
What is this flat ground! It’s really slippery!
>>1It’s a slope.
I’ve heard that the fixed firepower is higher than that of the switch axe.
Just being stress-free doubles the fun.
It’s laughable that it can recognize slopes that other weapons cannot.
I wonder what criteria they use to judge slopes.
The incompatibility with the wound system really can’t be helped, can it?
You’re busy dating and breaking up with hills and finding imaginary hills, aren’t you?
It’s important to have something that feels fun to touch.
>>10If it’s fun to touch, you’ll want to use it, right?
I’m no longer in a position that is definitely treated as the weakest, and once new actions are added in the summer, things seem likely to calm down.
I want a sliding technique.
In ancient times
The hammer seemed to glide along the ground as if sliding down a slope, spinning in mid-air and flying through the sky.
Thanks to the increased power of the charged down smash and the charged smash uppercut, it’s good that it no longer relies solely on full charged attacks.
At one point, I was even spinning in mid-air without a slope.
I wonder why they made it slippery even though there was nothing said about the slope.
Even though no one said things like “the jump attack is strong, so make it smoother” before the update.
For some reason, I don’t feel the same joy in the hill climb attack as I did during the World event.
Is it because the firepower is low or because the enemies are fast and hard to hit cleanly?
>>18In the first place, it is already weakened at the time of Rise.
It no longer results in damage immediately upon occurrence.
It’s funny how it looks like figure skating.
I think it’s only when the big numbers come out that it really matters.
I became a hammer that slides around with a slope attribute assigned without permission.
>>21I have no idea what you’re saying…
>>23By convincing myself that this is a slope, I have become able to slide down…
I still don’t understand it at all, even after trying.
This is a thoughtful consideration, telling you to use slopes and such to avoid it.
If they could just bring back the “three clutch” for the last time, I would seriously have no complaints.
You’re slipping.
I think that since Rise is really weak on slopes and can’t be controlled, I want it to fail due to slope misfires.
It was originally a slope.
Everyone just didn’t notice, but the slope was there.
Is the floor slippery?
The ability to create slopes was also present in IB…
Isn’t it a different thing in terms of mobility?
Incline 1%
Hmm, this is a slope.
>>32Well, I think that’s a splendid slope.
1% is a height difference of 1 meter over 100 meters.
>>32Isn’t this discernible skill more useful for construction workers than for hunters?
That aside, the rotation attack isn’t strong enough.
IB is difficult to maneuver and climb uphill while turning sharply.
Does gripping the hammer change the friction of the feet?
>>35The scene seen in the Kana-chan battle.
Are you slipping even on a slight incline that’s not even a slope?
>>36If there is a slope, then it is a hill.
Give me the freedom to leap out at a 110° angle from the direction I slipped, like in IB.
Isn’t it impossible to move properly anymore…?
>>41Just walk.
I heard it got stronger, so I tried it out in the tournament and, as the rumors said, it really slips…
It’s wonderful that if you don’t feel like sliding, you don’t have to slide.
In a sense, I’m mastering the past one slope.
Offset, what is this?!
>>45Spirit
>>45It’s about Olivia’s special technique…
I’ll mess with the motion above! No, I mean tweak the values.
Seriously
If you concentrate, you won’t slip, so do you think it’s okay to make it as slippery as possible?
I want to make the laughing hammer cry.
>>49If you raise the firepower, I’ll sob.
>>49You’ve been crying all this time, haven’t you?
I’m looking forward to the upward adjustments around sliding that will come with the offset update.
If you’re going to bother coming all the way here, you might as well use world standards; I wonder why you don’t.
Why does concentration cause me to slip?
>>53When I concentrate, I can hold my ground.
>>53Of course, if you concentrate, you won’t slip.
The slope is slippery!
The slope is slippery!
The great sword was experiencing this overwhelming aura from the very beginning, huh…
>>57No… I’ve never seen it where the motion is completely finished but the cancellation still goes through…
Sorry, I’m focused right now.
It’s not like you absolutely have to concentrate on moving, right?
Is slope attack strong?
The enhancement of the charge step is too significant, so I’m ultimately sliding actively.
>>64Was it strengthened?!
The grand prize is scheduled to be implemented in the game in early 2026!So slow…
>>65In the world, it was implemented about two months after release and was used as strong equipment.
What, are we gathering them now!?
I just hope that when the MR comes, the motion values won’t be left unattended.
It’s cool to be the first to arrive like Kannei in Yokoyama’s manga.
Is it just the hammer, and not that you’re sensitive to uniform slopes?
>>68If everyone becomes uniformly sensitive, it won’t just end in a scandal.
The hammer is the weapon that can attack the best on a slope, but other weapons become useless when attacking on a slope.
So that’s what you mean by making it easier to slide…
I can’t think of any other weapon that has a strong action from the slope.
>>72I mean, isn’t the slope something that gets a tongue click with other weapons…?
It’s like saying “go die” if all weapons become as sensitive to slopes as hammers.
>>74When trying to charge up the main technique and execute a double hit, the dumb move Sliding Slash goes off accidentally; the Charge Blade was ahead of the curve since the W era…
It has been revealed that the focus mode was concentrated on my feet.
Even though it was a man’s weapon that could take a breath while waiting in the upper position, it has now become possible to dodge it normally…
This is fine.
>>76It’s strange that I have no choice but to receive a breath.
Well, if we’re talking about concentration, you need to do at least that much.
I was sulking and playing Elden Ring, but when I heard that it’s so slippery, I became interested.
Shall I start playing Monster Hunter again?
The hammer doesn’t particularly like slopes either.
>>82Honestly, Rise’s slope deserves to be criticized more.
>>82But Saka seems to really love Hammer-kun.
If you think it’s sliding because it’s a heavy weapon…
It is a reconciliation with the earth.
I wish my jump attack power would increase more.
>>87I want a flying swallow on the right side of the 3-slot jewel.
The unique elements of the hammer have been gone for a long time, so I guess Capcom strengthened it with the slope in mind.
I think we had to complete the updates by around April this time.
>>89I’m busy with Akuma…
Well, the Asuka culture attack itself is fun…
Is the damage a little lacking? Yeah.
Instead of just increasing jump attack power, let’s add more firepower in other ways…
The power of the Golden Slope rotation that no one has ever seen.
Started dating Saka in the world.
Parting ways with Saka at Rise
Creating slopes with Wiles
Development is telling me, the hammer and hammer wielder, to die, so I should be allowed to speak poorly about development too.
The hammer user who loved hills is no longer here!
Are there that many hills…?
Wait, does it count as a slope if you do it with a hammer…?
>>99Hey, can’t you read the patch notes?
It says it will make sliding easier.
>>104What is sliding?
There’s no such action hammer!
So the question is, how is the usability of the slope?
What is this place?! It’s slippery! I recommend it because you can experience the feeling of His Highness!
The dual swords overwritten by Levi’s Charge Slash hold a sorrowful past.
>>98The counterattack that is planned to be added in the next title update will be like that too… Will it finally be an official product after a six-month delay?
If a hunter thinks it’s a slope, then it’s already a slope!
>>106This doesn’t look like a slope at all! What is this place! It’s slippery!
To be honest, I don’t need the slope, so I want them to increase other firepower to make it easier to fight.
Are you not sensing the other weapons?
>>109What… is this…?
I heard they are going to hold a design competition.
Send me a cool hammer design!
Even if it’s called one of its common names as if it were the official name.
>>112In other words, it’s already being called “sliding,” and this side also has that impression, so using a nickname that no one else uses just causes confusion.
>>112Wait! I’ve never seen a community calling it sliding down a slope!
Trying to see an invisible slope
He/She grasped a large hammer.
Before enhancement, the grip was amazing and it didn’t move at all.
After the enhancement, the grip was too loose, and even when I pressed down firmly, it still moved and I ended up missing the offset.
It’s just what the official says (it’s just what the official says).
Since when… have I been under the illusion that this place is not a slope?
Abnormal slope lover…
Other weapons also slide like crap and aren’t particularly strong, so let’s just hope they miss their attacks!!
I’m trying it out with Arushubeld Tamamitsune, but it’s clear that the hammer is definitely stronger than the sword and shield now.
Is the switch axe alright?
>>122Please rest assured that nothing has been okay from the beginning.
>>122There aren’t many weapons in this work that I can confidently say are okay.
>>122It’s okay.
Is it true, according to Wiles Development, that holding a hammer makes it slippery?
If I honestly started recognizing slopes that don’t exist, I would have wanted the power of slope attacks to be tripled as well.
The center of gravity of the hammer was in a bad position, making it slippery.
A hammer is a weapon shaped like a star, so it’s only natural that the way gravity acts on it changes.
Not only has the firepower increased, but the fixed-point firepower has become on par with a katana.
Moreover, you can achieve about twice the stun of a charge blade.
>>128It’s too strong…
>>128Well, that means you’re strong!!
>>135I want to kill you, so stop it.
It can only be thought that when equipped with a hammer, one is wearing special shoes!
I thought it would be nice if there were special derivatives from the charge step.
Jumping up and spinning around.
I guess I can say it now.
I think it’s strange because I can’t imagine sliding down a hill with a hammer at all.
>>134Then how about turning it into a weapon that you ride and fight with, like a skateboard?
Regarding the switch axe, I feel good about putting everything out there!!! So I’m being deceived, but…
The motion until it’s released and the reloading after it’s fully released, as well as the motion values for other actions…
They said from the beginning that this might be worse than a hammer, you know?
>>137In the end, I wasn’t fooled after all, and that was pointless.
>>146Because I become calm when I put it out.
>>137Personally, it’s just a minor issue, but I really think it’s insane that the axe enhancement only gives +10 attack power, so I wrote in the survey that they should fix it along with other various things.
>>161The fact that the Switch Axe’s axe mode enhancement increases attack power by a fixed value of +10 is really crazy; there’s just no future ahead.
If you could raise the magnification to 1.05 times, that would be good.
>>161I like the one that was thought to be a percentage in beta the most.
Unlike the Charge Blade, I really envy you because you don’t need any rituals.
I feel that offsetting is difficult.
It’s difficult to sync up.
>>139“Release it with a sense of urgency.”
After swinging, there’s still a ridiculous time judgment remaining.
I don’t need any more enhancements, huh…
>>140Stop political activities.
Kill?!
>>142Kill
Full release (not fully released)
Honestly, there are too many unfinished weapons…
Isn’t Wiles’ development a bit slow?
>>148I’ll show you the front paw of the Lagiacrus, so be quiet.
>>158If Wiles itself were a good work, it could have still generated excitement, but given this situation, it’s difficult to react when it’s just shown briefly.
>>166It’s when the existing foundation has been solidified and you start feeling bored that you get excited about introducing new elements, right?
>>148Not too late.
I would even like it if it could be put off for another two years; it came too quickly.
>>160However, I wonder if it was really completed just by letting it rest? In the end, won’t they just throw out an unfinished product like now and bombard us with a survey? I’m skeptical.
>>173The UI might have improved, but no matter how much time is spent, weapon balance will probably remain impossible…
>>160Even if there’s time, the cheese naan will just be further enhanced.
>>148It seems that I finally implemented what I had started to make, so I am now creating additional elements.
I wonder what I have been doing until now…
No, but in terms of my level of opinion, I don’t think it’s stronger than the Charge Blade.
If you exclude the times when the axe enhancement gets ridiculously dragged out, the current Charge Axe is strong.
I’ve been saying from the beginning that they should at least give me regular firepower, and then we can talk…
Asuka Culture Attack doesn’t have much firepower, but it’s good that you can somewhat push through your turn.
It’s definitely the weakness of the movement; that’s the weakness of the hammer.
Well, I’ve gained enough leeway in my heart to think that I should strengthen other weapons too.
Hey! Hurry up and give up that seat to the dual swords!
>>156Is Wiles currently the weakest?
What is this sloppy development?!
There are many weapons that have issues with usability rather than firepower that I’m dissatisfied with.
But I think this area won’t change.
If we could eat onigiri outside the arena, dual blades and light would have been dangerous.
I filled out a survey asking to make it stronger, even though it’s not currently considered a weak weapon.
There is not a single person among the six balance adjustment staff who has experience using the Hammer or Dual Blades.
It’s not such a mystery.
>>172If anything, I think it’s reasonable to suspect that there are no whistles, charge axes, or bows.
>>172There is nothing strange about the current situation occurring.
It’s strange that there isn’t a proper person in charge of all the weapons, and it’s also strange that this issue isn’t treated as a problem internally.
>>172On the contrary, it might be because there were six masters of hammer and dual swords that it turned out this way.
Gansar was suspicious.
>>222I remember… I was in despair because the test play video was so well done.
At the same time, there were weapons that were so poorly made that it was despairing.
>>230I was hoping we might see some great plays from Hammer too.
>>222There’s no way a master would make it easy to slide.
The public relations team is doing their best, but unfortunately, development can’t keep up!
At least make the fixed-point firepower at the level of a one-handed sword.
>>175I got a loop combo as good as the red blade loop with the hammer.
>>175The fixed-point firepower with one hand is currently above that, Hammer.
Tachi’s red blade loop > Hammer’s horizontal swing vertical 2 vertical 3 full power upper loop > One-handed △△〇〇 loop.
>>175Just because the adjustments are terrible doesn’t mean that mocking people who are out of touch is acceptable.
First, let all weapon types stand at the starting line.
I got it! It’s the right front leg of the Lagia!!
I think I’ve become about average to slightly above average.
The hammer user who has been traumatized by the importance of politics.
I have started to make death threats whenever I find a response that somewhat supports the hammer.
>>179I will kill you.
>>179I don’t think it’s lower than average since there hasn’t been any change in the occurrence of offsetting or the maneuvering itself.
The mismatch with the injury system will never change for a lifetime.
Rather than using Levi’s area attack weakness, the Shun’goku’satsu dealt more damage.
That’s not good.
>>180It’s a substantial enhancement.
No matter how many years it takes, this team hasn’t been able to adjust without fully feeling regret, have they?
Is this pressure to make better use of the environment (terrain)?
Sliding can be done anywhere as long as it’s a place where you can dash, not just on a slope, right? In reality.
Well, before the weapons, the game’s design is so bad that it’s hard to believe they’re offering this for ten thousand yen.
The switch axe’s axe mode enhancement actually increases attack power… I thought it was only the gauge…
>>187Honestly, what I want the most is an increase in the multiplier for part breaking… that, along with higher flinch values for each motion, has been the main reason for using the axe in recent Sword and Shield games.
The stockholder template that was being rubbed until February this year has no trace left.
>>189It had already been decided that it would be better to delay it at the time of the NWT.
I think I should have postponed it, but even if I had, it seems like there wouldn’t have been any substantial corrections anyway.
The “slope” you speak of is perhaps a fictional existence, isn’t it?
Make all weapons as detailed as great swords.
I mean, at least make it so that the large sword covers the new actions.
I’m not expecting a clash of swords, so at least include some common features like countering, counter-attacks, and just actions in this unfinished game.
>>193The text “うn” does not have a clear meaning in Japanese, as it seems to be either an incomplete word or a typographical error.
Are you still being deceived? There’s no need for punishment like Just Action.
>>220But it seems that everyone is in a good mood except for Charge Axe-kun…
Isn’t the Dual Blade Master overall just really bad, even with the perfect dodge?
>>220Eh, but Jasuga is fun!
Chinagans.
>>253I’m sorry, I was only thinking about the ones that can’t be helped when it comes to just attacks…
The hammer user is starting to look more like Asashoryu.
>>195Translating “きみけす” as a phrase, it can mean “I will erase you” or “I will delete you.”
>>195“Die stupid.”
No matter how lightly you underestimate it, it’s not even mid-level.
Ultimately, it all converges on Artia, so there’s nothing exciting even if new monsters come.
Wasn’t it okay to have drops for materials to upgrade the final weapon instead of Artea?