anything in the original work, Sakurakaname?

174: Japan Otaku Reviews25/06/10(Tue)20:41Yeahx1

>>172In the sequel, I became Kaname Sagara…

176: Japan Otaku Reviews25/06/10(Tue)20:42

>>172It’s great, isn’t it? Apostles appear! Eva launch! Rampage! Defeat! Next apostle appears! Eva re-launch!

191: Japan Otaku Reviews25/06/10(Tue)20:44

>>176If you’re the kind of person who plays Super Robot Wars, you probably already know about Eva without needing it to be reproduced in detail.

173: Japan Otaku Reviews25/06/10(Tue)20:41

The description of re-attack alone sounds like a powerful skill.

177: Japan Otaku Reviews25/06/10(Tue)20:42

>>173Amuro used to charge in alone like that…

178: Japan Otaku Reviews25/06/10(Tue)20:42Yeahx6

>>173No, it’s simply strong.

206: Japan Otaku Reviews25/06/10(Tue)20:45

>>178To be precise, those who start with high skill and have a convenient long-range weapon are often strong.
There’s no need to force it on someone who doesn’t have it.

223: Japan Otaku Reviews25/06/10(Tue)20:47

>>206It’s fine to attach it to Captain Okita and Kinkeed, but that’s about it.

229: Japan Otaku Reviews25/06/10(Tue)20:48Yeahx6

>>206Isn’t the range irrelevant for a counterattack?

179: Japan Otaku Reviews25/06/10(Tue)20:42

>>173Isn’t it usually pretty strong?
If you raise your skill level, you also get the benefit of almost guaranteeing critical hits.

180: Japan Otaku Reviews25/06/10(Tue)20:42

The real-type characters are mostly those that boast destructive power, just like you. ZZG Self-Nighting.

181: Japan Otaku Reviews25/06/10(Tue)20:42

I only know Chicode! I liked the appearance, so I was using Alkein, but I wonder if it will get additional equipment…

183: Japan Otaku Reviews25/06/10(Tue)20:43

>>181Alkane has always been subtle.

187: Japan Otaku Reviews25/06/10(Tue)20:43

>>183Got it! I’ll do my best!

199: Japan Otaku Reviews25/06/10(Tue)20:45

>>183It feels more user-friendly to be able to enhance the beam rifle with Extra Arms after unlocking the strongest weapon.

185: Japan Otaku Reviews25/06/10(Tue)20:43

>>181One will be added in the final stage.

192: Japan Otaku Reviews25/06/10(Tue)20:44

>>181There are additional weapons, but the operation remains harassment from outside the enemy’s range.

182: Japan Otaku Reviews25/06/10(Tue)20:43

The protagonist’s mecha tends to lean towards the realistic side, so it can sometimes get overshadowed.

189: Japan Otaku Reviews25/06/10(Tue)20:43

>>182I think the original character is fairly decent since they generally have ace bonuses with firepower adjustments or skills attached.

205: Japan Otaku Reviews25/06/10(Tue)20:45

>>182Rather than half-baked super elements, it’s stronger to have something like MAP weapons and go all out.

184: Japan Otaku Reviews25/06/10(Tue)20:43Yeahx1

After doing Z, I realized the potential of my strength, and then after doing AP, I thought that the potential is boring and should be eliminated.

186: Japan Otaku Reviews25/06/10(Tue)20:43

The enemy’s skill level has an upper limit, so if you have someone who can exceed that, just level them up to that point and they can definitely provide supporting attacks by themselves, making their reattacks normally strong.
Especially in a playthrough, it’s really strong.

188: Japan Otaku Reviews25/06/10(Tue)20:43

The one that’s overshadowed by the strong counterattack is the support attack.
It’s not about balancing a formation.

190: Japan Otaku Reviews25/06/10(Tue)20:44

If Ace Proud is aiming for a difficult first round, then I want to attach a bit to it, so it’s really just about the protection, isn’t it?
It’s a subtle thing.

193: Japan Otaku Reviews25/06/10(Tue)20:44

The unique bottom power Level 9 of a formidable enemy is great, isn’t it… no, it’s not great.

218: Japan Otaku Reviews25/06/10(Tue)20:46

>>193The second z is amazing, and it’s normal for the boss’s adjustment to be around +50%, making it hopeless to dodge in a realistic setting.

194: Japan Otaku Reviews25/06/10(Tue)20:44Yeahx1

When I could use the pseudo-synthesis first awakening form normally, I felt both “Yay, it’s cool!” and “Is this really okay…?” at the same time.
Incredibly strong like a fool.

202: Japan Otaku Reviews25/06/10(Tue)20:45

>>194I’m seriously 고민ning with number 13.
Awakening is hard to give up.

220: Japan Otaku Reviews25/06/10(Tue)20:47

>>202I think it’s really strong except for the fact that you can’t transform into a Jin without killing one.

204: Japan Otaku Reviews25/06/10(Tue)20:45

>>194However, it is also difficult to part with Unit 13.

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