
■NoticeTo align with the global fastest release date of “Street Fighter 6 Years 1-2 Fighters Edition,” Elena is scheduled to be released after maintenance on June 4th, Japan time, due to time zone differences.The details of the maintenance schedule will be announced tomorrow, so please wait a little longer.
I cannot say when…
Can you talk about Year 3 and the outfit quickly?
First, release the patch notes!
>>3That is permission from development…
>>9Release it…!
Is it from 12 to 4 as usual…?
Capcom’s plans are unreliable.
No one is unhappy about faster updates.
Please release the patch the day before.
Topanga League… well, that’s fine.
Topa-chan has a hard time finding the right timing because it’s overshadowed by other events.
I think the patch notes will probably be out around the start of maintenance, but I hope they come out early by some mistake.
It’s just the right number of days, like about two, to get all excited and have fun with just the patch notes.
In other words… the day after tomorrow!?
For someone who took time off in anticipation, it’s frustrating when they say it so late.
There are probably some people who took paid leave on June 5th.
I’m happy because I happen to have both the 4th and 5th off.
>>17Me too.
I’m glad it was only five days that I was complaining about…
If it’s just a time difference, it would probably be about half a day’s delay.
I don’t think there is a difference even if we take a day off on the 5th.
June 5th will likely have many people receiving the Switch 2.
Ah, it’s because there’s a patch on the day of release.
You just provided a schedule without any thought…
It’s better to be early.
Indeed, when you think about it, Elena should already be implemented by midnight on the 5th, so that makes sense.
I wonder if it will be like this from now on?
I’ve never been able to do it from midnight because I’m always adjusting to overseas time.
>>26Perhaps this is only for this time, as it is likely in line with the day one patch for the Switch 2 version.
Didn’t they say Elena would be implemented on 6/5 beforehand?
I see, since we’re aligning with the Switch version, I need to make sure it’s usable by the night of the 4th.
To align with the global fastest time, is it 9 PM?
What will happen to Top-chan?
The global fastest is around New Zealand, so it’s -3 hours.
Why is Topachan doing this at a time like this?
>>30The reason it was postponed until the last minute is because they never announced the adjustments.
Isn’t it just a mess?
Say it earlier!
There might be some obstacles or problems, so today would be fine, right?
There were also times when problems occurred with online matches or something like that.
Let’s do it soon.
Capcom: “I don’t care about that tournament, haha.”
I thought it was bold to have maintenance on the release day of the Switch version, but they’re doing it the day before.
“I can’t keep up with every single league and tournament.”
>>38There is a sense that it’s hard to consider tournaments that aren’t involved with things like Topachans and CPT.
The influence of the Switch is significant, isn’t it?
>>39Well, in the first place, I set Elena’s update timing to coincide with the release of the edition.
I bought it, but it hasn’t been updated yet, so it’s kind of half-baked…
It’s not like it’s CPT or anything, so there’s no need for consideration.
It looks like there will be quite a bit of adjustment around the system this time, so I’m looking forward to it.
The professionals appearing on Top-chan look like they’re about to faint from excitement…
During the CC, if adjustments come, I think “wait a bit,” but it’s fine for Topa-chan.
If the update is at night, I’ll laugh.
It’s just that it’s better to move up Topachan’s side too.
Since Luke and Jamie are my main characters, I can wait for this adjustment without fear of a nerf.
You can enjoy it as an interesting chaos.
I do not know the feelings of the players.
>>48There are two hearts: one for the otter… and one for enjoyment.
>>48I would like to see a league where everyone is in a fluffy state.
Well, the match schedule for the Topanga Championship B Stage Extra Round… has been affected due to updates, so we can’t play online today, and I’ll just finish by eating Nosh.
It’s really foolish that users who bought the Switch 2 version are ready to play, but the servers are down for maintenance on the day of launch.
That said, the 4th is an extra round, so it doesn’t matter if I don’t place 4th.
The group hallucination occurs, saying “Ryu’s rush is getting faster!”
>>53It’s becoming an annual tradition of hallucination.
Jr Zangi is losing momentum during adjustments…
By the way, is the character that Anonymous is using likely to be nerfed?
>>55If both Cammy and Terry become weak, I might actually retire.
>>55I’m too excited because I’m a Luke main!
>>58Luke probably won’t be revised upward anyway.
>>87Because there is no firepower…
>>87Eh!!!!?!!!?
>>55If Capcom doesn’t have the intention of not wanting to make character 6 shine, there will be no nerf.
>>60You’re using JP, aren’t you…?
>>55I’m only looking forward to what I can receive because it’s Marisa.
>>55It’s a dual-wield of characters that are likely to be nerfed and characters that are likely to be buffed, of course.
>>55No matter what happens, JP will continue.
It has been and will continue to be.
Even if Dhalsim is weakened…
I’m using Vega, but if he gets nerfed here, then characters like Gouki and Ryu will also be affected, so it is what it is.
I think it would be ideal if the parts that the users find pointless are nerfed and we get some kind of toy in return, at least for now.
For professionals who need to touch and record videos as quickly as possible, it might be quite frustrating, but it’s not really a problem if things speed up.
It seems difficult to handle with only the information that Elena has provided.
I’m using Mai, but I’ve already resigned myself to the nerfs around the fan and the strong kick and strong punch.
>>68It’s the same for SA1.
The naive thought that Akuma would be nerfed.
Ken will have it fixed.
>>71Huh?
I thought the Switch 2 was going to be released on Friday.
Terry has become a strange character with a strong waiting and combo game.
I am confident that JP will be weakened around firepower, but the issue is whether it will simply lower numerical values or add adjustments, or if it will be a troublesome situation where combo counts change and connections become inconsistent.
>>76I wish they would do something about the techniques and combos that are almost impossible to guard against.
I have a feeling that Ken will be heavily nerfed based on character evaluations around the time of the Capcom Cup.
In Ken’s third year, still no touch from Thunder.
It seems like it could be funny if the character balance changes halfway through Topa-chan.
When I looked at my match history, I had a feeling that encountering Dhalsim, who has a lower encounter rate than random, might somehow be tweaked, and I don’t like that.
In order to avoid generating a remastered edition, I want the fan to be fixed in place, with the understanding that this is already strong enough, while dropping everything else.
There’s no way I would get Kennaf’d.
Even if it happens, at that time, other strong characters will also be heavily dropped.
>>83It’s not like we’re adjusting based on character hate, so that makes sense.
If the one with too much firepower has adjustments, either apply those adjustments or remove the adjustments from the one with less firepower.
Diyah! Hmph! It makes it easier to get counterattacks.
If I’m wrong, I’ll eat poop.
>>85I’m thinking something like, “It’s -5 with this included in modern, but since I can’t reach it, I can’t counterattack?” But I guess it’s impossible.
>>112It’s the person using modern that is at fault.
It might be because we have to match the time of the region where it will be released first.
>>86If it’s something so obvious, you should have announced it earlier ❤️
>>88Why do I have to say something that only shifts by a day so early?
There might be Zangief, but I don’t know where.
Isn’t it often said that SA3 is just like that?
>>90Is it a headbutt…? It’s too creepy swinging around like that, so reduce the reach…
>>99I’ve never seen someone using a headbutt to swing around like that.
I think Ken, Akuma, Vega, and M. Bison will receive nerfs in terms of damage scaling and their gameplay style.
Zangi should just lose the HP bonus and lower the damage for both strikes and throws.
I just want a buff to make Manon’s rush faster.
It’s fine to be as fast as a gi.
I want Lily, who can’t be helped unless we change her character concept, to be made more interesting…
>>96The answer is already out, isn’t it?
It’s impossible.
>>101The fact that there are no usable strike options and I’m just stuck using the same regular moves for life has nothing to do with the concept.
It seems like the adjustment where Zangief just keeps getting nerfed is simply too boring as a game.
>>97I’m just paying back the ridiculous amount I was enhanced.
>>97That’s just because you think that way because you’re Zangi.
>>105Characters like Cammy are simply less interesting now because they’ve become weaker compared to the current version…
It’s not just an adjustment like “I’ve become stronger, so I’ve increased my swing frequency.”
>>115Don’t you think it’s strange to say that instead of nerfing a too strong move, you want to be given another strong move?
>>123It’s one thing if it’s an overwhelmingly strong character…
Don’t you think it’s strange to have absolutely no replacement toys?
>>97Do not erase the upper from memory.
>>97I can fight with the mindset that it’s a hundred times better than the first year.
Anyway, just watch, next year the hate will be directed at Manon.
I’m curious whether Ryu will be strengthened or remain as is.
It’s a good thing that there are no people causing a fuss demanding upper adjustments thanks to the big mess made by others.
I’m waiting for a uniform nerf in Shiko.
The dance is nerfed, and the dancer is graduating from the dance performance.
Terry’s crack will definitely be strong.
I don’t understand what kind of technique it is right now.
>>109Maybe I’m reading too far ahead… It’s not good that I can’t freely use it because I end up dying when I get blocked.
Since I don’t expect the other party to come out, for some reason I’m getting overly involved and rampaging.
>>109A technique to harass the opponent during a BO.
Although it was slightly nerfed from the strongest edition, it was still strong.
It’s fine that the schedule changed, but I wish they had announced it a little earlier.
>>111I was planning to release it on the day, but it feels like someone noticed that if we don’t release this and that the day before, we won’t be in sync, right?
>>142I don’t mean to blame anyone, but I’m surprised that even a large company like Capcom experiences such things.
The section chief is strong, but Mai’s strength is not there.
Let’s make the weak P even weaker.
>>113Let’s make it so the ninja bee can’t connect from Copa.
>>113Let’s weaken the big P and big K as well.
I wonder how Honda will become stronger.
I understand the desire for new toys as a user, but if it’s too strong, there’s no choice but to only implement nerfs.
>>118If you suppress a strong technique and instead strengthen another technique, that character will remain strong for a lifetime…
No one talks about Dhalsim!
I don’t know either.
If the number of Thunderstorms increases, it seems that guaranteed interruptions during invincibility will disappear, so I’m a bit concerned about that…
A throw character is actually one that hints at throws while getting in hits.
Do something about Guile.
Kacho Lightning Zangief’s J big punch will probably check faster than my character.
There are too many things that only experts can understand about Dhalsim.
Zangi thought it was an interesting toy with a big P panic can, but it turned out to have a nuclear warhead…
Regarding Zangi, I’ve already received a toy once, so it’s definitely better than Cammy.
From now on, it’s Kimberly’s era.
If you’re going to seriously nerf Zangief, you should definitely keep more hit detection after an armored punch whiffs and strengthen the scaling on the aerial screw during combos, while increasing the damage when connecting with SA1 instead.
The ideal adjustment would be something like making headbutts, similar to Honda’s in the past, significantly weaker, while increasing the combo routes.
>>134It seems that my headbutt hasn’t weakened as much as I said…
It’s definitely not interesting to just keep getting weakened, but with Zangief, they gave him too much in the initial adjustments.
I can strongly feel that Terry is not being countered at all.
Probably the least countered character among all.
>>136All I can think is that the Rush big P is creepy—so annoying.
>>136I see, there are many people who have just started using it recently but probably really don’t know much about it.
I’m a Cammy user, but I don’t think there’s anything going on.
Add some OD recovery with Luke’s perfect success.
Honda seems to have settled into a good position, one way or another.
Sometimes I feel like it’s just my imagination, but Honda really is Honda.
It’s fine if you want to buff Cammy and JP as you like.
In Season 2, please give some attention to characters that were weaker than weak JP.
>>143JP users have endured a deterioration and have done their best for six months.
>>148The story goes that the trash characters have been enduring for one or two years.
If you’ve been playing fighting games, you know how boring it can be when the adjustments are only nerfs…
>>145I think characters that are only nerfed receive a considerable amount of hate from people other than those who use that character.
>>145I understand what you’re trying to say, but isn’t it quite difficult to have a different toy with the currently strong throw characters?
>>154Banifura
The phenomenon of having more and more characters, making it increasingly difficult to recognize them.
You just realized recently that it would be strange if the update wasn’t finished by the release of the Switch version on the 5th at midnight?
>>150You’re slow to notice!
>>161But you know… I’ve been getting excited about the adjustment details without even realizing it was a nameless one, right?
>>178It’s fine because it’s not development, right?!
What’s really troublesome about Terry is the medium punch…
Honda is really getting good adjustments, isn’t he?
>>153Roughly weaken strong spots to lower the difficulty of combos and make it more accessible.
This is what it means to maintain balance.
Terry’s medium foot is also long and troublesome.
>>155Terry’s combo damage is also quite insane, you know.
I understand.
It’s fine to enhance the tundra to match Elena.
Whether it’s usable or not aside, not even getting a new toy candidate means that I really overdid it last season.
>>158DJ…
Passing sway really needs to be fixed…
It seems there are extremists who want to make it a combo part, but it’s probably not common in terms of difficulty.
>>159When I watch Kinchorou, it seems like they’re getting closer to the optimal combo, and it’s hilarious.
>>174I tried that, but the combos aside, the subsequent wake-up pressure was too difficult, so I gave up.
I had never seen an opinion on the bulletin board saying that if they didn’t update on the 4th, they wouldn’t make it in time.
It might have been a blind spot.
It’s tedious to do a weak punch cancel rush into a super move from Terry’s medium foot target combo.
Cammy’s OD Spike has been removed for replacement.
It’s just that becoming invincible with a really weak OD was a bit too careless.
>>164Just be thankful you have invincible techniques and don’t complain.
>>172The armor doesn’t break and is weak enough to be taken away in a tundra, you know~
>>164Is Jamie weaker?
Honda is still weak, so next time he might strengthen his slaps, get an armor, or learn Judo.
Even during the huge nerf to JP where about 15 items were weakened, there were still two points of strengthening: the standing middle kick became a bit stronger, and the OD Streiborg got a bit faster as a new toy.
JP and Zangi will probably keep being told that they are much better than in their first year.
I’m not too worried about my character because I’m not really using it well, but the fact that the surroundings change is the fun part.
Isn’t it a fatal mistake that Topa-chan took a day off yesterday?
I heard there was an update on the 5th, so it’s unavoidable.
I hope additional character information is released at Summer Game Fest.
Make Chun-Li stronger, even if it makes her more difficult.
Let’s make Honda’s weak attack +3, medium +1, and strong -2.
Actually, the adjustments for Luke and DJ in Zun2 are just boring.
Ideally, it would be great if there were some changes to enhance things while keeping them balanced.
I want Dhalsim to be able to connect 4 medium K after a copa counter, or to connect 4 medium K counter into 4 medium K.
Sincerely
>>183I’m sorry, but I don’t understand anything about Dhalsim…!
Luke is currently the weakest in the dojo, but if there were no enhancements, then no character would have enhancements.
>>184First of all, it’s not a karate gi, and if by standard character you mean, isn’t Terry weaker?
>>191No, Luke is defined by his gi.
I think the majority of people are saying that Terry is stronger.
Luke is difficult (even professionals miss just) and the return is too lacking.
Tournament starts without a blackout parry?
Luke has a just in the basic combo.
>>188I’ve always wondered how it’s fair that the success or failure of a Just results in a change of combo.
Given the current situation, it might be good to enhance the hitbox of one underused normal move and say, “Practice using this well from now on,” without any exclusive nerfs.
I think it would be nice if Lily has some strengthening for techniques that are not used at all…
Since my main characters are Ryuma, Non, and Jamie, I have no worries about the adjustments.
No matter the size, it will definitely become something that brings joy to you.
>>195Manon Jamie is safe, but I don’t know about Ryu; there might be a possibility.
>>201I’ve recently started to get some results at international competitions…
>>201Ryu probably isn’t here… At least not this time for sure.
It’s true that recent results have come out, but if the results reflected just the very recent period, it would raise the question of how quickly they are creating patches right before.
If Chun-Li gets stronger, I would come back.
Alternatively, if everyone can eliminate judo, there will be a restoration.
I think the issue is not about Lily’s unused normal moves, but rather that her normal moves are simply too strong.
I heard for the first time that Luke isn’t wearing a gi.
Talking about appearance…?
>>199So, Manon is wearing a gi…?
Luke has Rush, Suppressor, and crouching.
Terry has also been active in the CAPCOM Cup, albeit quietly…