Home » Game » The Legend of Zelda » [I started playing a game that I’ve had piled up for about 4 years on the Switch 2, and it’s incredibly fun and the world is beautiful.]

[I started playing a game that I’ve had piled up for about 4 years on the Switch 2, and it’s incredibly fun and the world is beautiful.]

Otaku Review Image

The Legend of Zelda Breath of the Wild Nintendo Switch 2 Edition B

Japan Otaku Reviews25/06/06(Fri)11:56+

Is this really a launch game for the Switch?

4: Japan Otaku Reviews25/06/06(Fri)11:58Yeahx75

That’s not correct… it’s a Wii U game…

5: Japan Otaku Reviews25/06/06(Fri)11:58Yeahx18

This is a game from the late WiiU period that got overshadowed by the launch of Switch1…

6: Japan Otaku Reviews25/06/06(Fri)12:00

It seems convenient because you could view the map and other things in your hands on the Wii U version.

9: Japan Otaku Reviews25/06/06(Fri)12:07

>>6The specifications for the inventory and such are still exactly the same as for the pad.

7: Japan Otaku Reviews25/06/06(Fri)12:01

Wasn’t there HD rumble because the no-label version has the Wii U version?
Isn’t it added in the 2nd edition?

8: Japan Otaku Reviews25/06/06(Fri)12:03

If it had been released around the time before Splatoon 1, it would have been highly praised by action and Zelda fans.
But the Wii U… it may not have been a big hit.

10: Japan Otaku Reviews25/06/06(Fri)12:07Yeahx3

There are still some old-fashioned elements, like the lack of equipment presets.
Well, it’s inconvenient even for the past…

11: Japan Otaku Reviews25/06/06(Fri)12:14Yeahx8

All the weapons break anyway, and as long as you wear a full set of armor, it doesn’t really matter if there are presets…

79: Japan Otaku Reviews25/06/06(Fri)13:32

>>11It’s fine to just be almost like a barbarian…

12: Japan Otaku Reviews25/06/06(Fri)12:14

It’s really slippery, and it feels kind of gross until you get used to it.

13: Japan Otaku Reviews25/06/06(Fri)12:16

I think it’s amazing that you can send items to your smartphone.

14: Japan Otaku Reviews25/06/06(Fri)12:16

It feels like the list of equipment and tools that require constant pressing of LR was originally designed with pen operation in mind, making it quite cumbersome.

31: Japan Otaku Reviews25/06/06(Fri)13:06Yeahx2

>>14Why is it that even borrowed wisdom remains just as it is…

15: Japan Otaku Reviews25/06/06(Fri)12:18

It’s amazing to think about games from two generations ago.

17: Japan Otaku Reviews25/06/06(Fri)12:29

>>15GTA5 has been on PS3, PS4, and PS5.
Too much.

16: Japan Otaku Reviews25/06/06(Fri)12:28

Software made 8 years ago for hardware from 13 years ago.

18: Japan Otaku Reviews25/06/06(Fri)12:38Yeahx2

It’s fine that weapons break, but I wanted more rewards from battles.

20: Japan Otaku Reviews25/06/06(Fri)12:46

>>18It was something like “Win easily by surprising them or throwing them into the water!”

19: Japan Otaku Reviews25/06/06(Fri)12:44

Originally designed for the Wii U, the UI is easier to use on the Wii U version, and the initial version had more stable performance on the Wii U as well.

21: Japan Otaku Reviews25/06/06(Fri)12:47

I’ll start now too.
The memory is gone.

22: Japan Otaku Reviews25/06/06(Fri)12:49

If you have the advantage of location, it’s a game where bombs can be thrown infinitely.

23: Japan Otaku Reviews25/06/06(Fri)12:49Yeahx5

I think this is game design that suggests you shouldn’t keep fighting naively.
I feel that Tiakin has an even stronger direction.

30: Japan Otaku Reviews25/06/06(Fri)13:04Yeahx2

>>23The smoke screen surprise attack is just the perfect solution…

32: Japan Otaku Reviews25/06/06(Fri)13:08

>>23No, I think you can still fight freely in Tiaquin.
In Breath of the Wild, I have a strong impression that it was truly a waste of time to only fight weak enemies.
It’s mostly due to the supply of arrows.

35: Japan Otaku Reviews25/06/06(Fri)13:10Yeahx2

>>32Terry is so familiar, huh…

25: Japan Otaku Reviews25/06/06(Fri)12:53

Is it a reaction to the long-standing use of Stalfos and Tartanak in 3D?
I like that Lynel stands out as if to say he’s a veteran from the original game.

26: Japan Otaku Reviews25/06/06(Fri)12:58

I’m curious about it, but is it a loss to play on Switch now? Should I wait until I get a Switch 2?

27: Japan Otaku Reviews25/06/06(Fri)12:59Yeahx1

>>26If you’ve been holding off until now, it’s better to play on the Switch 2 if you can.

28: Japan Otaku Reviews25/06/06(Fri)13:00

I wonder if the edition can still use a series of glitches.

33: Japan Otaku Reviews25/06/06(Fri)13:09

>>28Basically, it’s mostly disappeared, and at least for now, it seems like high-speed transportation has reverted to being like the Peach White White.

38: Japan Otaku Reviews25/06/06(Fri)13:11

>>33Well, I guess there is some significance in playing in non-edition mode after all.

41: Japan Otaku Reviews25/06/06(Fri)13:11

>>38Well, it seems like there might be something new to discover in the second edition as well.

29: Japan Otaku Reviews25/06/06(Fri)13:01Yeahx3

I think it’s better to fully utilize the performance of Switch2 with the additional elements of the DLC and the two editions.

34: Japan Otaku Reviews25/06/06(Fri)13:09Yeahx6

When it is called the greatest masterpiece of open-world games, I can’t help but think, hmm.
Do you know any other interesting games?

43: Japan Otaku Reviews25/06/06(Fri)13:12Yeahx6

>>34If that’s that person’s masterpiece based on their experience, then that’s fine.

59: Japan Otaku Reviews25/06/06(Fri)13:24Yeahx9

>>34In that you can’t express your own opinion, you are of the same kind.

61: Japan Otaku Reviews25/06/06(Fri)13:25Yeahx4

>>59You need to properly say that 〇〇 is more interesting, you know.

36: Japan Otaku Reviews25/06/06(Fri)13:10Yeahx3

Those who have experienced the depletion of arrows seriously break boxes from the second round onward.

37: Japan Otaku Reviews25/06/06(Fri)13:10Yeahx2

It’s a wonderful game, but I think most people would agree that the UI has its challenges.

39: Japan Otaku Reviews25/06/06(Fri)13:11

In Breath of the Wild, I couldn’t use arrows at all while playing normally.
I liked that Tia-Kin distributed things in a rough manner, so I could use them however I wanted.

40: Japan Otaku Reviews25/06/06(Fri)13:11

Well, first of all, the usual controls make me go “Jump with X!?”

42: Japan Otaku Reviews25/06/06(Fri)13:12

Edition… what is an edition?

44: Japan Otaku Reviews25/06/06(Fri)13:13Yeahx1

Other open worlds are not suitable for everyone…

45: Japan Otaku Reviews25/06/06(Fri)13:15

A game where good weapons are too precious to use.

46: Japan Otaku Reviews25/06/06(Fri)13:16

Well, the disposable use of weapons was quite bold… The feeling of disposability has become stronger in Tears of the Kingdom.

47: Japan Otaku Reviews25/06/06(Fri)13:18

I wonder what the value of the arrow was…

48: Japan Otaku Reviews25/06/06(Fri)13:18

Playing at being Kongming was fun in its own way.

49: Japan Otaku Reviews25/06/06(Fri)13:18Yeahx2

I think the enchantment method in Tears of the Kingdom is better than carrying multiple types of arrows.

50: Japan Otaku Reviews25/06/06(Fri)13:19Yeahx8

I understand that there are many other open-world games, but it’s safe to say that this one is among the highest peaks.

52: Japan Otaku Reviews25/06/06(Fri)13:19

I wonder if WB and blss are still around.

53: Japan Otaku Reviews25/06/06(Fri)13:21

Finally, I can play Zelda in a smooth way.

54: Japan Otaku Reviews25/06/06(Fri)13:22

It was too difficult to solve the mystery with my level of intelligence.

55: Japan Otaku Reviews25/06/06(Fri)13:23

>>54I opened all the shrines, but I saw the answers for about two or three on the internet…

56: Japan Otaku Reviews25/06/06(Fri)13:24

I ended up watching the video of the thread image… I wonder if I can enjoy it even if I start with Diakin.

64: Japan Otaku Reviews25/06/06(Fri)13:25

>>56Well, if you already know the story from the video, you can start from there.

68: Japan Otaku Reviews25/06/06(Fri)13:26

>>56Even if you watch most of it in the video, I think it’s still fun in various ways.
I think I’ve seen enough, so going to Teyvat isn’t the only option anymore.

69: Japan Otaku Reviews25/06/06(Fri)13:26

>>56Doing things like imitating an RTA is fun too.
It starts with Vitalock and has plenty of fast movement.

57: Japan Otaku Reviews25/06/06(Fri)13:24

I felt like it was a hassle and ended up looking into the ones that have constellations on the wall.

58: Japan Otaku Reviews25/06/06(Fri)13:24Yeahx2

I cleared a few puzzles while wondering if this was really the right way to solve them…

70: Japan Otaku Reviews25/06/06(Fri)13:26

>>58That’s also the interesting part about the bow.
Tears of the Kingdom was overall too easy.

60: Japan Otaku Reviews25/06/06(Fri)13:24Yeahx3

I think the loading times were tedious even back then.

62: Japan Otaku Reviews25/06/06(Fri)13:25

It becomes more fun when you install the Switch app on your smartphone and link it with Zelda.
I wanted this convenient feature back then too…

63: Japan Otaku Reviews25/06/06(Fri)13:25

X (△) jump is a control style that sometimes appears in Western games.

65: Japan Otaku Reviews25/06/06(Fri)13:25

It’s a game that made me realize the limitations of the Switch’s performance right from the start.

66: Japan Otaku Reviews25/06/06(Fri)13:26

I think it’s a system that allows you to break through even with methods other than the standard approach!
It feels frustrating to think as if I couldn’t solve it, so I won’t come out until I understand the proper method.

71: Japan Otaku Reviews25/06/06(Fri)13:27

>>66Finding out later that there is a smarter, more straightforward method than the answer you struggled to find is all part of the experience.

67: Japan Otaku Reviews25/06/06(Fri)13:26

I like the puzzles in Breath of the Wild because they’re easy.
Later, while watching someone else’s stream, I felt a few times that I used some kind of brute force…

72: Japan Otaku Reviews25/06/06(Fri)13:27Yeahx1

Even at the time of the Switch launch, there were many scenes where the frame rate was struggling.
It’s better to do it after you get it.

73: Japan Otaku Reviews25/06/06(Fri)13:28

When it comes to puzzles in Breath of the Wild, it’s the one where you move the platform with a gyro sensor to roll the ball into the goal.

76: Japan Otaku Reviews25/06/06(Fri)13:30Yeahx3

>>73Immediately turned over.

74: Japan Otaku Reviews25/06/06(Fri)13:28

Do we really need rain elements? I kept thinking that while playing.

77: Japan Otaku Reviews25/06/06(Fri)13:31

A game where the intent to kill by thunder is too high.

78: Japan Otaku Reviews25/06/06(Fri)13:31

I’m here because I enjoy waiting out the rain.

80: Japan Otaku Reviews25/06/06(Fri)13:32

The rain strikes the metal gear and I thought, “This is annoying…” many times.
I can’t deny it was helpful in retrieving the bomb arrows…

83: Japan Otaku Reviews25/06/06(Fri)13:35

I think it would have been better if the extreme cold had an even harsher environment.
The map feature doesn’t work, and the edge of the desert is full of brain juice, but it’s just an edge…

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