Home » Game » [MARIOKART] I’m sorry, I just started playing Mario Kart with this game, but every time I race in the Grand Prix at 150cc, I always get hit by a blue shell at the end and fall off. I need help.

[MARIOKART] I’m sorry, I just started playing Mario Kart with this game, but every time I race in the Grand Prix at 150cc, I always get hit by a blue shell at the end and fall off. I need help.

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MARIOKART WORLD Nintendo Switch

1: Japan Otaku Reviews25/06/06(Fri)11:49Yeahx11

You lack the power of prayer, don’t you?

2: Japan Otaku Reviews25/06/06(Fri)11:49Yeahx4

Even if you get hit by a spiked shell, you won’t be caught if the gap to second place is large.

3: Japan Otaku Reviews25/06/06(Fri)11:53

You can break blue shells by using the super horn.

4: Japan Otaku Reviews25/06/06(Fri)11:53

Are you doing good deeds? It’s better to accumulate virtue, you know?

5: Japan Otaku Reviews25/06/06(Fri)11:54Yeahx1

Can we try the mushroom dash too?

6: Japan Otaku Reviews25/06/06(Fri)11:54

Let’s pray.

7: Japan Otaku Reviews25/06/06(Fri)11:56Yeahx3

I’m almost a beginner at Mario Kart, and I don’t really understand what makes me go fast or when I’m using turbo, but it’s fun.

8: Japan Otaku Reviews25/06/06(Fri)11:57Yeahx8

I’m glad it looks fun.

9: Japan Otaku Reviews25/06/06(Fri)11:57

I want to have an exciting night again tonight with a nameless rival!

10: Japan Otaku Reviews25/06/06(Fri)11:57

Just gather a lot of items and coins!

11: Japan Otaku Reviews25/06/06(Fri)11:57

Are there performance differences between karts and bikes?

12: Japan Otaku Reviews25/06/06(Fri)11:58

>>11The feeling of operation is different.
Isn’t it the same as always?

16: Japan Otaku Reviews25/06/06(Fri)12:01

>>12Since Hang-On is gone, it feels like the handling has changed as well; it seems to have just become a difference in simple appearance and hit detection.

13: Japan Otaku Reviews25/06/06(Fri)11:58

This time, avoiding the mushrooms feels unusually easy.
Is it the differentiation of feathers?

14: Japan Otaku Reviews25/06/06(Fri)11:59

Since Double Dash, the concept of competing for lap times by going around the same course repeatedly in Urashima Tarou has been completely broken, and it’s fun.
I don’t really understand jump actions or wall running at all.

15: Japan Otaku Reviews25/06/06(Fri)12:00

I’ve been watching the streams since yesterday, and they are really good this time.

17: Japan Otaku Reviews25/06/06(Fri)12:02

The history of jump action stretches over 17 years.

18: Japan Otaku Reviews25/06/06(Fri)12:02

To practice avoiding spiky mushrooms in Mario Kart 8 Deluxe, it’s good to set the item switch to only include shells and mushrooms.
When the timing is right and you can see the underside of the spiky shell, it’s a mushroom.
This time, avoiding the thorns feels easier to do.

19: Japan Otaku Reviews25/06/06(Fri)12:03

Is there an effective way to use wall runs?

21: Japan Otaku Reviews25/06/06(Fri)12:04

>>19There are coins arranged that blatantly say “climb the wall!” in Kynofaku, but I can’t do it well.

29: Japan Otaku Reviews25/06/06(Fri)12:07

>>19Depending on the course, there are points where the wall is faster.

20: Japan Otaku Reviews25/06/06(Fri)12:04Yeahx1

The issue is whether you are holding a mushroom when the Spiny Shell arrives.

22: Japan Otaku Reviews25/06/06(Fri)12:05Yeahx2

As a final thorn countermeasure,
It’s best to hold onto a mushroom or a horn even in the final stages when you’re in first place.
This time, the CPU is aggressively using shortcuts to chase you down, and their item attacks have become surprisingly clever, so it’s getting tough to hold onto items, I get it.

23: Japan Otaku Reviews25/06/06(Fri)12:06

In a place like the Donkey Kong stage at the end of the Mushroom Cup, where it’s obvious that you can “wall run here all you want!”, you can do wall running.
Basically, I end up drifting along the ground.
I feel like I’m missing out on the new world of Mario Kart.

24: Japan Otaku Reviews25/06/06(Fri)12:06

When you perform a charge jump while running on water, you’ll get significantly faster.

25: Japan Otaku Reviews25/06/06(Fri)12:06

The Grand Prix can go any way, but getting first place in the survival is tough.

26: Japan Otaku Reviews25/06/06(Fri)12:06

I don’t have convenient wings… and I can’t get the timing of the charged jump.

27: Japan Otaku Reviews25/06/06(Fri)12:06

For your reference, the thorn countermeasures in the previous work were like this.
Running ahead to a degree where it wouldn’t be a problem even if spikes come.
– If you see spikes on the map, give up the first place.
– Exchange items until the horn sounds.
Secure mushrooms in places 2nd or lower before aiming for 1st place.
– Reduce damage by receiving it in front of dashboards, etc.

28: Japan Otaku Reviews25/06/06(Fri)12:07

Always check the map, and when a Spiny Shell is coming, if the gap to second place is small, it’s a good idea to use it to your advantage.

30: Japan Otaku Reviews25/06/06(Fri)12:08

In the last four of the survival, it will be intense, so be prepared for the spikes.

31: Japan Otaku Reviews25/06/06(Fri)12:08

Is it okay to use Mushroom Avoidance at the time of impact?

34: Japan Otaku Reviews25/06/06(Fri)12:09

>>31When the thorn comes to your head, it’s a Mushroom Dash.

36: Japan Otaku Reviews25/06/06(Fri)12:09

>>31It’s good to use it at the timing just before it starts to fall because it hovers a bit right before.

43: Japan Otaku Reviews25/06/06(Fri)12:09

>>36Thank you
The rest is practice.

52: Japan Otaku Reviews25/06/06(Fri)12:11Yeahx4

>>43(I guess I got caught on a thorn…)

32: Japan Otaku Reviews25/06/06(Fri)12:08

I don’t know how to win in online matches…

33: Japan Otaku Reviews25/06/06(Fri)12:08Yeahx1

Charge jump! Run on the wall with a wall!
Huh… The regular CPU running normally is faster…

41: Japan Otaku Reviews25/06/06(Fri)12:09Yeahx1

>>33Yay! I’m going to ride on the rail at the edge of the bridge!

35: Japan Otaku Reviews25/06/06(Fri)12:09

When it comes to the final lap, survival becomes a world of pure skill, which is exciting.
And I’m perpetually in 4th place.

37: Japan Otaku Reviews25/06/06(Fri)12:09

The throwing side didn’t feel much benefit from the spiky shell, but the throwing motion this time feels good, so I can forgive it just for that.

47: Japan Otaku Reviews25/06/06(Fri)12:11Yeahx1

>>37The sound effect that goes “bashun!” is really nice, isn’t it?
I’m sorry to the person in first place… but since I can’t become number one anymore, it’s okay if I throw it with that feeling, right?

38: Japan Otaku Reviews25/06/06(Fri)12:09

Memorizing the course is quite an amount, isn’t it?

39: Japan Otaku Reviews25/06/06(Fri)12:09

It’s been an incredibly long time since I last did this.
Is it okay to spam something like a powerful mushroom?
Is it better to wait for the acceleration properly after all?

44: Japan Otaku Reviews25/06/06(Fri)12:10

>>39It’s fine to do it.
The maximum speed remains unchanged.

49: Japan Otaku Reviews25/06/06(Fri)12:11

>>39Basically, it’s okay to keep hitting it repeatedly.
If you press it too quickly, it actually becomes slower, that’s like in the 64 version of the series.

40: Japan Otaku Reviews25/06/06(Fri)12:09

I feel like there are quite a few benefits since it’s ranked 5th with Spiky Shell.

45: Japan Otaku Reviews25/06/06(Fri)12:10Yeahx1

>>40I was surprised to see someone in 1st place with spikes! Huh!?
I feel like I pulled in a pretty high rank.

42: Japan Otaku Reviews25/06/06(Fri)12:09

I didn’t know you could avoid spiked shells with a mushroom…

46: Japan Otaku Reviews25/06/06(Fri)12:11

I decided that it’s understandable to get hit by a blue shell since even Movie Mario couldn’t avoid it.

48: Japan Otaku Reviews25/06/06(Fri)12:11

I feel like I can pull it even at the top of the thorns this time.

50: Japan Otaku Reviews25/06/06(Fri)12:11

I’m grinding because it’s fun, but I’m probably not fast.

51: Japan Otaku Reviews25/06/06(Fri)12:11

Eliminated in 8th place in the survival competition.
I wonder if everyone is better at it.

55: Japan Otaku Reviews25/06/06(Fri)12:12Yeahx1

>>51Aren’t you able to get into double digits?

56: Japan Otaku Reviews25/06/06(Fri)12:12Yeahx1

>>55Not being able to get into double digits means you’re always in single digits… that’s strong.

53: Japan Otaku Reviews25/06/06(Fri)12:12

When I want to turn with the accelerator fully pressed, should I just press R?

54: Japan Otaku Reviews25/06/06(Fri)12:12Yeahx2

This time there are a lot of people, so with one crash, I might roughly drop to around 10th place…
And then pick up the Spiny Shell.

57: Japan Otaku Reviews25/06/06(Fri)12:12

Indeed, the powerful mushroom…! The powerful mushroom solves everything…!

58: Japan Otaku Reviews25/06/06(Fri)12:13

Charge jumps have clear differences in charge times between machines, so those that can use them frequently are easier to make the most of.
Otherwise, you’ll lose time charging.

59: Japan Otaku Reviews25/06/06(Fri)12:13

I’m becoming a nuisance customer who eats on the spot to fill my costume and bumps into the staff, but I wonder if there’s a better way.

63: Japan Otaku Reviews25/06/06(Fri)12:14

>>59Maybe the costumes change depending on the area or the store, so I think it’s a good idea to charge into another store if the costume is no longer available.

60: Japan Otaku Reviews25/06/06(Fri)12:13

Isn’t there a big disparity in character outfits in this game?
There are no cows in cowboy costumes…

66: Japan Otaku Reviews25/06/06(Fri)12:15

>>60Daisy is getting too much favor! There are so many cute costumes that make me want to say that.

112: Japan Otaku Reviews25/06/06(Fri)12:23

>>66I was surprised that the swimsuit was cute.

61: Japan Otaku Reviews25/06/06(Fri)12:14

I’m a little tired of fighting the CPU, so I’ll go wild with Anonymous tonight… Three stars is too impossible…!!

62: Japan Otaku Reviews25/06/06(Fri)12:14

I haven’t played properly since Mario Kart 64, but it seems the basic controls haven’t changed much.

64: Japan Otaku Reviews25/06/06(Fri)12:14

I’m happy that luck stacked on top of luck and I became first in survival.

65: Japan Otaku Reviews25/06/06(Fri)12:14

What are the advantages of using Kamek for myself?

67: Japan Otaku Reviews25/06/06(Fri)12:15

Is there an efficient way for the Kamek gacha…?
Even if it’s dynamic, it doesn’t come out that much…

68: Japan Otaku Reviews25/06/06(Fri)12:15

When you fall, all the items disappear, it has that nostalgic Wii feel.

69: Japan Otaku Reviews25/06/06(Fri)12:16

Since the DS, has the drift specification changed? It doesn’t turn red even when I shake it.

102: Japan Otaku Reviews25/06/06(Fri)12:22

>>69The criteria for the turbo charge is determined by the time the stick is pressed against the inside.
Just like the direct drive game on the DS, it doesn’t build up even if you randomly click away.
However, since I can somewhat simulate a direct drive, there are situations where it might not be meaningless to make some noise when I want to turn lightly but also want to build up the turbo.

70: Japan Otaku Reviews25/06/06(Fri)12:16

I unlocked Rainbow Road and made it to the staff roll, but…
The distant view of Rainbow Road exuded a beautifully typical Last Dungeon aura.

71: Japan Otaku Reviews25/06/06(Fri)12:16

It feels like the same 150cc class is clearly faster than the previous title, perhaps because the course is wider this time.

72: Japan Otaku Reviews25/06/06(Fri)12:16

It’s been a card since the DS, but it’s really fun.
I’m drifting like crazy with the Heyho that I used to love back then.

83: Japan Otaku Reviews25/06/06(Fri)12:18Yeahx3

>>72(I didn’t buy it myself back then…)

73: Japan Otaku Reviews25/06/06(Fri)12:16

I haven’t been playing Mario Kart recently, so I’ve developed a habit of accidentally throwing shells or bananas when I try to hold them by touching L.

81: Japan Otaku Reviews25/06/06(Fri)12:17Yeahx1

>>73That’s a feature from this work, so even if you’ve played the previous one, it’s easy to overlook and throw it away.

74: Japan Otaku Reviews25/06/06(Fri)12:17

It’s nice how text like in American comics appears when it explodes.

75: Japan Otaku Reviews25/06/06(Fri)12:17Yeahx2

Read the tutorial.

79: Japan Otaku Reviews25/06/06(Fri)12:17Yeahx2

>>75Please appeal more…!!

94: Japan Otaku Reviews25/06/06(Fri)12:20

>>79I was feeling confused at first, thinking “Huh…? Where do I start in free run…? It’s not in single-player mode…” since the appeal of free run was weak.
When the + button started, the transition of the background visuals was amazing, and I was surprised that it started so smoothly.

98: Japan Otaku Reviews25/06/06(Fri)12:21

>>94That’s surprising, isn’t it?
I thought I might have missed something.

109: Japan Otaku Reviews25/06/06(Fri)12:22

>>94I had entered through a tiny map, but I didn’t know about that…

76: Japan Otaku Reviews25/06/06(Fri)12:17

Speaking of which, I recently saw an article suggesting that the 200cc in 8DX is about the speed of 400cc, and it made me laugh a little.
I thought it was kind of early.

77: Japan Otaku Reviews25/06/06(Fri)12:17

Rainbow Road is great, isn’t it?
All the elements from past installments are mixed together.

93: Japan Otaku Reviews25/06/06(Fri)12:20

>>77Rainbow Dossun has a narrow curve dash panel in SFC, and the space station in GC is probably 8.
I feel like I’ve seen it before, but I can’t remember which series it was specifically.

103: Japan Otaku Reviews25/06/06(Fri)12:22

>>93Is the steep ascent to the Star Road entrance in the train at 64 from Wii?

108: Japan Otaku Reviews25/06/06(Fri)12:22

>>103Wasn’t the train a DD?

78: Japan Otaku Reviews25/06/06(Fri)12:17

Is it faster to do a charge jump in a straight line when there’s nothing to do…?

88: Japan Otaku Reviews25/06/06(Fri)12:18

>>78I checked behind and moved away, but when I tried it, it was clogged by the time the turbo kicked in, so I can’t really say anything…

100: Japan Otaku Reviews25/06/06(Fri)12:21

>>78It depends on the situation, so I can’t say for sure.
Because it is a new element, research has not progressed.

80: Japan Otaku Reviews25/06/06(Fri)12:17

When I was freelancing, there was a Mario Circuit that existed since the days of Muji, but was it included in the Grand Prix?

84: Japan Otaku Reviews25/06/06(Fri)12:18

>>80Do the Grand Prix.

85: Japan Otaku Reviews25/06/06(Fri)12:18

>>80For now, let’s do everything and check.

87: Japan Otaku Reviews25/06/06(Fri)12:18

>>80It’s being done.

82: Japan Otaku Reviews25/06/06(Fri)12:18

I wonder if the shortcut for the roulette by repeatedly pressing the item button has been removed.
I feel like I’m only responding to the horn.

89: Japan Otaku Reviews25/06/06(Fri)12:19

>>82I think it just means that it won’t be reflected immediately.

86: Japan Otaku Reviews25/06/06(Fri)12:18

I don’t know what the weight of the aircraft or anything influences.
I’m only using the ones with high acceleration since I’m going to be interfered with anyway, but is that correct?

90: Japan Otaku Reviews25/06/06(Fri)12:19

I have a regular driver’s license, but I can’t drive straight.

91: Japan Otaku Reviews25/06/06(Fri)12:19Yeahx1

[Urgently Needed] Effective Ways to Use Wings

97: Japan Otaku Reviews25/06/06(Fri)12:21

>>91Avoiding the car in front of me or the banana…

107: Japan Otaku Reviews25/06/06(Fri)12:22

>>97Ah, are you trying to catch the following vehicle aiming for the slipstream?

111: Japan Otaku Reviews25/06/06(Fri)12:23

>>97You can avoid the green and red shells.
I’ve never been able to do blue, so it’s probably impossible.

106: Japan Otaku Reviews25/06/06(Fri)12:22

>>91That’s precisely why people are still not accustomed to being able to grind or take shortcuts without using charges.

134: Japan Otaku Reviews25/06/06(Fri)12:27

>>91You can steal the items and balloons from the one you jumped over!

92: Japan Otaku Reviews25/06/06(Fri)12:19Yeahx1

It’s been a while, but did Willy disappear?

114: Japan Otaku Reviews25/06/06(Fri)12:23

>>92In the next installment of Wii, 7, the bike itself has disappeared.
The hang-on bike and drift bike have made a comeback in 8, but the wheelie has disappeared.
In this work, the Hang-On bike is gone, and of course, there’s no wheelie either.

95: Japan Otaku Reviews25/06/06(Fri)12:21

Nokonoko Beach has a shorter loop, and the cheerful background music is also short, so I’m gradually feeling a bit strange.

96: Japan Otaku Reviews25/06/06(Fri)12:21

I finished the Grand Prix, but when I went to Survival, the course was so unfamiliar that it was fun.
Not being included in Rainbow Road really shows the difference in rank.

99: Japan Otaku Reviews25/06/06(Fri)12:21

Can you share Mario Kart?

101: Japan Otaku Reviews25/06/06(Fri)12:22

The lineup of Grand Prix and Survival is nice, isn’t it, Freerun?

104: Japan Otaku Reviews25/06/06(Fri)12:22

Wings are good for jumping over small dirt bumps.

119: Japan Otaku Reviews25/06/06(Fri)12:24

>>104Ah, can it be used to shortcut the right-angle turn with the cliff?
I feel like I could do it on the SFC too.

105: Japan Otaku Reviews25/06/06(Fri)12:22

I can tell that feathers could really transform when used by an advanced player.

110: Japan Otaku Reviews25/06/06(Fri)12:23

It’s been a while since I’ve driven a DS, so the steering assist is quite varied.

117: Japan Otaku Reviews25/06/06(Fri)12:24

>>110What is happening with the handle assist?
I don’t really understand the difference.

113: Japan Otaku Reviews25/06/06(Fri)12:23

Is it just a baseless speculation that the design change for the only Donkey costume was very close?

115: Japan Otaku Reviews25/06/06(Fri)12:23Yeahx1

It seems that the handle assist is on from the start.
Without the weight of the assist, I am invincible.

116: Japan Otaku Reviews25/06/06(Fri)12:24

If you get Gabbled by the Kamek used by the NPC, Gabb will become available for use…
Is there such a way to be liberated?

120: Japan Otaku Reviews25/06/06(Fri)12:24Yeahx1

>>116Because there is only such a release, everyone is really struggling.

118: Japan Otaku Reviews25/06/06(Fri)12:24

My hands are starting to hurt from the weight while playing in handheld mode with the Joy-Con!

121: Japan Otaku Reviews25/06/06(Fri)12:25

Please, Nintendo.
In the next Mario movie, please include a part where the Koopa Troopa general is brutally executed.

122: Japan Otaku Reviews25/06/06(Fri)12:25Yeahx1

I hope work ends soon.
I only touched on it a little yesterday, so I want to do a lot of free running.

123: Japan Otaku Reviews25/06/06(Fri)12:25

Use a wired 4K monitor with light.

124: Japan Otaku Reviews25/06/06(Fri)12:25Yeahx1

The women are too cute; I want to keep taking photos forever.

125: Japan Otaku Reviews25/06/06(Fri)12:26

It’s been 64 (races) since, so even if I suddenly race… I’m just free-running, but there are a lot of techniques I don’t know.
What should I do about pipe jumps…!? I want a sample!

131: Japan Otaku Reviews25/06/06(Fri)12:27Yeahx1

>>125If you want to get used to it, it’s definitely better to start with a regular 50cc Grand Prix.

126: Japan Otaku Reviews25/06/06(Fri)12:26

Was there a survival competition thread last night?
Since it’s Hanakin, I want to participate tonight…

127: Japan Otaku Reviews25/06/06(Fri)12:26

While running, I can occasionally see shortcuts in high places that seem impossible to reach without using wings.

128: Japan Otaku Reviews25/06/06(Fri)12:26

Yesterday, I just finished the Grand Prix and touched a little on Free Run.
I want to participate in Nameless after work today.

129: Japan Otaku Reviews25/06/06(Fri)12:27

I want to try a endurance race where I can complete 32 courses all at once, but it might be too long…

137: Japan Otaku Reviews25/06/06(Fri)12:28

>>129It’s too much like Le Mans in Mario Kart.

147: Japan Otaku Reviews25/06/06(Fri)12:29

>>129I want to do a world tour as part of some competition project.

130: Japan Otaku Reviews25/06/06(Fri)12:27

I’ll refrain since I can’t take the overall first place in the 150cc GP…

132: Japan Otaku Reviews25/06/06(Fri)12:27

It’s nice that the CPU is running a bit even when freelancing.
Even if there are 24 people online, it’s still pretty hard to meet them…

145: Japan Otaku Reviews25/06/06(Fri)12:29

>>132I wonder how many people can run at once, technically.

133: Japan Otaku Reviews25/06/06(Fri)12:27Yeahx2

Because I’m an old man, I was so moved by Noko Noko Beach and its arranged BGM that I almost cried.

136: Japan Otaku Reviews25/06/06(Fri)12:28

>>133Before I knew it, it became an area that seems to appeal to young people…

135: Japan Otaku Reviews25/06/06(Fri)12:27Yeahx2

Baby Rosetta is just too cute.

138: Japan Otaku Reviews25/06/06(Fri)12:28

The Hatena Block can be hit with a wing!
Just a few coins come out, but…

140: Japan Otaku Reviews25/06/06(Fri)12:28

>>138If you jump at the right timing, you’ll get hit quite a bit.

139: Japan Otaku Reviews25/06/06(Fri)12:28

From the point of 100cc
I got hit by a Spiny Shell followed by a Red Shell right before the finish line, and I dropped from 1st to 4th place. What should I have done?

149: Japan Otaku Reviews25/06/06(Fri)12:29

>>139Hold coins on the table to protect the defense items.

150: Japan Otaku Reviews25/06/06(Fri)12:29

>>139I should have run a little faster.

158: Japan Otaku Reviews25/06/06(Fri)12:31

>>139Having a heart that can brush off bad luck.

160: Japan Otaku Reviews25/06/06(Fri)12:31Yeahx2

>>139It’s that kind of game, so please accept it.

141: Japan Otaku Reviews25/06/06(Fri)12:29

When the IPPONGEI suddenly played, a wave of nostalgia washed over me.

142: Japan Otaku Reviews25/06/06(Fri)12:29Yeahx3

Isn’t it tough for a lot of people on their first time with P Mission?

156: Japan Otaku Reviews25/06/06(Fri)12:30

>>142Use Rewind!

166: Japan Otaku Reviews25/06/06(Fri)12:32

>>156It’s tough even when using it! It feels like the time setting is almost mistake-free.

157: Japan Otaku Reviews25/06/06(Fri)12:30

>>142There are quite a few routes that make you wonder, “How do you even take this path?”

172: Japan Otaku Reviews25/06/06(Fri)12:33

>>142Bringing in items to manage somehow…

143: Japan Otaku Reviews25/06/06(Fri)12:29

I wonder how many different types of additional carts appear in coin collecting.

144: Japan Otaku Reviews25/06/06(Fri)12:29

I accidentally touched the rewind button just before securing 1st place and ended up in 3rd place…
From today, I am the Black Demon King.

146: Japan Otaku Reviews25/06/06(Fri)12:29Yeahx1

Since there are 20 coins, the value and strategy of collecting them has increased, and even the benefits of the golden shell are now appreciated.

159: Japan Otaku Reviews25/06/06(Fri)12:31Yeahx1

>>146The higher initial coin 2 is quite heavy.

148: Japan Otaku Reviews25/06/06(Fri)12:29

If I have mushrooms to counter Spiky, I sometimes get blown away by lightning.

155: Japan Otaku Reviews25/06/06(Fri)12:30Yeahx1

>>148To be honest, the benefits of others dropping items outweigh the disadvantages of me dropping items, so it’s helpful.

151: Japan Otaku Reviews25/06/06(Fri)12:29

I want to use PoiHana and Fishbone, but when will they be available?

152: Japan Otaku Reviews25/06/06(Fri)12:30

It’s really nice that the Super Famicom sound sources are used in the missions for Mario Circuit and Koopa Beach…

153: Japan Otaku Reviews25/06/06(Fri)12:30Yeahx2

It feels like the main battlefield is going to be on survival mode.

154: Japan Otaku Reviews25/06/06(Fri)12:30

I was running near first place in the survival game, but I was overtaken in an instant and fell to around tenth place.
Everyone is cheating!

161: Japan Otaku Reviews25/06/06(Fri)12:31

I’ve noticed that recovery from Thunder has gotten faster.

163: Japan Otaku Reviews25/06/06(Fri)12:31

>>161Isn’t it so fast that it hardly has any impact?

174: Japan Otaku Reviews25/06/06(Fri)12:33

>>163Well, it tended to become the epitome of absurdity…

162: Japan Otaku Reviews25/06/06(Fri)12:31

Aren’t there tracks like Rainbow Road in competitive races?

164: Japan Otaku Reviews25/06/06(Fri)12:32

What is this haziness like the PS button…

167: Japan Otaku Reviews25/06/06(Fri)12:32

>>164Kamek

165: Japan Otaku Reviews25/06/06(Fri)12:32

I gave up because the wall running behind the Toad Factory was too difficult, like wall running.
I mean, I don’t know the route.

168: Japan Otaku Reviews25/06/06(Fri)12:32

In the final survival, if you rank 4th, powerful mushrooms will start popping up everywhere.
I finished in 4th place.

169: Japan Otaku Reviews25/06/06(Fri)12:32Yeahx2

For now, I’m satisfied that I’ve unlocked Baby Rosetta’s costume.

170: Japan Otaku Reviews25/06/06(Fri)12:32

It’s a game where it’s not uncommon to be attacked by irrational situations that cannot be dealt with through gameplay…

171: Japan Otaku Reviews25/06/06(Fri)12:32

Thunder was weakened because dropping items was seen as a significant issue.

173: Japan Otaku Reviews25/06/06(Fri)12:33

Could it be that the killer was weakened in this game?
The opponent I collided with isn’t flying away as much as I expected.

175: Japan Otaku Reviews25/06/06(Fri)12:33

I felt like there was an empty island when I went to the Hatenna Shrine.

203: Japan Otaku Reviews25/06/06(Fri)12:44

>>175If you go off course and fall, the ground below is far away…

176: Japan Otaku Reviews25/06/06(Fri)12:33

For the top, Thunder is even a source of happiness.
This only drops weak items.

177: Japan Otaku Reviews25/06/06(Fri)12:34

Suddenly, the gorilla became strong in the single Grand Prix…

179: Japan Otaku Reviews25/06/06(Fri)12:35Yeahx4

>>177I feel like the characters that are released have some kind of boss character enhancement.

178: Japan Otaku Reviews25/06/06(Fri)12:34

I want to live in Rosetta Stone.

180: Japan Otaku Reviews25/06/06(Fri)12:36

I was in first place until just now!

181: Japan Otaku Reviews25/06/06(Fri)12:36

>>180I know.

185: Japan Otaku Reviews25/06/06(Fri)12:37Yeahx1

>>180Hello, 24th place.

182: Japan Otaku Reviews25/06/06(Fri)12:36

Hey, why are there so few cosplays?
There must have been plenty of it during the tour.

186: Japan Otaku Reviews25/06/06(Fri)12:37Yeahx1

>>182To be honest, I’m really dissatisfied that I can’t choose the colors…

183: Japan Otaku Reviews25/06/06(Fri)12:37

I mean, weren’t you an initial character, Gorilla?

191: Japan Otaku Reviews25/06/06(Fri)12:38

>>183Cow >>> Gorilla
Such a hierarchy has been established.

198: Japan Otaku Reviews25/06/06(Fri)12:40

Baby Rosetta, Baby Daisy >>> Rosetta, Daisy>>191Nintendo was not about eroticism, but about pedophilia…

195: Japan Otaku Reviews25/06/06(Fri)12:39

>>183It’s probably a pathway to allow for the Grand Prix.

184: Japan Otaku Reviews25/06/06(Fri)12:37

Are you seriously relying on Kamek to bring out things like fish bones?

187: Japan Otaku Reviews25/06/06(Fri)12:37

Why won’t you let me run comfortably!!

188: Japan Otaku Reviews25/06/06(Fri)12:37

Is there a rival character for this character this time?

189: Japan Otaku Reviews25/06/06(Fri)12:37

I don’t know what’s strong! I think being aggressive is advantageous, but I also think being below to aim for the golden mushroom is strong, but the boomerang exchanges that almost become unguardable are tough.

190: Japan Otaku Reviews25/06/06(Fri)12:38

Make a more regretful face, cow.

192: Japan Otaku Reviews25/06/06(Fri)12:38

I successfully avoided the Spiky Shell for the first time with a mushroom in this game, and it made my brain feel great.

194: Japan Otaku Reviews25/06/06(Fri)12:39

I don’t need Monte, so please give me a dolphin, Kammy.

196: Japan Otaku Reviews25/06/06(Fri)12:39

Since there are many people, even if we go down aiming for items, it will just turn into a scramble! In the end, it’s all up to luck!

200: Japan Otaku Reviews25/06/06(Fri)12:41

>>196This is a theory of racing that applies not only to Mario Kart, but it’s definitely best to avoid being swallowed by the group.

197: Japan Otaku Reviews25/06/06(Fri)12:39

Does the reaction at the goal change depending on the upper, middle, or lower ranks?
I can’t understand because I can’t even become number one.

199: Japan Otaku Reviews25/06/06(Fri)12:41

There was a strategy article saying that the Kamek gacha can be played with two players, but it didn’t work out.
Well, that makes sense…

201: Japan Otaku Reviews25/06/06(Fri)12:42

Are you just taking erotic photos of babies?

202: Japan Otaku Reviews25/06/06(Fri)12:43Yeahx3

Well, after all, I unlocked about 5 Kamek in one day, so if I keep playing, I should be able to gather them all.

204: Japan Otaku Reviews25/06/06(Fri)12:44

I just started yesterday and played survival, but I was wandering around lost, which was probably why I managed to survive until the end.

205: Japan Otaku Reviews25/06/06(Fri)12:44

I took a lot of photos while wondering if it’s okay for Baby Rosetta to be in such a wide-legged pose…

206: Japan Otaku Reviews25/06/06(Fri)12:44

The continuous wall-running P switch challenge is too difficult… but somehow I can do it and it’s fun.
The staff had a name like “Surprise 2,” but does this mean there are also “1” or “3” and beyond?

207: Japan Otaku Reviews25/06/06(Fri)12:45Yeahx4

It’s more fun to race from Peach Circuit to Rainbow Road than just running on Rainbow Road alone.

208: Japan Otaku Reviews25/06/06(Fri)12:45Yeahx1

I feel like the one that’s ranked 2nd or 3rd is more beneficial than the one that was thrown.

210: Japan Otaku Reviews25/06/06(Fri)12:46

>>208So the one who drew it was said to be a loss, right?
I don’t know about this work yet.

209: Japan Otaku Reviews25/06/06(Fri)12:46

Avoiding thorny mushrooms is a classic, but…
Can that be avoided with dash food?

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