Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] The hammer seems to have improved in terms of maneuverability, leaving aside its firepower.

[Monster Hunter Wilds] The hammer seems to have improved in terms of maneuverability, leaving aside its firepower.

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1: Japan Otaku Reviews25/06/03(Tue)18:47Yeahx33

What is this flat ground! It’s really slippery!

5: Japan Otaku Reviews25/06/03(Tue)18:48

>>1It’s a slope.

2: Japan Otaku Reviews25/06/03(Tue)18:47Yeahx1

I’ve heard that the fixed firepower is higher than that of the switch axe.

3: Japan Otaku Reviews25/06/03(Tue)18:47

Just being stress-free doubles the fun.

4: Japan Otaku Reviews25/06/03(Tue)18:48Yeahx34

It’s laughable that it can recognize slopes that other weapons cannot.

7: Japan Otaku Reviews25/06/03(Tue)18:50

I wonder what criteria they use to judge slopes.

8: Japan Otaku Reviews25/06/03(Tue)18:51

The incompatibility with the wound system really can’t be helped, can it?

9: Japan Otaku Reviews25/06/03(Tue)18:51Yeahx23

You’re busy dating and breaking up with hills and finding imaginary hills, aren’t you?

10: Japan Otaku Reviews25/06/03(Tue)18:52Yeahx16

It’s important to have something that feels fun to touch.

13: Japan Otaku Reviews25/06/03(Tue)18:53Yeahx6

>>10If it’s fun to touch, you’ll want to use it, right?

11: Japan Otaku Reviews25/06/03(Tue)18:52

I’m no longer in a position that is definitely treated as the weakest, and once new actions are added in the summer, things seem likely to calm down.

12: Japan Otaku Reviews25/06/03(Tue)18:53

I want a sliding technique.

14: Japan Otaku Reviews25/06/03(Tue)18:54

In ancient times
The hammer seemed to glide along the ground as if sliding down a slope, spinning in mid-air and flying through the sky.

15: Japan Otaku Reviews25/06/03(Tue)18:54

Thanks to the increased power of the charged down smash and the charged smash uppercut, it’s good that it no longer relies solely on full charged attacks.

16: Japan Otaku Reviews25/06/03(Tue)18:55

At one point, I was even spinning in mid-air without a slope.

17: Japan Otaku Reviews25/06/03(Tue)18:55Yeahx6

I wonder why they made it slippery even though there was nothing said about the slope.
Even though no one said things like “the jump attack is strong, so make it smoother” before the update.

18: Japan Otaku Reviews25/06/03(Tue)18:56

For some reason, I don’t feel the same joy in the hill climb attack as I did during the World event.
Is it because the firepower is low or because the enemies are fast and hard to hit cleanly?

249: Japan Otaku Reviews25/06/03(Tue)19:31

>>18In the first place, it is already weakened at the time of Rise.
It no longer results in damage immediately upon occurrence.

19: Japan Otaku Reviews25/06/03(Tue)18:56

It’s funny how it looks like figure skating.

20: Japan Otaku Reviews25/06/03(Tue)18:57Yeahx1

I think it’s only when the big numbers come out that it really matters.

21: Japan Otaku Reviews25/06/03(Tue)18:57

I became a hammer that slides around with a slope attribute assigned without permission.

23: Japan Otaku Reviews25/06/03(Tue)18:58

>>21I have no idea what you’re saying…

26: Japan Otaku Reviews25/06/03(Tue)19:00

>>23By convincing myself that this is a slope, I have become able to slide down…
I still don’t understand it at all, even after trying.

22: Japan Otaku Reviews25/06/03(Tue)18:58

This is a thoughtful consideration, telling you to use slopes and such to avoid it.

24: Japan Otaku Reviews25/06/03(Tue)18:59

If they could just bring back the “three clutch” for the last time, I would seriously have no complaints.

25: Japan Otaku Reviews25/06/03(Tue)18:59

You’re slipping.

27: Japan Otaku Reviews25/06/03(Tue)19:00Yeahx12

I think that since Rise is really weak on slopes and can’t be controlled, I want it to fail due to slope misfires.

28: Japan Otaku Reviews25/06/03(Tue)19:00

It was originally a slope.
Everyone just didn’t notice, but the slope was there.

29: Japan Otaku Reviews25/06/03(Tue)19:00Yeahx2

Is the floor slippery?

30: Japan Otaku Reviews25/06/03(Tue)19:01

The ability to create slopes was also present in IB…

31: Japan Otaku Reviews25/06/03(Tue)19:01

Isn’t it a different thing in terms of mobility?

32: Japan Otaku Reviews25/06/03(Tue)19:01

Incline 1%
Hmm, this is a slope.

40: Japan Otaku Reviews25/06/03(Tue)19:03

>>32Well, I think that’s a splendid slope.
1% is a height difference of 1 meter over 100 meters.

152: Japan Otaku Reviews25/06/03(Tue)19:22

>>32Isn’t this discernible skill more useful for construction workers than for hunters?

33: Japan Otaku Reviews25/06/03(Tue)19:02Yeahx3

That aside, the rotation attack isn’t strong enough.

34: Japan Otaku Reviews25/06/03(Tue)19:02Yeahx1

IB is difficult to maneuver and climb uphill while turning sharply.

35: Japan Otaku Reviews25/06/03(Tue)19:02

Does gripping the hammer change the friction of the feet?

37: Japan Otaku Reviews25/06/03(Tue)19:02

>>35The scene seen in the Kana-chan battle.

36: Japan Otaku Reviews25/06/03(Tue)19:02

Are you slipping even on a slight incline that’s not even a slope?

38: Japan Otaku Reviews25/06/03(Tue)19:02Yeahx2

>>36If there is a slope, then it is a hill.

39: Japan Otaku Reviews25/06/03(Tue)19:02

Give me the freedom to leap out at a 110° angle from the direction I slipped, like in IB.

41: Japan Otaku Reviews25/06/03(Tue)19:04Yeahx2

Isn’t it impossible to move properly anymore…?

43: Japan Otaku Reviews25/06/03(Tue)19:04

>>41Just walk.

42: Japan Otaku Reviews25/06/03(Tue)19:04

I heard it got stronger, so I tried it out in the tournament and, as the rumors said, it really slips…

44: Japan Otaku Reviews25/06/03(Tue)19:04

It’s wonderful that if you don’t feel like sliding, you don’t have to slide.
In a sense, I’m mastering the past one slope.

45: Japan Otaku Reviews25/06/03(Tue)19:04

Offset, what is this?!

51: Japan Otaku Reviews25/06/03(Tue)19:05

>>45Spirit

145: Japan Otaku Reviews25/06/03(Tue)19:21Yeahx1

>>45It’s about Olivia’s special technique…

47: Japan Otaku Reviews25/06/03(Tue)19:04Yeahx8

I’ll mess with the motion above! No, I mean tweak the values.
Seriously

48: Japan Otaku Reviews25/06/03(Tue)19:05

If you concentrate, you won’t slip, so do you think it’s okay to make it as slippery as possible?

49: Japan Otaku Reviews25/06/03(Tue)19:05

I want to make the laughing hammer cry.

55: Japan Otaku Reviews25/06/03(Tue)19:05

>>49If you raise the firepower, I’ll sob.

56: Japan Otaku Reviews25/06/03(Tue)19:06Yeahx3

>>49You’ve been crying all this time, haven’t you?

50: Japan Otaku Reviews25/06/03(Tue)19:05

I’m looking forward to the upward adjustments around sliding that will come with the offset update.

52: Japan Otaku Reviews25/06/03(Tue)19:05

If you’re going to bother coming all the way here, you might as well use world standards; I wonder why you don’t.

53: Japan Otaku Reviews25/06/03(Tue)19:05

Why does concentration cause me to slip?

61: Japan Otaku Reviews25/06/03(Tue)19:06

>>53When I concentrate, I can hold my ground.

63: Japan Otaku Reviews25/06/03(Tue)19:06

>>53Of course, if you concentrate, you won’t slip.

54: Japan Otaku Reviews25/06/03(Tue)19:05

The slope is slippery!
The slope is slippery!

57: Japan Otaku Reviews25/06/03(Tue)19:06

The great sword was experiencing this overwhelming aura from the very beginning, huh…

73: Japan Otaku Reviews25/06/03(Tue)19:09Yeahx8

>>57No… I’ve never seen it where the motion is completely finished but the cancellation still goes through…

58: Japan Otaku Reviews25/06/03(Tue)19:06

Sorry, I’m focused right now.

59: Japan Otaku Reviews25/06/03(Tue)19:06


Implement it for all weapons!

60: Japan Otaku Reviews25/06/03(Tue)19:06

It’s not like you absolutely have to concentrate on moving, right?

62: Japan Otaku Reviews25/06/03(Tue)19:06

Is slope attack strong?

64: Japan Otaku Reviews25/06/03(Tue)19:06

The enhancement of the charge step is too significant, so I’m ultimately sliding actively.

78: Japan Otaku Reviews25/06/03(Tue)19:10

>>64Was it strengthened?!

65: Japan Otaku Reviews25/06/03(Tue)19:07Yeahx12

The grand prize is scheduled to be implemented in the game in early 2026!So slow…

119: Japan Otaku Reviews25/06/03(Tue)19:18Yeahx2

>>65In the world, it was implemented about two months after release and was used as strong equipment.
What, are we gathering them now!?

66: Japan Otaku Reviews25/06/03(Tue)19:07

I just hope that when the MR comes, the motion values won’t be left unattended.

67: Japan Otaku Reviews25/06/03(Tue)19:07

It’s cool to be the first to arrive like Kannei in Yokoyama’s manga.

68: Japan Otaku Reviews25/06/03(Tue)19:07

Is it just the hammer, and not that you’re sensitive to uniform slopes?

69: Japan Otaku Reviews25/06/03(Tue)19:08Yeahx2

>>68If everyone becomes uniformly sensitive, it won’t just end in a scandal.

70: Japan Otaku Reviews25/06/03(Tue)19:08

The hammer is the weapon that can attack the best on a slope, but other weapons become useless when attacking on a slope.

71: Japan Otaku Reviews25/06/03(Tue)19:08

So that’s what you mean by making it easier to slide…

72: Japan Otaku Reviews25/06/03(Tue)19:09

I can’t think of any other weapon that has a strong action from the slope.

79: Japan Otaku Reviews25/06/03(Tue)19:11

>>72I mean, isn’t the slope something that gets a tongue click with other weapons…?

74: Japan Otaku Reviews25/06/03(Tue)19:09Yeahx10

It’s like saying “go die” if all weapons become as sensitive to slopes as hammers.

83: Japan Otaku Reviews25/06/03(Tue)19:12

>>74When trying to charge up the main technique and execute a double hit, the dumb move Sliding Slash goes off accidentally; the Charge Blade was ahead of the curve since the W era…

75: Japan Otaku Reviews25/06/03(Tue)19:09

It has been revealed that the focus mode was concentrated on my feet.

76: Japan Otaku Reviews25/06/03(Tue)19:10

Even though it was a man’s weapon that could take a breath while waiting in the upper position, it has now become possible to dodge it normally…
This is fine.

80: Japan Otaku Reviews25/06/03(Tue)19:11

>>76It’s strange that I have no choice but to receive a breath.

77: Japan Otaku Reviews25/06/03(Tue)19:10

Well, if we’re talking about concentration, you need to do at least that much.

81: Japan Otaku Reviews25/06/03(Tue)19:11

I was sulking and playing Elden Ring, but when I heard that it’s so slippery, I became interested.
Shall I start playing Monster Hunter again?

82: Japan Otaku Reviews25/06/03(Tue)19:11Yeahx6

The hammer doesn’t particularly like slopes either.

86: Japan Otaku Reviews25/06/03(Tue)19:12Yeahx10

>>82Honestly, Rise’s slope deserves to be criticized more.

103: Japan Otaku Reviews25/06/03(Tue)19:16

>>82But Saka seems to really love Hammer-kun.

84: Japan Otaku Reviews25/06/03(Tue)19:12

If you think it’s sliding because it’s a heavy weapon…

85: Japan Otaku Reviews25/06/03(Tue)19:12

It is a reconciliation with the earth.

87: Japan Otaku Reviews25/06/03(Tue)19:13Yeahx1

I wish my jump attack power would increase more.

90: Japan Otaku Reviews25/06/03(Tue)19:14

>>87I want a flying swallow on the right side of the 3-slot jewel.

88: Japan Otaku Reviews25/06/03(Tue)19:14

The unique elements of the hammer have been gone for a long time, so I guess Capcom strengthened it with the slope in mind.

89: Japan Otaku Reviews25/06/03(Tue)19:14Yeahx7

I think we had to complete the updates by around April this time.

96: Japan Otaku Reviews25/06/03(Tue)19:14Yeahx1

>>89I’m busy with Akuma…

91: Japan Otaku Reviews25/06/03(Tue)19:14Yeahx2

Well, the Asuka culture attack itself is fun…
Is the damage a little lacking? Yeah.

92: Japan Otaku Reviews25/06/03(Tue)19:14

Instead of just increasing jump attack power, let’s add more firepower in other ways…

93: Japan Otaku Reviews25/06/03(Tue)19:14

The power of the Golden Slope rotation that no one has ever seen.

94: Japan Otaku Reviews25/06/03(Tue)19:14

Started dating Saka in the world.
Parting ways with Saka at Rise
Creating slopes with Wiles

95: Japan Otaku Reviews25/06/03(Tue)19:14Yeahx7

Development is telling me, the hammer and hammer wielder, to die, so I should be allowed to speak poorly about development too.

97: Japan Otaku Reviews25/06/03(Tue)19:14

The hammer user who loved hills is no longer here!

99: Japan Otaku Reviews25/06/03(Tue)19:15

Are there that many hills…?
Wait, does it count as a slope if you do it with a hammer…?

104: Japan Otaku Reviews25/06/03(Tue)19:16Yeahx1

>>99Hey, can’t you read the patch notes?
It says it will make sliding easier.

107: Japan Otaku Reviews25/06/03(Tue)19:16Yeahx9

>>104What is sliding?
There’s no such action hammer!

100: Japan Otaku Reviews25/06/03(Tue)19:16

So the question is, how is the usability of the slope?

101: Japan Otaku Reviews25/06/03(Tue)19:16

What is this place?! It’s slippery! I recommend it because you can experience the feeling of His Highness!

102: Japan Otaku Reviews25/06/03(Tue)19:16

The dual swords overwritten by Levi’s Charge Slash hold a sorrowful past.

105: Japan Otaku Reviews25/06/03(Tue)19:16

>>98The counterattack that is planned to be added in the next title update will be like that too… Will it finally be an official product after a six-month delay?

106: Japan Otaku Reviews25/06/03(Tue)19:16

If a hunter thinks it’s a slope, then it’s already a slope!

111: Japan Otaku Reviews25/06/03(Tue)19:17

>>106This doesn’t look like a slope at all! What is this place! It’s slippery!

108: Japan Otaku Reviews25/06/03(Tue)19:16Yeahx5

To be honest, I don’t need the slope, so I want them to increase other firepower to make it easier to fight.

109: Japan Otaku Reviews25/06/03(Tue)19:17

Are you not sensing the other weapons?

115: Japan Otaku Reviews25/06/03(Tue)19:17

>>109What… is this…?

110: Japan Otaku Reviews25/06/03(Tue)19:17

I heard they are going to hold a design competition.
Send me a cool hammer design!

112: Japan Otaku Reviews25/06/03(Tue)19:17

Even if it’s called one of its common names as if it were the official name.

121: Japan Otaku Reviews25/06/03(Tue)19:18Yeahx7

>>112In other words, it’s already being called “sliding,” and this side also has that impression, so using a nickname that no one else uses just causes confusion.

136: Japan Otaku Reviews25/06/03(Tue)19:20Yeahx12

>>112Wait! I’ve never seen a community calling it sliding down a slope!

113: Japan Otaku Reviews25/06/03(Tue)19:17

Trying to see an invisible slope
He/She grasped a large hammer.

114: Japan Otaku Reviews25/06/03(Tue)19:17

Before enhancement, the grip was amazing and it didn’t move at all.
After the enhancement, the grip was too loose, and even when I pressed down firmly, it still moved and I ended up missing the offset.

116: Japan Otaku Reviews25/06/03(Tue)19:17Yeahx2

It’s just what the official says (it’s just what the official says).

117: Japan Otaku Reviews25/06/03(Tue)19:18

Since when… have I been under the illusion that this place is not a slope?

118: Japan Otaku Reviews25/06/03(Tue)19:18

Abnormal slope lover…

120: Japan Otaku Reviews25/06/03(Tue)19:18

Other weapons also slide like crap and aren’t particularly strong, so let’s just hope they miss their attacks!!

122: Japan Otaku Reviews25/06/03(Tue)19:18

I’m trying it out with Arushubeld Tamamitsune, but it’s clear that the hammer is definitely stronger than the sword and shield now.
Is the switch axe alright?

127: Japan Otaku Reviews25/06/03(Tue)19:19Yeahx3

>>122Please rest assured that nothing has been okay from the beginning.

130: Japan Otaku Reviews25/06/03(Tue)19:19Yeahx4

>>122There aren’t many weapons in this work that I can confidently say are okay.

132: Japan Otaku Reviews25/06/03(Tue)19:20

>>122It’s okay.

123: Japan Otaku Reviews25/06/03(Tue)19:18

Is it true, according to Wiles Development, that holding a hammer makes it slippery?

124: Japan Otaku Reviews25/06/03(Tue)19:19Yeahx1

If I honestly started recognizing slopes that don’t exist, I would have wanted the power of slope attacks to be tripled as well.

125: Japan Otaku Reviews25/06/03(Tue)19:19

The center of gravity of the hammer was in a bad position, making it slippery.

126: Japan Otaku Reviews25/06/03(Tue)19:19

A hammer is a weapon shaped like a star, so it’s only natural that the way gravity acts on it changes.

128: Japan Otaku Reviews25/06/03(Tue)19:19

Not only has the firepower increased, but the fixed-point firepower has become on par with a katana.
Moreover, you can achieve about twice the stun of a charge blade.

133: Japan Otaku Reviews25/06/03(Tue)19:20

>>128It’s too strong…

135: Japan Otaku Reviews25/06/03(Tue)19:20Yeahx2

>>128Well, that means you’re strong!!

141: Japan Otaku Reviews25/06/03(Tue)19:21Yeahx3

>>135I want to kill you, so stop it.

129: Japan Otaku Reviews25/06/03(Tue)19:19

It can only be thought that when equipped with a hammer, one is wearing special shoes!

131: Japan Otaku Reviews25/06/03(Tue)19:20

I thought it would be nice if there were special derivatives from the charge step.
Jumping up and spinning around.

134: Japan Otaku Reviews25/06/03(Tue)19:20Yeahx11

I guess I can say it now.
I think it’s strange because I can’t imagine sliding down a hill with a hammer at all.

159: Japan Otaku Reviews25/06/03(Tue)19:23

>>134Then how about turning it into a weapon that you ride and fight with, like a skateboard?

137: Japan Otaku Reviews25/06/03(Tue)19:20Yeahx3

Regarding the switch axe, I feel good about putting everything out there!!! So I’m being deceived, but…
The motion until it’s released and the reloading after it’s fully released, as well as the motion values for other actions…
They said from the beginning that this might be worse than a hammer, you know?

146: Japan Otaku Reviews25/06/03(Tue)19:21

>>137In the end, I wasn’t fooled after all, and that was pointless.

154: Japan Otaku Reviews25/06/03(Tue)19:22

>>146Because I become calm when I put it out.

161: Japan Otaku Reviews25/06/03(Tue)19:23Yeahx2

>>137Personally, it’s just a minor issue, but I really think it’s insane that the axe enhancement only gives +10 attack power, so I wrote in the survey that they should fix it along with other various things.

168: Japan Otaku Reviews25/06/03(Tue)19:24Yeahx1

>>161The fact that the Switch Axe’s axe mode enhancement increases attack power by a fixed value of +10 is really crazy; there’s just no future ahead.
If you could raise the magnification to 1.05 times, that would be good.

170: Japan Otaku Reviews25/06/03(Tue)19:24Yeahx3

>>161I like the one that was thought to be a percentage in beta the most.

138: Japan Otaku Reviews25/06/03(Tue)19:20Yeahx1

Unlike the Charge Blade, I really envy you because you don’t need any rituals.

139: Japan Otaku Reviews25/06/03(Tue)19:21

I feel that offsetting is difficult.
It’s difficult to sync up.

163: Japan Otaku Reviews25/06/03(Tue)19:23

>>139“Release it with a sense of urgency.”
After swinging, there’s still a ridiculous time judgment remaining.

140: Japan Otaku Reviews25/06/03(Tue)19:21

I don’t need any more enhancements, huh…

147: Japan Otaku Reviews25/06/03(Tue)19:21Yeahx4

>>140Stop political activities.

142: Japan Otaku Reviews25/06/03(Tue)19:21

Kill?!

149: Japan Otaku Reviews25/06/03(Tue)19:22Yeahx1

>>142Kill

143: Japan Otaku Reviews25/06/03(Tue)19:21

Full release (not fully released)

144: Japan Otaku Reviews25/06/03(Tue)19:21Yeahx1

Honestly, there are too many unfinished weapons…

148: Japan Otaku Reviews25/06/03(Tue)19:22

Isn’t Wiles’ development a bit slow?

158: Japan Otaku Reviews25/06/03(Tue)19:23Yeahx2

>>148I’ll show you the front paw of the Lagiacrus, so be quiet.

166: Japan Otaku Reviews25/06/03(Tue)19:23Yeahx7

>>158If Wiles itself were a good work, it could have still generated excitement, but given this situation, it’s difficult to react when it’s just shown briefly.

171: Japan Otaku Reviews25/06/03(Tue)19:24

>>166It’s when the existing foundation has been solidified and you start feeling bored that you get excited about introducing new elements, right?

160: Japan Otaku Reviews25/06/03(Tue)19:23Yeahx2

>>148Not too late.
I would even like it if it could be put off for another two years; it came too quickly.

173: Japan Otaku Reviews25/06/03(Tue)19:24Yeahx2

>>160However, I wonder if it was really completed just by letting it rest? In the end, won’t they just throw out an unfinished product like now and bombard us with a survey? I’m skeptical.

184: Japan Otaku Reviews25/06/03(Tue)19:25

>>173The UI might have improved, but no matter how much time is spent, weapon balance will probably remain impossible…

178: Japan Otaku Reviews25/06/03(Tue)19:25

>>160Even if there’s time, the cheese naan will just be further enhanced.

164: Japan Otaku Reviews25/06/03(Tue)19:23

>>148It seems that I finally implemented what I had started to make, so I am now creating additional elements.
I wonder what I have been doing until now…

150: Japan Otaku Reviews25/06/03(Tue)19:22

No, but in terms of my level of opinion, I don’t think it’s stronger than the Charge Blade.
If you exclude the times when the axe enhancement gets ridiculously dragged out, the current Charge Axe is strong.

151: Japan Otaku Reviews25/06/03(Tue)19:22

I’ve been saying from the beginning that they should at least give me regular firepower, and then we can talk…

153: Japan Otaku Reviews25/06/03(Tue)19:22

Asuka Culture Attack doesn’t have much firepower, but it’s good that you can somewhat push through your turn.
It’s definitely the weakness of the movement; that’s the weakness of the hammer.

155: Japan Otaku Reviews25/06/03(Tue)19:22

Well, I’ve gained enough leeway in my heart to think that I should strengthen other weapons too.

156: Japan Otaku Reviews25/06/03(Tue)19:22

Hey! Hurry up and give up that seat to the dual swords!

162: Japan Otaku Reviews25/06/03(Tue)19:23

>>156Is Wiles currently the weakest?

157: Japan Otaku Reviews25/06/03(Tue)19:22

What is this sloppy development?!

165: Japan Otaku Reviews25/06/03(Tue)19:23

There are many weapons that have issues with usability rather than firepower that I’m dissatisfied with.
But I think this area won’t change.

167: Japan Otaku Reviews25/06/03(Tue)19:24Yeahx2

If we could eat onigiri outside the arena, dual blades and light would have been dangerous.

169: Japan Otaku Reviews25/06/03(Tue)19:24Yeahx1

I filled out a survey asking to make it stronger, even though it’s not currently considered a weak weapon.

172: Japan Otaku Reviews25/06/03(Tue)19:24Yeahx1

There is not a single person among the six balance adjustment staff who has experience using the Hammer or Dual Blades.
It’s not such a mystery.

186: Japan Otaku Reviews25/06/03(Tue)19:25Yeahx2

>>172If anything, I think it’s reasonable to suspect that there are no whistles, charge axes, or bows.

192: Japan Otaku Reviews25/06/03(Tue)19:26Yeahx2

>>172There is nothing strange about the current situation occurring.
It’s strange that there isn’t a proper person in charge of all the weapons, and it’s also strange that this issue isn’t treated as a problem internally.

222: Japan Otaku Reviews25/06/03(Tue)19:29

>>172On the contrary, it might be because there were six masters of hammer and dual swords that it turned out this way.
Gansar was suspicious.

230: Japan Otaku Reviews25/06/03(Tue)19:30

>>222I remember… I was in despair because the test play video was so well done.
At the same time, there were weapons that were so poorly made that it was despairing.

237: Japan Otaku Reviews25/06/03(Tue)19:30Yeahx1

>>230I was hoping we might see some great plays from Hammer too.

236: Japan Otaku Reviews25/06/03(Tue)19:30

>>222There’s no way a master would make it easy to slide.

174: Japan Otaku Reviews25/06/03(Tue)19:24

The public relations team is doing their best, but unfortunately, development can’t keep up!

175: Japan Otaku Reviews25/06/03(Tue)19:24

At least make the fixed-point firepower at the level of a one-handed sword.

194: Japan Otaku Reviews25/06/03(Tue)19:26

>>175I got a loop combo as good as the red blade loop with the hammer.

201: Japan Otaku Reviews25/06/03(Tue)19:27

>>175The fixed-point firepower with one hand is currently above that, Hammer.
Tachi’s red blade loop > Hammer’s horizontal swing vertical 2 vertical 3 full power upper loop > One-handed △△〇〇 loop.

228: Japan Otaku Reviews25/06/03(Tue)19:29Yeahx8

>>175Just because the adjustments are terrible doesn’t mean that mocking people who are out of touch is acceptable.

176: Japan Otaku Reviews25/06/03(Tue)19:24Yeahx4

First, let all weapon types stand at the starting line.

177: Japan Otaku Reviews25/06/03(Tue)19:25

I got it! It’s the right front leg of the Lagia!!

179: Japan Otaku Reviews25/06/03(Tue)19:25Yeahx4

I think I’ve become about average to slightly above average.
The hammer user who has been traumatized by the importance of politics.
I have started to make death threats whenever I find a response that somewhat supports the hammer.

188: Japan Otaku Reviews25/06/03(Tue)19:26Yeahx11

>>179I will kill you.

223: Japan Otaku Reviews25/06/03(Tue)19:29

>>179I don’t think it’s lower than average since there hasn’t been any change in the occurrence of offsetting or the maneuvering itself.
The mismatch with the injury system will never change for a lifetime.

180: Japan Otaku Reviews25/06/03(Tue)19:25

Rather than using Levi’s area attack weakness, the Shun’goku’satsu dealt more damage.
That’s not good.

190: Japan Otaku Reviews25/06/03(Tue)19:26Yeahx2

>>180It’s a substantial enhancement.

181: Japan Otaku Reviews25/06/03(Tue)19:25

No matter how many years it takes, this team hasn’t been able to adjust without fully feeling regret, have they?

182: Japan Otaku Reviews25/06/03(Tue)19:25

Is this pressure to make better use of the environment (terrain)?

183: Japan Otaku Reviews25/06/03(Tue)19:25

Sliding can be done anywhere as long as it’s a place where you can dash, not just on a slope, right? In reality.

185: Japan Otaku Reviews25/06/03(Tue)19:25Yeahx3

Well, before the weapons, the game’s design is so bad that it’s hard to believe they’re offering this for ten thousand yen.

187: Japan Otaku Reviews25/06/03(Tue)19:25

The switch axe’s axe mode enhancement actually increases attack power… I thought it was only the gauge…

209: Japan Otaku Reviews25/06/03(Tue)19:27

>>187Honestly, what I want the most is an increase in the multiplier for part breaking… that, along with higher flinch values for each motion, has been the main reason for using the axe in recent Sword and Shield games.

189: Japan Otaku Reviews25/06/03(Tue)19:26

The stockholder template that was being rubbed until February this year has no trace left.

211: Japan Otaku Reviews25/06/03(Tue)19:28

>>189It had already been decided that it would be better to delay it at the time of the NWT.
I think I should have postponed it, but even if I had, it seems like there wouldn’t have been any substantial corrections anyway.

191: Japan Otaku Reviews25/06/03(Tue)19:26

The “slope” you speak of is perhaps a fictional existence, isn’t it?

193: Japan Otaku Reviews25/06/03(Tue)19:26Yeahx3

Make all weapons as detailed as great swords.
I mean, at least make it so that the large sword covers the new actions.
I’m not expecting a clash of swords, so at least include some common features like countering, counter-attacks, and just actions in this unfinished game.

220: Japan Otaku Reviews25/06/03(Tue)19:28

>>193The text “うn” does not have a clear meaning in Japanese, as it seems to be either an incomplete word or a typographical error.
Are you still being deceived? There’s no need for punishment like Just Action.

248: Japan Otaku Reviews25/06/03(Tue)19:31

>>220But it seems that everyone is in a good mood except for Charge Axe-kun…
Isn’t the Dual Blade Master overall just really bad, even with the perfect dodge?

253: Japan Otaku Reviews25/06/03(Tue)19:32

>>220Eh, but Jasuga is fun!
Chinagans.

259: Japan Otaku Reviews25/06/03(Tue)19:33

>>253I’m sorry, I was only thinking about the ones that can’t be helped when it comes to just attacks…

195: Japan Otaku Reviews25/06/03(Tue)19:26Yeahx2

The hammer user is starting to look more like Asashoryu.

198: Japan Otaku Reviews25/06/03(Tue)19:26Yeahx6

>>195Translating “きみけす” as a phrase, it can mean “I will erase you” or “I will delete you.”

199: Japan Otaku Reviews25/06/03(Tue)19:26Yeahx7

>>195“Die stupid.”

196: Japan Otaku Reviews25/06/03(Tue)19:26Yeahx3

No matter how lightly you underestimate it, it’s not even mid-level.

197: Japan Otaku Reviews25/06/03(Tue)19:26

Ultimately, it all converges on Artia, so there’s nothing exciting even if new monsters come.
Wasn’t it okay to have drops for materials to upgrade the final weapon instead of Artea?

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