
IGN Japan @IGNJapan Follow ‘ELDEN RING NIGHTREIGN’ Review jp.ign.com/elden-ring-nig… If played in the environment intended by FromSoftware, it excels as a three-player cooperative multiplayer experience. Unfortunately, meeting those conditions is quite a high hurdle, and solo play noticeably suffers from a lack of balance adjustments.
What is it?
>>1Scary…
IGN, huh?
Well, it’s within the expected range.
If it’s said that solo play is difficult, there seems to be quite a few people who would be happy about that…
It’s okay, just open the lid and you’ll see Super Smash Bros.
There has never been a good balance in FromSoftware games.
It will work out somehow.
I don’t understand the reasoning behind solo play in a game that is based on multiplayer.
>>9If there’s a mode for solo play, then of course they would mention solo as well…
>>9Isn’t it written in the thread that it’s difficult to meet the conditions for the mult?
Well, it’s just an IGN review.
It’s IGN, after all.
If the only point to critique is the solo part, then I can feel relieved in a way.
Well, if it has roguelike elements this time, isn’t it natural for it to be unstable and absurd?
Even though it’s based on multiplayer, it’s a bit frustrating that you can’t easily play solo…
It will probably be released on Switch.
In games that promote cooperative play, isn’t it just the way it is that solo play has way too high a difficulty?
They are so noisy.
They said in the broadcast at the NT stage that it wasn’t designed with solo play in mind.
Well, if there are enough requests, there might be some adjustments.
In Monster Hunter, it tends to be easier to play solo.
I think it’s a “do it while people are around” kind of situation.
If it’s something that anyone can clear solo, then there’s no need for multiplayer, right?
Multiplayer is fun, but I also like solo play, so it would be great if it became easier to enjoy as a solo player.
Multiplayer is probably a gathering of people who have been training in the forest, behind Sari, and at the entrance of Realcaria for a long time, so it’s understandable that one would want to play solo.
I feel torn between thinking it’s better to watch and wait for a while and the feeling that this kind of thing is meant to be done on the release date.
I heard that adjustments are being made for solo play, but it seems like solo play is still difficult?
>>28It’s not impossible, is it?
However, there will probably be an increase in various inconveniences.
>>28It seems like being a stray is unlikely.
The Metascore is below 80.
The attitude of IGN towards Elden is suspicious, to say the least.
Especially, IGN pointed out the lack of volume in the new Monster Hunter game, which is concerning.
In the first place, a single person in a COOP game is not a customer.
Kurimoto, shut up.
Isn’t there also criticism regarding multiplayer?
What kind of conditions are there?
A Metascore of 78 feels quite like a yellow signal.
>>37It’s bad.
It’s a quite realistic number.
It might be because solo play is difficult and multiple battles are forced.
I could totally handle a network test level of difficulty alone, though.
Wasn’t it basically based on multiplayer, with solo being just something you can do?
Well, the multiplayer from From Software couldn’t be perfect from the very beginning.
>>40Even as a single, it’s loose.
How is everything else besides the difficulty?
What’s difficult doesn’t really matter.
Just clearing out the adjustment that’s broken, a true withered person appears, a true Raven appears, and there’s a capacity for admiration among From fans.
There has been no successful example of a multiplayer game that boasts high difficulty.
There’s probably no one who has played past titles and expects anything from the online aspect of From Software games.
Still, it’s a game that people who say they want to die buy.
I like the atmosphere of the Souls series, but I don’t want to play multiplayer, so I want to manage it solo.
If it’s not possible, I would like to receive an umaaji, but would it be a hassle if someone with no multiplayer experience shows up?
>>47Is there something wrong with just playing Elden Ring openly?
>>52I’ve done about 20 laps solo, so I’m starting to get bored…
>>47Don’t worry about things you don’t understand before the release of a game that is based on multiplayer.
In this way, it can be criticized, and maybe solo mode wasn’t necessary at all.
I don’t think they can fully adjust it anyway.
>>48Elden large expansion pack!
My dream is GTA Online!
>>48Compared to the disadvantages of those who can’t buy in the online environment, it’s not really a big deal to be nitpicked, right…?
>>48The presence or absence of solo mode is a factor that quite clearly affects sales, so I think it largely depends on adult circumstances.
Given that, it’s also within expectations to toss aside the adjustments for the solo aspect.
It says that the online environment intended by From is quite a hurdle, but is it really that much?
>>51It seems like they want to gather three people who are used to From games and okay with voice chat.
>>65Even if that environment is absolutely necessary, can’t we just gather normally at a disco or something?
>>70Is it really sane to not assume it’s for multi-player and casual play?! I think it’s a problem…
>>70First, let’s gather people at the disco, which is obviously strange as a multiplayer environment.
>>65Isn’t it better to have about 10 people in one team?
>>65I understand questioning whether this is true, but affirming this itself is quite something!
>>51Perhaps it is assumed that all three of them will find the optimal solution.
Such multi-environment scenarios are impossible in reality.
Well, to be honest, From’s multiplayer adjustments have not been something that could be praised outright until now…
What good is worrying about others’ opinions before you even start?
Tonight, can you trust others over yourself when you can confirm it with your own hands?
I gave Dragon’s Dogma 2 a score of 90, so I’ve decided not to trust the Metascore.
Maybe it’s the feeling that it would be interesting if both of us fully played our roles…
Since it’s being made by From, it’s definitely going to be a god game.
Well, I guess this is only for people who have no resistance to buying it multi.
If it’s high, I’ll lift it, but if it’s low, I can’t trust it.
That is the Metascore.
>>62The score is no different from Famitsu!
I wanted you to expect two-player gameplay.
The online multiplayer part goes without saying, but it’s always the case that there’s a lack of adjustments in the offline part as well!
I think it’s only natural that the initial phase will have a terrible network situation and a terrible balance anyway.
Buy it to enjoy it in a festive mood.
Even so, since I don’t have to consider interpersonal factors, I’m hoping that with three people as the premise, it will settle into a pretty decent balance.
You’ll know everything in a few hours, so just wait quietly.
These types of games are about clearing them and enjoying the replay, aren’t they?
It would be frustrating if it could be cleared easily, so it doesn’t seem likely that it can be cleared properly.
I don’t trust anything anymore, even with a Metascore of 90 for Dogma 2.
Before the difficulty, it depends on whether we can synchronize, especially in From’s multiplayer.
I can’t do voice chat, it’s scary.
Well, I feel that the claim about the balance adjustments not going well is quite credible.
Well, I’m not expecting anything from there!
I thought it would be far from clearing since it seems like I’ll be repeatedly losing to the Night King.
Is it really that tough for you to say that?
What kind of games have had a Metascore of 78 recently?
>>80Yumia’s Atelier 80
Yakuza 8 Side Story 79
>>122I’ve started to sweat quite a bit.
>>122It’s exquisite…
>>122I don’t know about Yakuza, but Atelier has a high reputation.
The atelier had noticeable bugs, poor balance, and inconvenient UI.
>>160Is it Elden Ring?
It feels like I can guess what IGN, From’s sycophant, is saying, but still, the fans praise it, so it’s reassuring.
Even the early Elden and AC are receiving a storm of praise.
>>81AC6 was much kinder and more proper than past AC games, so…
>>90Apart from the opening heli, yeah…
>>81It’s probably more chaotic than the initial Radfes…
I had a feeling that was the case.
>>81The Elden DLC had an emergency nerf update come out after they said it was balanced.
Does that mean it’s really fun once the player gets used to it?
>>82If the number of people decreases and it becomes a select few who understand the dynamics, then it will be fun.
It seems like they’re making it based on high-difficulty content from MMOs, so it might end up being really tough.
At the point of IGN, right?
Isn’t it like saying you can’t win in Apex while playing solo in solo mode?
>>85Then is there even a point in implementing solo mode in the first place?
I read the article in the thread, and it seems that in solo mode, it’s just the same as multiplayer but with increased player damage, so there’s no revival, making it really tough.
>>7I’m not aware of the famous statement that says they’re deeply into Souls-like games but haven’t adjusted for single-player as a premise…
>>89That’s what you’re talking about in the IGN interview, right?
Well, I feel like every early version of a From game is pretty much crap, so it’s probably the same as always.
It’s IGN, so I feel like they’re just sulking after getting beaten up anyway.
I knew at the time of the test.
Doing it in the wild is incredibly stressful and there is a tremendous pressure of silence.
IGN gar ← no specific examples
IGNJ said that the skills and tools in SEKIRO have almost no use.
Maybe the solo mode is similar to the special deployment in VD.
I was able to somehow clear that if I could solo it and tightly pack it in.
If the official says that it’s not intended to be done solo, there are people who will take that as a challenge.
It’s because it’s IGN…
Why does FromSoftware want to make so many multiplayer games?
You’re probably not suited for it.
>>100There aren’t many people playing who aren’t suited for it, so there might not be enough data.
Cooperate with data collection.
>>100I felt like solo games had pretty much reached their peak with Elden.
The difficulty level was reaching its limit as players became accustomed to it.
>>138It seems less trouble to have humans fight each other.
>>100It’s something that has to be done because the development side wants to do it.
It’s the same as continuing to develop AC and placing toxic swamps.
In the first place, the last test was more like an online synchronous exam, and the difficulty adjustment will be in future updates.
Anyway, the first-day participants are just sacrifices due to insufficient difficulty adjustment.
It’s useless to worry.
If you can’t properly understand the gameplay and mechanics, then it might just be a terrible game.
If there’s one useless person mixed in, the difficulty becomes nearly impossible to clear.
>>103Did you understand the movement?
In From games, having voice chat is essential, and a mental fortitude to endure insults is also necessary.
It’s definitely interesting if you can do what you want to do.
It’s probably similar to ACV.
No resurrection, it’s just the usual soul game.
I don’t trust IGN, and only bald people care about Metacritic scores.
>>108But From’s multiplayer games are less reliable.
>>120I can’t argue back properly.
>>120Now that you mention it, that’s true.
>>120I don’t trust the actual adjustments, and I don’t trust IGN or Metacritic either, so I just won’t start over from scratch after reading that article.
If From isn’t considering solo play, then it must be quite chaotic.
Well… it’s From, after all…
IGN’s super awkward hunting from the Rise early access play is unforgettable.
Don’t call yourself a game media with this.
I liked the relaxed atmosphere of From’s multiplayer where we could have fun and mess around, so I’m a bit anxious about going too serious and not being able to keep up.
It’s intentional that it’s almost impossible to do it solo, right?
>>7The person playing the test here is bad, right?
>>118Is it true that there are only terrible players? Because all that’s coming up are videos like that, so even if they say they play a lot of soul-like games, it just looks like a lie…
This kind of obligation worries me, as if to summarize it all.
No.
The lower Metascore is trustworthy.
IGN is of no reference at all.
It’s clearly wrong to say it’ll be below doom.
It’s an unreliable score.
>>124Wait, there shouldn’t be a downside like having a bunch of crappy partners in doom.
In other words, it’s interesting.
To be honest, I’m a bit worried that the difficulty was increased based on the reactions to the NT.
So, do you need solo mode?
>>127There are probably a lot of kids in this thread who are scared and can’t do VC multi.
Just the fact that we can say, “Yes! There is a solo mode for that demographic!” can change sales significantly.
>>127It will eventually become depopulated, so it should be there.
>>127Even though it’s a multiplayer game, there are definitely people who are curious but don’t want to play multiplayer.
>>127If the solo mode were highly praised, you’d definitely not say something like this.
It’s fine to have a relaxed attitude like in the Eldritch fight in Dark Souls 3 when playing as a white phantom…
Night Rain and Dusk Blood, both multiplayer games, will support From Software moving forward.
From the consumer’s perspective, why do they hate it when it only informs them in advance about the possibility of losing money on a worthless game…?
It seems like you’re complaining about doing Splatoon solo in a job.
>>131In terms of the thread’s discussion, it comes down to the fact that matchmaking in multiplayer itself is difficult…
You said from the beginning that you didn’t intend for it to be solo, but you made it possible just in case, right?
I’m worried that I won’t be able to match with others if I play on PS5 because cross-play isn’t available.
>>135It’s not about worry, it’s just that it can’t be done with other hardware.
>>145I’m scared because I can’t understand Japanese, but this response…
It is far more difficult to find fixed friends than to play games.
I have three friends, so anything is fine.
>>137Well, I guess it’s for people like that.
I will buy it, but I am feeling anxious.
Whether I buy Dusk Blood on the release date depends on how things go.
It is a basic premise that all three people read the wiki’s strategy page, and from there, if one person makes a mistake during the group jump rope, it will lead to total collapse.
>>142Is it FF14?
A single play of 40 minutes is too long…
Those saying “It’s IGN, so the Metacritic score doesn’t matter” probably have a past where they were seriously posting about Elden’s Metacritic score and going “Woohoo!!!”
>>146I feel like I didn’t care about other people’s evaluations until Dark Souls 3, but I wonder when it became like this.
It feels like there are no convenient markers or instruction features if voice chat is a must.
>>151Is it cooperative play without a standard chat feature?!
Those who haven’t even bought Heavy Armor should stay out of it.
Well, I don’t trust From’s adjustments either, but IGN is shallow and seems to have some kind of responsibility or pride as a media outlet, so they act like experts and make mistakes, which makes me regard them as inferior to Steam reviews.
Dogma 2 is interesting if you just touch it lightly.
It’s tough in the wild if you can’t take measures against cutting off.
I was one of the worst players among the media early play videos of AC6, counting from the bottom.
Most of the people who playtest are usually pretty bad at it.
Don’t take those guys seriously.
It seems that AC got excited about cheater hunting and was sad when the cheaters were banned and the sandbags disappeared, but does Elden have a lot of those kinds of monsters too?
>>162Even without cheats, those who still engage in things like infiltrating or waiting outside are all monsters in a bad way.
I’m not expecting much from From’s multiplayer, but that said, I don’t trust IGN either.
It seems that other media outlets are saying roughly the same thing, so it’s not just because it’s IGN.
Well, FromSoftware games tend to have terrible balance right after release but then gradually become more mild.
It’s a shitty game, right? Even if there are people getting angry about it, I’m like, yeah.
For about 30 years now, FromSoftware has been regularly attempting to make a mark with multiplayer games and failing.
>>166Isn’t it always since the first work?
But I think Steel Battalion and Chromehounds were quite successful!
I guess it’s a rope skipping game for three people.
>>167Stop, the trauma is resurfacing.
I want to believe that we won’t repeat the same mistakes as AC5.
For me, From’s multi-image is ACV.
Well, using only gestures to communicate definitely has its limits.
Dengeki was quite skilled at playing.
I haven’t trusted IGN at all since they wrote an article interpreting the story of my favorite game in a dark way.
I’m scared of being clicked at if I don’t take the optimal action, so I don’t want to play multiplayer.
>>176It’s complete paranoia.
>>184That’s not necessarily true, and that’s the difficult part of cooperative games.
There are plenty of people who get angry at their allies.
>>199Since I can’t talk anyway, I can’t perceive it.
>>184But in reality, there are many people who think that way and are solo players.
Don’t expect the comfort of the latest game level multiplayer from From.
That’s impossible.
>>177Isn’t there something a bit different about the fact that the demands are based on human performance?
>>193It’s unavoidable because the testers within the company have high performance.
Even if it’s said that it’s easy in multiplayer and difficult in solo.
I wonder how to adjust it.
>>180Isn’t it enough to just make it possible to revive about three times normally?
The fact that solo play is questionable was anticipated from the beginning; rather, the issue is whether the matching environment is good.
Well, there are barely any friends I can gather, so there’s no problem for now to just have some fun at the start…
IGN was saying it’s “too easy” when they used all beginner accessories in FF16, so I don’t trust their review.
From the multi-image of From, the ACV is quite intense, isn’t it?
But it means that the bad player gave a high score to Elden and a low score to the image, right?
>>187The gameplay is so different that it’s not really helpful…
If IGN is saying that, then it’s actually stable, right?
>>189In other words, Monster Hunter is also a great game.
I’m really looking forward to the birth of a broken build due to the specifications.
If you’re talking about it being difficult to do solo, then having someone who hinders you is not good.
It’s a cheap thing… at least put in the effort to assemble the fix.
I think From’s games tend to have a rough balance, but since IGN’s credibility is below garbage, I’m starting to get confused.
>>196Rather, if it’s bland, I wouldn’t say From’s requirements are too high; it might just be that it’s overly strict like a tightrope.
It’s not common to have complete faith in the difficulty of multiplayer here; it really depends on how motivated they are to adjust it.
Someone who makes an island into a battleship and fights with it.
Elden and AC6 both have a lot of synchronization issues, don’t they?
I was a FromSoftware fan and participated in NT, but I felt it was a type of FromSoftware game that didn’t suit me.
I think it’s good for those who enjoy the chaos of multiplayer since it’s not about savoring the flavors or carefully preparing to challenge tough opponents.
I have friends who bought the deluxe edition to play multiplayer together, but I’m not sure if they’ll continue with the DLC.
I’m excited to think that IGN will rave about Dusk Blood, which is exclusive to Switch 2.
I don’t trust IGN’s review that said it was too easy.
On the contrary, I rely on the evaluation that it’s difficult…
As expected, the person from From wouldn’t turn it into a game where they voice chat with unknown Japanese people.
It’s like playing the old Monster Hunter gathering hall solo.
I can only say that it must be difficult.
It’s not about the fact that I can’t buy a Switch 2 and can’t gather three friends!