
Isn’t it a bit too much to have the next limited edition in just two months…?
…Bibimiku!
“To surpass and implement Bibirin Luka!”
I knew you would understand, Anonymous Rotten Eggplant.
Only Miku is excluded from the equal implementation.
Wagnus! I want my favorite to come during the period when I’m saving for the ceiling!The management is aware that there are people like this, so I’ve heard that it’s standard to release the next character or introduce synergy with characters before hitting the ceiling for distribution stones.
Gacha, etc.
How many did you draw?
I don’t know.
Wagnas! When is the limited Momomiku-san?!
Why are you making such unnecessarily polite text collages?
Monthly Hatsune Miku…
Big brother!
Regardless of the implementation pace, I cannot defend getting involved with the Mafuyu gacha!
>>7I think there are surprisingly many people who believe they are okay, but I want those anonymous users to calculate their total spending on mobile games at least once.
It surprisingly exceeds 100,000.
>>11I got scared and quit when it reached a total of 100,000 lines.
It’s fine… I’m not using it all at once anyway…
I’ve been entertained for many years, so…
>>11Aren’t you missing a digit?
They’re banging on the ceiling…
Is it a game where the PU works properly?
>>13The ceiling is 300 spins and the provisional ceiling is 200 spins.
I’m spinning while praying that at least one out of the three PU characters will come before I hit the temporary ceiling…?
Like that.
>>13PU0.4%!
Is Idolmaster and Love Live both dropping below a 1% pull rate? Is the idol-themed mobile game path a hellish one?
Brother! Ten thousand yen is a great deal!
I’m on the game operation side, but the paying user volume zone that excludes free players is around 1,000 to 5,000 yen a month.
Around 30,000 yen per month is a rare breed, even for those who spend money, with a rate similar to that of an SSR gacha.
Whether or not there are 0.1% of people earning over 100,000 yen per month.
>>15Actually, I consider my monthly pass to be essentially free-to-play! While saying that, I’m putting 5,000 yen a month into the mobile game…
It was no good because I casually became a Mick bouquet.
I don’t mind spending about 5000 yen a month since it’s not a different expense compared to when I was going to the arcade every weekend.
It can even be said that I’ve become healthier since I was hooked on TCGs.
What are you doing, Dantarg?
>>21…one cannot blame him.
>>22It was us who teased about the awesome older sister-style outfit with the big breasts and showing armpits of Ronscaruka.
*Excluding Hatsune Miku
I’m scared that there might be someone who has put millions into the gacha…
I get the impression that there are those tough players who create threads for games like this whenever I see the thumbnail.
April Limited Reomik
May – Touhou Collaboration Miku (Paid Limited)
June Limited Bibimiku
July Limited Bibimiku (Reissue)
>>28August Birthday
>>31September World Link
If you combine them, it’s probably rare for someone not to spend six figures on hobbies, so it’s all good!
I was able to create a limited Mikukoto for six months!
Is this something that would require a considerable amount of time to wait if Miku-san wasn’t your favorite?
>>35No, all characters are like this.
No jokes or exaggeration.
>>35The pickup is in groups of three, so that won’t happen.
In other words, the management has stated that they will implement all characters equally (in the end) regardless of popularity, so if you have a favorite character, it’s not that strict.
(*Excluding Miku-san)
>>35All characters receive limited editions 1 to 2 times a year.
Permanent cards are guaranteed to be 2 to 3.
In addition, the birthday card is also confirmed.
Is Sekapro really that kind of Miku game?If we’re talking about performance, all Vocaloids have the same performance, so it doesn’t really matter.
In popular discussions, female players make up the majority, so male characters are generally superior, and if we’re talking strictly within the game, Kite might even be considered better.
>>36That’s underestimating the popularity of Nigo and Miku.
>>36I don’t know how it is now, but in the popularity poll I saw a long time ago, Mafuyu, Kanade, and Ena were ranked higher than the boys.
You could also say that Nigo is just too strong.
KAITO is not as popular as Miku, obviously!
I’m not really dissatisfied with anything other than the gacha.
The gacha is really stingy in this game…
I forgot who it was, but there was a character who came with a limited gacha after a regular one, right?
Wasn’t there a continuous gacha after all?
>>44There are characters that have appeared consecutively in both permanent and limited editions.
The official apologized in the announcement.
>>60This isn’t an issue of an outrage or an apology, it’s just that due to schedule constraints, it ended up being a consecutive gacha, so I’m sorry! I issued an apology before announcing the gacha, you know.
I mean, there were other characters.
Having plenty of favorites to choose from is something to be happy about.
In an industry where it’s common to have no supply for five years, we’re fortunate.
Accept it and withdraw everything.
>>46Wait a minute!
At least forgive me for the limited edition!
There’s a festival at the end of next month!?
I’ve heard that someone living with their parents used to spend around 120,000 yen a month on Puzzle & Dragons a long time ago…
I wonder if the Puzzle & Dragons players are still playing…
I think if you have all the cards of your favorite, you’re barely on the side of being a hardcore fan in PROSEKA.
There are still many social games from the Heisei era with a PU rate of 10% or lower…
I hope everyone becomes a Reiwa mobile game soon…
>>51Is it possible to exceed 10% PU…?
>>51The social games of the Reiwa era are crazy.
>>51In the first place, we should have discarded social games in the Heisei era.
The movie and related merchandise are doing great, so it could be a bit more relaxed, right?
If you’re spending 100,000 to 200,000 yen a month, that’s really bad.
In a span of a few years, that’s actually quite cost-effective as a hobby, isn’t it?
Well, in that case, it’s usually being consumed through separate merchandise or something.
Stop provoking us to pull gacha with the Seven Heroes, okay?
Proseka: 0.4%
Prospi: 2.5%
Puzzle & Dragons, Monster Strike: 1.4%
NIKKE: 1%
FGO: 0.7%
Genshin Impact, Star Rail, Zen Zero: 0.6%
Dollar Web: 0.5%
Granblue: 0.3%
The gacha rate for Pro Spirit, which comes up in discussions here, is relatively high.
>>59It’s the first time I’ve seen Prospi come up correctly in the context of Project Sekai.
In Princess Connect, the two permanent characters that were implemented this year are all limited.
>>62Dolphin Wave has only been available in limited editions for a long time, but they are giving out a lot of stones, so you can hit the limit after every 3 pulls depending on the amount distributed.
What is it like?
>>65It might take about 3 to 4 months to save up for the ceiling.
Three characters from Three-Body have been implemented in one month.
>>70Hmm, it depends on whether there’s inflation, but it’s slightly on the gentle side!
Does that mean there’s a one-in-six chance of getting the limited Miku if we collaborate with Prospi?
The collaboration Miku from Touhou can be had for 3000 yen, so isn’t that still a bit lenient?
When I lined them up, I realized that a pick-up rate of less than 1% is still quite a lot.
It probably depends on the specifications of the game.
Isn’t the concept of a false ceiling just terrible, even at this point?
I invested 100,000 yen at a pace of 3,000 yen per month.
If you don’t protrude, you’ll be able to pull away quite a bit.
I have never used all my paid stones, and I am currently stockpiling enough for four ceilings in preparation for the anniversary.
Since I started this new game this year, I’m hitting the pity every month because my favorites keep coming back with reprints and reruns.
>>73I’m doing the same thing as I did last year…