
I want to massacre the whole clan and make them unable to walk outside ever again.
The thread created by Mario.
What about a boomerang?
🔨🔨🐢
I found that there are quite a few types of clans.
There are others besides the boomerang, fireball, and fat guy.
>>6Excluding the usual four types, the only derivations besides Appare and Ice Bross are found only in RPGs…
Settle the hammer at actual cost, okay?
Prohibit coming down from the block.
(I lost, huh…)
Don’t throw it wildly, throw it one by one.
With Hammer Bros, I get a murderous intent.
When I write “the Hammer Brothers,” it doesn’t seem like much… but it does exist.
This guy and Jugemu are the type of guys who can die without a care.
I wonder how they could create a program that draws such an orbit with the first generation having such limited memory.
Where there are waves, there truly is no human heart.
Don’t penetrate through the terrain.
When I’m in fire with 3, the opponent fat Brolys become a little pitiful.
Don’t get cocky just because you’re in a group.
>>18Hambro’s response
If it’s a set of two, it might be stronger than the final boss Hammer Bowser.
Someone who stands on their own and waits on the ground openly because they are afraid of being scolded.
I want to know the salary difference between this guy and Nokonoko.
If we form a group and get serious, we might be able to take over the Bowser Empire.
You should become Hammer Mario too.
I got it, I got it.
This time it’s a water area at your feet, so avoid it! 🔨
Why did you choose such a weapon full of murderous intent, like a hammer?
It’s a fantasy world for children’s games, you know?
>>27Is it okay for flowers and pufferfish to swallow from below?
Isn’t it better than fire?
Firebros is also a threat, but the shooting angle is easy to understand.
>>29Because the jump is high, it reaches over here.
The floating hammer is in the air for too long.
What’s wrong?
Aren’t you going to use a fireball?
>>18It is a murderous intent that can be understood if you play until the end of 1 and 2.
The Hammer Bros from 3 have a design that seems like it would appear in a gag manga.
The first generation is a mass of murderous intent that throws the nail puller side towards us.
Their weak point is the head; if you stomp on the head, they will die.
I really like the sense of intense battle in the first generation when there are no upper or lower tiers.
I wonder why I thought about making such a bullet curtain…
Stop getting closer by walking as time passes.
Why can’t I step on the hammer?
Since the Super Famicom, it has been gradually weakening…
>>39The theory that the shoulder and knee are damaged is strong.
I don’t remember struggling over there; the upgraded version seems better.
>>40The bullet curtain is thin and you’re coming to get hit by the platforms yourself.
>>40Mario’s side is too strong, and with the few hammers that come out and less randomness, I think Appare is weaker.
If you pass through without killing this guy at 35, he will come running from the left at high speed with intense killing intent.
The responses on Hanburo are being purged…
I love the original world’s strongest Hammer Bro.
Isn’t it terrible that that guy is in a miraculous location?
I thought 3 was already quite weakened, but since Firebloss is here…
That’s not the kind of behavior you’d expect in Super Mario 1.
Moving left and right can’t be helped, huh?
Why do the blocks move up and down?
It was a little scary when it started coming my way after a while.
This guy dodges fireballs.
The maliciousness of bringing this guy right before Bowser in 8-4.
You accurately aim for the jump timing here, throwing and jumping, and it’s just…
The first generation enemy routine is ridiculously superior in this one.
Wasn’t the one from Odyssey throwing a frying pan?
>>56A hammer is also needed.
The frying pan is a limited edition of Volvo.
They are simply the kind of guys that the word “strong enemy” fits.
Being lined up on flat land is really stupid.
This is Super Mario RPG.
It seems that Jugemu was originally intended to behave like the third one from the start, so its wickedness is definitely intentional.
They call it a Hammer Bro, but when there are two of us, it’s not strong thanks to the blocks.
When you engage in ground combat alone, it seriously makes you feel like you could die.
Although the anonymous posters may seem extreme, the truth is that the vast majority of people are trying to kill them as soon as they find them.
It’s funny how it has a higher rapid-fire performance than I remembered when I see it again after a long time.
In a game where stomping is an attack method, having an attack hitbox that targets diagonally upwards should be prohibited, right?
In Link’s adventure, both the boomerang and the hammer are there…
I’ve never seen anyone else but this guy shoot a barrage with a hammer.
>>67Even the real Koopa from Mario 1 and Mario 2 throws hammers like crazy.
This guy is fighting by a different set of rules.
The one before Bowser in 8-4 is too strong!
>>69If it comes in front of me again while I’m still here, I will prepare for death.
Regarding Mario’s jump and stomp attack characteristics.
Introducing enemies that throw slow parabolic projectiles is devilish.
I still don’t know how to deal with this guy when he’s on the ground in stages 1 or 2.
What should I do if I’m small?
>>72Move forward as if you’re ready to die.
>>72Jump while maintaining this distance and pass under.
>>72When it makes a big jump while advancing, I should be able to slip underneath it… that should be right.
Woof! Woof! Woof!
Wasn’t the fireball ineffective?
>>75It works really well.
However, the first generation is difficult, and it is hard to maintain the fire state before battling this guy.
In Mario Kart Wii, items were created, but I wonder if the actual person is also there.
Do you like the world’s bull?
I wonder how Himanblos is doing.
That guy doesn’t really give off a vibe of randomness, does he?
>>80That guy isn’t as aggressive against air as in the thread image, so if you go for the back of the head quickly, you’ll usually win.
A reckless design where there’s no power-up in 8-4.
Stop seriously trying to lift the hammer upwards the moment you try to step on it.
Skilled people seem to know all the movements and can take down their opponents with precise steps.
The hammer judgment is too rough.
Sometimes they come out alone while saying “bros,” right?
I always thought, even as a child, that they should space things out a bit more…
If you get stuck under 8-4, you’ll be obstructed by bubble lava and die!
I love that just saying “bros” shows its true power when the two are together.
I don’t really like lies.
>>90Blind spots, and so on.
Is there a timing when you can definitely step on this safely?
I thought it was something significant since people said it was really strong just based on online knowledge, but it turned out to be nothing special.
Your biggest enemy is your impatient self.
>>92That’s true, but it’s just really strong.
Changing the angle and scattering the hammer while incorporating forward and backward movement and jumps to make it more unpredictable is really well done, isn’t it?
Since it’s treated as a strong entity both in the symbol encounter framework and within the story itself, well…
The enemy that attacks from the air at level 3 is the one that throws iron balls from their mouth, and they are unforgivable.
The one standing on the block isn’t much of a threat, but the one with their feet on the ground is strong.
It seems that the production team is aware that appearing in large numbers at the final stage makes them a formidable presence, but among them, the flatland individuals have a bit of a special feel to them, and that’s nice.
Simply put, the intensity of this attack is on a whole different level…
Isn’t it tough being shaved by that thing that spins fire?
When I can clear 8-3 starting as Mini, I might actually be good at Mario… right?
Is it just 8-4 in the first generation?
I’m stationed on flat ground.
>>106Like the low stairs of 5-2…
It feels like an old-timer that can’t keep up with 3D and has significantly powered down.
I really hate it when they charge in while I’m dawdling.
I’m leaving everything to chance and going to leap over it all.
“The hammer thrown by the enemy, which is characterized by ‘throwing hammers,’ is easily several times the amount one would imagine.”
That’s too much and too fast. Where are you storing it?
Compared to this guy, Bowser is weak.
Whenever I throw the hammer in Capcom’s D&D, this guy’s face always comes to mind.
Enemies in action games are more exciting when they are somewhat unreasonably strong.
A squid with kids and a dog are so cute, right?
The judgment on the turtle’s shell is too rough.
Don’t slip through.
It doesn’t feel like a quick toss; it’s just a continuous stream of hammer belts coming out with a loud whooshing sound.
The amount of hammer throwing is gradually decreasing with each series.
>>118(The cost of living is going up, but my salary hasn’t changed…)
Well, there is quite a gap.
When there’s a gap, if you think you can step in, you’ll be perfectly caught by the anti-air hammer.
I still think the original Bros is the strongest.
A hammer with no gaps is Bowser, but he’s weak because he starts throwing late.
Stop, don’t come this way!
>>122I don’t understand why that was implemented…
The one stationed on the stairs is really tough.
The 5-2 bros are too strong.
Shigeru Miyamoto, give it a try.
>>126(Miyamoto Shigeru defeated by fire)
The Bros from the first and second generation can’t avoid hammers or step on them due to the sheer amount of stuff.
Ikegami Bros is seriously tough.
The jump is also oddly low.
You should be able to expense something like a hammer!
It feels like it is getting weaker with each installment of the series.
“Learn from the modesty of Thor’s hammer.”
Lord Bowser should treat this excellent loyal subject with more favor.
A barrage where you can’t feel the commitment in each shot.
What are you getting so motivated for? Just loaf around.
Didn’t the first generation sometimes move forward?