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[Game] Do you have any strange attributes in games that stick in your memory?

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  • May 30, 2025
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Physical Imaginary Quantum Lightning Ice Wind Fire

1: Japan Otaku Reviews25/05/29(Thu)16:36Yeahx1

Classes of FGO
There are various advantageous and disadvantageous attributes in rock-paper-scissors, but it’s quite rare to encounter something completely different.

112: Japan Otaku Reviews25/05/29(Thu)17:21

>>1What does it mean to be completely different?

138: Japan Otaku Reviews25/05/29(Thu)17:26

>>112Isn’t it structured with two axes: class compatibility and attribute compatibility?

148: Japan Otaku Reviews25/05/29(Thu)17:28

>>138Is it about heaven, earth, and people?
Well, there is an influence, but not much other than special attacks.

2: Japan Otaku Reviews25/05/29(Thu)16:36

Whip attribute
In the Castlevania game, the physical attack types were “Whip, Slash, Blunt.”

3: Japan Otaku Reviews25/05/29(Thu)16:36Yeahx43

Fairy

259: Japan Otaku Reviews25/05/29(Thu)18:06

>>3It was already strange from the very beginning, to begin with.

4: Japan Otaku Reviews25/05/29(Thu)16:37

Water Attribute
In the context of the game, the sea is treated as a sacred entity, so what would be referred to as light or holy in other games corresponds to this sea attribute.

118: Japan Otaku Reviews25/05/29(Thu)17:22

>>4Aqua Razor, Brilliant Lance, Ray, Maelstrom, God Press
It’s complicated to categorize water magic, light magic, and wind magic under the same attribute!

5: Japan Otaku Reviews25/05/29(Thu)16:37Yeahx2

Beauty

53: Japan Otaku Reviews25/05/29(Thu)17:04

>>5Is it Sakuna Hime?

66: Japan Otaku Reviews25/05/29(Thu)17:09

>>53Magic Broom

6: Japan Otaku Reviews25/05/29(Thu)16:38Yeahx9

Quantum, flames, ice, thunder, and wind are all physics, aren’t they?

7: Japan Otaku Reviews25/05/29(Thu)16:38Yeahx3

In Megaten, the status abnormalities are divided into “mental type” and “physical type,” and I couldn’t tell which is which.
Sleep and charm are mental…? Paralysis is physical…?

8: Japan Otaku Reviews25/05/29(Thu)16:39

Old

9: Japan Otaku Reviews25/05/29(Thu)16:39

A game that features elemental attributes like fire and water, as well as metal attributes such as copper and others.

10: Japan Otaku Reviews25/05/29(Thu)16:39

Love

11: Japan Otaku Reviews25/05/29(Thu)16:40

The game in the image is extremely difficult if you don’t match attributes, and even though it has that aspect, it doesn’t necessarily become that advantageous, making mixed teams the norm, which is really tough.

12: Japan Otaku Reviews25/05/29(Thu)16:40

What was it called? A game like Secret of Mana that has a ton of attributes.

33: Japan Otaku Reviews25/05/29(Thu)16:55Yeahx1

>>12Magical Vacation?

41: Japan Otaku Reviews25/05/29(Thu)16:56

>>33That’s it. I laughed when I found out there are 16 types when I googled it.

13: Japan Otaku Reviews25/05/29(Thu)16:41

Smile

14: Japan Otaku Reviews25/05/29(Thu)16:42

Isn’t it fine if imaginary numbers are just like light?

17: Japan Otaku Reviews25/05/29(Thu)16:44Yeahx5

>>14Since there is a concept of the tree of imaginary numbers and the sea of quantum from the time of Collapse 3rd…

15: Japan Otaku Reviews25/05/29(Thu)16:42Yeahx7

I don’t think it’s a property, but I think the types in Yu-Gi-Oh are really bizarre.

16: Japan Otaku Reviews25/05/29(Thu)16:43

It’s a discussion about attributes, or rather attribute compatibility, but I never know who the Soul’s bleeding attribute is going to affect each time.
It’s fine if it works on humans and beasts but not on golems, but do the undead have rotten blood flowing through them?
Are the plant types flowing with sap? For those in armor, isn’t it hard to tell from their appearance whether they are living beings or undead?

18: Japan Otaku Reviews25/05/29(Thu)16:44

It feels like the attribute of Yu-Gi-Oh, due to the game and the hippocampus, is mostly on the enemy side.

19: Japan Otaku Reviews25/05/29(Thu)16:45Yeahx18

Symphogear XD

29: Japan Otaku Reviews25/05/29(Thu)16:52Yeahx1

>>19Unique attributes and circular shapes are really hard to remember…

220: Japan Otaku Reviews25/05/29(Thu)17:51

>>19I believe that is one of the reasons for its downfall…

20: Japan Otaku Reviews25/05/29(Thu)16:47

Regarding attribute compatibility, I still remember that it was said in the game that fire → water → earth → wind is a secret.
Fire is strong against water… and that’s how it goes.

69: Japan Otaku Reviews25/05/29(Thu)17:09

>>20It’s like Monster Hunter, right?
Getting mixed up with Pokémon.

21: Japan Otaku Reviews25/05/29(Thu)16:47

The magic attribute that was in something like RPG Maker is confusing.

22: Japan Otaku Reviews25/05/29(Thu)16:47

Metal element of the Five Elements.

23: Japan Otaku Reviews25/05/29(Thu)16:48

Despite being a series that has been going on for such a long time, I still completely don’t understand the dragon element in Monster Hunter.

24: Japan Otaku Reviews25/05/29(Thu)16:48

I haven’t done it, but Last Rebellion.
In the end, I like the punchline that it’s better to hit with physics.

25: Japan Otaku Reviews25/05/29(Thu)16:49

The five elements don’t mean that you can manipulate metal just because it’s metal.
It’s the kind of thing that can handle all concepts symbolized by money.
Well, I don’t actually know any games that use that.

26: Japan Otaku Reviews25/05/29(Thu)16:51

Water → Strengthening → Engraving

27: Japan Otaku Reviews25/05/29(Thu)16:51

Elegant
Cute
Pure
Sexy
Cool

48: Japan Otaku Reviews25/05/29(Thu)17:00

>>27Well, that’s part of the coordinates’ attributes…
Is it a huge, ugly, shark patch shirt even though it has a cool coordinated vibe…?

28: Japan Otaku Reviews25/05/29(Thu)16:52

If there are too many attributes, players won’t be able to keep up if they are functioning properly.
It’ll just become a mere flavor.
I think about three or four would be good.

30: Japan Otaku Reviews25/05/29(Thu)16:53

Blade, Beast, Beauty

31: Japan Otaku Reviews25/05/29(Thu)16:53Yeahx1

Pokemon types
I can’t remember at all…

32: Japan Otaku Reviews25/05/29(Thu)16:54

Supernatural Biological Machines

34: Japan Otaku Reviews25/05/29(Thu)16:55

Late MHF’s status attributes like “Musical” and “Celestial” attributes are multi-attributes.

36: Japan Otaku Reviews25/05/29(Thu)16:56

Sea Dragon Tribe
Aquarium
Fish species

37: Japan Otaku Reviews25/05/29(Thu)16:56Yeahx1

Faith Civilization Spirit

38: Japan Otaku Reviews25/05/29(Thu)16:56Yeahx9

Symphogear was really complicated.

Details of new attributes revealed! Attributes: Maton, Muku, San, Kyou, En, Fun, An, Zetsu, In, You, Ryoku, Chi, Tai, Shin, Waza, Kou. New attributes “Scarlet,” “Emerald,” and “Azure” make their debut! New attributes: Basic attributes Scarlet + Power Technique, Emerald + Skill Body, Azure + Knowledge Heart. New attributes can receive buffs from specific existing attributes. The first installment, the Scarlet attribute, can be combined with “Power” and “Technique,” and furthermore, new attributes possess special effects distinct from other attributes. ©PS ©PSC ©PSG X ©PSAXZ ©PSPXV ©BUSHI CP

Symphogear was really complicated.

109: Japan Otaku Reviews25/05/29(Thu)17:20

>>38From the beginning, the six attributes of the circle are a bit crazy.
No, that’s pretty crazy.

39: Japan Otaku Reviews25/05/29(Thu)16:56Yeahx6

I still can’t understand why Rock and Ground types in Pokémon are separated.

40: Japan Otaku Reviews25/05/29(Thu)16:56Yeahx3

Flame, Ice, Thunder, Wind, Earth, Water, Holy, Darkness
Nuclear thermal quantum ion hadron terranano eternal extinction

42: Japan Otaku Reviews25/05/29(Thu)16:57

Why is it ice instead of water there…

43: Japan Otaku Reviews25/05/29(Thu)16:58Yeahx2

Bullying

44: Japan Otaku Reviews25/05/29(Thu)16:58Yeahx6

I didn’t really get the higher attributes of Monster Girl Quest.
Physics → Hell, Light → Eternity, Wind → Hadron

45: Japan Otaku Reviews25/05/29(Thu)16:58

Attribute of performance
Resonance Attribute

46: Japan Otaku Reviews25/05/29(Thu)16:58Yeahx2

It can be slightly difficult to distinguish between shoumetsu and shounen when they are in the same game.

47: Japan Otaku Reviews25/05/29(Thu)16:59

MBCVA

49: Japan Otaku Reviews25/05/29(Thu)17:01

Feng Shui was complicated, but I’ve remembered it now.

50: Japan Otaku Reviews25/05/29(Thu)17:03

Flame, Ice, Gale, Earthquake
Nuclear heat, shock, gravity, electric shock
Curse Kill, Nerve, Awakening, Demon Exorcism
Demon-slaying, divine revelation, blessing, miracle

51: Japan Otaku Reviews25/05/29(Thu)17:03

Magic Power, Nerve, Spirit!
Which is which!?

52: Japan Otaku Reviews25/05/29(Thu)17:04

Crab attribute

54: Japan Otaku Reviews25/05/29(Thu)17:06Yeahx10

I think it’s quite unusual that Rock and Ground types are separated in Pokémon.

55: Japan Otaku Reviews25/05/29(Thu)17:06

Flame Ice Thunder Light Darkness Copper Sword Copper Arrow Copper Axe Iron Sword Iron Arrow Iron Axe Silver Sword Silver Arrow Silver Axe Mithril Sword Mithril Arrow Mithril Axe Adamant Sword Adamant Arrow Adamant Axe
By the way, physical attacks are the strongest, so I won’t use any of these attributes.

68: Japan Otaku Reviews25/05/29(Thu)17:09

>>55I thought it would be a game where you just level up and hit things physically, and it turned out that way after all.
Isn’t there a lot of metal?

56: Japan Otaku Reviews25/05/29(Thu)17:06Yeahx1

Foolish attribute
Frozen tuna and chikuwa are attached to gag weapons.
It’s interesting that gag characters can have special effects.

57: Japan Otaku Reviews25/05/29(Thu)17:07Yeahx7

Compatibility doesn’t stick in memory.
Dolphin Wave

60: Japan Otaku Reviews25/05/29(Thu)17:08

>>57The characters don’t really perform attacks based on their attributes or anything like that…

58: Japan Otaku Reviews25/05/29(Thu)17:07Yeahx1

Power
Know
Smile

59: Japan Otaku Reviews25/05/29(Thu)17:07Yeahx3

Kinetic, intense heat, condensation
Conduction, diffraction, extinction
I can’t remember it easily.
Wind Fire Water
Thunder Light Darkness
That’s fine, right?

75: Japan Otaku Reviews25/05/29(Thu)17:11

>>59Concentration and diffraction always get mixed up.

208: Japan Otaku Reviews25/05/29(Thu)17:47

>>75A lewd character with a gun condensed.
A lewd character holding a cane is diffracting.
I learned this from it.

202: Japan Otaku Reviews25/05/29(Thu)17:43

>>59You can probably understand it somehow from the text, except for diffraction.

211: Japan Otaku Reviews25/05/29(Thu)17:47

>>59It seems that diffraction is linked to light and time, while condensation is associated with ice and other crystal structures, so it feels natural to include these as science fiction elements.

61: Japan Otaku Reviews25/05/29(Thu)17:08

I have not understood Pokémon for a long time.
I experienced my first setback after becoming an adult and starting to engage with games.

62: Japan Otaku Reviews25/05/29(Thu)17:08

The beauty attribute of Majibake.

63: Japan Otaku Reviews25/05/29(Thu)17:08

Looking back now, it doesn’t seem strange.
When it comes to attributes in games, I’ve mostly encountered elemental ones.
When I first saw slashing and piercing destruction, I didn’t quite get it.

64: Japan Otaku Reviews25/05/29(Thu)17:08

“Altria face”

67: Japan Otaku Reviews25/05/29(Thu)17:09Yeahx6

I understand the lower attack (attack from below).
I don’t understand the middle section (attack from above)…

70: Japan Otaku Reviews25/05/29(Thu)17:10

I understand fire, ice, and thunder, but…
Aren’t wind and earth basically slashing or striking attacks?

71: Japan Otaku Reviews25/05/29(Thu)17:10

People often say that you’ll learn the combos in FF11 just by playing, but I still don’t understand them at all.
I only know that it becomes the route I often use.

72: Japan Otaku Reviews25/05/29(Thu)17:10

Pokémon’s Psychic types still get mixed up.
Even though I learned about fairies,

73: Japan Otaku Reviews25/05/29(Thu)17:10

True Attribute
Good attribute
Beauty attribute

74: Japan Otaku Reviews25/05/29(Thu)17:10

I think Pokémon can be quite a trap.
The wind attribute is ineffective against the lightning attribute.

76: Japan Otaku Reviews25/05/29(Thu)17:11

When it comes to a situation where it’s faster to just hit with this character regardless of their weakness attribute, the game tends to break.

77: Japan Otaku Reviews25/05/29(Thu)17:12

There is a foolish attribute in ruina, and I found it somewhat bothersome that it was quite strong.

78: Japan Otaku Reviews25/05/29(Thu)17:12

The five elements’ mutual restraining can get messy if you have Pokémon type matchups stuck in your head…

106: Japan Otaku Reviews25/05/29(Thu)17:20

>>78The concept of being able to suppress it slipped my mind, so it was difficult to interpret.

79: Japan Otaku Reviews25/05/29(Thu)17:12

FF12 oil

80: Japan Otaku Reviews25/05/29(Thu)17:12

Well, the only time I have trouble with Pokémon is against completely unfamiliar opponents, but after battling once, it will show the type matchups…
Well, for things like 4x weaknesses and 25% resistances, you’ll just have to learn them on your own.

81: Japan Otaku Reviews25/05/29(Thu)17:12Yeahx2

“Would you really split things up that finely even at the point of Dragon Quest’s flames, heat, and explosions?”

85: Japan Otaku Reviews25/05/29(Thu)17:14

>>81I have a memory of seeing Yuji Horii say in a live broadcast or something that both Merah and Gira are fire elements when I was appealing that they have different attributes.

99: Japan Otaku Reviews25/05/29(Thu)17:18Yeahx2

>>85Since ancient times, the resistance to Mera and Gira has been judged separately, so it’s actually Horii who removed the ladder that’s strange…

90: Japan Otaku Reviews25/05/29(Thu)17:16

>>81Isn’t it a bit ridiculous that there are four types of Meragiri Aio Flame (Breath)?
In the past, Gira had a lightning-like quality, and I guess it’s too late to integrate that now.

177: Japan Otaku Reviews25/05/29(Thu)17:35

>>90The only attack was Begirama.
It’s not a glare type or anything like that.
Flame is Gigira and lightning is Begirama.

82: Japan Otaku Reviews25/05/29(Thu)17:13

Well, in the old Dragon Quest, there were only resistances and no weaknesses.
It’s probably not the case now, right?

83: Japan Otaku Reviews25/05/29(Thu)17:13

Is it Digimon?
There was that attribute of filth or poop, right?

96: Japan Otaku Reviews25/05/29(Thu)17:17

>>83Flame, Ice, Water, Nature, Air, Martial Arts, Machines, Waste

84: Japan Otaku Reviews25/05/29(Thu)17:14

In Dragon Quest 3, the elemental weaknesses are incredibly important, so you’ll struggle if you don’t memorize them.
It was really difficult to have to guess and memorize the damage values based on effects that can’t be inferred from appearance and that weren’t recorded.

86: Japan Otaku Reviews25/05/29(Thu)17:15

Thought
Strong against non-elemental but weak against psychic element.

87: Japan Otaku Reviews25/05/29(Thu)17:15

Dawn attribute and moonbow attribute
It’s an important word in the story, after all.

88: Japan Otaku Reviews25/05/29(Thu)17:15

Miracle of the Zone’s shell attribute
It’s important because it’s the Great Sea Monster Story.

89: Japan Otaku Reviews25/05/29(Thu)17:15

If we talk about something strange, it’s the physical attributes.

91: Japan Otaku Reviews25/05/29(Thu)17:16

I can understand the concept of no attribute.
No-attribute resistance makes no sense at all.

92: Japan Otaku Reviews25/05/29(Thu)17:16

Because I’m brain-muscle type, I end up choosing characters with all 1.5 for attack and defense.

93: Japan Otaku Reviews25/05/29(Thu)17:16

Electric shock, poison, acid, cold air, flame, plasma, water flow, flash, darkness, fragments, thunderous sound, confusion, force, slowing, pure magical power, meteor, extreme cold, chaos, hell, degradation, causal confusion, time reversal, gravity.
They’re all attributes found in one game.

94: Japan Otaku Reviews25/05/29(Thu)17:16

Civilization, spirit, faith, void, hard, soul, omnipotent, creation

95: Japan Otaku Reviews25/05/29(Thu)17:17Yeahx3

What is a normal type?

115: Japan Otaku Reviews25/05/29(Thu)17:22

>>95In Pokémon, the Normal type also includes animalistic aspects.

97: Japan Otaku Reviews25/05/29(Thu)17:18

Physical damage and magic damage in LoL
It’s not that the name is strange, but the classification only takes into account the convenience of the game.
The old man’s body slam is insane, dealing magical damage.

98: Japan Otaku Reviews25/05/29(Thu)17:18

Heaven attribute
Time Attribute
Illusion Attribute

100: Japan Otaku Reviews25/05/29(Thu)17:18

I don’t understand the attributes in Dragon Quest at all.
What is a rock type?
I understand that the rock smash is a rock-type move, but why are moves like power-up punch and rain dance also rock-type?

101: Japan Otaku Reviews25/05/29(Thu)17:18

I don’t quite understand the versatility of Atlas.
I don’t really understand why FF’s Gravira deals percentage damage.

102: Japan Otaku Reviews25/05/29(Thu)17:19

The Magna Carta had some strange attribute, but I forgot what it was.

103: Japan Otaku Reviews25/05/29(Thu)17:19

The attributes of the digital war are memorable.

Element Compatibility Table: Fire, Nature, Holy, Darkness, Ice Water, Garbage, Atmosphere, Machine, Martial Arts, Advantageous Side, Disadvantageous Side.

The attributes of the digital war are memorable.

104: Japan Otaku Reviews25/05/29(Thu)17:19

The golden sun had an indescribable elemental affinity of fire⇄water and earth⇄wind.

105: Japan Otaku Reviews25/05/29(Thu)17:20

It’s not just the attributes themselves, but…
I want you to spare me from the inconsistent treatment of those with multiple attributes.
“It will be judged based on the weaker side, so it’s strong.”
“If there was resistance to either one, the damage decreases.”
“Let’s unify it by taking the average.”

114: Japan Otaku Reviews25/05/29(Thu)17:21

>>105If you don’t have both resistances, it might double, you know.

107: Japan Otaku Reviews25/05/29(Thu)17:20

Violence👊

108: Japan Otaku Reviews25/05/29(Thu)17:20

What does the mutual strong attribute between each other make players do?

111: Japan Otaku Reviews25/05/29(Thu)17:21

>>108Kill before you get killed.

113: Japan Otaku Reviews25/05/29(Thu)17:21

>>108The one with higher speed wins.

119: Japan Otaku Reviews25/05/29(Thu)17:22

>>108On the player side, the damage taken only changes by about 5% with the golden sun, but on the enemy side, it can change up to twice as much, making it almost a setting exclusive to enemies.
I think it was easy to understand and good.

121: Japan Otaku Reviews25/05/29(Thu)17:22

>>108I love that in a user vs NPC scenario, the user side has a one-sided advantage ❤️

110: Japan Otaku Reviews25/05/29(Thu)17:21

Mahjong tiles

116: Japan Otaku Reviews25/05/29(Thu)17:22

Nuclear heat

117: Japan Otaku Reviews25/05/29(Thu)17:22

Time Attribute and Space Attribute

120: Japan Otaku Reviews25/05/29(Thu)17:22Yeahx1

Gira is busy being lightning, fire, and light.

128: Japan Otaku Reviews25/05/29(Thu)17:24

>>120In terms of the game, it’s irrelevant what the wizard’s magic attributes or attack methods are.

122: Japan Otaku Reviews25/05/29(Thu)17:23

The composite attribute just needs to reference the favorable attribute.

123: Japan Otaku Reviews25/05/29(Thu)17:23

There was a rock-paper-scissors system of machine → magic → sorcery → machine in Kemco’s i-appli game.

124: Japan Otaku Reviews25/05/29(Thu)17:23

I’m more interested in the position of anger and despair than the new attribute.

134: Japan Otaku Reviews25/05/29(Thu)17:26

>>124Anger has an offensive advantage against all attributes but a defensive disadvantage.
All extremes are advantageous.

125: Japan Otaku Reviews25/05/29(Thu)17:23

Fire, Water, Thunder, Light, and after Darkness, the God attribute.

126: Japan Otaku Reviews25/05/29(Thu)17:23

It’s common to see games that are clearly influenced by the three elemental types of Pokémon: fire, water, and grass.
The sword, spear, and axe of FE are represented by red, blue, and green icons.
It’s actually easy to understand.

132: Japan Otaku Reviews25/05/29(Thu)17:25Yeahx1

>>126Wait a minute, rock-paper-scissors machine…

127: Japan Otaku Reviews25/05/29(Thu)17:23

In Ogre Battle, fire and water, wind and earth, light and darkness had mutual weaknesses.

151: Japan Otaku Reviews25/05/29(Thu)17:29

>>127Was there a breeze in the legend? I found myself pondering a bit.
In legend, wind type is a physical attribute, isn’t it?

181: Japan Otaku Reviews25/05/29(Thu)17:37

>>127It’s a really strange setting in this series where equipping dark armor grants special defense against holy weapons.

129: Japan Otaku Reviews25/05/29(Thu)17:24Yeahx1

Pokémon learn not based on compatibility, but it’s easiest to learn for each individual Pokémon.

130: Japan Otaku Reviews25/05/29(Thu)17:24

Isn’t it Eushully? It’s at a level where I don’t understand the meaning.

131: Japan Otaku Reviews25/05/29(Thu)17:24

It might have been good to combine Fire and Blaze in line with the fact that Hyado→Hyadarco changes the target range to a group.

133: Japan Otaku Reviews25/05/29(Thu)17:25

It feels like a species effectiveness in PSO’s NAMD.

135: Japan Otaku Reviews25/05/29(Thu)17:26

It’s hard to notice that the compatibility of Ghost and Steel types has subtly changed due to the addition of new types in Pokémon.

142: Japan Otaku Reviews25/05/29(Thu)17:26

>>135It’s mostly Metagross’s fault.

136: Japan Otaku Reviews25/05/29(Thu)17:26

Saint and Sacred Law

137: Japan Otaku Reviews25/05/29(Thu)17:26

The origin of Eternia and the time I first thought of it.

139: Japan Otaku Reviews25/05/29(Thu)17:26

Do we really need to categorize things into fire, heat, water, ice, earth, rock, star, light, negative, darkness? Similar attributes keep popping up.
And about half of the subdivided attributes have only one or two corresponding spells.

140: Japan Otaku Reviews25/05/29(Thu)17:26

The separation of red, blue, and green is derived from the three primary colors of light, not from Pokémon…

143: Japan Otaku Reviews25/05/29(Thu)17:27Yeahx6

>>140The intensity of the three primary colors of light…?

145: Japan Otaku Reviews25/05/29(Thu)17:27

>>140The first generation was in black and white, wasn’t it?

141: Japan Otaku Reviews25/05/29(Thu)17:26

Since Pokémon was the basis for type matchups, it was quite a culture shock to see something like how electricity is weak against water in Gauss.

144: Japan Otaku Reviews25/05/29(Thu)17:27Yeahx4

Pokémon seems complex, and in reality, it is complex.
At that time, it seemed like other RPGs had undisclosed affinities set individually for each monster, so it felt more organized.

150: Japan Otaku Reviews25/05/29(Thu)17:29Yeahx3

>>144At the time, there weren’t many games that explained things like “super effective” or “not very effective” when attacking, so in that sense it’s quite considerate.

173: Japan Otaku Reviews25/05/29(Thu)17:34Yeahx1

>>150The first generation had a trap where it was announced that attacks on dual-type Pokémon did normal damage but were actually super effective.

154: Japan Otaku Reviews25/05/29(Thu)17:30

>>144It was mostly a mask parameter.

146: Japan Otaku Reviews25/05/29(Thu)17:28

Fire, Ice, Thunder, Light, Darkness, Copper Axe, Copper Arrow, Copper Sword, Iron Axe, Iron Arrow, Iron Sword, Silver Axe, Silver Arrow, Silver Sword, Mithril Axe, Mithril Arrow, Mithril Sword, Adamant Axe, Adamant Arrow, Adamant Sword
*All attributes*

147: Japan Otaku Reviews25/05/29(Thu)17:28

I bet there are people who would be surprised to use a ghost move on Giratina.

149: Japan Otaku Reviews25/05/29(Thu)17:28

The magic book that the protagonist acquired is something special, and in the introduction of the game, the protagonist’s attribute was death.
But it was a situation where their main enemy had a weakness exploited by fire, which was the main attribute of that enemy, and there was also a crazy guy on the enemy side who used death attributes.

152: Japan Otaku Reviews25/05/29(Thu)17:29Yeahx1

SD Gundam was unique with its power attribute, technique attribute, and magic attribute.
It’s just a rephrasing of rock-paper-scissors that was in Carddass.

153: Japan Otaku Reviews25/05/29(Thu)17:29

I remember that Wild Arms was really hard to understand.

155: Japan Otaku Reviews25/05/29(Thu)17:30

I find it more troublesome when the attribute compatibility correction is not a uniform value rather than having many attributes.

156: Japan Otaku Reviews25/05/29(Thu)17:30

I can’t even imagine the weaknesses of the demons in Megaten or how they look outside of angels and demons…

164: Japan Otaku Reviews25/05/29(Thu)17:32

>>156It’s just a curse-breaking.
I can speculate that it might be a weakness based on appearance-related information.

157: Japan Otaku Reviews25/05/29(Thu)17:30

While including biological elements in a normal way, it also contains bird elements in flight, and there are many birds that are not flying types.

158: Japan Otaku Reviews25/05/29(Thu)17:31

I’ve thought for a long time that doubling damage from weaknesses in Pokémon is a bit too simplistic.
Well, that might be easy to understand in its own way.
If it’s 1.5 times, it would become a game of base stats, huh?

159: Japan Otaku Reviews25/05/29(Thu)17:31

Drill attribute
It is literally assigned to drill-type magic.

160: Japan Otaku Reviews25/05/29(Thu)17:31

The elemental reactions in Genshin Impact were interesting, but is there any other game where attributes have significance?

161: Japan Otaku Reviews25/05/29(Thu)17:31

Old games often had monsters that looked like the same fire type, but some were weak to water while others were weak to earth.

162: Japan Otaku Reviews25/05/29(Thu)17:32

Earthworm’s weakness is Ground: there are some with the ability Ground Color that are immune to Ground.
In the end, the only way is to remember each Pokémon as knowledge…

163: Japan Otaku Reviews25/05/29(Thu)17:32Yeahx2

Civilization → Spirit → Faith → Civilization

165: Japan Otaku Reviews25/05/29(Thu)17:32

Wasn’t the first generation of Pokémon also something you could figure out just by looking at them…?
It’s not listed in the encyclopedia either.
When was it visualized?

167: Japan Otaku Reviews25/05/29(Thu)17:33

>>165“Are you saying to figure it out by appearance or to catch it and learn?”

174: Japan Otaku Reviews25/05/29(Thu)17:34

>>167Isn’t it possible to catch the first generation and not know?

175: Japan Otaku Reviews25/05/29(Thu)17:35

>>165Isn’t it hard to understand the original Ice-type Pokémon other than Articuno?

166: Japan Otaku Reviews25/05/29(Thu)17:33

I remember that Bug-type moves are doubled against Hassam because of its Earthquake, but the Ground-type damage being halved is quite puzzling.

170: Japan Otaku Reviews25/05/29(Thu)17:34

>>166Well, insects often hide in the ground…

168: Japan Otaku Reviews25/05/29(Thu)17:33Yeahx1

The fact that insects are strong against evil is too much like a special effects hero context.

169: Japan Otaku Reviews25/05/29(Thu)17:34

Showa attributes, Heisei attributes, Reiwa attributes

176: Japan Otaku Reviews25/05/29(Thu)17:35

>>169They’re randomly beating each other up like special attack buddies from the Heisei era…

203: Japan Otaku Reviews25/05/29(Thu)17:45

>>176Thanks to the spread of the environmental card Ohmaziou, the power of 40 Heisei Kamen Riders was gathered in every match.
Goro-chan’s Zolda that mows it down.

171: Japan Otaku Reviews25/05/29(Thu)17:34Yeahx2

You can guess from the appearance, but if you use a technique, it should be exceptional, or maybe not quite there?

172: Japan Otaku Reviews25/05/29(Thu)17:34

Even now, you should be able to gauge someone you’ve never seen before just by their appearance.
Once you fight, the compatibility will be displayed.

178: Japan Otaku Reviews25/05/29(Thu)17:35Yeahx5

In the first generation of Pokemon, you can see the type when you catch them!

179: Japan Otaku Reviews25/05/29(Thu)17:36

Wasn’t the compatibility part of Dragon Quest still all masked data?

180: Japan Otaku Reviews25/05/29(Thu)17:36

The “In-Bound Persona” had a lot of unnecessary attributes.
In addition to Hammamdo, there’s also Eihakouha.

182: Japan Otaku Reviews25/05/29(Thu)17:37

The “Eihakouha” deals damage while “Hamamudo” causes instant death, but wasn’t it the same in terms of weaknesses?

183: Japan Otaku Reviews25/05/29(Thu)17:37Yeahx1

Personally, the work I have found least convincing recently is the standard attributes of Soul.
Because there are striking, thrusting, and slashing attacks, what does that mean?

184: Japan Otaku Reviews25/05/29(Thu)17:38

On the contrary, I feel that non-strange attributes like fire and flame attributes are present in almost all games with the concept of attributes.

185: Japan Otaku Reviews25/05/29(Thu)17:38Yeahx2

I can only think of one piece of content that has been so privatized as to make the era name an attribute.

186: Japan Otaku Reviews25/05/29(Thu)17:39

The handling of non-elemental attacks varies by game, doesn’t it?
It might just be a regular attack or an universal attribute that isn’t affected by elemental compatibility.

187: Japan Otaku Reviews25/05/29(Thu)17:39

It’s because of the original, but I think the Starlight Review games are also quite impressive for men.

188: Japan Otaku Reviews25/05/29(Thu)17:40

Gravity

189: Japan Otaku Reviews25/05/29(Thu)17:40

If you throw a rock, that’s already physics.

190: Japan Otaku Reviews25/05/29(Thu)17:41Yeahx1

>>189That’s not correct.
It’s just an element.

191: Japan Otaku Reviews25/05/29(Thu)17:41

In Megaten, individual resistances are set somewhat arbitrarily, and there isn’t much of a rock-paper-scissors dynamic, so it’s easy to increase attributes carelessly.

192: Japan Otaku Reviews25/05/29(Thu)17:41

Pokemon

193: Japan Otaku Reviews25/05/29(Thu)17:41

The World Tree usually has attributes attached to most attacks.
I think it’s quite unique to say to hit someone with no attributes if they have all the resistances.

201: Japan Otaku Reviews25/05/29(Thu)17:43

>>193As the series progresses, it gives the image of being unable to hit while inflicting weaknesses.

194: Japan Otaku Reviews25/05/29(Thu)17:42Yeahx1

If I think too much about this, I’ll end up launching rocks and considering it a 50:50 between soil strikes… so I have to compromise somewhere.

195: Japan Otaku Reviews25/05/29(Thu)17:43

Undead tribe
What the heck is an undead?

196: Japan Otaku Reviews25/05/29(Thu)17:43

The thunder attribute, which is different from the lightning attribute in D&D.
In the original language, it’s Lightning and Thunder, but is that different…?

267: Japan Otaku Reviews25/05/29(Thu)18:10

>>196I didn’t really understand it at first in BG3… I kind of got it if I think of thunder as basically having the attribute of a loud sound.

197: Japan Otaku Reviews25/05/29(Thu)17:43

Breast, butt, vagina attributes

198: Japan Otaku Reviews25/05/29(Thu)17:43

Causal confusion

199: Japan Otaku Reviews25/05/29(Thu)17:43

TS attribute attack

204: Japan Otaku Reviews25/05/29(Thu)17:45

It’s fine to have many attributes, but I hope it’s simply based on whether they are strong or weak, rather than using a rock-paper-scissors system.

205: Japan Otaku Reviews25/05/29(Thu)17:45

I would like to limit the attributes to about six.

210: Japan Otaku Reviews25/05/29(Thu)17:47

>>205It’s fine to have five types of the three attributes of rock-paper-scissors with a light and dark conflict theme.
Attribute-less is unnecessary because it becomes troublesome to balance.

206: Japan Otaku Reviews25/05/29(Thu)17:45Yeahx2

It’s a good game where you can do bad things with composite attributes.
A game that becomes terrible if you get caught by any of the composite attributes is a bad game.

207: Japan Otaku Reviews25/05/29(Thu)17:45

It feels like water and ice, or wind and electricity, are sometimes separate and sometimes grouped together, about half and half.
I wonder which one is actually better.

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